[INFO] cloning repository https://github.com/TheSeekerGame/TheSeeker
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/TheSeekerGame/TheSeeker" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTheSeekerGame%2FTheSeeker", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTheSeekerGame%2FTheSeeker'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 26c4700200f7b88d7d02bf332900f677695706a9
[INFO] checking TheSeekerGame/TheSeeker against try#987a165cfab916796a8315782b83ac460a651ce2 for pr-145262
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTheSeekerGame%2FTheSeeker" "/workspace/builds/worker-5-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/TheSeekerGame/TheSeeker
[INFO] finished tweaking git repo https://github.com/TheSeekerGame/TheSeeker
[INFO] tweaked toml for git repo https://github.com/TheSeekerGame/TheSeeker written to /workspace/builds/worker-5-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/TheSeekerGame/TheSeeker on toolchain 987a165cfab916796a8315782b83ac460a651ce2
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating git repository `https://github.com/TheSeekerGame/bevy`
[INFO] [stderr]     Updating git repository `https://github.com/TheSeekerGame/iyes_cli`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]     Updating git repository `https://github.com/TheSeekerGame/bevy_ecs_ldtk`
[INFO] [stderr]     Updating git repository `https://github.com/djeedai/bevy_hanabi`
[INFO] [stderr]     Updating git repository `https://github.com/IyesGames/iyes_bevy_extras`
[INFO] [stderr]     Updating git repository `https://github.com/IyesGames/iyes_cli`
[INFO] [stderr]     Updating git repository `https://github.com/IyesGames/iyes_ui`
[INFO] [stderr]     Updating git repository `https://github.com/TheSeekerGame/leafwing-input-manager`
[INFO] [stderr]     Updating git repository `https://github.com/TheSeekerGame/seek_ecs_tilemap`
[INFO] [stderr]     Updating git repository `https://github.com/TheSeekerGame/sickle_ui.git`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]      Locking 628 packages to latest compatible versions
[INFO] [stderr]       Adding bevy-inspector-egui v0.24.0 (available: v0.33.1)
[INFO] [stderr]       Adding bevy_asset_loader v0.20.2 (available: v0.23.0)
[INFO] [stderr]       Adding bevy_common_assets v0.10.0 (available: v0.13.0)
[INFO] [stderr]       Adding bevy_egui v0.27.1 (available: v0.36.0)
[INFO] [stderr]       Adding bevy_fluent v0.9.0 (available: v0.11.0)
[INFO] [stderr]       Adding bevy_sprite3d v2.8.0 (available: v5.0.0)
[INFO] [stderr]       Adding block-sys v0.1.0-beta.1 (available: v0.1.0-beta.2)
[INFO] [stderr]       Adding block2 v0.2.0-alpha.6 (available: v0.2.0)
[INFO] [stderr]       Adding cpal v0.15.3 (available: v0.16.0)
[INFO] [stderr]       Adding derive_more v0.99.20 (available: v2.0.1)
[INFO] [stderr]       Adding directories v5.0.1 (available: v6.0.0)
[INFO] [stderr]       Adding enum-iterator v1.5.0 (available: v2.1.0)
[INFO] [stderr]       Adding glam v0.25.0 (available: v0.30.5)
[INFO] [stderr]       Adding iyes_perf_ui v0.2.3 (available: v0.5.0)
[INFO] [stderr]       Adding iyes_progress v0.11.0 (available: v0.14.0)
[INFO] [stderr]       Adding objc-sys v0.2.0-beta.2 (available: v0.2.0-beta.3)
[INFO] [stderr]       Adding objc2 v0.3.0-beta.3.patch-leaks.3 (available: v0.3.0-beta.5)
[INFO] [stderr]       Adding objc2-encode v2.0.0-pre.2 (available: v2.0.0)
[INFO] [stderr]       Adding rand v0.8.5 (available: v0.9.2)
[INFO] [stderr]       Adding rapier2d v0.18.0 (available: v0.28.0)
[INFO] [stderr]       Adding rodio v0.17.3 (available: v0.21.1)
[INFO] [stderr]       Adding strum v0.26.3 (available: v0.27.2)
[INFO] [stderr]       Adding strum_macros v0.26.4 (available: v0.27.2)
[INFO] [stderr]       Adding thiserror v1.0.69 (available: v2.0.14)
[INFO] [stderr]       Adding toml v0.8.23 (available: v0.9.5)
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:7ad1b28ee6f5f7f699f6cf7015098d6ccdd96d6f2d78dd06228f5b4c9faf309c" "/opt/rustwide/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 5c0c63a2438e27a42fc24edb39d8fdc19f1e164b7efaa46d207fa7d9cf9e7db5
[INFO] running `Command { std: "docker" "start" "-a" "5c0c63a2438e27a42fc24edb39d8fdc19f1e164b7efaa46d207fa7d9cf9e7db5", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "5c0c63a2438e27a42fc24edb39d8fdc19f1e164b7efaa46d207fa7d9cf9e7db5", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "5c0c63a2438e27a42fc24edb39d8fdc19f1e164b7efaa46d207fa7d9cf9e7db5", kill_on_drop: false }`
[INFO] [stdout] 5c0c63a2438e27a42fc24edb39d8fdc19f1e164b7efaa46d207fa7d9cf9e7db5
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:7ad1b28ee6f5f7f699f6cf7015098d6ccdd96d6f2d78dd06228f5b4c9faf309c" "/opt/rustwide/cargo-home/bin/cargo" "+987a165cfab916796a8315782b83ac460a651ce2" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 9a0f7a6df7e5e895ca6df4a4cdeb0ada4674b70b9151ef4be50f4116c29933f4
[INFO] running `Command { std: "docker" "start" "-a" "9a0f7a6df7e5e895ca6df4a4cdeb0ada4674b70b9151ef4be50f4116c29933f4", kill_on_drop: false }`
[INFO] [stderr]    Compiling proc-macro2 v1.0.97
[INFO] [stderr]    Compiling unicode-ident v1.0.18
[INFO] [stderr]    Compiling serde v1.0.219
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[INFO] [stderr]     Checking bevy_tasks v0.13.2 (https://github.com/TheSeekerGame/bevy?branch=sprite3d#1c6b8a07)
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[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> engine/src/assets.rs:314:14
[INFO] [stdout]     |
[INFO] [stdout] 314 |         for (i, anim_frame_rect) in layout.textures.iter().enumerate() {
[INFO] [stdout]     |              ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `num_times`
[INFO] [stdout]    --> engine/src/ballistics_math.rs:356:9
[INFO] [stdout]     |
[INFO] [stdout] 356 |     let num_times = solve_quartic(
[INFO] [stdout]     |         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_num_times`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `e`
[INFO] [stdout]    --> engine/src/physics.rs:121:17
[INFO] [stdout]     |
[INFO] [stdout] 121 |             Err(e) => {},
[INFO] [stdout]     |                 ^ help: if this is intentional, prefix it with an underscore: `_e`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `e`
[INFO] [stdout]    --> engine/src/physics.rs:369:21
[INFO] [stdout]     |
[INFO] [stdout] 369 |                 Err(e) => {
[INFO] [stdout]     |                     ^ help: if this is intentional, prefix it with an underscore: `_e`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `islands`
[INFO] [stdout]    --> engine/src/physics.rs:387:9
[INFO] [stdout]     |
[INFO] [stdout] 387 |         islands,
[INFO] [stdout]     |         ^^^^^^^ help: try ignoring the field: `islands: _`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `id_tracker`
[INFO] [stdout]    --> engine/src/physics.rs:389:9
[INFO] [stdout]     |
[INFO] [stdout] 389 |         id_tracker,
[INFO] [stdout]     |         ^^^^^^^^^^ help: try ignoring the field: `id_tracker: _`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `trnsfm`
[INFO] [stdout]    --> engine/src/physics.rs:422:18
[INFO] [stdout]     |
[INFO] [stdout] 422 |     for (entity, trnsfm, transform, collider_info, handle) in &phys_obj_query {
[INFO] [stdout]     |                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_trnsfm`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `handle`
[INFO] [stdout]    --> engine/src/physics.rs:509:10
[INFO] [stdout]     |
[INFO] [stdout] 509 |     for (handle, collider) in world.col_set.iter() {
[INFO] [stdout]     |          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> engine/src/assets.rs:314:14
