[INFO] cloning repository https://github.com/amna21/target
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/amna21/target" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Famna21%2Ftarget", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Famna21%2Ftarget'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 729af52f85d8dc0cfdfb1adfe81d2cf4e9980177
[INFO] checking amna21/target against try#987a165cfab916796a8315782b83ac460a651ce2 for pr-145262
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Famna21%2Ftarget" "/workspace/builds/worker-4-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-4-tc2/source'...
[INFO] [stderr] done.
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[INFO] started tweaking git repo https://github.com/amna21/target
[INFO] finished tweaking git repo https://github.com/amna21/target
[INFO] tweaked toml for git repo https://github.com/amna21/target written to /workspace/builds/worker-4-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/amna21/target on toolchain 987a165cfab916796a8315782b83ac460a651ce2
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/amna21/target already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:7ad1b28ee6f5f7f699f6cf7015098d6ccdd96d6f2d78dd06228f5b4c9faf309c" "/opt/rustwide/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 9d9c73ff58cd59158699482ca856bc2ea09f057a592c0b64a1f16725bf89f8c5
[INFO] running `Command { std: "docker" "start" "-a" "9d9c73ff58cd59158699482ca856bc2ea09f057a592c0b64a1f16725bf89f8c5", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "9d9c73ff58cd59158699482ca856bc2ea09f057a592c0b64a1f16725bf89f8c5", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "9d9c73ff58cd59158699482ca856bc2ea09f057a592c0b64a1f16725bf89f8c5", kill_on_drop: false }`
[INFO] [stdout] 9d9c73ff58cd59158699482ca856bc2ea09f057a592c0b64a1f16725bf89f8c5
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:7ad1b28ee6f5f7f699f6cf7015098d6ccdd96d6f2d78dd06228f5b4c9faf309c" "/opt/rustwide/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] a404454635d6e01959ca7f2dbcef9f7fd9092e75572c52af7ad93d697401752f
[INFO] running `Command { std: "docker" "start" "-a" "a404454635d6e01959ca7f2dbcef9f7fd9092e75572c52af7ad93d697401752f", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.86
[INFO] [stderr]     Checking cfg-if v1.0.0
[INFO] [stderr]    Compiling autocfg v1.0.1
[INFO] [stderr]    Compiling proc-macro2 v1.0.24
[INFO] [stderr]    Compiling unicode-xid v0.2.1
[INFO] [stderr]     Checking lazy_static v1.4.0
[INFO] [stderr]    Compiling xml-rs v0.8.3
[INFO] [stderr]    Compiling log v0.4.14
[INFO] [stderr]     Checking cfg-if v0.1.10
[INFO] [stderr]     Checking smallvec v1.6.1
[INFO] [stderr]    Compiling bitflags v1.2.1
[INFO] [stderr]    Compiling pkg-config v0.3.19
[INFO] [stderr]    Compiling khronos_api v3.1.0
[INFO] [stderr]     Checking scopeguard v1.1.0
[INFO] [stderr]    Compiling nix v0.18.0
[INFO] [stderr]    Compiling memchr v2.3.4
[INFO] [stderr]     Checking once_cell v1.5.2
[INFO] [stderr]     Checking libloading v0.6.7
[INFO] [stderr]    Compiling getrandom v0.2.2
[INFO] [stderr]    Compiling maybe-uninit v2.0.0
[INFO] [stderr]     Checking downcast-rs v1.2.0
[INFO] [stderr]    Compiling version_check v0.9.2
[INFO] [stderr]     Checking scoped-tls v1.0.0
[INFO] [stderr]     Checking bytemuck v1.5.0
[INFO] [stderr]     Checking instant v0.1.9
[INFO] [stderr]     Checking ttf-parser v0.6.2
[INFO] [stderr]     Checking lock_api v0.4.2
[INFO] [stderr]     Checking dlib v0.4.2
[INFO] [stderr]     Checking ab_glyph_rasterizer v0.1.4
[INFO] [stderr]     Checking safe_arch v0.5.2
[INFO] [stderr]     Checking same-file v1.0.6
[INFO] [stderr]    Compiling crc32fast v1.2.1
[INFO] [stderr]     Checking byteorder v1.4.2
[INFO] [stderr]    Compiling num-traits v0.2.14
[INFO] [stderr]    Compiling num-integer v0.1.44
[INFO] [stderr]     Checking walkdir v2.3.1
[INFO] [stderr]    Compiling nom v6.1.2
[INFO] [stderr]     Checking adler32 v1.2.0
[INFO] [stderr]     Checking xdg v2.2.0
[INFO] [stderr]    Compiling wayland-sys v0.28.3
[INFO] [stderr]    Compiling x11-dl v2.18.5
[INFO] [stderr]     Checking slab v0.4.2
[INFO] [stderr]    Compiling num-rational v0.3.2
[INFO] [stderr]    Compiling miniz_oxide v0.4.3
[INFO] [stderr]     Checking wide v0.5.5
