[INFO] cloning repository https://github.com/kpbianco/gmtk_gamejam_24
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/kpbianco/gmtk_gamejam_24" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fkpbianco%2Fgmtk_gamejam_24", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fkpbianco%2Fgmtk_gamejam_24'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] d1d463d41cdee4a45ae09ebbd0c59bcaa371df60
[INFO] checking kpbianco/gmtk_gamejam_24 against master#36b21637e93b038453924d3c66821089e71d8baa for pr-143164
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fkpbianco%2Fgmtk_gamejam_24" "/workspace/builds/worker-0-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc1/source'...
[INFO] [stderr] done.
[INFO] removed /workspace/builds/worker-0-tc1/source/.cargo/config.toml
[INFO] started tweaking git repo https://github.com/kpbianco/gmtk_gamejam_24
[INFO] finished tweaking git repo https://github.com/kpbianco/gmtk_gamejam_24
[INFO] tweaked toml for git repo https://github.com/kpbianco/gmtk_gamejam_24 written to /workspace/builds/worker-0-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/kpbianco/gmtk_gamejam_24 on toolchain 36b21637e93b038453924d3c66821089e71d8baa
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36b21637e93b038453924d3c66821089e71d8baa" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/kpbianco/gmtk_gamejam_24 already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36b21637e93b038453924d3c66821089e71d8baa" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]  Downloading crates ...
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[INFO] [stderr]   Downloaded serde_json v1.0.123
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:cf8efcab8866f2cf4285301c7418e2f4f2a9b088c91ba69c40d5b659f81557f7" "/opt/rustwide/cargo-home/bin/cargo" "+36b21637e93b038453924d3c66821089e71d8baa" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 284d77bd0b040d22477664774d6061caba814b5618e8feb42d3ed802026a30a2
[INFO] running `Command { std: "docker" "start" "-a" "284d77bd0b040d22477664774d6061caba814b5618e8feb42d3ed802026a30a2", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "284d77bd0b040d22477664774d6061caba814b5618e8feb42d3ed802026a30a2", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "284d77bd0b040d22477664774d6061caba814b5618e8feb42d3ed802026a30a2", kill_on_drop: false }`
[INFO] [stdout] 284d77bd0b040d22477664774d6061caba814b5618e8feb42d3ed802026a30a2
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:cf8efcab8866f2cf4285301c7418e2f4f2a9b088c91ba69c40d5b659f81557f7" "/opt/rustwide/cargo-home/bin/cargo" "+36b21637e93b038453924d3c66821089e71d8baa" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `crate::death_sound`
[INFO] [stdout]  --> src/components.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::death_sound;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `wallpaper` should have an upper camel case name
[INFO] [stdout]   --> src/components.rs:74:12
[INFO] [stdout]    |
[INFO] [stdout] 74 | pub struct wallpaper;
[INFO] [stdout]    |            ^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Wallpaper`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::input::keyboard::Key`
[INFO] [stdout]  --> src/systems.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::input::keyboard::Key;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `MouseMotion` and `self`
[INFO] [stdout]  --> src/systems.rs:3:26
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::input::mouse::{self, MouseMotion};
[INFO] [stdout]   |                          ^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `time`
[INFO] [stdout]  --> src/systems.rs:4:24
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::{prelude::*, time};
[INFO] [stdout]   |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::sprite::MaterialMesh2dBundle`
[INFO] [stdout]  --> src/systems.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use bevy::sprite::MaterialMesh2dBundle;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::transform::commands`
[INFO] [stdout]  --> src/systems.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use bevy::transform::commands;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::utils::HashSet`
[INFO] [stdout]  --> src/systems.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use bevy::utils::HashSet;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::window::PrimaryWindow`
[INFO] [stdout]  --> src/systems.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::window::PrimaryWindow;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Line`, `MousePosition`, `MovementSpeed`, `PointMarker`, and `Velocity`
[INFO] [stdout]   --> src/systems.rs:10:194
[INFO] [stdout]    |
[INFO] [stdout] 10 | ...e, Line, Map, MapGrid, MenuUI, MousePosition, MovementSpeed, PauseMenu, Player, PointMarker, Points, QuitButton, Resettable, RestartButton, Score, ScoreText, StartButton, Velocity};