[INFO] [stdout]     |
[INFO] [stdout] 314 |         for (i, anim_frame_rect) in layout.textures.iter().enumerate() {
[INFO] [stdout]     |              ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `num_times`
[INFO] [stdout]    --> engine/src/ballistics_math.rs:356:9
[INFO] [stdout]     |
[INFO] [stdout] 356 |     let num_times = solve_quartic(
[INFO] [stdout]     |         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_num_times`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `e`
[INFO] [stdout]    --> engine/src/physics.rs:121:17
[INFO] [stdout]     |
[INFO] [stdout] 121 |             Err(e) => {},
[INFO] [stdout]     |                 ^ help: if this is intentional, prefix it with an underscore: `_e`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `e`
[INFO] [stdout]    --> engine/src/physics.rs:369:21
[INFO] [stdout]     |
[INFO] [stdout] 369 |                 Err(e) => {
[INFO] [stdout]     |                     ^ help: if this is intentional, prefix it with an underscore: `_e`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `islands`
[INFO] [stdout]    --> engine/src/physics.rs:387:9
[INFO] [stdout]     |
[INFO] [stdout] 387 |         islands,
[INFO] [stdout]     |         ^^^^^^^ help: try ignoring the field: `islands: _`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `id_tracker`
[INFO] [stdout]    --> engine/src/physics.rs:389:9
[INFO] [stdout]     |
[INFO] [stdout] 389 |         id_tracker,
[INFO] [stdout]     |         ^^^^^^^^^^ help: try ignoring the field: `id_tracker: _`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `trnsfm`
[INFO] [stdout]    --> engine/src/physics.rs:422:18
[INFO] [stdout]     |
[INFO] [stdout] 422 |     for (entity, trnsfm, transform, collider_info, handle) in &phys_obj_query {
[INFO] [stdout]     |                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_trnsfm`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `PhsyicsCollidersGizmos` is more private than the item `debug_colliders`
[INFO] [stdout]    --> engine/src/physics.rs:504:1
[INFO] [stdout]     |
[INFO] [stdout] 504 | / pub fn debug_colliders(
[INFO] [stdout] 505 | |     world: ResMut<PhysicsWorld>,
[INFO] [stdout] 506 | |     // mut gizmos: Gizmos,
[INFO] [stdout] 507 | |     mut collider_gizmos: Gizmos<PhsyicsCollidersGizmos>,
[INFO] [stdout] 508 | | ) {
[INFO] [stdout]     | |_^ function `debug_colliders` is reachable at visibility `pub`
[INFO] [stdout]     |
[INFO] [stdout] note: but type `PhsyicsCollidersGizmos` is only usable at visibility `pub(self)`
[INFO] [stdout]    --> engine/src/physics.rs:501:1
[INFO] [stdout]     |
[INFO] [stdout] 501 | struct PhsyicsCollidersGizmos {}
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: `#[warn(private_interfaces)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `controller` is never used
[INFO] [stdout]    --> engine/src/audio/mixer.rs:508:12
[INFO] [stdout]     |
[INFO] [stdout] 499 | impl PrecisionMixer {
[INFO] [stdout]     | ------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 508 |     pub fn controller(&self) -> Arc<PrecisionMixerController> {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `init_mixer` is never used
[INFO] [stdout]    --> engine/src/audio/mixer.rs:513:8
[INFO] [stdout]     |
[INFO] [stdout] 513 | pub fn init_mixer(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `handle`
[INFO] [stdout]    --> engine/src/physics.rs:509:10
[INFO] [stdout]     |
[INFO] [stdout] 509 |     for (handle, collider) in world.col_set.iter() {
[INFO] [stdout]     |          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `PhsyicsCollidersGizmos` is more private than the item `debug_colliders`
[INFO] [stdout]    --> engine/src/physics.rs:504:1
[INFO] [stdout]     |
[INFO] [stdout] 504 | / pub fn debug_colliders(
[INFO] [stdout] 505 | |     world: ResMut<PhysicsWorld>,
[INFO] [stdout] 506 | |     // mut gizmos: Gizmos,
[INFO] [stdout] 507 | |     mut collider_gizmos: Gizmos<PhsyicsCollidersGizmos>,
[INFO] [stdout] 508 | | ) {
[INFO] [stdout]     | |_^ function `debug_colliders` is reachable at visibility `pub`
[INFO] [stdout]     |
[INFO] [stdout] note: but type `PhsyicsCollidersGizmos` is only usable at visibility `pub(self)`
[INFO] [stdout]    --> engine/src/physics.rs:501:1
[INFO] [stdout]     |
[INFO] [stdout] 501 | struct PhsyicsCollidersGizmos {}
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: `#[warn(private_interfaces)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `controller` is never used
[INFO] [stdout]    --> engine/src/audio/mixer.rs:508:12
[INFO] [stdout]     |
[INFO] [stdout] 499 | impl PrecisionMixer {
[INFO] [stdout]     | ------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 508 |     pub fn controller(&self) -> Arc<PrecisionMixerController> {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `init_mixer` is never used
[INFO] [stdout]    --> engine/src/audio/mixer.rs:513:8
[INFO] [stdout]     |
[INFO] [stdout] 513 | pub fn init_mixer(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Collider`
[INFO] [stdout]  --> game/src/game/attack/arc_attack.rs:2:33
[INFO] [stdout]   |
[INFO] [stdout] 2 | use theseeker_engine::physics::{Collider, LinearVelocity};
[INFO] [stdout]   |                                 ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Collider`
[INFO] [stdout]  --> game/src/game/attack/arc_attack.rs:2:33
[INFO] [stdout]   |
[INFO] [stdout] 2 | use theseeker_engine::physics::{Collider, LinearVelocity};
[INFO] [stdout]   |                                 ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `theseeker_engine::prelude::shape::Quad`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]  --> game/src/graphics/fog.rs:1:27
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::shape::Quad;
[INFO] [stdout]   |                           ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `theseeker_engine::prelude::shape::Quad`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]   --> game/src/graphics/fog.rs:61:37
[INFO] [stdout]    |
[INFO] [stdout] 61 |                     .add(Mesh::from(Quad::new(Vec2::splat(
[INFO] [stdout]    |                                     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `theseeker_engine::prelude::shape::Quad`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]  --> game/src/graphics/fog.rs:1:27
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::shape::Quad;
[INFO] [stdout]   |                           ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `theseeker_engine::prelude::shape::Quad`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]   --> game/src/graphics/fog.rs:61:37
[INFO] [stdout]    |
[INFO] [stdout] 61 |                     .add(Mesh::from(Quad::new(Vec2::splat(
[INFO] [stdout]    |                                     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `sickle_ui::ui_style`
[INFO] [stdout]  --> game/src/ui/kill_counter.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use sickle_ui::ui_style::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `is_chasing`
[INFO] [stdout]     --> game/src/game/enemy.rs:1656:9
[INFO] [stdout]      |
[INFO] [stdout] 1656 |         is_chasing,
[INFO] [stdout]      |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_is_chasing`
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `sickle_ui::ui_style`
[INFO] [stdout]  --> game/src/ui/kill_counter.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use sickle_ui::ui_style::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `idle`
[INFO] [stdout]     --> game/src/game/player/mod.rs:1199:9
[INFO] [stdout]      |
[INFO] [stdout] 1199 |         idle,
