[INFO] cloning repository https://github.com/tehsmeely/backpack-beasts-rs
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/tehsmeely/backpack-beasts-rs" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ftehsmeely%2Fbackpack-beasts-rs", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ftehsmeely%2Fbackpack-beasts-rs'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 85c6845fb378775d079b08d976637bb59e761b89
[INFO] checking tehsmeely/backpack-beasts-rs against try#5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db for pr-143717
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ftehsmeely%2Fbackpack-beasts-rs" "/workspace/builds/worker-4-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-4-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/tehsmeely/backpack-beasts-rs
[INFO] finished tweaking git repo https://github.com/tehsmeely/backpack-beasts-rs
[INFO] tweaked toml for git repo https://github.com/tehsmeely/backpack-beasts-rs written to /workspace/builds/worker-4-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/tehsmeely/backpack-beasts-rs on toolchain 5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/tehsmeely/backpack-beasts-rs already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:90999bfc7ae267e83380e433d8e61a7c072ca6729e92edbae886d3423b3a6f4c" "/opt/rustwide/cargo-home/bin/cargo" "+5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] b9ab652c1c7e0ba308d60f4ed9a5c62c0753e9ed11ca5bb9562249e67383defd
[INFO] running `Command { std: "docker" "start" "-a" "b9ab652c1c7e0ba308d60f4ed9a5c62c0753e9ed11ca5bb9562249e67383defd", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "b9ab652c1c7e0ba308d60f4ed9a5c62c0753e9ed11ca5bb9562249e67383defd", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "b9ab652c1c7e0ba308d60f4ed9a5c62c0753e9ed11ca5bb9562249e67383defd", kill_on_drop: false }`
[INFO] [stdout] b9ab652c1c7e0ba308d60f4ed9a5c62c0753e9ed11ca5bb9562249e67383defd
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:90999bfc7ae267e83380e433d8e61a7c072ca6729e92edbae886d3423b3a6f4c" "/opt/rustwide/cargo-home/bin/cargo" "+5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 12e71fbcd5d146ad30c894befc0a913f7b4635370d38bff74f6591420f2e1d2a
[INFO] running `Command { std: "docker" "start" "-a" "12e71fbcd5d146ad30c894befc0a913f7b4635370d38bff74f6591420f2e1d2a", kill_on_drop: false }`
[INFO] [stderr]    Compiling godot-bindings v0.2.0
[INFO] [stderr]    Compiling gdextension-api v0.2.1
[INFO] [stderr]    Compiling proc-macro2 v1.0.92
[INFO] [stderr]    Compiling unicode-ident v1.0.14
[INFO] [stderr]    Compiling regex-syntax v0.8.5
[INFO] [stderr]    Compiling nanoserde-derive v0.1.22
[INFO] [stderr]    Compiling heck v0.5.0
[INFO] [stderr]    Compiling libc v0.2.167
[INFO] [stderr]    Compiling paste v1.0.15
[INFO] [stderr]     Checking godot-cell v0.2.0
[INFO] [stderr]     Checking glam v0.28.0
[INFO] [stderr]    Compiling nanoserde v0.1.37
[INFO] [stderr]    Compiling quote v1.0.37
[INFO] [stderr]    Compiling regex-automata v0.4.9
[INFO] [stderr]    Compiling venial v0.6.0
[INFO] [stderr]    Compiling godot-codegen v0.2.0
[INFO] [stderr]    Compiling godot-macros v0.2.0
[INFO] [stderr]    Compiling regex v1.11.1
[INFO] [stderr]    Compiling godot-ffi v0.2.0
[INFO] [stderr]    Compiling godot-core v0.2.0
[INFO] [stderr] error: failed to run custom build command for `godot-core v0.2.0`
[INFO] [stderr] note: To improve backtraces for build dependencies, set the CARGO_PROFILE_DEV_BUILD_OVERRIDE_DEBUG=true environment variable to enable debug information generation.
[INFO] [stderr] 
[INFO] [stderr] Caused by:
[INFO] [stderr]   process didn't exit successfully: `/opt/rustwide/target/debug/build/godot-core-10faeeb839fd4f2c/build-script-build` (exit status: 101)
[INFO] [stderr]   --- stdout
[INFO] [stderr]   Parsed extension_api.json for version JsonHeader { version_major: 4, version_minor: 3, version_patch: 0, version_status: "stable", version_build: "official", version_full_name: "Godot Engine v4.3.stable.official" }
[INFO] [stderr]   * Add engine class AESContext  [renamed AesContext] <- inherits RefCounted
[INFO] [stderr]   * Add engine class AStar2D <- inherits RefCounted
[INFO] [stderr]   * Add engine class AStar3D <- inherits RefCounted
[INFO] [stderr]   * Add engine class AStarGrid2D <- inherits RefCounted
[INFO] [stderr]   * Add engine class AcceptDialog <- inherits Window
[INFO] [stderr]   * Add engine class AnimatableBody2D <- inherits StaticBody2D
[INFO] [stderr]   * Add engine class AnimatableBody3D <- inherits StaticBody3D
[INFO] [stderr]   * Add engine class AnimatedSprite2D <- inherits Node2D
[INFO] [stderr]   * Add engine class AnimatedSprite3D <- inherits SpriteBase3D
[INFO] [stderr]   * Add engine class AnimatedTexture <- inherits Texture2D
[INFO] [stderr]   * Add engine class Animation <- inherits Resource
[INFO] [stderr]   * Add engine class AnimationLibrary <- inherits Resource
[INFO] [stderr]   * Add engine class AnimationMixer <- inherits Node
[INFO] [stderr]   * Add engine class AnimationNode <- inherits Resource
[INFO] [stderr]   * Add engine class AnimationNodeAdd2 <- inherits AnimationNodeSync
[INFO] [stderr]   * Add engine class AnimationNodeAdd3 <- inherits AnimationNodeSync
[INFO] [stderr]   * Add engine class AnimationNodeAnimation <- inherits AnimationRootNode
[INFO] [stderr]   * Add engine class AnimationNodeBlend2 <- inherits AnimationNodeSync
[INFO] [stderr]   * Add engine class AnimationNodeBlend3 <- inherits AnimationNodeSync
[INFO] [stderr]   * Add engine class AnimationNodeBlendSpace1D <- inherits AnimationRootNode
[INFO] [stderr]   * Add engine class AnimationNodeBlendSpace2D <- inherits AnimationRootNode
[INFO] [stderr]   * Add engine class AnimationNodeBlendTree <- inherits AnimationRootNode
[INFO] [stderr]   * Add engine class AnimationNodeOneShot <- inherits AnimationNodeSync
[INFO] [stderr]   * Add engine class AnimationNodeOutput <- inherits AnimationNode
[INFO] [stderr]   * Add engine class AnimationNodeStateMachine <- inherits AnimationRootNode
[INFO] [stderr]   * Add engine class AnimationNodeStateMachinePlayback <- inherits Resource
[INFO] [stderr]   * Add engine class AnimationNodeStateMachineTransition <- inherits Resource
[INFO] [stderr]   * Add engine class AnimationNodeSub2 <- inherits AnimationNodeSync
[INFO] [stderr]   * Add engine class AnimationNodeSync <- inherits AnimationNode
[INFO] [stderr]   * Add engine class AnimationNodeTimeScale <- inherits AnimationNode
[INFO] [stderr]   * Add engine class AnimationNodeTimeSeek <- inherits AnimationNode
[INFO] [stderr]   * Add engine class AnimationNodeTransition <- inherits AnimationNodeSync
[INFO] [stderr]   * Add engine class AnimationPlayer <- inherits AnimationMixer
[INFO] [stderr]   * Add engine class AnimationRootNode <- inherits AnimationNode
[INFO] [stderr]   * Add engine class AnimationTree <- inherits AnimationMixer
[INFO] [stderr]   * Add engine class Area2D <- inherits CollisionObject2D
[INFO] [stderr]   * Add engine class Area3D <- inherits CollisionObject3D
[INFO] [stderr]   * Add engine class ArrayMesh <- inherits Mesh
[INFO] [stderr]   * Add engine class ArrayOccluder3D <- inherits Occluder3D
[INFO] [stderr]   * Add engine class AspectRatioContainer <- inherits Container
[INFO] [stderr]   * Add engine class AtlasTexture <- inherits Texture2D
[INFO] [stderr]   * Add engine class AudioBusLayout <- inherits Resource
[INFO] [stderr]   * Add engine class AudioEffect <- inherits Resource
[INFO] [stderr]   * Add engine class AudioEffectAmplify <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectBandLimitFilter <- inherits AudioEffectFilter
[INFO] [stderr]   * Add engine class AudioEffectBandPassFilter <- inherits AudioEffectFilter
[INFO] [stderr]   * Add engine class AudioEffectCapture <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectChorus <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectCompressor <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectDelay <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectDistortion <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectEQ  [renamed AudioEffectEq] <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectEQ10  [renamed AudioEffectEq10] <- inherits AudioEffectEQ  [renamed AudioEffectEq]
[INFO] [stderr]   * Add engine class AudioEffectEQ21  [renamed AudioEffectEq21] <- inherits AudioEffectEQ  [renamed AudioEffectEq]
[INFO] [stderr]   * Add engine class AudioEffectEQ6  [renamed AudioEffectEq6] <- inherits AudioEffectEQ  [renamed AudioEffectEq]
[INFO] [stderr]   * Add engine class AudioEffectFilter <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectHardLimiter <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectHighPassFilter <- inherits AudioEffectFilter
[INFO] [stderr]   * Add engine class AudioEffectHighShelfFilter <- inherits AudioEffectFilter
[INFO] [stderr]   * Add engine class AudioEffectInstance <- inherits RefCounted
[INFO] [stderr]   * Add engine class AudioEffectLimiter <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectLowPassFilter <- inherits AudioEffectFilter
[INFO] [stderr]   * Add engine class AudioEffectLowShelfFilter <- inherits AudioEffectFilter
[INFO] [stderr]   * Add engine class AudioEffectNotchFilter <- inherits AudioEffectFilter
[INFO] [stderr]   * Add engine class AudioEffectPanner <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectPhaser <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectPitchShift <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectRecord <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectReverb <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectSpectrumAnalyzer <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioEffectSpectrumAnalyzerInstance <- inherits AudioEffectInstance
[INFO] [stderr]   * Add engine class AudioEffectStereoEnhance <- inherits AudioEffect
[INFO] [stderr]   * Add engine class AudioListener2D <- inherits Node2D
[INFO] [stderr]   * Add engine class AudioListener3D <- inherits Node3D
[INFO] [stderr]   * Add engine class AudioServer <- inherits Object
[INFO] [stderr]   * Add engine class AudioStream <- inherits Resource
[INFO] [stderr]   * Add engine class AudioStreamGenerator <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamGeneratorPlayback <- inherits AudioStreamPlaybackResampled