[INFO] [stdout]    |       ^^^^                        ^^^^^^^^^^^^^  ^^^^^^^^^^^^^                     ^^^^^^^^^^^                                                                                ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::events::CollisionEvent`
[INFO] [stdout]   --> src/systems.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | use crate::events::CollisionEvent;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `player_spawn_system` and `self`
[INFO] [stdout]   --> src/systems.rs:12:21
[INFO] [stdout]    |
[INFO] [stdout] 12 | use crate::player::{self, player_spawn_system};
[INFO] [stdout]    |                     ^^^^  ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::f32::consts::PI`
[INFO] [stdout]   --> src/systems.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 | use std::f32::consts::PI;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::time::Duration`
[INFO] [stdout]   --> src/systems.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | use std::time::Duration;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary trailing semicolon
[INFO] [stdout]    --> src/systems.rs:309:32
[INFO] [stdout]     |
[INFO] [stdout] 309 |             .insert(wallpaper);;
[INFO] [stdout]     |                                ^ help: remove this semicolon
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(redundant_semicolons)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary trailing semicolon
[INFO] [stdout]    --> src/systems.rs:322:32
[INFO] [stdout]     |
[INFO] [stdout] 322 |             .insert(wallpaper);;
[INFO] [stdout]     |                                ^ help: remove this semicolon
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]     --> src/systems.rs:1571:26
[INFO] [stdout]      |
[INFO] [stdout] 1571 |     query: Query<Entity, (With<Resettable>)>) {
[INFO] [stdout]      |                          ^                ^
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(unused_parens)]` on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]      |
[INFO] [stdout] 1571 -     query: Query<Entity, (With<Resettable>)>) {
[INFO] [stdout] 1571 +     query: Query<Entity, With<Resettable>>) {
[INFO] [stdout]      |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around method argument
[INFO] [stdout]   --> src/main.rs:67:48
[INFO] [stdout]    |
[INFO] [stdout] 67 |         .add_systems(OnEnter(GameState::Reset),(reset_game))
[INFO] [stdout]    |                                                ^          ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 67 -         .add_systems(OnEnter(GameState::Reset),(reset_game))
[INFO] [stdout] 67 +         .add_systems(OnEnter(GameState::Reset),reset_game)
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::death_sound`
[INFO] [stdout]  --> src/components.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::death_sound;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `wallpaper` should have an upper camel case name
[INFO] [stdout]   --> src/components.rs:74:12
[INFO] [stdout]    |
[INFO] [stdout] 74 | pub struct wallpaper;
[INFO] [stdout]    |            ^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Wallpaper`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::input::keyboard::Key`
[INFO] [stdout]  --> src/systems.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::input::keyboard::Key;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `MouseMotion` and `self`
[INFO] [stdout]  --> src/systems.rs:3:26
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::input::mouse::{self, MouseMotion};
[INFO] [stdout]   |                          ^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `time`
[INFO] [stdout]  --> src/systems.rs:4:24
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::{prelude::*, time};
[INFO] [stdout]   |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::sprite::MaterialMesh2dBundle`
[INFO] [stdout]  --> src/systems.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use bevy::sprite::MaterialMesh2dBundle;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::transform::commands`
[INFO] [stdout]  --> src/systems.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use bevy::transform::commands;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::utils::HashSet`
[INFO] [stdout]  --> src/systems.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use bevy::utils::HashSet;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::window::PrimaryWindow`
[INFO] [stdout]  --> src/systems.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::window::PrimaryWindow;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Line`, `MousePosition`, `MovementSpeed`, `PointMarker`, and `Velocity`