[INFO] [stdout]      |         ^^^^ help: if this is intentional, prefix it with an underscore: `_idle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `jumping`
[INFO] [stdout]     --> game/src/game/player/mod.rs:1201:9
[INFO] [stdout]      |
[INFO] [stdout] 1201 |         jumping,
[INFO] [stdout]      |         ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_jumping`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `is_chasing`
[INFO] [stdout]     --> game/src/game/enemy.rs:1656:9
[INFO] [stdout]      |
[INFO] [stdout] 1656 |         is_chasing,
[INFO] [stdout]      |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_is_chasing`
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> game/src/level.rs:105:10
[INFO] [stdout]     |
[INFO] [stdout] 105 |     for (entity, name, mut visbility) in query.iter_mut() {
[INFO] [stdout]     |          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> game/src/level.rs:94:9
[INFO] [stdout]    |
[INFO] [stdout] 94 |     mut commands: Commands,
[INFO] [stdout]    |         ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `idle`
[INFO] [stdout]     --> game/src/game/player/mod.rs:1199:9
[INFO] [stdout]      |
[INFO] [stdout] 1199 |         idle,
[INFO] [stdout]      |         ^^^^ help: if this is intentional, prefix it with an underscore: `_idle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `jumping`
[INFO] [stdout]     --> game/src/game/player/mod.rs:1201:9
[INFO] [stdout]      |
[INFO] [stdout] 1201 |         jumping,
[INFO] [stdout]      |         ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_jumping`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `camera_3d`
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:732:14
[INFO] [stdout]     |
[INFO] [stdout] 732 |     for (mut camera_3d, mut texture_usages) in view_targets.iter_mut() {
[INFO] [stdout]     |              ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera_3d`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> game/src/level.rs:105:10
[INFO] [stdout]     |
[INFO] [stdout] 105 |     for (entity, name, mut visbility) in query.iter_mut() {
[INFO] [stdout]     |          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> game/src/level.rs:94:9
[INFO] [stdout]    |
[INFO] [stdout] 94 |     mut commands: Commands,
[INFO] [stdout]    |         ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `FogMaterial` is more private than the item `setup_fog`
[INFO] [stdout]    --> game/src/graphics/fog.rs:44:1
[INFO] [stdout]     |
[INFO] [stdout]  44 | / pub fn setup_fog(
[INFO] [stdout]  45 | |     mut commands: Commands,
[INFO] [stdout]  46 | |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]  47 | |     mut materials: ResMut<Assets<FogMaterial>>,
[INFO] [stdout]  48 | | ) {
[INFO] [stdout]     | |_^ function `setup_fog` is reachable at visibility `pub(in crate::graphics)`
[INFO] [stdout]     |
[INFO] [stdout] note: but type `FogMaterial` is only usable at visibility `pub(self)`
[INFO] [stdout]    --> game/src/graphics/fog.rs:145:1
[INFO] [stdout]     |
[INFO] [stdout] 145 | struct FogMaterial {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: `#[warn(private_interfaces)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `FogMaterial` is more private than the item `update_fog`
[INFO] [stdout]    --> game/src/graphics/fog.rs:90:1
[INFO] [stdout]     |
[INFO] [stdout]  90 | / pub fn update_fog(
[INFO] [stdout]  91 | |     mut fog_bundle_query: Query<
[INFO] [stdout]  92 | |         (
[INFO] [stdout]  93 | |             &mut Transform,
[INFO] [stdout] ...   |
[INFO] [stdout] 101 | |     mut materials: ResMut<Assets<FogMaterial>>,
[INFO] [stdout] 102 | | ) {
[INFO] [stdout]     | |_^ function `update_fog` is reachable at visibility `pub(in crate::graphics)`
[INFO] [stdout]     |
[INFO] [stdout] note: but type `FogMaterial` is only usable at visibility `pub(self)`
[INFO] [stdout]    --> game/src/graphics/fog.rs:145:1
[INFO] [stdout]     |
[INFO] [stdout] 145 | struct FogMaterial {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `font_light` is never read
[INFO] [stdout]   --> game/src/assets.rs:49:9
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub struct UiAssets {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub font_light: Handle<Font>,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `OnAttackFirstHitSet` is never constructed
[INFO] [stdout]   --> game/src/game/attack/mod.rs:84:12
[INFO] [stdout]    |
[INFO] [stdout] 84 | pub struct OnAttackFirstHitSet;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]    --> game/src/game/enemy.rs:269:5
[INFO] [stdout]     |
[INFO] [stdout] 268 | pub struct EnemyGfx {
[INFO] [stdout]     |            -------- field in this struct
[INFO] [stdout] 269 |     e_gent: Entity,
[INFO] [stdout]     |     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]    --> game/src/game/enemy.rs:273:5
[INFO] [stdout]     |
[INFO] [stdout] 272 | pub struct EnemyEffectGfx {
[INFO] [stdout]     |            -------------- field in this struct
[INFO] [stdout] 273 |     e_gent: Entity,
[INFO] [stdout]     |     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]    --> game/src/game/merchant.rs:108:9
[INFO] [stdout]     |
[INFO] [stdout] 107 | pub struct MerchantGfx {
[INFO] [stdout]     |            ----------- field in this struct
[INFO] [stdout] 108 |     pub e_gent: Entity,
[INFO] [stdout]     |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `is_changed` is never used
[INFO] [stdout]    --> game/src/game/player/player_weapon.rs:129:12
[INFO] [stdout]     |
[INFO] [stdout] 128 | impl CurrentWeapon<'_> {
[INFO] [stdout]     | ---------------------- method in this implementation
[INFO] [stdout] 129 |     pub fn is_changed(&self) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `is_current_weapon_changed` is never used
[INFO] [stdout]    --> game/src/game/player/player_weapon.rs:196:4
[INFO] [stdout]     |
[INFO] [stdout] 196 | fn is_current_weapon_changed(current_weapon: CurrentWeapon) -> bool {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]   --> game/src/game/switches.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 40 | struct SwitchGfx {
[INFO] [stdout]    |        --------- field in this struct
[INFO] [stdout] 41 |     pub e_gent: Entity,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]   --> game/src/game/yak.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 29 | pub struct YakGfx {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] 30 |     pub e_gent: Entity,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `pause` is never used
[INFO] [stdout]   --> game/src/gamestate.rs:18:8
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub fn pause(
[INFO] [stdout]    |        ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `unpause` is never used
[INFO] [stdout]   --> game/src/gamestate.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub fn unpause(
[INFO] [stdout]    |        ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SteppingEguiPlugin` is never constructed
[INFO] [stdout]   --> game/src/stepping_egui.rs:14:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct SteppingEguiPlugin {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_schedule` is never used
[INFO] [stdout]   --> game/src/stepping_egui.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 18 | impl SteppingEguiPlugin {
[INFO] [stdout]    | ----------------------- method in this implementation
[INFO] [stdout] 19 |     /// add a schedule to be stepped when stepping is enabled
[INFO] [stdout] 20 |     pub fn add_schedule(
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SteppingSchedule` is never constructed
[INFO] [stdout]   --> game/src/stepping_egui.rs:60:8
[INFO] [stdout]    |
