[INFO] cloning repository https://github.com/nicollegordillo/Proyecto3-SpaceTravel
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/nicollegordillo/Proyecto3-SpaceTravel" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fnicollegordillo%2FProyecto3-SpaceTravel", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] c52bcf9c87b5991998e31caaa8b64387b6aa3609
[INFO] building nicollegordillo/Proyecto3-SpaceTravel against try#d79d87d4c0f7f0d0785ad6e493cf8cf718ed89a6 for pr-146237-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fnicollegordillo%2FProyecto3-SpaceTravel" "/workspace/builds/worker-2-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-2-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/nicollegordillo/Proyecto3-SpaceTravel
[INFO] finished tweaking git repo https://github.com/nicollegordillo/Proyecto3-SpaceTravel
[INFO] tweaked toml for git repo https://github.com/nicollegordillo/Proyecto3-SpaceTravel written to /workspace/builds/worker-2-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/nicollegordillo/Proyecto3-SpaceTravel on toolchain d79d87d4c0f7f0d0785ad6e493cf8cf718ed89a6
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+d79d87d4c0f7f0d0785ad6e493cf8cf718ed89a6" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/nicollegordillo/Proyecto3-SpaceTravel already has a lockfile, it will not be regenerated
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[INFO] [stdout] warning: unused import: `dot`
[INFO] [stdout]  --> src/shaders.rs:1:38
[INFO] [stdout]   |
[INFO] [stdout] 1 | use nalgebra_glm::{Vec3, Vec4, Mat3, dot, mat4_to_mat3};
[INFO] [stdout]   |                                      ^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::f32::consts::PI`
[INFO] [stdout]  --> src/shaders.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::PI;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/shaders.rs:133:27
[INFO] [stdout]     |
[INFO] [stdout] 133 |     let adjusted_factor = (stripe_factor.abs() * 0.5 + 0.5);  // Ensures the pattern is always positive
[INFO] [stdout]     |                           ^                               ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 133 -     let adjusted_factor = (stripe_factor.abs() * 0.5 + 0.5);  // Ensures the pattern is always positive
[INFO] [stdout] 133 +     let adjusted_factor = stripe_factor.abs() * 0.5 + 0.5;  // Ensures the pattern is always positive
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `vertex_shader`
[INFO] [stdout]  --> src/celestial_body.rs:4:22
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::shaders::{vertex_shader, fragment_shader_neptune, fragment_shader_jupiter, fragment_shader_venus, fragment_shader_mars, fragme...
[INFO] [stdout]   |                      ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `vertex::Vertex`
[INFO] [stdout]   --> src/main.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | use vertex::Vertex;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `fragment_shader_earth`, `fragment_shader_jupiter`, `fragment_shader_mars`, `fragment_shader_mercury`, `fragment_shader_neptune`, `fragment_shader_sun`, and `fragment_shader_venus`
[INFO] [stdout]   --> src/main.rs:20:30
[INFO] [stdout]    |
[INFO] [stdout] 20 | ...r, fragment_shader_neptune, fragment_shader_jupiter, fragment_shader_venus, fragment_shader_mars, fragment_shader_earth, fragment_shader_mercury, fragment_shader_sun};
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transformed_normal`
[INFO] [stdout]   --> src/shaders.rs:30:6
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let transformed_normal = normal_matrix * vertex.normal;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transformed_normal`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `blotch_size`
[INFO] [stdout]    --> src/shaders.rs:157:9
[INFO] [stdout]     |
[INFO] [stdout] 157 |     let blotch_size = 8.0; // Size of the blotches
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_blotch_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `intensity`
[INFO] [stdout]    --> src/shaders.rs:184:9
[INFO] [stdout]     |
[INFO] [stdout] 184 |     let intensity = compute_lighting(fragment, uniforms.sun_position);
[INFO] [stdout]     |         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_intensity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `crater_size`
[INFO] [stdout]    --> src/shaders.rs:197:9
[INFO] [stdout]     |
[INFO] [stdout] 197 |     let crater_size = 0.1;  // Size of the craters
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_crater_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `uniforms`
[INFO] [stdout]   --> src/shaders.rs:42:49
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub fn fragment_shader_sun(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]    |                                                 ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_uniforms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `shader_type`
[INFO] [stdout]    --> src/main.rs:184:13
[INFO] [stdout]     |
[INFO] [stdout] 184 |     let mut shader_type = 0;
[INFO] [stdout]     |             ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_shader_type`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `uniforms`
[INFO] [stdout]   --> src/shaders.rs:68:53
[INFO] [stdout]    |
[INFO] [stdout] 68 | pub fn fragment_shader_jupiter(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]    |                                                     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_uniforms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `uniforms`
[INFO] [stdout]   --> src/shaders.rs:88:53
[INFO] [stdout]    |
[INFO] [stdout] 88 | pub fn fragment_shader_neptune(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]    |                                                     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_uniforms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:184:9
[INFO] [stdout]     |
[INFO] [stdout] 184 |     let mut shader_type = 0;
[INFO] [stdout]     |         ----^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `W` should have a snake case name
[INFO] [stdout]   --> src/shaders.rs:17:6
[INFO] [stdout]    |
[INFO] [stdout] 17 |     let W = transformed.w;
[INFO] [stdout]    |         ^ help: convert the identifier to snake case (notice the capitalization): `w`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new_with_color` and `set_transformed` are never used
[INFO] [stdout]   --> src/vertex.rs:29:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | impl Vertex {
[INFO] [stdout]    | ----------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 29 |     pub fn new_with_color(position: Vec3, color: Color) -> Self {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub fn set_transformed(&mut self, position: Vec3, normal: Vec3) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/color.rs:33:12
[INFO] [stdout]     |
[INFO] [stdout]  11 | impl Color {
[INFO] [stdout]     | ---------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  33 |     pub fn blend_overlay(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  50 |     pub fn blend_darken(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  58 |     pub fn blend_lighten(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  66 |     pub fn mix(a: Color, b: Color, t: f32) -> Color {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] ...
