[INFO] cloning repository https://github.com/guyroyse/evercraft-cucumber-rust
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[INFO] testing guyroyse/evercraft-cucumber-rust against master#1ef7943ee607160a564655b6596f83670ef95df5 for pr-146098-6
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fguyroyse%2Fevercraft-cucumber-rust" "/workspace/builds/worker-4-tc1/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/guyroyse/evercraft-cucumber-rust
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[INFO] tweaked toml for git repo https://github.com/guyroyse/evercraft-cucumber-rust written to /workspace/builds/worker-4-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/guyroyse/evercraft-cucumber-rust on toolchain 1ef7943ee607160a564655b6596f83670ef95df5
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[INFO] crate git repo https://github.com/guyroyse/evercraft-cucumber-rust already has a lockfile, it will not be regenerated
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[INFO] [stderr]      Running tests/ability_steps.rs (/opt/rustwide/target/debug/deps/ability_steps-269b5ef96a0c650b)
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[INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] [stdout] Feature: Hero
[INFO] [stdout]   Scenario: A hero has default values
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  Then the hero has no name
[INFO] [stdout]    ✔  And the hero's alignment is Neutral
[INFO] [stdout]    ✔  And the hero's armor class is 10
[INFO] [stdout]    ✔  And the hero's hit points are 5
[INFO] [stdout]    ✔  And the hero's attack modifier is 0
[INFO] [stdout]    ✔  And the hero's attack damage is 1
[INFO] [stdout]    ✔  And the hero's crit damage is 2
[INFO] [stdout]   Scenario: Changing a hero's name
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  When the hero's name is set to Bob
[INFO] [stdout]    ✔  Then the hero's name is Bob
[INFO] [stdout]   Scenario Outline: Changing a hero's alignment
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  When the hero's alignment is set to Good
[INFO] [stdout]    ✔  Then the hero's alignment is Good
[INFO] [stdout]   Scenario Outline: Changing a hero's alignment
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  When the hero's alignment is set to Neutral
[INFO] [stdout]    ✔  Then the hero's alignment is Neutral
[INFO] [stdout]   Scenario Outline: Changing a hero's alignment
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  When the hero's alignment is set to Evil
[INFO] [stdout]    ✔  Then the hero's alignment is Evil
[INFO] [stdout]   Scenario Outline: Damaging a hero
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  When the hero takes 1 points of damage
[INFO] [stdout]    ✔  Then the hero's hit points are 5
[INFO] [stdout]    ✔  And the hero's current hit points are 4
[INFO] [stdout]    ✔  And the hero is alive
[INFO] [stdout]   Scenario Outline: Damaging a hero
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  When the hero takes 3 points of damage
[INFO] [stdout]    ✔  Then the hero's hit points are 5
[INFO] [stdout]    ✔  And the hero's current hit points are 2
[INFO] [stdout]    ✔  And the hero is alive
[INFO] [stdout]   Scenario Outline: Damaging a hero
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  When the hero takes 5 points of damage
[INFO] [stdout]    ✔  Then the hero's hit points are 5
[INFO] [stdout]    ✔  And the hero's current hit points are 0
[INFO] [stdout]    ✔  And the hero is dead
[INFO] [stdout]   Scenario Outline: Damaging a hero
[INFO] [stdout]    ✔> Given a brand new hero
[INFO] [stdout]    ✔  When the hero takes 7 points of damage
[INFO] [stdout]    ✔  Then the hero's hit points are 5
[INFO] [stdout]    ✔  And the hero's current hit points are 0
[INFO] [stdout]    ✔  And the hero is dead
[INFO] [stdout] [Summary]
[INFO] [stdout] 1 feature
[INFO] [stdout] 9 scenarios (9 passed)
[INFO] [stdout] 40 steps (40 passed)
[INFO] [stdout] Feature: Ability
[INFO] [stdout]   Scenario: An ability has default values
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  Then the ability score is 10
[INFO] [stdout]    ✔  And the ability modifier is 0
[INFO] [stdout]   Scenario: Changing an ability score
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 15
[INFO] [stdout]    ✔  Then the ability score is 15
[INFO] [stdout]    ✔  And an Ok result is returned
[INFO] [stdout]   Scenario: Changing an ability score to less than 1
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 0
[INFO] [stdout]    ✔  Then an Err result is returned
[INFO] [stdout]    ✔  And the error message is 'Score was 0. Ability score must be between 1 and 20.'
[INFO] [stdout]   Scenario: Changing an ability score to more than 20
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 21
[INFO] [stdout]    ✔  Then an Err result is returned
[INFO] [stdout]    ✔  And the error message is 'Score was 21. Ability score must be between 1 and 20.'