[INFO] [stdout]   --> src/systems.rs:10:194
[INFO] [stdout]    |
[INFO] [stdout] 10 | ...e, Line, Map, MapGrid, MenuUI, MousePosition, MovementSpeed, PauseMenu, Player, PointMarker, Points, QuitButton, Resettable, RestartButton, Score, ScoreText, StartButton, Velocity};
[INFO] [stdout]    |       ^^^^                        ^^^^^^^^^^^^^  ^^^^^^^^^^^^^                     ^^^^^^^^^^^                                                                                ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::events::CollisionEvent`
[INFO] [stdout]   --> src/systems.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | use crate::events::CollisionEvent;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `player_spawn_system` and `self`
[INFO] [stdout]   --> src/systems.rs:12:21
[INFO] [stdout]    |
[INFO] [stdout] 12 | use crate::player::{self, player_spawn_system};
[INFO] [stdout]    |                     ^^^^  ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::f32::consts::PI`
[INFO] [stdout]   --> src/systems.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 | use std::f32::consts::PI;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::time::Duration`
[INFO] [stdout]   --> src/systems.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | use std::time::Duration;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary trailing semicolon
[INFO] [stdout]    --> src/systems.rs:309:32
[INFO] [stdout]     |
[INFO] [stdout] 309 |             .insert(wallpaper);;
[INFO] [stdout]     |                                ^ help: remove this semicolon
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(redundant_semicolons)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary trailing semicolon
[INFO] [stdout]    --> src/systems.rs:322:32
[INFO] [stdout]     |
[INFO] [stdout] 322 |             .insert(wallpaper);;
[INFO] [stdout]     |                                ^ help: remove this semicolon
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]     --> src/systems.rs:1571:26
[INFO] [stdout]      |
[INFO] [stdout] 1571 |     query: Query<Entity, (With<Resettable>)>) {
[INFO] [stdout]      |                          ^                ^
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(unused_parens)]` on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]      |
[INFO] [stdout] 1571 -     query: Query<Entity, (With<Resettable>)>) {
[INFO] [stdout] 1571 +     query: Query<Entity, With<Resettable>>) {
[INFO] [stdout]      |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around method argument
[INFO] [stdout]   --> src/main.rs:67:48
[INFO] [stdout]    |
[INFO] [stdout] 67 |         .add_systems(OnEnter(GameState::Reset),(reset_game))
[INFO] [stdout]    |                                                ^          ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 67 -         .add_systems(OnEnter(GameState::Reset),(reset_game))
[INFO] [stdout] 67 +         .add_systems(OnEnter(GameState::Reset),reset_game)
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unreachable expression
[INFO] [stdout]    --> src/components.rs:234:28
[INFO] [stdout]     |
[INFO] [stdout] 233 |             airTexture: todo!(),
[INFO] [stdout]     |                         ------- any code following this expression is unreachable
[INFO] [stdout] 234 |             groundTexture: todo!(), // Initial health value
[INFO] [stdout]     |                            ^^^^^^^ unreachable expression
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unreachable_code)]` on by default
[INFO] [stdout]     = note: this warning originates in the macro `todo` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unreachable expression
[INFO] [stdout]    --> src/components.rs:234:28
[INFO] [stdout]     |
[INFO] [stdout] 233 |             airTexture: todo!(),
[INFO] [stdout]     |                         ------- any code following this expression is unreachable
[INFO] [stdout] 234 |             groundTexture: todo!(), // Initial health value
[INFO] [stdout]     |                            ^^^^^^^ unreachable expression
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unreachable_code)]` on by default
[INFO] [stdout]     = note: this warning originates in the macro `todo` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/player.rs:161:16
[INFO] [stdout]     |
[INFO] [stdout] 161 |     if let Ok((entity, transform)) = player_query.get_single() {
[INFO] [stdout]     |                ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/systems.rs:142:10
[INFO] [stdout]     |
[INFO] [stdout] 142 |     for (entity, mut bigfoot, mut sprite, mut transform, mut texture) in query.iter_mut() {
[INFO] [stdout]     |          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `invulnerability_option`
[INFO] [stdout]    --> src/systems.rs:162:58
[INFO] [stdout]     |