[INFO] [stderr]   * Add engine class AudioStreamInteractive <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamMP3  [renamed AudioStreamMp3] <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamMicrophone <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamOggVorbis <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamPlayback <- inherits RefCounted
[INFO] [stderr]   * Add engine class AudioStreamPlaybackInteractive <- inherits AudioStreamPlayback
[INFO] [stderr]   * Add engine class AudioStreamPlaybackOggVorbis <- inherits AudioStreamPlaybackResampled
[INFO] [stderr]   * Add engine class AudioStreamPlaybackPlaylist <- inherits AudioStreamPlayback
[INFO] [stderr]   * Add engine class AudioStreamPlaybackPolyphonic <- inherits AudioStreamPlayback
[INFO] [stderr]   * Add engine class AudioStreamPlaybackResampled <- inherits AudioStreamPlayback
[INFO] [stderr]   * Add engine class AudioStreamPlaybackSynchronized <- inherits AudioStreamPlayback
[INFO] [stderr]   * Add engine class AudioStreamPlayer <- inherits Node
[INFO] [stderr]   * Add engine class AudioStreamPlayer2D <- inherits Node2D
[INFO] [stderr]   * Add engine class AudioStreamPlayer3D <- inherits Node3D
[INFO] [stderr]   * Add engine class AudioStreamPlaylist <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamPolyphonic <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamRandomizer <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamSynchronized <- inherits AudioStream
[INFO] [stderr]   * Add engine class AudioStreamWAV  [renamed AudioStreamWav] <- inherits AudioStream
[INFO] [stderr]   * Add engine class BackBufferCopy <- inherits Node2D
[INFO] [stderr]   * Add engine class BaseButton <- inherits Control
[INFO] [stderr]   * Add engine class BaseMaterial3D <- inherits Material
[INFO] [stderr]   * Add engine class BitMap <- inherits Resource
[INFO] [stderr]   * Add engine class Bone2D <- inherits Node2D
[INFO] [stderr]   * Add engine class BoneAttachment3D <- inherits Node3D
[INFO] [stderr]   * Add engine class BoneMap <- inherits Resource
[INFO] [stderr]   * Add engine class BoxContainer <- inherits Container
[INFO] [stderr]   * Add engine class BoxMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class BoxOccluder3D <- inherits Occluder3D
[INFO] [stderr]   * Add engine class BoxShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class Button <- inherits BaseButton
[INFO] [stderr]   * Add engine class ButtonGroup <- inherits Resource
[INFO] [stderr]   * Add engine class CPUParticles2D  [renamed CpuParticles2D] <- inherits Node2D
[INFO] [stderr]   * Add engine class CPUParticles3D  [renamed CpuParticles3D] <- inherits GeometryInstance3D
[INFO] [stderr]   * Add engine class CSGBox3D  [renamed CsgBox3D] <- inherits CSGPrimitive3D  [renamed CsgPrimitive3D]
[INFO] [stderr]   * Add engine class CSGCombiner3D  [renamed CsgCombiner3D] <- inherits CSGShape3D  [renamed CsgShape3D]
[INFO] [stderr]   * Add engine class CSGCylinder3D  [renamed CsgCylinder3D] <- inherits CSGPrimitive3D  [renamed CsgPrimitive3D]
[INFO] [stderr]   * Add engine class CSGMesh3D  [renamed CsgMesh3D] <- inherits CSGPrimitive3D  [renamed CsgPrimitive3D]
[INFO] [stderr]   * Add engine class CSGPolygon3D  [renamed CsgPolygon3D] <- inherits CSGPrimitive3D  [renamed CsgPrimitive3D]
[INFO] [stderr]   * Add engine class CSGPrimitive3D  [renamed CsgPrimitive3D] <- inherits CSGShape3D  [renamed CsgShape3D]
[INFO] [stderr]   * Add engine class CSGShape3D  [renamed CsgShape3D] <- inherits GeometryInstance3D
[INFO] [stderr]   * Add engine class CSGSphere3D  [renamed CsgSphere3D] <- inherits CSGPrimitive3D  [renamed CsgPrimitive3D]
[INFO] [stderr]   * Add engine class CSGTorus3D  [renamed CsgTorus3D] <- inherits CSGPrimitive3D  [renamed CsgPrimitive3D]
[INFO] [stderr]   * Add engine class CallbackTweener <- inherits Tweener
[INFO] [stderr]   * Add engine class Camera2D <- inherits Node2D
[INFO] [stderr]   * Add engine class Camera3D <- inherits Node3D
[INFO] [stderr]   * Add engine class CameraAttributes <- inherits Resource
[INFO] [stderr]   * Add engine class CameraAttributesPhysical <- inherits CameraAttributes
[INFO] [stderr]   * Add engine class CameraAttributesPractical <- inherits CameraAttributes
[INFO] [stderr]   * Add engine class CameraFeed <- inherits RefCounted
[INFO] [stderr]   * Add engine class CameraServer <- inherits Object
[INFO] [stderr]   * Add engine class CameraTexture <- inherits Texture2D
[INFO] [stderr]   * Add engine class CanvasGroup <- inherits Node2D
[INFO] [stderr]   * Add engine class CanvasItem <- inherits Node
[INFO] [stderr]   * Add engine class CanvasItemMaterial <- inherits Material
[INFO] [stderr]   * Add engine class CanvasLayer <- inherits Node
[INFO] [stderr]   * Add engine class CanvasModulate <- inherits Node2D
[INFO] [stderr]   * Add engine class CanvasTexture <- inherits Texture2D
[INFO] [stderr]   * Add engine class CapsuleMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class CapsuleShape2D <- inherits Shape2D
[INFO] [stderr]   * Add engine class CapsuleShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class CenterContainer <- inherits Container
[INFO] [stderr]   * Add engine class CharFXTransform  [renamed CharFxTransform] <- inherits RefCounted
[INFO] [stderr]   * Add engine class CharacterBody2D <- inherits PhysicsBody2D
[INFO] [stderr]   * Add engine class CharacterBody3D <- inherits PhysicsBody3D
[INFO] [stderr]   * Add engine class CheckBox <- inherits Button
[INFO] [stderr]   * Add engine class CheckButton <- inherits Button
[INFO] [stderr]   * Add engine class CircleShape2D <- inherits Shape2D
[INFO] [stderr]   * Add engine class ClassDB  [renamed ClassDb] <- inherits Object
[INFO] [stderr]   * Add engine class CodeEdit <- inherits TextEdit
[INFO] [stderr]   * Add engine class CodeHighlighter <- inherits SyntaxHighlighter
[INFO] [stderr]   * Add engine class CollisionObject2D <- inherits Node2D
[INFO] [stderr]   * Add engine class CollisionObject3D <- inherits Node3D
[INFO] [stderr]   * Add engine class CollisionPolygon2D <- inherits Node2D
[INFO] [stderr]   * Add engine class CollisionPolygon3D <- inherits Node3D
[INFO] [stderr]   * Add engine class CollisionShape2D <- inherits Node2D
[INFO] [stderr]   * Add engine class CollisionShape3D <- inherits Node3D
[INFO] [stderr]   * Add engine class ColorPicker <- inherits VBoxContainer
[INFO] [stderr]   * Add engine class ColorPickerButton <- inherits Button
[INFO] [stderr]   * Add engine class ColorRect <- inherits Control
[INFO] [stderr]   * Add engine class CompressedCubemap <- inherits CompressedTextureLayered
[INFO] [stderr]   * Add engine class CompressedCubemapArray <- inherits CompressedTextureLayered
[INFO] [stderr]   * Add engine class CompressedTexture2D <- inherits Texture2D
[INFO] [stderr]   * Add engine class CompressedTexture2DArray <- inherits CompressedTextureLayered
[INFO] [stderr]   * Add engine class CompressedTexture3D <- inherits Texture3D
[INFO] [stderr]   * Add engine class CompressedTextureLayered <- inherits TextureLayered
[INFO] [stderr]   * Add engine class ConcavePolygonShape2D <- inherits Shape2D
[INFO] [stderr]   * Add engine class ConcavePolygonShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class ConeTwistJoint3D <- inherits Joint3D
[INFO] [stderr]   * Add engine class ConfigFile <- inherits RefCounted
[INFO] [stderr]   * Add engine class ConfirmationDialog <- inherits AcceptDialog
[INFO] [stderr]   * Add engine class Container <- inherits Control
[INFO] [stderr]   * Add engine class Control <- inherits CanvasItem
[INFO] [stderr]   * Add engine class ConvexPolygonShape2D <- inherits Shape2D
[INFO] [stderr]   * Add engine class ConvexPolygonShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class Crypto <- inherits RefCounted
[INFO] [stderr]   * Add engine class CryptoKey <- inherits Resource
[INFO] [stderr]   * Add engine class Cubemap <- inherits ImageTextureLayered
[INFO] [stderr]   * Add engine class CubemapArray <- inherits ImageTextureLayered
[INFO] [stderr]   * Add engine class Curve <- inherits Resource
[INFO] [stderr]   * Add engine class Curve2D <- inherits Resource
[INFO] [stderr]   * Add engine class Curve3D <- inherits Resource
[INFO] [stderr]   * Add engine class CurveTexture <- inherits Texture2D
[INFO] [stderr]   * Add engine class CurveXYZTexture  [renamed CurveXyzTexture] <- inherits Texture2D
[INFO] [stderr]   * Add engine class CylinderMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class CylinderShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class DTLSServer  [renamed DtlsServer] <- inherits RefCounted
[INFO] [stderr]   * Add engine class DampedSpringJoint2D <- inherits Joint2D
[INFO] [stderr]   * Add engine class Decal <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class DirAccess <- inherits RefCounted
[INFO] [stderr]   * Add engine class DirectionalLight2D <- inherits Light2D
[INFO] [stderr]   * Add engine class DirectionalLight3D <- inherits Light3D
[INFO] [stderr]   * Add engine class DisplayServer <- inherits Object
[INFO] [stderr]   * Add engine class ENetConnection <- inherits RefCounted
[INFO] [stderr]   * Add engine class ENetMultiplayerPeer <- inherits MultiplayerPeer
[INFO] [stderr]   * Add engine class ENetPacketPeer <- inherits PacketPeer
[INFO] [stderr]   * Add engine class EditorCommandPalette <- inherits ConfirmationDialog
[INFO] [stderr]   * Add engine class EditorDebuggerPlugin <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorDebuggerSession <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorExportPlatform <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorExportPlatformAndroid <- inherits EditorExportPlatform
[INFO] [stderr]   * Add engine class EditorExportPlatformIOS  [renamed EditorExportPlatformIos] <- inherits EditorExportPlatform
[INFO] [stderr]   * Add engine class EditorExportPlatformLinuxBSD  [renamed EditorExportPlatformLinuxBsd] <- inherits EditorExportPlatformPC  [renamed EditorExportPlatformPc]
[INFO] [stderr]   * Add engine class EditorExportPlatformMacOS  [renamed EditorExportPlatformMacOs] <- inherits EditorExportPlatform
[INFO] [stderr]   * Add engine class EditorExportPlatformPC  [renamed EditorExportPlatformPc] <- inherits EditorExportPlatform
[INFO] [stderr]   * Add engine class EditorExportPlatformWeb <- inherits EditorExportPlatform
