[INFO] cloning repository https://github.com/thebracket/HandsOnRust [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/thebracket/HandsOnRust" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthebracket%2FHandsOnRust", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthebracket%2FHandsOnRust'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] ff2dfd5e0c4a59511aede5d1064c751727091bd9 [INFO] checking thebracket/HandsOnRust against master#e9182f195b8505c87c4bd055b9f6e114ccda0981 for pr-144098 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthebracket%2FHandsOnRust" "/workspace/builds/worker-5-tc1/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc1/source'... [INFO] [stderr] done. [INFO] started tweaking git repo https://github.com/thebracket/HandsOnRust [INFO] finished tweaking git repo https://github.com/thebracket/HandsOnRust [INFO] tweaked toml for git repo https://github.com/thebracket/HandsOnRust written to /workspace/builds/worker-5-tc1/source/Cargo.toml [INFO] validating manifest of git repo https://github.com/thebracket/HandsOnRust on toolchain e9182f195b8505c87c4bd055b9f6e114ccda0981 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e9182f195b8505c87c4bd055b9f6e114ccda0981" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] crate git repo https://github.com/thebracket/HandsOnRust already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e9182f195b8505c87c4bd055b9f6e114ccda0981" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded ron v0.6.1 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:cf8efcab8866f2cf4285301c7418e2f4f2a9b088c91ba69c40d5b659f81557f7" "/opt/rustwide/cargo-home/bin/cargo" "+e9182f195b8505c87c4bd055b9f6e114ccda0981" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 103d3728703e43e985a405fdbd029cb816fa9c7b527efd49a80df49603c85c9e [INFO] running `Command { std: "docker" "start" "-a" "103d3728703e43e985a405fdbd029cb816fa9c7b527efd49a80df49603c85c9e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "103d3728703e43e985a405fdbd029cb816fa9c7b527efd49a80df49603c85c9e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "103d3728703e43e985a405fdbd029cb816fa9c7b527efd49a80df49603c85c9e", kill_on_drop: false }` [INFO] [stdout] 103d3728703e43e985a405fdbd029cb816fa9c7b527efd49a80df49603c85c9e [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:cf8efcab8866f2cf4285301c7418e2f4f2a9b088c91ba69c40d5b659f81557f7" "/opt/rustwide/cargo-home/bin/cargo" "+e9182f195b8505c87c4bd055b9f6e114ccda0981" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 3300d100e78f1be3c7985ab2a96a80e4c7b1386a8f94d4ef113a11dde47f82ec [INFO] running `Command { std: "docker" "start" "-a" "3300d100e78f1be3c7985ab2a96a80e4c7b1386a8f94d4ef113a11dde47f82ec", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.126 [INFO] [stderr] Checking cfg-if v1.0.0 [INFO] [stderr] Compiling autocfg v1.1.0 [INFO] [stderr] Compiling proc-macro2 v1.0.39 [INFO] [stderr] Compiling unicode-ident v1.0.1 [INFO] [stderr] Checking lazy_static v1.4.0 [INFO] [stderr] Compiling xml-rs v0.8.4 [INFO] [stderr] Compiling log v0.4.17 [INFO] [stderr] Checking smallvec v1.8.0 [INFO] [stderr] Compiling pkg-config v0.3.25 [INFO] [stderr] Checking once_cell v1.12.0 [INFO] [stderr] Checking bitflags v1.3.2 [INFO] [stderr] Compiling memchr v2.5.0 [INFO] [stderr] Checking cfg-if v0.1.10 [INFO] [stderr] Checking scopeguard v1.1.0 [INFO] [stderr] Compiling khronos_api v3.1.0 [INFO] [stderr] Checking libloading v0.7.3 [INFO] [stderr] Checking downcast-rs v1.2.0 [INFO] [stderr] Compiling parking_lot_core v0.8.5 [INFO] [stderr] Checking instant v0.1.12 [INFO] [stderr] Checking bytemuck v1.9.1 [INFO] [stderr] Checking scoped-tls v1.0.0 [INFO] [stderr] Checking minimal-lexical v0.2.1 [INFO] [stderr] Compiling nix v0.18.0 [INFO] [stderr] Checking ttf-parser v0.6.2 [INFO] [stderr] Checking dlib v0.5.0 [INFO] [stderr] Checking ab_glyph_rasterizer v0.1.5 [INFO] [stderr] Checking safe_arch v0.5.2 [INFO] [stderr] Checking same-file v1.0.6 [INFO] [stderr] Compiling crc32fast v1.3.2 [INFO] [stderr] Checking libloading v0.6.7 [INFO] [stderr] Checking adler32 v1.2.0 [INFO] [stderr] Checking walkdir v2.3.2 [INFO] [stderr] Compiling lock_api v0.4.7 [INFO] [stderr] Compiling num-traits v0.2.15 [INFO] [stderr] Compiling num-integer v0.1.45 [INFO] [stderr] Checking cty v0.2.2 [INFO] [stderr] Checking slab v0.4.6 [INFO] [stderr] Checking byteorder v1.4.3 [INFO] [stderr] Checking raw-window-handle v0.4.3 [INFO] [stderr] Compiling wayland-sys v0.28.6 [INFO] [stderr] Compiling x11-dl v2.19.1 [INFO] [stderr] Checking dlib v0.4.2 [INFO] [stderr] Compiling num-rational v0.3.2 [INFO] [stderr] Compiling num-iter v0.1.43 [INFO] [stderr] Checking lazycell v1.3.0 [INFO] [stderr] Checking ppv-lite86 v0.2.16 [INFO] [stderr] Checking deflate v0.8.6 [INFO] [stderr] Checking nom v7.1.1 [INFO] [stderr] Checking aho-corasick v0.7.18 [INFO] [stderr] Checking miniz_oxide v0.3.7 [INFO] [stderr] Checking wide v0.6.5 [INFO] [stderr] Checking adler v1.0.2 [INFO] [stderr] Checking owned_ttf_parser v0.6.0 [INFO] [stderr] Checking regex-syntax v0.6.26 [INFO] [stderr] Compiling anyhow v1.0.57 [INFO] [stderr] Checking percent-encoding v2.1.0 [INFO] [stderr] Checking rusttype v0.9.2 [INFO] [stderr] Compiling