[INFO] [stdout]  71 |     pub fn blend_color_dodge(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  87 |     pub fn blend_color_burn(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn clamp(&self) -> Color {
[INFO] [stdout]     |            ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 111 |     pub fn blend_hard_light(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 115 |     pub fn blend_soft_light(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 132 |     pub fn blend_difference(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 140 |     pub fn blend_exclusion(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 148 |     pub fn blend_additive(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color` is never read
[INFO] [stdout]  --> src/fragment.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct Fragment {
[INFO] [stdout]   |            -------- field in this struct
[INFO] [stdout] 7 |     pub position: Vec2,
[INFO] [stdout] 8 |     pub color: Color,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `basis_change` is never used
[INFO] [stdout]   --> src/camera.rs:92:10
[INFO] [stdout]    |
[INFO] [stdout] 31 | impl Camera {
[INFO] [stdout]    | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 92 |   pub fn basis_change(&self, vector: &Vec3) -> Vec3 {
[INFO] [stdout]    |          ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `name` is never read
[INFO] [stdout]  --> src/celestial_body.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct CelestialBody {
[INFO] [stdout]   |            ------------- field in this struct
[INFO] [stdout] 7 |     pub name: String,
[INFO] [stdout]   |         ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2m 46s
[INFO] running `Command { std: "docker" "inspect" "00c76b46bad520b5d14c61e8cfed67f3c1f78e4a50c5f301fbf9ddbafb50d3ae", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "00c76b46bad520b5d14c61e8cfed67f3c1f78e4a50c5f301fbf9ddbafb50d3ae", kill_on_drop: false }`
[INFO] [stdout] 00c76b46bad520b5d14c61e8cfed67f3c1f78e4a50c5f301fbf9ddbafb50d3ae
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+d79d87d4c0f7f0d0785ad6e493cf8cf718ed89a6" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] c156a158cf0d4af321b5b3d2eb3db494dab055144cf51fdc264f88e7e239f893
[INFO] running `Command { std: "docker" "start" "-a" "c156a158cf0d4af321b5b3d2eb3db494dab055144cf51fdc264f88e7e239f893", kill_on_drop: false }`
[INFO] [stderr]    Compiling Proy3 v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `dot`
[INFO] [stdout]  --> src/shaders.rs:1:38
[INFO] [stdout]   |
[INFO] [stdout] 1 | use nalgebra_glm::{Vec3, Vec4, Mat3, dot, mat4_to_mat3};
[INFO] [stdout]   |                                      ^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::f32::consts::PI`
[INFO] [stdout]  --> src/shaders.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::PI;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/shaders.rs:133:27
[INFO] [stdout]     |
[INFO] [stdout] 133 |     let adjusted_factor = (stripe_factor.abs() * 0.5 + 0.5);  // Ensures the pattern is always positive
[INFO] [stdout]     |                           ^                               ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 133 -     let adjusted_factor = (stripe_factor.abs() * 0.5 + 0.5);  // Ensures the pattern is always positive
[INFO] [stdout] 133 +     let adjusted_factor = stripe_factor.abs() * 0.5 + 0.5;  // Ensures the pattern is always positive
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `vertex_shader`
[INFO] [stdout]  --> src/celestial_body.rs:4:22
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::shaders::{vertex_shader, fragment_shader_neptune, fragment_shader_jupiter, fragment_shader_venus, fragment_shader_mars, fragme...