[INFO] [stdout] 162 |                     if let Ok((mut player_transform, mut invulnerability_option)) = player_query.get_single_mut() {
[INFO] [stdout]     |                                                          ^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_invulnerability_option`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]    --> src/systems.rs:140:9
[INFO] [stdout]     |
[INFO] [stdout] 140 |     mut state: ResMut<NextState<GameState>>,
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:140:5
[INFO] [stdout]     |
[INFO] [stdout] 140 |     mut state: ResMut<NextState<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:162:32
[INFO] [stdout]     |
[INFO] [stdout] 162 |                     if let Ok((mut player_transform, mut invulnerability_option)) = player_query.get_single_mut() {
[INFO] [stdout]     |                                ----^^^^^^^^^^^^^^^^
[INFO] [stdout]     |                                |
[INFO] [stdout]     |                                help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:162:54
[INFO] [stdout]     |
[INFO] [stdout] 162 |                     if let Ok((mut player_transform, mut invulnerability_option)) = player_query.get_single_mut() {
[INFO] [stdout]     |                                                      ----^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]    --> src/systems.rs:725:5
[INFO] [stdout]     |
[INFO] [stdout] 725 |     query: Query<Entity, With<MenuUI>>,
[INFO] [stdout]     |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:724:5
[INFO] [stdout]     |
[INFO] [stdout] 724 |     mut commands:  Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:727:5
[INFO] [stdout]     |
[INFO] [stdout] 727 |     mut asset_server:   Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]    --> src/systems.rs:741:5
[INFO] [stdout]     |
[INFO] [stdout] 741 |     query: Query<Entity, With<MenuUI>>,
[INFO] [stdout]     |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:753:5
[INFO] [stdout]     |
[INFO] [stdout] 753 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]    --> src/systems.rs:765:9
[INFO] [stdout]     |
[INFO] [stdout] 765 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:765:5
[INFO] [stdout]     |
[INFO] [stdout] 765 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]    --> src/systems.rs:777:9
[INFO] [stdout]     |
[INFO] [stdout] 777 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:777:5
[INFO] [stdout]     |
[INFO] [stdout] 777 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]    --> src/systems.rs:788:9
[INFO] [stdout]     |
[INFO] [stdout] 788 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:788:5
[INFO] [stdout]     |
[INFO] [stdout] 788 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:799:5
[INFO] [stdout]     |
[INFO] [stdout] 799 |     mut asset_server:  Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:822:5
[INFO] [stdout]     |
[INFO] [stdout] 822 |     mut asset_server:  Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:845:5
[INFO] [stdout]     |
[INFO] [stdout] 845 |     mut asset_server:  Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]    --> src/systems.rs:870:5
[INFO] [stdout]     |
[INFO] [stdout] 870 |     query: Query<Entity, With<MenuUI>>,
[INFO] [stdout]     |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:867:5
[INFO] [stdout]     |
[INFO] [stdout] 867 |     mut curr_state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:869:5
[INFO] [stdout]     |
[INFO] [stdout] 869 |     mut asset_server:  Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]    --> src/systems.rs:988:5
[INFO] [stdout]     |
[INFO] [stdout] 988 |     time: Res<Time>,
[INFO] [stdout]     |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:992:15
[INFO] [stdout]     |
[INFO] [stdout] 992 |     if let Ok(mut cooldowns) = cooldowns_query.get_single_mut() {
[INFO] [stdout]     |               ----^^^^^^^^^
[INFO] [stdout]     |               |
[INFO] [stdout]     |               help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1174:5
[INFO] [stdout]      |
[INFO] [stdout] 1174 |     mut commands: &mut Commands
[INFO] [stdout]      |     ----^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_query`
[INFO] [stdout]     --> src/systems.rs:1259:9
[INFO] [stdout]      |
[INFO] [stdout] 1259 |     mut player_query: Query<&mut Player>,
[INFO] [stdout]      |         ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `bigfoot_query`
[INFO] [stdout]     --> src/systems.rs:1260:9
[INFO] [stdout]      |
[INFO] [stdout] 1260 |     mut bigfoot_query: Query<&mut Bigfoot>,
[INFO] [stdout]      |         ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_bigfoot_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1259:5
[INFO] [stdout]      |
[INFO] [stdout] 1259 |     mut player_query: Query<&mut Player>,