[INFO] [stderr]    Compiling num-iter v0.1.42
[INFO] [stderr]    Compiling gl_generator v0.14.0
[INFO] [stderr]    Compiling gl_generator v0.13.1
[INFO] [stderr]    Compiling quote v1.0.9
[INFO] [stderr]     Checking ppv-lite86 v0.2.10
[INFO] [stderr]     Checking lazycell v1.3.0
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[INFO] [stderr]     Checking regex-syntax v0.6.22
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[INFO] [stderr]     Checking adler v0.2.3
[INFO] [stderr]     Checking color_quant v1.1.0
[INFO] [stderr]    Compiling glutin_egl_sys v0.1.5
[INFO] [stderr]    Compiling glutin_glx_sys v0.1.7
[INFO] [stderr]     Checking jpeg-decoder v0.1.22
[INFO] [stderr]    Compiling wayland-scanner v0.28.3
[INFO] [stderr]    Compiling syn v1.0.60
[INFO] [stderr]     Checking parking_lot_core v0.8.3
[INFO] [stderr]     Checking owned_ttf_parser v0.6.0
[INFO] [stderr]     Checking iovec v0.1.4
[INFO] [stderr]     Checking rand_core v0.6.2
[INFO] [stderr]     Checking rusttype v0.9.2
[INFO] [stderr]     Checking net2 v0.2.37
[INFO] [stderr]     Checking ultraviolet v0.7.5
[INFO] [stderr]     Checking memmap2 v0.1.0
[INFO] [stderr]    Compiling glow v0.4.0
[INFO] [stderr]     Checking andrew v0.3.1
[INFO] [stderr]     Checking parking_lot v0.11.1
[INFO] [stderr]     Checking xcursor v0.3.3
[INFO] [stderr]     Checking rand_chacha v0.3.0
[INFO] [stderr]     Checking parking_lot_core v0.7.2
[INFO] [stderr]     Checking shared_library v0.1.9
[INFO] [stderr]     Checking raw-window-handle v0.3.3
[INFO] [stderr]     Checking rand v0.8.3
[INFO] [stderr]     Checking osmesa-sys v0.1.2
[INFO] [stderr]     Checking mio v0.6.23
[INFO] [stderr]     Checking parking_lot v0.10.2
[INFO] [stderr]     Checking rand_xorshift v0.3.0
[INFO] [stderr]     Checking png v0.16.8
[INFO] [stderr]     Checking bracket-color v0.8.2
[INFO] [stderr]     Checking flate2 v1.0.20
[INFO] [stderr]    Compiling crossbeam-utils v0.8.1
[INFO] [stderr]     Checking object-pool v0.5.3
[INFO] [stderr]    Compiling memoffset v0.6.1
[INFO] [stderr]     Checking bracket-geometry v0.8.2
[INFO] [stderr]    Compiling const_fn v0.4.5
[INFO] [stderr]     Checking regex v1.4.3
[INFO] [stderr]    Compiling serde_derive v1.0.115
[INFO] [stderr]    Compiling serde v1.0.115
[INFO] [stderr]    Compiling rayon-core v1.9.0
[INFO] [stderr]    Compiling crossbeam-utils v0.7.2
[INFO] [stderr]     Checking num_cpus v1.13.0
[INFO] [stderr]    Compiling rayon v1.5.0
[INFO] [stderr]     Checking bracket-algorithm-traits v0.8.2
[INFO] [stderr]     Checking either v1.6.1
[INFO] [stderr]     Checking bracket-pathfinding v0.8.4
[INFO] [stderr]     Checking bit-vec v0.6.3
[INFO] [stderr]     Checking itertools v0.9.0
[INFO] [stderr]    Compiling paste v1.0.4
[INFO] [stderr]    Compiling wayland-client v0.28.3
[INFO] [stderr]    Compiling wayland-protocols v0.28.3
[INFO] [stderr]     Checking crossbeam-channel v0.5.0
[INFO] [stderr]     Checking bit-set v0.5.2
[INFO] [stderr]     Checking base64 v0.12.3
[INFO] [stderr]     Checking image v0.23.13
[INFO] [stderr]     Checking mio-extras v2.0.6
[INFO] [stderr]     Checking atty v0.2.14
[INFO] [stderr]     Checking colored v2.0.0
[INFO] [stderr]     Checking treehouse_guestlist_enum v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_enum)
[INFO] [stderr]     Checking hello v0.1.0 (/opt/rustwide/workdir/InstallingRust/HelloWorld)
[INFO] [stderr]     Checking treehouse_guestlist_problem v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_problem)
[INFO] [stderr]     Checking treehouse_guestlist v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist)
[INFO] [stderr]     Checking clippy v0.1.0 (/opt/rustwide/workdir/InstallingRust/Clippy)
[INFO] [stderr]     Checking crossbeam-epoch v0.9.1
[INFO] [stdout] warning: variable `MYLIST` should have a snake case name
[INFO] [stdout]  --> InstallingRust/Clippy/src/main.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 2 |     let MYLIST = [ "One", "Two", "Three" ];
[INFO] [stdout]   |         ^^^^^^ help: convert the identifier to snake case: `mylist`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking treehouse_guestlist_struct v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_struct)