quote v1.0.18 [INFO] [stderr] Checking miniz_oxide v0.5.3 [INFO] [stderr] Checking color_quant v1.1.0 [INFO] [stderr] Checking jpeg-decoder v0.1.22 [INFO] [stderr] Checking nix v0.20.0 [INFO] [stderr] Checking getrandom v0.2.7 [INFO] [stderr] Checking dirs-sys v0.3.7 [INFO] [stderr] Checking rand_core v0.6.3 [INFO] [stderr] Compiling gl_generator v0.14.0 [INFO] [stderr] Checking dirs v4.0.0 [INFO] [stderr] Compiling wayland-scanner v0.28.6 [INFO] [stderr] Checking xdg v2.4.1 [INFO] [stderr] Checking parking_lot v0.11.2 [INFO] [stderr] Checking iovec v0.1.4 [INFO] [stderr] Checking net2 v0.2.37 [INFO] [stderr] Checking memmap2 v0.1.0 [INFO] [stderr] Checking rand_chacha v0.3.1 [INFO] [stderr] Checking mio v0.6.23 [INFO] [stderr] Checking andrew v0.3.1 [INFO] [stderr] Checking raw-window-handle v0.3.4 [INFO] [stderr] Checking shared_library v0.1.9 [INFO] [stderr] Checking rand_xorshift v0.3.0 [INFO] [stderr] Checking png v0.16.8 [INFO] [stderr] Checking object-pool v0.5.4 [INFO] [stderr] Checking osmesa-sys v0.1.2 [INFO] [stderr] Checking bracket-color v0.8.2 [INFO] [stderr] Checking flate2 v1.0.24 [INFO] [stderr] Checking glow v0.10.0 [INFO] [stderr] Compiling syn v1.0.96 [INFO] [stderr] Checking rand v0.8.5 [INFO] [stderr] Checking mio-extras v2.0.6 [INFO] [stderr] Compiling crossbeam-utils v0.8.9 [INFO] [stderr] Compiling memoffset v0.6.5 [INFO] [stderr] Checking xcursor v0.3.4 [INFO] [stderr] Checking image v0.23.14 [INFO] [stderr] Compiling serde_derive v1.0.115 [INFO] [stderr] Compiling crossbeam-epoch v0.9.9 [INFO] [stderr] Compiling serde v1.0.115 [INFO] [stderr] Checking ultraviolet v0.8.1 [INFO] [stderr] Compiling rayon-core v1.9.3 [INFO] [stderr] Compiling crossbeam-utils v0.7.2 [INFO] [stderr] Compiling maybe-uninit v2.0.0 [INFO] [stderr] Compiling glutin_egl_sys v0.1.5 [INFO] [stderr] Compiling glutin_glx_sys v0.1.7 [INFO] [stderr] Checking num_cpus v1.13.1 [INFO] [stderr] Compiling rayon v1.5.3 [INFO] [stderr] Checking either v1.6.1 [INFO] [stderr] Checking crossbeam-channel v0.5.5 [INFO] [stderr] Compiling wayland-client v0.28.6 [INFO] [stderr] Compiling wayland-protocols v0.28.6 [INFO] [stderr] Compiling erased-serde v0.3.20 [INFO] [stderr] Checking bit-vec v0.6.3 [INFO] [stderr] Checking itertools v0.9.0 [INFO] [stderr] Compiling paste v1.0.7 [INFO] [stderr] Checking regex v1.5.6 [INFO] [stderr] Checking crossbeam-channel v0.4.4 [INFO] [stderr] Checking base64 v0.12.3 [INFO] [stderr] Checking crossbeam-deque v0.8.1 [INFO] [stderr] Checking bit-set v0.5.2 [INFO] [stderr] Checking atty v0.2.14 [INFO] [stderr] Checking bracket-geometry v0.8.3 [INFO] [stderr] Checking colored v2.0.0 [INFO] [stderr] Checking hello_yourname_function v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/hello_yourname_function) [INFO] [stderr] Checking hello_yourname v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/hello_yourname) [INFO] [stderr] Checking bracket-algorithm-traits v0.8.2 [INFO] [stderr] Checking treehouse_guestlist_enum v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_enum) [INFO] [stderr] Checking clippy v0.1.0 (/opt/rustwide/workdir/InstallingRust/Clippy) [INFO] [stderr] Checking bracket-pathfinding v0.8.4 [INFO] [stdout] warning: variable `MYLIST` should have a snake case name [INFO] [stdout] --> InstallingRust/Clippy/src/main.rs:2:9 [INFO] [stdout] | [INFO] [stdout] 2 | let MYLIST = [ "One", "Two", "Three" ]; [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `mylist` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking treehouse_guestlist v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist) [INFO] [stderr] Checking treehouse_guestlist_trim v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_trim) [INFO] [stderr] Checking hello v0.1.0 (/opt/rustwide/workdir/InstallingRust/HelloWorld) [INFO] [stderr] Checking bracket-random v0.8.2 [INFO] [stderr] Checking treehouse_guestlist_vector v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_vector) [INFO] [stderr] Checking clippy_fixed v0.1.0 (/opt/rustwide/workdir/InstallingRust/ClippyFixed) [INFO] [stderr] Checking bracket-noise v0.8.2 [INFO] [stderr] Checking parent_delete_me v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] Checking treehouse_guestlist_struct v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_struct) [INFO] [stdout] warning: variable `MYLIST` should have a snake case name [INFO] [stdout] --> InstallingRust/Clippy/src/main.rs:2:9 [INFO] [stdout] | [INFO] [stdout] 2 | let MYLIST = [ "One", "Two", "Three" ]; [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `mylist` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking treehouse_guestlist_problem v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_problem) [INFO] [stderr] Checking calloop v0.6.5 [INFO] [stderr] Checking wayland-commons v0.28.6 [INFO] [stderr] Checking wayland-cursor v0.28.6 [INFO] [stderr] Checking wayland-egl v0.28.6 [INFO] [stderr] Compiling thiserror-impl v1.0.31 [INFO] [stderr] Compiling derivative v2.2.0 [INFO] [stderr] Compiling thiserror v1.0.31 [INFO] [stderr] Compiling legion_codegen v0.3.0 [INFO] [stderr] Checking uuid v0.8.2 [INFO] [stderr] Checking ron v0.6.1 [INFO] [stderr] Checking legion v0.3.1 [INFO] [stderr] Checking