[INFO] cloning repository https://github.com/AndyDaMandy/rust-cli-rpg
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/AndyDaMandy/rust-cli-rpg" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FAndyDaMandy%2Frust-cli-rpg", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FAndyDaMandy%2Frust-cli-rpg'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 6a10bfdcd7b5d2e4e22e29aca6110e159135c57b
[INFO] checking AndyDaMandy/rust-cli-rpg against master#3129d37ef7075ee3cbaa3d6cbe1b5794f67192b0 for pr-143164
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FAndyDaMandy%2Frust-cli-rpg" "/workspace/builds/worker-5-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/AndyDaMandy/rust-cli-rpg
[INFO] finished tweaking git repo https://github.com/AndyDaMandy/rust-cli-rpg
[INFO] tweaked toml for git repo https://github.com/AndyDaMandy/rust-cli-rpg written to /workspace/builds/worker-5-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/AndyDaMandy/rust-cli-rpg on toolchain 3129d37ef7075ee3cbaa3d6cbe1b5794f67192b0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+3129d37ef7075ee3cbaa3d6cbe1b5794f67192b0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/AndyDaMandy/rust-cli-rpg already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+3129d37ef7075ee3cbaa3d6cbe1b5794f67192b0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:cf8efcab8866f2cf4285301c7418e2f4f2a9b088c91ba69c40d5b659f81557f7" "/opt/rustwide/cargo-home/bin/cargo" "+3129d37ef7075ee3cbaa3d6cbe1b5794f67192b0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 9b269deec526389368a1b3a2de16f2399b6032c04d3f7d5f02f7164db09b40e9
[INFO] running `Command { std: "docker" "start" "-a" "9b269deec526389368a1b3a2de16f2399b6032c04d3f7d5f02f7164db09b40e9", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "9b269deec526389368a1b3a2de16f2399b6032c04d3f7d5f02f7164db09b40e9", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "9b269deec526389368a1b3a2de16f2399b6032c04d3f7d5f02f7164db09b40e9", kill_on_drop: false }`
[INFO] [stdout] 9b269deec526389368a1b3a2de16f2399b6032c04d3f7d5f02f7164db09b40e9
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:cf8efcab8866f2cf4285301c7418e2f4f2a9b088c91ba69c40d5b659f81557f7" "/opt/rustwide/cargo-home/bin/cargo" "+3129d37ef7075ee3cbaa3d6cbe1b5794f67192b0" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 49ffa7afc75bc2df007dda6abd6b0506d4866d73b35ee3744874f0ed80d875f1
[INFO] running `Command { std: "docker" "start" "-a" "49ffa7afc75bc2df007dda6abd6b0506d4866d73b35ee3744874f0ed80d875f1", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.151
[INFO] [stderr]     Checking ppv-lite86 v0.2.17
[INFO] [stderr]     Checking getrandom v0.2.11
[INFO] [stderr]     Checking rand_core v0.6.4
[INFO] [stderr]     Checking rand_chacha v0.3.1
[INFO] [stderr]     Checking rand v0.8.5
[INFO] [stderr]     Checking cli_rpg v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:26:9
[INFO] [stdout]    |
[INFO] [stdout] 26 |     let mut slime = Enemy {
[INFO] [stdout]    |         ----^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:33:9
[INFO] [stdout]    |
[INFO] [stdout] 33 |     let mut main_character_health = main_character.health;
[INFO] [stdout]    |         ----^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:34:9
[INFO] [stdout]    |
[INFO] [stdout] 34 |     let mut slime_health = slime.health;
[INFO] [stdout]    |         ----^^^^^^^^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:77:35
[INFO] [stdout]    |
[INFO] [stdout] 77 | fn battle(player: &mut Character, mut player_health: i32, enemy: Enemy, mut enemy_health: i32, inventory: &mut Vec<Item>) {
[INFO] [stdout]    |                                   ----^^^^^^^^^^^^^
[INFO] [stdout]    |                                   |
[INFO] [stdout]    |                                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:77:73
[INFO] [stdout]    |
[INFO] [stdout] 77 | fn battle(player: &mut Character, mut player_health: i32, enemy: Enemy, mut enemy_health: i32, inventory: &mut Vec<Item>) {
[INFO] [stdout]    |                                                                         ----^^^^^^^^^^^^
[INFO] [stdout]    |                                                                         |
[INFO] [stdout]    |                                                                         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:89:40
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn player_turn(player: &mut Character, mut player_health: i32, enemy: Enemy, mut enemy_health: i32, inventory: &mut Vec<Item>) {
[INFO] [stdout]    |                                        ----^^^^^^^^^^^^^
[INFO] [stdout]    |                                        |
[INFO] [stdout]    |                                        help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:89:78