[INFO] [stderr]     Checking hello_yourname v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/hello_yourname)
[INFO] [stderr]     Checking hello_yourname_function v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/hello_yourname_function)
[INFO] [stderr]     Checking clippy_fixed v0.1.0 (/opt/rustwide/workdir/InstallingRust/ClippyFixed)
[INFO] [stdout] warning: variable `MYLIST` should have a snake case name
[INFO] [stdout]  --> InstallingRust/Clippy/src/main.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 2 |     let MYLIST = [ "One", "Two", "Three" ];
[INFO] [stdout]   |         ^^^^^^ help: convert the identifier to snake case: `mylist`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking parent_delete_me v0.1.0 (/opt/rustwide/workdir)
[INFO] [stderr]     Checking treehouse_guestlist_vector v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_vector)
[INFO] [stderr]     Checking treehouse_guestlist_trim v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_trim)
[INFO] [stderr]     Checking crossbeam-deque v0.8.0
[INFO] [stderr]     Checking crossbeam-channel v0.4.4
[INFO] [stderr]     Checking bracket-random v0.8.2
[INFO] [stderr]     Checking bracket-noise v0.8.2
[INFO] [stderr]     Checking wayland-commons v0.28.3
[INFO] [stderr]     Checking calloop v0.6.5
[INFO] [stderr]     Checking ctrlc v3.1.7
[INFO] [stderr]     Checking wayland-cursor v0.28.3
[INFO] [stderr]     Checking wayland-egl v0.28.3
[INFO] [stderr]    Compiling thiserror-impl v1.0.23
[INFO] [stderr]    Compiling derivative v2.2.0
[INFO] [stderr]    Compiling thiserror v1.0.23
[INFO] [stderr]    Compiling legion_codegen v0.3.0
[INFO] [stderr]     Checking uuid v0.8.2
[INFO] [stderr]     Checking erased-serde v0.3.13
[INFO] [stderr]     Checking ron v0.6.1
[INFO] [stderr]     Checking legion v0.3.1
[INFO] [stderr]     Checking smithay-client-toolkit v0.12.2
[INFO] [stderr]     Checking winit v0.24.0
[INFO] [stderr]     Checking glutin v0.26.0
[INFO] [stderr]     Checking bracket-terminal v0.8.2
[INFO] [stderr]     Checking bracket-lib v0.8.1
[INFO] [stderr]     Checking dungeon_crawl_map v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_map)
[INFO] [stderr]     Checking healing v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/healing)
[INFO] [stderr]     Checking carrying_items v0.1.0 (/opt/rustwide/workdir/InventoryAndPowerUps/carrying_items)
[INFO] [stderr]     Checking traits v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/traits)
[INFO] [stderr]     Checking flappy_states v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_states)
[INFO] [stderr]     Checking output_harness v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/output_harness)
[INFO] [stderr]     Checking themed v0.1.0 (/opt/rustwide/workdir/MapTheming/themed)
[INFO] [stderr]     Checking winning v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/winning)
[INFO] [stderr]     Checking combat v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/combat)
[INFO] [stderr]     Checking dungeon_crawl_player v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_player)
[INFO] [stderr]     Checking fov v0.1.0 (/opt/rustwide/workdir/WhatCanISee/fov)
[INFO] [stderr]     Checking dungeon_crawl_graphics v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_graphics)
[INFO] [stderr]     Checking flappy_dragon v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_dragon)
[INFO] [stderr]     Checking losing v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/losing)
[INFO] [stderr]     Checking memory v0.1.0 (/opt/rustwide/workdir/WhatCanISee/memory)
[INFO] [stderr]     Checking gauntlet v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/gauntlet)
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> FirstGameFlappyAscii/flappy_states/src/main.rs:71:24
[INFO] [stdout]    |
[INFO] [stdout] 71 |     fn play(&mut self, ctx: &mut BTerm) {
[INFO] [stdout]    |                        ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> BasicDungeonCrawler/dungeon_crawl_player/src/map.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 7 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking turnbased v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/turnbased)