[INFO] [stdout]      |     ----^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1260:5
[INFO] [stdout]      |
[INFO] [stdout] 1260 |     mut bigfoot_query: Query<&mut Bigfoot>,
[INFO] [stdout]      |     ----^^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1264:5
[INFO] [stdout]      |
[INFO] [stdout] 1264 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]      |     ----^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]     --> src/systems.rs:1319:9
[INFO] [stdout]      |
[INFO] [stdout] 1319 |     mut query: Query<&mut Text, With<GameTimerText>>,
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1319:5
[INFO] [stdout]      |
[INFO] [stdout] 1319 |     mut query: Query<&mut Text, With<GameTimerText>>,
[INFO] [stdout]      |     ----^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]     --> src/systems.rs:1569:9
[INFO] [stdout]      |
[INFO] [stdout] 1569 |     mut state: ResMut<NextState<GameState>>,
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_textures`
[INFO] [stdout]     --> src/systems.rs:1570:9
[INFO] [stdout]      |
[INFO] [stdout] 1570 |     mut game_textures: Res<GameTextures>, 
[INFO] [stdout]      |         ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_textures`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1565:5
[INFO] [stdout]      |
[INFO] [stdout] 1565 |     mut asset_server:   Res<AssetServer>, 
[INFO] [stdout]      |     ----^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1569:5
[INFO] [stdout]      |
[INFO] [stdout] 1569 |     mut state: ResMut<NextState<GameState>>,
[INFO] [stdout]      |     ----^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1570:5
[INFO] [stdout]      |
[INFO] [stdout] 1570 |     mut game_textures: Res<GameTextures>, 
[INFO] [stdout]      |     ----^^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SpawnTimer` is never constructed
[INFO] [stdout]   --> src/components.rs:51:12
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub struct SpawnTimer {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new` and `update` are never used
[INFO] [stdout]   --> src/components.rs:57:12
[INFO] [stdout]    |
[INFO] [stdout] 56 | impl SpawnTimer {
[INFO] [stdout]    | --------------- associated items in this implementation
[INFO] [stdout] 57 |     pub fn new(initial_duration: Duration, interval_decrease: f32) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 64 |     pub fn update(&mut self, delta: Duration) {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `health` is never read
[INFO] [stdout]    --> src/components.rs:220:9
[INFO] [stdout]     |
[INFO] [stdout] 215 | pub struct Bigfoot {
[INFO] [stdout]     |            ------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 220 |     pub health: i32,
[INFO] [stdout]     |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `take_damage`, and `is_dead` are never used
[INFO] [stdout]    --> src/components.rs:226:12
[INFO] [stdout]     |
[INFO] [stdout] 225 | impl Bigfoot {
[INFO] [stdout]     | ------------ associated items in this implementation
[INFO] [stdout] 226 |     pub fn new(x: f32, y: f32) -> Self {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 238 |     pub fn take_damage(&mut self, amount: i32) {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 245 |     pub fn is_dead(&self) -> bool {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Cleanup` is never constructed
[INFO] [stdout]    --> src/components.rs:254:5
[INFO] [stdout]     |
[INFO] [stdout] 251 | pub enum BigfootState {
[INFO] [stdout]     |          ------------ variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 254 |     Cleanup,
[INFO] [stdout]     |     ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `increment` is never used
[INFO] [stdout]    --> src/components.rs:291:12
[INFO] [stdout]     |
[INFO] [stdout] 280 | impl Score {
[INFO] [stdout]     | ---------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 291 |     pub fn increment(&mut self) {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `state` is never read
[INFO] [stdout]    --> src/components.rs:312:16
[INFO] [stdout]     |
[INFO] [stdout] 311 | pub struct CurrentGameState {
[INFO] [stdout]     |            ---------------- field in this struct
[INFO] [stdout] 312 |     pub(crate) state: GameState,
[INFO] [stdout]     |                ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MovementSpeed` is never constructed
[INFO] [stdout]    --> src/components.rs:331:12
[INFO] [stdout]     |
[INFO] [stdout] 331 | pub struct MovementSpeed(pub f32);
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `x` and `y` are never read
[INFO] [stdout]    --> src/components.rs:335:9
[INFO] [stdout]     |
[INFO] [stdout] 334 | pub struct MousePosition {
[INFO] [stdout]     |            ------------- fields in this struct