[INFO] [stdout] 60 | struct SteppingSchedule;
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `SystemBehavior` is never used
[INFO] [stdout]   --> game/src/stepping_egui.rs:65:6
[INFO] [stdout]    |
[INFO] [stdout] 65 | enum SystemBehavior {
[INFO] [stdout]    |      ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SteppingEguiState` is never constructed
[INFO] [stdout]   --> game/src/stepping_egui.rs:85:8
[INFO] [stdout]    |
[INFO] [stdout] 85 | struct SteppingEguiState {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_window` is never used
[INFO] [stdout]   --> game/src/stepping_egui.rs:90:4
[INFO] [stdout]    |
[INFO] [stdout] 90 | fn draw_window(
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_input` is never used
[INFO] [stdout]    --> game/src/stepping_egui.rs:225:4
[INFO] [stdout]     |
[INFO] [stdout] 225 | fn handle_input(
[INFO] [stdout]     |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DevPlugin` is never constructed
[INFO] [stdout]  --> game/src/dev.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct DevPlugin;
[INFO] [stdout]   |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `debug_progress` is never used
[INFO] [stdout]   --> game/src/dev.rs:38:4
[INFO] [stdout]    |
[INFO] [stdout] 38 | fn debug_progress(counter: Res<ProgressCounter>) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cli_spawn_script` is never used
[INFO] [stdout]   --> game/src/dev.rs:72:4
[INFO] [stdout]    |
[INFO] [stdout] 72 | fn cli_spawn_script(In(args): In<Vec<String>>, world: &mut World) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cli_spawn_anim` is never used
[INFO] [stdout]   --> game/src/dev.rs:85:4
[INFO] [stdout]    |
[INFO] [stdout] 85 | fn cli_spawn_anim(In(args): In<Vec<String>>, world: &mut World) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:159:21
[INFO] [stdout]     |
[INFO] [stdout] 159 |     focal_distance: f32,
[INFO] [stdout]     |                     ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:163:19
[INFO] [stdout]     |
[INFO] [stdout] 163 |     focal_length: f32,
[INFO] [stdout]     |                   ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:169:23
[INFO] [stdout]     |
[INFO] [stdout] 169 |     coc_scale_factor: f32,
[INFO] [stdout]     |                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:173:39
[INFO] [stdout]     |
[INFO] [stdout] 173 |     max_circle_of_confusion_diameter: f32,
[INFO] [stdout]     |                                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:177:16
[INFO] [stdout]     |
[INFO] [stdout] 177 |     max_depth: f32,
[INFO] [stdout]     |                ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:180:12
[INFO] [stdout]     |
[INFO] [stdout] 180 |     pad_a: u32,
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:182:12
[INFO] [stdout]     |
[INFO] [stdout] 182 |     pad_b: u32,
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:184:12
[INFO] [stdout]     |
[INFO] [stdout] 184 |     pad_c: u32,
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FogPlugin` is never constructed
[INFO] [stdout]  --> game/src/graphics/fog.rs:8:12
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct FogPlugin;
[INFO] [stdout]   |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_test_fog` is never used
[INFO] [stdout]   --> game/src/graphics/fog.rs:20:8
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub fn spawn_test_fog(mut commands: Commands) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FogLayer` is never constructed
[INFO] [stdout]   --> game/src/graphics/fog.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub struct FogLayer;
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FogEmitter` is never constructed
[INFO] [stdout]   --> game/src/graphics/fog.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct FogEmitter {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_fog` is never used
[INFO] [stdout]   --> game/src/graphics/fog.rs:44:8
[INFO] [stdout]    |
[INFO] [stdout] 44 | pub fn setup_fog(
[INFO] [stdout]    |        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cleanup_fog` is never used
[INFO] [stdout]   --> game/src/graphics/fog.rs:81:8
[INFO] [stdout]    |
[INFO] [stdout] 81 | pub fn cleanup_fog(
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_fog` is never used
[INFO] [stdout]   --> game/src/graphics/fog.rs:90:8
[INFO] [stdout]    |
[INFO] [stdout] 90 | pub fn update_fog(
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FogMaterial` is never constructed
[INFO] [stdout]    --> game/src/graphics/fog.rs:145:8
[INFO] [stdout]     |
[INFO] [stdout] 145 | struct FogMaterial {
[INFO] [stdout]     |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:140:25
[INFO] [stdout]     |
[INFO] [stdout] 140 |     pub bg_light_level: f32,
[INFO] [stdout]     |                         ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:142:27
[INFO] [stdout]     |
[INFO] [stdout] 142 |     pub lantern_position: Vec2,
[INFO] [stdout]     |                           ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:144:18
[INFO] [stdout]     |
[INFO] [stdout] 144 |     pub lantern: f32,
[INFO] [stdout]     |                  ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:146:24
[INFO] [stdout]     |
[INFO] [stdout] 146 |     pub lantern_color: Vec3,
[INFO] [stdout]     |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:148:25
[INFO] [stdout]     |
[INFO] [stdout] 148 |     pub bg_light_color: Vec3,
[INFO] [stdout]     |                         ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:147:12
[INFO] [stdout]     |
[INFO] [stdout] 147 |     scale: f32,
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:148:15
[INFO] [stdout]     |
[INFO] [stdout] 148 |     position: Vec2,
[INFO] [stdout]     |               ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:154:19
[INFO] [stdout]     |
[INFO] [stdout] 154 |     pub floaters: [[Floater; FLOATER_BUFFER_SIZE]; FLOATER_BUFFER_LAYERS],
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:161:23
[INFO] [stdout]     |
[INFO] [stdout] 161 |     pub static_drift: Vec2,
[INFO] [stdout]     |                       ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:165:24
[INFO] [stdout]     |
[INFO] [stdout] 165 |     pub spawn_spacing: Vec2,
[INFO] [stdout]     |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:172:24
[INFO] [stdout]     |
[INFO] [stdout] 172 |     pub particle_size: Vec2,
[INFO] [stdout]     |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:175:39
[INFO] [stdout]     |
[INFO] [stdout] 175 |     pub particle_size_variance_speed: f32,
[INFO] [stdout]     |                                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:178:25
[INFO] [stdout]     |
[INFO] [stdout] 178 |     pub movement_speed: f32,
[INFO] [stdout]     |                         ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:182:28
[INFO] [stdout]     |
[INFO] [stdout] 182 |     pub movement_strength: f32,
[INFO] [stdout]     |                            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:185:23
[INFO] [stdout]     |
[INFO] [stdout] 185 |     pub sprite_width: u32,
[INFO] [stdout]     |                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:188:28
[INFO] [stdout]     |
[INFO] [stdout] 188 |     pub spritesheet_width: u32,
[INFO] [stdout]     |                            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:191:23
[INFO] [stdout]     |
[INFO] [stdout] 191 |     pub sprite_index: u32,
[INFO] [stdout]     |                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:72:16
[INFO] [stdout]    |
[INFO] [stdout] 72 |     pub color: Vec3,
