[INFO] cloning repository https://github.com/AntonDankov/3D-graphic-render-from-scratch
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/AntonDankov/3D-graphic-render-from-scratch" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FAntonDankov%2F3D-graphic-render-from-scratch", kill_on_drop: false }`
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[INFO] [stdout] d921a4f3f430d975b6e40339d5fba876566bc2f2
[INFO] checking AntonDankov/3D-graphic-render-from-scratch against master#36b21637e93b038453924d3c66821089e71d8baa for pr-143164
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FAntonDankov%2F3D-graphic-render-from-scratch" "/workspace/builds/worker-5-tc1/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/AntonDankov/3D-graphic-render-from-scratch
[INFO] finished tweaking git repo https://github.com/AntonDankov/3D-graphic-render-from-scratch
[INFO] tweaked toml for git repo https://github.com/AntonDankov/3D-graphic-render-from-scratch written to /workspace/builds/worker-5-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/AntonDankov/3D-graphic-render-from-scratch on toolchain 36b21637e93b038453924d3c66821089e71d8baa
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36b21637e93b038453924d3c66821089e71d8baa" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/AntonDankov/3D-graphic-render-from-scratch already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36b21637e93b038453924d3c66821089e71d8baa" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `FixedVec4`
[INFO] [stdout]  --> src/math.rs:7:21
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::vector::{FixedVec4, Vec4};
[INFO] [stdout]   |                     ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Camera`, `Entity`, `IntVec2`, `Plane`, `Vec2`, and `Vec3`
[INFO] [stdout]  --> src/subpixel_rendering.rs:1:20
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::types::{Camera, Entity, IntVec2, Plane, Texture, TextureUV, Vec2, Vec3};
[INFO] [stdout]   |                    ^^^^^^  ^^^^^^  ^^^^^^^  ^^^^^                      ^^^^  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Vec4` and `vector4_trunk`
[INFO] [stdout]  --> src/subpixel_rendering.rs:2:21
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::vector::{vector4_trunk, FixedVec4, Vec4};
[INFO] [stdout]   |                     ^^^^^^^^^^^^^             ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp`
[INFO] [stdout]  --> src/subpixel_rendering.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use std::cmp;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp::max`
[INFO] [stdout]  --> src/subpixel_rendering.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::cmp::max;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp::min`
[INFO] [stdout]  --> src/subpixel_rendering.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::cmp::min;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::thread`
[INFO] [stdout]  --> src/subpixel_rendering.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::thread;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `barycentric_weights`, `get_inv_slope`, `perspective_project_point`, `transform_vertex`, `triangle_avg`, `triangle_midpoint_uv`, `triangle_vec2_midpoint`, `triangle_vec4_midpoint`, `vector2_add`, `vector2_mul_float`, `vector2_sub`, `vector3_add`, `vector3_cross`, `vector3_dot`, `vector3_mul_float`, `vector3_mul`, `vector3_normalize`, and `vector3_sub`
[INFO] [stdout]   --> src/subpixel_rendering.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 |     barycentric_weights, get_inv_slope, light_apply_intensity, perspective_project_point,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^                         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 14 |     transform_vertex, triangle_avg, triangle_midpoint_uv, triangle_vec2_midpoint,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 15 |     triangle_vec4_midpoint, vector2_add, vector2_mul_float, vector2_sub, vector3_add,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 16 |     vector3_cross, vector3_dot, vector3_mul, vector3_mul_float, vector3_normalize, vector3_sub,
[INFO] [stdout]    |     ^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Matrix4`, `get_fps_view_matrix`, and `get_projection_matrix`
[INFO] [stdout]   --> src/subpixel_rendering.rs:18:21
[INFO] [stdout]    |
[INFO] [stdout] 18 | use crate::matrix::{get_fps_view_matrix, get_projection_matrix, Matrix4};
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FixedVec4`
[INFO] [stdout]  --> src/math.rs:7:21
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::vector::{FixedVec4, Vec4};
[INFO] [stdout]   |                     ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Camera`, `Entity`, `IntVec2`, `Plane`, `Vec2`, and `Vec3`
[INFO] [stdout]  --> src/subpixel_rendering.rs:1:20
