[INFO] fetching crate gdnative-bindings-lily 0.9.3... [INFO] checking gdnative-bindings-lily-0.9.3 against master#c720f49c46ec3e70bbc2bbb3e0dd1fe7fc0a47f2 for pr-142712 [INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-2-tc1/source [INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-2-tc1/source/Cargo.toml [INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain c720f49c46ec3e70bbc2bbb3e0dd1fe7fc0a47f2 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c720f49c46ec3e70bbc2bbb3e0dd1fe7fc0a47f2" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c720f49c46ec3e70bbc2bbb3e0dd1fe7fc0a47f2" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Updating crates.io index [INFO] [stderr] Locking 66 packages to latest compatible versions [INFO] [stderr] Adding bitflags v1.3.2 (available: v2.9.1) [INFO] [stderr] Adding gdnative-core v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative-sys v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding heck v0.3.3 (available: v0.5.0) [INFO] [stderr] Adding mini-internal v0.1.13 (available: v0.1.42) [INFO] [stderr] Adding miniserde v0.1.13 (available: v0.1.42) [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c720f49c46ec3e70bbc2bbb3e0dd1fe7fc0a47f2" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded unindent v0.1.11 [INFO] [stderr] Downloaded mini-internal v0.1.13 [INFO] [stderr] Downloaded gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Downloaded gdnative_bindings_generator v0.9.3 [INFO] [stderr] Downloaded roxmltree v0.14.1 [INFO] [stderr] Downloaded euclid v0.22.11 [INFO] [stderr] Downloaded miniserde v0.1.13 [INFO] [stderr] Downloaded gdnative-core v0.9.3 [INFO] [stderr] Downloaded nom v5.1.3 [INFO] [stderr] Downloaded gdnative-sys v0.9.3 [INFO] [stderr] Downloaded bindgen v0.56.0 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:90999bfc7ae267e83380e433d8e61a7c072ca6729e92edbae886d3423b3a6f4c" "/opt/rustwide/cargo-home/bin/cargo" "+c720f49c46ec3e70bbc2bbb3e0dd1fe7fc0a47f2" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] e1429f7ccca5ea79af1ed0d2cb9ceb5186e1ad9a6fb14c900d6c3376eb70399a [INFO] running `Command { std: "docker" "start" "-a" "e1429f7ccca5ea79af1ed0d2cb9ceb5186e1ad9a6fb14c900d6c3376eb70399a", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "e1429f7ccca5ea79af1ed0d2cb9ceb5186e1ad9a6fb14c900d6c3376eb70399a", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "e1429f7ccca5ea79af1ed0d2cb9ceb5186e1ad9a6fb14c900d6c3376eb70399a", kill_on_drop: false }` [INFO] [stdout] e1429f7ccca5ea79af1ed0d2cb9ceb5186e1ad9a6fb14c900d6c3376eb70399a [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:90999bfc7ae267e83380e433d8e61a7c072ca6729e92edbae886d3423b3a6f4c" "/opt/rustwide/cargo-home/bin/cargo" "+c720f49c46ec3e70bbc2bbb3e0dd1fe7fc0a47f2" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 904bf06e616d2df5d8afa862df171f1c416e7177eba4ec3c39758135cdfc399c [INFO] running `Command { std: "docker" "start" "-a" "904bf06e616d2df5d8afa862df171f1c416e7177eba4ec3c39758135cdfc399c", kill_on_drop: false }` [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling glob v0.3.2 [INFO] [stderr] Compiling nom v5.1.3 [INFO] [stderr] Compiling itoa v0.4.8 [INFO] [stderr] Compiling regex-syntax v0.8.5 [INFO] [stderr] Compiling memchr v2.7.5 [INFO] [stderr] Compiling cfg-if v1.0.1 [INFO] [stderr] Compiling bindgen v0.56.0 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Compiling shlex v0.1.1 [INFO] [stderr] Compiling bitflags v1.3.2 [INFO] [stderr] Compiling lazycell v1.3.0 [INFO] [stderr] Compiling peeking_take_while v0.1.2 [INFO] [stderr] Compiling rustc-hash v1.1.0 [INFO] [stderr] Compiling lock_api v0.4.13 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Compiling libloading v0.8.8 [INFO] [stderr] Compiling xmlparser v0.13.6 [INFO] [stderr] Compiling heck v0.3.3 [INFO] [stderr] Checking instant v0.1.13 [INFO] [stderr] Compiling ahash v0.7.8 [INFO] [stderr] Compiling unindent v0.1.11 [INFO] [stderr] Compiling indexmap v1.9.3 [INFO] [stderr] Compiling roxmltree v0.14.1 [INFO] [stderr] Checking getrandom v0.2.16 [INFO] [stderr] Checking once_cell v1.21.3 [INFO] [stderr] Checking hashbrown v0.12.3 [INFO] [stderr] Compiling clang-sys v1.8.1 [INFO] [stderr] Checking parking_lot v0.11.2 [INFO] [stderr] Checking approx v0.4.0 [INFO] [stderr] Checking euclid v0.22.11 [INFO] [stderr] Compiling regex-automata v0.4.9 [INFO] [stderr] Compiling cexpr v0.4.0 [INFO] [stderr] Compiling regex v1.11.1 [INFO] [stderr] Compiling mini-internal v0.1.13 [INFO] [stderr] Compiling gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Compiling miniserde v0.1.13 [INFO] [stderr] Compiling gdnative_bindings_generator v0.9.3 [INFO] [stderr] Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir) [INFO] [stderr] Compiling gdnative-sys v0.9.3 [INFO] [stderr] Checking gdnative-core v0.9.3 [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:4:1457 [INFO] [stdout] | [INFO] [stdout] 4 | ...ase_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNati... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:40:1652 [INFO] [stdout] | [INFO] [stdout] 40 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlobalEx... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:52:1186 [INFO] [stdout] | [INFO] [stdout] 52 | ...camel_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_u... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:58:1906 [INFO] [stdout] | [INFO] [stdout] 58 | ...n_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a ... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:76:1846 [INFO] [stdout] | [INFO] [stdout] 76 | ...non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new in... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:94:1429 [INFO] [stdout] | [INFO] [stdout] 94 | ...amel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "C... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:112:1434 [INFO] [stdout] | [INFO] [stdout] 112 | ...amel_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = "Cre... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:136:1866 [INFO] [stdout] | [INFO] [stdout] 136 | ...camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Create... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:286:1498 [INFO] [stdout] | [INFO] [stdout] 286 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSc... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:340:1908 [INFO] [stdout] | [INFO] [stdout] 340 | ..._camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:346:1478 [INFO] [stdout] | [INFO] [stdout] 346 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClam... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:364:1516 [INFO] [stdout] | [INFO] [stdout] 364 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:400:1458 [INFO] [stdout] | [INFO] [stdout] 400 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:424:1792 [INFO] [stdout] | [INFO] [stdout] 424 | ...n_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:442:1434 [INFO] [stdout] | [INFO] [stdout] 442 | ..._case_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin { }... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:484:1506 [INFO] [stdout] | [INFO] [stdout] 484 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTransfo... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:520:1458 [INFO] [stdout] | [INFO] [stdout] 520 | ...se_types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreviewGene... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:556:1464 [INFO] [stdout] | [INFO] [stdout] 556 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:574:1771 [INFO] [stdout] | [INFO] [stdout] 574 | ...(non_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new insta... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:670:1486 [INFO] [stdout] | [INFO] [stdout] 670 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRef... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:688:1454 [INFO] [stdout] | [INFO] [stdout] 688 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:700:1365 [INFO] [stdout] | [INFO] [stdout] 700 | ...camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Create... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:748:1450 [INFO] [stdout] | [INFO] [stdout] 748 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:766:1460 [INFO] [stdout] | [INFO] [stdout] 766 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Create... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:784:1450 [INFO] [stdout] | [INFO] [stdout] 784 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:826:1309 [INFO] [stdout] | [INFO] [stdout] 826 | ...on_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:868:1387 [INFO] [stdout] | [INFO] [stdout] 868 | ...mel_case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc = "... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:910:1450 [INFO] [stdout] | [INFO] [stdout] 910 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1024:1400 [INFO] [stdout] | [INFO] [stdout] 1024 | ...on_camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a new... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1030:1490 [INFO] [stdout] | [INFO] [stdout] 1030 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVectorDis... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1084:1520 [INFO] [stdout] | [INFO] [stdout] 1084 | ...case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter ... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1102:1446 [INFO] [stdout] | [INFO] [stdout] 1102 | ...mel_case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [doc =... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1114:1408 [INFO] [stdout] | [INFO] [stdout] 1114 | ...el_case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1144:1846 [INFO] [stdout] | [INFO] [stdout] 1144 | ...non_camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new in... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1156:1520 [INFO] [stdout] | [INFO] [stdout] 1156 | ...case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter ... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1186:1482 [INFO] [stdout] | [INFO] [stdout] 1186 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProdu... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1222:1437 [INFO] [stdout] | [INFO] [stdout] 1222 | ...mel_case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [doc =... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1228:1450 [INFO] [stdout] | [INFO] [stdout] 1228 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1264:1307 [INFO] [stdout] | [INFO] [stdout] 1264 | ...case_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStateSW ... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1270:1842 [INFO] [stdout] | [INFO] [stdout] 1270 | ...n_camel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1276:1365 [INFO] [stdout] | [INFO] [stdout] 1276 | ...camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Create... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1282:1552 [INFO] [stdout] | [INFO] [stdout] 1282 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Unifor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1336:1553 [INFO] [stdout] | [INFO] [stdout] 1336 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalarSwit... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1342:1874 [INFO] [stdout] | [INFO] [stdout] 1342 | ...n_camel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1366:1908 [INFO] [stdout] | [INFO] [stdout] 1366 | ..._camel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Creates... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1450:1498 [INFO] [stdout] | [INFO] [stdout] 1450 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTransfor... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1456:1462 [INFO] [stdout] | [INFO] [stdout] 1456 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel { # ... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1498:1464 [INFO] [stdout] | [INFO] [stdout] 1498 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1522:1498 [INFO] [stdout] | [INFO] [stdout] 1522 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScalarSm... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1528:1165 [INFO] [stdout] | [INFO] [stdout] 1528 | ...non_camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core :: pr... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1552:1798 [INFO] [stdout] | [INFO] [stdout] 1552 | ...n_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1576:1321 [INFO] [stdout] | [INFO] [stdout] 1576 | ..._camel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative_cor... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1588:1458 [INFO] [stdout] | [INFO] [stdout] 1588 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { } im... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1630:1258 [INFO] [stdout] | [INFO] [stdout] 1630 | ...on_camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core ::... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1654:1707 [INFO] [stdout] | [INFO] [stdout] 1654 | ..._camel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creates a... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1726:1564 [INFO] [stdout] | [INFO] [stdout] 1726 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBooleanUn... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1756:1458 [INFO] [stdout] | [INFO] [stdout] 1756 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1762:1321 [INFO] [stdout] | [INFO] [stdout] 1762 | ..._camel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creates a... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1768:1353 [INFO] [stdout] | [INFO] [stdout] 1768 | ...n_camel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_core... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1822:1926 [INFO] [stdout] | [INFO] [stdout] 1822 | ...camel_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1852:1194 [INFO] [stdout] | [INFO] [stdout] 1852 | ..._camel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative_cor... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1870:1438 [INFO] [stdout] | [INFO] [stdout] 1870 | ...amel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "C... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2074:1353 [INFO] [stdout] | [INFO] [stdout] 2074 | ...n_camel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_core... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2122:1439 [INFO] [stdout] | [INFO] [stdout] 2122 | ...el_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2134:1477 [INFO] [stdout] | [INFO] [stdout] 2134 | ..._case_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNative {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2212:1293 [INFO] [stdout] | [INFO] [stdout] 2212 | ...camel_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnative_... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2218:1842 [INFO] [stdout] | [INFO] [stdout] 2218 | ...n_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2236:1512 [INFO] [stdout] | [INFO] [stdout] 2236 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter { #... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2248:1349 [INFO] [stdout] | [INFO] [stdout] 2248 | ...mel_case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [doc =... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2254:1872 [INFO] [stdout] | [INFO] [stdout] 2254 | ...camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2284:1478 [INFO] [stdout] | [INFO] [stdout] 2284 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForwar... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2314:1516 [INFO] [stdout] | [INFO] [stdout] 2314 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2338:1522 [INFO] [stdout] | [INFO] [stdout] 2338 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2350:1474 [INFO] [stdout] | [INFO] [stdout] 2350 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProduct ... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2416:1442 [INFO] [stdout] | [INFO] [stdout] 2416 | ...mel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc = "... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2440:1353 [INFO] [stdout] | [INFO] [stdout] 2440 | ...el_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2452:1454 [INFO] [stdout] | [INFO] [stdout] 2452 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2488:1522 [INFO] [stdout] | [INFO] [stdout] 2488 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { #... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2494:1494 [INFO] [stdout] | [INFO] [stdout] 2494 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVectorDe... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2500:1482 [INFO] [stdout] | [INFO] [stdout] 2500 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInte... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2512:1495 [INFO] [stdout] | [INFO] [stdout] 2512 | ...l_case_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { } im... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2524:1458 [INFO] [stdout] | [INFO] [stdout] 2524 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2590:1926 [INFO] [stdout] | [INFO] [stdout] 2590 | ...camel_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2626:1862 [INFO] [stdout] | [INFO] [stdout] 2626 | ...on_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new i... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2638:1337 [INFO] [stdout] | [INFO] [stdout] 2638 | ...amel_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdnati... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2644:1349 [INFO] [stdout] | [INFO] [stdout] 2644 | ...mel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } impl g... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2686:1830 [INFO] [stdout] | [INFO] [stdout] 2686 | ...n_camel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2692:1560 [INFO] [stdout] | [INFO] [stdout] 2692 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUni... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2782:1832 [INFO] [stdout] | [INFO] [stdout] 2782 | ...on_camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a new... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2848:1445 [INFO] [stdout] | [INFO] [stdout] 2848 | ...el_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2860:1478 [INFO] [stdout] | [INFO] [stdout] 2860 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDeterminan... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2866:1482 [INFO] [stdout] | [INFO] [stdout] 2866 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarInte... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2896:1880 [INFO] [stdout] | [INFO] [stdout] 2896 | ...n_camel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates a ... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2938:1873 [INFO] [stdout] | [INFO] [stdout] 2938 | ...n_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2974:1458 [INFO] [stdout] | [INFO] [stdout] 2974 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2998:1412 [INFO] [stdout] | [INFO] [stdout] 2998 | ..._camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3070:1572 [INFO] [stdout] | [INFO] [stdout] 3070 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransfor... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3076:1246 [INFO] [stdout] | [INFO] [stdout] 3076 | ...mel_case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } impl g... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3082:1516 [INFO] [stdout] | [INFO] [stdout] 3082 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilter {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3112:1498 [INFO] [stdout] | [INFO] [stdout] 3112 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSm... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3184:1836 [INFO] [stdout] | [INFO] [stdout] 3184 | ...n_camel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates a ... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3196:1387 [INFO] [stdout] | [INFO] [stdout] 3196 | ...mel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3226:1760 [INFO] [stdout] | [INFO] [stdout] 3226 | ...n_camel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3250:1470 [INFO] [stdout] | [INFO] [stdout] 3250 | ...mel_case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl gdn... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3292:1490 [INFO] [stdout] | [INFO] [stdout] 3292 | ...l_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # ... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3358:1556 [INFO] [stdout] | [INFO] [stdout] 3358 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUnifo... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3364:1341 [INFO] [stdout] | [INFO] [stdout] 3364 | ...on_camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a new i... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3382:1398 [INFO] [stdout] | [INFO] [stdout] 3382 | ..._camel_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Creates... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3388:1504 [INFO] [stdout] | [INFO] [stdout] 3388 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3412:1442 [INFO] [stdout] | [INFO] [stdout] 3412 | ...mel_case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc = "... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3460:1244 [INFO] [stdout] | [INFO] [stdout] 3460 | ...amel_case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl gdna... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3490:1349 [INFO] [stdout] | [INFO] [stdout] 3490 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } impl g... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3514:1426 [INFO] [stdout] | [INFO] [stdout] 3514 | ...on_camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a new... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3574:1309 [INFO] [stdout] | [INFO] [stdout] 3574 | ...ase_types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBodySta... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3580:1652 [INFO] [stdout] | [INFO] [stdout] 3580 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUn... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3598:1458 [INFO] [stdout] | [INFO] [stdout] 3598 | ...se_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionP... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3622:1478 [INFO] [stdout] | [INFO] [stdout] 3622 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClam... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3628:1449 [INFO] [stdout] | [INFO] [stdout] 3628 | ...l_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3634:1688 [INFO] [stdout] | [INFO] [stdout] 3634 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeText... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3646:1470 [INFO] [stdout] | [INFO] [stdout] 3646 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3670:1454 [INFO] [stdout] | [INFO] [stdout] 3670 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackResampl... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3694:1873 [INFO] [stdout] | [INFO] [stdout] 3694 | ...n_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3724:1494 [INFO] [stdout] | [INFO] [stdout] 3724 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVectorSc... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3760:1486 [INFO] [stdout] | [INFO] [stdout] 3760 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVectorCom... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:4:3711 [INFO] [stdout] | [INFO] [stdout] 4 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core class WebRTCPeerConnectionGDNative` inherits `WebRTCPeerConnection` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcpeerconnectiongdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCPeerConnectionGDNative inherits methods from:\n - [WebRTCPeerConnection](struct.WebRTCPeerConnection.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCPeerConnectionGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCPeerConnectionGDNative { } unsafe impl GodotObject for WebRTCPeerConnectionGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCPeerConnectionGDNative" } } impl std :: ops :: Deref for WebRTCPeerConnectionGDNative { type Target = crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection ; # [inline] fn deref (& self) -> & crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCPeerConnectionGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCPeerConnectionGDNative { } impl Instanciable for WebRTCPeerConnectionGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCPeerConnectionGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCPeerConnectionGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl WebRTCPeerConnectionGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCPeerConnectionGDNativeMethodTable = WebRTCPeerConnectionGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCPeerConnectionGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCPeerConnectionGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:10:6362 [INFO] [stdout] | [INFO] [stdout] 10 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class FuncRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_funcref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFuncRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FuncRef { this : RawObject < Self > , } impl FuncRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FuncRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]."] # [doc = ""] # [inline] pub fn call_func (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_func ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]."] # [doc = ""] # [inline] pub fn call_funcv (& self , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_funcv ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , arg_array) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the object still exists and has the function assigned."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the referenced function to call on the object, without parentheses or any parameters."] # [doc = ""] # [inline] pub fn set_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary]."] # [doc = ""] # [inline] pub fn set_instance (& self , instance : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_instance ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FuncRef { } unsafe impl GodotObject for FuncRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "FuncRef" } } impl std :: ops :: Deref for FuncRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FuncRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for FuncRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for FuncRef { } impl Instanciable for FuncRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FuncRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FuncRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_func : * mut sys :: godot_method_bind , pub call_funcv : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_instance : * mut sys :: godot_method_bind } impl FuncRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FuncRefMethodTable = FuncRefMethodTable { class_constructor : None , call_func : 0 as * mut sys :: godot_method_bind , call_funcv : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_instance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FuncRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FuncRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_func = (gd_api . godot_method_bind_get_method) (class_name , "call_func\0" . as_ptr () as * const c_char) ; table . call_funcv = (gd_api . godot_method_bind_get_method) (class_name , "call_funcv\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_instance = (gd_api . godot_method_bind_get_method) (class_name , "set_instance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:16:12387 [INFO] [stdout] | [INFO] [stdout] 16 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class AcceptDialog` inherits `WindowDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_acceptdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AcceptDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAcceptDialog inherits methods from:\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AcceptDialog { this : RawObject < Self > , } impl AcceptDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AcceptDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a button with label `text` and a custom `action` to the dialog and returns the created button. `action` will be passed to the [signal custom_action] signal when pressed.\nIf `true`, `right` will place the button to the right of any sibling buttons.\n# Default Arguments\n* `right` - `false`\n* `action` - `\"\"`"] # [doc = ""] # [inline] pub fn add_button (& self , text : impl Into < GodotString > , right : bool , action : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_button ; let ret = crate :: icalls :: icallptr_obj_str_bool_str (method_bind , self . this . sys () . as_ptr () , text . into () , right , action . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a button with label `name` and a cancel action to the dialog and returns the created button."] # [doc = ""] # [inline] pub fn add_cancel (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_cancel ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn hide_on_ok (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_hide_on_ok ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the label used for built-in text."] # [doc = ""] # [inline] pub fn get_label (& self) -> Option < Ref < crate :: generated :: label :: Label , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: label :: Label , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the OK [Button] instance."] # [doc = ""] # [inline] pub fn get_ok (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_ok ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn has_autowrap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . has_autowrap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted."] # [doc = ""] # [inline] pub fn register_text_enter (& self , line_edit : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . register_text_enter ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , line_edit . as_arg_ptr ()) ; } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn set_autowrap (& self , autowrap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_autowrap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , autowrap) ; } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn set_hide_on_ok (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_hide_on_ok ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AcceptDialog { } unsafe impl GodotObject for AcceptDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AcceptDialog" } } impl QueueFree for AcceptDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AcceptDialog { type Target = crate :: generated :: window_dialog :: WindowDialog ; # [inline] fn deref (& self) -> & crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AcceptDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for AcceptDialog { } impl Instanciable for AcceptDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AcceptDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AcceptDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_button : * mut sys :: godot_method_bind , pub add_cancel : * mut sys :: godot_method_bind , pub get_hide_on_ok : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_ok : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub has_autowrap : * mut sys :: godot_method_bind , pub register_text_enter : * mut sys :: godot_method_bind , pub set_autowrap : * mut sys :: godot_method_bind , pub set_hide_on_ok : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind } impl AcceptDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AcceptDialogMethodTable = AcceptDialogMethodTable { class_constructor : None , add_button : 0 as * mut sys :: godot_method_bind , add_cancel : 0 as * mut sys :: godot_method_bind , get_hide_on_ok : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_ok : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , has_autowrap : 0 as * mut sys :: godot_method_bind , register_text_enter : 0 as * mut sys :: godot_method_bind , set_autowrap : 0 as * mut sys :: godot_method_bind , set_hide_on_ok : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AcceptDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AcceptDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_button = (gd_api . godot_method_bind_get_method) (class_name , "add_button\0" . as_ptr () as * const c_char) ; table . add_cancel = (gd_api . godot_method_bind_get_method) (class_name , "add_cancel\0" . as_ptr () as * const c_char) ; table . get_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_hide_on_ok\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_ok\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . has_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "has_autowrap\0" . as_ptr () as * const c_char) ; table . register_text_enter = (gd_api . godot_method_bind_get_method) (class_name , "register_text_enter\0" . as_ptr () as * const c_char) ; table . set_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "set_autowrap\0" . as_ptr () as * const c_char) ; table . set_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_ok\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:22:9215 [INFO] [stdout] | [INFO] [stdout] 22 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class JSONParseResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonparseresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJSONParseResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONParseResult { this : RawObject < Self > , } impl JSONParseResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONParseResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn error_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n print(p.result[0]) # Prints \"hello\"\nelse:\n push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn result (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_result ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error (& self , error : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error) ; } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn set_error_line (& self , error_line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error_line) ; } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error_string (& self , error_string : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , error_string . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n print(p.result[0]) # Prints \"hello\"\nelse:\n push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn set_result (& self , result : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_result ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONParseResult { } unsafe impl GodotObject for JSONParseResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JSONParseResult" } } impl std :: ops :: Deref for JSONParseResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONParseResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JSONParseResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONParseResult { } impl Instanciable for JSONParseResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONParseResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONParseResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_error : * mut sys :: godot_method_bind , pub get_error_line : * mut sys :: godot_method_bind , pub get_error_string : * mut sys :: godot_method_bind , pub get_result : * mut sys :: godot_method_bind , pub set_error : * mut sys :: godot_method_bind , pub set_error_line : * mut sys :: godot_method_bind , pub set_error_string : * mut sys :: godot_method_bind , pub set_result : * mut sys :: godot_method_bind } impl JSONParseResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONParseResultMethodTable = JSONParseResultMethodTable { class_constructor : None , get_error : 0 as * mut sys :: godot_method_bind , get_error_line : 0 as * mut sys :: godot_method_bind , get_error_string : 0 as * mut sys :: godot_method_bind , get_result : 0 as * mut sys :: godot_method_bind , set_error : 0 as * mut sys :: godot_method_bind , set_error_line : 0 as * mut sys :: godot_method_bind , set_error_string : 0 as * mut sys :: godot_method_bind , set_result : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONParseResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONParseResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_error = (gd_api . godot_method_bind_get_method) (class_name , "get_error\0" . as_ptr () as * const c_char) ; table . get_error_line = (gd_api . godot_method_bind_get_method) (class_name , "get_error_line\0" . as_ptr () as * const c_char) ; table . get_error_string = (gd_api . godot_method_bind_get_method) (class_name , "get_error_string\0" . as_ptr () as * const c_char) ; table . get_result = (gd_api . godot_method_bind_get_method) (class_name , "get_result\0" . as_ptr () as * const c_char) ; table . set_error = (gd_api . godot_method_bind_get_method) (class_name , "set_error\0" . as_ptr () as * const c_char) ; table . set_error_line = (gd_api . godot_method_bind_get_method) (class_name , "set_error_line\0" . as_ptr () as * const c_char) ; table . set_error_string = (gd_api . godot_method_bind_get_method) (class_name , "set_error_string\0" . as_ptr () as * const c_char) ; table . set_result = (gd_api . godot_method_bind_get_method) (class_name , "set_result\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:28:3498 [INFO] [stdout] | [INFO] [stdout] 28 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core singleton class JavaClassWrapper` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclasswrapper.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaClassWrapper inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClassWrapper { this : RawObject < Self > , } impl JavaClassWrapper { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaClassWrapper\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn wrap (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaClassWrapperMethodTable :: get (get_api ()) . wrap ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClassWrapper { } unsafe impl GodotObject for JavaClassWrapper { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaClassWrapper" } } impl std :: ops :: Deref for JavaClassWrapper { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClassWrapper { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClassWrapper { } unsafe impl Send for JavaClassWrapper { } unsafe impl Sync for JavaClassWrapper { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassWrapperMethodTable { pub class_constructor : sys :: godot_class_constructor , pub wrap : * mut sys :: godot_method_bind } impl JavaClassWrapperMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassWrapperMethodTable = JavaClassWrapperMethodTable { class_constructor : None , wrap : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassWrapperMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClassWrapper\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . wrap = (gd_api . godot_method_bind_get_method) (class_name , "wrap\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:34:5554 [INFO] [stdout] | [INFO] [stdout] 34 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`core class Container` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_container.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Container` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nContainer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Container { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Container { pub const NOTIFICATION_SORT_CHILDREN : i64 = 50i64 ; } impl Container { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Fit a child control in a given rect. This is mainly a helper for creating custom container classes."] # [doc = ""] # [inline] pub fn fit_child_in_rect (& self , child : impl AsArg < crate :: generated :: control :: Control > , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ContainerMethodTable :: get (get_api ()) . fit_child_in_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2 (method_bind , self . this . sys () . as_ptr () , child . as_arg_ptr () , rect) ; } } # [doc = "Queue resort of the contained children. This is called automatically anyway, but can be called upon request."] # [doc = ""] # [inline] pub fn queue_sort (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ContainerMethodTable :: get (get_api ()) . queue_sort ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Container { } unsafe impl GodotObject for Container { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Container" } } impl QueueFree for Container { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Container { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Container { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Container { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Container { } unsafe impl SubClass < crate :: generated :: node :: Node > for Container { } unsafe impl SubClass < crate :: generated :: object :: Object > for Container { } impl Instanciable for Container { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Container :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub fit_child_in_rect : * mut sys :: godot_method_bind , pub queue_sort : * mut sys :: godot_method_bind } impl ContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ContainerMethodTable = ContainerMethodTable { class_constructor : None , fit_child_in_rect : 0 as * mut sys :: godot_method_bind , queue_sort : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Container\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . fit_child_in_rect = (gd_api . godot_method_bind_get_method) (class_name , "fit_child_in_rect\0" . as_ptr () as * const c_char) ; table . queue_sort = (gd_api . godot_method_bind_get_method) (class_name , "queue_sort\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:40:4401 [INFO] [stdout] | [INFO] [stdout] 40 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`core class VisualShaderNodeGlobalExpression` inherits `VisualShaderNodeExpression` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeglobalexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGlobalExpression inherits methods from:\n - [VisualShaderNodeExpression](struct.VisualShaderNodeExpression.html)\n - [VisualShaderNodeGroupBase](struct.VisualShaderNodeGroupBase.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlobalExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGlobalExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGlobalExpression { } unsafe impl GodotObject for VisualShaderNodeGlobalExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGlobalExpression" } } impl std :: ops :: Deref for VisualShaderNodeGlobalExpression { type Target = crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGlobalExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGlobalExpression { } impl Instanciable for VisualShaderNodeGlobalExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGlobalExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGlobalExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeGlobalExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGlobalExpressionMethodTable = VisualShaderNodeGlobalExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGlobalExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGlobalExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:46:23674 [INFO] [stdout] | [INFO] [stdout] 46 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core class Line2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_line2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Line2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLine2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Line2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineCapMode (pub i64) ; impl LineCapMode { pub const NONE : LineCapMode = LineCapMode (0i64) ; pub const BOX : LineCapMode = LineCapMode (1i64) ; pub const ROUND : LineCapMode = LineCapMode (2i64) ; } impl From < i64 > for LineCapMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineCapMode > for i64 { # [inline] fn from (v : LineCapMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineJointMode (pub i64) ; impl LineJointMode { pub const SHARP : LineJointMode = LineJointMode (0i64) ; pub const BEVEL : LineJointMode = LineJointMode (1i64) ; pub const ROUND : LineJointMode = LineJointMode (2i64) ; } impl From < i64 > for LineJointMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineJointMode > for i64 { # [inline] fn from (v : LineJointMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineTextureMode (pub i64) ; impl LineTextureMode { pub const NONE : LineTextureMode = LineTextureMode (0i64) ; pub const TILE : LineTextureMode = LineTextureMode (1i64) ; pub const STRETCH : LineTextureMode = LineTextureMode (2i64) ; } impl From < i64 > for LineTextureMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineTextureMode > for i64 { # [inline] fn from (v : LineTextureMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Line2D { pub const LINE_CAP_BOX : i64 = 1i64 ; pub const LINE_CAP_NONE : i64 = 0i64 ; pub const LINE_CAP_ROUND : i64 = 2i64 ; pub const LINE_JOINT_BEVEL : i64 = 1i64 ; pub const LINE_JOINT_ROUND : i64 = 2i64 ; pub const LINE_JOINT_SHARP : i64 = 0i64 ; pub const LINE_TEXTURE_NONE : i64 = 0i64 ; pub const LINE_TEXTURE_STRETCH : i64 = 2i64 ; pub const LINE_TEXTURE_TILE : i64 = 1i64 ; } impl Line2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Line2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point at the `position`. Appends the point at the end of the line.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position < 0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , at_position) ; } } # [doc = "Removes all points from the line."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn begin_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_begin_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn default_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_default_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn end_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_end_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn joint_mode (& self) -> crate :: generated :: line_2d :: LineJointMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_joint_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineJointMode (ret) } } # [doc = "Returns the Line2D's amount of points."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns point `i`'s position."] # [doc = ""] # [inline] pub fn get_point_position (& self , i : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , i) ; mem :: transmute (ret) } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn round_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_round_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn sharp_limit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_sharp_limit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn texture_mode (& self) -> crate :: generated :: line_2d :: LineTextureMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineTextureMode (ret) } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the point at index `i` from the line."] # [doc = ""] # [inline] pub fn remove_point (& self , i : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , i) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_begin_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_begin_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_default_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_default_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_end_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_end_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_gradient (& self , color : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color . as_arg_ptr ()) ; } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn set_joint_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_joint_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Overwrites the position in point `i` with the supplied `position`."] # [doc = ""] # [inline] pub fn set_point_position (& self , i : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , i , position) ; } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , points) ; } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn set_round_precision (& self , precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_round_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , precision) ; } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn set_sharp_limit (& self , limit : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_sharp_limit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , limit) ; } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn set_texture_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Line2D { } unsafe impl GodotObject for Line2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Line2D" } } impl QueueFree for Line2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Line2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Line2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Line2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Line2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Line2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Line2D { } impl Instanciable for Line2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Line2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Line2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_begin_cap_mode : * mut sys :: godot_method_bind , pub get_curve : * mut sys :: godot_method_bind , pub get_default_color : * mut sys :: godot_method_bind , pub get_end_cap_mode : * mut sys :: godot_method_bind , pub get_gradient : * mut sys :: godot_method_bind , pub get_joint_mode : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub get_round_precision : * mut sys :: godot_method_bind , pub get_sharp_limit : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_mode : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_begin_cap_mode : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_default_color : * mut sys :: godot_method_bind , pub set_end_cap_mode : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_joint_mode : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind , pub set_round_precision : * mut sys :: godot_method_bind , pub set_sharp_limit : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_mode : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl Line2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Line2DMethodTable = Line2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_begin_cap_mode : 0 as * mut sys :: godot_method_bind , get_curve : 0 as * mut sys :: godot_method_bind , get_default_color : 0 as * mut sys :: godot_method_bind , get_end_cap_mode : 0 as * mut sys :: godot_method_bind , get_gradient : 0 as * mut sys :: godot_method_bind , get_joint_mode : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , get_round_precision : 0 as * mut sys :: godot_method_bind , get_sharp_limit : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_mode : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_begin_cap_mode : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_default_color : 0 as * mut sys :: godot_method_bind , set_end_cap_mode : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_joint_mode : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind , set_round_precision : 0 as * mut sys :: godot_method_bind , set_sharp_limit : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_mode : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Line2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Line2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . get_default_color = (gd_api . godot_method_bind_get_method) (class_name , "get_default_color\0" . as_ptr () as * const c_char) ; table . get_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_end_cap_mode\0" . as_ptr () as * const c_char) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . get_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_mode\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . get_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_round_precision\0" . as_ptr () as * const c_char) ; table . get_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_sharp_limit\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_mode\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_default_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_color\0" . as_ptr () as * const c_char) ; table . set_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_end_cap_mode\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_mode\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; table . set_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_round_precision\0" . as_ptr () as * const c_char) ; table . set_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_sharp_limit\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_mode\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:58:4656 [INFO] [stdout] | [INFO] [stdout] 58 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class CSGCombiner` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcombiner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCombiner` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCombiner inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCombinerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCombiner { } unsafe impl GodotObject for CSGCombiner { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCombiner" } } impl QueueFree for CSGCombiner { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCombiner { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCombiner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCombiner { } impl Instanciable for CSGCombiner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCombiner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCombinerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CSGCombinerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCombinerMethodTable = CSGCombinerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCombinerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCombiner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:64:9585 [INFO] [stdout] | [INFO] [stdout] 64 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class NetworkedMultiplayerPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionStatus (pub i64) ; impl ConnectionStatus { pub const DISCONNECTED : ConnectionStatus = ConnectionStatus (0i64) ; pub const CONNECTING : ConnectionStatus = ConnectionStatus (1i64) ; pub const CONNECTED : ConnectionStatus = ConnectionStatus (2i64) ; } impl From < i64 > for ConnectionStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionStatus > for i64 { # [inline] fn from (v : ConnectionStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransferMode (pub i64) ; impl TransferMode { pub const UNRELIABLE : TransferMode = TransferMode (0i64) ; pub const UNRELIABLE_ORDERED : TransferMode = TransferMode (1i64) ; pub const RELIABLE : TransferMode = TransferMode (2i64) ; } impl From < i64 > for TransferMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransferMode > for i64 { # [inline] fn from (v : TransferMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerPeer { pub const CONNECTION_CONNECTED : i64 = 2i64 ; pub const CONNECTION_CONNECTING : i64 = 1i64 ; pub const CONNECTION_DISCONNECTED : i64 = 0i64 ; pub const TARGET_PEER_BROADCAST : i64 = 0i64 ; pub const TARGET_PEER_SERVER : i64 = 1i64 ; pub const TRANSFER_MODE_RELIABLE : i64 = 2i64 ; pub const TRANSFER_MODE_UNRELIABLE : i64 = 0i64 ; pub const TRANSFER_MODE_UNRELIABLE_ORDERED : i64 = 1i64 ; } impl NetworkedMultiplayerPeer { # [doc = "Returns the current state of the connection. See [enum ConnectionStatus]."] # [doc = ""] # [inline] pub fn get_connection_status (& self) -> crate :: generated :: networked_multiplayer_peer :: ConnectionStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_connection_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: ConnectionStatus (ret) } } # [doc = "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet."] # [doc = ""] # [inline] pub fn get_packet_peer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_packet_peer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn transfer_mode (& self) -> crate :: generated :: networked_multiplayer_peer :: TransferMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_transfer_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: TransferMode (ret) } } # [doc = "Returns the ID of this [NetworkedMultiplayerPeer]."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn is_refusing_new_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . is_refusing_new_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Waits up to 1 second to receive a new network event."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn set_refuse_new_connections (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_refuse_new_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the peer to which packets will be sent.\nThe `id` can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]."] # [doc = ""] # [inline] pub fn set_target_peer (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_target_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn set_transfer_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_transfer_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerPeer { } unsafe impl GodotObject for NetworkedMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerPeer" } } impl std :: ops :: Deref for NetworkedMultiplayerPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_status : * mut sys :: godot_method_bind , pub get_packet_peer : * mut sys :: godot_method_bind , pub get_transfer_mode : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub is_refusing_new_connections : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_refuse_new_connections : * mut sys :: godot_method_bind , pub set_target_peer : * mut sys :: godot_method_bind , pub set_transfer_mode : * mut sys :: godot_method_bind } impl NetworkedMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerPeerMethodTable = NetworkedMultiplayerPeerMethodTable { class_constructor : None , get_connection_status : 0 as * mut sys :: godot_method_bind , get_packet_peer : 0 as * mut sys :: godot_method_bind , get_transfer_mode : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , is_refusing_new_connections : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_refuse_new_connections : 0 as * mut sys :: godot_method_bind , set_target_peer : 0 as * mut sys :: godot_method_bind , set_transfer_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_status = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_status\0" . as_ptr () as * const c_char) ; table . get_packet_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_peer\0" . as_ptr () as * const c_char) ; table . get_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_mode\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . is_refusing_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_connections\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_refuse_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_connections\0" . as_ptr () as * const c_char) ; table . set_target_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_target_peer\0" . as_ptr () as * const c_char) ; table . set_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:70:6230 [INFO] [stdout] | [INFO] [stdout] 70 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 70 | # [doc = "`core class Listener` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_listener.