[INFO] [stdout]    |                ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:74:26
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub base_brightness: f32,
[INFO] [stdout]    |                          ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:76:17
[INFO] [stdout]    |
[INFO] [stdout] 76 |     pub radius: f32,
[INFO] [stdout]    |                 ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:78:21
[INFO] [stdout]    |
[INFO] [stdout] 78 |     pub smoothness: f32,
[INFO] [stdout]    |                     ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:80:17
[INFO] [stdout]    |
[INFO] [stdout] 80 |     pub offset: Vec2,
[INFO] [stdout]    |                 ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui.rs:132:25
[INFO] [stdout]     |
[INFO] [stdout] 132 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands;
[INFO] [stdout]     |                         ^^^^^^^^^                -------------- the same lifetime is hidden here
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 132 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands<'_>;
[INFO] [stdout]     |                                                                ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui.rs:136:25
[INFO] [stdout]     |
[INFO] [stdout] 136 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands {
[INFO] [stdout]     |                         ^^^^^^^^^                -------------- the same lifetime is hidden here
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 136 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands<'_> {
[INFO] [stdout]     |                                                                ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui.rs:142:25
[INFO] [stdout]     |
[INFO] [stdout] 142 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands {
[INFO] [stdout]     |                         ^^^^^^^^^                -------------- the same lifetime is hidden here
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 142 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands<'_> {
[INFO] [stdout]     |                                                                ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:42:13
[INFO] [stdout]    |
[INFO] [stdout] 42 |     fn root(&mut self) -> EntityCommands;
[INFO] [stdout]    |             ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |             |
[INFO] [stdout]    |             the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 42 |     fn root(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:43:18
[INFO] [stdout]    |
[INFO] [stdout] 43 |     fn container(&mut self) -> EntityCommands;
[INFO] [stdout]    |                  ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 43 |     fn container(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                              ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:44:12
[INFO] [stdout]    |
[INFO] [stdout] 44 |     fn row(&mut self) -> EntityCommands;
[INFO] [stdout]    |            ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |            |
[INFO] [stdout]    |            the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 44 |     fn row(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:45:13
[INFO] [stdout]    |
[INFO] [stdout] 45 |     fn text(&mut self, string: impl Into<String>) -> EntityCommands;
[INFO] [stdout]    |             ^^^^^^^^^ the lifetime is elided here    -------------- the same lifetime is hidden here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 45 |     fn text(&mut self, string: impl Into<String>) -> EntityCommands<'_>;
[INFO] [stdout]    |                                                                    ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:46:21
[INFO] [stdout]    |
[INFO] [stdout] 46 |     fn control_icon(&mut self, string: impl Into<String>) -> EntityCommands;
[INFO] [stdout]    |                     ^^^^^^^^^ the lifetime is elided here    -------------- the same lifetime is hidden here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 46 |     fn control_icon(&mut self, string: impl Into<String>) -> EntityCommands<'_>;
[INFO] [stdout]    |                                                                            ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:47:15
[INFO] [stdout]    |
[INFO] [stdout] 47 |     fn spacer(&mut self) -> EntityCommands;
[INFO] [stdout]    |               ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |               |
[INFO] [stdout]    |               the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 47 |     fn spacer(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                           ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:48:14
[INFO] [stdout]    |
[INFO] [stdout] 48 |     fn popup(&mut self) -> EntityCommands;
[INFO] [stdout]    |              ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |              |
[INFO] [stdout]    |              the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 48 |     fn popup(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:52:13
[INFO] [stdout]    |
[INFO] [stdout] 52 |     fn root(&mut self) -> EntityCommands {
[INFO] [stdout]    |             ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |             |
[INFO] [stdout]    |             the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 52 |     fn root(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:70:18
[INFO] [stdout]    |
[INFO] [stdout] 70 |     fn container(&mut self) -> EntityCommands {
[INFO] [stdout]    |                  ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 70 |     fn container(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]    |                                              ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:93:12
[INFO] [stdout]    |
[INFO] [stdout] 93 |     fn row(&mut self) -> EntityCommands {
[INFO] [stdout]    |            ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |            |
[INFO] [stdout]    |            the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 93 |     fn row(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]    |                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui/popup.rs:111:13
[INFO] [stdout]     |
[INFO] [stdout] 111 |     fn text(&mut self, value: impl Into<String>) -> EntityCommands {
[INFO] [stdout]     |             ^^^^^^^^^ the lifetime is elided here   -------------- the same lifetime is hidden here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 111 |     fn text(&mut self, value: impl Into<String>) -> EntityCommands<'_> {
[INFO] [stdout]     |                                                                   ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui/popup.rs:125:21
[INFO] [stdout]     |
[INFO] [stdout] 125 |     fn control_icon(&mut self, value: impl Into<String>) -> EntityCommands {
[INFO] [stdout]     |                     ^^^^^^^^^ the lifetime is elided here   -------------- the same lifetime is hidden here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 125 |     fn control_icon(&mut self, value: impl Into<String>) -> EntityCommands<'_> {
[INFO] [stdout]     |                                                                           ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui/popup.rs:158:15
[INFO] [stdout]     |
[INFO] [stdout] 158 |     fn spacer(&mut self) -> EntityCommands {
[INFO] [stdout]     |               ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]     |               |