[INFO] [stderr]   * Add engine class EditorExportPlatformWindows <- inherits EditorExportPlatformPC  [renamed EditorExportPlatformPc]
[INFO] [stderr]   * Add engine class EditorExportPlugin <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorFeatureProfile <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorFileDialog <- inherits ConfirmationDialog
[INFO] [stderr]   * Add engine class EditorFileSystem <- inherits Node
[INFO] [stderr]   * Add engine class EditorFileSystemDirectory <- inherits Object
[INFO] [stderr]   * Add engine class EditorFileSystemImportFormatSupportQuery <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorImportPlugin <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class EditorInspector <- inherits ScrollContainer
[INFO] [stderr]   * Add engine class EditorInspectorPlugin <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorInterface <- inherits Object
[INFO] [stderr]   * Add engine class EditorNode3DGizmo <- inherits Node3DGizmo
[INFO] [stderr]   * Add engine class EditorNode3DGizmoPlugin <- inherits Resource
[INFO] [stderr]   * Add engine class EditorPaths <- inherits Object
[INFO] [stderr]   * Add engine class EditorPlugin <- inherits Node
[INFO] [stderr]   * Add engine class EditorProperty <- inherits Container
[INFO] [stderr]   * Add engine class EditorResourceConversionPlugin <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorResourcePicker <- inherits HBoxContainer
[INFO] [stderr]   * Add engine class EditorResourcePreview <- inherits Node
[INFO] [stderr]   * Add engine class EditorResourcePreviewGenerator <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorResourceTooltipPlugin <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorSceneFormatImporter <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorSceneFormatImporterBlend <- inherits EditorSceneFormatImporter
[INFO] [stderr]   * Add engine class EditorSceneFormatImporterFBX2GLTF  [renamed EditorSceneFormatImporterFbx2gltf] <- inherits EditorSceneFormatImporter
[INFO] [stderr]   * Add engine class EditorSceneFormatImporterGLTF  [renamed EditorSceneFormatImporterGltf] <- inherits EditorSceneFormatImporter
[INFO] [stderr]   * Add engine class EditorSceneFormatImporterUFBX  [renamed EditorSceneFormatImporterUfbx] <- inherits EditorSceneFormatImporter
[INFO] [stderr]   * Add engine class EditorScenePostImport <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorScenePostImportPlugin <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorScript <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorScriptPicker <- inherits EditorResourcePicker
[INFO] [stderr]   * Add engine class EditorSelection <- inherits Object
[INFO] [stderr]   * Add engine class EditorSettings <- inherits Resource
[INFO] [stderr]   * Add engine class EditorSpinSlider <- inherits Range
[INFO] [stderr]   * Add engine class EditorSyntaxHighlighter <- inherits SyntaxHighlighter
[INFO] [stderr]   * Add engine class EditorTranslationParserPlugin <- inherits RefCounted
[INFO] [stderr]   * Add engine class EditorUndoRedoManager <- inherits Object
[INFO] [stderr]   * Add engine class EditorVCSInterface  [renamed EditorVcsInterface] <- inherits Object
[INFO] [stderr]   * Add engine class EncodedObjectAsID  [renamed EncodedObjectAsId] <- inherits RefCounted
[INFO] [stderr]   * Add engine class Engine <- inherits Object
[INFO] [stderr]   * Add engine class EngineDebugger <- inherits Object
[INFO] [stderr]   * Add engine class EngineProfiler <- inherits RefCounted
[INFO] [stderr]   * Add engine class Environment <- inherits Resource
[INFO] [stderr]   * Add engine class Expression <- inherits RefCounted
[INFO] [stderr]   * Add engine class FBXDocument  [renamed FbxDocument] <- inherits GLTFDocument  [renamed GltfDocument]
[INFO] [stderr]   * Add engine class FBXState  [renamed FbxState] <- inherits GLTFState  [renamed GltfState]
[INFO] [stderr]   * Add engine class FastNoiseLite <- inherits Noise
[INFO] [stderr]   * Add engine class FileAccess <- inherits RefCounted
[INFO] [stderr]   * Add engine class FileDialog <- inherits ConfirmationDialog
[INFO] [stderr]   * Add engine class FileSystemDock <- inherits VBoxContainer
[INFO] [stderr]   * Add engine class FlowContainer <- inherits Container
[INFO] [stderr]   * Add engine class FogMaterial <- inherits Material
[INFO] [stderr]   * Add engine class FogVolume <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class Font <- inherits Resource
[INFO] [stderr]   * Add engine class FontFile <- inherits Font
[INFO] [stderr]   * Add engine class FontVariation <- inherits Font
[INFO] [stderr]   * Add engine class GDExtension <- inherits Resource
[INFO] [stderr]   * Add engine class GDExtensionManager <- inherits Object
[INFO] [stderr]   * Add engine class GDScript <- inherits Script
[INFO] [stderr]   * Add engine class GLTFAccessor  [renamed GltfAccessor] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFAnimation  [renamed GltfAnimation] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFBufferView  [renamed GltfBufferView] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFCamera  [renamed GltfCamera] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFDocument  [renamed GltfDocument] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFDocumentExtension  [renamed GltfDocumentExtension] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFDocumentExtensionConvertImporterMesh  [renamed GltfDocumentExtensionConvertImporterMesh] <- inherits GLTFDocumentExtension  [renamed GltfDocumentExtension]
[INFO] [stderr]   * Add engine class GLTFLight  [renamed GltfLight] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFMesh  [renamed GltfMesh] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFNode  [renamed GltfNode] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFPhysicsBody  [renamed GltfPhysicsBody] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFPhysicsShape  [renamed GltfPhysicsShape] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFSkeleton  [renamed GltfSkeleton] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFSkin  [renamed GltfSkin] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFSpecGloss  [renamed GltfSpecGloss] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFState  [renamed GltfState] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFTexture  [renamed GltfTexture] <- inherits Resource
[INFO] [stderr]   * Add engine class GLTFTextureSampler  [renamed GltfTextureSampler] <- inherits Resource
[INFO] [stderr]   * Add engine class GPUParticles2D  [renamed GpuParticles2D] <- inherits Node2D
[INFO] [stderr]   * Add engine class GPUParticles3D  [renamed GpuParticles3D] <- inherits GeometryInstance3D
[INFO] [stderr]   * Add engine class GPUParticlesAttractor3D  [renamed GpuParticlesAttractor3D] <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class GPUParticlesAttractorBox3D  [renamed GpuParticlesAttractorBox3D] <- inherits GPUParticlesAttractor3D  [renamed GpuParticlesAttractor3D]
[INFO] [stderr]   * Add engine class GPUParticlesAttractorSphere3D  [renamed GpuParticlesAttractorSphere3D] <- inherits GPUParticlesAttractor3D  [renamed GpuParticlesAttractor3D]
[INFO] [stderr]   * Add engine class GPUParticlesAttractorVectorField3D  [renamed GpuParticlesAttractorVectorField3D] <- inherits GPUParticlesAttractor3D  [renamed GpuParticlesAttractor3D]
[INFO] [stderr]   * Add engine class GPUParticlesCollision3D  [renamed GpuParticlesCollision3D] <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class GPUParticlesCollisionBox3D  [renamed GpuParticlesCollisionBox3D] <- inherits GPUParticlesCollision3D  [renamed GpuParticlesCollision3D]
[INFO] [stderr]   * Add engine class GPUParticlesCollisionHeightField3D  [renamed GpuParticlesCollisionHeightField3D] <- inherits GPUParticlesCollision3D  [renamed GpuParticlesCollision3D]
[INFO] [stderr]   * Add engine class GPUParticlesCollisionSDF3D  [renamed GpuParticlesCollisionSdf3d] <- inherits GPUParticlesCollision3D  [renamed GpuParticlesCollision3D]
[INFO] [stderr]   * Add engine class GPUParticlesCollisionSphere3D  [renamed GpuParticlesCollisionSphere3D] <- inherits GPUParticlesCollision3D  [renamed GpuParticlesCollision3D]
[INFO] [stderr]   * Add engine class Generic6DOFJoint3D  [renamed Generic6DofJoint3D] <- inherits Joint3D
[INFO] [stderr]   * Add engine class Geometry2D <- inherits Object
[INFO] [stderr]   * Add engine class Geometry3D <- inherits Object
[INFO] [stderr]   * Add engine class GeometryInstance3D <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class Gradient <- inherits Resource
[INFO] [stderr]   * Add engine class GradientTexture1D <- inherits Texture2D
[INFO] [stderr]   * Add engine class GradientTexture2D <- inherits Texture2D
[INFO] [stderr]   * Add engine class GridContainer <- inherits Container
[INFO] [stderr]   * Add engine class GridMap <- inherits Node3D
[INFO] [stderr]   * Add engine class GrooveJoint2D <- inherits Joint2D
[INFO] [stderr]   * Add engine class HBoxContainer <- inherits BoxContainer
[INFO] [stderr]   * Add engine class HFlowContainer <- inherits FlowContainer
[INFO] [stderr]   * Add engine class HMACContext  [renamed HmacContext] <- inherits RefCounted
[INFO] [stderr]   * Add engine class HScrollBar <- inherits ScrollBar
[INFO] [stderr]   * Add engine class HSeparator <- inherits Separator
[INFO] [stderr]   * Add engine class HSlider <- inherits Slider
[INFO] [stderr]   * Add engine class HSplitContainer <- inherits SplitContainer
[INFO] [stderr]   * Add engine class HTTPClient  [renamed HttpClient] <- inherits RefCounted
[INFO] [stderr]   * Add engine class HTTPRequest  [renamed HttpRequest] <- inherits Node
[INFO] [stderr]   * Add engine class HashingContext <- inherits RefCounted
[INFO] [stderr]   * Add engine class HeightMapShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class HingeJoint3D <- inherits Joint3D
[INFO] [stderr]   * Add engine class IP  [renamed Ip] <- inherits Object
[INFO] [stderr]   * Add engine class Image <- inherits Resource
[INFO] [stderr]   * Add engine class ImageFormatLoader <- inherits RefCounted
[INFO] [stderr]   * Add engine class ImageFormatLoaderExtension <- inherits ImageFormatLoader
[INFO] [stderr]   * Add engine class ImageTexture <- inherits Texture2D
[INFO] [stderr]   * Add engine class ImageTexture3D <- inherits Texture3D
[INFO] [stderr]   * Add engine class ImageTextureLayered <- inherits TextureLayered