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Listener` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nListener inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Listener { this : RawObject < Self > , } impl Listener { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ListenerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Disables the listener to use the current camera's listener instead."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the listener's global orthonormalized [Transform]."] # [doc = ""] # [inline] pub fn get_listener_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . get_listener_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the listener was made current using [method make_current], `false` otherwise.\n**Note:** There may be more than one Listener marked as \"current\" in the scene tree, but only the one that was made current last will be used."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables the listener. This will override the current camera's listener."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Listener { } unsafe impl GodotObject for Listener { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Listener" } } impl QueueFree for Listener { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Listener { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Listener { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Listener { } unsafe impl SubClass < crate :: generated :: node :: Node > for Listener { } unsafe impl SubClass < crate :: generated :: object :: Object > for Listener { } impl Instanciable for Listener { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Listener :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ListenerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_current : * mut sys :: godot_method_bind , pub get_listener_transform : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind } impl ListenerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ListenerMethodTable = ListenerMethodTable { class_constructor : None , clear_current : 0 as * mut sys :: godot_method_bind , get_listener_transform : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ListenerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Listener\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . get_listener_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_listener_transform\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:76:4465 [INFO] [stdout] | [INFO] [stdout] 76 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class HSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSlider { } unsafe impl GodotObject for HSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSlider" } } impl QueueFree for HSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for HSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for HSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSlider { } impl Instanciable for HSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSliderMethodTable = HSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:82:4875 [INFO] [stdout] | [INFO] [stdout] 82 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class VisualScriptNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptNode { this : RawObject < Self > , } impl VisualScriptNode { # [doc = ""] # [doc = ""] # [inline] pub fn get_default_input_value (& self , port_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . get_default_input_value ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , port_idx) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_visual_script (& self) -> Option < Ref < crate :: generated :: visual_script :: VisualScript , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . get_visual_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_script :: VisualScript , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn ports_changed_notify (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . ports_changed_notify ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_default_input_value (& self , port_idx : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . set_default_input_value ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , port_idx , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptNode { } unsafe impl GodotObject for VisualScriptNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptNode" } } impl std :: ops :: Deref for VisualScriptNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptNode { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_default_input_value : * mut sys :: godot_method_bind , pub get_visual_script : * mut sys :: godot_method_bind , pub ports_changed_notify : * mut sys :: godot_method_bind , pub set_default_input_value : * mut sys :: godot_method_bind } impl VisualScriptNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptNodeMethodTable = VisualScriptNodeMethodTable { class_constructor : None , get_default_input_value : 0 as * mut sys :: godot_method_bind , get_visual_script : 0 as * mut sys :: godot_method_bind , ports_changed_notify : 0 as * mut sys :: godot_method_bind , set_default_input_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_default_input_value = (gd_api . godot_method_bind_get_method) (class_name , "get_default_input_value\0" . as_ptr () as * const c_char) ; table . get_visual_script = (gd_api . godot_method_bind_get_method) (class_name , "get_visual_script\0" . as_ptr () as * const c_char) ; table . ports_changed_notify = (gd_api . godot_method_bind_get_method) (class_name , "ports_changed_notify\0" . as_ptr () as * const c_char) ; table . set_default_input_value = (gd_api . godot_method_bind_get_method) (class_name , "set_default_input_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:88:8757 [INFO] [stdout] | [INFO] [stdout] 88 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class VisualShaderNodeTexture` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTexture inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Source (pub i64) ; impl Source { pub const TEXTURE : Source = Source (0i64) ; pub const SCREEN : Source = Source (1i64) ; pub const _2D_TEXTURE : Source = Source (2i64) ; pub const _2D_NORMAL : Source = Source (3i64) ; pub const DEPTH : Source = Source (4i64) ; pub const PORT : Source = Source (5i64) ; } impl From < i64 > for Source { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Source > for i64 { # [inline] fn from (v : Source) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTexture { pub const SOURCE_2D_NORMAL : i64 = 3i64 ; pub const SOURCE_2D_TEXTURE : i64 = 2i64 ; pub const SOURCE_DEPTH : i64 = 4i64 ; pub const SOURCE_PORT : i64 = 5i64 ; pub const SOURCE_SCREEN : i64 = 1i64 ; pub const SOURCE_TEXTURE : i64 = 0i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn source (& self) -> crate :: generated :: visual_shader_node_texture :: Source { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_source ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: Source (ret) } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: TextureType (ret) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn set_source (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_source ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn set_texture (& self , value : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , value . as_arg_ptr ()) ; } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTexture { } unsafe impl GodotObject for VisualShaderNodeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTexture" } } impl std :: ops :: Deref for VisualShaderNodeTexture { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTexture { } impl Instanciable for VisualShaderNodeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_source : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureMethodTable = VisualShaderNodeTextureMethodTable { class_constructor : None , get_source : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_source : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source = (gd_api . godot_method_bind_get_method) (class_name , "get_source\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_source = (gd_api . godot_method_bind_get_method) (class_name , "set_source\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:94:3537 [INFO] [stdout] | [INFO] [stdout] 94 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core class AnimationRootNode` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationrootnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationRootNode inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationRootNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationRootNode { } unsafe impl GodotObject for AnimationRootNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationRootNode" } } impl std :: ops :: Deref for AnimationRootNode { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationRootNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationRootNode { } impl Instanciable for AnimationRootNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationRootNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationRootNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationRootNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationRootNodeMethodTable = AnimationRootNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationRootNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationRootNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:100:83248 [INFO] [stdout] | [INFO] [stdout] 100 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core class Control` inherits `CanvasItem` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_control.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Control` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nControl inherits methods from:\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Control { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Anchor (pub i64) ; impl Anchor { pub const BEGIN : Anchor = Anchor (0i64) ; pub const END : Anchor = Anchor (1i64) ; } impl From < i64 > for Anchor { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Anchor > for i64 { # [inline] fn from (v : Anchor) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CursorShape (pub i64) ; impl CursorShape { pub const ARROW : CursorShape = CursorShape (0i64) ; pub const IBEAM : CursorShape = CursorShape (1i64) ; pub const POINTING_HAND : CursorShape = CursorShape (2i64) ; pub const CROSS : CursorShape = CursorShape (3i64) ; pub const WAIT : CursorShape = CursorShape (4i64) ; pub const BUSY : CursorShape = CursorShape (5i64) ; pub const DRAG : CursorShape = CursorShape (6i64) ; pub const CAN_DROP : CursorShape = CursorShape (7i64) ; pub const FORBIDDEN : CursorShape = CursorShape (8i64) ; pub const VSIZE : CursorShape = CursorShape (9i64) ; pub const HSIZE : CursorShape = CursorShape (10i64) ; pub const BDIAGSIZE : CursorShape = CursorShape (11i64) ; pub const FDIAGSIZE : CursorShape = CursorShape (12i64) ; pub const MOVE : CursorShape = CursorShape (13i64) ; pub const VSPLIT : CursorShape = CursorShape (14i64) ; pub const HSPLIT : CursorShape = CursorShape (15i64) ; pub const HELP : CursorShape = CursorShape (16i64) ; } impl From < i64 > for CursorShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CursorShape > for i64 { # [inline] fn from (v : CursorShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FocusMode (pub i64) ; impl FocusMode { pub const NONE : FocusMode = FocusMode (0i64) ; pub const CLICK : FocusMode = FocusMode (1i64) ; pub const ALL : FocusMode = FocusMode (2i64) ; } impl From < i64 > for FocusMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FocusMode > for i64 { # [inline] fn from (v : FocusMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GrowDirection (pub i64) ; impl GrowDirection { pub const BEGIN : GrowDirection = GrowDirection (0i64) ; pub const END : GrowDirection = GrowDirection (1i64) ; pub const BOTH : GrowDirection = GrowDirection (2i64) ; } impl From < i64 > for GrowDirection { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GrowDirection > for i64 { # [inline] fn from (v : GrowDirection) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LayoutPreset (pub i64) ; impl LayoutPreset { pub const TOP_LEFT : LayoutPreset = LayoutPreset (0i64) ; pub const TOP_RIGHT : LayoutPreset = LayoutPreset (1i64) ; pub const BOTTOM_LEFT : LayoutPreset = LayoutPreset (2i64) ; pub const BOTTOM_RIGHT : LayoutPreset = LayoutPreset (3i64) ; pub const CENTER_LEFT : LayoutPreset = LayoutPreset (4i64) ; pub const CENTER_TOP : LayoutPreset = LayoutPreset (5i64) ; pub const CENTER_RIGHT : LayoutPreset = LayoutPreset (6i64) ; pub const CENTER_BOTTOM : LayoutPreset = LayoutPreset (7i64) ; pub const CENTER : LayoutPreset = LayoutPreset (8i64) ; pub const LEFT_WIDE : LayoutPreset = LayoutPreset (9i64) ; pub const TOP_WIDE : LayoutPreset = LayoutPreset (10i64) ; pub const RIGHT_WIDE : LayoutPreset = LayoutPreset (11i64) ; pub const BOTTOM_WIDE : LayoutPreset = LayoutPreset (12i64) ; pub const VCENTER_WIDE : LayoutPreset = LayoutPreset (13i64) ; pub const HCENTER_WIDE : LayoutPreset = LayoutPreset (14i64) ; pub const WIDE : LayoutPreset = LayoutPreset (15i64) ; } impl From < i64 > for LayoutPreset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LayoutPreset > for i64 { # [inline] fn from (v : LayoutPreset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LayoutPresetMode (pub i64) ; impl LayoutPresetMode { pub const MINSIZE : LayoutPresetMode = LayoutPresetMode (0i64) ; pub const KEEP_WIDTH : LayoutPresetMode = LayoutPresetMode (1i64) ; pub const KEEP_HEIGHT : LayoutPresetMode = LayoutPresetMode (2i64) ; pub const KEEP_SIZE : LayoutPresetMode = LayoutPresetMode (3i64) ; } impl From < i64 > for LayoutPresetMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LayoutPresetMode > for i64 { # [inline] fn from (v : LayoutPresetMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MouseFilter (pub i64) ; impl MouseFilter { pub const STOP : MouseFilter = MouseFilter (0i64) ; pub const PASS : MouseFilter = MouseFilter (1i64) ; pub const IGNORE : MouseFilter = MouseFilter (2i64) ; } impl From < i64 > for MouseFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MouseFilter > for i64 { # [inline] fn from (v : MouseFilter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SizeFlags (pub i64) ; impl SizeFlags { pub const FILL : SizeFlags = SizeFlags (1i64) ; pub const EXPAND : SizeFlags = SizeFlags (2i64) ; pub const EXPAND_FILL : SizeFlags = SizeFlags (3i64) ; pub const SHRINK_CENTER : SizeFlags = SizeFlags (4i64) ; pub const SHRINK_END : SizeFlags = SizeFlags (8i64) ; } impl From < i64 > for SizeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SizeFlags > for i64 { # [inline] fn from (v : SizeFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Control { pub const ANCHOR_BEGIN : i64 = 0i64 ; pub const ANCHOR_END : i64 = 1i64 ; pub const CURSOR_ARROW : i64 = 0i64 ; pub const CURSOR_BDIAGSIZE : i64 = 11i64 ; pub const CURSOR_BUSY : i64 = 5i64 ; pub const CURSOR_CAN_DROP : i64 = 7i64 ; pub const CURSOR_CROSS : i64 = 3i64 ; pub const CURSOR_DRAG : i64 = 6i64 ; pub const CURSOR_FDIAGSIZE : i64 = 12i64 ; pub const CURSOR_FORBIDDEN : i64 = 8i64 ; pub const CURSOR_HELP : i64 = 16i64 ; pub const CURSOR_HSIZE : i64 = 10i64 ; pub const CURSOR_HSPLIT : i64 = 15i64 ; pub const CURSOR_IBEAM : i64 = 1i64 ; pub const CURSOR_MOVE : i64 = 13i64 ; pub const CURSOR_POINTING_HAND : i64 = 2i64 ; pub const CURSOR_VSIZE : i64 = 9i64 ; pub const CURSOR_VSPLIT : i64 = 14i64 ; pub const CURSOR_WAIT : i64 = 4i64 ; pub const FOCUS_ALL : i64 = 2i64 ; pub const FOCUS_CLICK : i64 = 1i64 ; pub const FOCUS_NONE : i64 = 0i64 ; pub const GROW_DIRECTION_BEGIN : i64 = 0i64 ; pub const GROW_DIRECTION_BOTH : i64 = 2i64 ; pub const GROW_DIRECTION_END : i64 = 1i64 ; pub const MOUSE_FILTER_IGNORE : i64 = 2i64 ; pub const MOUSE_FILTER_PASS : i64 = 1i64 ; pub const MOUSE_FILTER_STOP : i64 = 0i64 ; pub const NOTIFICATION_FOCUS_ENTER : i64 = 43i64 ; pub const NOTIFICATION_FOCUS_EXIT : i64 = 44i64 ; pub const NOTIFICATION_MODAL_CLOSE : i64 = 46i64 ; pub const NOTIFICATION_MOUSE_ENTER : i64 = 41i64 ; pub const NOTIFICATION_MOUSE_EXIT : i64 = 42i64 ; pub const NOTIFICATION_RESIZED : i64 = 40i64 ; pub const NOTIFICATION_SCROLL_BEGIN : i64 = 47i64 ; pub const NOTIFICATION_SCROLL_END : i64 = 48i64 ; pub const NOTIFICATION_THEME_CHANGED : i64 = 45i64 ; pub const PRESET_BOTTOM_LEFT : i64 = 2i64 ; pub const PRESET_BOTTOM_RIGHT : i64 = 3i64 ; pub const PRESET_BOTTOM_WIDE : i64 = 12i64 ; pub const PRESET_CENTER : i64 = 8i64 ; pub const PRESET_CENTER_BOTTOM : i64 = 7i64 ; pub const PRESET_CENTER_LEFT : i64 = 4i64 ; pub const PRESET_CENTER_RIGHT : i64 = 6i64 ; pub const PRESET_CENTER_TOP : i64 = 5i64 ; pub const PRESET_HCENTER_WIDE : i64 = 14i64 ; pub const PRESET_LEFT_WIDE : i64 = 9i64 ; pub const PRESET_MODE_KEEP_HEIGHT : i64 = 2i64 ; pub const PRESET_MODE_KEEP_SIZE : i64 = 3i64 ; pub const PRESET_MODE_KEEP_WIDTH : i64 = 1i64 ; pub const PRESET_MODE_MINSIZE : i64 = 0i64 ; pub const PRESET_RIGHT_WIDE : i64 = 11i64 ; pub const PRESET_TOP_LEFT : i64 = 0i64 ; pub const PRESET_TOP_RIGHT : i64 = 1i64 ; pub const PRESET_TOP_WIDE : i64 = 10i64 ; pub const PRESET_VCENTER_WIDE : i64 = 13i64 ; pub const PRESET_WIDE : i64 = 15i64 ; pub const SIZE_EXPAND : i64 = 2i64 ; pub const SIZE_EXPAND_FILL : i64 = 3i64 ; pub const SIZE_FILL : i64 = 1i64 ; pub const SIZE_SHRINK_CENTER : i64 = 4i64 ; pub const SIZE_SHRINK_END : i64 = 8i64 ; } impl Control { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ControlMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Marks an input event as handled. Once you accept an input event, it stops propagating, even to nodes listening to [method Node._unhandled_input] or [method Node._unhandled_key_input]."] # [doc = ""] # [inline] pub fn accept_event (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . accept_event ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nOverrides the [Color] with given `name` in the [member theme] resource the control uses.\n**Note:** Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color.\n**Example of overriding a label's color and resetting it later:**\n```gdscript\n# Override the child node \"MyLabel\"'s font color to orange.\n$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n\n# Reset the color by creating a new node to get the default value:\nvar default_label_color = Label.new().get_color(\"font_color\")\n$MyLabel.add_color_override(\"font_color\", default_label_color)\n```"] # [doc = ""] # [inline] pub fn add_color_override (& self , name : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_color_override ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , name . into () , color) ; } } # [doc = "Overrides an integer constant with given `name` in the [member theme] resource the control uses. If the `constant` is `0`, the override is cleared and the constant from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_constant_override (& self , name : impl Into < GodotString > , constant : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_constant_override ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , constant) ; } } # [doc = "Overrides the font with given `name` in the [member theme] resource the control uses. If `font` is `null` or invalid, the override is cleared and the font from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_font_override (& self , name : impl Into < GodotString > , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_font_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , font . as_arg_ptr ()) ; } } # [doc = "Overrides the icon with given `name` in the [member theme] resource the control uses. If `icon` is `null` or invalid, the override is cleared and the icon from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_icon_override (& self , name : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_icon_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , texture . as_arg_ptr ()) ; } } # [doc = "Overrides the [Shader] with given `name` in the [member theme] resource the control uses. If `shader` is `null` or invalid, the override is cleared and the shader from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_shader_override (& self , name : impl Into < GodotString > , shader : impl AsArg < crate :: generated :: shader :: Shader >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_shader_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , shader . as_arg_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nOverrides the [StyleBox] with given `name` in the [member theme] resource the control uses. If `stylebox` is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used.\n**Example of modifying a property in a StyleBox by duplicating it:**\n```gdscript\n# The snippet below assumes the child node MyButton has a StyleBoxFlat assigned.\n# Resources are shared across instances, so we need to duplicate it\n# to avoid modifying the appearance of all other buttons.\nvar new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\nnew_stylebox_normal.border_width_top = 3\nnew_stylebox_normal.border_color = Color(0, 1, 0.5)\n$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n\n# Remove the stylebox override:\n$MyButton.add_stylebox_override(\"normal\", null)\n```"] # [doc = ""] # [inline] pub fn add_stylebox_override (& self , name : impl Into < GodotString > , stylebox : impl AsArg < crate :: generated :: style_box :: StyleBox >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_stylebox_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , stylebox . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn find_next_valid_focus (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . find_next_valid_focus ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn find_prev_valid_focus (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . find_prev_valid_focus ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing `data` and `preview`. Drag will start even if the mouse is neither over nor pressed on this control.\nThe methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data."] # [doc = ""] # [inline] pub fn force_drag (& self , data : impl OwnedToVariant , preview : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . force_drag ; let ret = crate :: icalls :: icallptr_void_var_obj (method_bind , self . this . sys () . as_ptr () , data . owned_to_variant () , preview . as_arg_ptr ()) ; } } # [doc = "Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience."] # [doc = ""] # [inline] pub fn anchor (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_anchor ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns [member margin_left] and [member margin_top]. See also [member rect_position]."] # [doc = ""] # [inline] pub fn get_begin (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_begin ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a color from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n```gdscript\nfunc _ready():\n modulate = get_color(\"font_color\", \"Button\") #get the color defined for button fonts\n```\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; mem :: transmute (ret) } } # [doc = "Returns combined minimum size from [member rect_min_size] and [method get_minimum_size]."] # [doc = ""] # [inline] pub fn get_combined_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_combined_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a constant from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns the mouse cursor shape the control displays on mouse hover. See [enum CursorShape].\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn get_cursor_shape (& self , position : Vector2) -> crate :: generated :: control :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_cursor_shape ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; crate :: generated :: control :: CursorShape (ret) } } # [doc = "The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes."] # [doc = ""] # [inline] pub fn custom_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_custom_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.\n**Note:** On Linux, shapes may vary depending on the cursor theme of the system."] # [doc = ""] # [inline] pub fn default_cursor_shape (& self) -> crate :: generated :: control :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_default_cursor_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: CursorShape (ret) } } # [doc = "Returns [member margin_right] and [member margin_bottom]."] # [doc = ""] # [inline] pub fn get_end (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_end ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals."] # [doc = ""] # [inline] pub fn focus_mode (& self) -> crate :: generated :: control :: FocusMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: FocusMode (ret) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the `ui_top` input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one."] # [doc = ""] # [inline] pub fn focus_neighbour (& self , margin : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_neighbour ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; NodePath :: from_sys (ret) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the `ui_focus_next` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn focus_next (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_next ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns the control that has the keyboard focus or `null` if none."] # [doc = ""] # [inline] pub fn get_focus_owner (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_owner ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the `ui_focus_prev` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn focus_previous (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_previous ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns a font from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_font ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The node's global position, relative to the world (usually to the top-left corner of the window)."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the position and size of the control relative to the top-left corner of the screen. See [member rect_position] and [member rect_size]."] # [doc = ""] # [inline] pub fn get_global_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_global_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn h_grow_direction (& self) -> crate :: generated :: control :: GrowDirection { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_h_grow_direction ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: GrowDirection (ret) } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn h_size_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_h_size_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an icon from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Distance between the node's top edge and its parent control, based on [member anchor_top].\nMargins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node."] # [doc = ""] # [inline] pub fn margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the minimum size for this control. See [member rect_min_size]."] # [doc = ""] # [inline] pub fn get_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn mouse_filter (& self) -> crate :: generated :: control :: MouseFilter { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_mouse_filter ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: MouseFilter (ret) } } # [doc = "Returns the width/height occupied in the parent control."] # [doc = ""] # [inline] pub fn get_parent_area_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_parent_area_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent control node."] # [doc = ""] # [inline] pub fn get_parent_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_parent_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn pass_on_modal_close_click (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_pass_on_modal_close_click ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle."] # [doc = ""] # [inline] pub fn pivot_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_pivot_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset]."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the position and size of the control relative to the top-left corner of the parent Control. See [member rect_position] and [member rect_size]."] # [doc = ""] # [inline] pub fn get_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the rotation (in radians)."] # [doc = ""] # [inline] pub fn get_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space."] # [doc = ""] # [inline] pub fn stretch_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_stretch_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [StyleBox] from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_stylebox ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changing this property replaces the current [Theme] resource this node and all its [Control] children use."] # [doc = ""] # [inline] pub fn theme (& self) -> Option < Ref < crate :: generated :: theme :: Theme , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_theme ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: theme :: Theme , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tooltip, which will appear when the cursor is resting over this control. See [member hint_tooltip].\n# Default Arguments\n* `at_position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn get_tooltip (& self , at_position : Vector2) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_tooltip ; let ret = crate :: icalls :: icallptr_str_vec2 (method_bind , self . this . sys () . as_ptr () , at_position) ; GodotString :: from_sys (ret) } } # [doc = "Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn v_grow_direction (& self) -> crate :: generated :: control :: GrowDirection { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_v_grow_direction ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: GrowDirection (ret) } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn v_size_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_v_size_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control acquires focus.\n```gdscript\nfunc _process(delta):\n grab_click_focus() #when clicking another Control node, this node will be clicked instead\n```"] # [doc = ""] # [inline] pub fn grab_click_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . grab_click_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Steal the focus from another control and become the focused control (see [member focus_mode])."] # [doc = ""] # [inline] pub fn grab_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . grab_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if [Color] with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_color ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [Color] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_color_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_color_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_constant_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_constant_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if this is the current focused control. See [member focus_mode]."] # [doc = ""] # [inline] pub fn has_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if font with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_font ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if font with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_font_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_font_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if icon with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_icon ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if icon with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_icon_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_icon_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if [Shader] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_shader_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_shader_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_stylebox ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_stylebox_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_stylebox_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If `true`, parts of a child which would be visibly outside of this control's rectangle will not be rendered."] # [doc = ""] # [inline] pub fn is_clipping_contents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . is_clipping_contents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Invalidates the size cache in this node and in parent nodes up to toplevel. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member rect_min_size] directly calls this method automatically."] # [doc = ""] # [inline] pub fn minimum_size_changed (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . minimum_size_changed ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Give up the focus. No other control will be able to receive keyboard input."] # [doc = ""] # [inline] pub fn release_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . release_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the anchor identified by `margin` constant from [enum Margin] enum to value `anchor`. A setter method for [member anchor_bottom], [member anchor_left], [member anchor_right] and [member anchor_top].\nIf `keep_margin` is `true`, margins aren't updated after this operation.\nIf `push_opposite_anchor` is `true` and the opposite anchor overlaps this anchor, the opposite one will have its value overridden. For example, when setting left anchor to 1 and the right anchor has value of 0.5, the right anchor will also get value of 1. If `push_opposite_anchor` was `false`, the left anchor would get value 0.5.\n# Default Arguments\n* `keep_margin` - `false`\n* `push_opposite_anchor` - `true`"] # [doc = ""] # [inline] pub fn set_anchor (& self , margin : i64 , anchor : f64 , keep_margin : bool , push_opposite_anchor : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchor ; let ret = crate :: icalls :: icallptr_void_i64_f64_bool_bool (method_bind , self . this . sys () . as_ptr () , margin , anchor , keep_margin , push_opposite_anchor) ; } } # [doc = "Works the same as [method set_anchor], but instead of `keep_margin` argument and automatic update of margin, it allows to set the margin offset yourself (see [method set_margin]).\n# Default Arguments\n* `push_opposite_anchor` - `false`"] # [doc = ""] # [inline] pub fn set_anchor_and_margin (& self , margin : i64 , anchor : f64 , offset : f64 , push_opposite_anchor : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchor_and_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , margin , anchor , offset , push_opposite_anchor) ; } } # [doc = "Sets both anchor preset and margin preset. See [method set_anchors_preset] and [method set_margins_preset].\n# Default Arguments\n* `resize_mode` - `0`\n* `margin` - `0`"] # [doc = ""] # [inline] pub fn set_anchors_and_margins_preset (& self , preset : i64 , resize_mode : i64 , margin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchors_and_margins_preset ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , preset , resize_mode , margin) ; } } # [doc = "Sets the anchors to a `preset` from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor.\nIf `keep_margins` is `true`, control's position will also be updated.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_anchors_preset (& self , preset : i64 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchors_preset ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , preset , keep_margins) ; } } # [doc = "Sets [member margin_left] and [member margin_top] at the same time. Equivalent of changing [member rect_position]."] # [doc = ""] # [inline] pub fn set_begin (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_begin ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If `true`, parts of a child which would be visibly outside of this control's rectangle will not be rendered."] # [doc = ""] # [inline] pub fn set_clip_contents (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_clip_contents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes."] # [doc = ""] # [inline] pub fn set_custom_minimum_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_custom_minimum_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.\n**Note:** On Linux, shapes may vary depending on the cursor theme of the system."] # [doc = ""] # [inline] pub fn set_default_cursor_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_default_cursor_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nForwards the handling of this control's drag and drop to `target` control.\nForwarding can be implemented in the target control similar to the methods [method get_drag_data], [method can_drop_data], and [method drop_data] but with two differences:\n1. The function name must be suffixed with **_fw**\n2. The function must take an extra argument that is the control doing the forwarding\n```gdscript\n# ThisControl.gd\nextends Control\nfunc _ready():\n set_drag_forwarding(target_control)\n\n# TargetControl.gd\nextends Control\nfunc can_drop_data_fw(position, data, from_control):\n return true\n\nfunc drop_data_fw(position, data, from_control):\n my_handle_data(data)\n\nfunc get_drag_data_fw(position, from_control):\n set_drag_preview(my_preview)\n return my_data()\n```"] # [doc = ""] # [inline] pub fn set_drag_forwarding (& self , target : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_drag_forwarding ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , target . as_arg_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nShows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.\n```gdscript\nexport (Color, RGBA) var color = Color(1, 0, 0, 1)\n\nfunc get_drag_data(position):\n # Use a control that is not in the tree\n var cpb = ColorPickerButton.new()\n cpb.color = color\n cpb.rect_size = Vector2(50, 50)\n set_drag_preview(cpb)\n return color\n```"] # [doc = ""] # [inline] pub fn set_drag_preview (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_drag_preview ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Sets [member margin_right] and [member margin_bottom] at the same time."] # [doc = ""] # [inline] pub fn set_end (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_end ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals."] # [doc = ""] # [inline] pub fn set_focus_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the `ui_top` input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one."] # [doc = ""] # [inline] pub fn set_focus_neighbour (& self , margin : i64 , neighbour : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_neighbour ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , margin , neighbour . into ()) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the `ui_focus_next` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn set_focus_next (& self , next : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_next ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , next . into ()) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the `ui_focus_prev` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn set_focus_previous (& self , previous : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_previous ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , previous . into ()) ; } } # [doc = "Sets the [member rect_global_position] to given `position`.\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_global_position (& self , position : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , keep_margins) ; } } # [doc = "Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn set_h_grow_direction (& self , direction : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_h_grow_direction ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_h_size_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_h_size_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Distance between the node's top edge and its parent control, based on [member anchor_top].\nMargins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , offset) ; } } # [doc = "Sets the margins to a `preset` from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor.\nUse parameter `resize_mode` with constants from [enum Control.LayoutPresetMode] to better determine the resulting size of the [Control]. Constant size will be ignored if used with presets that change size, e.g. `PRESET_LEFT_WIDE`.\nUse parameter `margin` to determine the gap between the [Control] and the edges.\n# Default Arguments\n* `resize_mode` - `0`\n* `margin` - `0`"] # [doc = ""] # [inline] pub fn set_margins_preset (& self , preset : i64 , resize_mode : i64 , margin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_margins_preset ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , preset , resize_mode , margin) ; } } # [doc = "Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_mouse_filter (& self , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_mouse_filter ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , filter) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pass_on_modal_close_click (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_pass_on_modal_close_click ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle."] # [doc = ""] # [inline] pub fn set_pivot_offset (& self , pivot_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_pivot_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , pivot_offset) ; } } # [doc = "Sets the [member rect_position] to given `position`.\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , keep_margins) ; } } # [doc = "Sets the rotation (in radians)."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Sets the size (see [member rect_size]).\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , size , keep_margins) ; } } # [doc = "If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space."] # [doc = ""] # [inline] pub fn set_stretch_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_stretch_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Changing this property replaces the current [Theme] resource this node and all its [Control] children use."] # [doc = ""] # [inline] pub fn set_theme (& self , theme : impl AsArg < crate :: generated :: theme :: Theme >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_theme ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , theme . as_arg_ptr ()) ; } } # [doc = "Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change the time required for the tooltip to appear with `gui/timers/tooltip_delay_sec` option in Project Settings."] # [doc = ""] # [inline] pub fn set_tooltip (& self , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_tooltip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tooltip . into ()) ; } } # [doc = "Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn set_v_grow_direction (& self , direction : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_v_grow_direction ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_v_size_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_v_size_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Displays a control as modal. Control must be a subwindow. Modal controls capture the input signals until closed or the area outside them is accessed. When a modal control loses focus, or the ESC key is pressed, they automatically hide. Modal controls are used extensively for popup dialogs and menus.\nIf `exclusive` is `true`, other controls will not receive input and clicking outside this control will not close it.\n# Default Arguments\n* `exclusive` - `false`"] # [doc = ""] # [inline] pub fn show_modal (& self , exclusive : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . show_modal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , exclusive) ; } } # [doc = "Moves the mouse cursor to `to_position`, relative to [member rect_position] of this [Control]."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Control { } unsafe impl GodotObject for Control { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Control" } } impl QueueFree for Control { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Control { type Target = crate :: generated :: canvas_item :: CanvasItem ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Control { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Control { } unsafe impl SubClass < crate :: generated :: node :: Node > for Control { } unsafe impl SubClass < crate :: generated :: object :: Object > for Control { } impl Instanciable for Control { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Control :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ControlMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accept_event : * mut sys :: godot_method_bind , pub add_color_override : * mut sys :: godot_method_bind , pub add_constant_override : * mut sys :: godot_method_bind , pub add_font_override : * mut sys :: godot_method_bind , pub add_icon_override : * mut sys :: godot_method_bind , pub add_shader_override : * mut sys :: godot_method_bind , pub add_stylebox_override : * mut sys :: godot_method_bind , pub find_next_valid_focus : * mut sys :: godot_method_bind , pub find_prev_valid_focus : * mut sys :: godot_method_bind , pub force_drag : * mut sys :: godot_method_bind , pub get_anchor : * mut sys :: godot_method_bind , pub get_begin : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_combined_minimum_size : * mut sys :: godot_method_bind , pub get_constant : * mut sys :: godot_method_bind , pub get_cursor_shape : * mut sys :: godot_method_bind , pub get_custom_minimum_size : * mut sys :: godot_method_bind , pub get_default_cursor_shape : * mut sys :: godot_method_bind , pub get_end : * mut sys :: godot_method_bind , pub get_focus_mode : * mut sys :: godot_method_bind , pub get_focus_neighbour : * mut sys :: godot_method_bind , pub get_focus_next : * mut sys :: godot_method_bind , pub get_focus_owner : * mut sys :: godot_method_bind , pub get_focus_previous : * mut sys :: godot_method_bind , pub get_font : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_global_rect : * mut sys :: godot_method_bind , pub get_h_grow_direction : * mut sys :: godot_method_bind , pub get_h_size_flags : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_minimum_size : * mut sys :: godot_method_bind , pub get_mouse_filter : * mut sys :: godot_method_bind , pub get_parent_area_size : * mut sys :: godot_method_bind , pub get_parent_control : * mut sys :: godot_method_bind , pub get_pass_on_modal_close_click : * mut sys :: godot_method_bind , pub get_pivot_offset : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_stretch_ratio : * mut sys :: godot_method_bind , pub get_stylebox : * mut sys :: godot_method_bind , pub get_theme : * mut sys :: godot_method_bind , pub get_tooltip : * mut sys :: godot_method_bind , pub get_v_grow_direction : * mut sys :: godot_method_bind , pub get_v_size_flags : * mut sys :: godot_method_bind , pub grab_click_focus : * mut sys :: godot_method_bind , pub grab_focus : * mut sys :: godot_method_bind , pub has_color : * mut sys :: godot_method_bind , pub has_color_override : * mut sys :: godot_method_bind , pub has_constant : * mut sys :: godot_method_bind , pub has_constant_override : * mut sys :: godot_method_bind , pub has_focus : * mut sys :: godot_method_bind , pub has_font : * mut sys :: godot_method_bind , pub has_font_override : * mut sys :: godot_method_bind , pub has_icon : * mut sys :: godot_method_bind , pub has_icon_override : * mut sys :: godot_method_bind , pub has_shader_override : * mut sys :: godot_method_bind , pub has_stylebox : * mut sys :: godot_method_bind , pub has_stylebox_override : * mut sys :: godot_method_bind , pub is_clipping_contents : * mut sys :: godot_method_bind , pub minimum_size_changed : * mut sys :: godot_method_bind , pub release_focus : * mut sys :: godot_method_bind , pub set_anchor : * mut sys :: godot_method_bind , pub set_anchor_and_margin : * mut sys :: godot_method_bind , pub set_anchors_and_margins_preset : * mut sys :: godot_method_bind , pub set_anchors_preset : * mut sys :: godot_method_bind , pub set_begin : * mut sys :: godot_method_bind , pub set_clip_contents : * mut sys :: godot_method_bind , pub set_custom_minimum_size : * mut sys :: godot_method_bind , pub set_default_cursor_shape : * mut sys :: godot_method_bind , pub set_drag_forwarding : * mut sys :: godot_method_bind , pub set_drag_preview : * mut sys :: godot_method_bind , pub set_end : * mut sys :: godot_method_bind , pub set_focus_mode : * mut sys :: godot_method_bind , pub set_focus_neighbour : * mut sys :: godot_method_bind , pub set_focus_next : * mut sys :: godot_method_bind , pub set_focus_previous : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_h_grow_direction : * mut sys :: godot_method_bind , pub set_h_size_flags : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_margins_preset : * mut sys :: godot_method_bind , pub set_mouse_filter : * mut sys :: godot_method_bind , pub set_pass_on_modal_close_click : * mut sys :: godot_method_bind , pub set_pivot_offset : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_stretch_ratio : * mut sys :: godot_method_bind , pub set_theme : * mut sys :: godot_method_bind , pub set_tooltip : * mut sys :: godot_method_bind , pub set_v_grow_direction : * mut sys :: godot_method_bind , pub set_v_size_flags : * mut sys :: godot_method_bind , pub show_modal : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ControlMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ControlMethodTable = ControlMethodTable { class_constructor : None , accept_event : 0 as * mut sys :: godot_method_bind , add_color_override : 0 as * mut sys :: godot_method_bind , add_constant_override : 0 as * mut sys :: godot_method_bind , add_font_override : 0 as * mut sys :: godot_method_bind , add_icon_override : 0 as * mut sys :: godot_method_bind , add_shader_override : 0 as * mut sys :: godot_method_bind , add_stylebox_override : 0 as * mut sys :: godot_method_bind , find_next_valid_focus : 0 as * mut sys :: godot_method_bind , find_prev_valid_focus : 0 as * mut sys :: godot_method_bind , force_drag : 0 as * mut sys :: godot_method_bind , get_anchor : 0 as * mut sys :: godot_method_bind , get_begin : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_combined_minimum_size : 0 as * mut sys :: godot_method_bind , get_constant : 0 as * mut sys :: godot_method_bind , get_cursor_shape : 0 as * mut sys :: godot_method_bind , get_custom_minimum_size : 0 as * mut sys :: godot_method_bind , get_default_cursor_shape : 0 as * mut sys :: godot_method_bind , get_end : 0 as * mut sys :: godot_method_bind , get_focus_mode : 0 as * mut sys :: godot_method_bind , get_focus_neighbour : 0 as * mut sys :: godot_method_bind , get_focus_next : 0 as * mut sys :: godot_method_bind , get_focus_owner : 0 as * mut sys :: godot_method_bind , get_focus_previous : 0 as * mut sys :: godot_method_bind , get_font : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_global_rect : 0 as * mut sys :: godot_method_bind , get_h_grow_direction : 0 as * mut sys :: godot_method_bind , get_h_size_flags : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_minimum_size : 0 as * mut sys :: godot_method_bind , get_mouse_filter : 0 as * mut sys :: godot_method_bind , get_parent_area_size : 0 as * mut sys :: godot_method_bind , get_parent_control : 0 as * mut sys :: godot_method_bind , get_pass_on_modal_close_click : 0 as * mut sys :: godot_method_bind , get_pivot_offset : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_stretch_ratio : 0 as * mut sys :: godot_method_bind , get_stylebox : 0 as * mut sys :: godot_method_bind , get_theme : 0 as * mut sys :: godot_method_bind , get_tooltip : 0 as * mut sys :: godot_method_bind , get_v_grow_direction : 0 as * mut sys :: godot_method_bind , get_v_size_flags : 0 as * mut sys :: godot_method_bind , grab_click_focus : 0 as * mut sys :: godot_method_bind , grab_focus : 0 as * mut sys :: godot_method_bind , has_color : 0 as * mut sys :: godot_method_bind , has_color_override : 0 as * mut sys :: godot_method_bind , has_constant : 0 as * mut sys :: godot_method_bind , has_constant_override : 0 as * mut sys :: godot_method_bind , has_focus : 0 as * mut sys :: godot_method_bind , has_font : 0 as * mut sys :: godot_method_bind , has_font_override : 0 as * mut sys :: godot_method_bind , has_icon : 0 as * mut sys :: godot_method_bind , has_icon_override : 0 as * mut sys :: godot_method_bind , has_shader_override : 0 as * mut sys :: godot_method_bind , has_stylebox : 0 as * mut sys :: godot_method_bind , has_stylebox_override : 0 as * mut sys :: godot_method_bind , is_clipping_contents : 0 as * mut sys :: godot_method_bind , minimum_size_changed : 0 as * mut sys :: godot_method_bind , release_focus : 0 as * mut sys :: godot_method_bind , set_anchor : 0 as * mut sys :: godot_method_bind , set_anchor_and_margin : 0 as * mut sys :: godot_method_bind , set_anchors_and_margins_preset : 0 as * mut sys :: godot_method_bind , set_anchors_preset : 0 as * mut sys :: godot_method_bind , set_begin : 0 as * mut sys :: godot_method_bind , set_clip_contents : 0 as * mut sys :: godot_method_bind , set_custom_minimum_size : 0 as * mut sys :: godot_method_bind , set_default_cursor_shape : 0 as * mut sys :: godot_method_bind , set_drag_forwarding : 0 as * mut sys :: godot_method_bind , set_drag_preview : 0 as * mut sys :: godot_method_bind , set_end : 0 as * mut sys :: godot_method_bind , set_focus_mode : 0 as * mut sys :: godot_method_bind , set_focus_neighbour : 0 as * mut sys :: godot_method_bind , set_focus_next : 0 as * mut sys :: godot_method_bind , set_focus_previous : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_h_grow_direction : 0 as * mut sys :: godot_method_bind , set_h_size_flags : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_margins_preset : 0 as * mut sys :: godot_method_bind , set_mouse_filter : 0 as * mut sys :: godot_method_bind , set_pass_on_modal_close_click : 0 as * mut sys :: godot_method_bind , set_pivot_offset : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_stretch_ratio : 0 as * mut sys :: godot_method_bind , set_theme : 0 as * mut sys :: godot_method_bind , set_tooltip : 0 as * mut sys :: godot_method_bind , set_v_grow_direction : 0 as * mut sys :: godot_method_bind , set_v_size_flags : 0 as * mut sys :: godot_method_bind , show_modal : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ControlMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Control\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accept_event = (gd_api . godot_method_bind_get_method) (class_name , "accept_event\0" . as_ptr () as * const c_char) ; table . add_color_override = (gd_api . godot_method_bind_get_method) (class_name , "add_color_override\0" . as_ptr () as * const c_char) ; table . add_constant_override = (gd_api . godot_method_bind_get_method) (class_name , "add_constant_override\0" . as_ptr () as * const c_char) ; table . add_font_override = (gd_api . godot_method_bind_get_method) (class_name , "add_font_override\0" . as_ptr () as * const c_char) ; table . add_icon_override = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_override\0" . as_ptr () as * const c_char) ; table . add_shader_override = (gd_api . godot_method_bind_get_method) (class_name , "add_shader_override\0" . as_ptr () as * const c_char) ; table . add_stylebox_override = (gd_api . godot_method_bind_get_method) (class_name , "add_stylebox_override\0" . as_ptr () as * const c_char) ; table . find_next_valid_focus = (gd_api . godot_method_bind_get_method) (class_name , "find_next_valid_focus\0" . as_ptr () as * const c_char) ; table . find_prev_valid_focus = (gd_api . godot_method_bind_get_method) (class_name , "find_prev_valid_focus\0" . as_ptr () as * const c_char) ; table . force_drag = (gd_api . godot_method_bind_get_method) (class_name , "force_drag\0" . as_ptr () as * const c_char) ; table . get_anchor = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor\0" . as_ptr () as * const c_char) ; table . get_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_begin\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_combined_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_combined_minimum_size\0" . as_ptr () as * const c_char) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . get_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_custom_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_minimum_size\0" . as_ptr () as * const c_char) ; table . get_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_end = (gd_api . godot_method_bind_get_method) (class_name , "get_end\0" . as_ptr () as * const c_char) ; table . get_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_mode\0" . as_ptr () as * const c_char) ; table . get_focus_neighbour = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_neighbour\0" . as_ptr () as * const c_char) ; table . get_focus_next = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_next\0" . as_ptr () as * const c_char) ; table . get_focus_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_owner\0" . as_ptr () as * const c_char) ; table . get_focus_previous = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_previous\0" . as_ptr () as * const c_char) ; table . get_font = (gd_api . godot_method_bind_get_method) (class_name , "get_font\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_global_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rect\0" . as_ptr () as * const c_char) ; table . get_h_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_h_grow_direction\0" . as_ptr () as * const c_char) ; table . get_h_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_h_size_flags\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_minimum_size\0" . as_ptr () as * const c_char) ; table . get_mouse_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_filter\0" . as_ptr () as * const c_char) ; table . get_parent_area_size = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_area_size\0" . as_ptr () as * const c_char) ; table . get_parent_control = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_control\0" . as_ptr () as * const c_char) ; table . get_pass_on_modal_close_click = (gd_api . godot_method_bind_get_method) (class_name , "get_pass_on_modal_close_click\0" . as_ptr () as * const c_char) ; table . get_pivot_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_pivot_offset\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_stretch_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_ratio\0" . as_ptr () as * const c_char) ; table . get_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox\0" . as_ptr () as * const c_char) ; table . get_theme = (gd_api . godot_method_bind_get_method) (class_name , "get_theme\0" . as_ptr () as * const c_char) ; table . get_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip\0" . as_ptr () as * const c_char) ; table . get_v_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_v_grow_direction\0" . as_ptr () as * const c_char) ; table . get_v_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_v_size_flags\0" . as_ptr () as * const c_char) ; table . grab_click_focus = (gd_api . godot_method_bind_get_method) (class_name , "grab_click_focus\0" . as_ptr () as * const c_char) ; table . grab_focus = (gd_api . godot_method_bind_get_method) (class_name , "grab_focus\0" . as_ptr () as * const c_char) ; table . has_color = (gd_api . godot_method_bind_get_method) (class_name , "has_color\0" . as_ptr () as * const c_char) ; table . has_color_override = (gd_api . godot_method_bind_get_method) (class_name , "has_color_override\0" . as_ptr () as * const c_char) ; table . has_constant = (gd_api . godot_method_bind_get_method) (class_name , "has_constant\0" . as_ptr () as * const c_char) ; table . has_constant_override = (gd_api . godot_method_bind_get_method) (class_name , "has_constant_override\0" . as_ptr () as * const c_char) ; table . has_focus = (gd_api . godot_method_bind_get_method) (class_name , "has_focus\0" . as_ptr () as * const c_char) ; table . has_font = (gd_api . godot_method_bind_get_method) (class_name , "has_font\0" . as_ptr () as * const c_char) ; table . has_font_override = (gd_api . godot_method_bind_get_method) (class_name , "has_font_override\0" . as_ptr () as * const c_char) ; table . has_icon = (gd_api . godot_method_bind_get_method) (class_name , "has_icon\0" . as_ptr () as * const c_char) ; table . has_icon_override = (gd_api . godot_method_bind_get_method) (class_name , "has_icon_override\0" . as_ptr () as * const c_char) ; table . has_shader_override = (gd_api . godot_method_bind_get_method) (class_name , "has_shader_override\0" . as_ptr () as * const c_char) ; table . has_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox\0" . as_ptr () as * const c_char) ; table . has_stylebox_override = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox_override\0" . as_ptr () as * const c_char) ; table . is_clipping_contents = (gd_api . godot_method_bind_get_method) (class_name , "is_clipping_contents\0" . as_ptr () as * const c_char) ; table . minimum_size_changed = (gd_api . godot_method_bind_get_method) (class_name , "minimum_size_changed\0" . as_ptr () as * const c_char) ; table . release_focus = (gd_api . godot_method_bind_get_method) (class_name , "release_focus\0" . as_ptr () as * const c_char) ; table . set_anchor = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor\0" . as_ptr () as * const c_char) ; table . set_anchor_and_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_and_margin\0" . as_ptr () as * const c_char) ; table . set_anchors_and_margins_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_anchors_and_margins_preset\0" . as_ptr () as * const c_char) ; table . set_anchors_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_anchors_preset\0" . as_ptr () as * const c_char) ; table . set_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_begin\0" . as_ptr () as * const c_char) ; table . set_clip_contents = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_contents\0" . as_ptr () as * const c_char) ; table . set_custom_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_minimum_size\0" . as_ptr () as * const c_char) ; table . set_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . set_drag_forwarding = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_forwarding\0" . as_ptr () as * const c_char) ; table . set_drag_preview = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_preview\0" . as_ptr () as * const c_char) ; table . set_end = (gd_api . godot_method_bind_get_method) (class_name , "set_end\0" . as_ptr () as * const c_char) ; table . set_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_mode\0" . as_ptr () as * const c_char) ; table . set_focus_neighbour = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_neighbour\0" . as_ptr () as * const c_char) ; table . set_focus_next = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_next\0" . as_ptr () as * const c_char) ; table . set_focus_previous = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_previous\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_h_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_h_grow_direction\0" . as_ptr () as * const c_char) ; table . set_h_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_h_size_flags\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_margins_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_margins_preset\0" . as_ptr () as * const c_char) ; table . set_mouse_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_mouse_filter\0" . as_ptr () as * const c_char) ; table . set_pass_on_modal_close_click = (gd_api . godot_method_bind_get_method) (class_name , "set_pass_on_modal_close_click\0" . as_ptr () as * const c_char) ; table . set_pivot_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_pivot_offset\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_stretch_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_ratio\0" . as_ptr () as * const c_char) ; table . set_theme = (gd_api . godot_method_bind_get_method) (class_name , "set_theme\0" . as_ptr () as * const c_char) ; table . set_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_tooltip\0" . as_ptr () as * const c_char) ; table . set_v_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_v_grow_direction\0" . as_ptr () as * const c_char) ; table . set_v_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_v_size_flags\0" . as_ptr () as * const c_char) ; table . show_modal = (gd_api . godot_method_bind_get_method) (class_name , "show_modal\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:106:4445 [INFO] [stdout] | [INFO] [stdout] 106 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`core class ConvexPolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_convexpolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConvexPolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConvexPolygonShape { this : RawObject < Self > , } impl ConvexPolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConvexPolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , points) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConvexPolygonShape { } unsafe impl GodotObject for ConvexPolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConvexPolygonShape" } } impl std :: ops :: Deref for ConvexPolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConvexPolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConvexPolygonShape { } impl Instanciable for ConvexPolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConvexPolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConvexPolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_points : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind } impl ConvexPolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConvexPolygonShapeMethodTable = ConvexPolygonShapeMethodTable { class_constructor : None , get_points : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConvexPolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConvexPolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:112:3553 [INFO] [stdout] | [INFO] [stdout] 112 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class VisualScriptSelf` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptself.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSelf inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSelfMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSelf { } unsafe impl GodotObject for VisualScriptSelf { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSelf" } } impl std :: ops :: Deref for VisualScriptSelf { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSelf { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSelf { } impl Instanciable for VisualScriptSelf { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSelf :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSelfMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSelfMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSelfMethodTable = VisualScriptSelfMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSelfMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSelf\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:118:4667 [INFO] [stdout] | [INFO] [stdout] 118 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class VisualScriptResourcePath` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptresourcepath.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptResourcePath inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptResourcePath { this : RawObject < Self > , } impl VisualScriptResourcePath { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptResourcePathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . get_resource_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_resource_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . set_resource_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptResourcePath { } unsafe impl GodotObject for VisualScriptResourcePath { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptResourcePath" } } impl std :: ops :: Deref for VisualScriptResourcePath { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptResourcePath { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptResourcePath { } impl Instanciable for VisualScriptResourcePath { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptResourcePath :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptResourcePathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource_path : * mut sys :: godot_method_bind , pub set_resource_path : * mut sys :: godot_method_bind } impl VisualScriptResourcePathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptResourcePathMethodTable = VisualScriptResourcePathMethodTable { class_constructor : None , get_resource_path : 0 as * mut sys :: godot_method_bind , set_resource_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptResourcePathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptResourcePath\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_path\0" . as_ptr () as * const c_char) ; table . set_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "set_resource_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:124:18076 [INFO] [stdout] | [INFO] [stdout] 124 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`core class RayCast` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast { this : RawObject < Self > , } impl RayCast { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray.\nUse this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the bit index passed is turned on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** This point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the bit index passed to the `value` passed.\n**Note:** Bit indexes range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast { } unsafe impl GodotObject for RayCast { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast" } } impl QueueFree for RayCast { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RayCast { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast { } impl Instanciable for RayCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCastMethodTable = RayCastMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:130:7311 [INFO] [stdout] | [INFO] [stdout] 130 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class LinkButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_linkbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LinkButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLinkButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LinkButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UnderlineMode (pub i64) ; impl UnderlineMode { pub const ALWAYS : UnderlineMode = UnderlineMode (0i64) ; pub const ON_HOVER : UnderlineMode = UnderlineMode (1i64) ; pub const NEVER : UnderlineMode = UnderlineMode (2i64) ; } impl From < i64 > for UnderlineMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UnderlineMode > for i64 { # [inline] fn from (v : UnderlineMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LinkButton { pub const UNDERLINE_MODE_ALWAYS : i64 = 0i64 ; pub const UNDERLINE_MODE_NEVER : i64 = 2i64 ; pub const UNDERLINE_MODE_ON_HOVER : i64 = 1i64 ; } impl LinkButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LinkButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn underline_mode (& self) -> crate :: generated :: link_button :: UnderlineMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_underline_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: link_button :: UnderlineMode (ret) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn set_underline_mode (& self , underline_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_underline_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , underline_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LinkButton { } unsafe impl GodotObject for LinkButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LinkButton" } } impl QueueFree for LinkButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LinkButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LinkButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for LinkButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for LinkButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LinkButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for LinkButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for LinkButton { } impl Instanciable for LinkButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LinkButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LinkButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_text : * mut sys :: godot_method_bind , pub get_underline_mode : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_underline_mode : * mut sys :: godot_method_bind } impl LinkButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LinkButtonMethodTable = LinkButtonMethodTable { class_constructor : None , get_text : 0 as * mut sys :: godot_method_bind , get_underline_mode : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_underline_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LinkButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LinkButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_underline_mode\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_underline_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:136:4564 [INFO] [stdout] | [INFO] [stdout] 136 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class PanelContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panelcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PanelContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanelContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PanelContainer { } unsafe impl GodotObject for PanelContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PanelContainer" } } impl QueueFree for PanelContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PanelContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanelContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for PanelContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for PanelContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PanelContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for PanelContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanelContainer { } impl Instanciable for PanelContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanelContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelContainerMethodTable = PanelContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanelContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:142:5245 [INFO] [stdout] | [INFO] [stdout] 142 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class BoneAttachment` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_boneattachment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BoneAttachment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBoneAttachment inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BoneAttachment { this : RawObject < Self > , } impl BoneAttachment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BoneAttachmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn bone_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . get_bone_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn set_bone_name (& self , bone_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . set_bone_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bone_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BoneAttachment { } unsafe impl GodotObject for BoneAttachment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BoneAttachment" } } impl QueueFree for BoneAttachment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BoneAttachment { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BoneAttachment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: node :: Node > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: object :: Object > for BoneAttachment { } impl Instanciable for BoneAttachment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BoneAttachment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BoneAttachmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone_name : * mut sys :: godot_method_bind , pub set_bone_name : * mut sys :: godot_method_bind } impl BoneAttachmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BoneAttachmentMethodTable = BoneAttachmentMethodTable { class_constructor : None , get_bone_name : 0 as * mut sys :: godot_method_bind , set_bone_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BoneAttachmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BoneAttachment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_name\0" . as_ptr () as * const c_char) ; table . set_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:148:18273 [INFO] [stdout] | [INFO] [stdout] 148 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`core class ArrayMesh` inherits `Mesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arraymesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nArrayMesh inherits methods from:\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ArrayMesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const BONES : ArrayFormat = ArrayFormat (64i64) ; pub const WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const INDEX : ArrayFormat = ArrayFormat (256i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ArrayMesh { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const ARRAY_WEIGHTS_SIZE : i64 = 4i64 ; pub const NO_INDEX_ARRAY : i64 = - 1i64 ; } impl ArrayMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ArrayMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds name for a blend shape that will be added with [method add_surface_from_arrays]. Must be called before surface is added."] # [doc = ""] # [inline] pub fn add_blend_shape (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . add_blend_shape ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Creates a new surface.\nSurfaces are created to be rendered using a `primitive`, which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines or triangles.) [method Mesh.get_surface_count] will become the `surf_idx` for this new surface.\nThe `arrays` argument is an array of arrays. See [enum ArrayType] for the values used in this array. For example, `arrays[0]` is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into \"index mode\" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant ARRAY_INDEX] if it is used.\nAdding an index array puts this function into \"index mode\" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.\n# Default Arguments\n* `blend_shapes` - `[ ]`\n* `compress_flags` - `97280`"] # [doc = ""] # [inline] pub fn add_surface_from_arrays (& self , primitive : i64 , arrays : VariantArray , blend_shapes : VariantArray , compress_flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . add_surface_from_arrays ; let ret = crate :: icalls :: icallptr_void_i64_arr_arr_i64 (method_bind , self . this . sys () . as_ptr () , primitive , arrays , blend_shapes , compress_flags) ; } } # [doc = "Removes all blend shapes from this [ArrayMesh]."] # [doc = ""] # [inline] pub fn clear_blend_shapes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . clear_blend_shapes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the number of blend shapes that the [ArrayMesh] holds."] # [doc = ""] # [inline] pub fn get_blend_shape_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . get_blend_shape_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."] # [doc = ""] # [inline] pub fn blend_shape_mode (& self) -> crate :: generated :: mesh :: BlendShapeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . get_blend_shape_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: mesh :: BlendShapeMode (ret) } } # [doc = "Returns the name of the blend shape at this index."] # [doc = ""] # [inline] pub fn get_blend_shape_name (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . get_blend_shape_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices."] # [doc = ""] # [inline] pub fn custom_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping."] # [doc = ""] # [inline] pub fn lightmap_unwrap (& self , transform : Transform , texel_size : f64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . lightmap_unwrap ; let ret = crate :: icalls :: icallptr_i64_trans_f64 (method_bind , self . this . sys () . as_ptr () , transform , texel_size) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Will regenerate normal maps for the [ArrayMesh]."] # [doc = ""] # [inline] pub fn regen_normalmaps (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . regen_normalmaps ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."] # [doc = ""] # [inline] pub fn set_blend_shape_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . set_blend_shape_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices."] # [doc = ""] # [inline] pub fn set_custom_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } # [doc = "Returns the index of the first surface with this name held within this [ArrayMesh]. If none are found, -1 is returned."] # [doc = ""] # [inline] pub fn surface_find_by_name (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_find_by_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the length in indices of the index array in the requested surface (see [method add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_array_index_len (& self , surf_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_array_index_len ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ret as _ } } # [doc = "Returns the length in vertices of the vertex array in the requested surface (see [method add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_array_len (& self , surf_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_array_len ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ret as _ } } # [doc = "Returns the format mask of the requested surface (see [method add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_format (& self , surf_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_format ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ret as _ } } # [doc = "Gets the name assigned to this surface."] # [doc = ""] # [inline] pub fn surface_get_name (& self , surf_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the primitive type of the requested surface (see [method add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_primitive_type (& self , surf_idx : i64) -> crate :: generated :: mesh :: PrimitiveType { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_primitive_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; crate :: generated :: mesh :: PrimitiveType (ret) } } # [doc = "Removes a surface at position `surf_idx`, shifting greater surfaces one `surf_idx` slot down."] # [doc = ""] # [inline] pub fn surface_remove (& self , surf_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_remove ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; } } # [doc = "Sets a name for a given surface."] # [doc = ""] # [inline] pub fn surface_set_name (& self , surf_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_set_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , surf_idx , name . into ()) ; } } # [doc = "Updates a specified region of mesh arrays on the GPU.\n**Warning:** Only use if you know what you are doing. You can easily cause crashes by calling this function with improper arguments."] # [doc = ""] # [inline] pub fn surface_update_region (& self , surf_idx : i64 , offset : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_update_region ; let ret = crate :: icalls :: icallptr_void_i64_i64_bytearr (method_bind , self . this . sys () . as_ptr () , surf_idx , offset , data) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ArrayMesh { } unsafe impl GodotObject for ArrayMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ArrayMesh" } } impl std :: ops :: Deref for ArrayMesh { type Target = crate :: generated :: mesh :: Mesh ; # [inline] fn deref (& self) -> & crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ArrayMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for ArrayMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ArrayMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ArrayMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for ArrayMesh { } impl Instanciable for ArrayMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ArrayMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ArrayMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_shape : * mut sys :: godot_method_bind , pub add_surface_from_arrays : * mut sys :: godot_method_bind , pub clear_blend_shapes : * mut sys :: godot_method_bind , pub get_blend_shape_count : * mut sys :: godot_method_bind , pub get_blend_shape_mode : * mut sys :: godot_method_bind , pub get_blend_shape_name : * mut sys :: godot_method_bind , pub get_custom_aabb : * mut sys :: godot_method_bind , pub lightmap_unwrap : * mut sys :: godot_method_bind , pub regen_normalmaps : * mut sys :: godot_method_bind , pub set_blend_shape_mode : * mut sys :: godot_method_bind , pub set_custom_aabb : * mut sys :: godot_method_bind , pub surface_find_by_name : * mut sys :: godot_method_bind , pub surface_get_array_index_len : * mut sys :: godot_method_bind , pub surface_get_array_len : * mut sys :: godot_method_bind , pub surface_get_format : * mut sys :: godot_method_bind , pub surface_get_name : * mut sys :: godot_method_bind , pub surface_get_primitive_type : * mut sys :: godot_method_bind , pub surface_remove : * mut sys :: godot_method_bind , pub surface_set_name : * mut sys :: godot_method_bind , pub surface_update_region : * mut sys :: godot_method_bind } impl ArrayMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ArrayMeshMethodTable = ArrayMeshMethodTable { class_constructor : None , add_blend_shape : 0 as * mut sys :: godot_method_bind , add_surface_from_arrays : 0 as * mut sys :: godot_method_bind , clear_blend_shapes : 0 as * mut sys :: godot_method_bind , get_blend_shape_count : 0 as * mut sys :: godot_method_bind , get_blend_shape_mode : 0 as * mut sys :: godot_method_bind , get_blend_shape_name : 0 as * mut sys :: godot_method_bind , get_custom_aabb : 0 as * mut sys :: godot_method_bind , lightmap_unwrap : 0 as * mut sys :: godot_method_bind , regen_normalmaps : 0 as * mut sys :: godot_method_bind , set_blend_shape_mode : 0 as * mut sys :: godot_method_bind , set_custom_aabb : 0 as * mut sys :: godot_method_bind , surface_find_by_name : 0 as * mut sys :: godot_method_bind , surface_get_array_index_len : 0 as * mut sys :: godot_method_bind , surface_get_array_len : 0 as * mut sys :: godot_method_bind , surface_get_format : 0 as * mut sys :: godot_method_bind , surface_get_name : 0 as * mut sys :: godot_method_bind , surface_get_primitive_type : 0 as * mut sys :: godot_method_bind , surface_remove : 0 as * mut sys :: godot_method_bind , surface_set_name : 0 as * mut sys :: godot_method_bind , surface_update_region : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ArrayMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ArrayMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_shape = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_shape\0" . as_ptr () as * const c_char) ; table . add_surface_from_arrays = (gd_api . godot_method_bind_get_method) (class_name , "add_surface_from_arrays\0" . as_ptr () as * const c_char) ; table . clear_blend_shapes = (gd_api . godot_method_bind_get_method) (class_name , "clear_blend_shapes\0" . as_ptr () as * const c_char) ; table . get_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_shape_count\0" . as_ptr () as * const c_char) ; table . get_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . get_blend_shape_name = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_shape_name\0" . as_ptr () as * const c_char) ; table . get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_aabb\0" . as_ptr () as * const c_char) ; table . lightmap_unwrap = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_unwrap\0" . as_ptr () as * const c_char) ; table . regen_normalmaps = (gd_api . godot_method_bind_get_method) (class_name , "regen_normalmaps\0" . as_ptr () as * const c_char) ; table . set_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_aabb\0" . as_ptr () as * const c_char) ; table . surface_find_by_name = (gd_api . godot_method_bind_get_method) (class_name , "surface_find_by_name\0" . as_ptr () as * const c_char) ; table . surface_get_array_index_len = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_array_index_len\0" . as_ptr () as * const c_char) ; table . surface_get_array_len = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_array_len\0" . as_ptr () as * const c_char) ; table . surface_get_format = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_format\0" . as_ptr () as * const c_char) ; table . surface_get_name = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_name\0" . as_ptr () as * const c_char) ; table . surface_get_primitive_type = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_primitive_type\0" . as_ptr () as * const c_char) ; table . surface_remove = (gd_api . godot_method_bind_get_method) (class_name , "surface_remove\0" . as_ptr () as * const c_char) ; table . surface_set_name = (gd_api . godot_method_bind_get_method) (class_name , "surface_set_name\0" . as_ptr () as * const c_char) ; table . surface_update_region = (gd_api . godot_method_bind_get_method) (class_name , "surface_update_region\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:154:13122 [INFO] [stdout] | [INFO] [stdout] 154 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 154 | # [doc = "`core class AnimatedTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimatedTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedTexture { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimatedTexture { pub const MAX_FRAMES : i64 = 256i64 ; } impl AnimatedTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn current_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_current_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn fps (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_fps ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given frame's delay value."] # [doc = ""] # [inline] pub fn frame_delay (& self , frame : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_delay ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } # [doc = "Returns the given frame's [Texture]."] # [doc = ""] # [inline] pub fn frame_texture (& self , frame : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn oneshot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_oneshot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn pause (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_pause ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn set_current_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_current_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn set_fps (& self , fps : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_fps ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets an additional delay (in seconds) between this frame and the next one, that will be added to the time interval defined by [member fps]. By default, frames have no delay defined. If a delay value is defined, the final time interval between this frame and the next will be `1.0 / fps + delay`.\nFor example, for an animation with 3 frames, 2 FPS and a frame delay on the second frame of 1.2, the resulting playback will be:\n```gdscript\nFrame 0: 0.5 s (1 / fps)\nFrame 1: 1.7 s (1 / fps + 1.2)\nFrame 2: 0.5 s (1 / fps)\nTotal duration: 2.7 s\n```"] # [doc = ""] # [inline] pub fn set_frame_delay (& self , frame : i64 , delay : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_delay ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , frame , delay) ; } } # [doc = "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1.\nYou can define any number of textures up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation."] # [doc = ""] # [inline] pub fn set_frame_texture (& self , frame : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , frame , texture . as_arg_ptr ()) ; } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn set_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn set_oneshot (& self , oneshot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_oneshot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , oneshot) ; } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn set_pause (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedTexture { } unsafe impl GodotObject for AnimatedTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimatedTexture" } } impl std :: ops :: Deref for AnimatedTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedTexture { } impl Instanciable for AnimatedTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_frame : * mut sys :: godot_method_bind , pub get_fps : * mut sys :: godot_method_bind , pub get_frame_delay : * mut sys :: godot_method_bind , pub get_frame_texture : * mut sys :: godot_method_bind , pub get_frames : * mut sys :: godot_method_bind , pub get_oneshot : * mut sys :: godot_method_bind , pub get_pause : * mut sys :: godot_method_bind , pub set_current_frame : * mut sys :: godot_method_bind , pub set_fps : * mut sys :: godot_method_bind , pub set_frame_delay : * mut sys :: godot_method_bind , pub set_frame_texture : * mut sys :: godot_method_bind , pub set_frames : * mut sys :: godot_method_bind , pub set_oneshot : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind } impl AnimatedTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedTextureMethodTable = AnimatedTextureMethodTable { class_constructor : None , get_current_frame : 0 as * mut sys :: godot_method_bind , get_fps : 0 as * mut sys :: godot_method_bind , get_frame_delay : 0 as * mut sys :: godot_method_bind , get_frame_texture : 0 as * mut sys :: godot_method_bind , get_frames : 0 as * mut sys :: godot_method_bind , get_oneshot : 0 as * mut sys :: godot_method_bind , get_pause : 0 as * mut sys :: godot_method_bind , set_current_frame : 0 as * mut sys :: godot_method_bind , set_fps : 0 as * mut sys :: godot_method_bind , set_frame_delay : 0 as * mut sys :: godot_method_bind , set_frame_texture : 0 as * mut sys :: godot_method_bind , set_frames : 0 as * mut sys :: godot_method_bind , set_oneshot : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_current_frame\0" . as_ptr () as * const c_char) ; table . get_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fps\0" . as_ptr () as * const c_char) ; table . get_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_delay\0" . as_ptr () as * const c_char) ; table . get_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_texture\0" . as_ptr () as * const c_char) ; table . get_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_frames\0" . as_ptr () as * const c_char) ; table . get_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "get_oneshot\0" . as_ptr () as * const c_char) ; table . get_pause = (gd_api . godot_method_bind_get_method) (class_name , "get_pause\0" . as_ptr () as * const c_char) ; table . set_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_current_frame\0" . as_ptr () as * const c_char) ; table . set_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fps\0" . as_ptr () as * const c_char) ; table . set_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_delay\0" . as_ptr () as * const c_char) ; table . set_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_texture\0" . as_ptr () as * const c_char) ; table . set_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_frames\0" . as_ptr () as * const c_char) ; table . set_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "set_oneshot\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:160:4565 [INFO] [stdout] | [INFO] [stdout] 160 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 160 | # [doc = "`core class VisualScriptEmitSignal` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptemitsignal.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptEmitSignal inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEmitSignal { this : RawObject < Self > , } impl VisualScriptEmitSignal { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptEmitSignalMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn signal (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEmitSignalMethodTable :: get (get_api ()) . get_signal ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEmitSignalMethodTable :: get (get_api ()) . set_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEmitSignal { } unsafe impl GodotObject for VisualScriptEmitSignal { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptEmitSignal" } } impl std :: ops :: Deref for VisualScriptEmitSignal { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEmitSignal { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEmitSignal { } impl Instanciable for VisualScriptEmitSignal { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptEmitSignal :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEmitSignalMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_signal : * mut sys :: godot_method_bind , pub set_signal : * mut sys :: godot_method_bind } impl VisualScriptEmitSignalMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEmitSignalMethodTable = VisualScriptEmitSignalMethodTable { class_constructor : None , get_signal : 0 as * mut sys :: godot_method_bind , set_signal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEmitSignalMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptEmitSignal\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_signal\0" . as_ptr () as * const c_char) ; table . set_signal = (gd_api . godot_method_bind_get_method) (class_name , "set_signal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:166:5960 [INFO] [stdout] | [INFO] [stdout] 166 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core class VisualShaderNodeColorOp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorOp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorOp { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const SCREEN : Operator = Operator (0i64) ; pub const DIFFERENCE : Operator = Operator (1i64) ; pub const DARKEN : Operator = Operator (2i64) ; pub const LIGHTEN : Operator = Operator (3i64) ; pub const OVERLAY : Operator = Operator (4i64) ; pub const DODGE : Operator = Operator (5i64) ; pub const BURN : Operator = Operator (6i64) ; pub const SOFT_LIGHT : Operator = Operator (7i64) ; pub const HARD_LIGHT : Operator = Operator (8i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeColorOp { pub const OP_BURN : i64 = 6i64 ; pub const OP_DARKEN : i64 = 2i64 ; pub const OP_DIFFERENCE : i64 = 1i64 ; pub const OP_DODGE : i64 = 5i64 ; pub const OP_HARD_LIGHT : i64 = 8i64 ; pub const OP_LIGHTEN : i64 = 3i64 ; pub const OP_OVERLAY : i64 = 4i64 ; pub const OP_SCREEN : i64 = 0i64 ; pub const OP_SOFT_LIGHT : i64 = 7i64 ; } impl VisualShaderNodeColorOp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorOpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "An operator to be applied to the inputs. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_color_op :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorOpMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_color_op :: Operator (ret) } } # [doc = "An operator to be applied to the inputs. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorOpMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorOp { } unsafe impl GodotObject for VisualShaderNodeColorOp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorOp" } } impl std :: ops :: Deref for VisualShaderNodeColorOp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorOp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorOp { } impl Instanciable for VisualShaderNodeColorOp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorOp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorOpMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeColorOpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorOpMethodTable = VisualShaderNodeColorOpMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorOpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorOp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:172:9262 [INFO] [stdout] | [INFO] [stdout] 172 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class VisualShaderNodeCompare` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecompare.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCompare inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCompare { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ComparisonType (pub i64) ; impl ComparisonType { pub const SCALAR : ComparisonType = ComparisonType (0i64) ; pub const VECTOR : ComparisonType = ComparisonType (1i64) ; pub const BOOLEAN : ComparisonType = ComparisonType (2i64) ; pub const TRANSFORM : ComparisonType = ComparisonType (3i64) ; } impl From < i64 > for ComparisonType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ComparisonType > for i64 { # [inline] fn from (v : ComparisonType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Condition (pub i64) ; impl Condition { pub const ALL : Condition = Condition (0i64) ; pub const ANY : Condition = Condition (1i64) ; } impl From < i64 > for Condition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Condition > for i64 { # [inline] fn from (v : Condition) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const EQUAL : Function = Function (0i64) ; pub const NOT_EQUAL : Function = Function (1i64) ; pub const GREATER_THAN : Function = Function (2i64) ; pub const GREATER_THAN_EQUAL : Function = Function (3i64) ; pub const LESS_THAN : Function = Function (4i64) ; pub const LESS_THAN_EQUAL : Function = Function (5i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeCompare { pub const COND_ALL : i64 = 0i64 ; pub const COND_ANY : i64 = 1i64 ; pub const CTYPE_BOOLEAN : i64 = 2i64 ; pub const CTYPE_SCALAR : i64 = 0i64 ; pub const CTYPE_TRANSFORM : i64 = 3i64 ; pub const CTYPE_VECTOR : i64 = 1i64 ; pub const FUNC_EQUAL : i64 = 0i64 ; pub const FUNC_GREATER_THAN : i64 = 2i64 ; pub const FUNC_GREATER_THAN_EQUAL : i64 = 3i64 ; pub const FUNC_LESS_THAN : i64 = 4i64 ; pub const FUNC_LESS_THAN_EQUAL : i64 = 5i64 ; pub const FUNC_NOT_EQUAL : i64 = 1i64 ; } impl VisualShaderNodeCompare { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCompareMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The type to be used in the comparison. See [enum ComparisonType] for options."] # [doc = ""] # [inline] pub fn comparison_type (& self) -> crate :: generated :: visual_shader_node_compare :: ComparisonType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_comparison_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: ComparisonType (ret) } } # [doc = "Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]."] # [doc = ""] # [inline] pub fn condition (& self) -> crate :: generated :: visual_shader_node_compare :: Condition { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_condition ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: Condition (ret) } } # [doc = "A comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_compare :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: Function (ret) } } # [doc = "The type to be used in the comparison. See [enum ComparisonType] for options."] # [doc = ""] # [inline] pub fn set_comparison_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_comparison_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]."] # [doc = ""] # [inline] pub fn set_condition (& self , condition : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_condition ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , condition) ; } } # [doc = "A comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCompare { } unsafe impl GodotObject for VisualShaderNodeCompare { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCompare" } } impl std :: ops :: Deref for VisualShaderNodeCompare { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCompare { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCompare { } impl Instanciable for VisualShaderNodeCompare { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCompare :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCompareMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_comparison_type : * mut sys :: godot_method_bind , pub get_condition : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub set_comparison_type : * mut sys :: godot_method_bind , pub set_condition : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeCompareMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCompareMethodTable = VisualShaderNodeCompareMethodTable { class_constructor : None , get_comparison_type : 0 as * mut sys :: godot_method_bind , get_condition : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , set_comparison_type : 0 as * mut sys :: godot_method_bind , set_condition : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCompareMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCompare\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_comparison_type = (gd_api . godot_method_bind_get_method) (class_name , "get_comparison_type\0" . as_ptr () as * const c_char) ; table . get_condition = (gd_api . godot_method_bind_get_method) (class_name , "get_condition\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_comparison_type = (gd_api . godot_method_bind_get_method) (class_name , "set_comparison_type\0" . as_ptr () as * const c_char) ; table . set_condition = (gd_api . godot_method_bind_get_method) (class_name , "set_condition\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:178:7452 [INFO] [stdout] | [INFO] [stdout] 178 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 178 | # [doc = "`core class World` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_world.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWorld inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct World { this : RawObject < Self > , } impl World { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within `_physics_process(delta)`."] # [doc = ""] # [inline] pub fn direct_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_direct_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn fallback_environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_fallback_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's visual scenario."] # [doc = ""] # [inline] pub fn scenario (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_scenario ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's physics space."] # [doc = ""] # [inline] pub fn space (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_space ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn set_fallback_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for World { } unsafe impl GodotObject for World { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "World" } } impl std :: ops :: Deref for World { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for World { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for World { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for World { } unsafe impl SubClass < crate :: generated :: object :: Object > for World { } impl Instanciable for World { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { World :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_direct_space_state : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_fallback_environment : * mut sys :: godot_method_bind , pub get_scenario : * mut sys :: godot_method_bind , pub get_space : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_fallback_environment : * mut sys :: godot_method_bind } impl WorldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldMethodTable = WorldMethodTable { class_constructor : None , get_direct_space_state : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_fallback_environment : 0 as * mut sys :: godot_method_bind , get_scenario : 0 as * mut sys :: godot_method_bind , get_space : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_fallback_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "World\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_direct_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_direct_space_state\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback_environment\0" . as_ptr () as * const c_char) ; table . get_scenario = (gd_api . godot_method_bind_get_method) (class_name , "get_scenario\0" . as_ptr () as * const c_char) ; table . get_space = (gd_api . godot_method_bind_get_method) (class_name , "get_space\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback_environment\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:184:7110 [INFO] [stdout] | [INFO] [stdout] 184 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core singleton class TranslationServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_translationserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nTranslationServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TranslationServer { this : RawObject < Self > , } impl TranslationServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("TranslationServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a [Translation] resource."] # [doc = ""] # [inline] pub fn add_translation (& self , translation : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . add_translation ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , translation . as_arg_ptr ()) ; } } # [doc = "Clears the server from all translations."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns an Array of all loaded locales of the game."] # [doc = ""] # [inline] pub fn get_loaded_locales (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_loaded_locales ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current locale of the game."] # [doc = ""] # [inline] pub fn get_locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a locale's language and its variant (e.g. `\"en_US\"` would return `\"English (United States)\"`)."] # [doc = ""] # [inline] pub fn get_locale_name (& self , locale : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_locale_name ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the given translation from the server."] # [doc = ""] # [inline] pub fn remove_translation (& self , translation : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . remove_translation ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , translation . as_arg_ptr ()) ; } } # [doc = "Sets the locale of the game."] # [doc = ""] # [inline] pub fn set_locale (& self , locale : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . set_locale ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; } } # [doc = "Returns the current locale's translation for the given message (key)."] # [doc = ""] # [inline] pub fn translate (& self , message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , message . into ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for TranslationServer { } unsafe impl GodotObject for TranslationServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TranslationServer" } } impl std :: ops :: Deref for TranslationServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TranslationServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for TranslationServer { } unsafe impl Send for TranslationServer { } unsafe impl Sync for TranslationServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TranslationServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_translation : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_loaded_locales : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_locale_name : * mut sys :: godot_method_bind , pub remove_translation : * mut sys :: godot_method_bind , pub set_locale : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind } impl TranslationServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TranslationServerMethodTable = TranslationServerMethodTable { class_constructor : None , add_translation : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_loaded_locales : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_locale_name : 0 as * mut sys :: godot_method_bind , remove_translation : 0 as * mut sys :: godot_method_bind , set_locale : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TranslationServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TranslationServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_translation = (gd_api . godot_method_bind_get_method) (class_name , "add_translation\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_loaded_locales = (gd_api . godot_method_bind_get_method) (class_name , "get_loaded_locales\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_locale_name = (gd_api . godot_method_bind_get_method) (class_name , "get_locale_name\0" . as_ptr () as * const c_char) ; table . remove_translation = (gd_api . godot_method_bind_get_method) (class_name , "remove_translation\0" . as_ptr () as * const c_char) ; table . set_locale = (gd_api . godot_method_bind_get_method) (class_name , "set_locale\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:190:4643 [INFO] [stdout] | [INFO] [stdout] 190 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`core class VisualScriptDeconstruct` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptdeconstruct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptDeconstruct inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptDeconstruct { this : RawObject < Self > , } impl VisualScriptDeconstruct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptDeconstructMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deconstruct_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptDeconstructMethodTable :: get (get_api ()) . get_deconstruct_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deconstruct_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptDeconstructMethodTable :: get (get_api ()) . set_deconstruct_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptDeconstruct { } unsafe impl GodotObject for VisualScriptDeconstruct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptDeconstruct" } } impl std :: ops :: Deref for VisualScriptDeconstruct { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptDeconstruct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptDeconstruct { } impl Instanciable for VisualScriptDeconstruct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptDeconstruct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptDeconstructMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deconstruct_type : * mut sys :: godot_method_bind , pub set_deconstruct_type : * mut sys :: godot_method_bind } impl VisualScriptDeconstructMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptDeconstructMethodTable = VisualScriptDeconstructMethodTable { class_constructor : None , get_deconstruct_type : 0 as * mut sys :: godot_method_bind , set_deconstruct_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptDeconstructMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptDeconstruct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deconstruct_type = (gd_api . godot_method_bind_get_method) (class_name , "get_deconstruct_type\0" . as_ptr () as * const c_char) ; table . set_deconstruct_type = (gd_api . godot_method_bind_get_method) (class_name , "set_deconstruct_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:196:9385 [INFO] [stdout] | [INFO] [stdout] 196 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class AudioEffectDistortion` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectdistortion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectDistortion inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectDistortion { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const CLIP : Mode = Mode (0i64) ; pub const ATAN : Mode = Mode (1i64) ; pub const LOFI : Mode = Mode (2i64) ; pub const OVERDRIVE : Mode = Mode (3i64) ; pub const WAVESHAPE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectDistortion { pub const MODE_ATAN : i64 = 1i64 ; pub const MODE_CLIP : i64 = 0i64 ; pub const MODE_LOFI : i64 = 2i64 ; pub const MODE_OVERDRIVE : i64 = 3i64 ; pub const MODE_WAVESHAPE : i64 = 4i64 ; } impl AudioEffectDistortion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectDistortionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn drive (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn keep_hf_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_keep_hf_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: audio_effect_distortion :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_distortion :: Mode (ret) } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn post_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_post_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn pre_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_pre_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_drive (& self , drive : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_drive ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drive) ; } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn set_keep_hf_hz (& self , keep_hf_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_keep_hf_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , keep_hf_hz) ; } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_post_gain (& self , post_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_post_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , post_gain) ; } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn set_pre_gain (& self , pre_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_pre_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pre_gain) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectDistortion { } unsafe impl GodotObject for AudioEffectDistortion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectDistortion" } } impl std :: ops :: Deref for AudioEffectDistortion { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectDistortion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectDistortion { } impl Instanciable for AudioEffectDistortion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectDistortion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectDistortionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_drive : * mut sys :: godot_method_bind , pub get_keep_hf_hz : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_post_gain : * mut sys :: godot_method_bind , pub get_pre_gain : * mut sys :: godot_method_bind , pub set_drive : * mut sys :: godot_method_bind , pub set_keep_hf_hz : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_post_gain : * mut sys :: godot_method_bind , pub set_pre_gain : * mut sys :: godot_method_bind } impl AudioEffectDistortionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectDistortionMethodTable = AudioEffectDistortionMethodTable { class_constructor : None , get_drive : 0 as * mut sys :: godot_method_bind , get_keep_hf_hz : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_post_gain : 0 as * mut sys :: godot_method_bind , get_pre_gain : 0 as * mut sys :: godot_method_bind , set_drive : 0 as * mut sys :: godot_method_bind , set_keep_hf_hz : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_post_gain : 0 as * mut sys :: godot_method_bind , set_pre_gain : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectDistortionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectDistortion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_post_gain\0" . as_ptr () as * const c_char) ; table . get_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_gain\0" . as_ptr () as * const c_char) ; table . set_drive = (gd_api . godot_method_bind_get_method) (class_name , "set_drive\0" . as_ptr () as * const c_char) ; table . set_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_post_gain\0" . as_ptr () as * const c_char) ; table . set_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_gain\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:202:4221 [INFO] [stdout] | [INFO] [stdout] 202 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 202 | # [doc = "`core class CryptoKey` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cryptokey.