[INFO] [stdout]     |               the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 158 |     fn spacer(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]     |                                           ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui/popup.rs:174:14
[INFO] [stdout]     |
[INFO] [stdout] 174 |     fn popup(&mut self) -> EntityCommands {
[INFO] [stdout]     |              ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]     |              |
[INFO] [stdout]     |              the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 174 |     fn popup(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]     |                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `camera_3d`
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:732:14
[INFO] [stdout]     |
[INFO] [stdout] 732 |     for (mut camera_3d, mut texture_usages) in view_targets.iter_mut() {
[INFO] [stdout]     |              ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera_3d`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `FogMaterial` is more private than the item `setup_fog`
[INFO] [stdout]    --> game/src/graphics/fog.rs:44:1
[INFO] [stdout]     |
[INFO] [stdout]  44 | / pub fn setup_fog(
[INFO] [stdout]  45 | |     mut commands: Commands,
[INFO] [stdout]  46 | |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]  47 | |     mut materials: ResMut<Assets<FogMaterial>>,
[INFO] [stdout]  48 | | ) {
[INFO] [stdout]     | |_^ function `setup_fog` is reachable at visibility `pub(in crate::graphics)`
[INFO] [stdout]     |
[INFO] [stdout] note: but type `FogMaterial` is only usable at visibility `pub(self)`
[INFO] [stdout]    --> game/src/graphics/fog.rs:145:1
[INFO] [stdout]     |
[INFO] [stdout] 145 | struct FogMaterial {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: `#[warn(private_interfaces)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `FogMaterial` is more private than the item `update_fog`
[INFO] [stdout]    --> game/src/graphics/fog.rs:90:1
[INFO] [stdout]     |
[INFO] [stdout]  90 | / pub fn update_fog(
[INFO] [stdout]  91 | |     mut fog_bundle_query: Query<
[INFO] [stdout]  92 | |         (
[INFO] [stdout]  93 | |             &mut Transform,
[INFO] [stdout] ...   |
[INFO] [stdout] 101 | |     mut materials: ResMut<Assets<FogMaterial>>,
[INFO] [stdout] 102 | | ) {
[INFO] [stdout]     | |_^ function `update_fog` is reachable at visibility `pub(in crate::graphics)`
[INFO] [stdout]     |
[INFO] [stdout] note: but type `FogMaterial` is only usable at visibility `pub(self)`
[INFO] [stdout]    --> game/src/graphics/fog.rs:145:1
[INFO] [stdout]     |
[INFO] [stdout] 145 | struct FogMaterial {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `font_light` is never read
[INFO] [stdout]   --> game/src/assets.rs:49:9
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub struct UiAssets {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub font_light: Handle<Font>,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `OnAttackFirstHitSet` is never constructed
[INFO] [stdout]   --> game/src/game/attack/mod.rs:84:12
[INFO] [stdout]    |
[INFO] [stdout] 84 | pub struct OnAttackFirstHitSet;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]    --> game/src/game/enemy.rs:269:5
[INFO] [stdout]     |
[INFO] [stdout] 268 | pub struct EnemyGfx {
[INFO] [stdout]     |            -------- field in this struct
[INFO] [stdout] 269 |     e_gent: Entity,
[INFO] [stdout]     |     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]    --> game/src/game/enemy.rs:273:5
[INFO] [stdout]     |
[INFO] [stdout] 272 | pub struct EnemyEffectGfx {
[INFO] [stdout]     |            -------------- field in this struct
[INFO] [stdout] 273 |     e_gent: Entity,
[INFO] [stdout]     |     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]    --> game/src/game/merchant.rs:108:9
[INFO] [stdout]     |
[INFO] [stdout] 107 | pub struct MerchantGfx {
[INFO] [stdout]     |            ----------- field in this struct
[INFO] [stdout] 108 |     pub e_gent: Entity,
[INFO] [stdout]     |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `is_changed` is never used
[INFO] [stdout]    --> game/src/game/player/player_weapon.rs:129:12
[INFO] [stdout]     |
[INFO] [stdout] 128 | impl CurrentWeapon<'_> {
[INFO] [stdout]     | ---------------------- method in this implementation
[INFO] [stdout] 129 |     pub fn is_changed(&self) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `is_current_weapon_changed` is never used
[INFO] [stdout]    --> game/src/game/player/player_weapon.rs:196:4
[INFO] [stdout]     |
[INFO] [stdout] 196 | fn is_current_weapon_changed(current_weapon: CurrentWeapon) -> bool {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]   --> game/src/game/switches.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 40 | struct SwitchGfx {
[INFO] [stdout]    |        --------- field in this struct
[INFO] [stdout] 41 |     pub e_gent: Entity,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `e_gent` is never read
[INFO] [stdout]   --> game/src/game/yak.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 29 | pub struct YakGfx {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] 30 |     pub e_gent: Entity,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `pause` is never used
[INFO] [stdout]   --> game/src/gamestate.rs:18:8
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub fn pause(
[INFO] [stdout]    |        ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `unpause` is never used
[INFO] [stdout]   --> game/src/gamestate.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub fn unpause(
[INFO] [stdout]    |        ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SteppingEguiPlugin` is never constructed
[INFO] [stdout]   --> game/src/stepping_egui.rs:14:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct SteppingEguiPlugin {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_schedule` is never used
[INFO] [stdout]   --> game/src/stepping_egui.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 18 | impl SteppingEguiPlugin {
[INFO] [stdout]    | ----------------------- method in this implementation
[INFO] [stdout] 19 |     /// add a schedule to be stepped when stepping is enabled
[INFO] [stdout] 20 |     pub fn add_schedule(
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SteppingSchedule` is never constructed
[INFO] [stdout]   --> game/src/stepping_egui.rs:60:8
[INFO] [stdout]    |
[INFO] [stdout] 60 | struct SteppingSchedule;
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `SystemBehavior` is never used
[INFO] [stdout]   --> game/src/stepping_egui.rs:65:6
[INFO] [stdout]    |
[INFO] [stdout] 65 | enum SystemBehavior {
[INFO] [stdout]    |      ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SteppingEguiState` is never constructed
[INFO] [stdout]   --> game/src/stepping_egui.rs:85:8
[INFO] [stdout]    |
[INFO] [stdout] 85 | struct SteppingEguiState {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_window` is never used
[INFO] [stdout]   --> game/src/stepping_egui.rs:90:4
[INFO] [stdout]    |
[INFO] [stdout] 90 | fn draw_window(
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_input` is never used
[INFO] [stdout]    --> game/src/stepping_egui.rs:225:4
[INFO] [stdout]     |
[INFO] [stdout] 225 | fn handle_input(
[INFO] [stdout]     |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DevPlugin` is never constructed
[INFO] [stdout]  --> game/src/dev.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct DevPlugin;
[INFO] [stdout]   |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `debug_progress` is never used
[INFO] [stdout]   --> game/src/dev.rs:38:4
[INFO] [stdout]    |