[INFO] [stderr]   * Add engine class ImmediateMesh <- inherits Mesh
[INFO] [stderr]   * Add engine class ImporterMesh <- inherits Resource
[INFO] [stderr]   * Add engine class ImporterMeshInstance3D <- inherits Node3D
[INFO] [stderr]   * Add engine class Input <- inherits Object
[INFO] [stderr]   * Add engine class InputEvent <- inherits Resource
[INFO] [stderr]   * Add engine class InputEventAction <- inherits InputEvent
[INFO] [stderr]   * Add engine class InputEventFromWindow <- inherits InputEvent
[INFO] [stderr]   * Add engine class InputEventGesture <- inherits InputEventWithModifiers
[INFO] [stderr]   * Add engine class InputEventJoypadButton <- inherits InputEvent
[INFO] [stderr]   * Add engine class InputEventJoypadMotion <- inherits InputEvent
[INFO] [stderr]   * Add engine class InputEventKey <- inherits InputEventWithModifiers
[INFO] [stderr]   * Add engine class InputEventMIDI  [renamed InputEventMidi] <- inherits InputEvent
[INFO] [stderr]   * Add engine class InputEventMagnifyGesture <- inherits InputEventGesture
[INFO] [stderr]   * Add engine class InputEventMouse <- inherits InputEventWithModifiers
[INFO] [stderr]   * Add engine class InputEventMouseButton <- inherits InputEventMouse
[INFO] [stderr]   * Add engine class InputEventMouseMotion <- inherits InputEventMouse
[INFO] [stderr]   * Add engine class InputEventPanGesture <- inherits InputEventGesture
[INFO] [stderr]   * Add engine class InputEventScreenDrag <- inherits InputEventFromWindow
[INFO] [stderr]   * Add engine class InputEventScreenTouch <- inherits InputEventFromWindow
[INFO] [stderr]   * Add engine class InputEventShortcut <- inherits InputEvent
[INFO] [stderr]   * Add engine class InputEventWithModifiers <- inherits InputEventFromWindow
[INFO] [stderr]   * Add engine class InputMap <- inherits Object
[INFO] [stderr]   * Add engine class InstancePlaceholder <- inherits Node
[INFO] [stderr]   * Add engine class IntervalTweener <- inherits Tweener
[INFO] [stderr]   * Add engine class ItemList <- inherits Control
[INFO] [stderr]   * Add engine class JSON  [renamed Json] <- inherits Resource
[INFO] [stderr]   * Add engine class JSONRPC  [renamed JsonRpc] <- inherits Object
[INFO] [stderr]   * Add engine class Joint2D <- inherits Node2D
[INFO] [stderr]   * Add engine class Joint3D <- inherits Node3D
[INFO] [stderr]   * Add engine class KinematicCollision2D <- inherits RefCounted
[INFO] [stderr]   * Add engine class KinematicCollision3D <- inherits RefCounted
[INFO] [stderr]   * Add engine class Label <- inherits Control
[INFO] [stderr]   * Add engine class Label3D <- inherits GeometryInstance3D
[INFO] [stderr]   * Add engine class LabelSettings <- inherits Resource
[INFO] [stderr]   * Add engine class Light2D <- inherits Node2D
[INFO] [stderr]   * Add engine class Light3D <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class LightOccluder2D <- inherits Node2D
[INFO] [stderr]   * Add engine class LightmapGI  [renamed LightmapGi] <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class LightmapGIData  [renamed LightmapGiData] <- inherits Resource
[INFO] [stderr]   * Add engine class LightmapProbe <- inherits Node3D
[INFO] [stderr]   * Add engine class Lightmapper <- inherits RefCounted
[INFO] [stderr]   * Add engine class LightmapperRD  [renamed LightmapperRd] <- inherits Lightmapper
[INFO] [stderr]   * Add engine class Line2D <- inherits Node2D
[INFO] [stderr]   * Add engine class LineEdit <- inherits Control
[INFO] [stderr]   * Add engine class LinkButton <- inherits BaseButton
[INFO] [stderr]   * Add engine class MainLoop <- inherits Object
[INFO] [stderr]   * Add engine class MarginContainer <- inherits Container
[INFO] [stderr]   * Add engine class Marker2D <- inherits Node2D
[INFO] [stderr]   * Add engine class Marker3D <- inherits Node3D
[INFO] [stderr]   * Add engine class Marshalls <- inherits Object
[INFO] [stderr]   * Add engine class Material <- inherits Resource
[INFO] [stderr]   * Add engine class MenuBar <- inherits Control
[INFO] [stderr]   * Add engine class MenuButton <- inherits Button
[INFO] [stderr]   * Add engine class Mesh <- inherits Resource
[INFO] [stderr]   * Add engine class MeshConvexDecompositionSettings <- inherits RefCounted
[INFO] [stderr]   * Add engine class MeshDataTool <- inherits RefCounted
[INFO] [stderr]   * Add engine class MeshInstance2D <- inherits Node2D
[INFO] [stderr]   * Add engine class MeshInstance3D <- inherits GeometryInstance3D
[INFO] [stderr]   * Add engine class MeshLibrary <- inherits Resource
[INFO] [stderr]   * Add engine class MeshTexture <- inherits Texture2D
[INFO] [stderr]   * Add engine class MethodTweener <- inherits Tweener
[INFO] [stderr]   * Add engine class MissingNode <- inherits Node
[INFO] [stderr]   * Add engine class MissingResource <- inherits Resource
[INFO] [stderr]   * Add engine class MobileVRInterface  [renamed MobileVrInterface] <- inherits XRInterface  [renamed XrInterface]
[INFO] [stderr]   * Add engine class MovieWriter <- inherits Object
[INFO] [stderr]   * Add engine class MultiMesh <- inherits Resource
[INFO] [stderr]   * Add engine class MultiMeshInstance2D <- inherits Node2D
[INFO] [stderr]   * Add engine class MultiMeshInstance3D <- inherits GeometryInstance3D
[INFO] [stderr]   * Add engine class MultiplayerAPI  [renamed MultiplayerApi] <- inherits RefCounted
[INFO] [stderr]   * Add engine class MultiplayerAPIExtension  [renamed MultiplayerApiExtension] <- inherits MultiplayerAPI  [renamed MultiplayerApi]
[INFO] [stderr]   * Add engine class MultiplayerPeer <- inherits PacketPeer
[INFO] [stderr]   * Add engine class MultiplayerPeerExtension <- inherits MultiplayerPeer
[INFO] [stderr]   * Add engine class MultiplayerSpawner <- inherits Node
[INFO] [stderr]   * Add engine class MultiplayerSynchronizer <- inherits Node
[INFO] [stderr]   * Add engine class NativeMenu <- inherits Object
[INFO] [stderr]   * Add engine class NavigationMeshGenerator <- inherits Object
[INFO] [stderr]   * Add engine class NinePatchRect <- inherits Control
[INFO] [stderr]   * Add engine class Node <- inherits Object
[INFO] [stderr]   * Add engine class Node2D <- inherits CanvasItem
[INFO] [stderr]   * Add engine class Node3D <- inherits Node
[INFO] [stderr]   * Add engine class Node3DGizmo <- inherits RefCounted
[INFO] [stderr]   * Add engine class Noise <- inherits Resource
[INFO] [stderr]   * Add engine class NoiseTexture2D <- inherits Texture2D
[INFO] [stderr]   * Add engine class NoiseTexture3D <- inherits Texture3D
[INFO] [stderr]   * Add engine class ORMMaterial3D  [renamed OrmMaterial3D] <- inherits BaseMaterial3D
[INFO] [stderr]   * Add engine class OS  [renamed Os] <- inherits Object
[INFO] [stderr]   * Add engine class Object
[INFO] [stderr]   * Add engine class Occluder3D <- inherits Resource
[INFO] [stderr]   * Add engine class OccluderInstance3D <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class OccluderPolygon2D <- inherits Resource
[INFO] [stderr]   * Add engine class OfflineMultiplayerPeer <- inherits MultiplayerPeer
[INFO] [stderr]   * Add engine class OggPacketSequence <- inherits Resource
[INFO] [stderr]   * Add engine class OggPacketSequencePlayback <- inherits RefCounted
[INFO] [stderr]   * Add engine class OmniLight3D <- inherits Light3D
[INFO] [stderr]   * Add engine class OpenXRAPIExtension  [renamed OpenXrApiExtension] <- inherits RefCounted
[INFO] [stderr]   * Add engine class OpenXRAction  [renamed OpenXrAction] <- inherits Resource
[INFO] [stderr]   * Add engine class OpenXRActionMap  [renamed OpenXrActionMap] <- inherits Resource
[INFO] [stderr]   * Add engine class OpenXRActionSet  [renamed OpenXrActionSet] <- inherits Resource
[INFO] [stderr]   * Add engine class OpenXRCompositionLayer  [renamed OpenXrCompositionLayer] <- inherits Node3D
[INFO] [stderr]   * Add engine class OpenXRCompositionLayerCylinder  [renamed OpenXrCompositionLayerCylinder] <- inherits OpenXRCompositionLayer  [renamed OpenXrCompositionLayer]
[INFO] [stderr]   * Add engine class OpenXRCompositionLayerEquirect  [renamed OpenXrCompositionLayerEquirect] <- inherits OpenXRCompositionLayer  [renamed OpenXrCompositionLayer]
[INFO] [stderr]   * Add engine class OpenXRCompositionLayerQuad  [renamed OpenXrCompositionLayerQuad] <- inherits OpenXRCompositionLayer  [renamed OpenXrCompositionLayer]
[INFO] [stderr]   * Add engine class OpenXRExtensionWrapperExtension  [renamed OpenXrExtensionWrapperExtension] <- inherits Object
[INFO] [stderr]   * Add engine class OpenXRHand  [renamed OpenXrHand] <- inherits Node3D
[INFO] [stderr]   * Add engine class OpenXRIPBinding  [renamed OpenXrIpBinding] <- inherits Resource
[INFO] [stderr]   * Add engine class OpenXRInteractionProfile  [renamed OpenXrInteractionProfile] <- inherits Resource
[INFO] [stderr]   * Add engine class OpenXRInteractionProfileMetadata  [renamed OpenXrInteractionProfileMetadata] <- inherits Object
[INFO] [stderr]   * Add engine class OpenXRInterface  [renamed OpenXrInterface] <- inherits XRInterface  [renamed XrInterface]
[INFO] [stderr]   * Add engine class OptimizedTranslation <- inherits Translation
[INFO] [stderr]   * Add engine class OptionButton <- inherits Button
[INFO] [stderr]   * Add engine class PCKPacker  [renamed PckPacker] <- inherits RefCounted
[INFO] [stderr]   * Add engine class PackedDataContainer <- inherits Resource
[INFO] [stderr]   * Add engine class PackedDataContainerRef <- inherits RefCounted
[INFO] [stderr]   * Add engine class PackedScene <- inherits Resource
[INFO] [stderr]   * Add engine class PacketPeer <- inherits RefCounted
[INFO] [stderr]   * Add engine class PacketPeerDTLS  [renamed PacketPeerDtls] <- inherits PacketPeer
[INFO] [stderr]   * Add engine class PacketPeerExtension <- inherits PacketPeer
[INFO] [stderr]   * Add engine class PacketPeerStream <- inherits PacketPeer
[INFO] [stderr]   * Add engine class PacketPeerUDP  [renamed PacketPeerUdp] <- inherits PacketPeer
[INFO] [stderr]   * Add engine class Panel <- inherits Control
[INFO] [stderr]   * Add engine class PanelContainer <- inherits Container
[INFO] [stderr]   * Add engine class PanoramaSkyMaterial <- inherits Material
[INFO] [stderr]   * Add engine class ParallaxBackground <- inherits CanvasLayer
[INFO] [stderr]   * Add engine class ParallaxLayer <- inherits Node2D