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::types::{Camera, Entity, IntVec2, Plane, Texture, TextureUV, Vec2, Vec3};
[INFO] [stdout]   |                    ^^^^^^  ^^^^^^  ^^^^^^^  ^^^^^                      ^^^^  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Vec4` and `vector4_trunk`
[INFO] [stdout]  --> src/subpixel_rendering.rs:2:21
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::vector::{vector4_trunk, FixedVec4, Vec4};
[INFO] [stdout]   |                     ^^^^^^^^^^^^^             ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp`
[INFO] [stdout]  --> src/subpixel_rendering.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use std::cmp;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp::max`
[INFO] [stdout]  --> src/subpixel_rendering.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::cmp::max;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp::min`
[INFO] [stdout]  --> src/subpixel_rendering.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::cmp::min;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::thread`
[INFO] [stdout]  --> src/subpixel_rendering.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::thread;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `barycentric_weights`, `get_inv_slope`, `perspective_project_point`, `transform_vertex`, `triangle_avg`, `triangle_midpoint_uv`, `triangle_vec2_midpoint`, `triangle_vec4_midpoint`, `vector2_add`, `vector2_mul_float`, `vector2_sub`, `vector3_add`, `vector3_cross`, `vector3_dot`, `vector3_mul_float`, `vector3_mul`, `vector3_normalize`, and `vector3_sub`
[INFO] [stdout]   --> src/subpixel_rendering.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 |     barycentric_weights, get_inv_slope, light_apply_intensity, perspective_project_point,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^                         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 14 |     transform_vertex, triangle_avg, triangle_midpoint_uv, triangle_vec2_midpoint,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 15 |     triangle_vec4_midpoint, vector2_add, vector2_mul_float, vector2_sub, vector3_add,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 16 |     vector3_cross, vector3_dot, vector3_mul, vector3_mul_float, vector3_normalize, vector3_sub,
[INFO] [stdout]    |     ^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Matrix4`, `get_fps_view_matrix`, and `get_projection_matrix`
[INFO] [stdout]   --> src/subpixel_rendering.rs:18:21
[INFO] [stdout]    |
[INFO] [stdout] 18 | use crate::matrix::{get_fps_view_matrix, get_projection_matrix, Matrix4};
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `x`
[INFO] [stdout]    --> src/input.rs:112:17
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 x, xrel, y, yrel, ..
[INFO] [stdout]     |                 ^-
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 help: try removing the field
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `y`
[INFO] [stdout]    --> src/input.rs:112:26
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 x, xrel, y, yrel, ..
[INFO] [stdout]     |                          ^-
[INFO] [stdout]     |                          |
[INFO] [stdout]     |                          help: try removing the field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]   --> src/render.rs:40:10
[INFO] [stdout]    |
[INFO] [stdout] 40 |     for (i, triangle) in entity.mesh.triangles.iter().enumerate() {
[INFO] [stdout]    |          ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `light_dot`
[INFO] [stdout]    --> src/render.rs:105:29
[INFO] [stdout]     |
[INFO] [stdout] 105 |                         let light_dot = vector3_dot(game_memory.light, normal) * -1.0;
[INFO] [stdout]     |                             ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_light_dot`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `camera`
[INFO] [stdout]   --> src/render.rs:17:39
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub fn render_entity(entity: &Entity, camera: &mut Camera) {
[INFO] [stdout]    |                                       ^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `color_buffer`
[INFO] [stdout]    --> src/render.rs:758:5
[INFO] [stdout]     |
[INFO] [stdout] 758 |     color_buffer: &mut [u32],
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_color_buffer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `x`
[INFO] [stdout]    --> src/input.rs:112:17
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 x, xrel, y, yrel, ..
[INFO] [stdout]     |                 ^-
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 help: try removing the field
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `y`
[INFO] [stdout]    --> src/input.rs:112:26
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 x, xrel, y, yrel, ..