[INFO] [stdout] 38 | fn debug_progress(counter: Res<ProgressCounter>) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cli_spawn_script` is never used
[INFO] [stdout]   --> game/src/dev.rs:72:4
[INFO] [stdout]    |
[INFO] [stdout] 72 | fn cli_spawn_script(In(args): In<Vec<String>>, world: &mut World) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cli_spawn_anim` is never used
[INFO] [stdout]   --> game/src/dev.rs:85:4
[INFO] [stdout]    |
[INFO] [stdout] 85 | fn cli_spawn_anim(In(args): In<Vec<String>>, world: &mut World) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:159:21
[INFO] [stdout]     |
[INFO] [stdout] 159 |     focal_distance: f32,
[INFO] [stdout]     |                     ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:163:19
[INFO] [stdout]     |
[INFO] [stdout] 163 |     focal_length: f32,
[INFO] [stdout]     |                   ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:169:23
[INFO] [stdout]     |
[INFO] [stdout] 169 |     coc_scale_factor: f32,
[INFO] [stdout]     |                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:173:39
[INFO] [stdout]     |
[INFO] [stdout] 173 |     max_circle_of_confusion_diameter: f32,
[INFO] [stdout]     |                                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:177:16
[INFO] [stdout]     |
[INFO] [stdout] 177 |     max_depth: f32,
[INFO] [stdout]     |                ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:180:12
[INFO] [stdout]     |
[INFO] [stdout] 180 |     pad_a: u32,
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:182:12
[INFO] [stdout]     |
[INFO] [stdout] 182 |     pad_b: u32,
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/dof/mod.rs:184:12
[INFO] [stdout]     |
[INFO] [stdout] 184 |     pad_c: u32,
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FogPlugin` is never constructed
[INFO] [stdout]  --> game/src/graphics/fog.rs:8:12
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct FogPlugin;
[INFO] [stdout]   |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_test_fog` is never used
[INFO] [stdout]   --> game/src/graphics/fog.rs:20:8
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub fn spawn_test_fog(mut commands: Commands) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FogLayer` is never constructed
[INFO] [stdout]   --> game/src/graphics/fog.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub struct FogLayer;
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FogEmitter` is never constructed
[INFO] [stdout]   --> game/src/graphics/fog.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct FogEmitter {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_fog` is never used
[INFO] [stdout]   --> game/src/graphics/fog.rs:44:8
[INFO] [stdout]    |
[INFO] [stdout] 44 | pub fn setup_fog(
[INFO] [stdout]    |        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cleanup_fog` is never used
[INFO] [stdout]   --> game/src/graphics/fog.rs:81:8
[INFO] [stdout]    |
[INFO] [stdout] 81 | pub fn cleanup_fog(
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_fog` is never used
[INFO] [stdout]   --> game/src/graphics/fog.rs:90:8
[INFO] [stdout]    |
[INFO] [stdout] 90 | pub fn update_fog(
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FogMaterial` is never constructed
[INFO] [stdout]    --> game/src/graphics/fog.rs:145:8
[INFO] [stdout]     |
[INFO] [stdout] 145 | struct FogMaterial {
[INFO] [stdout]     |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:140:25
[INFO] [stdout]     |
[INFO] [stdout] 140 |     pub bg_light_level: f32,
[INFO] [stdout]     |                         ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:142:27
[INFO] [stdout]     |
[INFO] [stdout] 142 |     pub lantern_position: Vec2,
[INFO] [stdout]     |                           ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:144:18
[INFO] [stdout]     |
[INFO] [stdout] 144 |     pub lantern: f32,
[INFO] [stdout]     |                  ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:146:24
[INFO] [stdout]     |
[INFO] [stdout] 146 |     pub lantern_color: Vec3,
[INFO] [stdout]     |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/darkness.rs:148:25
[INFO] [stdout]     |
[INFO] [stdout] 148 |     pub bg_light_color: Vec3,
[INFO] [stdout]     |                         ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:147:12
[INFO] [stdout]     |
[INFO] [stdout] 147 |     scale: f32,
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:148:15
[INFO] [stdout]     |
[INFO] [stdout] 148 |     position: Vec2,
[INFO] [stdout]     |               ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:154:19
[INFO] [stdout]     |
[INFO] [stdout] 154 |     pub floaters: [[Floater; FLOATER_BUFFER_SIZE]; FLOATER_BUFFER_LAYERS],
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:161:23
[INFO] [stdout]     |
[INFO] [stdout] 161 |     pub static_drift: Vec2,
[INFO] [stdout]     |                       ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:165:24
[INFO] [stdout]     |
[INFO] [stdout] 165 |     pub spawn_spacing: Vec2,
[INFO] [stdout]     |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:172:24
[INFO] [stdout]     |
[INFO] [stdout] 172 |     pub particle_size: Vec2,
[INFO] [stdout]     |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:175:39
[INFO] [stdout]     |
[INFO] [stdout] 175 |     pub particle_size_variance_speed: f32,
[INFO] [stdout]     |                                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:178:25
[INFO] [stdout]     |
[INFO] [stdout] 178 |     pub movement_speed: f32,
[INFO] [stdout]     |                         ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:182:28
[INFO] [stdout]     |
[INFO] [stdout] 182 |     pub movement_strength: f32,
[INFO] [stdout]     |                            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:185:23
[INFO] [stdout]     |
[INFO] [stdout] 185 |     pub sprite_width: u32,
[INFO] [stdout]     |                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:188:28
[INFO] [stdout]     |
[INFO] [stdout] 188 |     pub spritesheet_width: u32,
[INFO] [stdout]     |                            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]    --> game/src/graphics/post_processing/floaters.rs:191:23
[INFO] [stdout]     |
[INFO] [stdout] 191 |     pub sprite_index: u32,
[INFO] [stdout]     |                       ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:72:16
[INFO] [stdout]    |
[INFO] [stdout] 72 |     pub color: Vec3,
[INFO] [stdout]    |                ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:74:26
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub base_brightness: f32,
[INFO] [stdout]    |                          ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:76:17
[INFO] [stdout]    |
[INFO] [stdout] 76 |     pub radius: f32,
[INFO] [stdout]    |                 ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:78:21
[INFO] [stdout]    |
[INFO] [stdout] 78 |     pub smoothness: f32,
[INFO] [stdout]    |                     ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check` is never used
[INFO] [stdout]   --> game/src/graphics/post_processing/vignette.rs:80:17
[INFO] [stdout]    |
[INFO] [stdout] 80 |     pub offset: Vec2,
[INFO] [stdout]    |                 ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui.rs:132:25
[INFO] [stdout]     |
[INFO] [stdout] 132 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands;
[INFO] [stdout]     |                         ^^^^^^^^^                -------------- the same lifetime is hidden here
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 132 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands<'_>;