[INFO] [stderr]   * Add engine class ParticleProcessMaterial <- inherits Material
[INFO] [stderr]   * Add engine class Path2D <- inherits Node2D
[INFO] [stderr]   * Add engine class Path3D <- inherits Node3D
[INFO] [stderr]   * Add engine class PathFollow2D <- inherits Node2D
[INFO] [stderr]   * Add engine class PathFollow3D <- inherits Node3D
[INFO] [stderr]   * Add engine class Performance <- inherits Object
[INFO] [stderr]   * Add engine class PhysicalBone2D <- inherits RigidBody2D
[INFO] [stderr]   * Add engine class PhysicalBone3D <- inherits PhysicsBody3D
[INFO] [stderr]   * Add engine class PhysicalBoneSimulator3D <- inherits SkeletonModifier3D
[INFO] [stderr]   * Add engine class PhysicalSkyMaterial <- inherits Material
[INFO] [stderr]   * Add engine class PhysicsBody2D <- inherits CollisionObject2D
[INFO] [stderr]   * Add engine class PhysicsBody3D <- inherits CollisionObject3D
[INFO] [stderr]   * Add engine class PhysicsDirectBodyState2D <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsDirectBodyState2DExtension <- inherits PhysicsDirectBodyState2D
[INFO] [stderr]   * Add engine class PhysicsDirectBodyState3D <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsDirectBodyState3DExtension <- inherits PhysicsDirectBodyState3D
[INFO] [stderr]   * Add engine class PhysicsDirectSpaceState2D <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsDirectSpaceState2DExtension <- inherits PhysicsDirectSpaceState2D
[INFO] [stderr]   * Add engine class PhysicsDirectSpaceState3D <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsDirectSpaceState3DExtension <- inherits PhysicsDirectSpaceState3D
[INFO] [stderr]   * Add engine class PhysicsMaterial <- inherits Resource
[INFO] [stderr]   * Add engine class PhysicsPointQueryParameters2D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsPointQueryParameters3D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsRayQueryParameters2D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsRayQueryParameters3D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsServer2D <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsServer2DExtension <- inherits PhysicsServer2D
[INFO] [stderr]   * Add engine class PhysicsServer2DManager <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsServer3D <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsServer3DExtension <- inherits PhysicsServer3D
[INFO] [stderr]   * Add engine class PhysicsServer3DManager <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsServer3DRenderingServerHandler <- inherits Object
[INFO] [stderr]   * Add engine class PhysicsShapeQueryParameters2D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsShapeQueryParameters3D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsTestMotionParameters2D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsTestMotionParameters3D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsTestMotionResult2D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PhysicsTestMotionResult3D <- inherits RefCounted
[INFO] [stderr]   * Add engine class PinJoint2D <- inherits Joint2D
[INFO] [stderr]   * Add engine class PinJoint3D <- inherits Joint3D
[INFO] [stderr]   * Add engine class PlaceholderCubemap <- inherits PlaceholderTextureLayered
[INFO] [stderr]   * Add engine class PlaceholderCubemapArray <- inherits PlaceholderTextureLayered
[INFO] [stderr]   * Add engine class PlaceholderMaterial <- inherits Material
[INFO] [stderr]   * Add engine class PlaceholderMesh <- inherits Mesh
[INFO] [stderr]   * Add engine class PlaceholderTexture2D <- inherits Texture2D
[INFO] [stderr]   * Add engine class PlaceholderTexture2DArray <- inherits PlaceholderTextureLayered
[INFO] [stderr]   * Add engine class PlaceholderTexture3D <- inherits Texture3D
[INFO] [stderr]   * Add engine class PlaceholderTextureLayered <- inherits TextureLayered
[INFO] [stderr]   * Add engine class PlaneMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class PointLight2D <- inherits Light2D
[INFO] [stderr]   * Add engine class PointMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class Polygon2D <- inherits Node2D
[INFO] [stderr]   * Add engine class PolygonOccluder3D <- inherits Occluder3D
[INFO] [stderr]   * Add engine class PolygonPathFinder <- inherits Resource
[INFO] [stderr]   * Add engine class Popup <- inherits Window
[INFO] [stderr]   * Add engine class PopupMenu <- inherits Popup
[INFO] [stderr]   * Add engine class PopupPanel <- inherits Popup
[INFO] [stderr]   * Add engine class PortableCompressedTexture2D <- inherits Texture2D
[INFO] [stderr]   * Add engine class PrimitiveMesh <- inherits Mesh
[INFO] [stderr]   * Add engine class PrismMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class ProceduralSkyMaterial <- inherits Material
[INFO] [stderr]   * Add engine class ProgressBar <- inherits Range
[INFO] [stderr]   * Add engine class ProjectSettings <- inherits Object
[INFO] [stderr]   * Add engine class PropertyTweener <- inherits Tweener
[INFO] [stderr]   * Add engine class QuadMesh <- inherits PlaneMesh
[INFO] [stderr]   * Add engine class QuadOccluder3D <- inherits Occluder3D
[INFO] [stderr]   * Add engine class RDAttachmentFormat  [renamed RdAttachmentFormat] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDFramebufferPass  [renamed RdFramebufferPass] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDPipelineColorBlendState  [renamed RdPipelineColorBlendState] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDPipelineColorBlendStateAttachment  [renamed RdPipelineColorBlendStateAttachment] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDPipelineDepthStencilState  [renamed RdPipelineDepthStencilState] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDPipelineMultisampleState  [renamed RdPipelineMultisampleState] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDPipelineRasterizationState  [renamed RdPipelineRasterizationState] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDPipelineSpecializationConstant  [renamed RdPipelineSpecializationConstant] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDSamplerState  [renamed RdSamplerState] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDShaderFile  [renamed RdShaderFile] <- inherits Resource
[INFO] [stderr]   * Add engine class RDShaderSPIRV  [renamed RdShaderSpirv] <- inherits Resource
[INFO] [stderr]   * Add engine class RDShaderSource  [renamed RdShaderSource] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDTextureFormat  [renamed RdTextureFormat] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDTextureView  [renamed RdTextureView] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDUniform  [renamed RdUniform] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RDVertexAttribute  [renamed RdVertexAttribute] <- inherits RefCounted
[INFO] [stderr]   * Add engine class RandomNumberGenerator <- inherits RefCounted
[INFO] [stderr]   * Add engine class Range <- inherits Control
[INFO] [stderr]   * Add engine class RayCast2D <- inherits Node2D
[INFO] [stderr]   * Add engine class RayCast3D <- inherits Node3D
[INFO] [stderr]   * Add engine class RectangleShape2D <- inherits Shape2D
[INFO] [stderr]   * Add engine class RefCounted <- inherits Object
[INFO] [stderr]   * Add engine class ReferenceRect <- inherits Control
[INFO] [stderr]   * Add engine class ReflectionProbe <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class RegEx <- inherits RefCounted
[INFO] [stderr]   * Add engine class RegExMatch <- inherits RefCounted
[INFO] [stderr]   * Add engine class RemoteTransform2D <- inherits Node2D
[INFO] [stderr]   * Add engine class RemoteTransform3D <- inherits Node3D
[INFO] [stderr]   * Add engine class RenderData <- inherits Object
[INFO] [stderr]   * Add engine class RenderDataExtension <- inherits RenderData
[INFO] [stderr]   * Add engine class RenderDataRD  [renamed RenderDataRd] <- inherits RenderData
[INFO] [stderr]   * Add engine class RenderSceneBuffers <- inherits RefCounted
[INFO] [stderr]   * Add engine class RenderSceneBuffersConfiguration <- inherits RefCounted
[INFO] [stderr]   * Add engine class RenderSceneBuffersExtension <- inherits RenderSceneBuffers
[INFO] [stderr]   * Add engine class RenderSceneBuffersRD  [renamed RenderSceneBuffersRd] <- inherits RenderSceneBuffers
[INFO] [stderr]   * Add engine class RenderSceneData <- inherits Object
[INFO] [stderr]   * Add engine class RenderSceneDataExtension <- inherits RenderSceneData
[INFO] [stderr]   * Add engine class RenderSceneDataRD  [renamed RenderSceneDataRd] <- inherits RenderSceneData
[INFO] [stderr]   * Add engine class RenderingDevice <- inherits Object
[INFO] [stderr]   * Add engine class RenderingServer <- inherits Object
[INFO] [stderr]   * Add engine class Resource <- inherits RefCounted
[INFO] [stderr]   * Add engine class ResourceFormatLoader <- inherits RefCounted
[INFO] [stderr]   * Add engine class ResourceFormatSaver <- inherits RefCounted
[INFO] [stderr]   * Add engine class ResourceImporter <- inherits RefCounted
[INFO] [stderr]   * Add engine class ResourceImporterBMFont  [renamed ResourceImporterBmFont] <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterBitMap <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterCSVTranslation  [renamed ResourceImporterCsvTranslation] <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterDynamicFont <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterImage <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterImageFont <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterLayeredTexture <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterMP3  [renamed ResourceImporterMp3] <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterOBJ  [renamed ResourceImporterObj] <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterOggVorbis <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterScene <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterShaderFile <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterTexture <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterTextureAtlas <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceImporterWAV  [renamed ResourceImporterWav] <- inherits ResourceImporter
[INFO] [stderr]   * Add engine class ResourceLoader <- inherits Object
[INFO] [stderr]   * Add engine class ResourcePreloader <- inherits Node
[INFO] [stderr]   * Add engine class ResourceSaver <- inherits Object