[INFO] [stdout]     |                          ^-
[INFO] [stdout]     |                          |
[INFO] [stdout]     |                          help: try removing the field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `color`
[INFO] [stdout]   --> src/subpixel_rendering.rs:48:5
[INFO] [stdout]    |
[INFO] [stdout] 48 |     color: u32,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_color`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ten_millis`
[INFO] [stdout]   --> src/main.rs:42:9
[INFO] [stdout]    |
[INFO] [stdout] 42 |     let ten_millis = Duration::from_millis(10);
[INFO] [stdout]    |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ten_millis`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:26:9
[INFO] [stdout]    |
[INFO] [stdout] 26 |     let mut window = video_subsystem
[INFO] [stdout]    |         ----^^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `BOX_POINT_COUNTER` is never used
[INFO] [stdout]  --> src/game_state.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub static BOX_POINT_COUNTER: usize = 9 * 9 * 9;
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `triangle_vec2_midpoint` is never used
[INFO] [stdout]    --> src/math.rs:136:8
[INFO] [stdout]     |
[INFO] [stdout] 136 | pub fn triangle_vec2_midpoint(p0: IntVec2, p1: IntVec2, p2: IntVec2) -> IntVec2 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `fill_triangle` is never used
[INFO] [stdout]    --> src/render.rs:372:8
[INFO] [stdout]     |
[INFO] [stdout] 372 | pub fn fill_triangle(p0: IntVec2, p1: IntVec2, p2: IntVec2, color: u32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `fill_flat_bottom_triangle` is never used
[INFO] [stdout]    --> src/render.rs:398:8
[INFO] [stdout]     |
[INFO] [stdout] 398 | pub fn fill_flat_bottom_triangle(p0: IntVec2, p1: IntVec2, p2: IntVec2, color: u32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `fill_flat_top_triangle` is never used
[INFO] [stdout]    --> src/render.rs:426:8
[INFO] [stdout]     |
[INFO] [stdout] 426 | pub fn fill_flat_top_triangle(p0: IntVec2, p1: IntVec2, p2: IntVec2, color: u32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `IntVec3` is never constructed
[INFO] [stdout]   --> src/types.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct IntVec3 {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]   --> src/render.rs:40:10
[INFO] [stdout]    |
[INFO] [stdout] 40 |     for (i, triangle) in entity.mesh.triangles.iter().enumerate() {
[INFO] [stdout]    |          ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `light_dot`
[INFO] [stdout]    --> src/render.rs:105:29
[INFO] [stdout]     |
[INFO] [stdout] 105 |                         let light_dot = vector3_dot(game_memory.light, normal) * -1.0;
[INFO] [stdout]     |                             ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_light_dot`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `camera`
[INFO] [stdout]   --> src/render.rs:17:39
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub fn render_entity(entity: &Entity, camera: &mut Camera) {
[INFO] [stdout]    |                                       ^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `width` and `height` are never read
[INFO] [stdout]   --> src/types.rs:91:9
[INFO] [stdout]    |
[INFO] [stdout] 86 | pub struct ViewSettings {
[INFO] [stdout]    |            ------------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 91 |     pub width: u32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 92 |     pub height: u32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color_buffer` is never read
[INFO] [stdout]   --> src/types.rs:97:9
[INFO] [stdout]    |
[INFO] [stdout] 95 | pub struct Memory {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] 96 |     pub delta_time: f32,
[INFO] [stdout] 97 |     pub color_buffer: Vec<u32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `z` is never read
[INFO] [stdout]   --> src/vector.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct FixedVec4 {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 17 |     pub z: Fixed,
[INFO] [stdout]    |         ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> src/game_state.rs:79:14
[INFO] [stdout]    |
[INFO] [stdout] 79 |     unsafe { GAME_MEMORY.as_mut().unwrap() }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: `#[warn(static_mut_refs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:318:14
[INFO] [stdout]     |