[INFO] [stdout]     |                                                                ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui.rs:136:25
[INFO] [stdout]     |
[INFO] [stdout] 136 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands {
[INFO] [stdout]     |                         ^^^^^^^^^                -------------- the same lifetime is hidden here
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 136 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands<'_> {
[INFO] [stdout]     |                                                                ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui.rs:142:25
[INFO] [stdout]     |
[INFO] [stdout] 142 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands {
[INFO] [stdout]     |                         ^^^^^^^^^                -------------- the same lifetime is hidden here
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 142 |     fn spawn<B: Bundle>(&mut self, bundle: B) -> EntityCommands<'_> {
[INFO] [stdout]     |                                                                ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:42:13
[INFO] [stdout]    |
[INFO] [stdout] 42 |     fn root(&mut self) -> EntityCommands;
[INFO] [stdout]    |             ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |             |
[INFO] [stdout]    |             the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 42 |     fn root(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:43:18
[INFO] [stdout]    |
[INFO] [stdout] 43 |     fn container(&mut self) -> EntityCommands;
[INFO] [stdout]    |                  ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 43 |     fn container(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                              ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:44:12
[INFO] [stdout]    |
[INFO] [stdout] 44 |     fn row(&mut self) -> EntityCommands;
[INFO] [stdout]    |            ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |            |
[INFO] [stdout]    |            the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 44 |     fn row(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:45:13
[INFO] [stdout]    |
[INFO] [stdout] 45 |     fn text(&mut self, string: impl Into<String>) -> EntityCommands;
[INFO] [stdout]    |             ^^^^^^^^^ the lifetime is elided here    -------------- the same lifetime is hidden here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 45 |     fn text(&mut self, string: impl Into<String>) -> EntityCommands<'_>;
[INFO] [stdout]    |                                                                    ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:46:21
[INFO] [stdout]    |
[INFO] [stdout] 46 |     fn control_icon(&mut self, string: impl Into<String>) -> EntityCommands;
[INFO] [stdout]    |                     ^^^^^^^^^ the lifetime is elided here    -------------- the same lifetime is hidden here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 46 |     fn control_icon(&mut self, string: impl Into<String>) -> EntityCommands<'_>;
[INFO] [stdout]    |                                                                            ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:47:15
[INFO] [stdout]    |
[INFO] [stdout] 47 |     fn spacer(&mut self) -> EntityCommands;
[INFO] [stdout]    |               ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |               |
[INFO] [stdout]    |               the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 47 |     fn spacer(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                           ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:48:14
[INFO] [stdout]    |
[INFO] [stdout] 48 |     fn popup(&mut self) -> EntityCommands;
[INFO] [stdout]    |              ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |              |
[INFO] [stdout]    |              the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 48 |     fn popup(&mut self) -> EntityCommands<'_>;
[INFO] [stdout]    |                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:52:13
[INFO] [stdout]    |
[INFO] [stdout] 52 |     fn root(&mut self) -> EntityCommands {
[INFO] [stdout]    |             ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |             |
[INFO] [stdout]    |             the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 52 |     fn root(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:70:18
[INFO] [stdout]    |
[INFO] [stdout] 70 |     fn container(&mut self) -> EntityCommands {
[INFO] [stdout]    |                  ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 70 |     fn container(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]    |                                              ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game/src/ui/popup.rs:93:12
[INFO] [stdout]    |
[INFO] [stdout] 93 |     fn row(&mut self) -> EntityCommands {
[INFO] [stdout]    |            ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]    |            |
[INFO] [stdout]    |            the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 93 |     fn row(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]    |                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui/popup.rs:111:13
[INFO] [stdout]     |
[INFO] [stdout] 111 |     fn text(&mut self, value: impl Into<String>) -> EntityCommands {
[INFO] [stdout]     |             ^^^^^^^^^ the lifetime is elided here   -------------- the same lifetime is hidden here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 111 |     fn text(&mut self, value: impl Into<String>) -> EntityCommands<'_> {
[INFO] [stdout]     |                                                                   ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui/popup.rs:125:21
[INFO] [stdout]     |
[INFO] [stdout] 125 |     fn control_icon(&mut self, value: impl Into<String>) -> EntityCommands {
[INFO] [stdout]     |                     ^^^^^^^^^ the lifetime is elided here   -------------- the same lifetime is hidden here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 125 |     fn control_icon(&mut self, value: impl Into<String>) -> EntityCommands<'_> {
[INFO] [stdout]     |                                                                           ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui/popup.rs:158:15
[INFO] [stdout]     |
[INFO] [stdout] 158 |     fn spacer(&mut self) -> EntityCommands {
[INFO] [stdout]     |               ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]     |               |
[INFO] [stdout]     |               the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 158 |     fn spacer(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]     |                                           ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> game/src/ui/popup.rs:174:14
[INFO] [stdout]     |
[INFO] [stdout] 174 |     fn popup(&mut self) -> EntityCommands {
[INFO] [stdout]     |              ^^^^^^^^^     -------------- the same lifetime is hidden here
[INFO] [stdout]     |              |
[INFO] [stdout]     |              the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 174 |     fn popup(&mut self) -> EntityCommands<'_> {
[INFO] [stdout]     |                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized] target(s) in 11m 57s
[INFO] running `Command { std: "docker" "inspect" "9a0f7a6df7e5e895ca6df4a4cdeb0ada4674b70b9151ef4be50f4116c29933f4", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "9a0f7a6df7e5e895ca6df4a4cdeb0ada4674b70b9151ef4be50f4116c29933f4", kill_on_drop: false }`
[INFO] [stdout] 9a0f7a6df7e5e895ca6df4a4cdeb0ada4674b70b9151ef4be50f4116c29933f4