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 1
[INFO] [stdout]    ✔  Then the ability modifier is -5
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 2
[INFO] [stdout]    ✔  Then the ability modifier is -4
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 3
[INFO] [stdout]    ✔  Then the ability modifier is -4
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 4
[INFO] [stdout]    ✔  Then the ability modifier is -3
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 5
[INFO] [stdout]    ✔  Then the ability modifier is -3
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 6
[INFO] [stdout]    ✔  Then the ability modifier is -2
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 7
[INFO] [stdout]    ✔  Then the ability modifier is -2
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 8
[INFO] [stdout]    ✔  Then the ability modifier is -1
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 9
[INFO] [stdout]    ✔  Then the ability modifier is -1
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 10
[INFO] [stdout]    ✔  Then the ability modifier is 0
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 11
[INFO] [stdout]    ✔  Then the ability modifier is 0
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 12
[INFO] [stdout]    ✔  Then the ability modifier is +1
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 13
[INFO] [stdout]    ✔  Then the ability modifier is +1
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 14
[INFO] [stdout]    ✔  Then the ability modifier is +2
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 15
[INFO] [stdout]    ✔  Then the ability modifier is +2
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 16
[INFO] [stdout]    ✔  Then the ability modifier is +3
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 17
[INFO] [stdout]    ✔  Then the ability modifier is +3
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 18
[INFO] [stdout]    ✔  Then the ability modifier is +4
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 19
[INFO] [stdout]    ✔  Then the ability modifier is +4
[INFO] [stdout]   Scenario Outline: Changing an ability modifier
[INFO] [stdout]    ✔> Given a new ability
[INFO] [stdout]    ✔  When the ability score is set to 20
[INFO] [stdout]    ✔  Then the ability modifier is +5
[INFO] [stdout] [Summary]
[INFO] [stdout] 1 feature
[INFO] [stdout] 24 scenarios (24 passed)
[INFO] [stdout] 75 steps (75 passed)
[INFO] [stdout] Feature: Attack
[INFO] [stdout]   Scenario Outline: An attacker attacks a defender
[INFO] [stdout]    ✔> Given an attacker with an attack damage of 2 and a crit damage of 4
[INFO] [stdout]    ✔  Given a defender with an armor class of 8
[INFO] [stdout]    ✔  When the attacker attacks with a roll of 5
[INFO] [stdout]    ✔  Then the attack is a miss
[INFO] [stdout]   Scenario Outline: An attacker attacks a defender
[INFO] [stdout]    ✔> Given an attacker with an attack damage of 2 and a crit damage of 4
[INFO] [stdout]    ✔  Given a defender with an armor class of 10
[INFO] [stdout]    ✔  When the attacker attacks with a roll of 10
[INFO] [stdout]    ✔  Then the attack is a hit
[INFO] [stdout]   Scenario Outline: An attacker attacks a defender
[INFO] [stdout]    ✔> Given an attacker with an attack damage of 2 and a crit damage of 4
[INFO] [stdout]    ✔  Given a defender with an armor class of 12
[INFO] [stdout]    ✔  When the attacker attacks with a roll of 15
[INFO] [stdout]    ✔  Then the attack is a hit
[INFO] [stdout]   Scenario Outline: An attacker attacks a defender
[INFO] [stdout]    ✔> Given an attacker with an attack damage of 2 and a crit damage of 4
[INFO] [stdout]    ✔  Given a defender with an armor class of 15
[INFO] [stdout]    ✔  When the attacker attacks with a roll of 20
[INFO] [stdout]    ✔  Then the attack is a crit
[INFO] [stdout]   Scenario Outline: An attacker attacks a defender
[INFO] [stdout]    ✔> Given an attacker with an attack damage of 2 and a crit damage of 4
[INFO] [stdout]    ✔  Given a defender with an armor class of 25
[INFO] [stdout]    ✔  When the attacker attacks with a roll of 20
[INFO] [stdout]    ✔  Then the attack is a crit
[INFO] [stdout]   Scenario: An attacker hits a defender
[INFO] [stdout]    ✔> Given an attacker with an attack damage of 2 and a crit damage of 4
[INFO] [stdout]    ✔  Given a defender with an armor class of 10
[INFO] [stdout]    ✔  When the attacker attacks with a roll of 15
[INFO] [stdout]    ✔  Then the attack is a hit
[INFO] [stdout]    ✔  And the defender is damaged for 2 point
[INFO] [stdout]   Scenario: An attacker crits a defender
[INFO] [stdout]    ✔> Given an attacker with an attack damage of 2 and a crit damage of 4
[INFO] [stdout]    ✔  Given a defender with an armor class of 10
[INFO] [stdout]    ✔  When the attacker attacks with a roll of 20
[INFO] [stdout]    ✔  Then the attack is a crit
[INFO] [stdout]    ✔  And the defender is damaged for 4 points
[INFO] [stdout] [Summary]
[INFO] [stdout] 1 feature
[INFO] [stdout] 7 scenarios (7 passed)
[INFO] [stdout] 30 steps (30 passed)
[INFO] [stderr]    Doc-tests evercraft
[INFO] [stdout] 
[INFO] [stdout] running 0 tests
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] running `Command { std: "docker" "inspect" "2f691c3efbaaa7154a39a42830f688f3c3caaa0fd5ef543a69072aecacb2b9f7", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "2f691c3efbaaa7154a39a42830f688f3c3caaa0fd5ef543a69072aecacb2b9f7", kill_on_drop: false }`
[INFO] [stdout] 2f691c3efbaaa7154a39a42830f688f3c3caaa0fd5ef543a69072aecacb2b9f7