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> BasicDungeonCrawler/dungeon_crawl_map/src/map.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 9 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking playerecs v0.1.0 (/opt/rustwide/workdir/EntitiesComponentsAndSystems/playerecs)
[INFO] [stderr]     Checking eyesight v0.1.0 (/opt/rustwide/workdir/WhatCanISee/eyesight)
[INFO] [stderr]     Checking flappy_player v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_player)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/combat/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/player_input.rs:87:17
[INFO] [stdout]    |
[INFO] [stdout] 87 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/healing/src/systems/player_input.rs:72:23
[INFO] [stdout]    |
[INFO] [stdout] 72 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> InventoryAndPowerUps/carrying_items/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/traits/src/map.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 7 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 34 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:11:7
[INFO] [stdout]    |
[INFO] [stdout] 11 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 14 |     pub map : Map,
[INFO] [stdout] 15 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]    --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:60:8
[INFO] [stdout]     |
[INFO] [stdout]  25 | impl MapBuilder {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  60 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  87 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  96 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 105 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/healing/src/systems/combat.rs:14:19
[INFO] [stdout]    |
[INFO] [stdout] 14 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MapTheming/themed/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking prefab v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/prefab)
[INFO] [stderr]     Checking intent v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/intent)
[INFO] [stdout] warning: constant `SCREEN_WIDTH` is never used
[INFO] [stdout]  --> FirstGameFlappyAscii/flappy_player/src/main.rs:6:7
[INFO] [stdout]   |
[INFO] [stdout] 6 | const SCREEN_WIDTH : i32 = 80;
[INFO] [stdout]   |       ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking more_levels v0.1.0 (/opt/rustwide/workdir/DeeperDungeons/more_levels)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/losing/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `revealed_tiles` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/output_harness/src/map.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct Map {
[INFO] [stdout]    |            --- field in this struct
[INFO] [stdout] 15 |     pub tiles: Vec<TileType>,
[INFO] [stdout] 16 |     pub revealed_tiles: Vec<bool>
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/losing/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking dungeonecs v0.1.0 (/opt/rustwide/workdir/EntitiesComponentsAndSystems/dungeonecs)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/winning/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/gauntlet/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking potions_and_scrolls v0.1.0 (/opt/rustwide/workdir/InventoryAndPowerUps/potions_and_scrolls)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/gauntlet/src/systems/combat.rs:14:19
[INFO] [stdout]    |
[INFO] [stdout] 14 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> FirstGameFlappyAscii/flappy_states/src/main.rs:71:24
[INFO] [stdout]    |
[INFO] [stdout] 71 |     fn play(&mut self, ctx: &mut BTerm) {
[INFO] [stdout]    |                        ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `revealed_tiles` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/output_harness/src/map.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct Map {
[INFO] [stdout]    |            --- field in this struct
[INFO] [stdout] 15 |     pub tiles: Vec<TileType>,
[INFO] [stdout] 16 |     pub revealed_tiles: Vec<bool>
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/healing/src/systems/player_input.rs:72:23
[INFO] [stdout]    |
[INFO] [stdout] 72 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/winning/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/healing/src/systems/combat.rs:14:19