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn player_turn(player: &mut Character, mut player_health: i32, enemy: Enemy, mut enemy_health: i32, inventory: &mut Vec<Item>) {
[INFO] [stdout]    |                                                                              ----^^^^^^^^^^^^
[INFO] [stdout]    |                                                                              |
[INFO] [stdout]    |                                                                              help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:112:15
[INFO] [stdout]     |
[INFO] [stdout] 112 | fn enemy_turn(mut player: Character, mut player_health: i32, mut enemy: Enemy) -> bool {
[INFO] [stdout]     |               ----^^^^^^
[INFO] [stdout]     |               |
[INFO] [stdout]     |               help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:112:62
[INFO] [stdout]     |
[INFO] [stdout] 112 | fn enemy_turn(mut player: Character, mut player_health: i32, mut enemy: Enemy) -> bool {
[INFO] [stdout]     |                                                              ----^^^^^
[INFO] [stdout]     |                                                              |
[INFO] [stdout]     |                                                              help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `enemy_health` is never read
[INFO] [stdout]    --> src/main.rs:131:9
[INFO] [stdout]     |
[INFO] [stdout] 131 |         enemy_health -= damage_roll + player.strength;
[INFO] [stdout]     |         ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `enemy_health` is assigned to, but never used
[INFO] [stdout]    --> src/main.rs:126:53
[INFO] [stdout]     |
[INFO] [stdout] 126 | fn attack(player: &mut Character, enemy: Enemy, mut enemy_health: i32) -> bool {
[INFO] [stdout]     |                                                     ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_enemy_health` instead
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `player_health` is never read
[INFO] [stdout]    --> src/main.rs:161:21
[INFO] [stdout]     |
[INFO] [stdout] 161 |                     player_health += item.power;
[INFO] [stdout]     |                     ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_health` is assigned to, but never used
[INFO] [stdout]    --> src/main.rs:145:41
[INFO] [stdout]     |
[INFO] [stdout] 145 | fn use_item(player: &mut Character, mut player_health: i32, inventory: &mut Vec<Item>) -> bool {
[INFO] [stdout]     |                                         ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_player_health` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `speed` is never read
[INFO] [stdout]   --> src/main.rs:49:5
[INFO] [stdout]    |
[INFO] [stdout] 44 | pub struct Character {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 49 |     speed: i32,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Character` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `speed` is never read
[INFO] [stdout]   --> src/main.rs:58:5
[INFO] [stdout]    |
[INFO] [stdout] 53 | pub struct Enemy {
[INFO] [stdout]    |            ----- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 58 |     speed: i32,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Enemy` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `description` is never read
[INFO] [stdout]   --> src/main.rs:64:5
[INFO] [stdout]    |
[INFO] [stdout] 62 | pub struct Item {
[INFO] [stdout]    |            ---- field in this struct
[INFO] [stdout] 63 |     name: String,
[INFO] [stdout] 64 |     description: String,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Item` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:26:9
[INFO] [stdout]    |
[INFO] [stdout] 26 |     let mut slime = Enemy {
[INFO] [stdout]    |         ----^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:33:9
[INFO] [stdout]    |
[INFO] [stdout] 33 |     let mut main_character_health = main_character.health;
[INFO] [stdout]    |         ----^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:34:9
[INFO] [stdout]    |
[INFO] [stdout] 34 |     let mut slime_health = slime.health;
[INFO] [stdout]    |         ----^^^^^^^^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:77:35
[INFO] [stdout]    |
[INFO] [stdout] 77 | fn battle(player: &mut Character, mut player_health: i32, enemy: Enemy, mut enemy_health: i32, inventory: &mut Vec<Item>) {
[INFO] [stdout]    |                                   ----^^^^^^^^^^^^^
[INFO] [stdout]    |                                   |
[INFO] [stdout]    |                                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:77:73
[INFO] [stdout]    |
[INFO] [stdout] 77 | fn battle(player: &mut Character, mut player_health: i32, enemy: Enemy, mut enemy_health: i32, inventory: &mut Vec<Item>) {