[INFO] [stderr]   * Add engine class ResourceUID  [renamed ResourceUid] <- inherits Object
[INFO] [stderr]   * Add engine class RibbonTrailMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class RichTextEffect <- inherits Resource
[INFO] [stderr]   * Add engine class RichTextLabel <- inherits Control
[INFO] [stderr]   * Add engine class RigidBody2D <- inherits PhysicsBody2D
[INFO] [stderr]   * Add engine class RigidBody3D <- inherits PhysicsBody3D
[INFO] [stderr]   * Add engine class RootMotionView <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class SceneMultiplayer <- inherits MultiplayerAPI  [renamed MultiplayerApi]
[INFO] [stderr]   * Add engine class SceneReplicationConfig <- inherits Resource
[INFO] [stderr]   * Add engine class SceneState <- inherits RefCounted
[INFO] [stderr]   * Add engine class SceneTree <- inherits MainLoop
[INFO] [stderr]   * Add engine class SceneTreeTimer <- inherits RefCounted
[INFO] [stderr]   * Add engine class Script <- inherits Resource
[INFO] [stderr]   * Add engine class ScriptCreateDialog <- inherits ConfirmationDialog
[INFO] [stderr]   * Add engine class ScriptEditor <- inherits PanelContainer
[INFO] [stderr]   * Add engine class ScriptEditorBase <- inherits VBoxContainer
[INFO] [stderr]   * Add engine class ScriptExtension <- inherits Script
[INFO] [stderr]   * Add engine class ScriptLanguage <- inherits Object
[INFO] [stderr]   * Add engine class ScriptLanguageExtension <- inherits ScriptLanguage
[INFO] [stderr]   * Add engine class ScrollBar <- inherits Range
[INFO] [stderr]   * Add engine class ScrollContainer <- inherits Container
[INFO] [stderr]   * Add engine class SegmentShape2D <- inherits Shape2D
[INFO] [stderr]   * Add engine class SeparationRayShape2D <- inherits Shape2D
[INFO] [stderr]   * Add engine class SeparationRayShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class Separator <- inherits Control
[INFO] [stderr]   * Add engine class Shader <- inherits Resource
[INFO] [stderr]   * Add engine class ShaderGlobalsOverride <- inherits Node
[INFO] [stderr]   * Add engine class ShaderInclude <- inherits Resource
[INFO] [stderr]   * Add engine class ShaderMaterial <- inherits Material
[INFO] [stderr]   * Add engine class Shape2D <- inherits Resource
[INFO] [stderr]   * Add engine class Shape3D <- inherits Resource
[INFO] [stderr]   * Add engine class ShapeCast2D <- inherits Node2D
[INFO] [stderr]   * Add engine class ShapeCast3D <- inherits Node3D
[INFO] [stderr]   * Add engine class Shortcut <- inherits Resource
[INFO] [stderr]   * Add engine class Skeleton2D <- inherits Node2D
[INFO] [stderr]   * Add engine class Skeleton3D <- inherits Node3D
[INFO] [stderr]   * Add engine class SkeletonIK3D  [renamed SkeletonIk3d] <- inherits SkeletonModifier3D
[INFO] [stderr]   * Add engine class SkeletonModifier3D <- inherits Node3D
[INFO] [stderr]   * Add engine class SkeletonProfile <- inherits Resource
[INFO] [stderr]   * Add engine class SkeletonProfileHumanoid <- inherits SkeletonProfile
[INFO] [stderr]   * Add engine class Skin <- inherits Resource
[INFO] [stderr]   * Add engine class SkinReference <- inherits RefCounted
[INFO] [stderr]   * Add engine class Sky <- inherits Resource
[INFO] [stderr]   * Add engine class Slider <- inherits Range
[INFO] [stderr]   * Add engine class SliderJoint3D <- inherits Joint3D
[INFO] [stderr]   * Add engine class SoftBody3D <- inherits MeshInstance3D
[INFO] [stderr]   * Add engine class SphereMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class SphereOccluder3D <- inherits Occluder3D
[INFO] [stderr]   * Add engine class SphereShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class SpinBox <- inherits Range
[INFO] [stderr]   * Add engine class SplitContainer <- inherits Container
[INFO] [stderr]   * Add engine class SpotLight3D <- inherits Light3D
[INFO] [stderr]   * Add engine class SpringArm3D <- inherits Node3D
[INFO] [stderr]   * Add engine class Sprite2D <- inherits Node2D
[INFO] [stderr]   * Add engine class Sprite3D <- inherits SpriteBase3D
[INFO] [stderr]   * Add engine class SpriteBase3D <- inherits GeometryInstance3D
[INFO] [stderr]   * Add engine class SpriteFrames <- inherits Resource
[INFO] [stderr]   * Add engine class StandardMaterial3D <- inherits BaseMaterial3D
[INFO] [stderr]   * Add engine class StaticBody2D <- inherits PhysicsBody2D
[INFO] [stderr]   * Add engine class StaticBody3D <- inherits PhysicsBody3D
[INFO] [stderr]   * Add engine class StatusIndicator <- inherits Node
[INFO] [stderr]   * Add engine class StreamPeer <- inherits RefCounted
[INFO] [stderr]   * Add engine class StreamPeerBuffer <- inherits StreamPeer
[INFO] [stderr]   * Add engine class StreamPeerExtension <- inherits StreamPeer
[INFO] [stderr]   * Add engine class StreamPeerTCP  [renamed StreamPeerTcp] <- inherits StreamPeer
[INFO] [stderr]   * Add engine class StreamPeerTLS  [renamed StreamPeerTls] <- inherits StreamPeer
[INFO] [stderr]   * Add engine class StyleBox <- inherits Resource
[INFO] [stderr]   * Add engine class StyleBoxEmpty <- inherits StyleBox
[INFO] [stderr]   * Add engine class StyleBoxFlat <- inherits StyleBox
[INFO] [stderr]   * Add engine class StyleBoxLine <- inherits StyleBox
[INFO] [stderr]   * Add engine class StyleBoxTexture <- inherits StyleBox
[INFO] [stderr]   * Add engine class SubViewport <- inherits Viewport
[INFO] [stderr]   * Add engine class SubViewportContainer <- inherits Container
[INFO] [stderr]   * Add engine class SurfaceTool <- inherits RefCounted
[INFO] [stderr]   * Add engine class SyntaxHighlighter <- inherits Resource
[INFO] [stderr]   * Add engine class SystemFont <- inherits Font
[INFO] [stderr]   * Add engine class TCPServer  [renamed TcpServer] <- inherits RefCounted
[INFO] [stderr]   * Add engine class TLSOptions  [renamed TlsOptions] <- inherits RefCounted
[INFO] [stderr]   * Add engine class TabBar <- inherits Control
[INFO] [stderr]   * Add engine class TabContainer <- inherits Container
[INFO] [stderr]   * Add engine class TextEdit <- inherits Control
[INFO] [stderr]   * Add engine class TextLine <- inherits RefCounted
[INFO] [stderr]   * Add engine class TextMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class TextParagraph <- inherits RefCounted
[INFO] [stderr]   * Add engine class TextServer <- inherits RefCounted
[INFO] [stderr]   * Add engine class TextServerAdvanced <- inherits TextServerExtension
[INFO] [stderr]   * Add engine class TextServerDummy <- inherits TextServerExtension
[INFO] [stderr]   * Add engine class TextServerExtension <- inherits TextServer
[INFO] [stderr]   * Add engine class TextServerManager <- inherits Object
[INFO] [stderr]   * Add engine class Texture <- inherits Resource
[INFO] [stderr]   * Add engine class Texture2D <- inherits Texture
[INFO] [stderr]   * Add engine class Texture2DArray <- inherits ImageTextureLayered
[INFO] [stderr]   * Add engine class Texture2DArrayRD  [renamed Texture2DArrayRd] <- inherits TextureLayeredRD  [renamed TextureLayeredRd]
[INFO] [stderr]   * Add engine class Texture2DRD  [renamed Texture2Drd] <- inherits Texture2D
[INFO] [stderr]   * Add engine class Texture3D <- inherits Texture
[INFO] [stderr]   * Add engine class Texture3DRD  [renamed Texture3Drd] <- inherits Texture3D
[INFO] [stderr]   * Add engine class TextureButton <- inherits BaseButton
[INFO] [stderr]   * Add engine class TextureCubemapArrayRD  [renamed TextureCubemapArrayRd] <- inherits TextureLayeredRD  [renamed TextureLayeredRd]
[INFO] [stderr]   * Add engine class TextureCubemapRD  [renamed TextureCubemapRd] <- inherits TextureLayeredRD  [renamed TextureLayeredRd]
[INFO] [stderr]   * Add engine class TextureLayered <- inherits Texture
[INFO] [stderr]   * Add engine class TextureLayeredRD  [renamed TextureLayeredRd] <- inherits TextureLayered
[INFO] [stderr]   * Add engine class TextureProgressBar <- inherits Range
[INFO] [stderr]   * Add engine class TextureRect <- inherits Control
[INFO] [stderr]   * Add engine class Theme <- inherits Resource
[INFO] [stderr]   * Add engine class ThemeDB  [renamed ThemeDb] <- inherits Object
[INFO] [stderr]   * Add engine class TileData <- inherits Object
[INFO] [stderr]   * Add engine class TileMap <- inherits Node2D
[INFO] [stderr]   * Add engine class TileMapLayer <- inherits Node2D
[INFO] [stderr]   * Add engine class TileMapPattern <- inherits Resource
[INFO] [stderr]   * Add engine class TileSet <- inherits Resource
[INFO] [stderr]   * Add engine class TileSetAtlasSource <- inherits TileSetSource
[INFO] [stderr]   * Add engine class TileSetScenesCollectionSource <- inherits TileSetSource
[INFO] [stderr]   * Add engine class TileSetSource <- inherits Resource
[INFO] [stderr]   * Add engine class Time <- inherits Object
[INFO] [stderr]   * Add engine class Timer <- inherits Node
[INFO] [stderr]   * Add engine class TorusMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class TouchScreenButton <- inherits Node2D
[INFO] [stderr]   * Add engine class Translation <- inherits Resource
[INFO] [stderr]   * Add engine class TranslationServer <- inherits Object
[INFO] [stderr]   * Add engine class Tree <- inherits Control
[INFO] [stderr]   * Add engine class TreeItem <- inherits Object
[INFO] [stderr]   * Add engine class TriangleMesh <- inherits RefCounted
[INFO] [stderr]   * Add engine class TubeTrailMesh <- inherits PrimitiveMesh
[INFO] [stderr]   * Add engine class Tween <- inherits RefCounted
[INFO] [stderr]   * Add engine class Tweener <- inherits RefCounted
[INFO] [stderr]   * Add engine class UDPServer  [renamed UdpServer] <- inherits RefCounted
[INFO] [stderr]   * Add engine class UPNP  [renamed Upnp] <- inherits RefCounted
[INFO] [stderr]   * Add engine class UPNPDevice  [renamed UpnpDevice] <- inherits RefCounted
[INFO] [stderr]   * Add engine class UndoRedo <- inherits Object
[INFO] [stderr]   * Add engine class UniformSetCacheRD  [renamed UniformSetCacheRd] <- inherits Object
[INFO] [stderr]   * Add engine class VBoxContainer <- inherits BoxContainer
[INFO] [stderr]   * Add engine class VFlowContainer <- inherits FlowContainer
[INFO] [stderr]   * Add engine class VScrollBar <- inherits ScrollBar
[INFO] [stderr]   * Add engine class VSeparator <- inherits Separator
[INFO] [stderr]   * Add engine class VSlider <- inherits Slider
[INFO] [stderr]   * Add engine class VSplitContainer <- inherits SplitContainer