smithay-client-toolkit v0.12.3 [INFO] [stderr] Checking winit v0.24.0 [INFO] [stderr] Checking glutin v0.26.0 [INFO] [stderr] Checking bracket-terminal v0.8.5 [INFO] [stderr] Checking bracket-lib v0.8.1 [INFO] [stderr] Checking flappy_dragon v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_dragon) [INFO] [stderr] Checking prefab v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/prefab) [INFO] [stderr] Checking playerecs v0.1.0 (/opt/rustwide/workdir/EntitiesComponentsAndSystems/playerecs) [INFO] [stderr] Checking cellular v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/cellular) [INFO] [stderr] Checking turnbased v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/turnbased) [INFO] [stderr] Checking fov v0.1.0 (/opt/rustwide/workdir/WhatCanISee/fov) [INFO] [stderr] Checking hello_bterm v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/hello_bterm) [INFO] [stderr] Checking potions_and_scrolls v0.1.0 (/opt/rustwide/workdir/InventoryAndPowerUps/potions_and_scrolls) [INFO] [stderr] Checking traits_rooms v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/traits_rooms) [INFO] [stderr] Checking dungeon_crawl_map v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_map) [INFO] [stderr] Checking flappy_player v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_player) [INFO] [stderr] Checking combat v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/combat) [INFO] [stderr] Checking output_harness v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/output_harness) [INFO] [stderr] Checking memory v0.1.0 (/opt/rustwide/workdir/WhatCanISee/memory) [INFO] [stderr] Checking dungeon_crawl_player v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_player) [INFO] [stderr] Checking gauntlet v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/gauntlet) [INFO] [stdout] warning: constant `SCREEN_WIDTH` is never used [INFO] [stdout] --> FirstGameFlappyAscii/flappy_player/src/main.rs:5:7 [INFO] [stdout] | [INFO] [stdout] 5 | const SCREEN_WIDTH : i32 = 80; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Wall` is never constructed [INFO] [stdout] --> BasicDungeonCrawler/dungeon_crawl_map/src/map.rs:6:5 [INFO] [stdout] | [INFO] [stdout] 5 | pub enum TileType { [INFO] [stdout] | -------- variant in this enum [INFO] [stdout] 6 | Wall, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `empty::EmptyArchitect` [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/map_builder/mod.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use empty::EmptyArchitect; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Wall` is never constructed [INFO] [stdout] --> BasicDungeonCrawler/dungeon_crawl_player/src/map.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 6 | pub enum TileType { [INFO] [stdout] | -------- variant in this enum [INFO] [stdout] 7 | Wall, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking eyesight v0.1.0 (/opt/rustwide/workdir/WhatCanISee/eyesight) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `try_idx` is never used [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map.rs:32:12 [INFO] [stdout] | [INFO] [stdout] 20 | impl Map { [INFO] [stdout] | -------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 32 | pub fn try_idx(&self, point : Point) -> Option { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `NUM_ROOMS` is never used [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:12:7 [INFO] [stdout] | [INFO] [stdout] 12 | const NUM_ROOMS: usize = 20; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `rooms` is never read [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:15:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub struct MapBuilder { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 14 | pub map : Map, [INFO] [stdout] 15 | pub rooms : Vec, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `fill`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:27:8 [INFO] [stdout] | [INFO] [stdout] 21 | impl MapBuilder { [INFO] [stdout] | --------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 27 | fn fill(&mut self, tile : TileType) { [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 52 | fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 81 | fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 90 | fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 99 | fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking flappy_states v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_states) [INFO] [stderr] Checking themed v0.1.0 (/opt/rustwide/workdir/MapTheming/themed) [INFO] [stdout] warning: unused variable: `ctx` [INFO] [stdout] --> FirstGameFlappyAscii/flappy_states/src/main.rs:56:24 [INFO] [stdout] | [INFO] [stdout] 56 | fn play(&mut self, ctx: &mut BTerm) { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_ctx` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking dungeon_crawl_graphics v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_graphics) [INFO] [stdout] warning: field `revealed_tiles` is never read [INFO] [stdout] --> MoreInterestingDungeons/output_harness/src/map.rs:15:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub struct Map { [INFO] [stdout] | --- field in this struct [INFO] [stdout] 14 | pub tiles: Vec, [INFO] [stdout] 15 | pub revealed_tiles: Vec [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking drunkard v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/drunkard) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/memory/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/memory/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/memory/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> HealthSimpleMelee/combat/src/systems/combat.rs:15:19 [INFO] [stdout] | [INFO] [stdout] 15 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking healing v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/healing) [INFO] [stderr] Checking losing v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/losing) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/prefab/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking wandering v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/wandering) [INFO] [stderr] Checking loot_tables v0.1.0 (/opt/rustwide/workdir/Loot/loot_tables) [INFO] [stderr] Checking more_levels v0.1.0 (/opt/rustwide/workdir/DeeperDungeons/more_levels) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/fov/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/potions_and_scrolls/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/prefab/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/prefab/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/gauntlet/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/fov/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/memory/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/potions_and_scrolls/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/prefab/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/potions_and_scrolls/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/fov/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `revealed_tiles` is never read [INFO] [stdout] --> MoreInterestingDungeons/output_harness/src/map.rs:15:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub struct Map { [INFO] [stdout] | --- field in this struct [INFO] [stdout] 14 | pub tiles: Vec, [INFO] [stdout] 15 | pub revealed_tiles: Vec [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> InventoryAndPowerUps/potions_and_scrolls/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/eyesight/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/potions_and_scrolls/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/eyesight/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/eyesight/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking health v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/health) [INFO] [stderr] Checking better_combat v0.1.0 (/opt/rustwide/workdir/Loot/better_combat) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/gauntlet/src/systems/combat.rs:14:19 [INFO] [stdout] | [INFO] [stdout] 14 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/memory/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/potions_and_scrolls/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/potions_and_scrolls/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/memory/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> InventoryAndPowerUps/potions_and_scrolls/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking intent v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/intent) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MapTheming/themed/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking winning v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/winning) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MapTheming/themed/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MapTheming/themed/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MapTheming/themed/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> HealthSimpleMelee/healing/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> HealthSimpleMelee/healing/src/systems/combat.rs:14:19 [INFO] [stdout] | [INFO] [stdout] 14 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/losing/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `try_idx` is never used [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map.rs:32:12 [INFO] [stdout] | [INFO] [stdout] 20 | impl Map { [INFO] [stdout] | -------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 32 | pub fn try_idx(&self, point : Point) -> Option { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `NUM_ROOMS` is never used [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:14:7 [INFO] [stdout] | [INFO] [stdout] 14 | const NUM_ROOMS: usize = 20; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `rooms` is never read [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:17:9 [INFO] [stdout] | [INFO] [stdout] 15 | pub struct MapBuilder { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 16 | pub map : Map, [INFO] [stdout] 17 | pub rooms : Vec, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `add_boundaries`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:54:8 [INFO] [stdout] | [INFO] [stdout] 23 | impl MapBuilder { [INFO] [stdout] | --------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 54 | fn add_boundaries(&mut self) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 65 | fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 92 | fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 101 | fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 110 | fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/losing/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `SCREEN_WIDTH` is never used [INFO] [stdout] --> FirstGameFlappyAscii/flappy_player/src/main.rs:5:7 [INFO] [stdout] | [INFO] [stdout] 5 | const SCREEN_WIDTH : i32 = 80; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking carrying_items v0.1.0 (/opt/rustwide/workdir/InventoryAndPowerUps/carrying_items) [INFO] [stderr] Checking dungeonecs v0.1.0 (/opt/rustwide/workdir/EntitiesComponentsAndSystems/dungeonecs) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> HealthSimpleMelee/combat/src/systems/combat.rs:15:19 [INFO] [stdout] | [INFO] [stdout] 15 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `did_something` is never read [INFO] [stdout] --> DeeperDungeons/more_levels/src/systems/player_input.rs:79:17 [INFO] [stdout] | [INFO] [stdout] 79 | did_something = true; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/winning/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/winning/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `empty::EmptyArchitect` [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/map_builder/mod.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use empty::EmptyArchitect; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> DeeperDungeons/more_levels/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> DeeperDungeons/more_levels/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `did_something` is never read [INFO] [stdout] --> Loot/better_combat/src/systems/player_input.rs:91:17 [INFO] [stdout] | [INFO] [stdout] 91 | did_something = true; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/eyesight/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `c` [INFO] [stdout] --> Loot/better_combat/src/systems/player_input.rs:44:48 [INFO] [stdout] | [INFO] [stdout] 44 | ... .for_each(|(e, c, w)| { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_c` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `w` [INFO] [stdout] --> Loot/better_combat/src/systems/player_input.rs:44:51 [INFO] [stdout] | [INFO] [stdout] 44 | ... .for_each(|(e, c, w)| { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_w` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking traits v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/traits) [INFO] [stdout] warning: value assigned to `did_something` is never read [INFO] [stdout] --> Loot/loot_tables/src/systems/player_input.rs:79:17 [INFO] [stdout] | [INFO] [stdout] 79 | did_something = true; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `try_idx` is never used [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map.rs:32:12 [INFO] [stdout] | [INFO] [stdout] 20 | impl Map { [INFO] [stdout] | -------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 32 | pub fn try_idx(&self, point : Point) -> Option { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `NUM_ROOMS` is never used [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:14:7 [INFO] [stdout] | [INFO] [stdout] 14 | const NUM_ROOMS: usize = 20; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `rooms` is never read [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:17:9 [INFO] [stdout] | [INFO] [stdout] 15 | pub struct MapBuilder { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 16 | pub map : Map, [INFO] [stdout] 17 | pub rooms : Vec, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `add_boundaries`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:54:8 [INFO] [stdout] | [INFO] [stdout] 23 | impl MapBuilder { [INFO] [stdout] | --------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 54 | fn add_boundaries(&mut self) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 65 | fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 92 | fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 101 | fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 110 | fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/drunkard/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Wall` is never constructed [INFO] [stdout] --> BasicDungeonCrawler/dungeon_crawl_map/src/map.rs:6:5 [INFO] [stdout] | [INFO] [stdout] 5 | pub enum TileType { [INFO] [stdout] | -------- variant in this enum [INFO] [stdout] 6 | Wall, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> DeeperDungeons/more_levels/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/eyesight/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/eyesight/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking flappy_bonus v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_bonus) [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MapTheming/themed/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> Loot/better_combat/src/systems/combat.rs:40:19 [INFO] [stdout] | [INFO] [stdout] 40 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> Loot/better_combat/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> HealthSimpleMelee/healing/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> Loot/loot_tables/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> Loot/loot_tables/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Wall` is never constructed [INFO] [stdout] --> BasicDungeonCrawler/dungeon_crawl_player/src/map.