[INFO] [stdout] 335 |     pub x: f32,
[INFO] [stdout]     |         ^
[INFO] [stdout] 336 |     pub y: f32,
[INFO] [stdout]     |         ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAP_SPAWN_THRESHOLD` is never used
[INFO] [stdout]     --> src/systems.rs:1039:7
[INFO] [stdout]      |
[INFO] [stdout] 1039 | const MAP_SPAWN_THRESHOLD: f32 = 500.0; // Adjust as necessary
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `death_sound` is never used
[INFO] [stdout]     --> src/systems.rs:1157:8
[INFO] [stdout]      |
[INFO] [stdout] 1157 | pub fn death_sound(
[INFO] [stdout]      |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `play_hit_swing` is never used
[INFO] [stdout]     --> src/systems.rs:1200:8
[INFO] [stdout]      |
[INFO] [stdout] 1200 | pub fn play_hit_swing(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `bone_hit` is never used
[INFO] [stdout]     --> src/systems.rs:1228:8
[INFO] [stdout]      |
[INFO] [stdout] 1228 | pub fn bone_hit(
[INFO] [stdout]      |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cleanup_game` is never used
[INFO] [stdout]     --> src/systems.rs:1564:8
[INFO] [stdout]      |
[INFO] [stdout] 1564 | pub fn cleanup_game(mut commands:   Commands, 
[INFO] [stdout]      |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `airTexture` should have a snake case name
[INFO] [stdout]    --> src/components.rs:221:9
[INFO] [stdout]     |
[INFO] [stdout] 221 |     pub airTexture: Handle<Image>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: convert the identifier to snake case: `air_texture`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `groundTexture` should have a snake case name
[INFO] [stdout]    --> src/components.rs:222:9
[INFO] [stdout]     |
[INFO] [stdout] 222 |     pub groundTexture: Handle<Image>,
[INFO] [stdout]     |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `ground_texture`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/player.rs:161:16
[INFO] [stdout]     |
[INFO] [stdout] 161 |     if let Ok((entity, transform)) = player_query.get_single() {
[INFO] [stdout]     |                ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/systems.rs:142:10
[INFO] [stdout]     |
[INFO] [stdout] 142 |     for (entity, mut bigfoot, mut sprite, mut transform, mut texture) in query.iter_mut() {
[INFO] [stdout]     |          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `invulnerability_option`
[INFO] [stdout]    --> src/systems.rs:162:58
[INFO] [stdout]     |
[INFO] [stdout] 162 |                     if let Ok((mut player_transform, mut invulnerability_option)) = player_query.get_single_mut() {
[INFO] [stdout]     |                                                          ^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_invulnerability_option`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]    --> src/systems.rs:140:9
[INFO] [stdout]     |
[INFO] [stdout] 140 |     mut state: ResMut<NextState<GameState>>,
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:140:5
[INFO] [stdout]     |
[INFO] [stdout] 140 |     mut state: ResMut<NextState<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:162:32
[INFO] [stdout]     |
[INFO] [stdout] 162 |                     if let Ok((mut player_transform, mut invulnerability_option)) = player_query.get_single_mut() {
[INFO] [stdout]     |                                ----^^^^^^^^^^^^^^^^
[INFO] [stdout]     |                                |
[INFO] [stdout]     |                                help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:162:54
[INFO] [stdout]     |
[INFO] [stdout] 162 |                     if let Ok((mut player_transform, mut invulnerability_option)) = player_query.get_single_mut() {
[INFO] [stdout]     |                                                      ----^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]    --> src/systems.rs:725:5
[INFO] [stdout]     |
[INFO] [stdout] 725 |     query: Query<Entity, With<MenuUI>>,
[INFO] [stdout]     |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:724:5
[INFO] [stdout]     |
[INFO] [stdout] 724 |     mut commands:  Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:727:5
[INFO] [stdout]     |
[INFO] [stdout] 727 |     mut asset_server:   Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]    --> src/systems.rs:741:5
[INFO] [stdout]     |
[INFO] [stdout] 741 |     query: Query<Entity, With<MenuUI>>,
[INFO] [stdout]     |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:753:5
[INFO] [stdout]     |
[INFO] [stdout] 753 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]    --> src/systems.rs:765:9
[INFO] [stdout]     |
[INFO] [stdout] 765 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:765:5
[INFO] [stdout]     |
[INFO] [stdout] 765 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]    --> src/systems.rs:777:9