[INFO] [stderr]   * Add engine class VehicleBody3D <- inherits RigidBody3D
[INFO] [stderr]   * Add engine class VehicleWheel3D <- inherits Node3D
[INFO] [stderr]   * Add engine class VideoStream <- inherits Resource
[INFO] [stderr]   * Add engine class VideoStreamPlayback <- inherits Resource
[INFO] [stderr]   * Add engine class VideoStreamPlayer <- inherits Control
[INFO] [stderr]   * Add engine class VideoStreamTheora <- inherits VideoStream
[INFO] [stderr]   * Add engine class Viewport <- inherits Node
[INFO] [stderr]   * Add engine class ViewportTexture <- inherits Texture2D
[INFO] [stderr]   * Add engine class VisibleOnScreenEnabler2D <- inherits VisibleOnScreenNotifier2D
[INFO] [stderr]   * Add engine class VisibleOnScreenEnabler3D <- inherits VisibleOnScreenNotifier3D
[INFO] [stderr]   * Add engine class VisibleOnScreenNotifier2D <- inherits Node2D
[INFO] [stderr]   * Add engine class VisibleOnScreenNotifier3D <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class VisualInstance3D <- inherits Node3D
[INFO] [stderr]   * Add engine class VisualShader <- inherits Shader
[INFO] [stderr]   * Add engine class VisualShaderNode <- inherits Resource
[INFO] [stderr]   * Add engine class VisualShaderNodeBillboard <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeBooleanConstant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeBooleanParameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeClamp <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeColorConstant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeColorFunc <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeColorOp <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeColorParameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeComment <- inherits VisualShaderNodeFrame
[INFO] [stderr]   * Add engine class VisualShaderNodeCompare <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeConstant <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeCubemap <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeCubemapParameter <- inherits VisualShaderNodeTextureParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeCurveTexture <- inherits VisualShaderNodeResizableBase
[INFO] [stderr]   * Add engine class VisualShaderNodeCurveXYZTexture  [renamed VisualShaderNodeCurveXyzTexture] <- inherits VisualShaderNodeResizableBase
[INFO] [stderr]   * Add engine class VisualShaderNodeCustom <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeDerivativeFunc <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeDeterminant <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeDistanceFade <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeDotProduct <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeExpression <- inherits VisualShaderNodeGroupBase
[INFO] [stderr]   * Add engine class VisualShaderNodeFaceForward <- inherits VisualShaderNodeVectorBase
[INFO] [stderr]   * Add engine class VisualShaderNodeFloatConstant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeFloatFunc <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeFloatOp <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeFloatParameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeFrame <- inherits VisualShaderNodeResizableBase
[INFO] [stderr]   * Add engine class VisualShaderNodeFresnel <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeGlobalExpression <- inherits VisualShaderNodeExpression
[INFO] [stderr]   * Add engine class VisualShaderNodeGroupBase <- inherits VisualShaderNodeResizableBase
[INFO] [stderr]   * Add engine class VisualShaderNodeIf <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeInput <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeIntConstant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeIntFunc <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeIntOp <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeIntParameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeIs <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeLinearSceneDepth <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeMix <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeMultiplyAdd <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeOuterProduct <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeOutput <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParameter <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParameterRef <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleAccelerator <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleBoxEmitter <- inherits VisualShaderNodeParticleEmitter
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleConeVelocity <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleEmit <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleEmitter <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleMeshEmitter <- inherits VisualShaderNodeParticleEmitter
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleMultiplyByAxisAngle <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleOutput <- inherits VisualShaderNodeOutput
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleRandomness <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleRingEmitter <- inherits VisualShaderNodeParticleEmitter
[INFO] [stderr]   * Add engine class VisualShaderNodeParticleSphereEmitter <- inherits VisualShaderNodeParticleEmitter
[INFO] [stderr]   * Add engine class VisualShaderNodeProximityFade <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeRandomRange <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeRemap <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeReroute <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeResizableBase <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeRotationByAxis <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeSDFRaymarch  [renamed VisualShaderNodeSdfRaymarch] <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeSDFToScreenUV  [renamed VisualShaderNodeSdfToScreenUv] <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeSample3D <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeScreenNormalWorldSpace <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeScreenUVToSDF  [renamed VisualShaderNodeScreenUvToSdf] <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeSmoothStep <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeStep <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeSwitch <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeTexture <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeTexture2DArray <- inherits VisualShaderNodeSample3D
[INFO] [stderr]   * Add engine class VisualShaderNodeTexture2DArrayParameter <- inherits VisualShaderNodeTextureParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeTexture2DParameter <- inherits VisualShaderNodeTextureParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeTexture3D <- inherits VisualShaderNodeSample3D
[INFO] [stderr]   * Add engine class VisualShaderNodeTexture3DParameter <- inherits VisualShaderNodeTextureParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeTextureParameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeTextureParameterTriplanar <- inherits VisualShaderNodeTextureParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeTextureSDF  [renamed VisualShaderNodeTextureSdf] <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeTextureSDFNormal  [renamed VisualShaderNodeTextureSdfNormal] <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeTransformCompose <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeTransformConstant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeTransformDecompose <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeTransformFunc <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeTransformOp <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeTransformParameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeTransformVecMult <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeUIntConstant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeUIntFunc <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeUIntOp <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeUIntParameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeUVFunc  [renamed VisualShaderNodeUvFunc] <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeUVPolarCoord  [renamed VisualShaderNodeUvPolarCoord] <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeVarying <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeVaryingGetter <- inherits VisualShaderNodeVarying
[INFO] [stderr]   * Add engine class VisualShaderNodeVaryingSetter <- inherits VisualShaderNodeVarying
[INFO] [stderr]   * Add engine class VisualShaderNodeVec2Constant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeVec2Parameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeVec3Constant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeVec3Parameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeVec4Constant <- inherits VisualShaderNodeConstant
[INFO] [stderr]   * Add engine class VisualShaderNodeVec4Parameter <- inherits VisualShaderNodeParameter
[INFO] [stderr]   * Add engine class VisualShaderNodeVectorBase <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VisualShaderNodeVectorCompose <- inherits VisualShaderNodeVectorBase
[INFO] [stderr]   * Add engine class VisualShaderNodeVectorDecompose <- inherits VisualShaderNodeVectorBase
[INFO] [stderr]   * Add engine class VisualShaderNodeVectorDistance <- inherits VisualShaderNodeVectorBase
[INFO] [stderr]   * Add engine class VisualShaderNodeVectorFunc <- inherits VisualShaderNodeVectorBase
[INFO] [stderr]   * Add engine class VisualShaderNodeVectorLen <- inherits VisualShaderNodeVectorBase
[INFO] [stderr]   * Add engine class VisualShaderNodeVectorOp <- inherits VisualShaderNodeVectorBase
[INFO] [stderr]   * Add engine class VisualShaderNodeVectorRefract <- inherits VisualShaderNodeVectorBase
[INFO] [stderr]   * Add engine class VisualShaderNodeWorldPositionFromDepth <- inherits VisualShaderNode
[INFO] [stderr]   * Add engine class VoxelGI  [renamed VoxelGi] <- inherits VisualInstance3D
[INFO] [stderr]   * Add engine class VoxelGIData  [renamed VoxelGiData] <- inherits Resource
[INFO] [stderr]   * Add engine class WeakRef <- inherits RefCounted