[INFO] [stdout]    |
[INFO] [stdout] 14 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking cellular v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/cellular)
[INFO] [stderr]     Checking dungeon_crawl_rooms v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_rooms)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking loot_tables v0.1.0 (/opt/rustwide/workdir/Loot/loot_tables)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/gauntlet/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking wandering v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/wandering)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/gauntlet/src/systems/combat.rs:14:19
[INFO] [stdout]    |
[INFO] [stdout] 14 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/traits/src/map.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 7 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 34 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:11:7
[INFO] [stdout]    |
[INFO] [stdout] 11 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 14 |     pub map : Map,
[INFO] [stdout] 15 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]    --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:60:8
[INFO] [stdout]     |
[INFO] [stdout]  25 | impl MapBuilder {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  60 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  87 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  96 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 105 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking hello_bterm v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/hello_bterm)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/combat/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/player_input.rs:87:17
[INFO] [stdout]    |
[INFO] [stdout] 87 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/prefab/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking health v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/health)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/losing/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> DeeperDungeons/more_levels/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/losing/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> Loot/loot_tables/src/systems/player_input.rs:87:17
[INFO] [stdout]    |
[INFO] [stdout] 87 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking flappy_bonus v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_bonus)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> InventoryAndPowerUps/potions_and_scrolls/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/loot_tables/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/loot_tables/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> Loot/loot_tables/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking traits_rooms v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/traits_rooms)
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> BasicDungeonCrawler/dungeon_crawl_player/src/map.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 7 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking drunkard v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/drunkard)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> BasicDungeonCrawler/dungeon_crawl_map/src/map.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 9 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `empty::EmptyArchitect`
[INFO] [stdout]  --> MoreInterestingDungeons/traits_rooms/src/map_builder/mod.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use empty::EmptyArchitect;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 34 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:12:7
[INFO] [stdout]    |
[INFO] [stdout] 12 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 14 |     pub map : Map,
[INFO] [stdout] 15 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `fill`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]    --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:29:8
[INFO] [stdout]     |
[INFO] [stdout]  22 | impl MapBuilder {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  29 |     fn fill(&mut self, tile : TileType) {
[INFO] [stdout]     |        ^^^^
[INFO] [stdout] ...