[INFO] [stdout]     |
[INFO] [stdout] 777 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:777:5
[INFO] [stdout]     |
[INFO] [stdout] 777 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]    --> src/systems.rs:788:9
[INFO] [stdout]     |
[INFO] [stdout] 788 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:788:5
[INFO] [stdout]     |
[INFO] [stdout] 788 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:799:5
[INFO] [stdout]     |
[INFO] [stdout] 799 |     mut asset_server:  Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:822:5
[INFO] [stdout]     |
[INFO] [stdout] 822 |     mut asset_server:  Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:845:5
[INFO] [stdout]     |
[INFO] [stdout] 845 |     mut asset_server:  Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]    --> src/systems.rs:870:5
[INFO] [stdout]     |
[INFO] [stdout] 870 |     query: Query<Entity, With<MenuUI>>,
[INFO] [stdout]     |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:867:5
[INFO] [stdout]     |
[INFO] [stdout] 867 |     mut curr_state: ResMut<State<GameState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:869:5
[INFO] [stdout]     |
[INFO] [stdout] 869 |     mut asset_server:  Res<AssetServer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]    --> src/systems.rs:988:5
[INFO] [stdout]     |
[INFO] [stdout] 988 |     time: Res<Time>,
[INFO] [stdout]     |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:992:15
[INFO] [stdout]     |
[INFO] [stdout] 992 |     if let Ok(mut cooldowns) = cooldowns_query.get_single_mut() {
[INFO] [stdout]     |               ----^^^^^^^^^
[INFO] [stdout]     |               |
[INFO] [stdout]     |               help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1174:5
[INFO] [stdout]      |
[INFO] [stdout] 1174 |     mut commands: &mut Commands
[INFO] [stdout]      |     ----^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_query`
[INFO] [stdout]     --> src/systems.rs:1259:9
[INFO] [stdout]      |
[INFO] [stdout] 1259 |     mut player_query: Query<&mut Player>,
[INFO] [stdout]      |         ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `bigfoot_query`
[INFO] [stdout]     --> src/systems.rs:1260:9
[INFO] [stdout]      |
[INFO] [stdout] 1260 |     mut bigfoot_query: Query<&mut Bigfoot>,
[INFO] [stdout]      |         ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_bigfoot_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1259:5
[INFO] [stdout]      |
[INFO] [stdout] 1259 |     mut player_query: Query<&mut Player>,
[INFO] [stdout]      |     ----^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1260:5
[INFO] [stdout]      |
[INFO] [stdout] 1260 |     mut bigfoot_query: Query<&mut Bigfoot>,
[INFO] [stdout]      |     ----^^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1264:5
[INFO] [stdout]      |
[INFO] [stdout] 1264 |     mut state: ResMut<State<GameState>>,
[INFO] [stdout]      |     ----^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]     --> src/systems.rs:1319:9
[INFO] [stdout]      |
[INFO] [stdout] 1319 |     mut query: Query<&mut Text, With<GameTimerText>>,
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1319:5
[INFO] [stdout]      |
[INFO] [stdout] 1319 |     mut query: Query<&mut Text, With<GameTimerText>>,
[INFO] [stdout]      |     ----^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]     --> src/systems.rs:1569:9
[INFO] [stdout]      |
[INFO] [stdout] 1569 |     mut state: ResMut<NextState<GameState>>,
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_textures`
[INFO] [stdout]     --> src/systems.rs:1570:9
[INFO] [stdout]      |
[INFO] [stdout] 1570 |     mut game_textures: Res<GameTextures>, 
[INFO] [stdout]      |         ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_textures`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1565:5
[INFO] [stdout]      |
[INFO] [stdout] 1565 |     mut asset_server:   Res<AssetServer>, 
[INFO] [stdout]      |     ----^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1569:5
[INFO] [stdout]      |
[INFO] [stdout] 1569 |     mut state: ResMut<NextState<GameState>>,
[INFO] [stdout]      |     ----^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/systems.rs:1570:5
[INFO] [stdout]      |
[INFO] [stdout] 1570 |     mut game_textures: Res<GameTextures>, 
[INFO] [stdout]      |     ----^^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SpawnTimer` is never constructed
[INFO] [stdout]   --> src/components.rs:51:12
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub struct SpawnTimer {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new` and `update` are never used
[INFO] [stdout]   --> src/components.rs:57:12
[INFO] [stdout]    |
[INFO] [stdout] 56 | impl SpawnTimer {
[INFO] [stdout]    | --------------- associated items in this implementation