[INFO] [stderr]   * Add engine class WebRTCDataChannel  [renamed WebRtcDataChannel] <- inherits PacketPeer
[INFO] [stderr]   * Add engine class WebRTCDataChannelExtension  [renamed WebRtcDataChannelExtension] <- inherits WebRTCDataChannel  [renamed WebRtcDataChannel]
[INFO] [stderr]   * Add engine class WebRTCMultiplayerPeer  [renamed WebRtcMultiplayerPeer] <- inherits MultiplayerPeer
[INFO] [stderr]   * Add engine class WebRTCPeerConnection  [renamed WebRtcPeerConnection] <- inherits RefCounted
[INFO] [stderr]   * Add engine class WebRTCPeerConnectionExtension  [renamed WebRtcPeerConnectionExtension] <- inherits WebRTCPeerConnection  [renamed WebRtcPeerConnection]
[INFO] [stderr]   * Add engine class WebSocketMultiplayerPeer <- inherits MultiplayerPeer
[INFO] [stderr]   * Add engine class WebSocketPeer <- inherits PacketPeer
[INFO] [stderr]   * Add engine class WebXRInterface  [renamed WebXrInterface] <- inherits XRInterface  [renamed XrInterface]
[INFO] [stderr]   * Add engine class Window <- inherits Viewport
[INFO] [stderr]   * Add engine class WorkerThreadPool <- inherits Object
[INFO] [stderr]   * Add engine class World2D <- inherits Resource
[INFO] [stderr]   * Add engine class World3D <- inherits Resource
[INFO] [stderr]   * Add engine class WorldBoundaryShape2D <- inherits Shape2D
[INFO] [stderr]   * Add engine class WorldBoundaryShape3D <- inherits Shape3D
[INFO] [stderr]   * Add engine class WorldEnvironment <- inherits Node
[INFO] [stderr]   * Add engine class X509Certificate <- inherits Resource
[INFO] [stderr]   * Add engine class XMLParser  [renamed XmlParser] <- inherits RefCounted
[INFO] [stderr]   * Add engine class XRAnchor3D  [renamed XrAnchor3D] <- inherits XRNode3D  [renamed XrNode3D]
[INFO] [stderr]   * Add engine class XRCamera3D  [renamed XrCamera3D] <- inherits Camera3D
[INFO] [stderr]   * Add engine class XRController3D  [renamed XrController3D] <- inherits XRNode3D  [renamed XrNode3D]
[INFO] [stderr]   * Add engine class XRControllerTracker  [renamed XrControllerTracker] <- inherits XRPositionalTracker  [renamed XrPositionalTracker]
[INFO] [stderr]   * Add engine class XRHandModifier3D  [renamed XrHandModifier3D] <- inherits SkeletonModifier3D
[INFO] [stderr]   * Add engine class XRHandTracker  [renamed XrHandTracker] <- inherits XRPositionalTracker  [renamed XrPositionalTracker]
[INFO] [stderr]   * Add engine class XRInterface  [renamed XrInterface] <- inherits RefCounted
[INFO] [stderr]   * Add engine class XRInterfaceExtension  [renamed XrInterfaceExtension] <- inherits XRInterface  [renamed XrInterface]
[INFO] [stderr]   * Add engine class XRNode3D  [renamed XrNode3D] <- inherits Node3D
[INFO] [stderr]   * Add engine class XROrigin3D  [renamed XrOrigin3D] <- inherits Node3D
[INFO] [stderr]   * Add engine class XRPose  [renamed XrPose] <- inherits RefCounted
[INFO] [stderr]   * Add engine class XRPositionalTracker  [renamed XrPositionalTracker] <- inherits XRTracker  [renamed XrTracker]
[INFO] [stderr]   * Add engine class XRServer  [renamed XrServer] <- inherits Object
[INFO] [stderr]   * Add engine class XRTracker  [renamed XrTracker] <- inherits RefCounted
[INFO] [stderr]   * Add engine class XRVRS  [renamed Xrvrs] <- inherits Object
[INFO] [stderr]   * Add engine class ZIPPacker  [renamed ZipPacker] <- inherits RefCounted
[INFO] [stderr]   * Add engine class ZIPReader  [renamed ZipReader] <- inherits RefCounted
[INFO] [stderr] 
[INFO] [stderr]   --- stderr
[INFO] [stderr] 
[INFO] [stderr]   thread 'main' panicked at /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/godot-codegen-0.2.0/src/lib.rs:51:29:
[INFO] [stderr]   failed to write code file to /opt/rustwide/target/debug/build/godot-core-5de20942c6ace143/out/classes/engine.rs;
[INFO] [stderr]   	No space left on device (os error 28)
[INFO] [stderr]   stack backtrace:
[INFO] [stderr]      0:     0x62e9e8fff0b2 - std::backtrace_rs::backtrace::libunwind::trace::ha6de1a99f852809b
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/../../backtrace/src/backtrace/libunwind.rs:117:9
[INFO] [stderr]      1:     0x62e9e8fff0b2 - std::backtrace_rs::backtrace::trace_unsynchronized::h27d1040d302252c8
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/../../backtrace/src/backtrace/mod.rs:66:14
[INFO] [stderr]      2:     0x62e9e8fff0b2 - std::sys::backtrace::_print_fmt::he4fd785a8b1c6d05
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/sys/backtrace.rs:66:9
[INFO] [stderr]      3:     0x62e9e8fff0b2 - <std::sys::backtrace::BacktraceLock::print::DisplayBacktrace as core::fmt::Display>::fmt::h231d53848e414480
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/sys/backtrace.rs:39:26
[INFO] [stderr]      4:     0x62e9e9020d53 - core::fmt::rt::Argument::fmt::h2b1fbf2d48214c53
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/core/src/fmt/rt.rs:173:76
[INFO] [stderr]      5:     0x62e9e9020d53 - core::fmt::write::h8aabad5b51f54f44
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/core/src/fmt/mod.rs:1469:25
[INFO] [stderr]      6:     0x62e9e8ffc873 - std::io::default_write_fmt::h78e9086de3e92b94
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/io/mod.rs:639:11
[INFO] [stderr]      7:     0x62e9e8ffc873 - std::io::Write::write_fmt::h7f640d8ce0e13d75
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/io/mod.rs:1954:13
[INFO] [stderr]      8:     0x62e9e8ffef02 - std::sys::backtrace::BacktraceLock::print::h198c398f3cc5d293
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/sys/backtrace.rs:42:9
[INFO] [stderr]      9:     0x62e9e9000023 - std::panicking::default_hook::{{closure}}::h751b0f2ac37fd768
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:300:27
[INFO] [stderr]     10:     0x62e9e8fffe05 - std::panicking::default_hook::h7c2e4fd52afb5c8c
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:327:9
[INFO] [stderr]     11:     0x62e9e9000932 - std::panicking::rust_panic_with_hook::h041ac262eb636ee1
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:833:13
[INFO] [stderr]     12:     0x62e9e90007ca - std::panicking::begin_panic_handler::{{closure}}::hc27e06bb647aca7c
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:706:13
[INFO] [stderr]     13:     0x62e9e8fff5a9 - std::sys::backtrace::__rust_end_short_backtrace::h9a56e0ce6c6b3855
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/sys/backtrace.rs:168:18
[INFO] [stderr]     14:     0x62e9e900045d - __rustc[eb0942aaba8f557]::rust_begin_unwind
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:697:5
[INFO] [stderr]     15:     0x62e9e901ef40 - core::panicking::panic_fmt::he55cb5945e0e0306
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/core/src/panicking.rs:75:14
[INFO] [stderr]     16:     0x62e9e8f55e16 - godot_codegen::write_file::{{closure}}::h8f9f882f883b7ea9
[INFO] [stderr]     17:     0x62e9e8f6d1f1 - core::result::Result<T,E>::unwrap_or_else::ha939c4ef2e63cb48
[INFO] [stderr]     18:     0x62e9e8f55cda - godot_codegen::write_file::ha998e7541763b8ea
[INFO] [stderr]     19:     0x62e9e8f55ed0 - godot_codegen::submit_fn::hf3d13fa9fd73c9ba
[INFO] [stderr]     20:     0x62e9e8ed52ef - core::ops::function::FnMut::call_mut::h273d6b4461c5a561
[INFO] [stderr]     21:     0x62e9e8f7da61 - godot_codegen::generator::classes::generate_class_files::h41775a45602d476c
[INFO] [stderr]     22:     0x62e9e8f56218 - godot_codegen::generate_core_files::h7aa3ce17f1d13700
[INFO] [stderr]     23:     0x62e9e8ed48e0 - build_script_build::main::h0170440c149360a8
[INFO] [stderr]     24:     0x62e9e8ed4493 - core::ops::function::FnOnce::call_once::h76e45ab56397a85e
[INFO] [stderr]     25:     0x62e9e8ed4456 - std::sys::backtrace::__rust_begin_short_backtrace::h1a8e67ddbfffa9e1
[INFO] [stderr]     26:     0x62e9e8ed43e9 - std::rt::lang_start::{{closure}}::ha667be4f412fa20d
[INFO] [stderr]     27:     0x62e9e8ff9190 - core::ops::function::impls::<impl core::ops::function::FnOnce<A> for &F>::call_once::h251a06dc70689cc1
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/core/src/ops/function.rs:284:21
[INFO] [stderr]     28:     0x62e9e8ff9190 - std::panicking::catch_unwind::do_call::h1cb019360e5c3dbe
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:589:40
[INFO] [stderr]     29:     0x62e9e8ff9190 - std::panicking::catch_unwind::he7287c5f97662249
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:552:19
[INFO] [stderr]     30:     0x62e9e8ff9190 - std::panic::catch_unwind::h680c5989581c0a87
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panic.rs:359:14
[INFO] [stderr]     31:     0x62e9e8ff9190 - std::rt::lang_start_internal::{{closure}}::h59c4d2daf7e93b33
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/rt.rs:175:24
[INFO] [stderr]     32:     0x62e9e8ff9190 - std::panicking::catch_unwind::do_call::h364e7669c889f574
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:589:40
[INFO] [stderr]     33:     0x62e9e8ff9190 - std::panicking::catch_unwind::h1f3e64a8c9d85049
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panicking.rs:552:19
[INFO] [stderr]     34:     0x62e9e8ff9190 - std::panic::catch_unwind::hfbd2520203e1638d
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/panic.rs:359:14
[INFO] [stderr]     35:     0x62e9e8ff9190 - std::rt::lang_start_internal::hdaf942ef6c33757b
[INFO] [stderr]                                  at /rustc/5ef65a4ed75279dc1b7a26cedc27293a9f4ca8db/library/std/src/rt.rs:171:5
[INFO] [stderr]     36:     0x62e9e8ed43d1 - std::rt::lang_start::hfcee92680b554652
[INFO] [stderr]     37:     0x62e9e8ed4965 - main
[INFO] [stderr]     38:     0x7b48ee11b1ca - <unknown>
[INFO] [stderr]     39:     0x7b48ee11b28b - __libc_start_main
[INFO] [stderr]     40:     0x62e9e8ed42e5 - _start
[INFO] [stderr]     41:                0x0 - <unknown>
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] error: couldn't create a temp dir: No space left on device (os error 28) at path "/opt/rustwide/target/debug/deps/rmetaOPQhCh"
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `godot-ffi` (lib) due to 1 previous error
[INFO] running `Command { std: "docker" "inspect" "12e71fbcd5d146ad30c894befc0a913f7b4635370d38bff74f6591420f2e1d2a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "12e71fbcd5d146ad30c894befc0a913f7b4635370d38bff74f6591420f2e1d2a", kill_on_drop: false }`
[INFO] [stdout] 12e71fbcd5d146ad30c894befc0a913f7b4635370d38bff74f6591420f2e1d2a