[INFO] [stdout]   |                      ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `vertex::Vertex`
[INFO] [stdout]   --> src/main.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | use vertex::Vertex;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `fragment_shader_earth`, `fragment_shader_jupiter`, `fragment_shader_mars`, `fragment_shader_mercury`, `fragment_shader_neptune`, `fragment_shader_sun`, and `fragment_shader_venus`
[INFO] [stdout]   --> src/main.rs:20:30
[INFO] [stdout]    |
[INFO] [stdout] 20 | ...r, fragment_shader_neptune, fragment_shader_jupiter, fragment_shader_venus, fragment_shader_mars, fragment_shader_earth, fragment_shader_mercury, fragment_shader_sun};
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transformed_normal`
[INFO] [stdout]   --> src/shaders.rs:30:6
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let transformed_normal = normal_matrix * vertex.normal;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transformed_normal`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `uniforms`
[INFO] [stdout]   --> src/shaders.rs:68:53
[INFO] [stdout]    |
[INFO] [stdout] 68 | pub fn fragment_shader_jupiter(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]    |                                                     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_uniforms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `uniforms`
[INFO] [stdout]   --> src/shaders.rs:88:53
[INFO] [stdout]    |
[INFO] [stdout] 88 | pub fn fragment_shader_neptune(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]    |                                                     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_uniforms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `crater_size`
[INFO] [stdout]    --> src/shaders.rs:197:9
[INFO] [stdout]     |
[INFO] [stdout] 197 |     let crater_size = 0.1;  // Size of the craters
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_crater_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `uniforms`
[INFO] [stdout]   --> src/shaders.rs:42:49
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub fn fragment_shader_sun(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]    |                                                 ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_uniforms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `blotch_size`
[INFO] [stdout]    --> src/shaders.rs:157:9
[INFO] [stdout]     |
[INFO] [stdout] 157 |     let blotch_size = 8.0; // Size of the blotches
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_blotch_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `intensity`
[INFO] [stdout]    --> src/shaders.rs:184:9
[INFO] [stdout]     |
[INFO] [stdout] 184 |     let intensity = compute_lighting(fragment, uniforms.sun_position);
[INFO] [stdout]     |         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_intensity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `shader_type`
[INFO] [stdout]    --> src/main.rs:184:13
[INFO] [stdout]     |
[INFO] [stdout] 184 |     let mut shader_type = 0;
[INFO] [stdout]     |             ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_shader_type`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:184:9
[INFO] [stdout]     |
[INFO] [stdout] 184 |     let mut shader_type = 0;
[INFO] [stdout]     |         ----^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new_with_color` and `set_transformed` are never used
[INFO] [stdout]   --> src/vertex.rs:29:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | impl Vertex {
[INFO] [stdout]    | ----------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 29 |     pub fn new_with_color(position: Vec3, color: Color) -> Self {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub fn set_transformed(&mut self, position: Vec3, normal: Vec3) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/color.rs:33:12
[INFO] [stdout]     |
[INFO] [stdout]  11 | impl Color {
[INFO] [stdout]     | ---------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  33 |     pub fn blend_overlay(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  50 |     pub fn blend_darken(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  58 |     pub fn blend_lighten(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  66 |     pub fn mix(a: Color, b: Color, t: f32) -> Color {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] ...
[INFO] [stdout]  71 |     pub fn blend_color_dodge(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  87 |     pub fn blend_color_burn(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn clamp(&self) -> Color {
[INFO] [stdout]     |            ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 111 |     pub fn blend_hard_light(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 115 |     pub fn blend_soft_light(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 132 |     pub fn blend_difference(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 140 |     pub fn blend_exclusion(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 148 |     pub fn blend_additive(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color` is never read
[INFO] [stdout]  --> src/fragment.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct Fragment {
[INFO] [stdout]   |            -------- field in this struct
[INFO] [stdout] 7 |     pub position: Vec2,
[INFO] [stdout] 8 |     pub color: Color,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `basis_change` is never used
[INFO] [stdout]   --> src/camera.rs:92:10
[INFO] [stdout]    |
[INFO] [stdout] 31 | impl Camera {
[INFO] [stdout]    | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 92 |   pub fn basis_change(&self, vector: &Vec3) -> Vec3 {
[INFO] [stdout]    |          ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `name` is never read
[INFO] [stdout]  --> src/celestial_body.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct CelestialBody {
[INFO] [stdout]   |            ------------- field in this struct
[INFO] [stdout] 7 |     pub name: String,
[INFO] [stdout]   |         ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `W` should have a snake case name
[INFO] [stdout]   --> src/shaders.rs:17:6
[INFO] [stdout]    |
[INFO] [stdout] 17 |     let W = transformed.w;
[INFO] [stdout]    |         ^ help: convert the identifier to snake case (notice the capitalization): `w`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 0.84s
[INFO] running `Command { std: "docker" "inspect" "c156a158cf0d4af321b5b3d2eb3db494dab055144cf51fdc264f88e7e239f893", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "c156a158cf0d4af321b5b3d2eb3db494dab055144cf51fdc264f88e7e239f893", kill_on_drop: false }`
[INFO] [stdout] c156a158cf0d4af321b5b3d2eb3db494dab055144cf51fdc264f88e7e239f893