[INFO] [stdout]    |                                                                         ----^^^^^^^^^^^^
[INFO] [stdout]    |                                                                         |
[INFO] [stdout]    |                                                                         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:89:40
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn player_turn(player: &mut Character, mut player_health: i32, enemy: Enemy, mut enemy_health: i32, inventory: &mut Vec<Item>) {
[INFO] [stdout]    |                                        ----^^^^^^^^^^^^^
[INFO] [stdout]    |                                        |
[INFO] [stdout]    |                                        help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:89:78
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn player_turn(player: &mut Character, mut player_health: i32, enemy: Enemy, mut enemy_health: i32, inventory: &mut Vec<Item>) {
[INFO] [stdout]    |                                                                              ----^^^^^^^^^^^^
[INFO] [stdout]    |                                                                              |
[INFO] [stdout]    |                                                                              help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:112:15
[INFO] [stdout]     |
[INFO] [stdout] 112 | fn enemy_turn(mut player: Character, mut player_health: i32, mut enemy: Enemy) -> bool {
[INFO] [stdout]     |               ----^^^^^^
[INFO] [stdout]     |               |
[INFO] [stdout]     |               help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:112:62
[INFO] [stdout]     |
[INFO] [stdout] 112 | fn enemy_turn(mut player: Character, mut player_health: i32, mut enemy: Enemy) -> bool {
[INFO] [stdout]     |                                                              ----^^^^^
[INFO] [stdout]     |                                                              |
[INFO] [stdout]     |                                                              help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `enemy_health` is never read
[INFO] [stdout]    --> src/main.rs:131:9
[INFO] [stdout]     |
[INFO] [stdout] 131 |         enemy_health -= damage_roll + player.strength;
[INFO] [stdout]     |         ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `enemy_health` is assigned to, but never used
[INFO] [stdout]    --> src/main.rs:126:53
[INFO] [stdout]     |
[INFO] [stdout] 126 | fn attack(player: &mut Character, enemy: Enemy, mut enemy_health: i32) -> bool {
[INFO] [stdout]     |                                                     ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_enemy_health` instead
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `player_health` is never read
[INFO] [stdout]    --> src/main.rs:161:21
[INFO] [stdout]     |
[INFO] [stdout] 161 |                     player_health += item.power;
[INFO] [stdout]     |                     ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_health` is assigned to, but never used
[INFO] [stdout]    --> src/main.rs:145:41
[INFO] [stdout]     |
[INFO] [stdout] 145 | fn use_item(player: &mut Character, mut player_health: i32, inventory: &mut Vec<Item>) -> bool {
[INFO] [stdout]     |                                         ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_player_health` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `speed` is never read
[INFO] [stdout]   --> src/main.rs:49:5
[INFO] [stdout]    |
[INFO] [stdout] 44 | pub struct Character {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 49 |     speed: i32,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Character` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `speed` is never read
[INFO] [stdout]   --> src/main.rs:58:5
[INFO] [stdout]    |
[INFO] [stdout] 53 | pub struct Enemy {
[INFO] [stdout]    |            ----- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 58 |     speed: i32,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Enemy` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `description` is never read
[INFO] [stdout]   --> src/main.rs:64:5
[INFO] [stdout]    |
[INFO] [stdout] 62 | pub struct Item {
[INFO] [stdout]    |            ---- field in this struct
[INFO] [stdout] 63 |     name: String,
[INFO] [stdout] 64 |     description: String,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Item` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2.68s
[INFO] running `Command { std: "docker" "inspect" "49ffa7afc75bc2df007dda6abd6b0506d4866d73b35ee3744874f0ed80d875f1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "49ffa7afc75bc2df007dda6abd6b0506d4866d73b35ee3744874f0ed80d875f1", kill_on_drop: false }`
[INFO] [stdout] 49ffa7afc75bc2df007dda6abd6b0506d4866d73b35ee3744874f0ed80d875f1