[INFO] [stdout] 318 |     unsafe { &mut COLOR_BUFFER }
[INFO] [stdout]     |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 318 |     unsafe { &raw mut COLOR_BUFFER }
[INFO] [stdout]     |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `color_buffer`
[INFO] [stdout]    --> src/render.rs:758:5
[INFO] [stdout]     |
[INFO] [stdout] 758 |     color_buffer: &mut [u32],
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_color_buffer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `color`
[INFO] [stdout]   --> src/subpixel_rendering.rs:48:5
[INFO] [stdout]    |
[INFO] [stdout] 48 |     color: u32,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_color`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ten_millis`
[INFO] [stdout]   --> src/main.rs:42:9
[INFO] [stdout]    |
[INFO] [stdout] 42 |     let ten_millis = Duration::from_millis(10);
[INFO] [stdout]    |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ten_millis`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:26:9
[INFO] [stdout]    |
[INFO] [stdout] 26 |     let mut window = video_subsystem
[INFO] [stdout]    |         ----^^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `BOX_POINT_COUNTER` is never used
[INFO] [stdout]  --> src/game_state.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub static BOX_POINT_COUNTER: usize = 9 * 9 * 9;
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `triangle_vec2_midpoint` is never used
[INFO] [stdout]    --> src/math.rs:136:8
[INFO] [stdout]     |
[INFO] [stdout] 136 | pub fn triangle_vec2_midpoint(p0: IntVec2, p1: IntVec2, p2: IntVec2) -> IntVec2 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `fill_triangle` is never used
[INFO] [stdout]    --> src/render.rs:372:8
[INFO] [stdout]     |
[INFO] [stdout] 372 | pub fn fill_triangle(p0: IntVec2, p1: IntVec2, p2: IntVec2, color: u32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `fill_flat_bottom_triangle` is never used
[INFO] [stdout]    --> src/render.rs:398:8
[INFO] [stdout]     |
[INFO] [stdout] 398 | pub fn fill_flat_bottom_triangle(p0: IntVec2, p1: IntVec2, p2: IntVec2, color: u32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `fill_flat_top_triangle` is never used
[INFO] [stdout]    --> src/render.rs:426:8
[INFO] [stdout]     |
[INFO] [stdout] 426 | pub fn fill_flat_top_triangle(p0: IntVec2, p1: IntVec2, p2: IntVec2, color: u32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `IntVec3` is never constructed
[INFO] [stdout]   --> src/types.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct IntVec3 {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `width` and `height` are never read
[INFO] [stdout]   --> src/types.rs:91:9
[INFO] [stdout]    |
[INFO] [stdout] 86 | pub struct ViewSettings {
[INFO] [stdout]    |            ------------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 91 |     pub width: u32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 92 |     pub height: u32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color_buffer` is never read
[INFO] [stdout]   --> src/types.rs:97:9
[INFO] [stdout]    |
[INFO] [stdout] 95 | pub struct Memory {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] 96 |     pub delta_time: f32,
[INFO] [stdout] 97 |     pub color_buffer: Vec<u32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `z` is never read
[INFO] [stdout]   --> src/vector.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct FixedVec4 {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 17 |     pub z: Fixed,
[INFO] [stdout]    |         ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> src/game_state.rs:79:14
[INFO] [stdout]    |
[INFO] [stdout] 79 |     unsafe { GAME_MEMORY.as_mut().unwrap() }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: `#[warn(static_mut_refs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:318:14
[INFO] [stdout]     |
[INFO] [stdout] 318 |     unsafe { &mut COLOR_BUFFER }
[INFO] [stdout]     |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 318 |     unsafe { &raw mut COLOR_BUFFER }
[INFO] [stdout]     |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 3m 58s
[INFO] running `Command { std: "docker" "inspect" "6aef3bf244ea33be30ef4d00fa63816f9d6dd77bbb642986a5ce0c332d25edb3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "6aef3bf244ea33be30ef4d00fa63816f9d6dd77bbb642986a5ce0c332d25edb3", kill_on_drop: false }`
[INFO] [stdout] 6aef3bf244ea33be30ef4d00fa63816f9d6dd77bbb642986a5ce0c332d25edb3