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 6 | pub enum TileType { [INFO] [stdout] | -------- variant in this enum [INFO] [stdout] 7 | Wall, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/fov/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> Loot/better_combat/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> HealthSimpleMelee/healing/src/systems/combat.rs:14:19 [INFO] [stdout] | [INFO] [stdout] 14 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MapTheming/themed/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MapTheming/themed/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Checking dungeon_crawl_rooms v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_rooms) [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> Loot/loot_tables/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MapTheming/themed/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/fov/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WhatCanISee/fov/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `did_something` is never read [INFO] [stdout] --> DeeperDungeons/more_levels/src/systems/player_input.rs:79:17 [INFO] [stdout] | [INFO] [stdout] 79 | did_something = true; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `did_something` is never read [INFO] [stdout] --> InventoryAndPowerUps/carrying_items/src/systems/player_input.rs:79:17 [INFO] [stdout] | [INFO] [stdout] 79 | did_something = true; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/winning/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> DeeperDungeons/more_levels/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> DeeperDungeons/more_levels/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `ctx` [INFO] [stdout] --> FirstGameFlappyAscii/flappy_states/src/main.rs:56:24 [INFO] [stdout] | [INFO] [stdout] 56 | fn play(&mut self, ctx: &mut BTerm) { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_ctx` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/winning/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> DeeperDungeons/more_levels/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/traits_rooms/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Wall` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 6 | pub enum TileType { [INFO] [stdout] | -------- variant in this enum [INFO] [stdout] 7 | Wall, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `try_idx` is never used [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map.rs:32:12 [INFO] [stdout] | [INFO] [stdout] 20 | impl Map { [INFO] [stdout] | -------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 32 | pub fn try_idx(&self, point : Point) -> Option { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `NUM_ROOMS` is never used [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:9:7 [INFO] [stdout] | [INFO] [stdout] 9 | const NUM_ROOMS: usize = 20; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `rooms` is never read [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:12:9 [INFO] [stdout] | [INFO] [stdout] 10 | pub struct MapBuilder { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 11 | pub map : Map, [INFO] [stdout] 12 | pub rooms : Vec, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:49:8 [INFO] [stdout] | [INFO] [stdout] 18 | impl MapBuilder { [INFO] [stdout] | --------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 49 | fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 76 | fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 85 | fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 94 | fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/traits/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Wall` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 6 | pub enum TileType { [INFO] [stdout] | -------- variant in this enum [INFO] [stdout] 7 | Wall, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `try_idx` is never used [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map.rs:32:12 [INFO] [stdout] | [INFO] [stdout] 20 | impl Map { [INFO] [stdout] | -------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 32 | pub fn try_idx(&self, point : Point) -> Option { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `NUM_ROOMS` is never used [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:9:7 [INFO] [stdout] | [INFO] [stdout] 9 | const NUM_ROOMS: usize = 20; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `rooms` is never read [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:12:9 [INFO] [stdout] | [INFO] [stdout] 10 | pub struct MapBuilder { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 11 | pub map : Map, [INFO] [stdout] 12 | pub rooms : Vec, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used [INFO] [stdout] --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:49:8 [INFO] [stdout] | [INFO] [stdout] 18 | impl MapBuilder { [INFO] [stdout] | --------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 49 | fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 76 | fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 85 | fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 94 | fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/carrying_items/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/carrying_items/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> InventoryAndPowerUps/carrying_items/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/gauntlet/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/losing/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/losing/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> WinningAndLosing/gauntlet/src/systems/combat.rs:14:19 [INFO] [stdout] | [INFO] [stdout] 14 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `did_something` is never read [INFO] [stdout] --> Loot/loot_tables/src/systems/player_input.rs:79:17 [INFO] [stdout] | [INFO] [stdout] 79 | did_something = true; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `did_something` is never read [INFO] [stdout] --> Loot/better_combat/src/systems/player_input.rs:91:17 [INFO] [stdout] | [INFO] [stdout] 91 | did_something = true; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `c` [INFO] [stdout] --> Loot/better_combat/src/systems/player_input.rs:44:48 [INFO] [stdout] | [INFO] [stdout] 44 | ... .for_each(|(e, c, w)| { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_c` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `w` [INFO] [stdout] --> Loot/better_combat/src/systems/player_input.rs:44:51 [INFO] [stdout] | [INFO] [stdout] 44 | ... .for_each(|(e, c, w)| { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_w` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> Loot/loot_tables/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> Loot/loot_tables/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> Loot/better_combat/src/systems/combat.rs:40:19 [INFO] [stdout] | [INFO] [stdout] 40 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> Loot/better_combat/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> Loot/loot_tables/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> Loot/better_combat/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `did_something` is never read [INFO] [stdout] --> InventoryAndPowerUps/carrying_items/src/systems/player_input.rs:79:17 [INFO] [stdout] | [INFO] [stdout] 79 | did_something = true; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/carrying_items/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> InventoryAndPowerUps/carrying_items/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> InventoryAndPowerUps/carrying_items/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `try_idx` is never used [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map.rs:32:12 [INFO] [stdout] | [INFO] [stdout] 20 | impl Map { [INFO] [stdout] | -------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 32 | pub fn try_idx(&self, point : Point) -> Option { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `NUM_ROOMS` is never used [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:12:7 [INFO] [stdout] | [INFO] [stdout] 12 | const NUM_ROOMS: usize = 20; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `rooms` is never read [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:15:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub struct MapBuilder { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 14 | pub map : Map, [INFO] [stdout] 15 | pub rooms : Vec, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `fill`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:27:8 [INFO] [stdout] | [INFO] [stdout] 21 | impl MapBuilder { [INFO] [stdout] | --------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 27 | fn fill(&mut self, tile : TileType) { [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 52 | fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 81 | fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 90 | fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 99 | fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/cellular/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/prefab/src/systems/player_input.rs:61:23 [INFO] [stdout] | [INFO] [stdout] 61 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/prefab/src/systems/combat.rs:21:19 [INFO] [stdout] | [INFO] [stdout] 21 | if let Ok(mut health) = ecs [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> MoreInterestingDungeons/prefab/src/systems/fov.rs:14:26 [INFO] [stdout] | [INFO] [stdout] 14 | .for_each(|(pos, mut fov)| { [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `EmptyArchitect` is never constructed [INFO] [stdout] --> MoreInterestingDungeons/prefab/src/map_builder/empty.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct EmptyArchitect {} [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 58.69s [INFO] running `Command { std: "docker" "inspect" "3300d100e78f1be3c7985ab2a96a80e4c7b1386a8f94d4ef113a11dde47f82ec", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "3300d100e78f1be3c7985ab2a96a80e4c7b1386a8f94d4ef113a11dde47f82ec", kill_on_drop: false }` [INFO] [stdout] 3300d100e78f1be3c7985ab2a96a80e4c7b1386a8f94d4ef113a11dde47f82ec