[INFO] [stdout]  54 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  92 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 101 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/cellular/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/player_input.rs:87:17
[INFO] [stdout]    |
[INFO] [stdout] 87 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SCREEN_WIDTH` is never used
[INFO] [stdout]  --> FirstGameFlappyAscii/flappy_player/src/main.rs:6:7
[INFO] [stdout]   |
[INFO] [stdout] 6 | const SCREEN_WIDTH : i32 = 80;
[INFO] [stdout]   |       ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking better_combat v0.1.0 (/opt/rustwide/workdir/Loot/better_combat)
[INFO] [stdout] warning: unused import: `empty::EmptyArchitect`
[INFO] [stdout]  --> MoreInterestingDungeons/traits_rooms/src/map_builder/mod.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use empty::EmptyArchitect;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> InventoryAndPowerUps/carrying_items/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> InventoryAndPowerUps/potions_and_scrolls/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/prefab/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/winning/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/traits_rooms/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/winning/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/player_input.rs:87:17
[INFO] [stdout]    |
[INFO] [stdout] 87 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MapTheming/themed/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 34 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:14:7
[INFO] [stdout]    |
[INFO] [stdout] 14 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 16 |     pub map : Map,
[INFO] [stdout] 17 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_boundaries`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]    --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:56:8
[INFO] [stdout]     |
[INFO] [stdout]  24 | impl MapBuilder {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  56 |     fn add_boundaries(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  67 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  94 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 112 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/drunkard/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/traits_rooms/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> Loot/loot_tables/src/systems/player_input.rs:87:17
[INFO] [stdout]    |
[INFO] [stdout] 87 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/player_input.rs:70:23
[INFO] [stdout]    |
[INFO] [stdout] 70 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> DeeperDungeons/more_levels/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 34 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:12:7
[INFO] [stdout]    |
[INFO] [stdout] 12 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 14 |     pub map : Map,
[INFO] [stdout] 15 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `fill`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]    --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:29:8
[INFO] [stdout]     |
[INFO] [stdout]  22 | impl MapBuilder {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  29 |     fn fill(&mut self, tile : TileType) {
[INFO] [stdout]     |        ^^^^
[INFO] [stdout] ...
[INFO] [stdout]  54 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  92 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 101 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/cellular/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/loot_tables/src/systems/combat.rs:22:19
[INFO] [stdout]    |
[INFO] [stdout] 22 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 34 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:14:7
[INFO] [stdout]    |
[INFO] [stdout] 14 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 16 |     pub map : Map,
[INFO] [stdout] 17 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/loot_tables/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_boundaries`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]    --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:56:8
[INFO] [stdout]     |
[INFO] [stdout]  24 | impl MapBuilder {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  56 |     fn add_boundaries(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  67 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  94 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 112 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/drunkard/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> Loot/loot_tables/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:97:17
[INFO] [stdout]    |
[INFO] [stdout] 97 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `c`
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:49:48
[INFO] [stdout]    |
[INFO] [stdout] 49 | ...                   .for_each(|(e, c, w)| {
[INFO] [stdout]    |                                      ^ help: if this is intentional, prefix it with an underscore: `_c`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `w`
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:49:51
[INFO] [stdout]    |
[INFO] [stdout] 49 | ...                   .for_each(|(e, c, w)| {
[INFO] [stdout]    |                                         ^ help: if this is intentional, prefix it with an underscore: `_w`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/better_combat/src/systems/combat.rs:53:19
[INFO] [stdout]    |
[INFO] [stdout] 53 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/better_combat/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> Loot/better_combat/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:97:17
[INFO] [stdout]    |
[INFO] [stdout] 97 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `c`
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:49:48
[INFO] [stdout]    |
[INFO] [stdout] 49 | ...                   .for_each(|(e, c, w)| {
[INFO] [stdout]    |                                      ^ help: if this is intentional, prefix it with an underscore: `_c`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `w`
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:49:51
[INFO] [stdout]    |
[INFO] [stdout] 49 | ...                   .for_each(|(e, c, w)| {
[INFO] [stdout]    |                                         ^ help: if this is intentional, prefix it with an underscore: `_w`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/better_combat/src/systems/combat.rs:53:19
[INFO] [stdout]    |
[INFO] [stdout] 53 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/better_combat/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> Loot/better_combat/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 56.18s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: nom v6.1.2
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
[INFO] running `Command { std: "docker" "inspect" "a404454635d6e01959ca7f2dbcef9f7fd9092e75572c52af7ad93d697401752f", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "a404454635d6e01959ca7f2dbcef9f7fd9092e75572c52af7ad93d697401752f", kill_on_drop: false }`
[INFO] [stdout] a404454635d6e01959ca7f2dbcef9f7fd9092e75572c52af7ad93d697401752f