[INFO] [stdout] 57 |     pub fn new(initial_duration: Duration, interval_decrease: f32) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 64 |     pub fn update(&mut self, delta: Duration) {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `health` is never read
[INFO] [stdout]    --> src/components.rs:220:9
[INFO] [stdout]     |
[INFO] [stdout] 215 | pub struct Bigfoot {
[INFO] [stdout]     |            ------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 220 |     pub health: i32,
[INFO] [stdout]     |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `take_damage`, and `is_dead` are never used
[INFO] [stdout]    --> src/components.rs:226:12
[INFO] [stdout]     |
[INFO] [stdout] 225 | impl Bigfoot {
[INFO] [stdout]     | ------------ associated items in this implementation
[INFO] [stdout] 226 |     pub fn new(x: f32, y: f32) -> Self {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 238 |     pub fn take_damage(&mut self, amount: i32) {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 245 |     pub fn is_dead(&self) -> bool {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Cleanup` is never constructed
[INFO] [stdout]    --> src/components.rs:254:5
[INFO] [stdout]     |
[INFO] [stdout] 251 | pub enum BigfootState {
[INFO] [stdout]     |          ------------ variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 254 |     Cleanup,
[INFO] [stdout]     |     ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `increment` is never used
[INFO] [stdout]    --> src/components.rs:291:12
[INFO] [stdout]     |
[INFO] [stdout] 280 | impl Score {
[INFO] [stdout]     | ---------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 291 |     pub fn increment(&mut self) {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `state` is never read
[INFO] [stdout]    --> src/components.rs:312:16
[INFO] [stdout]     |
[INFO] [stdout] 311 | pub struct CurrentGameState {
[INFO] [stdout]     |            ---------------- field in this struct
[INFO] [stdout] 312 |     pub(crate) state: GameState,
[INFO] [stdout]     |                ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MovementSpeed` is never constructed
[INFO] [stdout]    --> src/components.rs:331:12
[INFO] [stdout]     |
[INFO] [stdout] 331 | pub struct MovementSpeed(pub f32);
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `x` and `y` are never read
[INFO] [stdout]    --> src/components.rs:335:9
[INFO] [stdout]     |
[INFO] [stdout] 334 | pub struct MousePosition {
[INFO] [stdout]     |            ------------- fields in this struct
[INFO] [stdout] 335 |     pub x: f32,
[INFO] [stdout]     |         ^
[INFO] [stdout] 336 |     pub y: f32,
[INFO] [stdout]     |         ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAP_SPAWN_THRESHOLD` is never used
[INFO] [stdout]     --> src/systems.rs:1039:7
[INFO] [stdout]      |
[INFO] [stdout] 1039 | const MAP_SPAWN_THRESHOLD: f32 = 500.0; // Adjust as necessary
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `death_sound` is never used
[INFO] [stdout]     --> src/systems.rs:1157:8
[INFO] [stdout]      |
[INFO] [stdout] 1157 | pub fn death_sound(
[INFO] [stdout]      |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `play_hit_swing` is never used
[INFO] [stdout]     --> src/systems.rs:1200:8
[INFO] [stdout]      |
[INFO] [stdout] 1200 | pub fn play_hit_swing(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `bone_hit` is never used
[INFO] [stdout]     --> src/systems.rs:1228:8
[INFO] [stdout]      |
[INFO] [stdout] 1228 | pub fn bone_hit(
[INFO] [stdout]      |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cleanup_game` is never used
[INFO] [stdout]     --> src/systems.rs:1564:8
[INFO] [stdout]      |
[INFO] [stdout] 1564 | pub fn cleanup_game(mut commands:   Commands, 
[INFO] [stdout]      |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `airTexture` should have a snake case name
[INFO] [stdout]    --> src/components.rs:221:9
[INFO] [stdout]     |
[INFO] [stdout] 221 |     pub airTexture: Handle<Image>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: convert the identifier to snake case: `air_texture`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `groundTexture` should have a snake case name
[INFO] [stdout]    --> src/components.rs:222:9
[INFO] [stdout]     |
[INFO] [stdout] 222 |     pub groundTexture: Handle<Image>,
[INFO] [stdout]     |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `ground_texture`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 2m 31s
[INFO] running `Command { std: "docker" "inspect" "53f95c3cb9b3a8f1dc80ce8701ed36720d7225acf8026c06ee8745ef07cae455", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "53f95c3cb9b3a8f1dc80ce8701ed36720d7225acf8026c06ee8745ef07cae455", kill_on_drop: false }`
[INFO] [stdout] 53f95c3cb9b3a8f1dc80ce8701ed36720d7225acf8026c06ee8745ef07cae455