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCryptoKey inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CryptoKey { this : RawObject < Self > , } impl CryptoKey { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CryptoKeyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Loads a key from `path` (\"*.key\" file)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoKeyMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves a key to the given `path` (should be a \"*.key\" file)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoKeyMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for CryptoKey { } unsafe impl GodotObject for CryptoKey { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CryptoKey" } } impl std :: ops :: Deref for CryptoKey { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CryptoKey { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CryptoKey { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CryptoKey { } unsafe impl SubClass < crate :: generated :: object :: Object > for CryptoKey { } impl Instanciable for CryptoKey { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CryptoKey :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CryptoKeyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub load : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl CryptoKeyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CryptoKeyMethodTable = CryptoKeyMethodTable { class_constructor : None , load : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CryptoKeyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CryptoKey\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:208:6387 [INFO] [stdout] | [INFO] [stdout] 208 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 208 | # [doc = "`core class Crypto` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_crypto.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCrypto inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Crypto { this : RawObject < Self > , } impl Crypto { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CryptoMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Generates a [PoolByteArray] of cryptographically secure random bytes with given `size`."] # [doc = ""] # [inline] pub fn generate_random_bytes (& self , size : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoMethodTable :: get (get_api ()) . generate_random_bytes ; let ret = crate :: icalls :: icallptr_bytearr_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ByteArray :: from_sys (ret) } } # [doc = "Generates an RSA [CryptoKey] that can be used for creating self-signed certificates and passed to [method StreamPeerSSL.accept_stream]."] # [doc = ""] # [inline] pub fn generate_rsa (& self , size : i64) -> Option < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoMethodTable :: get (get_api ()) . generate_rsa ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nGenerates a self-signed [X509Certificate] from the given [CryptoKey] and `issuer_name`. The certificate validity will be defined by `not_before` and `not_after` (first valid date and last valid date). The `issuer_name` must contain at least \"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country the organization is based in).\nA small example to generate an RSA key and a X509 self-signed certificate.\n```gdscript\nvar crypto = Crypto.new()\n# Generate 4096 bits RSA key.\nvar key = crypto.generate_rsa(4096)\n# Generate self-signed certificate using the given key.\nvar cert = crypto.generate_self_signed_certificate(key, \"CN=example.com,O=A Game Company,C=IT\")\n```\n# Default Arguments\n* `issuer_name` - `\"CN=myserver,O=myorganisation,C=IT\"`\n* `not_before` - `\"20140101000000\"`\n* `not_after` - `\"20340101000000\"`"] # [doc = ""] # [inline] pub fn generate_self_signed_certificate (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey > , issuer_name : impl Into < GodotString > , not_before : impl Into < GodotString > , not_after : impl Into < GodotString >) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoMethodTable :: get (get_api ()) . generate_self_signed_certificate ; let ret = crate :: icalls :: icallptr_obj_obj_str_str_str (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr () , issuer_name . into () , not_before . into () , not_after . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for Crypto { } unsafe impl GodotObject for Crypto { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Crypto" } } impl std :: ops :: Deref for Crypto { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Crypto { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Crypto { } unsafe impl SubClass < crate :: generated :: object :: Object > for Crypto { } impl Instanciable for Crypto { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Crypto :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CryptoMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate_random_bytes : * mut sys :: godot_method_bind , pub generate_rsa : * mut sys :: godot_method_bind , pub generate_self_signed_certificate : * mut sys :: godot_method_bind } impl CryptoMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CryptoMethodTable = CryptoMethodTable { class_constructor : None , generate_random_bytes : 0 as * mut sys :: godot_method_bind , generate_rsa : 0 as * mut sys :: godot_method_bind , generate_self_signed_certificate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CryptoMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Crypto\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate_random_bytes = (gd_api . godot_method_bind_get_method) (class_name , "generate_random_bytes\0" . as_ptr () as * const c_char) ; table . generate_rsa = (gd_api . godot_method_bind_get_method) (class_name , "generate_rsa\0" . as_ptr () as * const c_char) ; table . generate_self_signed_certificate = (gd_api . godot_method_bind_get_method) (class_name , "generate_self_signed_certificate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:214:8119 [INFO] [stdout] | [INFO] [stdout] 214 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core class CylinderMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cylindermesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCylinderMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CylinderMesh { this : RawObject < Self > , } impl CylinderMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CylinderMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bottom radius of the cylinder."] # [doc = ""] # [inline] pub fn bottom_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_bottom_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Full height of the cylinder."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the cylinder."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of edge rings along the height of the cylinder."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Top radius of the cylinder."] # [doc = ""] # [inline] pub fn top_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_top_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bottom radius of the cylinder."] # [doc = ""] # [inline] pub fn set_bottom_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_bottom_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Full height of the cylinder."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "Number of radial segments on the cylinder."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of edge rings along the height of the cylinder."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } # [doc = "Top radius of the cylinder."] # [doc = ""] # [inline] pub fn set_top_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_top_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CylinderMesh { } unsafe impl GodotObject for CylinderMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CylinderMesh" } } impl std :: ops :: Deref for CylinderMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CylinderMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CylinderMesh { } impl Instanciable for CylinderMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CylinderMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CylinderMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bottom_radius : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub get_top_radius : * mut sys :: godot_method_bind , pub set_bottom_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind , pub set_top_radius : * mut sys :: godot_method_bind } impl CylinderMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CylinderMeshMethodTable = CylinderMeshMethodTable { class_constructor : None , get_bottom_radius : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , get_top_radius : 0 as * mut sys :: godot_method_bind , set_bottom_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind , set_top_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CylinderMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CylinderMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bottom_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_bottom_radius\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . get_top_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_top_radius\0" . as_ptr () as * const c_char) ; table . set_bottom_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; table . set_top_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_top_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:220:7943 [INFO] [stdout] | [INFO] [stdout] 220 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class StyleBox` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_stylebox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBox inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBox { this : RawObject < Self > , } impl StyleBox { # [doc = "Draws this stylebox using a [CanvasItem] with given [RID].\nYou can get a [RID] value using [method Object.get_instance_id] on a [CanvasItem]-derived node."] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_rect2 (method_bind , self . this . sys () . as_ptr () , canvas_item , rect) ; } } # [doc = "Returns the size of this [StyleBox] without the margins."] # [doc = ""] # [inline] pub fn get_center_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_center_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [CanvasItem] that handles its [constant CanvasItem.NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."] # [doc = ""] # [inline] pub fn get_current_item_drawn (& self) -> Option < Ref < crate :: generated :: canvas_item :: CanvasItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_current_item_drawn ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: canvas_item :: CanvasItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.\nRefer to [member content_margin_bottom] for extra considerations."] # [doc = ""] # [inline] pub fn default_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_default_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the content margin offset for the specified [enum Margin].\nPositive values reduce size inwards, unlike [Control]'s margin values."] # [doc = ""] # [inline] pub fn get_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the minimum size that this stylebox can be shrunk to."] # [doc = ""] # [inline] pub fn get_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the \"offset\" of a stylebox. This helper function returns a value equivalent to `Vector2(style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP))`."] # [doc = ""] # [inline] pub fn get_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.\nRefer to [member content_margin_bottom] for extra considerations."] # [doc = ""] # [inline] pub fn set_default_margin (& self , margin : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . set_default_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , offset) ; } } # [doc = "Test a position in a rectangle, return whether it passes the mask test."] # [doc = ""] # [inline] pub fn test_mask (& self , point : Vector2 , rect : Rect2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . test_mask ; let ret = crate :: icalls :: icallptr_bool_vec2_rect2 (method_bind , self . this . sys () . as_ptr () , point , rect) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBox { } unsafe impl GodotObject for StyleBox { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBox" } } impl std :: ops :: Deref for StyleBox { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBox { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBox { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub get_center_size : * mut sys :: godot_method_bind , pub get_current_item_drawn : * mut sys :: godot_method_bind , pub get_default_margin : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_minimum_size : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub set_default_margin : * mut sys :: godot_method_bind , pub test_mask : * mut sys :: godot_method_bind } impl StyleBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxMethodTable = StyleBoxMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , get_center_size : 0 as * mut sys :: godot_method_bind , get_current_item_drawn : 0 as * mut sys :: godot_method_bind , get_default_margin : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_minimum_size : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , set_default_margin : 0 as * mut sys :: godot_method_bind , test_mask : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . get_center_size = (gd_api . godot_method_bind_get_method) (class_name , "get_center_size\0" . as_ptr () as * const c_char) ; table . get_current_item_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_current_item_drawn\0" . as_ptr () as * const c_char) ; table . get_default_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_default_margin\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_minimum_size\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . set_default_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_default_margin\0" . as_ptr () as * const c_char) ; table . test_mask = (gd_api . godot_method_bind_get_method) (class_name , "test_mask\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:226:4567 [INFO] [stdout] | [INFO] [stdout] 226 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 226 | # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:232:4114 [INFO] [stdout] | [INFO] [stdout] 232 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`tools singleton class VisualScriptEditor` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualScriptEditor inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEditor { this : RawObject < Self > , } impl VisualScriptEditor { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualScriptEditor\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . add_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , category . into () , script . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . remove_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , category . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEditor { } unsafe impl GodotObject for VisualScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualScriptEditor" } } impl std :: ops :: Deref for VisualScriptEditor { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEditor { } unsafe impl Send for VisualScriptEditor { } unsafe impl Sync for VisualScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_node : * mut sys :: godot_method_bind , pub remove_custom_node : * mut sys :: godot_method_bind } impl VisualScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEditorMethodTable = VisualScriptEditorMethodTable { class_constructor : None , add_custom_node : 0 as * mut sys :: godot_method_bind , remove_custom_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_VisualScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_node\0" . as_ptr () as * const c_char) ; table . remove_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:238:5046 [INFO] [stdout] | [INFO] [stdout] 238 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class CapsuleShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape { this : RawObject < Self > , } impl CapsuleShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape { } unsafe impl GodotObject for CapsuleShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape" } } impl std :: ops :: Deref for CapsuleShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape { } impl Instanciable for CapsuleShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShapeMethodTable = CapsuleShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:244:33429 [INFO] [stdout] | [INFO] [stdout] 244 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class RigidBody` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody { pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force (i.e. acceleration) without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a constant directional force (i.e. acceleration).\nThe position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force (i.e. a motor) without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0,0,0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , impulse) ; } } # [doc = "Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the `impulse` vector passed."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn axis_lock (& self , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_axis_lock ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody."] # [doc = ""] # [inline] pub fn get_inverse_inertia_tensor (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_inverse_inertia_tensor ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn is_using_continuous_collision_detection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn set_axis_lock (& self , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_lock ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn set_use_continuous_collision_detection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody { } unsafe impl GodotObject for RigidBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody" } } impl QueueFree for RigidBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for RigidBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for RigidBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RigidBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody { } impl Instanciable for RigidBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_axis_lock : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inverse_inertia_tensor : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_continuous_collision_detection : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_axis_lock : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_continuous_collision_detection : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind } impl RigidBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBodyMethodTable = RigidBodyMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_axis_lock : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inverse_inertia_tensor : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_axis_lock : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "get_axis_lock\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia_tensor = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia_tensor\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "is_using_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_lock\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "set_use_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:250:28760 [INFO] [stdout] | [INFO] [stdout] 250 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core class Tree` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTree inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DropModeFlags (pub i64) ; impl DropModeFlags { pub const DISABLED : DropModeFlags = DropModeFlags (0i64) ; pub const ON_ITEM : DropModeFlags = DropModeFlags (1i64) ; pub const INBETWEEN : DropModeFlags = DropModeFlags (2i64) ; } impl From < i64 > for DropModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DropModeFlags > for i64 { # [inline] fn from (v : DropModeFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const ROW : SelectMode = SelectMode (1i64) ; pub const MULTI : SelectMode = SelectMode (2i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tree { pub const DROP_MODE_DISABLED : i64 = 0i64 ; pub const DROP_MODE_INBETWEEN : i64 = 2i64 ; pub const DROP_MODE_ON_ITEM : i64 = 1i64 ; pub const SELECT_MULTI : i64 = 2i64 ; pub const SELECT_ROW : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl Tree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the column titles are being shown."] # [doc = ""] # [inline] pub fn are_column_titles_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . are_column_titles_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Clears the tree. This removes all items."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates an item in the tree and adds it as a child of `parent`.\nIf `parent` is `null`, the root item will be the parent, or the new item will be the root itself if the tree is empty.\nThe new item will be the `idx`th child of parent, or it will be the last child if there are not enough siblings.\n# Default Arguments\n* `parent` - `null`\n* `idx` - `-1`"] # [doc = ""] # [inline] pub fn create_item (& self , parent : impl AsArg < crate :: generated :: object :: Object > , idx : i64) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn edit_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . edit_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Makes the currently focused cell visible.\nThis will scroll the tree if necessary. In [constant SELECT_ROW] mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.\n**Note:** Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode."] # [doc = ""] # [inline] pub fn ensure_cursor_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . ensure_cursor_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column index at `position`, or -1 if no item is there."] # [doc = ""] # [inline] pub fn get_column_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the column's title."] # [doc = ""] # [inline] pub fn get_column_title (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's width in pixels."] # [doc = ""] # [inline] pub fn get_column_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See [method TreeItem.set_cell_mode]."] # [doc = ""] # [inline] pub fn get_custom_popup_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_custom_popup_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn drop_mode_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_mode_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the drop section at `position`, or -100 if no item is there.\nValues -1, 0, or 1 will be returned for the \"above item\", \"on item\", and \"below item\" drop sections, respectively. See [enum DropModeFlags] for a description of each drop section.\nTo get the item which the returned drop section is relative to, use [method get_item_at_position]."] # [doc = ""] # [inline] pub fn get_drop_section_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_section_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column for the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle area for the specified item. If `column` is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.\n# Default Arguments\n* `column` - `-1`"] # [doc = ""] # [inline] pub fn get_item_area_rect (& self , item : impl AsArg < crate :: generated :: object :: Object > , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_area_rect ; let ret = crate :: icalls :: icallptr_rect2_obj_i64 (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the tree item at the specified position (relative to the tree origin position)."] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next selected item after the given one, or `null` if the end is reached.\nIf `from` is `null`, this returns the first selected item."] # [doc = ""] # [inline] pub fn get_next_selected (& self , from : impl AsArg < crate :: generated :: object :: Object >) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_next_selected ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the last pressed button's index."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tree's root item, or `null` if the tree is empty."] # [doc = ""] # [inline] pub fn get_root (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current scrolling position."] # [doc = ""] # [inline] pub fn get_scroll (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_scroll ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: tree :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tree :: SelectMode (ret) } } # [doc = "Returns the currently focused item, or `null` if no item is focused.\nIn [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused item is same as the selected item. In [constant SELECT_MULTI] mode, the focused item is the item under the focus cursor, not necessarily selected.\nTo get the currently selected item(s), use [method get_next_selected]."] # [doc = ""] # [inline] pub fn get_selected (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the currently focused column, or -1 if no column is focused.\nIn [constant SELECT_SINGLE] mode, the focused column is the selected column. In [constant SELECT_ROW] mode, the focused column is always 0 if any item is selected. In [constant SELECT_MULTI] mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.\nTo tell whether a column of an item is selected, use [method TreeItem.is_selected]."] # [doc = ""] # [inline] pub fn get_selected_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn is_folding_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_folding_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn is_root_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_root_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn scroll_to_item (& self , item : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . scroll_to_item ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the column will have the \"Expand\" flag of [Control]. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_expand (& self , column : i64 , expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , expand) ; } } # [doc = "Sets the minimum width of a column. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_min_width (& self , column : i64 , min_width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_min_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , min_width) ; } } # [doc = "Sets the title of a column."] # [doc = ""] # [inline] pub fn set_column_title (& self , column : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , title . into ()) ; } } # [doc = "If `true`, column titles are visible."] # [doc = ""] # [inline] pub fn set_column_titles_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_titles_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn set_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn set_drop_mode_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_drop_mode_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn set_hide_folding (& self , hide : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hide) ; } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn set_hide_root (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_root ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tree { } unsafe impl GodotObject for Tree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tree" } } impl QueueFree for Tree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tree { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tree { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tree { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tree { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tree { } impl Instanciable for Tree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_column_titles_visible : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub edit_selected : * mut sys :: godot_method_bind , pub ensure_cursor_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_column_at_position : * mut sys :: godot_method_bind , pub get_column_title : * mut sys :: godot_method_bind , pub get_column_width : * mut sys :: godot_method_bind , pub get_columns : * mut sys :: godot_method_bind , pub get_custom_popup_rect : * mut sys :: godot_method_bind , pub get_drop_mode_flags : * mut sys :: godot_method_bind , pub get_drop_section_at_position : * mut sys :: godot_method_bind , pub get_edited : * mut sys :: godot_method_bind , pub get_edited_column : * mut sys :: godot_method_bind , pub get_item_area_rect : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_next_selected : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_scroll : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_column : * mut sys :: godot_method_bind , pub is_folding_hidden : * mut sys :: godot_method_bind , pub is_root_hidden : * mut sys :: godot_method_bind , pub scroll_to_item : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_column_expand : * mut sys :: godot_method_bind , pub set_column_min_width : * mut sys :: godot_method_bind , pub set_column_title : * mut sys :: godot_method_bind , pub set_column_titles_visible : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind , pub set_drop_mode_flags : * mut sys :: godot_method_bind , pub set_hide_folding : * mut sys :: godot_method_bind , pub set_hide_root : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind } impl TreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeMethodTable = TreeMethodTable { class_constructor : None , are_column_titles_visible : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , edit_selected : 0 as * mut sys :: godot_method_bind , ensure_cursor_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_column_at_position : 0 as * mut sys :: godot_method_bind , get_column_title : 0 as * mut sys :: godot_method_bind , get_column_width : 0 as * mut sys :: godot_method_bind , get_columns : 0 as * mut sys :: godot_method_bind , get_custom_popup_rect : 0 as * mut sys :: godot_method_bind , get_drop_mode_flags : 0 as * mut sys :: godot_method_bind , get_drop_section_at_position : 0 as * mut sys :: godot_method_bind , get_edited : 0 as * mut sys :: godot_method_bind , get_edited_column : 0 as * mut sys :: godot_method_bind , get_item_area_rect : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_next_selected : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_scroll : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_column : 0 as * mut sys :: godot_method_bind , is_folding_hidden : 0 as * mut sys :: godot_method_bind , is_root_hidden : 0 as * mut sys :: godot_method_bind , scroll_to_item : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_column_expand : 0 as * mut sys :: godot_method_bind , set_column_min_width : 0 as * mut sys :: godot_method_bind , set_column_title : 0 as * mut sys :: godot_method_bind , set_column_titles_visible : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind , set_drop_mode_flags : 0 as * mut sys :: godot_method_bind , set_hide_folding : 0 as * mut sys :: godot_method_bind , set_hide_root : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_column_titles_visible\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . edit_selected = (gd_api . godot_method_bind_get_method) (class_name , "edit_selected\0" . as_ptr () as * const c_char) ; table . ensure_cursor_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_cursor_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_column_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_column_at_position\0" . as_ptr () as * const c_char) ; table . get_column_title = (gd_api . godot_method_bind_get_method) (class_name , "get_column_title\0" . as_ptr () as * const c_char) ; table . get_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_column_width\0" . as_ptr () as * const c_char) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . get_custom_popup_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_popup_rect\0" . as_ptr () as * const c_char) ; table . get_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . get_drop_section_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_section_at_position\0" . as_ptr () as * const c_char) ; table . get_edited = (gd_api . godot_method_bind_get_method) (class_name , "get_edited\0" . as_ptr () as * const c_char) ; table . get_edited_column = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_column\0" . as_ptr () as * const c_char) ; table . get_item_area_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_area_rect\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_next_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_next_selected\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_column\0" . as_ptr () as * const c_char) ; table . is_folding_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_hidden\0" . as_ptr () as * const c_char) ; table . is_root_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_root_hidden\0" . as_ptr () as * const c_char) ; table . scroll_to_item = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_item\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_column_expand\0" . as_ptr () as * const c_char) ; table . set_column_min_width = (gd_api . godot_method_bind_get_method) (class_name , "set_column_min_width\0" . as_ptr () as * const c_char) ; table . set_column_title = (gd_api . godot_method_bind_get_method) (class_name , "set_column_title\0" . as_ptr () as * const c_char) ; table . set_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_column_titles_visible\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; table . set_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . set_hide_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_folding\0" . as_ptr () as * const c_char) ; table . set_hide_root = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_root\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:256:16637 [INFO] [stdout] | [INFO] [stdout] 256 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 256 | # [doc = "`core class Mesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const COMPRESS_BASE : ArrayFormat = ArrayFormat (9i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Mesh { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BASE : i64 = 9i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; } impl Mesh { # [doc = "Calculate a [ConvexPolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_convex_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_convex_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate an outline mesh at a defined offset (margin) from the original mesh.\n**Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise)."] # [doc = ""] # [inline] pub fn create_outline (& self , margin : f64) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_outline ; let ret = crate :: icalls :: icallptr_obj_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate a [ConcavePolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_trimesh_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_trimesh_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Generate a [TriangleMesh] from the mesh."] # [doc = ""] # [inline] pub fn generate_triangle_mesh (& self) -> Option < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . generate_triangle_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].\n**Note:** This is only implemented for [ArrayMesh] and [PrimitiveMesh]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle."] # [doc = ""] # [inline] pub fn get_faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn lightmap_size_hint (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the amount of surfaces that the [Mesh] holds."] # [doc = ""] # [inline] pub fn get_surface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_surface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn set_lightmap_size_hint (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . set_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the blend shape arrays for the requested surface."] # [doc = ""] # [inline] pub fn surface_get_blend_shape_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Material] in a given surface. Surface is rendered using this material."] # [doc = ""] # [inline] pub fn surface_get_material (& self , surf_idx : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets a [Material] for a given surface. Surface will be rendered using this material."] # [doc = ""] # [inline] pub fn surface_set_material (& self , surf_idx : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surf_idx , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mesh { } unsafe impl GodotObject for Mesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mesh" } } impl std :: ops :: Deref for Mesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Mesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_shape : * mut sys :: godot_method_bind , pub create_outline : * mut sys :: godot_method_bind , pub create_trimesh_shape : * mut sys :: godot_method_bind , pub generate_triangle_mesh : * mut sys :: godot_method_bind , pub get_aabb : * mut sys :: godot_method_bind , pub get_faces : * mut sys :: godot_method_bind , pub get_lightmap_size_hint : * mut sys :: godot_method_bind , pub get_surface_count : * mut sys :: godot_method_bind , pub set_lightmap_size_hint : * mut sys :: godot_method_bind , pub surface_get_arrays : * mut sys :: godot_method_bind , pub surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub surface_get_material : * mut sys :: godot_method_bind , pub surface_set_material : * mut sys :: godot_method_bind } impl MeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshMethodTable = MeshMethodTable { class_constructor : None , create_convex_shape : 0 as * mut sys :: godot_method_bind , create_outline : 0 as * mut sys :: godot_method_bind , create_trimesh_shape : 0 as * mut sys :: godot_method_bind , generate_triangle_mesh : 0 as * mut sys :: godot_method_bind , get_aabb : 0 as * mut sys :: godot_method_bind , get_faces : 0 as * mut sys :: godot_method_bind , get_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , get_surface_count : 0 as * mut sys :: godot_method_bind , set_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , surface_get_arrays : 0 as * mut sys :: godot_method_bind , surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , surface_get_material : 0 as * mut sys :: godot_method_bind , surface_set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Mesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_shape\0" . as_ptr () as * const c_char) ; table . create_outline = (gd_api . godot_method_bind_get_method) (class_name , "create_outline\0" . as_ptr () as * const c_char) ; table . create_trimesh_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_shape\0" . as_ptr () as * const c_char) ; table . generate_triangle_mesh = (gd_api . godot_method_bind_get_method) (class_name , "generate_triangle_mesh\0" . as_ptr () as * const c_char) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . get_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "get_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_count\0" . as_ptr () as * const c_char) ; table . set_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_material\0" . as_ptr () as * const c_char) ; table . surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_set_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:262:9418 [INFO] [stdout] | [INFO] [stdout] 262 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class DampedSpringJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dampedspringjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`DampedSpringJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nDampedSpringJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DampedSpringJoint2D { this : RawObject < Self > , } impl DampedSpringJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DampedSpringJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The spring joint's damping ratio. A value between `0` and `1`. When the two bodies move into different directions the system tries to align them to the spring axis again. A high `damping` value forces the attached bodies to align faster."] # [doc = ""] # [inline] pub fn damping (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_damping ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The spring joint's maximum length. The two attached bodies cannot stretch it past this value."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length."] # [doc = ""] # [inline] pub fn rest_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_rest_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length."] # [doc = ""] # [inline] pub fn stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The spring joint's damping ratio. A value between `0` and `1`. When the two bodies move into different directions the system tries to align them to the spring axis again. A high `damping` value forces the attached bodies to align faster."] # [doc = ""] # [inline] pub fn set_damping (& self , damping : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_damping ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping) ; } } # [doc = "The spring joint's maximum length. The two attached bodies cannot stretch it past this value."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length."] # [doc = ""] # [inline] pub fn set_rest_length (& self , rest_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_rest_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rest_length) ; } } # [doc = "The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length."] # [doc = ""] # [inline] pub fn set_stiffness (& self , stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DampedSpringJoint2D { } unsafe impl GodotObject for DampedSpringJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "DampedSpringJoint2D" } } impl QueueFree for DampedSpringJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for DampedSpringJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DampedSpringJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for DampedSpringJoint2D { } impl Instanciable for DampedSpringJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DampedSpringJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DampedSpringJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_damping : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_rest_length : * mut sys :: godot_method_bind , pub get_stiffness : * mut sys :: godot_method_bind , pub set_damping : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_rest_length : * mut sys :: godot_method_bind , pub set_stiffness : * mut sys :: godot_method_bind } impl DampedSpringJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DampedSpringJoint2DMethodTable = DampedSpringJoint2DMethodTable { class_constructor : None , get_damping : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_rest_length : 0 as * mut sys :: godot_method_bind , get_stiffness : 0 as * mut sys :: godot_method_bind , set_damping : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_rest_length : 0 as * mut sys :: godot_method_bind , set_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DampedSpringJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DampedSpringJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_damping = (gd_api . godot_method_bind_get_method) (class_name , "get_damping\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_length\0" . as_ptr () as * const c_char) ; table . get_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_stiffness\0" . as_ptr () as * const c_char) ; table . set_damping = (gd_api . godot_method_bind_get_method) (class_name , "set_damping\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "set_rest_length\0" . as_ptr () as * const c_char) ; table . set_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_stiffness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:268:4847 [INFO] [stdout] | [INFO] [stdout] 268 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:274:5564 [INFO] [stdout] | [INFO] [stdout] 274 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 274 | # [doc = "`core class VisualScriptConstructor` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstructor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstructor inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstructor { this : RawObject < Self > , } impl VisualScriptConstructor { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstructorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constructor (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . get_constructor ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn constructor_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . get_constructor_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constructor (& self , constructor : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . set_constructor ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , constructor) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constructor_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . set_constructor_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstructor { } unsafe impl GodotObject for VisualScriptConstructor { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstructor" } } impl std :: ops :: Deref for VisualScriptConstructor { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstructor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstructor { } impl Instanciable for VisualScriptConstructor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstructor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstructorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constructor : * mut sys :: godot_method_bind , pub get_constructor_type : * mut sys :: godot_method_bind , pub set_constructor : * mut sys :: godot_method_bind , pub set_constructor_type : * mut sys :: godot_method_bind } impl VisualScriptConstructorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstructorMethodTable = VisualScriptConstructorMethodTable { class_constructor : None , get_constructor : 0 as * mut sys :: godot_method_bind , get_constructor_type : 0 as * mut sys :: godot_method_bind , set_constructor : 0 as * mut sys :: godot_method_bind , set_constructor_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstructorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstructor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constructor = (gd_api . godot_method_bind_get_method) (class_name , "get_constructor\0" . as_ptr () as * const c_char) ; table . get_constructor_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constructor_type\0" . as_ptr () as * const c_char) ; table . set_constructor = (gd_api . godot_method_bind_get_method) (class_name , "set_constructor\0" . as_ptr () as * const c_char) ; table . set_constructor_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constructor_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:280:5847 [INFO] [stdout] | [INFO] [stdout] 280 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class VisualShaderNodeScalarOp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarOp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarOp { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const ADD : Operator = Operator (0i64) ; pub const SUB : Operator = Operator (1i64) ; pub const MUL : Operator = Operator (2i64) ; pub const DIV : Operator = Operator (3i64) ; pub const MOD : Operator = Operator (4i64) ; pub const POW : Operator = Operator (5i64) ; pub const MAX : Operator = Operator (6i64) ; pub const MIN : Operator = Operator (7i64) ; pub const ATAN2 : Operator = Operator (8i64) ; pub const STEP : Operator = Operator (9i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarOp { pub const OP_ADD : i64 = 0i64 ; pub const OP_ATAN2 : i64 = 8i64 ; pub const OP_DIV : i64 = 3i64 ; pub const OP_MAX : i64 = 6i64 ; pub const OP_MIN : i64 = 7i64 ; pub const OP_MOD : i64 = 4i64 ; pub const OP_MUL : i64 = 2i64 ; pub const OP_POW : i64 = 5i64 ; pub const OP_STEP : i64 = 9i64 ; pub const OP_SUB : i64 = 1i64 ; } impl VisualShaderNodeScalarOp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarOpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_scalar_op :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarOpMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_op :: Operator (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarOpMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarOp { } unsafe impl GodotObject for VisualShaderNodeScalarOp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarOp" } } impl std :: ops :: Deref for VisualShaderNodeScalarOp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarOp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarOp { } impl Instanciable for VisualShaderNodeScalarOp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarOp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarOpMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarOpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarOpMethodTable = VisualShaderNodeScalarOpMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarOpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarOp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:286:3889 [INFO] [stdout] | [INFO] [stdout] 286 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 286 | # [doc = "`core class VisualShaderNodeVectorScalarStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarStep { } impl Instanciable for VisualShaderNodeVectorScalarStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarStepMethodTable = VisualShaderNodeVectorScalarStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:292:5122 [INFO] [stdout] | [INFO] [stdout] 292 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core class CapsuleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape2D { this : RawObject < Self > , } impl CapsuleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape2D { } unsafe impl GodotObject for CapsuleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape2D" } } impl std :: ops :: Deref for CapsuleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape2D { } impl Instanciable for CapsuleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShape2DMethodTable = CapsuleShape2DMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:298:7986 [INFO] [stdout] | [INFO] [stdout] 298 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`tools class EditorExportPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorexportplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorExportPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorExportPlugin { this : RawObject < Self > , } impl EditorExportPlugin { # [doc = ""] # [doc = ""] # [inline] pub fn add_file (& self , path : impl Into < GodotString > , file : ByteArray , remap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_file ; let ret = crate :: icalls :: icallptr_void_str_bytearr_bool (method_bind , self . this . sys () . as_ptr () , path . into () , file , remap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_bundle_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_bundle_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_cpp_code (& self , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_cpp_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , code . into ()) ; } } # [doc = "Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.\n**Note:** For static libraries (*.a) works in same way as [method add_ios_framework].\nThis method should not be used for System libraries as they are already present on the device."] # [doc = ""] # [inline] pub fn add_ios_embedded_framework (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_embedded_framework ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project."] # [doc = ""] # [inline] pub fn add_ios_framework (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_framework ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_linker_flags (& self , flags : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_linker_flags ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , flags . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_plist_content (& self , plist_content : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_plist_content ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , plist_content . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_project_static_lib (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_project_static_lib ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_shared_object (& self , path : impl Into < GodotString > , tags : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_shared_object ; let ret = crate :: icalls :: icallptr_void_str_strarr (method_bind , self . this . sys () . as_ptr () , path . into () , tags) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn skip (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . skip ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorExportPlugin { } unsafe impl GodotObject for EditorExportPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorExportPlugin" } } impl std :: ops :: Deref for EditorExportPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorExportPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorExportPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorExportPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorExportPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_file : * mut sys :: godot_method_bind , pub add_ios_bundle_file : * mut sys :: godot_method_bind , pub add_ios_cpp_code : * mut sys :: godot_method_bind , pub add_ios_embedded_framework : * mut sys :: godot_method_bind , pub add_ios_framework : * mut sys :: godot_method_bind , pub add_ios_linker_flags : * mut sys :: godot_method_bind , pub add_ios_plist_content : * mut sys :: godot_method_bind , pub add_ios_project_static_lib : * mut sys :: godot_method_bind , pub add_shared_object : * mut sys :: godot_method_bind , pub skip : * mut sys :: godot_method_bind } impl EditorExportPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorExportPluginMethodTable = EditorExportPluginMethodTable { class_constructor : None , add_file : 0 as * mut sys :: godot_method_bind , add_ios_bundle_file : 0 as * mut sys :: godot_method_bind , add_ios_cpp_code : 0 as * mut sys :: godot_method_bind , add_ios_embedded_framework : 0 as * mut sys :: godot_method_bind , add_ios_framework : 0 as * mut sys :: godot_method_bind , add_ios_linker_flags : 0 as * mut sys :: godot_method_bind , add_ios_plist_content : 0 as * mut sys :: godot_method_bind , add_ios_project_static_lib : 0 as * mut sys :: godot_method_bind , add_shared_object : 0 as * mut sys :: godot_method_bind , skip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorExportPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorExportPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_file = (gd_api . godot_method_bind_get_method) (class_name , "add_file\0" . as_ptr () as * const c_char) ; table . add_ios_bundle_file = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_bundle_file\0" . as_ptr () as * const c_char) ; table . add_ios_cpp_code = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_cpp_code\0" . as_ptr () as * const c_char) ; table . add_ios_embedded_framework = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_embedded_framework\0" . as_ptr () as * const c_char) ; table . add_ios_framework = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_framework\0" . as_ptr () as * const c_char) ; table . add_ios_linker_flags = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_linker_flags\0" . as_ptr () as * const c_char) ; table . add_ios_plist_content = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_plist_content\0" . as_ptr () as * const c_char) ; table . add_ios_project_static_lib = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_project_static_lib\0" . as_ptr () as * const c_char) ; table . add_shared_object = (gd_api . godot_method_bind_get_method) (class_name , "add_shared_object\0" . as_ptr () as * const c_char) ; table . skip = (gd_api . godot_method_bind_get_method) (class_name , "skip\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:304:18993 [INFO] [stdout] | [INFO] [stdout] 304 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class AnimationNodeBlendSpace2D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace2D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const INTERPOLATED : BlendMode = BlendMode (0i64) ; pub const DISCRETE : BlendMode = BlendMode (1i64) ; pub const DISCRETE_CARRY : BlendMode = BlendMode (2i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeBlendSpace2D { pub const BLEND_MODE_DISCRETE : i64 = 1i64 ; pub const BLEND_MODE_DISCRETE_CARRY : i64 = 2i64 ; pub const BLEND_MODE_INTERPOLATED : i64 = 0i64 ; } impl AnimationNodeBlendSpace2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` at the position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : Vector2 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_vec2_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Creates a new triangle using three points `x`, `y`, and `z`. Triangles can overlap. You can insert the triangle at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_triangle (& self , x : i64 , y : i64 , z : i64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_triangle ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , at_index) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn auto_triangles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_auto_triangles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: animation_node_blend_space_2d :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_blend_space_2d :: BlendMode (ret) } } # [doc = "Returns the number of points in the blend space."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationRootNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn snap (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the number of triangles in the blend space."] # [doc = ""] # [inline] pub fn get_triangle_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the point at index `point` in the triangle of index `triangle`."] # [doc = ""] # [inline] pub fn get_triangle_point (& self , triangle : i64 , point : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_point ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , triangle , point) ; ret as _ } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn x_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_x_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn y_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_y_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend space."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Removes the triangle at index `triangle` from the blend space."] # [doc = ""] # [inline] pub fn remove_triangle (& self , triangle : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_triangle ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , triangle) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn set_auto_triangles (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_auto_triangles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn set_x_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_x_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn set_y_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_y_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace2D { } unsafe impl GodotObject for AnimationNodeBlendSpace2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace2D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace2D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace2D { } impl Instanciable for AnimationNodeBlendSpace2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub add_triangle : * mut sys :: godot_method_bind , pub get_auto_triangles : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_triangle_count : * mut sys :: godot_method_bind , pub get_triangle_point : * mut sys :: godot_method_bind , pub get_x_label : * mut sys :: godot_method_bind , pub get_y_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub remove_triangle : * mut sys :: godot_method_bind , pub set_auto_triangles : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_x_label : * mut sys :: godot_method_bind , pub set_y_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace2DMethodTable = AnimationNodeBlendSpace2DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , add_triangle : 0 as * mut sys :: godot_method_bind , get_auto_triangles : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_triangle_count : 0 as * mut sys :: godot_method_bind , get_triangle_point : 0 as * mut sys :: godot_method_bind , get_x_label : 0 as * mut sys :: godot_method_bind , get_y_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , remove_triangle : 0 as * mut sys :: godot_method_bind , set_auto_triangles : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_x_label : 0 as * mut sys :: godot_method_bind , set_y_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . add_triangle = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle\0" . as_ptr () as * const c_char) ; table . get_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "get_auto_triangles\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_triangle_count = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_count\0" . as_ptr () as * const c_char) ; table . get_triangle_point = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_point\0" . as_ptr () as * const c_char) ; table . get_x_label = (gd_api . godot_method_bind_get_method) (class_name , "get_x_label\0" . as_ptr () as * const c_char) ; table . get_y_label = (gd_api . godot_method_bind_get_method) (class_name , "get_y_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . remove_triangle = (gd_api . godot_method_bind_get_method) (class_name , "remove_triangle\0" . as_ptr () as * const c_char) ; table . set_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_triangles\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_x_label = (gd_api . godot_method_bind_get_method) (class_name , "set_x_label\0" . as_ptr () as * const c_char) ; table . set_y_label = (gd_api . godot_method_bind_get_method) (class_name , "set_y_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:310:11558 [INFO] [stdout] | [INFO] [stdout] 310 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core class OpenSimplexNoise` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_opensimplexnoise.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOpenSimplexNoise inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OpenSimplexNoise { this : RawObject < Self > , } impl OpenSimplexNoise { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OpenSimplexNoiseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_image (& self , width : i64 , height : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_image ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn lacunarity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_lacunarity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_1d (& self , x : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_1d ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , x) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2d (& self , x : f64 , y : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2d ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2dv (& self , pos : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2dv ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3d (& self , x : f64 , y : f64 , z : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3dv (& self , pos : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3dv ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_4d (& self , x : f64 , y : f64 , z : f64 , w : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_4d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z , w) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octaves (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_octaves ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn period (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_period ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn persistence (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_persistence ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_seamless_image (& self , size : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seamless_image ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_lacunarity (& self , lacunarity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_lacunarity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lacunarity) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octaves (& self , octave_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_octaves ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , octave_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_period (& self , period : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_period ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , period) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_persistence (& self , persistence : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_persistence ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , persistence) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OpenSimplexNoise { } unsafe impl GodotObject for OpenSimplexNoise { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OpenSimplexNoise" } } impl std :: ops :: Deref for OpenSimplexNoise { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OpenSimplexNoise { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: object :: Object > for OpenSimplexNoise { } impl Instanciable for OpenSimplexNoise { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OpenSimplexNoise :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OpenSimplexNoiseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_image : * mut sys :: godot_method_bind , pub get_lacunarity : * mut sys :: godot_method_bind , pub get_noise_1d : * mut sys :: godot_method_bind , pub get_noise_2d : * mut sys :: godot_method_bind , pub get_noise_2dv : * mut sys :: godot_method_bind , pub get_noise_3d : * mut sys :: godot_method_bind , pub get_noise_3dv : * mut sys :: godot_method_bind , pub get_noise_4d : * mut sys :: godot_method_bind , pub get_octaves : * mut sys :: godot_method_bind , pub get_period : * mut sys :: godot_method_bind , pub get_persistence : * mut sys :: godot_method_bind , pub get_seamless_image : * mut sys :: godot_method_bind , pub get_seed : * mut sys :: godot_method_bind , pub set_lacunarity : * mut sys :: godot_method_bind , pub set_octaves : * mut sys :: godot_method_bind , pub set_period : * mut sys :: godot_method_bind , pub set_persistence : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind } impl OpenSimplexNoiseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OpenSimplexNoiseMethodTable = OpenSimplexNoiseMethodTable { class_constructor : None , get_image : 0 as * mut sys :: godot_method_bind , get_lacunarity : 0 as * mut sys :: godot_method_bind , get_noise_1d : 0 as * mut sys :: godot_method_bind , get_noise_2d : 0 as * mut sys :: godot_method_bind , get_noise_2dv : 0 as * mut sys :: godot_method_bind , get_noise_3d : 0 as * mut sys :: godot_method_bind , get_noise_3dv : 0 as * mut sys :: godot_method_bind , get_noise_4d : 0 as * mut sys :: godot_method_bind , get_octaves : 0 as * mut sys :: godot_method_bind , get_period : 0 as * mut sys :: godot_method_bind , get_persistence : 0 as * mut sys :: godot_method_bind , get_seamless_image : 0 as * mut sys :: godot_method_bind , get_seed : 0 as * mut sys :: godot_method_bind , set_lacunarity : 0 as * mut sys :: godot_method_bind , set_octaves : 0 as * mut sys :: godot_method_bind , set_period : 0 as * mut sys :: godot_method_bind , set_persistence : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OpenSimplexNoiseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OpenSimplexNoise\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_image = (gd_api . godot_method_bind_get_method) (class_name , "get_image\0" . as_ptr () as * const c_char) ; table . get_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "get_lacunarity\0" . as_ptr () as * const c_char) ; table . get_noise_1d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_1d\0" . as_ptr () as * const c_char) ; table . get_noise_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2d\0" . as_ptr () as * const c_char) ; table . get_noise_2dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2dv\0" . as_ptr () as * const c_char) ; table . get_noise_3d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3d\0" . as_ptr () as * const c_char) ; table . get_noise_3dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3dv\0" . as_ptr () as * const c_char) ; table . get_noise_4d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_4d\0" . as_ptr () as * const c_char) ; table . get_octaves = (gd_api . godot_method_bind_get_method) (class_name , "get_octaves\0" . as_ptr () as * const c_char) ; table . get_period = (gd_api . godot_method_bind_get_method) (class_name , "get_period\0" . as_ptr () as * const c_char) ; table . get_persistence = (gd_api . godot_method_bind_get_method) (class_name , "get_persistence\0" . as_ptr () as * const c_char) ; table . get_seamless_image = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless_image\0" . as_ptr () as * const c_char) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . set_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "set_lacunarity\0" . as_ptr () as * const c_char) ; table . set_octaves = (gd_api . godot_method_bind_get_method) (class_name , "set_octaves\0" . as_ptr () as * const c_char) ; table . set_period = (gd_api . godot_method_bind_get_method) (class_name , "set_period\0" . as_ptr () as * const c_char) ; table . set_persistence = (gd_api . godot_method_bind_get_method) (class_name , "set_persistence\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:316:7422 [INFO] [stdout] | [INFO] [stdout] 316 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class RegEx` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regex.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegEx inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegEx { this : RawObject < Self > , } impl RegEx { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn compile (& self , pattern : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . compile ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , pattern . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_names (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_pattern (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_pattern ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn search (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> Option < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn search_all (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search_all ; let ret = crate :: icalls :: icallvar__str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn sub (& self , subject : impl Into < GodotString > , replacement : impl Into < GodotString > , all : bool , offset : i64 , end : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . sub ; let ret = crate :: icalls :: icallptr_str_str_str_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , replacement . into () , all , offset , end) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegEx { } unsafe impl GodotObject for RegEx { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegEx" } } impl std :: ops :: Deref for RegEx { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegEx { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegEx { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegEx { } impl Instanciable for RegEx { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegEx :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub compile : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_pattern : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub search_all : * mut sys :: godot_method_bind , pub sub : * mut sys :: godot_method_bind } impl RegExMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMethodTable = RegExMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , compile : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_pattern : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , search_all : 0 as * mut sys :: godot_method_bind , sub : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegEx\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . compile = (gd_api . godot_method_bind_get_method) (class_name , "compile\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_pattern = (gd_api . godot_method_bind_get_method) (class_name , "get_pattern\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . search_all = (gd_api . godot_method_bind_get_method) (class_name , "search_all\0" . as_ptr () as * const c_char) ; table . sub = (gd_api . godot_method_bind_get_method) (class_name , "sub\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:322:5457 [INFO] [stdout] | [INFO] [stdout] 322 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`core singleton class ResourceSaver` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourcesaver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceSaver inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceSaver { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SaverFlags (pub i64) ; impl SaverFlags { pub const RELATIVE_PATHS : SaverFlags = SaverFlags (1i64) ; pub const BUNDLE_RESOURCES : SaverFlags = SaverFlags (2i64) ; pub const CHANGE_PATH : SaverFlags = SaverFlags (4i64) ; pub const OMIT_EDITOR_PROPERTIES : SaverFlags = SaverFlags (8i64) ; pub const SAVE_BIG_ENDIAN : SaverFlags = SaverFlags (16i64) ; pub const COMPRESS : SaverFlags = SaverFlags (32i64) ; pub const REPLACE_SUBRESOURCE_PATHS : SaverFlags = SaverFlags (64i64) ; } impl From < i64 > for SaverFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SaverFlags > for i64 { # [inline] fn from (v : SaverFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ResourceSaver { pub const FLAG_BUNDLE_RESOURCES : i64 = 2i64 ; pub const FLAG_CHANGE_PATH : i64 = 4i64 ; pub const FLAG_COMPRESS : i64 = 32i64 ; pub const FLAG_OMIT_EDITOR_PROPERTIES : i64 = 8i64 ; pub const FLAG_RELATIVE_PATHS : i64 = 1i64 ; pub const FLAG_REPLACE_SUBRESOURCE_PATHS : i64 = 64i64 ; pub const FLAG_SAVE_BIG_ENDIAN : i64 = 16i64 ; } impl ResourceSaver { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceSaver\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns the list of extensions available for saving a resource of a given type."] # [doc = ""] # [inline] pub fn get_recognized_extensions (& self , _type : impl AsArg < crate :: generated :: resource :: Resource >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceSaverMethodTable :: get (get_api ()) . get_recognized_extensions ; let ret = crate :: icalls :: icallptr_strarr_obj (method_bind , self . this . sys () . as_ptr () , _type . as_arg_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.\nThe `flags` bitmask can be specified to customize the save behavior.\nReturns [constant OK] on success.\n# Default Arguments\n* `flags` - `0`"] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString > , resource : impl AsArg < crate :: generated :: resource :: Resource > , flags : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceSaverMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str_obj_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , resource . as_arg_ptr () , flags) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceSaver { } unsafe impl GodotObject for ResourceSaver { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceSaver" } } impl std :: ops :: Deref for ResourceSaver { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceSaver { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceSaver { } unsafe impl Send for ResourceSaver { } unsafe impl Sync for ResourceSaver { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceSaverMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_recognized_extensions : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl ResourceSaverMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceSaverMethodTable = ResourceSaverMethodTable { class_constructor : None , get_recognized_extensions : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceSaverMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceSaver\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_recognized_extensions = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:328:19948 [INFO] [stdout] | [INFO] [stdout] 328 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers` - Array of Strings, lead developer names\n`founders` - Array of Strings, founder names\n`project_managers` - Array of Strings, project manager names\n`developers` - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name` - String, component name\n`parts` - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major` - Holds the major version number as an int\n`minor` - Holds the minor version number as an int\n`patch` - Holds the patch version number as an int\n`hex` - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status` - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build` - Holds the build name (e.g. \"custom_build\") as a String\n`hash` - Holds the full Git commit hash as a String\n`year` - Holds the year the version was released in as an int\n`string` - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n # Do things specific to version 3.2 or later\nelse:\n # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:334:7376 [INFO] [stdout] | [INFO] [stdout] 334 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`core class AudioEffectSpectrumAnalyzer` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzer inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FftSize (pub i64) ; impl FftSize { pub const _256 : FftSize = FftSize (0i64) ; pub const _512 : FftSize = FftSize (1i64) ; pub const _1024 : FftSize = FftSize (2i64) ; pub const _2048 : FftSize = FftSize (3i64) ; pub const _4096 : FftSize = FftSize (4i64) ; pub const MAX : FftSize = FftSize (5i64) ; } impl From < i64 > for FftSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FftSize > for i64 { # [inline] fn from (v : FftSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzer { pub const FFT_SIZE_1024 : i64 = 2i64 ; pub const FFT_SIZE_2048 : i64 = 3i64 ; pub const FFT_SIZE_256 : i64 = 0i64 ; pub const FFT_SIZE_4096 : i64 = 4i64 ; pub const FFT_SIZE_512 : i64 = 1i64 ; pub const FFT_SIZE_MAX : i64 = 5i64 ; } impl AudioEffectSpectrumAnalyzer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectSpectrumAnalyzerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn buffer_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . get_buffer_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fft_size (& self) -> crate :: generated :: audio_effect_spectrum_analyzer :: FftSize { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . get_fft_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_spectrum_analyzer :: FftSize (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn tap_back_pos (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . get_tap_back_pos ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_buffer_length (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . set_buffer_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fft_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . set_fft_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_tap_back_pos (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . set_tap_back_pos ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzer { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzer" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzer { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectSpectrumAnalyzer { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectSpectrumAnalyzer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzer { } impl Instanciable for AudioEffectSpectrumAnalyzer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectSpectrumAnalyzer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buffer_length : * mut sys :: godot_method_bind , pub get_fft_size : * mut sys :: godot_method_bind , pub get_tap_back_pos : * mut sys :: godot_method_bind , pub set_buffer_length : * mut sys :: godot_method_bind , pub set_fft_size : * mut sys :: godot_method_bind , pub set_tap_back_pos : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerMethodTable = AudioEffectSpectrumAnalyzerMethodTable { class_constructor : None , get_buffer_length : 0 as * mut sys :: godot_method_bind , get_fft_size : 0 as * mut sys :: godot_method_bind , get_tap_back_pos : 0 as * mut sys :: godot_method_bind , set_buffer_length : 0 as * mut sys :: godot_method_bind , set_fft_size : 0 as * mut sys :: godot_method_bind , set_tap_back_pos : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "get_buffer_length\0" . as_ptr () as * const c_char) ; table . get_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fft_size\0" . as_ptr () as * const c_char) ; table . get_tap_back_pos = (gd_api . godot_method_bind_get_method) (class_name , "get_tap_back_pos\0" . as_ptr () as * const c_char) ; table . set_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "set_buffer_length\0" . as_ptr () as * const c_char) ; table . set_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fft_size\0" . as_ptr () as * const c_char) ; table . set_tap_back_pos = (gd_api . godot_method_bind_get_method) (class_name , "set_tap_back_pos\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:340:4707 [INFO] [stdout] | [INFO] [stdout] 340 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core class VBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VBoxContainer { } unsafe impl GodotObject for VBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VBoxContainer" } } impl QueueFree for VBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VBoxContainer { } impl Instanciable for VBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VBoxContainerMethodTable = VBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:346:3784 [INFO] [stdout] | [INFO] [stdout] 346 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class VisualShaderNodeVectorClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorClamp { } unsafe impl GodotObject for VisualShaderNodeVectorClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorClamp" } } impl std :: ops :: Deref for VisualShaderNodeVectorClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorClamp { } impl Instanciable for VisualShaderNodeVectorClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorClampMethodTable = VisualShaderNodeVectorClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:352:15877 [INFO] [stdout] | [INFO] [stdout] 352 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 352 | # [doc = "`core singleton class ClassDB` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_classdb.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nClassDB inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClassDB { this : RawObject < Self > , } impl ClassDB { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ClassDB\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns `true` if you can instance objects from the specified `class`, `false` in other case."] # [doc = ""] # [inline] pub fn can_instance (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether the specified `class` is available or not."] # [doc = ""] # [inline] pub fn class_exists (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required."] # [doc = ""] # [inline] pub fn class_get_category (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_category ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the integer constant `name` of `class` or its ancestry. Always returns 0 when the constant could not be found."] # [doc = ""] # [inline] pub fn class_get_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns an array with the names all the integer constants of `class` or its ancestry.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_integer_constant_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array with all the methods of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_method_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_method_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the value of `property` of `class` or its ancestry."] # [doc = ""] # [inline] pub fn class_get_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property ; let ret = crate :: icalls :: icallptr_var_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all the properties of `class` or its ancestry if `no_inheritance` is `false`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_property_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the `signal` data of `class` or its ancestry. The returned value is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`."] # [doc = ""] # [inline] pub fn class_get_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal ; let ret = crate :: icalls :: icallptr_dict_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an array with all the signals of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] as described in [method class_get_signal].\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_signal_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether `class` or its ancestry has an integer constant called `name` or not."] # [doc = ""] # [inline] pub fn class_has_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_integer_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns whether `class` (or its ancestry if `no_inheritance` is `false`) has a method called `method` or not.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_has_method (& self , class : impl Into < GodotString > , method : impl Into < GodotString > , no_inheritance : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_method ; let ret = crate :: icalls :: icallptr_bool_str_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , method . into () , no_inheritance) ; ret as _ } } # [doc = "Returns whether `class` or its ancestry has a signal called `signal` or not."] # [doc = ""] # [inline] pub fn class_has_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_signal ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; ret as _ } } # [doc = "Sets `property` value of `class` to `value`."] # [doc = ""] # [inline] pub fn class_set_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_set_property ; let ret = crate :: icalls :: icallptr_i64_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the names of all the classes available."] # [doc = ""] # [inline] pub fn get_class_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_class_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the names of all the classes that directly or indirectly inherit from `class`."] # [doc = ""] # [inline] pub fn get_inheriters_from_class (& self , class : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_inheriters_from_class ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the parent class of `class`."] # [doc = ""] # [inline] pub fn get_parent_class (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_parent_class ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Creates an instance of `class`."] # [doc = ""] # [inline] pub fn instance (& self , class : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns whether this `class` is enabled or not."] # [doc = ""] # [inline] pub fn is_class_enabled (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_class_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether `inherits` is an ancestor of `class` or not."] # [doc = ""] # [inline] pub fn is_parent_class (& self , class : impl Into < GodotString > , inherits : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_parent_class ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , inherits . into ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for ClassDB { } unsafe impl GodotObject for ClassDB { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClassDB" } } impl std :: ops :: Deref for ClassDB { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClassDB { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ClassDB { } unsafe impl Send for ClassDB { } unsafe impl Sync for ClassDB { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClassDBMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub class_exists : * mut sys :: godot_method_bind , pub class_get_category : * mut sys :: godot_method_bind , pub class_get_integer_constant : * mut sys :: godot_method_bind , pub class_get_integer_constant_list : * mut sys :: godot_method_bind , pub class_get_method_list : * mut sys :: godot_method_bind , pub class_get_property : * mut sys :: godot_method_bind , pub class_get_property_list : * mut sys :: godot_method_bind , pub class_get_signal : * mut sys :: godot_method_bind , pub class_get_signal_list : * mut sys :: godot_method_bind , pub class_has_integer_constant : * mut sys :: godot_method_bind , pub class_has_method : * mut sys :: godot_method_bind , pub class_has_signal : * mut sys :: godot_method_bind , pub class_set_property : * mut sys :: godot_method_bind , pub get_class_list : * mut sys :: godot_method_bind , pub get_inheriters_from_class : * mut sys :: godot_method_bind , pub get_parent_class : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub is_class_enabled : * mut sys :: godot_method_bind , pub is_parent_class : * mut sys :: godot_method_bind } impl ClassDBMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClassDBMethodTable = ClassDBMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , class_exists : 0 as * mut sys :: godot_method_bind , class_get_category : 0 as * mut sys :: godot_method_bind , class_get_integer_constant : 0 as * mut sys :: godot_method_bind , class_get_integer_constant_list : 0 as * mut sys :: godot_method_bind , class_get_method_list : 0 as * mut sys :: godot_method_bind , class_get_property : 0 as * mut sys :: godot_method_bind , class_get_property_list : 0 as * mut sys :: godot_method_bind , class_get_signal : 0 as * mut sys :: godot_method_bind , class_get_signal_list : 0 as * mut sys :: godot_method_bind , class_has_integer_constant : 0 as * mut sys :: godot_method_bind , class_has_method : 0 as * mut sys :: godot_method_bind , class_has_signal : 0 as * mut sys :: godot_method_bind , class_set_property : 0 as * mut sys :: godot_method_bind , get_class_list : 0 as * mut sys :: godot_method_bind , get_inheriters_from_class : 0 as * mut sys :: godot_method_bind , get_parent_class : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , is_class_enabled : 0 as * mut sys :: godot_method_bind , is_parent_class : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClassDBMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ClassDB\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . class_exists = (gd_api . godot_method_bind_get_method) (class_name , "class_exists\0" . as_ptr () as * const c_char) ; table . class_get_category = (gd_api . godot_method_bind_get_method) (class_name , "class_get_category\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant_list\0" . as_ptr () as * const c_char) ; table . class_get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_method_list\0" . as_ptr () as * const c_char) ; table . class_get_property = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property\0" . as_ptr () as * const c_char) ; table . class_get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property_list\0" . as_ptr () as * const c_char) ; table . class_get_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal\0" . as_ptr () as * const c_char) ; table . class_get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal_list\0" . as_ptr () as * const c_char) ; table . class_has_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_has_integer_constant\0" . as_ptr () as * const c_char) ; table . class_has_method = (gd_api . godot_method_bind_get_method) (class_name , "class_has_method\0" . as_ptr () as * const c_char) ; table . class_has_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_has_signal\0" . as_ptr () as * const c_char) ; table . class_set_property = (gd_api . godot_method_bind_get_method) (class_name , "class_set_property\0" . as_ptr () as * const c_char) ; table . get_class_list = (gd_api . godot_method_bind_get_method) (class_name , "get_class_list\0" . as_ptr () as * const c_char) ; table . get_inheriters_from_class = (gd_api . godot_method_bind_get_method) (class_name , "get_inheriters_from_class\0" . as_ptr () as * const c_char) ; table . get_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_class\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . is_class_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_enabled\0" . as_ptr () as * const c_char) ; table . is_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "is_parent_class\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:358:4604 [INFO] [stdout] | [INFO] [stdout] 358 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class ConcavePolygonShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape2D { this : RawObject < Self > , } impl ConcavePolygonShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn segments (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . get_segments ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn set_segments (& self , segments : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . set_segments ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape2D { } unsafe impl GodotObject for ConcavePolygonShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape2D" } } impl std :: ops :: Deref for ConcavePolygonShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape2D { } impl Instanciable for ConcavePolygonShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_segments : * mut sys :: godot_method_bind , pub set_segments : * mut sys :: godot_method_bind } impl ConcavePolygonShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShape2DMethodTable = ConcavePolygonShape2DMethodTable { class_constructor : None , get_segments : 0 as * mut sys :: godot_method_bind , set_segments : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_segments\0" . as_ptr () as * const c_char) ; table . set_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_segments\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:364:3905 [INFO] [stdout] | [INFO] [stdout] 364 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class AudioEffectBandPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandPassFilter { } unsafe impl GodotObject for AudioEffectBandPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandPassFilter" } } impl std :: ops :: Deref for AudioEffectBandPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandPassFilter { } impl Instanciable for AudioEffectBandPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandPassFilterMethodTable = AudioEffectBandPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:370:4396 [INFO] [stdout] | [INFO] [stdout] 370 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class InputEventGesture` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventgesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventGesture inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventGesture { this : RawObject < Self > , } impl InputEventGesture { # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventGesture { } unsafe impl GodotObject for InputEventGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventGesture" } } impl std :: ops :: Deref for InputEventGesture { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventGesture { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventGestureMethodTable = InputEventGestureMethodTable { class_constructor : None , get_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:376:5629 [INFO] [stdout] | [INFO] [stdout] 376 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class SpatialVelocityTracker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialvelocitytracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialVelocityTracker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialVelocityTracker { this : RawObject < Self > , } impl SpatialVelocityTracker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialVelocityTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_tracked_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . get_tracked_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_tracking_physics_step (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . is_tracking_physics_step ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn reset (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_track_physics_step (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . set_track_physics_step ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn update_position (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . update_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialVelocityTracker { } unsafe impl GodotObject for SpatialVelocityTracker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialVelocityTracker" } } impl std :: ops :: Deref for SpatialVelocityTracker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialVelocityTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialVelocityTracker { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialVelocityTracker { } impl Instanciable for SpatialVelocityTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialVelocityTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialVelocityTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_tracked_linear_velocity : * mut sys :: godot_method_bind , pub is_tracking_physics_step : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_track_physics_step : * mut sys :: godot_method_bind , pub update_position : * mut sys :: godot_method_bind } impl SpatialVelocityTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialVelocityTrackerMethodTable = SpatialVelocityTrackerMethodTable { class_constructor : None , get_tracked_linear_velocity : 0 as * mut sys :: godot_method_bind , is_tracking_physics_step : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_track_physics_step : 0 as * mut sys :: godot_method_bind , update_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialVelocityTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialVelocityTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_tracked_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_tracked_linear_velocity\0" . as_ptr () as * const c_char) ; table . is_tracking_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "is_tracking_physics_step\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_track_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "set_track_physics_step\0" . as_ptr () as * const c_char) ; table . update_position = (gd_api . godot_method_bind_get_method) (class_name , "update_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:382:4926 [INFO] [stdout] | [INFO] [stdout] 382 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 382 | # [doc = "`core class AudioEffectEQ` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ { this : RawObject < Self > , } impl AudioEffectEQ { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the number of bands of the equalizer."] # [doc = ""] # [inline] pub fn get_band_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . get_band_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the band's gain at the specified index, in dB."] # [doc = ""] # [inline] pub fn get_band_gain_db (& self , band_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . get_band_gain_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , band_idx) ; ret as _ } } # [doc = "Sets band's gain at the specified index, in dB."] # [doc = ""] # [inline] pub fn set_band_gain_db (& self , band_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . set_band_gain_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , band_idx , volume_db) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ { } unsafe impl GodotObject for AudioEffectEQ { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ" } } impl std :: ops :: Deref for AudioEffectEQ { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ { } impl Instanciable for AudioEffectEQ { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_band_count : * mut sys :: godot_method_bind , pub get_band_gain_db : * mut sys :: godot_method_bind , pub set_band_gain_db : * mut sys :: godot_method_bind } impl AudioEffectEQMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQMethodTable = AudioEffectEQMethodTable { class_constructor : None , get_band_count : 0 as * mut sys :: godot_method_bind , get_band_gain_db : 0 as * mut sys :: godot_method_bind , set_band_gain_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_band_count = (gd_api . godot_method_bind_get_method) (class_name , "get_band_count\0" . as_ptr () as * const c_char) ; table . get_band_gain_db = (gd_api . godot_method_bind_get_method) (class_name , "get_band_gain_db\0" . as_ptr () as * const c_char) ; table . set_band_gain_db = (gd_api . godot_method_bind_get_method) (class_name , "set_band_gain_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:388:7052 [INFO] [stdout] | [INFO] [stdout] 388 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 388 | # [doc = "`core class WindowDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_windowdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WindowDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWindowDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WindowDialog { this : RawObject < Self > , } impl WindowDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WindowDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the close [TextureButton]."] # [doc = ""] # [inline] pub fn get_close_button (& self) -> Option < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_close_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn set_resizable (& self , resizable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , resizable) ; } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WindowDialog { } unsafe impl GodotObject for WindowDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WindowDialog" } } impl QueueFree for WindowDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WindowDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WindowDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for WindowDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for WindowDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for WindowDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for WindowDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for WindowDialog { } impl Instanciable for WindowDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WindowDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WindowDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_close_button : * mut sys :: godot_method_bind , pub get_resizable : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub set_resizable : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl WindowDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WindowDialogMethodTable = WindowDialogMethodTable { class_constructor : None , get_close_button : 0 as * mut sys :: godot_method_bind , get_resizable : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , set_resizable : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WindowDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WindowDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_close_button = (gd_api . godot_method_bind_get_method) (class_name , "get_close_button\0" . as_ptr () as * const c_char) ; table . get_resizable = (gd_api . godot_method_bind_get_method) (class_name , "get_resizable\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . set_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_resizable\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:394:11944 [INFO] [stdout] | [INFO] [stdout] 394 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class NinePatchRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ninepatchrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NinePatchRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNinePatchRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NinePatchRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NinePatchRect { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl NinePatchRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NinePatchRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn patch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_patch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn set_patch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_patch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NinePatchRect { } unsafe impl GodotObject for NinePatchRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NinePatchRect" } } impl QueueFree for NinePatchRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NinePatchRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NinePatchRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for NinePatchRect { } impl Instanciable for NinePatchRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NinePatchRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NinePatchRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_patch_margin : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_patch_margin : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl NinePatchRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NinePatchRectMethodTable = NinePatchRectMethodTable { class_constructor : None , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_patch_margin : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_patch_margin : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NinePatchRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NinePatchRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_patch_margin\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_patch_margin\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:400:3679 [INFO] [stdout] | [INFO] [stdout] 400 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class VisualShaderNodeSwitch` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeswitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeSwitch inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeSwitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeSwitch { } unsafe impl GodotObject for VisualShaderNodeSwitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeSwitch" } } impl std :: ops :: Deref for VisualShaderNodeSwitch { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeSwitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeSwitch { } impl Instanciable for VisualShaderNodeSwitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeSwitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeSwitchMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeSwitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeSwitchMethodTable = VisualShaderNodeSwitchMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeSwitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeSwitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:406:12479 [INFO] [stdout] | [INFO] [stdout] 406 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:412:5159 [INFO] [stdout] | [INFO] [stdout] 412 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class PCKPacker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pckpacker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPCKPacker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PCKPacker { this : RawObject < Self > , } impl PCKPacker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PCKPackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the `source_path` file to the current PCK package at the `pck_path` internal path (should start with `res://`)."] # [doc = ""] # [inline] pub fn add_file (& self , pck_path : impl Into < GodotString > , source_path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . add_file ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , pck_path . into () , source_path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Writes the files specified using all [method add_file] calls since the last flush. If `verbose` is `true`, a list of files added will be printed to the console for easier debugging.\n# Default Arguments\n* `verbose` - `false`"] # [doc = ""] # [inline] pub fn flush (& self , verbose : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . flush ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , verbose) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Creates a new PCK file with the name `pck_name`. The `.pck` file extension isn't added automatically, so it should be part of `pck_name` (even though it's not required).\n# Default Arguments\n* `alignment` - `0`"] # [doc = ""] # [inline] pub fn pck_start (& self , pck_name : impl Into < GodotString > , alignment : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . pck_start ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , pck_name . into () , alignment) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PCKPacker { } unsafe impl GodotObject for PCKPacker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PCKPacker" } } impl std :: ops :: Deref for PCKPacker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PCKPacker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PCKPacker { } unsafe impl SubClass < crate :: generated :: object :: Object > for PCKPacker { } impl Instanciable for PCKPacker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PCKPacker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PCKPackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_file : * mut sys :: godot_method_bind , pub flush : * mut sys :: godot_method_bind , pub pck_start : * mut sys :: godot_method_bind } impl PCKPackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PCKPackerMethodTable = PCKPackerMethodTable { class_constructor : None , add_file : 0 as * mut sys :: godot_method_bind , flush : 0 as * mut sys :: godot_method_bind , pck_start : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PCKPackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PCKPacker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_file = (gd_api . godot_method_bind_get_method) (class_name , "add_file\0" . as_ptr () as * const c_char) ; table . flush = (gd_api . godot_method_bind_get_method) (class_name , "flush\0" . as_ptr () as * const c_char) ; table . pck_start = (gd_api . godot_method_bind_get_method) (class_name , "pck_start\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:418:9444 [INFO] [stdout] | [INFO] [stdout] 418 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`core class WebXRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webxrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebXRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebXRInterface { this : RawObject < Self > , } impl WebXRInterface { # [doc = ""] # [doc = ""] # [inline] pub fn bounds_geometry (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_bounds_geometry ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_controller (& self , controller_id : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_controller ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , controller_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn optional_features (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_optional_features ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn reference_space_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_reference_space_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn requested_reference_space_types (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_requested_reference_space_types ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn required_features (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_required_features ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn session_mode (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_session_mode ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn visibility_state (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_visibility_state ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_session_supported (& self , session_mode : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . is_session_supported ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , session_mode . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_optional_features (& self , optional_features : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_optional_features ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , optional_features . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_requested_reference_space_types (& self , requested_reference_space_types : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_requested_reference_space_types ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , requested_reference_space_types . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_required_features (& self , required_features : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_required_features ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , required_features . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_session_mode (& self , session_mode : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_session_mode ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , session_mode . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebXRInterface { } unsafe impl GodotObject for WebXRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebXRInterface" } } impl std :: ops :: Deref for WebXRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebXRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for WebXRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebXRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebXRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebXRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounds_geometry : * mut sys :: godot_method_bind , pub get_controller : * mut sys :: godot_method_bind , pub get_optional_features : * mut sys :: godot_method_bind , pub get_reference_space_type : * mut sys :: godot_method_bind , pub get_requested_reference_space_types : * mut sys :: godot_method_bind , pub get_required_features : * mut sys :: godot_method_bind , pub get_session_mode : * mut sys :: godot_method_bind , pub get_visibility_state : * mut sys :: godot_method_bind , pub is_session_supported : * mut sys :: godot_method_bind , pub set_optional_features : * mut sys :: godot_method_bind , pub set_requested_reference_space_types : * mut sys :: godot_method_bind , pub set_required_features : * mut sys :: godot_method_bind , pub set_session_mode : * mut sys :: godot_method_bind } impl WebXRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebXRInterfaceMethodTable = WebXRInterfaceMethodTable { class_constructor : None , get_bounds_geometry : 0 as * mut sys :: godot_method_bind , get_controller : 0 as * mut sys :: godot_method_bind , get_optional_features : 0 as * mut sys :: godot_method_bind , get_reference_space_type : 0 as * mut sys :: godot_method_bind , get_requested_reference_space_types : 0 as * mut sys :: godot_method_bind , get_required_features : 0 as * mut sys :: godot_method_bind , get_session_mode : 0 as * mut sys :: godot_method_bind , get_visibility_state : 0 as * mut sys :: godot_method_bind , is_session_supported : 0 as * mut sys :: godot_method_bind , set_optional_features : 0 as * mut sys :: godot_method_bind , set_requested_reference_space_types : 0 as * mut sys :: godot_method_bind , set_required_features : 0 as * mut sys :: godot_method_bind , set_session_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebXRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebXRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounds_geometry = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds_geometry\0" . as_ptr () as * const c_char) ; table . get_controller = (gd_api . godot_method_bind_get_method) (class_name , "get_controller\0" . as_ptr () as * const c_char) ; table . get_optional_features = (gd_api . godot_method_bind_get_method) (class_name , "get_optional_features\0" . as_ptr () as * const c_char) ; table . get_reference_space_type = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_space_type\0" . as_ptr () as * const c_char) ; table . get_requested_reference_space_types = (gd_api . godot_method_bind_get_method) (class_name , "get_requested_reference_space_types\0" . as_ptr () as * const c_char) ; table . get_required_features = (gd_api . godot_method_bind_get_method) (class_name , "get_required_features\0" . as_ptr () as * const c_char) ; table . get_session_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_session_mode\0" . as_ptr () as * const c_char) ; table . get_visibility_state = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_state\0" . as_ptr () as * const c_char) ; table . is_session_supported = (gd_api . godot_method_bind_get_method) (class_name , "is_session_supported\0" . as_ptr () as * const c_char) ; table . set_optional_features = (gd_api . godot_method_bind_get_method) (class_name , "set_optional_features\0" . as_ptr () as * const c_char) ; table . set_requested_reference_space_types = (gd_api . godot_method_bind_get_method) (class_name , "set_requested_reference_space_types\0" . as_ptr () as * const c_char) ; table . set_required_features = (gd_api . godot_method_bind_get_method) (class_name , "set_required_features\0" . as_ptr () as * const c_char) ; table . set_session_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_session_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:424:4298 [INFO] [stdout] | [INFO] [stdout] 424 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`core class ARVRCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRCamera { } unsafe impl GodotObject for ARVRCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRCamera" } } impl QueueFree for ARVRCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRCamera { } impl Instanciable for ARVRCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRCameraMethodTable = ARVRCameraMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:430:9738 [INFO] [stdout] | [INFO] [stdout] 430 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 430 | # [doc = "`core class ImmediateGeometry` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_immediategeometry.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ImmediateGeometry` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nImmediateGeometry inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ImmediateGeometry { this : RawObject < Self > , } impl ImmediateGeometry { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImmediateGeometryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Simple helper to draw an UV sphere with given latitude, longitude and radius.\n# Default Arguments\n* `add_uv` - `true`"] # [doc = ""] # [inline] pub fn add_sphere (& self , lats : i64 , lons : i64 , radius : f64 , add_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_sphere ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , lats , lons , radius , add_uv) ; } } # [doc = "Adds a vertex in local coordinate space with the currently set color/uv/etc."] # [doc = ""] # [inline] pub fn add_vertex (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_vertex ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for `glBegin()` and `glEnd()` references.\nFor the type of primitive, see the [enum Mesh.PrimitiveType] enum.\n# Default Arguments\n* `texture` - `null`"] # [doc = ""] # [inline] pub fn begin (& self , primitive : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . begin ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , primitive , texture . as_arg_ptr ()) ; } } # [doc = "Clears everything that was drawn using begin/end."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ends a drawing context and displays the results."] # [doc = ""] # [inline] pub fn end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The current drawing color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The next vertex's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; } } # [doc = "The next vertex's tangent (and binormal facing)."] # [doc = ""] # [inline] pub fn set_tangent (& self , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_tangent ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , tangent) ; } } # [doc = "The next vertex's UV."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "The next vertex's second layer UV."] # [doc = ""] # [inline] pub fn set_uv2 (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv2 ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ImmediateGeometry { } unsafe impl GodotObject for ImmediateGeometry { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ImmediateGeometry" } } impl QueueFree for ImmediateGeometry { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ImmediateGeometry { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ImmediateGeometry { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: node :: Node > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: object :: Object > for ImmediateGeometry { } impl Instanciable for ImmediateGeometry { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ImmediateGeometry :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImmediateGeometryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_sphere : * mut sys :: godot_method_bind , pub add_vertex : * mut sys :: godot_method_bind , pub begin : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub end : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind , pub set_tangent : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_uv2 : * mut sys :: godot_method_bind } impl ImmediateGeometryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImmediateGeometryMethodTable = ImmediateGeometryMethodTable { class_constructor : None , add_sphere : 0 as * mut sys :: godot_method_bind , add_vertex : 0 as * mut sys :: godot_method_bind , begin : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , end : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind , set_tangent : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_uv2 : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImmediateGeometryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ImmediateGeometry\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_sphere = (gd_api . godot_method_bind_get_method) (class_name , "add_sphere\0" . as_ptr () as * const c_char) ; table . add_vertex = (gd_api . godot_method_bind_get_method) (class_name , "add_vertex\0" . as_ptr () as * const c_char) ; table . begin = (gd_api . godot_method_bind_get_method) (class_name , "begin\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . end = (gd_api . godot_method_bind_get_method) (class_name , "end\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; table . set_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_tangent\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:436:85086 [INFO] [stdout] | [INFO] [stdout] 436 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`core class SpatialMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialMaterial { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BillboardMode (pub i64) ; impl BillboardMode { pub const DISABLED : BillboardMode = BillboardMode (0i64) ; pub const ENABLED : BillboardMode = BillboardMode (1i64) ; pub const FIXED_Y : BillboardMode = BillboardMode (2i64) ; pub const PARTICLES : BillboardMode = BillboardMode (3i64) ; } impl From < i64 > for BillboardMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BillboardMode > for i64 { # [inline] fn from (v : BillboardMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const MIX : BlendMode = BlendMode (0i64) ; pub const ADD : BlendMode = BlendMode (1i64) ; pub const SUB : BlendMode = BlendMode (2i64) ; pub const MUL : BlendMode = BlendMode (3i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const BACK : CullMode = CullMode (0i64) ; pub const FRONT : CullMode = CullMode (1i64) ; pub const DISABLED : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DepthDrawMode (pub i64) ; impl DepthDrawMode { pub const OPAQUE_ONLY : DepthDrawMode = DepthDrawMode (0i64) ; pub const ALWAYS : DepthDrawMode = DepthDrawMode (1i64) ; pub const DISABLED : DepthDrawMode = DepthDrawMode (2i64) ; pub const ALPHA_OPAQUE_PREPASS : DepthDrawMode = DepthDrawMode (3i64) ; } impl From < i64 > for DepthDrawMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DepthDrawMode > for i64 { # [inline] fn from (v : DepthDrawMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DetailUv (pub i64) ; impl DetailUv { pub const _1 : DetailUv = DetailUv (0i64) ; pub const _2 : DetailUv = DetailUv (1i64) ; } impl From < i64 > for DetailUv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DetailUv > for i64 { # [inline] fn from (v : DetailUv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DiffuseMode (pub i64) ; impl DiffuseMode { pub const BURLEY : DiffuseMode = DiffuseMode (0i64) ; pub const LAMBERT : DiffuseMode = DiffuseMode (1i64) ; pub const LAMBERT_WRAP : DiffuseMode = DiffuseMode (2i64) ; pub const OREN_NAYAR : DiffuseMode = DiffuseMode (3i64) ; pub const TOON : DiffuseMode = DiffuseMode (4i64) ; } impl From < i64 > for DiffuseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DiffuseMode > for i64 { # [inline] fn from (v : DiffuseMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DistanceFadeMode (pub i64) ; impl DistanceFadeMode { pub const DISABLED : DistanceFadeMode = DistanceFadeMode (0i64) ; pub const PIXEL_ALPHA : DistanceFadeMode = DistanceFadeMode (1i64) ; pub const PIXEL_DITHER : DistanceFadeMode = DistanceFadeMode (2i64) ; pub const OBJECT_DITHER : DistanceFadeMode = DistanceFadeMode (3i64) ; } impl From < i64 > for DistanceFadeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DistanceFadeMode > for i64 { # [inline] fn from (v : DistanceFadeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionOperator (pub i64) ; impl EmissionOperator { pub const ADD : EmissionOperator = EmissionOperator (0i64) ; pub const MULTIPLY : EmissionOperator = EmissionOperator (1i64) ; } impl From < i64 > for EmissionOperator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionOperator > for i64 { # [inline] fn from (v : EmissionOperator) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const TRANSPARENT : Feature = Feature (0i64) ; pub const EMISSION : Feature = Feature (1i64) ; pub const NORMAL_MAPPING : Feature = Feature (2i64) ; pub const RIM : Feature = Feature (3i64) ; pub const CLEARCOAT : Feature = Feature (4i64) ; pub const ANISOTROPY : Feature = Feature (5i64) ; pub const AMBIENT_OCCLUSION : Feature = Feature (6i64) ; pub const DEPTH_MAPPING : Feature = Feature (7i64) ; pub const SUBSURACE_SCATTERING : Feature = Feature (8i64) ; pub const TRANSMISSION : Feature = Feature (9i64) ; pub const REFRACTION : Feature = Feature (10i64) ; pub const DETAIL : Feature = Feature (11i64) ; pub const MAX : Feature = Feature (12i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const UNSHADED : Flags = Flags (0i64) ; pub const USE_VERTEX_LIGHTING : Flags = Flags (1i64) ; pub const DISABLE_DEPTH_TEST : Flags = Flags (2i64) ; pub const ALBEDO_FROM_VERTEX_COLOR : Flags = Flags (3i64) ; pub const SRGB_VERTEX_COLOR : Flags = Flags (4i64) ; pub const USE_POINT_SIZE : Flags = Flags (5i64) ; pub const FIXED_SIZE : Flags = Flags (6i64) ; pub const BILLBOARD_KEEP_SCALE : Flags = Flags (7i64) ; pub const UV1_USE_TRIPLANAR : Flags = Flags (8i64) ; pub const UV2_USE_TRIPLANAR : Flags = Flags (9i64) ; pub const TRIPLANAR_USE_WORLD : Flags = Flags (10i64) ; pub const AO_ON_UV2 : Flags = Flags (11i64) ; pub const EMISSION_ON_UV2 : Flags = Flags (12i64) ; pub const USE_ALPHA_SCISSOR : Flags = Flags (13i64) ; pub const ALBEDO_TEXTURE_FORCE_SRGB : Flags = Flags (14i64) ; pub const DONT_RECEIVE_SHADOWS : Flags = Flags (15i64) ; pub const ENSURE_CORRECT_NORMALS : Flags = Flags (16i64) ; pub const DISABLE_AMBIENT_LIGHT : Flags = Flags (17i64) ; pub const USE_SHADOW_TO_OPACITY : Flags = Flags (18i64) ; pub const MAX : Flags = Flags (19i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpecularMode (pub i64) ; impl SpecularMode { pub const SCHLICK_GGX : SpecularMode = SpecularMode (0i64) ; pub const BLINN : SpecularMode = SpecularMode (1i64) ; pub const PHONG : SpecularMode = SpecularMode (2i64) ; pub const TOON : SpecularMode = SpecularMode (3i64) ; pub const DISABLED : SpecularMode = SpecularMode (4i64) ; } impl From < i64 > for SpecularMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpecularMode > for i64 { # [inline] fn from (v : SpecularMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureChannel (pub i64) ; impl TextureChannel { pub const RED : TextureChannel = TextureChannel (0i64) ; pub const GREEN : TextureChannel = TextureChannel (1i64) ; pub const BLUE : TextureChannel = TextureChannel (2i64) ; pub const ALPHA : TextureChannel = TextureChannel (3i64) ; pub const GRAYSCALE : TextureChannel = TextureChannel (4i64) ; } impl From < i64 > for TextureChannel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureChannel > for i64 { # [inline] fn from (v : TextureChannel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureParam (pub i64) ; impl TextureParam { pub const ALBEDO : TextureParam = TextureParam (0i64) ; pub const METALLIC : TextureParam = TextureParam (1i64) ; pub const ROUGHNESS : TextureParam = TextureParam (2i64) ; pub const EMISSION : TextureParam = TextureParam (3i64) ; pub const NORMAL : TextureParam = TextureParam (4i64) ; pub const RIM : TextureParam = TextureParam (5i64) ; pub const CLEARCOAT : TextureParam = TextureParam (6i64) ; pub const FLOWMAP : TextureParam = TextureParam (7i64) ; pub const AMBIENT_OCCLUSION : TextureParam = TextureParam (8i64) ; pub const DEPTH : TextureParam = TextureParam (9i64) ; pub const SUBSURFACE_SCATTERING : TextureParam = TextureParam (10i64) ; pub const TRANSMISSION : TextureParam = TextureParam (11i64) ; pub const REFRACTION : TextureParam = TextureParam (12i64) ; pub const DETAIL_MASK : TextureParam = TextureParam (13i64) ; pub const DETAIL_ALBEDO : TextureParam = TextureParam (14i64) ; pub const DETAIL_NORMAL : TextureParam = TextureParam (15i64) ; pub const MAX : TextureParam = TextureParam (16i64) ; } impl From < i64 > for TextureParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureParam > for i64 { # [inline] fn from (v : TextureParam) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SpatialMaterial { pub const BILLBOARD_DISABLED : i64 = 0i64 ; pub const BILLBOARD_ENABLED : i64 = 1i64 ; pub const BILLBOARD_FIXED_Y : i64 = 2i64 ; pub const BILLBOARD_PARTICLES : i64 = 3i64 ; pub const BLEND_MODE_ADD : i64 = 1i64 ; pub const BLEND_MODE_MIX : i64 = 0i64 ; pub const BLEND_MODE_MUL : i64 = 3i64 ; pub const BLEND_MODE_SUB : i64 = 2i64 ; pub const CULL_BACK : i64 = 0i64 ; pub const CULL_DISABLED : i64 = 2i64 ; pub const CULL_FRONT : i64 = 1i64 ; pub const DEPTH_DRAW_ALPHA_OPAQUE_PREPASS : i64 = 3i64 ; pub const DEPTH_DRAW_ALWAYS : i64 = 1i64 ; pub const DEPTH_DRAW_DISABLED : i64 = 2i64 ; pub const DEPTH_DRAW_OPAQUE_ONLY : i64 = 0i64 ; pub const DETAIL_UV_1 : i64 = 0i64 ; pub const DETAIL_UV_2 : i64 = 1i64 ; pub const DIFFUSE_BURLEY : i64 = 0i64 ; pub const DIFFUSE_LAMBERT : i64 = 1i64 ; pub const DIFFUSE_LAMBERT_WRAP : i64 = 2i64 ; pub const DIFFUSE_OREN_NAYAR : i64 = 3i64 ; pub const DIFFUSE_TOON : i64 = 4i64 ; pub const DISTANCE_FADE_DISABLED : i64 = 0i64 ; pub const DISTANCE_FADE_OBJECT_DITHER : i64 = 3i64 ; pub const DISTANCE_FADE_PIXEL_ALPHA : i64 = 1i64 ; pub const DISTANCE_FADE_PIXEL_DITHER : i64 = 2i64 ; pub const EMISSION_OP_ADD : i64 = 0i64 ; pub const EMISSION_OP_MULTIPLY : i64 = 1i64 ; pub const FEATURE_AMBIENT_OCCLUSION : i64 = 6i64 ; pub const FEATURE_ANISOTROPY : i64 = 5i64 ; pub const FEATURE_CLEARCOAT : i64 = 4i64 ; pub const FEATURE_DEPTH_MAPPING : i64 = 7i64 ; pub const FEATURE_DETAIL : i64 = 11i64 ; pub const FEATURE_EMISSION : i64 = 1i64 ; pub const FEATURE_MAX : i64 = 12i64 ; pub const FEATURE_NORMAL_MAPPING : i64 = 2i64 ; pub const FEATURE_REFRACTION : i64 = 10i64 ; pub const FEATURE_RIM : i64 = 3i64 ; pub const FEATURE_SUBSURACE_SCATTERING : i64 = 8i64 ; pub const FEATURE_TRANSMISSION : i64 = 9i64 ; pub const FEATURE_TRANSPARENT : i64 = 0i64 ; pub const FLAG_ALBEDO_FROM_VERTEX_COLOR : i64 = 3i64 ; pub const FLAG_ALBEDO_TEXTURE_FORCE_SRGB : i64 = 14i64 ; pub const FLAG_AO_ON_UV2 : i64 = 11i64 ; pub const FLAG_BILLBOARD_KEEP_SCALE : i64 = 7i64 ; pub const FLAG_DISABLE_AMBIENT_LIGHT : i64 = 17i64 ; pub const FLAG_DISABLE_DEPTH_TEST : i64 = 2i64 ; pub const FLAG_DONT_RECEIVE_SHADOWS : i64 = 15i64 ; pub const FLAG_EMISSION_ON_UV2 : i64 = 12i64 ; pub const FLAG_ENSURE_CORRECT_NORMALS : i64 = 16i64 ; pub const FLAG_FIXED_SIZE : i64 = 6i64 ; pub const FLAG_MAX : i64 = 19i64 ; pub const FLAG_SRGB_VERTEX_COLOR : i64 = 4i64 ; pub const FLAG_TRIPLANAR_USE_WORLD : i64 = 10i64 ; pub const FLAG_UNSHADED : i64 = 0i64 ; pub const FLAG_USE_ALPHA_SCISSOR : i64 = 13i64 ; pub const FLAG_USE_POINT_SIZE : i64 = 5i64 ; pub const FLAG_USE_SHADOW_TO_OPACITY : i64 = 18i64 ; pub const FLAG_USE_VERTEX_LIGHTING : i64 = 1i64 ; pub const FLAG_UV1_USE_TRIPLANAR : i64 = 8i64 ; pub const FLAG_UV2_USE_TRIPLANAR : i64 = 9i64 ; pub const SPECULAR_BLINN : i64 = 1i64 ; pub const SPECULAR_DISABLED : i64 = 4i64 ; pub const SPECULAR_PHONG : i64 = 2i64 ; pub const SPECULAR_SCHLICK_GGX : i64 = 0i64 ; pub const SPECULAR_TOON : i64 = 3i64 ; pub const TEXTURE_ALBEDO : i64 = 0i64 ; pub const TEXTURE_AMBIENT_OCCLUSION : i64 = 8i64 ; pub const TEXTURE_CHANNEL_ALPHA : i64 = 3i64 ; pub const TEXTURE_CHANNEL_BLUE : i64 = 2i64 ; pub const TEXTURE_CHANNEL_GRAYSCALE : i64 = 4i64 ; pub const TEXTURE_CHANNEL_GREEN : i64 = 1i64 ; pub const TEXTURE_CHANNEL_RED : i64 = 0i64 ; pub const TEXTURE_CLEARCOAT : i64 = 6i64 ; pub const TEXTURE_DEPTH : i64 = 9i64 ; pub const TEXTURE_DETAIL_ALBEDO : i64 = 14i64 ; pub const TEXTURE_DETAIL_MASK : i64 = 13i64 ; pub const TEXTURE_DETAIL_NORMAL : i64 = 15i64 ; pub const TEXTURE_EMISSION : i64 = 3i64 ; pub const TEXTURE_FLOWMAP : i64 = 7i64 ; pub const TEXTURE_MAX : i64 = 16i64 ; pub const TEXTURE_METALLIC : i64 = 1i64 ; pub const TEXTURE_NORMAL : i64 = 4i64 ; pub const TEXTURE_REFRACTION : i64 = 12i64 ; pub const TEXTURE_RIM : i64 = 5i64 ; pub const TEXTURE_ROUGHNESS : i64 = 2i64 ; pub const TEXTURE_SUBSURFACE_SCATTERING : i64 = 10i64 ; pub const TEXTURE_TRANSMISSION : i64 = 11i64 ; } impl SpatialMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The material's base color."] # [doc = ""] # [inline] pub fn albedo (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_albedo ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Threshold at which the alpha scissor will discard values."] # [doc = ""] # [inline] pub fn alpha_scissor_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_alpha_scissor_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The strength of the anisotropy effect."] # [doc = ""] # [inline] pub fn anisotropy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_anisotropy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount that ambient occlusion affects lighting from lights. If `0`, ambient occlusion only affects ambient light. If `1`, ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic."] # [doc = ""] # [inline] pub fn ao_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_ao_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn ao_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_ao_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Controls how the object faces the camera. See [enum BillboardMode]."] # [doc = ""] # [inline] pub fn billboard_mode (& self) -> crate :: generated :: spatial_material :: BillboardMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_billboard_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BillboardMode (ret) } } # [doc = "The material's blend mode.\n**Note:** Values other than `Mix` force the object into the transparent pipeline. See [enum BlendMode]."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: spatial_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BlendMode (ret) } } # [doc = "Sets the strength of the clearcoat effect. Setting to `0` looks the same as disabling the clearcoat effect."] # [doc = ""] # [inline] pub fn clearcoat (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_clearcoat ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat."] # [doc = ""] # [inline] pub fn clearcoat_gloss (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_clearcoat_gloss ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: spatial_material :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: CullMode (ret) } } # [doc = "If `true`, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn depth_deep_parallax_flip_binormal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_flip_binormal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn depth_deep_parallax_flip_tangent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_flip_tangent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn depth_deep_parallax_max_layers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_max_layers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn depth_deep_parallax_min_layers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_min_layers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]."] # [doc = ""] # [inline] pub fn depth_draw_mode (& self) -> crate :: generated :: spatial_material :: DepthDrawMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_draw_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DepthDrawMode (ret) } } # [doc = "Scales the depth offset effect. A higher number will create a larger depth."] # [doc = ""] # [inline] pub fn depth_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies how the [member detail_albedo] should blend with the current `ALBEDO`. See [enum BlendMode] for options."] # [doc = ""] # [inline] pub fn detail_blend_mode (& self) -> crate :: generated :: spatial_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_detail_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BlendMode (ret) } } # [doc = "Specifies whether to use `UV` or `UV2` for the detail layer. See [enum DetailUV] for options."] # [doc = ""] # [inline] pub fn detail_uv (& self) -> crate :: generated :: spatial_material :: DetailUv { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_detail_uv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DetailUv (ret) } } # [doc = "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."] # [doc = ""] # [inline] pub fn diffuse_mode (& self) -> crate :: generated :: spatial_material :: DiffuseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_diffuse_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DiffuseMode (ret) } } # [doc = "Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s."] # [doc = ""] # [inline] pub fn distance_fade (& self) -> crate :: generated :: spatial_material :: DistanceFadeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DistanceFadeMode (ret) } } # [doc = "Distance at which the object fades fully and is no longer visible."] # [doc = ""] # [inline] pub fn distance_fade_max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance at which the object starts to fade. If the object is less than this distance away it will appear normal."] # [doc = ""] # [inline] pub fn distance_fade_min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The emitted light's color. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn emission (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The emitted light's strength. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn emission_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options."] # [doc = ""] # [inline] pub fn emission_operator (& self) -> crate :: generated :: spatial_material :: EmissionOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: EmissionOperator (ret) } } # [doc = "If `true`, the transmission effect is enabled."] # [doc = ""] # [inline] pub fn feature (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_feature ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "If `true`, the vertex color is used as albedo color."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Grows object vertices in the direction of their normals."] # [doc = ""] # [inline] pub fn grow (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_grow ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Currently unimplemented in Godot."] # [doc = ""] # [inline] pub fn line_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_line_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between `0` and `1` should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]."] # [doc = ""] # [inline] pub fn metallic (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_metallic ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn metallic_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_metallic_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "The strength of the normal map's effect."] # [doc = ""] # [inline] pub fn normal_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_normal_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_h_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_v_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The point size in pixels. See [member flags_use_point_size]."] # [doc = ""] # [inline] pub fn point_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_point_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade."] # [doc = ""] # [inline] pub fn proximity_fade_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_proximity_fade_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The strength of the refraction effect."] # [doc = ""] # [inline] pub fn refraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_refraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn refraction_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_refraction_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Sets the strength of the rim lighting effect."] # [doc = ""] # [inline] pub fn rim (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_rim ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of to blend light and albedo color when rendering rim effect. If `0` the light color is used, while `1` means albedo color is used. An intermediate value generally works best."] # [doc = ""] # [inline] pub fn rim_tint (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_rim_tint ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Surface reflection. A value of `0` represents a perfect mirror while a value of `1` completely blurs the reflection. See also [member metallic]."] # [doc = ""] # [inline] pub fn roughness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_roughness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn roughness_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_roughness_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.\n**Note:** unlike [member metallic], this is not energy-conserving, so it should be left at `0.5` in most cases. See also [member roughness]."] # [doc = ""] # [inline] pub fn specular (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_specular ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The method for rendering the specular blob. See [enum SpecularMode]."] # [doc = ""] # [inline] pub fn specular_mode (& self) -> crate :: generated :: spatial_material :: SpecularMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_specular_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: SpecularMode (ret) } } # [doc = "The strength of the subsurface scattering effect."] # [doc = ""] # [inline] pub fn subsurface_scattering_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_subsurface_scattering_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture used to control the transmission effect per-pixel. Added to [member transmission]."] # [doc = ""] # [inline] pub fn texture (& self , param : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The color used by the transmission effect. Represents the light passing through an object."] # [doc = ""] # [inline] pub fn transmission (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_transmission ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to offset the `UV` coordinates. This amount will be added to `UV` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn uv1_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to scale the `UV` coordinates. This is multiplied by `UV` in the vertex function."] # [doc = ""] # [inline] pub fn uv1_scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn uv1_triplanar_blend_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How much to offset the `UV2` coordinates. This amount will be added to `UV2` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn uv2_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to scale the `UV2` coordinates. This is multiplied by `UV2` in the vertex function."] # [doc = ""] # [inline] pub fn uv2_scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn uv2_triplanar_blend_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shader will read depth texture at multiple points along the view ray to determine occlusion and parrallax. This can be very performance demanding, but results in more realistic looking depth mapping."] # [doc = ""] # [inline] pub fn is_depth_deep_parallax_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_depth_deep_parallax_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the vertex grow setting. See [member params_grow_amount]."] # [doc = ""] # [inline] pub fn is_grow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_grow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object."] # [doc = ""] # [inline] pub fn is_proximity_fade_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_proximity_fade_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The material's base color."] # [doc = ""] # [inline] pub fn set_albedo (& self , albedo : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_albedo ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , albedo) ; } } # [doc = "Threshold at which the alpha scissor will discard values."] # [doc = ""] # [inline] pub fn set_alpha_scissor_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_alpha_scissor_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The strength of the anisotropy effect."] # [doc = ""] # [inline] pub fn set_anisotropy (& self , anisotropy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_anisotropy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , anisotropy) ; } } # [doc = "Amount that ambient occlusion affects lighting from lights. If `0`, ambient occlusion only affects ambient light. If `1`, ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic."] # [doc = ""] # [inline] pub fn set_ao_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_ao_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_ao_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_ao_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Controls how the object faces the camera. See [enum BillboardMode]."] # [doc = ""] # [inline] pub fn set_billboard_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_billboard_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The material's blend mode.\n**Note:** Values other than `Mix` force the object into the transparent pipeline. See [enum BlendMode]."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , blend_mode) ; } } # [doc = "Sets the strength of the clearcoat effect. Setting to `0` looks the same as disabling the clearcoat effect."] # [doc = ""] # [inline] pub fn set_clearcoat (& self , clearcoat : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_clearcoat ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , clearcoat) ; } } # [doc = "Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat."] # [doc = ""] # [inline] pub fn set_clearcoat_gloss (& self , clearcoat_gloss : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_clearcoat_gloss ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , clearcoat_gloss) ; } } # [doc = "Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "If `true`, the shader will read depth texture at multiple points along the view ray to determine occlusion and parrallax. This can be very performance demanding, but results in more realistic looking depth mapping."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_flip_binormal (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_flip_binormal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "If `true`, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_flip_tangent (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_flip_tangent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_max_layers (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_max_layers ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_min_layers (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_min_layers ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]."] # [doc = ""] # [inline] pub fn set_depth_draw_mode (& self , depth_draw_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_draw_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , depth_draw_mode) ; } } # [doc = "Scales the depth offset effect. A higher number will create a larger depth."] # [doc = ""] # [inline] pub fn set_depth_scale (& self , depth_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_scale) ; } } # [doc = "Specifies how the [member detail_albedo] should blend with the current `ALBEDO`. See [enum BlendMode] for options."] # [doc = ""] # [inline] pub fn set_detail_blend_mode (& self , detail_blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_detail_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail_blend_mode) ; } } # [doc = "Specifies whether to use `UV` or `UV2` for the detail layer. See [enum DetailUV] for options."] # [doc = ""] # [inline] pub fn set_detail_uv (& self , detail_uv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_detail_uv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail_uv) ; } } # [doc = "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."] # [doc = ""] # [inline] pub fn set_diffuse_mode (& self , diffuse_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_diffuse_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , diffuse_mode) ; } } # [doc = "Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s."] # [doc = ""] # [inline] pub fn set_distance_fade (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Distance at which the object fades fully and is no longer visible."] # [doc = ""] # [inline] pub fn set_distance_fade_max_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Distance at which the object starts to fade. If the object is less than this distance away it will appear normal."] # [doc = ""] # [inline] pub fn set_distance_fade_min_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The emitted light's color. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn set_emission (& self , emission : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , emission) ; } } # [doc = "The emitted light's strength. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn set_emission_energy (& self , emission_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , emission_energy) ; } } # [doc = "Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options."] # [doc = ""] # [inline] pub fn set_emission_operator (& self , operator : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operator) ; } } # [doc = "If `true`, the transmission effect is enabled."] # [doc = ""] # [inline] pub fn set_feature (& self , feature : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , enable) ; } } # [doc = "If `true`, the vertex color is used as albedo color."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Grows object vertices in the direction of their normals."] # [doc = ""] # [inline] pub fn set_grow (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_grow ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, enables the vertex grow setting. See [member params_grow_amount]."] # [doc = ""] # [inline] pub fn set_grow_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_grow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Currently unimplemented in Godot."] # [doc = ""] # [inline] pub fn set_line_width (& self , line_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_line_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , line_width) ; } } # [doc = "A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between `0` and `1` should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]."] # [doc = ""] # [inline] pub fn set_metallic (& self , metallic : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_metallic ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metallic) ; } } # [doc = "Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_metallic_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_metallic_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "The strength of the normal map's effect."] # [doc = ""] # [inline] pub fn set_normal_scale (& self , normal_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_normal_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , normal_scale) ; } } # [doc = "The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_h_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_v_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "The point size in pixels. See [member flags_use_point_size]."] # [doc = ""] # [inline] pub fn set_point_size (& self , point_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_point_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , point_size) ; } } # [doc = "If `true`, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object."] # [doc = ""] # [inline] pub fn set_proximity_fade (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_proximity_fade ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade."] # [doc = ""] # [inline] pub fn set_proximity_fade_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_proximity_fade_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The strength of the refraction effect."] # [doc = ""] # [inline] pub fn set_refraction (& self , refraction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_refraction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , refraction) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_refraction_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_refraction_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Sets the strength of the rim lighting effect."] # [doc = ""] # [inline] pub fn set_rim (& self , rim : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_rim ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rim) ; } } # [doc = "The amount of to blend light and albedo color when rendering rim effect. If `0` the light color is used, while `1` means albedo color is used. An intermediate value generally works best."] # [doc = ""] # [inline] pub fn set_rim_tint (& self , rim_tint : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_rim_tint ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rim_tint) ; } } # [doc = "Surface reflection. A value of `0` represents a perfect mirror while a value of `1` completely blurs the reflection. See also [member metallic]."] # [doc = ""] # [inline] pub fn set_roughness (& self , roughness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_roughness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , roughness) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_roughness_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_roughness_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.\n**Note:** unlike [member metallic], this is not energy-conserving, so it should be left at `0.5` in most cases. See also [member roughness]."] # [doc = ""] # [inline] pub fn set_specular (& self , specular : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_specular ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , specular) ; } } # [doc = "The method for rendering the specular blob. See [enum SpecularMode]."] # [doc = ""] # [inline] pub fn set_specular_mode (& self , specular_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_specular_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , specular_mode) ; } } # [doc = "The strength of the subsurface scattering effect."] # [doc = ""] # [inline] pub fn set_subsurface_scattering_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_subsurface_scattering_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "Texture used to control the transmission effect per-pixel. Added to [member transmission]."] # [doc = ""] # [inline] pub fn set_texture (& self , param : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , texture . as_arg_ptr ()) ; } } # [doc = "The color used by the transmission effect. Represents the light passing through an object."] # [doc = ""] # [inline] pub fn set_transmission (& self , transmission : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_transmission ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , transmission) ; } } # [doc = "How much to offset the `UV` coordinates. This amount will be added to `UV` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn set_uv1_offset (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "How much to scale the `UV` coordinates. This is multiplied by `UV` in the vertex function."] # [doc = ""] # [inline] pub fn set_uv1_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn set_uv1_triplanar_blend_sharpness (& self , sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sharpness) ; } } # [doc = "How much to offset the `UV2` coordinates. This amount will be added to `UV2` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn set_uv2_offset (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "How much to scale the `UV2` coordinates. This is multiplied by `UV2` in the vertex function."] # [doc = ""] # [inline] pub fn set_uv2_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn set_uv2_triplanar_blend_sharpness (& self , sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sharpness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialMaterial { } unsafe impl GodotObject for SpatialMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialMaterial" } } impl std :: ops :: Deref for SpatialMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialMaterial { } impl Instanciable for SpatialMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_albedo : * mut sys :: godot_method_bind , pub get_alpha_scissor_threshold : * mut sys :: godot_method_bind , pub get_anisotropy : * mut sys :: godot_method_bind , pub get_ao_light_affect : * mut sys :: godot_method_bind , pub get_ao_texture_channel : * mut sys :: godot_method_bind , pub get_billboard_mode : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_clearcoat : * mut sys :: godot_method_bind , pub get_clearcoat_gloss : * mut sys :: godot_method_bind , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_flip_binormal : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_flip_tangent : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_max_layers : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_min_layers : * mut sys :: godot_method_bind , pub get_depth_draw_mode : * mut sys :: godot_method_bind , pub get_depth_scale : * mut sys :: godot_method_bind , pub get_detail_blend_mode : * mut sys :: godot_method_bind , pub get_detail_uv : * mut sys :: godot_method_bind , pub get_diffuse_mode : * mut sys :: godot_method_bind , pub get_distance_fade : * mut sys :: godot_method_bind , pub get_distance_fade_max_distance : * mut sys :: godot_method_bind , pub get_distance_fade_min_distance : * mut sys :: godot_method_bind , pub get_emission : * mut sys :: godot_method_bind , pub get_emission_energy : * mut sys :: godot_method_bind , pub get_emission_operator : * mut sys :: godot_method_bind , pub get_feature : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_grow : * mut sys :: godot_method_bind , pub get_line_width : * mut sys :: godot_method_bind , pub get_metallic : * mut sys :: godot_method_bind , pub get_metallic_texture_channel : * mut sys :: godot_method_bind , pub get_normal_scale : * mut sys :: godot_method_bind , pub get_particles_anim_h_frames : * mut sys :: godot_method_bind , pub get_particles_anim_loop : * mut sys :: godot_method_bind , pub get_particles_anim_v_frames : * mut sys :: godot_method_bind , pub get_point_size : * mut sys :: godot_method_bind , pub get_proximity_fade_distance : * mut sys :: godot_method_bind , pub get_refraction : * mut sys :: godot_method_bind , pub get_refraction_texture_channel : * mut sys :: godot_method_bind , pub get_rim : * mut sys :: godot_method_bind , pub get_rim_tint : * mut sys :: godot_method_bind , pub get_roughness : * mut sys :: godot_method_bind , pub get_roughness_texture_channel : * mut sys :: godot_method_bind , pub get_specular : * mut sys :: godot_method_bind , pub get_specular_mode : * mut sys :: godot_method_bind , pub get_subsurface_scattering_strength : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_transmission : * mut sys :: godot_method_bind , pub get_uv1_offset : * mut sys :: godot_method_bind , pub get_uv1_scale : * mut sys :: godot_method_bind , pub get_uv1_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub get_uv2_offset : * mut sys :: godot_method_bind , pub get_uv2_scale : * mut sys :: godot_method_bind , pub get_uv2_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub is_depth_deep_parallax_enabled : * mut sys :: godot_method_bind , pub is_grow_enabled : * mut sys :: godot_method_bind , pub is_proximity_fade_enabled : * mut sys :: godot_method_bind , pub set_albedo : * mut sys :: godot_method_bind , pub set_alpha_scissor_threshold : * mut sys :: godot_method_bind , pub set_anisotropy : * mut sys :: godot_method_bind , pub set_ao_light_affect : * mut sys :: godot_method_bind , pub set_ao_texture_channel : * mut sys :: godot_method_bind , pub set_billboard_mode : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_clearcoat : * mut sys :: godot_method_bind , pub set_clearcoat_gloss : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_depth_deep_parallax : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_flip_binormal : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_flip_tangent : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_max_layers : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_min_layers : * mut sys :: godot_method_bind , pub set_depth_draw_mode : * mut sys :: godot_method_bind , pub set_depth_scale : * mut sys :: godot_method_bind , pub set_detail_blend_mode : * mut sys :: godot_method_bind , pub set_detail_uv : * mut sys :: godot_method_bind , pub set_diffuse_mode : * mut sys :: godot_method_bind , pub set_distance_fade : * mut sys :: godot_method_bind , pub set_distance_fade_max_distance : * mut sys :: godot_method_bind , pub set_distance_fade_min_distance : * mut sys :: godot_method_bind , pub set_emission : * mut sys :: godot_method_bind , pub set_emission_energy : * mut sys :: godot_method_bind , pub set_emission_operator : * mut sys :: godot_method_bind , pub set_feature : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_grow : * mut sys :: godot_method_bind , pub set_grow_enabled : * mut sys :: godot_method_bind , pub set_line_width : * mut sys :: godot_method_bind , pub set_metallic : * mut sys :: godot_method_bind , pub set_metallic_texture_channel : * mut sys :: godot_method_bind , pub set_normal_scale : * mut sys :: godot_method_bind , pub set_particles_anim_h_frames : * mut sys :: godot_method_bind , pub set_particles_anim_loop : * mut sys :: godot_method_bind , pub set_particles_anim_v_frames : * mut sys :: godot_method_bind , pub set_point_size : * mut sys :: godot_method_bind , pub set_proximity_fade : * mut sys :: godot_method_bind , pub set_proximity_fade_distance : * mut sys :: godot_method_bind , pub set_refraction : * mut sys :: godot_method_bind , pub set_refraction_texture_channel : * mut sys :: godot_method_bind , pub set_rim : * mut sys :: godot_method_bind , pub set_rim_tint : * mut sys :: godot_method_bind , pub set_roughness : * mut sys :: godot_method_bind , pub set_roughness_texture_channel : * mut sys :: godot_method_bind , pub set_specular : * mut sys :: godot_method_bind , pub set_specular_mode : * mut sys :: godot_method_bind , pub set_subsurface_scattering_strength : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_transmission : * mut sys :: godot_method_bind , pub set_uv1_offset : * mut sys :: godot_method_bind , pub set_uv1_scale : * mut sys :: godot_method_bind , pub set_uv1_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub set_uv2_offset : * mut sys :: godot_method_bind , pub set_uv2_scale : * mut sys :: godot_method_bind , pub set_uv2_triplanar_blend_sharpness : * mut sys :: godot_method_bind } impl SpatialMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMaterialMethodTable = SpatialMaterialMethodTable { class_constructor : None , get_albedo : 0 as * mut sys :: godot_method_bind , get_alpha_scissor_threshold : 0 as * mut sys :: godot_method_bind , get_anisotropy : 0 as * mut sys :: godot_method_bind , get_ao_light_affect : 0 as * mut sys :: godot_method_bind , get_ao_texture_channel : 0 as * mut sys :: godot_method_bind , get_billboard_mode : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_clearcoat : 0 as * mut sys :: godot_method_bind , get_clearcoat_gloss : 0 as * mut sys :: godot_method_bind , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_flip_binormal : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_flip_tangent : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_max_layers : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_min_layers : 0 as * mut sys :: godot_method_bind , get_depth_draw_mode : 0 as * mut sys :: godot_method_bind , get_depth_scale : 0 as * mut sys :: godot_method_bind , get_detail_blend_mode : 0 as * mut sys :: godot_method_bind , get_detail_uv : 0 as * mut sys :: godot_method_bind , get_diffuse_mode : 0 as * mut sys :: godot_method_bind , get_distance_fade : 0 as * mut sys :: godot_method_bind , get_distance_fade_max_distance : 0 as * mut sys :: godot_method_bind , get_distance_fade_min_distance : 0 as * mut sys :: godot_method_bind , get_emission : 0 as * mut sys :: godot_method_bind , get_emission_energy : 0 as * mut sys :: godot_method_bind , get_emission_operator : 0 as * mut sys :: godot_method_bind , get_feature : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_grow : 0 as * mut sys :: godot_method_bind , get_line_width : 0 as * mut sys :: godot_method_bind , get_metallic : 0 as * mut sys :: godot_method_bind , get_metallic_texture_channel : 0 as * mut sys :: godot_method_bind , get_normal_scale : 0 as * mut sys :: godot_method_bind , get_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , get_particles_anim_loop : 0 as * mut sys :: godot_method_bind , get_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , get_point_size : 0 as * mut sys :: godot_method_bind , get_proximity_fade_distance : 0 as * mut sys :: godot_method_bind , get_refraction : 0 as * mut sys :: godot_method_bind , get_refraction_texture_channel : 0 as * mut sys :: godot_method_bind , get_rim : 0 as * mut sys :: godot_method_bind , get_rim_tint : 0 as * mut sys :: godot_method_bind , get_roughness : 0 as * mut sys :: godot_method_bind , get_roughness_texture_channel : 0 as * mut sys :: godot_method_bind , get_specular : 0 as * mut sys :: godot_method_bind , get_specular_mode : 0 as * mut sys :: godot_method_bind , get_subsurface_scattering_strength : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_transmission : 0 as * mut sys :: godot_method_bind , get_uv1_offset : 0 as * mut sys :: godot_method_bind , get_uv1_scale : 0 as * mut sys :: godot_method_bind , get_uv1_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , get_uv2_offset : 0 as * mut sys :: godot_method_bind , get_uv2_scale : 0 as * mut sys :: godot_method_bind , get_uv2_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , is_depth_deep_parallax_enabled : 0 as * mut sys :: godot_method_bind , is_grow_enabled : 0 as * mut sys :: godot_method_bind , is_proximity_fade_enabled : 0 as * mut sys :: godot_method_bind , set_albedo : 0 as * mut sys :: godot_method_bind , set_alpha_scissor_threshold : 0 as * mut sys :: godot_method_bind , set_anisotropy : 0 as * mut sys :: godot_method_bind , set_ao_light_affect : 0 as * mut sys :: godot_method_bind , set_ao_texture_channel : 0 as * mut sys :: godot_method_bind , set_billboard_mode : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_clearcoat : 0 as * mut sys :: godot_method_bind , set_clearcoat_gloss : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_flip_binormal : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_flip_tangent : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_max_layers : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_min_layers : 0 as * mut sys :: godot_method_bind , set_depth_draw_mode : 0 as * mut sys :: godot_method_bind , set_depth_scale : 0 as * mut sys :: godot_method_bind , set_detail_blend_mode : 0 as * mut sys :: godot_method_bind , set_detail_uv : 0 as * mut sys :: godot_method_bind , set_diffuse_mode : 0 as * mut sys :: godot_method_bind , set_distance_fade : 0 as * mut sys :: godot_method_bind , set_distance_fade_max_distance : 0 as * mut sys :: godot_method_bind , set_distance_fade_min_distance : 0 as * mut sys :: godot_method_bind , set_emission : 0 as * mut sys :: godot_method_bind , set_emission_energy : 0 as * mut sys :: godot_method_bind , set_emission_operator : 0 as * mut sys :: godot_method_bind , set_feature : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_grow : 0 as * mut sys :: godot_method_bind , set_grow_enabled : 0 as * mut sys :: godot_method_bind , set_line_width : 0 as * mut sys :: godot_method_bind , set_metallic : 0 as * mut sys :: godot_method_bind , set_metallic_texture_channel : 0 as * mut sys :: godot_method_bind , set_normal_scale : 0 as * mut sys :: godot_method_bind , set_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , set_particles_anim_loop : 0 as * mut sys :: godot_method_bind , set_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , set_point_size : 0 as * mut sys :: godot_method_bind , set_proximity_fade : 0 as * mut sys :: godot_method_bind , set_proximity_fade_distance : 0 as * mut sys :: godot_method_bind , set_refraction : 0 as * mut sys :: godot_method_bind , set_refraction_texture_channel : 0 as * mut sys :: godot_method_bind , set_rim : 0 as * mut sys :: godot_method_bind , set_rim_tint : 0 as * mut sys :: godot_method_bind , set_roughness : 0 as * mut sys :: godot_method_bind , set_roughness_texture_channel : 0 as * mut sys :: godot_method_bind , set_specular : 0 as * mut sys :: godot_method_bind , set_specular_mode : 0 as * mut sys :: godot_method_bind , set_subsurface_scattering_strength : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_transmission : 0 as * mut sys :: godot_method_bind , set_uv1_offset : 0 as * mut sys :: godot_method_bind , set_uv1_scale : 0 as * mut sys :: godot_method_bind , set_uv1_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , set_uv2_offset : 0 as * mut sys :: godot_method_bind , set_uv2_scale : 0 as * mut sys :: godot_method_bind , set_uv2_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_albedo = (gd_api . godot_method_bind_get_method) (class_name , "get_albedo\0" . as_ptr () as * const c_char) ; table . get_alpha_scissor_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_alpha_scissor_threshold\0" . as_ptr () as * const c_char) ; table . get_anisotropy = (gd_api . godot_method_bind_get_method) (class_name , "get_anisotropy\0" . as_ptr () as * const c_char) ; table . get_ao_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ao_light_affect\0" . as_ptr () as * const c_char) ; table . get_ao_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_ao_texture_channel\0" . as_ptr () as * const c_char) ; table . get_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_billboard_mode\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_clearcoat = (gd_api . godot_method_bind_get_method) (class_name , "get_clearcoat\0" . as_ptr () as * const c_char) ; table . get_clearcoat_gloss = (gd_api . godot_method_bind_get_method) (class_name , "get_clearcoat_gloss\0" . as_ptr () as * const c_char) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_flip_binormal = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_flip_binormal\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_flip_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_flip_tangent\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_max_layers = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_max_layers\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_min_layers = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_min_layers\0" . as_ptr () as * const c_char) ; table . get_depth_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_draw_mode\0" . as_ptr () as * const c_char) ; table . get_depth_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_scale\0" . as_ptr () as * const c_char) ; table . get_detail_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_blend_mode\0" . as_ptr () as * const c_char) ; table . get_detail_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_uv\0" . as_ptr () as * const c_char) ; table . get_diffuse_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_diffuse_mode\0" . as_ptr () as * const c_char) ; table . get_distance_fade = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade\0" . as_ptr () as * const c_char) ; table . get_distance_fade_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade_max_distance\0" . as_ptr () as * const c_char) ; table . get_distance_fade_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade_min_distance\0" . as_ptr () as * const c_char) ; table . get_emission = (gd_api . godot_method_bind_get_method) (class_name , "get_emission\0" . as_ptr () as * const c_char) ; table . get_emission_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_energy\0" . as_ptr () as * const c_char) ; table . get_emission_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_operator\0" . as_ptr () as * const c_char) ; table . get_feature = (gd_api . godot_method_bind_get_method) (class_name , "get_feature\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_grow = (gd_api . godot_method_bind_get_method) (class_name , "get_grow\0" . as_ptr () as * const c_char) ; table . get_line_width = (gd_api . godot_method_bind_get_method) (class_name , "get_line_width\0" . as_ptr () as * const c_char) ; table . get_metallic = (gd_api . godot_method_bind_get_method) (class_name , "get_metallic\0" . as_ptr () as * const c_char) ; table . get_metallic_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_metallic_texture_channel\0" . as_ptr () as * const c_char) ; table . get_normal_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_scale\0" . as_ptr () as * const c_char) ; table . get_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . get_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . get_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . get_point_size = (gd_api . godot_method_bind_get_method) (class_name , "get_point_size\0" . as_ptr () as * const c_char) ; table . get_proximity_fade_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_proximity_fade_distance\0" . as_ptr () as * const c_char) ; table . get_refraction = (gd_api . godot_method_bind_get_method) (class_name , "get_refraction\0" . as_ptr () as * const c_char) ; table . get_refraction_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_refraction_texture_channel\0" . as_ptr () as * const c_char) ; table . get_rim = (gd_api . godot_method_bind_get_method) (class_name , "get_rim\0" . as_ptr () as * const c_char) ; table . get_rim_tint = (gd_api . godot_method_bind_get_method) (class_name , "get_rim_tint\0" . as_ptr () as * const c_char) ; table . get_roughness = (gd_api . godot_method_bind_get_method) (class_name , "get_roughness\0" . as_ptr () as * const c_char) ; table . get_roughness_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_roughness_texture_channel\0" . as_ptr () as * const c_char) ; table . get_specular = (gd_api . godot_method_bind_get_method) (class_name , "get_specular\0" . as_ptr () as * const c_char) ; table . get_specular_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_specular_mode\0" . as_ptr () as * const c_char) ; table . get_subsurface_scattering_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_subsurface_scattering_strength\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_transmission = (gd_api . godot_method_bind_get_method) (class_name , "get_transmission\0" . as_ptr () as * const c_char) ; table . get_uv1_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_offset\0" . as_ptr () as * const c_char) ; table . get_uv1_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_scale\0" . as_ptr () as * const c_char) ; table . get_uv1_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . get_uv2_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_offset\0" . as_ptr () as * const c_char) ; table . get_uv2_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_scale\0" . as_ptr () as * const c_char) ; table . get_uv2_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . is_depth_deep_parallax_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_depth_deep_parallax_enabled\0" . as_ptr () as * const c_char) ; table . is_grow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_grow_enabled\0" . as_ptr () as * const c_char) ; table . is_proximity_fade_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_proximity_fade_enabled\0" . as_ptr () as * const c_char) ; table . set_albedo = (gd_api . godot_method_bind_get_method) (class_name , "set_albedo\0" . as_ptr () as * const c_char) ; table . set_alpha_scissor_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_alpha_scissor_threshold\0" . as_ptr () as * const c_char) ; table . set_anisotropy = (gd_api . godot_method_bind_get_method) (class_name , "set_anisotropy\0" . as_ptr () as * const c_char) ; table . set_ao_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ao_light_affect\0" . as_ptr () as * const c_char) ; table . set_ao_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_ao_texture_channel\0" . as_ptr () as * const c_char) ; table . set_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_billboard_mode\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_clearcoat = (gd_api . godot_method_bind_get_method) (class_name , "set_clearcoat\0" . as_ptr () as * const c_char) ; table . set_clearcoat_gloss = (gd_api . godot_method_bind_get_method) (class_name , "set_clearcoat_gloss\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_flip_binormal = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_flip_binormal\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_flip_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_flip_tangent\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_max_layers = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_max_layers\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_min_layers = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_min_layers\0" . as_ptr () as * const c_char) ; table . set_depth_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_draw_mode\0" . as_ptr () as * const c_char) ; table . set_depth_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_scale\0" . as_ptr () as * const c_char) ; table . set_detail_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_blend_mode\0" . as_ptr () as * const c_char) ; table . set_detail_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_uv\0" . as_ptr () as * const c_char) ; table . set_diffuse_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_diffuse_mode\0" . as_ptr () as * const c_char) ; table . set_distance_fade = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade\0" . as_ptr () as * const c_char) ; table . set_distance_fade_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade_max_distance\0" . as_ptr () as * const c_char) ; table . set_distance_fade_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade_min_distance\0" . as_ptr () as * const c_char) ; table . set_emission = (gd_api . godot_method_bind_get_method) (class_name , "set_emission\0" . as_ptr () as * const c_char) ; table . set_emission_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_energy\0" . as_ptr () as * const c_char) ; table . set_emission_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_operator\0" . as_ptr () as * const c_char) ; table . set_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_feature\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_grow = (gd_api . godot_method_bind_get_method) (class_name , "set_grow\0" . as_ptr () as * const c_char) ; table . set_grow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_enabled\0" . as_ptr () as * const c_char) ; table . set_line_width = (gd_api . godot_method_bind_get_method) (class_name , "set_line_width\0" . as_ptr () as * const c_char) ; table . set_metallic = (gd_api . godot_method_bind_get_method) (class_name , "set_metallic\0" . as_ptr () as * const c_char) ; table . set_metallic_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_metallic_texture_channel\0" . as_ptr () as * const c_char) ; table . set_normal_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_scale\0" . as_ptr () as * const c_char) ; table . set_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . set_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . set_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . set_point_size = (gd_api . godot_method_bind_get_method) (class_name , "set_point_size\0" . as_ptr () as * const c_char) ; table . set_proximity_fade = (gd_api . godot_method_bind_get_method) (class_name , "set_proximity_fade\0" . as_ptr () as * const c_char) ; table . set_proximity_fade_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_proximity_fade_distance\0" . as_ptr () as * const c_char) ; table . set_refraction = (gd_api . godot_method_bind_get_method) (class_name , "set_refraction\0" . as_ptr () as * const c_char) ; table . set_refraction_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_refraction_texture_channel\0" . as_ptr () as * const c_char) ; table . set_rim = (gd_api . godot_method_bind_get_method) (class_name , "set_rim\0" . as_ptr () as * const c_char) ; table . set_rim_tint = (gd_api . godot_method_bind_get_method) (class_name , "set_rim_tint\0" . as_ptr () as * const c_char) ; table . set_roughness = (gd_api . godot_method_bind_get_method) (class_name , "set_roughness\0" . as_ptr () as * const c_char) ; table . set_roughness_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_roughness_texture_channel\0" . as_ptr () as * const c_char) ; table . set_specular = (gd_api . godot_method_bind_get_method) (class_name , "set_specular\0" . as_ptr () as * const c_char) ; table . set_specular_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_specular_mode\0" . as_ptr () as * const c_char) ; table . set_subsurface_scattering_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_subsurface_scattering_strength\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_transmission = (gd_api . godot_method_bind_get_method) (class_name , "set_transmission\0" . as_ptr () as * const c_char) ; table . set_uv1_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_offset\0" . as_ptr () as * const c_char) ; table . set_uv1_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_scale\0" . as_ptr () as * const c_char) ; table . set_uv1_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . set_uv2_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_offset\0" . as_ptr () as * const c_char) ; table . set_uv2_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_scale\0" . as_ptr () as * const c_char) ; table . set_uv2_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:448:13645 [INFO] [stdout] | [INFO] [stdout] 448 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 448 | # [doc = "`core class UndoRedo` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_undoredo.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`UndoRedo` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nUndoRedo inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UndoRedo { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MergeMode (pub i64) ; impl MergeMode { pub const DISABLE : MergeMode = MergeMode (0i64) ; pub const ENDS : MergeMode = MergeMode (1i64) ; pub const ALL : MergeMode = MergeMode (2i64) ; } impl From < i64 > for MergeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MergeMode > for i64 { # [inline] fn from (v : MergeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl UndoRedo { pub const MERGE_ALL : i64 = 2i64 ; pub const MERGE_DISABLE : i64 = 0i64 ; pub const MERGE_ENDS : i64 = 1i64 ; } impl UndoRedo { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UndoRedoMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Register a method that will be called when the action is committed."] # [doc = ""] # [inline] pub fn add_do_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_do_method ; let ret = crate :: icalls :: icallvarargs__obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , varargs) ; ret } } # [doc = "Register a property value change for \"do\"."] # [doc = ""] # [inline] pub fn add_do_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_do_property ; let ret = crate :: icalls :: icallptr_void_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Register a reference for \"do\" that will be erased if the \"do\" history is lost. This is useful mostly for new nodes created for the \"do\" call. Do not use for resources."] # [doc = ""] # [inline] pub fn add_do_reference (& self , object : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_do_reference ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr ()) ; } } # [doc = "Register a method that will be called when the action is undone."] # [doc = ""] # [inline] pub fn add_undo_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_undo_method ; let ret = crate :: icalls :: icallvarargs__obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , varargs) ; ret } } # [doc = "Register a property value change for \"undo\"."] # [doc = ""] # [inline] pub fn add_undo_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_undo_property ; let ret = crate :: icalls :: icallptr_void_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Register a reference for \"undo\" that will be erased if the \"undo\" history is lost. This is useful mostly for nodes removed with the \"do\" call (not the \"undo\" call!)."] # [doc = ""] # [inline] pub fn add_undo_reference (& self , object : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_undo_reference ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr ()) ; } } # [doc = "Clear the undo/redo history and associated references.\nPassing `false` to `increase_version` will prevent the version number to be increased from this.\n# Default Arguments\n* `increase_version` - `true`"] # [doc = ""] # [inline] pub fn clear_history (& self , increase_version : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . clear_history ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , increase_version) ; } } # [doc = "Commit the action. All \"do\" methods/properties are called/set when this function is called."] # [doc = ""] # [inline] pub fn commit_action (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . commit_action ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].\nThe way actions are merged is dictated by the `merge_mode` argument. See [enum MergeMode] for details.\n# Default Arguments\n* `merge_mode` - `0`"] # [doc = ""] # [inline] pub fn create_action (& self , name : impl Into < GodotString > , merge_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . create_action ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , merge_mode) ; } } # [doc = "Gets the name of the current action."] # [doc = ""] # [inline] pub fn get_current_action_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . get_current_action_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the version. Every time a new action is committed, the [UndoRedo]'s version number is increased automatically.\nThis is useful mostly to check if something changed from a saved version."] # [doc = ""] # [inline] pub fn get_version (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . get_version ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a \"redo\" action is available."] # [doc = ""] # [inline] pub fn has_redo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . has_redo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if an \"undo\" action is available."] # [doc = ""] # [inline] pub fn has_undo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . has_undo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the [UndoRedo] is currently committing the action, i.e. running its \"do\" method or property change (see [method commit_action])."] # [doc = ""] # [inline] pub fn is_commiting_action (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . is_commiting_action ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Redo the last action."] # [doc = ""] # [inline] pub fn redo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . redo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Undo the last action."] # [doc = ""] # [inline] pub fn undo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . undo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for UndoRedo { } unsafe impl GodotObject for UndoRedo { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "UndoRedo" } } impl std :: ops :: Deref for UndoRedo { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UndoRedo { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for UndoRedo { } impl Instanciable for UndoRedo { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UndoRedo :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UndoRedoMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_do_method : * mut sys :: godot_method_bind , pub add_do_property : * mut sys :: godot_method_bind , pub add_do_reference : * mut sys :: godot_method_bind , pub add_undo_method : * mut sys :: godot_method_bind , pub add_undo_property : * mut sys :: godot_method_bind , pub add_undo_reference : * mut sys :: godot_method_bind , pub clear_history : * mut sys :: godot_method_bind , pub commit_action : * mut sys :: godot_method_bind , pub create_action : * mut sys :: godot_method_bind , pub get_current_action_name : * mut sys :: godot_method_bind , pub get_version : * mut sys :: godot_method_bind , pub has_redo : * mut sys :: godot_method_bind , pub has_undo : * mut sys :: godot_method_bind , pub is_commiting_action : * mut sys :: godot_method_bind , pub redo : * mut sys :: godot_method_bind , pub undo : * mut sys :: godot_method_bind } impl UndoRedoMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UndoRedoMethodTable = UndoRedoMethodTable { class_constructor : None , add_do_method : 0 as * mut sys :: godot_method_bind , add_do_property : 0 as * mut sys :: godot_method_bind , add_do_reference : 0 as * mut sys :: godot_method_bind , add_undo_method : 0 as * mut sys :: godot_method_bind , add_undo_property : 0 as * mut sys :: godot_method_bind , add_undo_reference : 0 as * mut sys :: godot_method_bind , clear_history : 0 as * mut sys :: godot_method_bind , commit_action : 0 as * mut sys :: godot_method_bind , create_action : 0 as * mut sys :: godot_method_bind , get_current_action_name : 0 as * mut sys :: godot_method_bind , get_version : 0 as * mut sys :: godot_method_bind , has_redo : 0 as * mut sys :: godot_method_bind , has_undo : 0 as * mut sys :: godot_method_bind , is_commiting_action : 0 as * mut sys :: godot_method_bind , redo : 0 as * mut sys :: godot_method_bind , undo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UndoRedoMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UndoRedo\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_do_method = (gd_api . godot_method_bind_get_method) (class_name , "add_do_method\0" . as_ptr () as * const c_char) ; table . add_do_property = (gd_api . godot_method_bind_get_method) (class_name , "add_do_property\0" . as_ptr () as * const c_char) ; table . add_do_reference = (gd_api . godot_method_bind_get_method) (class_name , "add_do_reference\0" . as_ptr () as * const c_char) ; table . add_undo_method = (gd_api . godot_method_bind_get_method) (class_name , "add_undo_method\0" . as_ptr () as * const c_char) ; table . add_undo_property = (gd_api . godot_method_bind_get_method) (class_name , "add_undo_property\0" . as_ptr () as * const c_char) ; table . add_undo_reference = (gd_api . godot_method_bind_get_method) (class_name , "add_undo_reference\0" . as_ptr () as * const c_char) ; table . clear_history = (gd_api . godot_method_bind_get_method) (class_name , "clear_history\0" . as_ptr () as * const c_char) ; table . commit_action = (gd_api . godot_method_bind_get_method) (class_name , "commit_action\0" . as_ptr () as * const c_char) ; table . create_action = (gd_api . godot_method_bind_get_method) (class_name , "create_action\0" . as_ptr () as * const c_char) ; table . get_current_action_name = (gd_api . godot_method_bind_get_method) (class_name , "get_current_action_name\0" . as_ptr () as * const c_char) ; table . get_version = (gd_api . godot_method_bind_get_method) (class_name , "get_version\0" . as_ptr () as * const c_char) ; table . has_redo = (gd_api . godot_method_bind_get_method) (class_name , "has_redo\0" . as_ptr () as * const c_char) ; table . has_undo = (gd_api . godot_method_bind_get_method) (class_name , "has_undo\0" . as_ptr () as * const c_char) ; table . is_commiting_action = (gd_api . godot_method_bind_get_method) (class_name , "is_commiting_action\0" . as_ptr () as * const c_char) ; table . redo = (gd_api . godot_method_bind_get_method) (class_name , "redo\0" . as_ptr () as * const c_char) ; table . undo = (gd_api . godot_method_bind_get_method) (class_name , "undo\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:454:6088 [INFO] [stdout] | [INFO] [stdout] 454 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core class MultiMeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance { this : RawObject < Self > , } impl MultiMeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstanceMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstanceMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance { } unsafe impl GodotObject for MultiMeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance" } } impl QueueFree for MultiMeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance { } impl Instanciable for MultiMeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind } impl MultiMeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstanceMethodTable = MultiMeshInstanceMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:460:9260 [INFO] [stdout] | [INFO] [stdout] 460 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class TextureLayered` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturelayered.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureLayered inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureLayered { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAGS_DEFAULT : Flags = Flags (4i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureLayered { pub const FLAGS_DEFAULT : i64 = 4i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; } impl TextureLayered { # [doc = "Creates the [Texture3D] or [TextureArray] with specified `width`, `height`, and `depth`. See [enum Image.Format] for `format` options. See [enum Flags] enumerator for `flags` options.\n# Default Arguments\n* `flags` - `4`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , depth : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , depth , format , flags) ; } } # [doc = "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis)."] # [doc = ""] # [inline] pub fn get_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current format being used by this texture. See [enum Image.Format] for details."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the height of the texture. Height is typically represented by the Y-axis."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] resource with the data from specified `layer`."] # [doc = ""] # [inline] pub fn get_layer_data (& self , layer : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_layer_data ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the width of the texture. Width is typically represented by the X-axis."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Partially sets the data for a specified `layer` by overwriting using the data of the specified `image`. `x_offset` and `y_offset` determine where the [Image] is \"stamped\" over the texture. The `image` must fit within the texture.\n# Default Arguments\n* `mipmap` - `0`"] # [doc = ""] # [inline] pub fn set_data_partial (& self , image : impl AsArg < crate :: generated :: image :: Image > , x_offset : i64 , y_offset : i64 , layer : i64 , mipmap : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_data_partial ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , x_offset , y_offset , layer , mipmap) ; } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource."] # [doc = ""] # [inline] pub fn set_layer_data (& self , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_layer_data ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , layer) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureLayered { } unsafe impl GodotObject for TextureLayered { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureLayered" } } impl std :: ops :: Deref for TextureLayered { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureLayered { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureLayered { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureLayered { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureLayered { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureLayeredMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub get_depth : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_layer_data : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_data_partial : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_layer_data : * mut sys :: godot_method_bind } impl TextureLayeredMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureLayeredMethodTable = TextureLayeredMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , get_depth : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_layer_data : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_data_partial : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_layer_data : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureLayeredMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureLayered\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_data\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "set_data_partial\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_data\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:466:11531 [INFO] [stdout] | [INFO] [stdout] 466 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`tools class EditorFeatureProfile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfeatureprofile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorFeatureProfile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFeatureProfile { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const _3D : Feature = Feature (0i64) ; pub const SCRIPT : Feature = Feature (1i64) ; pub const ASSET_LIB : Feature = Feature (2i64) ; pub const SCENE_TREE : Feature = Feature (3i64) ; pub const NODE_DOCK : Feature = Feature (4i64) ; pub const FILESYSTEM_DOCK : Feature = Feature (5i64) ; pub const IMPORT_DOCK : Feature = Feature (6i64) ; pub const MAX : Feature = Feature (7i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFeatureProfile { pub const FEATURE_3D : i64 = 0i64 ; pub const FEATURE_ASSET_LIB : i64 = 2i64 ; pub const FEATURE_FILESYSTEM_DOCK : i64 = 5i64 ; pub const FEATURE_IMPORT_DOCK : i64 = 6i64 ; pub const FEATURE_MAX : i64 = 7i64 ; pub const FEATURE_NODE_DOCK : i64 = 4i64 ; pub const FEATURE_SCENE_TREE : i64 = 3i64 ; pub const FEATURE_SCRIPT : i64 = 1i64 ; } impl EditorFeatureProfile { # [doc = "Returns the specified `feature`'s human-readable name."] # [doc = ""] # [inline] pub fn get_feature_name (& self , feature : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . get_feature_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the class specified by `class_name` is disabled. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn is_class_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if editing for the class specified by `class_name` is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn is_class_editor_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_editor_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if `property` is disabled in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn is_class_property_disabled (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_property_disabled ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into ()) ; ret as _ } } # [doc = "Returns `true` if the `feature` is disabled. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn is_feature_disabled (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_feature_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's **Export** button or the [method save_to_file] method."] # [doc = ""] # [inline] pub fn load_from_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . load_from_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's **Import** button or the [method load_from_file] button."] # [doc = ""] # [inline] pub fn save_to_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . save_to_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `disable` is `true`, disables the class specified by `class_name`. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn set_disable_class (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for the class specified by `class_name`. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn set_disable_class_editor (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_editor ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for `property` in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn set_disable_class_property (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_property ; let ret = crate :: icalls :: icallptr_void_str_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into () , disable) ; } } # [doc = "If `disable` is `true`, disables the editor feature specified in `feature`. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn set_disable_feature (& self , feature : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , disable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFeatureProfile { } unsafe impl GodotObject for EditorFeatureProfile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorFeatureProfile" } } impl std :: ops :: Deref for EditorFeatureProfile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFeatureProfile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorFeatureProfile { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFeatureProfile { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFeatureProfileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_feature_name : * mut sys :: godot_method_bind , pub is_class_disabled : * mut sys :: godot_method_bind , pub is_class_editor_disabled : * mut sys :: godot_method_bind , pub is_class_property_disabled : * mut sys :: godot_method_bind , pub is_feature_disabled : * mut sys :: godot_method_bind , pub load_from_file : * mut sys :: godot_method_bind , pub save_to_file : * mut sys :: godot_method_bind , pub set_disable_class : * mut sys :: godot_method_bind , pub set_disable_class_editor : * mut sys :: godot_method_bind , pub set_disable_class_property : * mut sys :: godot_method_bind , pub set_disable_feature : * mut sys :: godot_method_bind } impl EditorFeatureProfileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFeatureProfileMethodTable = EditorFeatureProfileMethodTable { class_constructor : None , get_feature_name : 0 as * mut sys :: godot_method_bind , is_class_disabled : 0 as * mut sys :: godot_method_bind , is_class_editor_disabled : 0 as * mut sys :: godot_method_bind , is_class_property_disabled : 0 as * mut sys :: godot_method_bind , is_feature_disabled : 0 as * mut sys :: godot_method_bind , load_from_file : 0 as * mut sys :: godot_method_bind , save_to_file : 0 as * mut sys :: godot_method_bind , set_disable_class : 0 as * mut sys :: godot_method_bind , set_disable_class_editor : 0 as * mut sys :: godot_method_bind , set_disable_class_property : 0 as * mut sys :: godot_method_bind , set_disable_feature : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFeatureProfileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFeatureProfile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_feature_name = (gd_api . godot_method_bind_get_method) (class_name , "get_feature_name\0" . as_ptr () as * const c_char) ; table . is_class_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_disabled\0" . as_ptr () as * const c_char) ; table . is_class_editor_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_editor_disabled\0" . as_ptr () as * const c_char) ; table . is_class_property_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_property_disabled\0" . as_ptr () as * const c_char) ; table . is_feature_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_feature_disabled\0" . as_ptr () as * const c_char) ; table . load_from_file = (gd_api . godot_method_bind_get_method) (class_name , "load_from_file\0" . as_ptr () as * const c_char) ; table . save_to_file = (gd_api . godot_method_bind_get_method) (class_name , "save_to_file\0" . as_ptr () as * const c_char) ; table . set_disable_class = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class\0" . as_ptr () as * const c_char) ; table . set_disable_class_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_editor\0" . as_ptr () as * const c_char) ; table . set_disable_class_property = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_property\0" . as_ptr () as * const c_char) ; table . set_disable_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_feature\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:472:16831 [INFO] [stdout] | [INFO] [stdout] 472 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:478:29477 [INFO] [stdout] | [INFO] [stdout] 478 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class Camera2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camera2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Camera2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCamera2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Camera2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnchorMode (pub i64) ; impl AnchorMode { pub const FIXED_TOP_LEFT : AnchorMode = AnchorMode (0i64) ; pub const DRAG_CENTER : AnchorMode = AnchorMode (1i64) ; } impl From < i64 > for AnchorMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnchorMode > for i64 { # [inline] fn from (v : AnchorMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Camera2DProcessMode (pub i64) ; impl Camera2DProcessMode { pub const PHYSICS : Camera2DProcessMode = Camera2DProcessMode (0i64) ; pub const IDLE : Camera2DProcessMode = Camera2DProcessMode (1i64) ; } impl From < i64 > for Camera2DProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Camera2DProcessMode > for i64 { # [inline] fn from (v : Camera2DProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Camera2D { pub const ANCHOR_MODE_DRAG_CENTER : i64 = 1i64 ; pub const ANCHOR_MODE_FIXED_TOP_LEFT : i64 = 0i64 ; pub const CAMERA2D_PROCESS_IDLE : i64 = 1i64 ; pub const CAMERA2D_PROCESS_PHYSICS : i64 = 0i64 ; } impl Camera2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Camera2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Aligns the camera to the tracked node."] # [doc = ""] # [inline] pub fn align (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . align ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Forces the camera to update scroll immediately."] # [doc = ""] # [inline] pub fn force_update_scroll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . force_update_scroll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The Camera2D's anchor point. See [enum AnchorMode] constants."] # [doc = ""] # [inline] pub fn anchor_mode (& self) -> crate :: generated :: camera_2d :: AnchorMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_anchor_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_2d :: AnchorMode (ret) } } # [doc = "Returns the camera position."] # [doc = ""] # [inline] pub fn get_camera_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_camera_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the location of the [Camera2D]'s screen-center, relative to the origin."] # [doc = ""] # [inline] pub fn get_camera_screen_center (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_camera_screen_center ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [Viewport] node attached to the [Camera2D]. If `null` or not a [Viewport], uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Top margin needed to drag the camera. A value of `1` makes the camera move only when reaching the edge of the screen."] # [doc = ""] # [inline] pub fn drag_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_drag_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is `true`."] # [doc = ""] # [inline] pub fn follow_smoothing (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_follow_smoothing ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The horizontal offset of the camera, relative to the drag margins.\n**Note:** Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Top scroll limit in pixels. The camera stops moving when reaching this value."] # [doc = ""] # [inline] pub fn limit (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_limit ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "The camera's offset, useful for looking around or camera shake animations."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The camera's process callback. See [enum Camera2DProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: camera_2d :: Camera2DProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_2d :: Camera2DProcessMode (ret) } } # [doc = "The vertical offset of the camera, relative to the drag margins.\n**Note:** Used the same as [member offset_h]."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's zoom relative to the viewport. Values larger than `Vector2(1, 1)` zoom out and smaller values zoom in. For an example, use `Vector2(0.5, 0.5)` for a 2× zoom-in, and `Vector2(4, 4)` for a 4× zoom-out."] # [doc = ""] # [inline] pub fn zoom (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_zoom ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera `current` will disable this one."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera smoothly moves towards the target at [member smoothing_speed]."] # [doc = ""] # [inline] pub fn is_follow_smoothing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_follow_smoothing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera only moves when reaching the horizontal drag margins. If `false`, the camera moves horizontally regardless of margins."] # [doc = ""] # [inline] pub fn is_h_drag_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_h_drag_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's limits rectangle in the editor."] # [doc = ""] # [inline] pub fn is_limit_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_limit_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera smoothly stops when reaches its limits."] # [doc = ""] # [inline] pub fn is_limit_smoothing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_limit_smoothing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's drag margin rectangle in the editor."] # [doc = ""] # [inline] pub fn is_margin_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_margin_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera rotates with the target."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's screen rectangle in the editor."] # [doc = ""] # [inline] pub fn is_screen_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_screen_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera only moves when reaching the vertical drag margins. If `false`, the camera moves vertically regardless of margins."] # [doc = ""] # [inline] pub fn is_v_drag_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_v_drag_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the camera's position immediately to its current smoothing destination.\nThis has no effect if smoothing is disabled."] # [doc = ""] # [inline] pub fn reset_smoothing (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . reset_smoothing ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The Camera2D's anchor point. See [enum AnchorMode] constants."] # [doc = ""] # [inline] pub fn set_anchor_mode (& self , anchor_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_anchor_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_mode) ; } } # [doc = "The custom [Viewport] node attached to the [Camera2D]. If `null` or not a [Viewport], uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Top margin needed to drag the camera. A value of `1` makes the camera move only when reaching the edge of the screen."] # [doc = ""] # [inline] pub fn set_drag_margin (& self , margin : i64 , drag_margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_drag_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , drag_margin) ; } } # [doc = "If `true`, the camera smoothly moves towards the target at [member smoothing_speed]."] # [doc = ""] # [inline] pub fn set_enable_follow_smoothing (& self , follow_smoothing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_enable_follow_smoothing ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , follow_smoothing) ; } } # [doc = "Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is `true`."] # [doc = ""] # [inline] pub fn set_follow_smoothing (& self , follow_smoothing : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_follow_smoothing ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , follow_smoothing) ; } } # [doc = "If `true`, the camera only moves when reaching the horizontal drag margins. If `false`, the camera moves horizontally regardless of margins."] # [doc = ""] # [inline] pub fn set_h_drag_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_h_drag_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The horizontal offset of the camera, relative to the drag margins.\n**Note:** Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset."] # [doc = ""] # [inline] pub fn set_h_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "Top scroll limit in pixels. The camera stops moving when reaching this value."] # [doc = ""] # [inline] pub fn set_limit (& self , margin : i64 , limit : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , limit) ; } } # [doc = "If `true`, draws the camera's limits rectangle in the editor."] # [doc = ""] # [inline] pub fn set_limit_drawing_enabled (& self , limit_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , limit_drawing_enabled) ; } } # [doc = "If `true`, the camera smoothly stops when reaches its limits."] # [doc = ""] # [inline] pub fn set_limit_smoothing_enabled (& self , limit_smoothing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit_smoothing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , limit_smoothing_enabled) ; } } # [doc = "If `true`, draws the camera's drag margin rectangle in the editor."] # [doc = ""] # [inline] pub fn set_margin_drawing_enabled (& self , margin_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_margin_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , margin_drawing_enabled) ; } } # [doc = "The camera's offset, useful for looking around or camera shake animations."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The camera's process callback. See [enum Camera2DProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, the camera rotates with the target."] # [doc = ""] # [inline] pub fn set_rotating (& self , rotating : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_rotating ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rotating) ; } } # [doc = "If `true`, draws the camera's screen rectangle in the editor."] # [doc = ""] # [inline] pub fn set_screen_drawing_enabled (& self , screen_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_screen_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , screen_drawing_enabled) ; } } # [doc = "If `true`, the camera only moves when reaching the vertical drag margins. If `false`, the camera moves vertically regardless of margins."] # [doc = ""] # [inline] pub fn set_v_drag_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_v_drag_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The vertical offset of the camera, relative to the drag margins.\n**Note:** Used the same as [member offset_h]."] # [doc = ""] # [inline] pub fn set_v_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The camera's zoom relative to the viewport. Values larger than `Vector2(1, 1)` zoom out and smaller values zoom in. For an example, use `Vector2(0.5, 0.5)` for a 2× zoom-in, and `Vector2(4, 4)` for a 4× zoom-out."] # [doc = ""] # [inline] pub fn set_zoom (& self , zoom : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_zoom ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , zoom) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Camera2D { } unsafe impl GodotObject for Camera2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Camera2D" } } impl QueueFree for Camera2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Camera2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Camera2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Camera2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Camera2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Camera2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Camera2D { } impl Instanciable for Camera2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Camera2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Camera2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub align : * mut sys :: godot_method_bind , pub clear_current : * mut sys :: godot_method_bind , pub force_update_scroll : * mut sys :: godot_method_bind , pub get_anchor_mode : * mut sys :: godot_method_bind , pub get_camera_position : * mut sys :: godot_method_bind , pub get_camera_screen_center : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_drag_margin : * mut sys :: godot_method_bind , pub get_follow_smoothing : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_limit : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub get_zoom : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub is_follow_smoothing_enabled : * mut sys :: godot_method_bind , pub is_h_drag_enabled : * mut sys :: godot_method_bind , pub is_limit_drawing_enabled : * mut sys :: godot_method_bind , pub is_limit_smoothing_enabled : * mut sys :: godot_method_bind , pub is_margin_drawing_enabled : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub is_screen_drawing_enabled : * mut sys :: godot_method_bind , pub is_v_drag_enabled : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind , pub reset_smoothing : * mut sys :: godot_method_bind , pub set_anchor_mode : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_drag_margin : * mut sys :: godot_method_bind , pub set_enable_follow_smoothing : * mut sys :: godot_method_bind , pub set_follow_smoothing : * mut sys :: godot_method_bind , pub set_h_drag_enabled : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_limit : * mut sys :: godot_method_bind , pub set_limit_drawing_enabled : * mut sys :: godot_method_bind , pub set_limit_smoothing_enabled : * mut sys :: godot_method_bind , pub set_margin_drawing_enabled : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_rotating : * mut sys :: godot_method_bind , pub set_screen_drawing_enabled : * mut sys :: godot_method_bind , pub set_v_drag_enabled : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind , pub set_zoom : * mut sys :: godot_method_bind } impl Camera2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Camera2DMethodTable = Camera2DMethodTable { class_constructor : None , align : 0 as * mut sys :: godot_method_bind , clear_current : 0 as * mut sys :: godot_method_bind , force_update_scroll : 0 as * mut sys :: godot_method_bind , get_anchor_mode : 0 as * mut sys :: godot_method_bind , get_camera_position : 0 as * mut sys :: godot_method_bind , get_camera_screen_center : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_drag_margin : 0 as * mut sys :: godot_method_bind , get_follow_smoothing : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_limit : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , get_zoom : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , is_follow_smoothing_enabled : 0 as * mut sys :: godot_method_bind , is_h_drag_enabled : 0 as * mut sys :: godot_method_bind , is_limit_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_limit_smoothing_enabled : 0 as * mut sys :: godot_method_bind , is_margin_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , is_screen_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_v_drag_enabled : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind , reset_smoothing : 0 as * mut sys :: godot_method_bind , set_anchor_mode : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_drag_margin : 0 as * mut sys :: godot_method_bind , set_enable_follow_smoothing : 0 as * mut sys :: godot_method_bind , set_follow_smoothing : 0 as * mut sys :: godot_method_bind , set_h_drag_enabled : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_limit : 0 as * mut sys :: godot_method_bind , set_limit_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_limit_smoothing_enabled : 0 as * mut sys :: godot_method_bind , set_margin_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_rotating : 0 as * mut sys :: godot_method_bind , set_screen_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_v_drag_enabled : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind , set_zoom : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Camera2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Camera2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . align = (gd_api . godot_method_bind_get_method) (class_name , "align\0" . as_ptr () as * const c_char) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . force_update_scroll = (gd_api . godot_method_bind_get_method) (class_name , "force_update_scroll\0" . as_ptr () as * const c_char) ; table . get_anchor_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_mode\0" . as_ptr () as * const c_char) ; table . get_camera_position = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_position\0" . as_ptr () as * const c_char) ; table . get_camera_screen_center = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_screen_center\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_drag_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_margin\0" . as_ptr () as * const c_char) ; table . get_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_smoothing\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_limit\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . get_zoom = (gd_api . godot_method_bind_get_method) (class_name , "get_zoom\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . is_follow_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_follow_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . is_h_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_drag_enabled\0" . as_ptr () as * const c_char) ; table . is_limit_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_limit_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_limit_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_limit_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . is_margin_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_margin_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . is_screen_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_screen_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_v_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_drag_enabled\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; table . reset_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "reset_smoothing\0" . as_ptr () as * const c_char) ; table . set_anchor_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_mode\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_drag_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_margin\0" . as_ptr () as * const c_char) ; table . set_enable_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_follow_smoothing\0" . as_ptr () as * const c_char) ; table . set_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_smoothing\0" . as_ptr () as * const c_char) ; table . set_h_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_h_drag_enabled\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_limit\0" . as_ptr () as * const c_char) ; table . set_limit_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_limit_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . set_margin_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_rotating = (gd_api . godot_method_bind_get_method) (class_name , "set_rotating\0" . as_ptr () as * const c_char) ; table . set_screen_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_v_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_v_drag_enabled\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; table . set_zoom = (gd_api . godot_method_bind_get_method) (class_name , "set_zoom\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:484:3931 [INFO] [stdout] | [INFO] [stdout] 484 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`core class VisualShaderNodeTransformDecompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformdecompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformDecompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTransformDecompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformDecomposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformDecompose { } unsafe impl GodotObject for VisualShaderNodeTransformDecompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformDecompose" } } impl std :: ops :: Deref for VisualShaderNodeTransformDecompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformDecompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformDecompose { } impl Instanciable for VisualShaderNodeTransformDecompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformDecompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformDecomposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformDecomposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformDecomposeMethodTable = VisualShaderNodeTransformDecomposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformDecomposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformDecompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:490:11410 [INFO] [stdout] | [INFO] [stdout] 490 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core class WebSocketServer` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketServer inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketServer { this : RawObject < Self > , } impl WebSocketServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bind_ip (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_bind_ip ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ca_chain (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_ca_chain ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn private_key (& self) -> Option < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_private_key ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_peer (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . has_peer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , protocols : StringArray , gd_mp_api : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_strarr_bool (method_bind , self . this . sys () . as_ptr () , port , protocols , gd_mp_api) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , arg0 : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , arg0 . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ca_chain (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_ca_chain ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_private_key (& self , arg0 : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_private_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketServer { } unsafe impl GodotObject for WebSocketServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketServer" } } impl std :: ops :: Deref for WebSocketServer { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketServer { } impl Instanciable for WebSocketServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_bind_ip : * mut sys :: godot_method_bind , pub get_ca_chain : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_private_key : * mut sys :: godot_method_bind , pub get_ssl_certificate : * mut sys :: godot_method_bind , pub has_peer : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_ca_chain : * mut sys :: godot_method_bind , pub set_private_key : * mut sys :: godot_method_bind , pub set_ssl_certificate : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl WebSocketServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketServerMethodTable = WebSocketServerMethodTable { class_constructor : None , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_bind_ip : 0 as * mut sys :: godot_method_bind , get_ca_chain : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_private_key : 0 as * mut sys :: godot_method_bind , get_ssl_certificate : 0 as * mut sys :: godot_method_bind , has_peer : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_ca_chain : 0 as * mut sys :: godot_method_bind , set_private_key : 0 as * mut sys :: godot_method_bind , set_ssl_certificate : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_ip\0" . as_ptr () as * const c_char) ; table . get_ca_chain = (gd_api . godot_method_bind_get_method) (class_name , "get_ca_chain\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_private_key = (gd_api . godot_method_bind_get_method) (class_name , "get_private_key\0" . as_ptr () as * const c_char) ; table . get_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_ssl_certificate\0" . as_ptr () as * const c_char) ; table . has_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_peer\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_ca_chain = (gd_api . godot_method_bind_get_method) (class_name , "set_ca_chain\0" . as_ptr () as * const c_char) ; table . set_private_key = (gd_api . godot_method_bind_get_method) (class_name , "set_private_key\0" . as_ptr () as * const c_char) ; table . set_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_ssl_certificate\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:496:5952 [INFO] [stdout] | [INFO] [stdout] 496 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 496 | # [doc = "`core class AudioStreamMP3` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammp3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMP3 inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMP3 { this : RawObject < Self > , } impl AudioStreamMP3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMP3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMP3 { } unsafe impl GodotObject for AudioStreamMP3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMP3" } } impl std :: ops :: Deref for AudioStreamMP3 { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMP3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMP3 { } impl Instanciable for AudioStreamMP3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMP3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMP3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamMP3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMP3MethodTable = AudioStreamMP3MethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMP3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMP3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:502:4080 [INFO] [stdout] | [INFO] [stdout] 502 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`core class ScrollBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScrollBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollBar { this : RawObject < Self > , } impl ScrollBar { # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn custom_step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . get_custom_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn set_custom_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . set_custom_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollBar { } unsafe impl GodotObject for ScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollBar" } } impl QueueFree for ScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollBar { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_step : * mut sys :: godot_method_bind , pub set_custom_step : * mut sys :: godot_method_bind } impl ScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollBarMethodTable = ScrollBarMethodTable { class_constructor : None , get_custom_step : 0 as * mut sys :: godot_method_bind , set_custom_step : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_step\0" . as_ptr () as * const c_char) ; table . set_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_step\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:508:18262 [INFO] [stdout] | [INFO] [stdout] 508 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class RayCast2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast2D { this : RawObject < Self > , } impl RayCast2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCast2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** this point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the parent node will be excluded from collision detection."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area2D]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody2D]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area2D]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody2D]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets or clears individual bits on the collision mask. This makes selecting the areas scanned easier."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the parent node will be excluded from collision detection."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast2D { } unsafe impl GodotObject for RayCast2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast2D" } } impl QueueFree for RayCast2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RayCast2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RayCast2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast2D { } impl Instanciable for RayCast2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCast2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCast2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCast2DMethodTable = RayCast2DMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCast2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:514:9433 [INFO] [stdout] | [INFO] [stdout] 514 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core singleton class ResourceLoader` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceLoader inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceLoader { this : RawObject < Self > , } impl ResourceLoader { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceLoader\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns whether a recognized resource exists for the given `path`.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn exists (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . exists ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ret as _ } } # [doc = "Returns the dependencies for the resource at the given `path`."] # [doc = ""] # [inline] pub fn get_dependencies (& self , path : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_dependencies ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the list of recognized extensions for a resource type."] # [doc = ""] # [inline] pub fn get_recognized_extensions_for_type (& self , _type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_recognized_extensions_for_type ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."] # [doc = ""] # [inline] pub fn has (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether a cached resource is available for the given `path`.\nOnce a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path."] # [doc = ""] # [inline] pub fn has_cached (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has_cached ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Loads a resource at the given `path`, caching the result for further access.\nThe registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\nIf `no_cache` is `true`, the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.\nReturns an empty resource if no ResourceFormatLoader could handle the file.\n# Default Arguments\n* `type_hint` - `\"\"`\n* `no_cache` - `false`"] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString > , no_cache : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_obj_str_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into () , no_cache) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn load_interactive (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load_interactive ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changes the behavior on missing sub-resources. The default behavior is to abort loading."] # [doc = ""] # [inline] pub fn set_abort_on_missing_resources (& self , abort : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . set_abort_on_missing_resources ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , abort) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceLoader { } unsafe impl GodotObject for ResourceLoader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceLoader" } } impl std :: ops :: Deref for ResourceLoader { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceLoader { } unsafe impl Send for ResourceLoader { } unsafe impl Sync for ResourceLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub exists : * mut sys :: godot_method_bind , pub get_dependencies : * mut sys :: godot_method_bind , pub get_recognized_extensions_for_type : * mut sys :: godot_method_bind , pub has : * mut sys :: godot_method_bind , pub has_cached : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_interactive : * mut sys :: godot_method_bind , pub set_abort_on_missing_resources : * mut sys :: godot_method_bind } impl ResourceLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceLoaderMethodTable = ResourceLoaderMethodTable { class_constructor : None , exists : 0 as * mut sys :: godot_method_bind , get_dependencies : 0 as * mut sys :: godot_method_bind , get_recognized_extensions_for_type : 0 as * mut sys :: godot_method_bind , has : 0 as * mut sys :: godot_method_bind , has_cached : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_interactive : 0 as * mut sys :: godot_method_bind , set_abort_on_missing_resources : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . exists = (gd_api . godot_method_bind_get_method) (class_name , "exists\0" . as_ptr () as * const c_char) ; table . get_dependencies = (gd_api . godot_method_bind_get_method) (class_name , "get_dependencies\0" . as_ptr () as * const c_char) ; table . get_recognized_extensions_for_type = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions_for_type\0" . as_ptr () as * const c_char) ; table . has = (gd_api . godot_method_bind_get_method) (class_name , "has\0" . as_ptr () as * const c_char) ; table . has_cached = (gd_api . godot_method_bind_get_method) (class_name , "has_cached\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_interactive = (gd_api . godot_method_bind_get_method) (class_name , "load_interactive\0" . as_ptr () as * const c_char) ; table . set_abort_on_missing_resources = (gd_api . godot_method_bind_get_method) (class_name , "set_abort_on_missing_resources\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:520:2890 [INFO] [stdout] | [INFO] [stdout] 520 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`tools class EditorResourcePreviewGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourcepreviewgenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourcePreviewGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreviewGenerator { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourcePreviewGenerator { } unsafe impl GodotObject for EditorResourcePreviewGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourcePreviewGenerator" } } impl std :: ops :: Deref for EditorResourcePreviewGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourcePreviewGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourcePreviewGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourcePreviewGenerator { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourcePreviewGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourcePreviewGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourcePreviewGeneratorMethodTable = EditorResourcePreviewGeneratorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourcePreviewGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourcePreviewGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:526:26994 [INFO] [stdout] | [INFO] [stdout] 526 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`core class HTTPClient` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httpclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHTTPClient inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPClient { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Method (pub i64) ; impl Method { pub const GET : Method = Method (0i64) ; pub const HEAD : Method = Method (1i64) ; pub const POST : Method = Method (2i64) ; pub const PUT : Method = Method (3i64) ; pub const DELETE : Method = Method (4i64) ; pub const OPTIONS : Method = Method (5i64) ; pub const TRACE : Method = Method (6i64) ; pub const CONNECT : Method = Method (7i64) ; pub const PATCH : Method = Method (8i64) ; pub const MAX : Method = Method (9i64) ; } impl From < i64 > for Method { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Method > for i64 { # [inline] fn from (v : Method) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ResponseCode (pub i64) ; impl ResponseCode { pub const CONTINUE : ResponseCode = ResponseCode (100i64) ; pub const SWITCHING_PROTOCOLS : ResponseCode = ResponseCode (101i64) ; pub const PROCESSING : ResponseCode = ResponseCode (102i64) ; pub const OK : ResponseCode = ResponseCode (200i64) ; pub const CREATED : ResponseCode = ResponseCode (201i64) ; pub const ACCEPTED : ResponseCode = ResponseCode (202i64) ; pub const NON_AUTHORITATIVE_INFORMATION : ResponseCode = ResponseCode (203i64) ; pub const NO_CONTENT : ResponseCode = ResponseCode (204i64) ; pub const RESET_CONTENT : ResponseCode = ResponseCode (205i64) ; pub const PARTIAL_CONTENT : ResponseCode = ResponseCode (206i64) ; pub const MULTI_STATUS : ResponseCode = ResponseCode (207i64) ; pub const ALREADY_REPORTED : ResponseCode = ResponseCode (208i64) ; pub const IM_USED : ResponseCode = ResponseCode (226i64) ; pub const MULTIPLE_CHOICES : ResponseCode = ResponseCode (300i64) ; pub const MOVED_PERMANENTLY : ResponseCode = ResponseCode (301i64) ; pub const FOUND : ResponseCode = ResponseCode (302i64) ; pub const SEE_OTHER : ResponseCode = ResponseCode (303i64) ; pub const NOT_MODIFIED : ResponseCode = ResponseCode (304i64) ; pub const USE_PROXY : ResponseCode = ResponseCode (305i64) ; pub const SWITCH_PROXY : ResponseCode = ResponseCode (306i64) ; pub const TEMPORARY_REDIRECT : ResponseCode = ResponseCode (307i64) ; pub const PERMANENT_REDIRECT : ResponseCode = ResponseCode (308i64) ; pub const BAD_REQUEST : ResponseCode = ResponseCode (400i64) ; pub const UNAUTHORIZED : ResponseCode = ResponseCode (401i64) ; pub const PAYMENT_REQUIRED : ResponseCode = ResponseCode (402i64) ; pub const FORBIDDEN : ResponseCode = ResponseCode (403i64) ; pub const NOT_FOUND : ResponseCode = ResponseCode (404i64) ; pub const METHOD_NOT_ALLOWED : ResponseCode = ResponseCode (405i64) ; pub const NOT_ACCEPTABLE : ResponseCode = ResponseCode (406i64) ; pub const PROXY_AUTHENTICATION_REQUIRED : ResponseCode = ResponseCode (407i64) ; pub const REQUEST_TIMEOUT : ResponseCode = ResponseCode (408i64) ; pub const CONFLICT : ResponseCode = ResponseCode (409i64) ; pub const GONE : ResponseCode = ResponseCode (410i64) ; pub const LENGTH_REQUIRED : ResponseCode = ResponseCode (411i64) ; pub const PRECONDITION_FAILED : ResponseCode = ResponseCode (412i64) ; pub const REQUEST_ENTITY_TOO_LARGE : ResponseCode = ResponseCode (413i64) ; pub const REQUEST_URI_TOO_LONG : ResponseCode = ResponseCode (414i64) ; pub const UNSUPPORTED_MEDIA_TYPE : ResponseCode = ResponseCode (415i64) ; pub const REQUESTED_RANGE_NOT_SATISFIABLE : ResponseCode = ResponseCode (416i64) ; pub const EXPECTATION_FAILED : ResponseCode = ResponseCode (417i64) ; pub const IM_A_TEAPOT : ResponseCode = ResponseCode (418i64) ; pub const MISDIRECTED_REQUEST : ResponseCode = ResponseCode (421i64) ; pub const UNPROCESSABLE_ENTITY : ResponseCode = ResponseCode (422i64) ; pub const LOCKED : ResponseCode = ResponseCode (423i64) ; pub const FAILED_DEPENDENCY : ResponseCode = ResponseCode (424i64) ; pub const UPGRADE_REQUIRED : ResponseCode = ResponseCode (426i64) ; pub const PRECONDITION_REQUIRED : ResponseCode = ResponseCode (428i64) ; pub const TOO_MANY_REQUESTS : ResponseCode = ResponseCode (429i64) ; pub const REQUEST_HEADER_FIELDS_TOO_LARGE : ResponseCode = ResponseCode (431i64) ; pub const UNAVAILABLE_FOR_LEGAL_REASONS : ResponseCode = ResponseCode (451i64) ; pub const INTERNAL_SERVER_ERROR : ResponseCode = ResponseCode (500i64) ; pub const NOT_IMPLEMENTED : ResponseCode = ResponseCode (501i64) ; pub const BAD_GATEWAY : ResponseCode = ResponseCode (502i64) ; pub const SERVICE_UNAVAILABLE : ResponseCode = ResponseCode (503i64) ; pub const GATEWAY_TIMEOUT : ResponseCode = ResponseCode (504i64) ; pub const HTTP_VERSION_NOT_SUPPORTED : ResponseCode = ResponseCode (505i64) ; pub const VARIANT_ALSO_NEGOTIATES : ResponseCode = ResponseCode (506i64) ; pub const INSUFFICIENT_STORAGE : ResponseCode = ResponseCode (507i64) ; pub const LOOP_DETECTED : ResponseCode = ResponseCode (508i64) ; pub const NOT_EXTENDED : ResponseCode = ResponseCode (510i64) ; pub const NETWORK_AUTH_REQUIRED : ResponseCode = ResponseCode (511i64) ; } impl From < i64 > for ResponseCode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ResponseCode > for i64 { # [inline] fn from (v : ResponseCode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const RESOLVING : Status = Status (1i64) ; pub const CANT_RESOLVE : Status = Status (2i64) ; pub const CONNECTING : Status = Status (3i64) ; pub const CANT_CONNECT : Status = Status (4i64) ; pub const CONNECTED : Status = Status (5i64) ; pub const REQUESTING : Status = Status (6i64) ; pub const BODY : Status = Status (7i64) ; pub const CONNECTION_ERROR : Status = Status (8i64) ; pub const SSL_HANDSHAKE_ERROR : Status = Status (9i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPClient { pub const METHOD_CONNECT : i64 = 7i64 ; pub const METHOD_DELETE : i64 = 4i64 ; pub const METHOD_GET : i64 = 0i64 ; pub const METHOD_HEAD : i64 = 1i64 ; pub const METHOD_MAX : i64 = 9i64 ; pub const METHOD_OPTIONS : i64 = 5i64 ; pub const METHOD_PATCH : i64 = 8i64 ; pub const METHOD_POST : i64 = 2i64 ; pub const METHOD_PUT : i64 = 3i64 ; pub const METHOD_TRACE : i64 = 6i64 ; pub const RESPONSE_ACCEPTED : i64 = 202i64 ; pub const RESPONSE_ALREADY_REPORTED : i64 = 208i64 ; pub const RESPONSE_BAD_GATEWAY : i64 = 502i64 ; pub const RESPONSE_BAD_REQUEST : i64 = 400i64 ; pub const RESPONSE_CONFLICT : i64 = 409i64 ; pub const RESPONSE_CONTINUE : i64 = 100i64 ; pub const RESPONSE_CREATED : i64 = 201i64 ; pub const RESPONSE_EXPECTATION_FAILED : i64 = 417i64 ; pub const RESPONSE_FAILED_DEPENDENCY : i64 = 424i64 ; pub const RESPONSE_FORBIDDEN : i64 = 403i64 ; pub const RESPONSE_FOUND : i64 = 302i64 ; pub const RESPONSE_GATEWAY_TIMEOUT : i64 = 504i64 ; pub const RESPONSE_GONE : i64 = 410i64 ; pub const RESPONSE_HTTP_VERSION_NOT_SUPPORTED : i64 = 505i64 ; pub const RESPONSE_IM_A_TEAPOT : i64 = 418i64 ; pub const RESPONSE_IM_USED : i64 = 226i64 ; pub const RESPONSE_INSUFFICIENT_STORAGE : i64 = 507i64 ; pub const RESPONSE_INTERNAL_SERVER_ERROR : i64 = 500i64 ; pub const RESPONSE_LENGTH_REQUIRED : i64 = 411i64 ; pub const RESPONSE_LOCKED : i64 = 423i64 ; pub const RESPONSE_LOOP_DETECTED : i64 = 508i64 ; pub const RESPONSE_METHOD_NOT_ALLOWED : i64 = 405i64 ; pub const RESPONSE_MISDIRECTED_REQUEST : i64 = 421i64 ; pub const RESPONSE_MOVED_PERMANENTLY : i64 = 301i64 ; pub const RESPONSE_MULTIPLE_CHOICES : i64 = 300i64 ; pub const RESPONSE_MULTI_STATUS : i64 = 207i64 ; pub const RESPONSE_NETWORK_AUTH_REQUIRED : i64 = 511i64 ; pub const RESPONSE_NON_AUTHORITATIVE_INFORMATION : i64 = 203i64 ; pub const RESPONSE_NOT_ACCEPTABLE : i64 = 406i64 ; pub const RESPONSE_NOT_EXTENDED : i64 = 510i64 ; pub const RESPONSE_NOT_FOUND : i64 = 404i64 ; pub const RESPONSE_NOT_IMPLEMENTED : i64 = 501i64 ; pub const RESPONSE_NOT_MODIFIED : i64 = 304i64 ; pub const RESPONSE_NO_CONTENT : i64 = 204i64 ; pub const RESPONSE_OK : i64 = 200i64 ; pub const RESPONSE_PARTIAL_CONTENT : i64 = 206i64 ; pub const RESPONSE_PAYMENT_REQUIRED : i64 = 402i64 ; pub const RESPONSE_PERMANENT_REDIRECT : i64 = 308i64 ; pub const RESPONSE_PRECONDITION_FAILED : i64 = 412i64 ; pub const RESPONSE_PRECONDITION_REQUIRED : i64 = 428i64 ; pub const RESPONSE_PROCESSING : i64 = 102i64 ; pub const RESPONSE_PROXY_AUTHENTICATION_REQUIRED : i64 = 407i64 ; pub const RESPONSE_REQUESTED_RANGE_NOT_SATISFIABLE : i64 = 416i64 ; pub const RESPONSE_REQUEST_ENTITY_TOO_LARGE : i64 = 413i64 ; pub const RESPONSE_REQUEST_HEADER_FIELDS_TOO_LARGE : i64 = 431i64 ; pub const RESPONSE_REQUEST_TIMEOUT : i64 = 408i64 ; pub const RESPONSE_REQUEST_URI_TOO_LONG : i64 = 414i64 ; pub const RESPONSE_RESET_CONTENT : i64 = 205i64 ; pub const RESPONSE_SEE_OTHER : i64 = 303i64 ; pub const RESPONSE_SERVICE_UNAVAILABLE : i64 = 503i64 ; pub const RESPONSE_SWITCHING_PROTOCOLS : i64 = 101i64 ; pub const RESPONSE_SWITCH_PROXY : i64 = 306i64 ; pub const RESPONSE_TEMPORARY_REDIRECT : i64 = 307i64 ; pub const RESPONSE_TOO_MANY_REQUESTS : i64 = 429i64 ; pub const RESPONSE_UNAUTHORIZED : i64 = 401i64 ; pub const RESPONSE_UNAVAILABLE_FOR_LEGAL_REASONS : i64 = 451i64 ; pub const RESPONSE_UNPROCESSABLE_ENTITY : i64 = 422i64 ; pub const RESPONSE_UNSUPPORTED_MEDIA_TYPE : i64 = 415i64 ; pub const RESPONSE_UPGRADE_REQUIRED : i64 = 426i64 ; pub const RESPONSE_USE_PROXY : i64 = 305i64 ; pub const RESPONSE_VARIANT_ALSO_NEGOTIATES : i64 = 506i64 ; pub const STATUS_BODY : i64 = 7i64 ; pub const STATUS_CANT_CONNECT : i64 = 4i64 ; pub const STATUS_CANT_RESOLVE : i64 = 2i64 ; pub const STATUS_CONNECTED : i64 = 5i64 ; pub const STATUS_CONNECTING : i64 = 3i64 ; pub const STATUS_CONNECTION_ERROR : i64 = 8i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_REQUESTING : i64 = 6i64 ; pub const STATUS_RESOLVING : i64 = 1i64 ; pub const STATUS_SSL_HANDSHAKE_ERROR : i64 = 9i64 ; } impl HTTPClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the current connection, allowing reuse of this [HTTPClient]."] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Connects to a host. This needs to be done before any requests are sent.\nThe host should not have http:// prepended but will strip the protocol identifier if provided.\nIf no `port` is specified (or `-1` is used), it is automatically set to 80 for HTTP and 443 for HTTPS (if `use_ssl` is enabled).\n`verify_host` will check the SSL identity of the host if set to `true`.\n# Default Arguments\n* `port` - `-1`\n* `use_ssl` - `false`\n* `verify_host` - `true`"] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64 , use_ssl : bool , verify_host : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , host . into () , port , use_ssl , verify_host) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The connection to use for this client."] # [doc = ""] # [inline] pub fn connection (& self) -> Option < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk]."] # [doc = ""] # [inline] pub fn read_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_read_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response's body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_response_body_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_body_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response's HTTP status code."] # [doc = ""] # [inline] pub fn get_response_code (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_code ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response headers."] # [doc = ""] # [inline] pub fn get_response_headers (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_headers ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns all response headers as a Dictionary of structure `{ \"key\": \"value1; value2\" }` where the case-sensitivity of the keys and values is kept like the server delivers it. A value is a simple String, this string can have more than one value where \"; \" is used as separator.\n**Example:**\n```gdscript\n{\n \"content-length\": 12,\n \"Content-Type\": \"application/json; charset=UTF-8\",\n}\n```"] # [doc = ""] # [inline] pub fn get_response_headers_as_dictionary (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_headers_as_dictionary ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns a [enum Status] constant. Need to call [method poll] in order to get status updates."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "If `true`, this [HTTPClient] has a response available."] # [doc = ""] # [inline] pub fn has_response (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . has_response ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, execution will block until all data is read from the response."] # [doc = ""] # [inline] pub fn is_blocking_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . is_blocking_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [HTTPClient] has a response that is chunked."] # [doc = ""] # [inline] pub fn is_response_chunked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . is_response_chunked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This needs to be called in order to have any request processed. Check results with [method get_status]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nGenerates a GET/POST application/x-www-form-urlencoded style query string from a provided dictionary, e.g.:\n```gdscript\nvar fields = {\"username\": \"user\", \"password\": \"pass\"}\nvar query_string = http_client.query_string_from_dict(fields)\n# Returns \"username=user&password=pass\"\n```\nFurthermore, if a key has a `null` value, only the key itself is added, without equal sign and value. If the value is an array, for each value in it a pair with the same key is added.\n```gdscript\nvar fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, 44]}\nvar query_string = http_client.query_string_from_dict(fields)\n# Returns \"single=123¬_valued&multiple=22&multiple=33&multiple=44\"\n```"] # [doc = ""] # [inline] pub fn query_string_from_dict (& self , fields : Dictionary) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . query_string_from_dict ; let ret = crate :: icalls :: icallptr_str_dict (method_bind , self . this . sys () . as_ptr () , fields) ; GodotString :: from_sys (ret) } } # [doc = "Reads one chunk from the response."] # [doc = ""] # [inline] pub fn read_response_body_chunk (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . read_response_body_chunk ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSends a request to the connected host. The URL parameter is just the part after the host, so for `http://somehost.com/index.php`, it is `index.php`.\nHeaders are HTTP request headers. For available HTTP methods, see [enum Method].\nTo create a POST request with query strings to push to the server, do:\n```gdscript\nvar fields = {\"username\" : \"user\", \"password\" : \"pass\"}\nvar query_string = http_client.query_string_from_dict(fields)\nvar headers = [\"Content-Type: application/x-www-form-urlencoded\", \"Content-Length: \" + str(query_string.length())]\nvar result = http_client.request(http_client.METHOD_POST, \"index.php\", headers, query_string)\n```\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `body` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , method : i64 , url : impl Into < GodotString > , headers : StringArray , body : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_i64_str_strarr_str (method_bind , self . this . sys () . as_ptr () , method , url . into () , headers , body . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sends a raw request to the connected host. The URL parameter is just the part after the host, so for `http://somehost.com/index.php`, it is `index.php`.\nHeaders are HTTP request headers. For available HTTP methods, see [enum Method].\nSends the body data raw, as a byte array and does not encode it in any way."] # [doc = ""] # [inline] pub fn request_raw (& self , method : i64 , url : impl Into < GodotString > , headers : StringArray , body : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . request_raw ; let ret = crate :: icalls :: icallptr_i64_i64_str_strarr_bytearr (method_bind , self . this . sys () . as_ptr () , method , url . into () , headers , body) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true`, execution will block until all data is read from the response."] # [doc = ""] # [inline] pub fn set_blocking_mode (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_blocking_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The connection to use for this client."] # [doc = ""] # [inline] pub fn set_connection (& self , connection : impl AsArg < crate :: generated :: stream_peer :: StreamPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_connection ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , connection . as_arg_ptr ()) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk]."] # [doc = ""] # [inline] pub fn set_read_chunk_size (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_read_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPClient { } unsafe impl GodotObject for HTTPClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HTTPClient" } } impl std :: ops :: Deref for HTTPClient { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HTTPClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPClient { } impl Instanciable for HTTPClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub connect_to_host : * mut sys :: godot_method_bind , pub get_connection : * mut sys :: godot_method_bind , pub get_read_chunk_size : * mut sys :: godot_method_bind , pub get_response_body_length : * mut sys :: godot_method_bind , pub get_response_code : * mut sys :: godot_method_bind , pub get_response_headers : * mut sys :: godot_method_bind , pub get_response_headers_as_dictionary : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub has_response : * mut sys :: godot_method_bind , pub is_blocking_mode_enabled : * mut sys :: godot_method_bind , pub is_response_chunked : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub query_string_from_dict : * mut sys :: godot_method_bind , pub read_response_body_chunk : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub request_raw : * mut sys :: godot_method_bind , pub set_blocking_mode : * mut sys :: godot_method_bind , pub set_connection : * mut sys :: godot_method_bind , pub set_read_chunk_size : * mut sys :: godot_method_bind } impl HTTPClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPClientMethodTable = HTTPClientMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , connect_to_host : 0 as * mut sys :: godot_method_bind , get_connection : 0 as * mut sys :: godot_method_bind , get_read_chunk_size : 0 as * mut sys :: godot_method_bind , get_response_body_length : 0 as * mut sys :: godot_method_bind , get_response_code : 0 as * mut sys :: godot_method_bind , get_response_headers : 0 as * mut sys :: godot_method_bind , get_response_headers_as_dictionary : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , has_response : 0 as * mut sys :: godot_method_bind , is_blocking_mode_enabled : 0 as * mut sys :: godot_method_bind , is_response_chunked : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , query_string_from_dict : 0 as * mut sys :: godot_method_bind , read_response_body_chunk : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , request_raw : 0 as * mut sys :: godot_method_bind , set_blocking_mode : 0 as * mut sys :: godot_method_bind , set_connection : 0 as * mut sys :: godot_method_bind , set_read_chunk_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . get_connection = (gd_api . godot_method_bind_get_method) (class_name , "get_connection\0" . as_ptr () as * const c_char) ; table . get_read_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_read_chunk_size\0" . as_ptr () as * const c_char) ; table . get_response_body_length = (gd_api . godot_method_bind_get_method) (class_name , "get_response_body_length\0" . as_ptr () as * const c_char) ; table . get_response_code = (gd_api . godot_method_bind_get_method) (class_name , "get_response_code\0" . as_ptr () as * const c_char) ; table . get_response_headers = (gd_api . godot_method_bind_get_method) (class_name , "get_response_headers\0" . as_ptr () as * const c_char) ; table . get_response_headers_as_dictionary = (gd_api . godot_method_bind_get_method) (class_name , "get_response_headers_as_dictionary\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . has_response = (gd_api . godot_method_bind_get_method) (class_name , "has_response\0" . as_ptr () as * const c_char) ; table . is_blocking_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_response_chunked = (gd_api . godot_method_bind_get_method) (class_name , "is_response_chunked\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . query_string_from_dict = (gd_api . godot_method_bind_get_method) (class_name , "query_string_from_dict\0" . as_ptr () as * const c_char) ; table . read_response_body_chunk = (gd_api . godot_method_bind_get_method) (class_name , "read_response_body_chunk\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . request_raw = (gd_api . godot_method_bind_get_method) (class_name , "request_raw\0" . as_ptr () as * const c_char) ; table . set_blocking_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blocking_mode\0" . as_ptr () as * const c_char) ; table . set_connection = (gd_api . godot_method_bind_get_method) (class_name , "set_connection\0" . as_ptr () as * const c_char) ; table . set_read_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_read_chunk_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:532:6961 [INFO] [stdout] | [INFO] [stdout] 532 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 532 | # [doc = "`core class Slider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_slider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Slider { this : RawObject < Self > , } impl Slider { # [doc = "Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers."] # [doc = ""] # [inline] pub fn ticks (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . get_ticks ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider will display ticks for minimum and maximum values."] # [doc = ""] # [inline] pub fn ticks_on_borders (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . get_ticks_on_borders ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider can be interacted with. If `false`, the value can be changed only by code."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the value can be changed using the mouse wheel."] # [doc = ""] # [inline] pub fn is_scrollable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . is_scrollable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider can be interacted with. If `false`, the value can be changed only by code."] # [doc = ""] # [inline] pub fn set_editable (& self , editable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editable) ; } } # [doc = "If `true`, the value can be changed using the mouse wheel."] # [doc = ""] # [inline] pub fn set_scrollable (& self , scrollable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_scrollable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , scrollable) ; } } # [doc = "Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers."] # [doc = ""] # [inline] pub fn set_ticks (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_ticks ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } # [doc = "If `true`, the slider will display ticks for minimum and maximum values."] # [doc = ""] # [inline] pub fn set_ticks_on_borders (& self , ticks_on_border : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_ticks_on_borders ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ticks_on_border) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Slider { } unsafe impl GodotObject for Slider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Slider" } } impl QueueFree for Slider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Slider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Slider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for Slider { } unsafe impl SubClass < crate :: generated :: control :: Control > for Slider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Slider { } unsafe impl SubClass < crate :: generated :: node :: Node > for Slider { } unsafe impl SubClass < crate :: generated :: object :: Object > for Slider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ticks : * mut sys :: godot_method_bind , pub get_ticks_on_borders : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_scrollable : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_scrollable : * mut sys :: godot_method_bind , pub set_ticks : * mut sys :: godot_method_bind , pub set_ticks_on_borders : * mut sys :: godot_method_bind } impl SliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SliderMethodTable = SliderMethodTable { class_constructor : None , get_ticks : 0 as * mut sys :: godot_method_bind , get_ticks_on_borders : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_scrollable : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_scrollable : 0 as * mut sys :: godot_method_bind , set_ticks : 0 as * mut sys :: godot_method_bind , set_ticks_on_borders : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Slider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ticks = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks\0" . as_ptr () as * const c_char) ; table . get_ticks_on_borders = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_on_borders\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_scrollable = (gd_api . godot_method_bind_get_method) (class_name , "is_scrollable\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_scrollable = (gd_api . godot_method_bind_get_method) (class_name , "set_scrollable\0" . as_ptr () as * const c_char) ; table . set_ticks = (gd_api . godot_method_bind_get_method) (class_name , "set_ticks\0" . as_ptr () as * const c_char) ; table . set_ticks_on_borders = (gd_api . godot_method_bind_get_method) (class_name , "set_ticks_on_borders\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:538:13975 [INFO] [stdout] | [INFO] [stdout] 538 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 538 | # [doc = "`core class ConfigFile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_configfile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConfigFile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfigFile { this : RawObject < Self > , } impl ConfigFile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfigFileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes the specified section along with all the key-value pairs inside. Raises an error if the section does not exist."] # [doc = ""] # [inline] pub fn erase_section (& self , section : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; } } # [doc = "Deletes the specified key in a section. Raises an error if either the section or the key do not exist."] # [doc = ""] # [inline] pub fn erase_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section_key ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; } } # [doc = "Returns an array of all defined key identifiers in the specified section. Raises an error and returns an empty array if the section does not exist."] # [doc = ""] # [inline] pub fn get_section_keys (& self , section : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_section_keys ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of all defined section identifiers."] # [doc = ""] # [inline] pub fn get_sections (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_sections ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the current value for the specified section and key. If either the section or the key do not exist, the method returns the fallback `default` value. If `default` is not specified or set to `null`, an error is also raised.\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the specified section exists."] # [doc = ""] # [inline] pub fn has_section (& self , section : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; ret as _ } } # [doc = "Returns `true` if the specified section-key pair exists."] # [doc = ""] # [inline] pub fn has_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section_key ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; ret as _ } } # [doc = "Loads the config file specified as a parameter. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `key` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `password` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn parse (& self , data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the file specified as a parameter. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `key` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `password` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a `null` value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed."] # [doc = ""] # [inline] pub fn set_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfigFile { } unsafe impl GodotObject for ConfigFile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConfigFile" } } impl std :: ops :: Deref for ConfigFile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfigFile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConfigFile { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfigFile { } impl Instanciable for ConfigFile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfigFile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfigFileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub erase_section : * mut sys :: godot_method_bind , pub erase_section_key : * mut sys :: godot_method_bind , pub get_section_keys : * mut sys :: godot_method_bind , pub get_sections : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub has_section : * mut sys :: godot_method_bind , pub has_section_key : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_encrypted : * mut sys :: godot_method_bind , pub load_encrypted_pass : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_encrypted : * mut sys :: godot_method_bind , pub save_encrypted_pass : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind } impl ConfigFileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfigFileMethodTable = ConfigFileMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , erase_section : 0 as * mut sys :: godot_method_bind , erase_section_key : 0 as * mut sys :: godot_method_bind , get_section_keys : 0 as * mut sys :: godot_method_bind , get_sections : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , has_section : 0 as * mut sys :: godot_method_bind , has_section_key : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_encrypted : 0 as * mut sys :: godot_method_bind , load_encrypted_pass : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_encrypted : 0 as * mut sys :: godot_method_bind , save_encrypted_pass : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfigFileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfigFile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . erase_section = (gd_api . godot_method_bind_get_method) (class_name , "erase_section\0" . as_ptr () as * const c_char) ; table . erase_section_key = (gd_api . godot_method_bind_get_method) (class_name , "erase_section_key\0" . as_ptr () as * const c_char) ; table . get_section_keys = (gd_api . godot_method_bind_get_method) (class_name , "get_section_keys\0" . as_ptr () as * const c_char) ; table . get_sections = (gd_api . godot_method_bind_get_method) (class_name , "get_sections\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . has_section = (gd_api . godot_method_bind_get_method) (class_name , "has_section\0" . as_ptr () as * const c_char) ; table . has_section_key = (gd_api . godot_method_bind_get_method) (class_name , "has_section_key\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted\0" . as_ptr () as * const c_char) ; table . load_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted_pass\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted\0" . as_ptr () as * const c_char) ; table . save_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted_pass\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:544:12074 [INFO] [stdout] | [INFO] [stdout] 544 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "`core class AnimationNodeStateMachineTransition` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachinetransition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachineTransition inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachineTransition { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SwitchMode (pub i64) ; impl SwitchMode { pub const IMMEDIATE : SwitchMode = SwitchMode (0i64) ; pub const SYNC : SwitchMode = SwitchMode (1i64) ; pub const AT_END : SwitchMode = SwitchMode (2i64) ; } impl From < i64 > for SwitchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SwitchMode > for i64 { # [inline] fn from (v : SwitchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeStateMachineTransition { pub const SWITCH_MODE_AT_END : i64 = 2i64 ; pub const SWITCH_MODE_IMMEDIATE : i64 = 0i64 ; pub const SWITCH_MODE_SYNC : i64 = 1i64 ; } impl AnimationNodeStateMachineTransition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachineTransitionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # [inline] pub fn advance_condition (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_advance_condition ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The transition type."] # [doc = ""] # [inline] pub fn switch_mode (& self) -> crate :: generated :: animation_node_state_machine_transition :: SwitchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_switch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_state_machine_transition :: SwitchMode (ret) } } # [doc = "The time to cross-fade between this state and the next."] # [doc = ""] # [inline] pub fn xfade_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_xfade_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]."] # [doc = ""] # [inline] pub fn has_auto_advance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . has_auto_advance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # [inline] pub fn set_advance_condition (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_advance_condition ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]."] # [doc = ""] # [inline] pub fn set_auto_advance (& self , auto_advance : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_auto_advance ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , auto_advance) ; } } # [doc = "Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "The transition type."] # [doc = ""] # [inline] pub fn set_switch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_switch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The time to cross-fade between this state and the next."] # [doc = ""] # [inline] pub fn set_xfade_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_xfade_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachineTransition { } unsafe impl GodotObject for AnimationNodeStateMachineTransition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachineTransition" } } impl std :: ops :: Deref for AnimationNodeStateMachineTransition { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachineTransition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachineTransition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachineTransition { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachineTransition { } impl Instanciable for AnimationNodeStateMachineTransition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachineTransition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachineTransitionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_advance_condition : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_switch_mode : * mut sys :: godot_method_bind , pub get_xfade_time : * mut sys :: godot_method_bind , pub has_auto_advance : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_advance_condition : * mut sys :: godot_method_bind , pub set_auto_advance : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_switch_mode : * mut sys :: godot_method_bind , pub set_xfade_time : * mut sys :: godot_method_bind } impl AnimationNodeStateMachineTransitionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachineTransitionMethodTable = AnimationNodeStateMachineTransitionMethodTable { class_constructor : None , get_advance_condition : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_switch_mode : 0 as * mut sys :: godot_method_bind , get_xfade_time : 0 as * mut sys :: godot_method_bind , has_auto_advance : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_advance_condition : 0 as * mut sys :: godot_method_bind , set_auto_advance : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_switch_mode : 0 as * mut sys :: godot_method_bind , set_xfade_time : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachineTransitionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachineTransition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_advance_condition = (gd_api . godot_method_bind_get_method) (class_name , "get_advance_condition\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_switch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_switch_mode\0" . as_ptr () as * const c_char) ; table . get_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "get_xfade_time\0" . as_ptr () as * const c_char) ; table . has_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "has_auto_advance\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_advance_condition = (gd_api . godot_method_bind_get_method) (class_name , "set_advance_condition\0" . as_ptr () as * const c_char) ; table . set_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_advance\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_switch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_mode\0" . as_ptr () as * const c_char) ; table . set_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "set_xfade_time\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:550:23671 [INFO] [stdout] | [INFO] [stdout] 550 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`tools class EditorInterface` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInterface inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInterface { this : RawObject < Self > , } impl EditorInterface { # [doc = ""] # [doc = ""] # [inline] pub fn edit_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Edits the given [Resource]."] # [doc = ""] # [inline] pub fn edit_resource (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_resource ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly."] # [doc = ""] # [inline] pub fn get_base_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_base_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current path being viewed in the [FileSystemDock]."] # [doc = ""] # [inline] pub fn get_current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the edited (current) scene's root [Node]."] # [doc = ""] # [inline] pub fn get_edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_editor_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the editor's [EditorSettings] instance."] # [doc = ""] # [inline] pub fn get_editor_settings (& self) -> Option < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_settings ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the main editor control. Use this as a parent for main screens.\n**Note:** This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically."] # [doc = ""] # [inline] pub fn get_editor_viewport (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [FileSystemDock] instance."] # [doc = ""] # [inline] pub fn get_file_system_dock (& self) -> Option < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_file_system_dock ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorInspector] instance."] # [doc = ""] # [inline] pub fn get_inspector (& self) -> Option < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_inspector ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an [Array] with the file paths of the currently opened scenes."] # [doc = ""] # [inline] pub fn get_open_scenes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_open_scenes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string."] # [doc = ""] # [inline] pub fn get_playing_scene (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_playing_scene ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorFileSystem] instance."] # [doc = ""] # [inline] pub fn get_resource_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorResourcePreview] instance."] # [doc = ""] # [inline] pub fn get_resource_previewer (& self) -> Option < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_previewer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [ScriptEditor] instance."] # [doc = ""] # [inline] pub fn get_script_editor (& self) -> Option < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_script_editor ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead."] # [doc = ""] # [inline] pub fn get_selected_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selected_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorSelection] instance."] # [doc = ""] # [inline] pub fn get_selection (& self) -> Option < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Shows the given property on the given `object` in the editor's Inspector dock.\n# Default Arguments\n* `for_property` - `\"\"`"] # [doc = ""] # [inline] pub fn inspect_object (& self , object : impl AsArg < crate :: generated :: object :: Object > , for_property : impl Into < GodotString > , inspector_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . inspect_object ; let ret = crate :: icalls :: icallptr_void_obj_str_bool (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , for_property . into () , inspector_only) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn is_distraction_free_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_distraction_free_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a scene is currently being played, `false` otherwise. Paused scenes are considered as being played."] # [doc = ""] # [inline] pub fn is_playing_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_playing_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified `plugin` is enabled. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn is_plugin_enabled (& self , plugin : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_plugin_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , plugin . into ()) ; ret as _ } } # [doc = "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."] # [doc = ""] # [inline] pub fn make_mesh_previews (& self , meshes : VariantArray , preview_size : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . make_mesh_previews ; let ret = crate :: icalls :: icallvar__arr_i64 (method_bind , self . this . sys () . as_ptr () , meshes , preview_size) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Opens the scene at the given path."] # [doc = ""] # [inline] pub fn open_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . open_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the currently active scene."] # [doc = ""] # [inline] pub fn play_current_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_current_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays the scene specified by its filepath."] # [doc = ""] # [inline] pub fn play_custom_scene (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_custom_scene ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the main scene."] # [doc = ""] # [inline] pub fn play_main_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_main_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Reloads the scene at the given path."] # [doc = ""] # [inline] pub fn reload_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . reload_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants)."] # [doc = ""] # [inline] pub fn save_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the scene as a file at `path`.\n# Default Arguments\n* `with_preview` - `true`"] # [doc = ""] # [inline] pub fn save_scene_as (& self , path : impl Into < GodotString > , with_preview : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene_as ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , with_preview) ; } } # [doc = "Selects the file, with the path provided by `file`, in the FileSystem dock."] # [doc = ""] # [inline] pub fn select_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . select_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn set_distraction_free_mode (& self , enter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_distraction_free_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enter) ; } } # [doc = "Sets the editor's current main screen to the one specified in `name`. `name` must match the text of the tab in question exactly (`2D`, `3D`, `Script`, `AssetLib`)."] # [doc = ""] # [inline] pub fn set_main_screen_editor (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_main_screen_editor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the enabled status of a plugin. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn set_plugin_enabled (& self , plugin : impl Into < GodotString > , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_plugin_enabled ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , plugin . into () , enabled) ; } } # [doc = "Stops the scene that is currently playing."] # [doc = ""] # [inline] pub fn stop_playing_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . stop_playing_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInterface { } unsafe impl GodotObject for EditorInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInterface" } } impl QueueFree for EditorInterface { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInterface { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub edit_node : * mut sys :: godot_method_bind , pub edit_resource : * mut sys :: godot_method_bind , pub get_base_control : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_editor_scale : * mut sys :: godot_method_bind , pub get_editor_settings : * mut sys :: godot_method_bind , pub get_editor_viewport : * mut sys :: godot_method_bind , pub get_file_system_dock : * mut sys :: godot_method_bind , pub get_inspector : * mut sys :: godot_method_bind , pub get_open_scenes : * mut sys :: godot_method_bind , pub get_playing_scene : * mut sys :: godot_method_bind , pub get_resource_filesystem : * mut sys :: godot_method_bind , pub get_resource_previewer : * mut sys :: godot_method_bind , pub get_script_editor : * mut sys :: godot_method_bind , pub get_selected_path : * mut sys :: godot_method_bind , pub get_selection : * mut sys :: godot_method_bind , pub inspect_object : * mut sys :: godot_method_bind , pub is_distraction_free_mode_enabled : * mut sys :: godot_method_bind , pub is_playing_scene : * mut sys :: godot_method_bind , pub is_plugin_enabled : * mut sys :: godot_method_bind , pub make_mesh_previews : * mut sys :: godot_method_bind , pub open_scene_from_path : * mut sys :: godot_method_bind , pub play_current_scene : * mut sys :: godot_method_bind , pub play_custom_scene : * mut sys :: godot_method_bind , pub play_main_scene : * mut sys :: godot_method_bind , pub reload_scene_from_path : * mut sys :: godot_method_bind , pub save_scene : * mut sys :: godot_method_bind , pub save_scene_as : * mut sys :: godot_method_bind , pub select_file : * mut sys :: godot_method_bind , pub set_distraction_free_mode : * mut sys :: godot_method_bind , pub set_main_screen_editor : * mut sys :: godot_method_bind , pub set_plugin_enabled : * mut sys :: godot_method_bind , pub stop_playing_scene : * mut sys :: godot_method_bind } impl EditorInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInterfaceMethodTable = EditorInterfaceMethodTable { class_constructor : None , edit_node : 0 as * mut sys :: godot_method_bind , edit_resource : 0 as * mut sys :: godot_method_bind , get_base_control : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_editor_scale : 0 as * mut sys :: godot_method_bind , get_editor_settings : 0 as * mut sys :: godot_method_bind , get_editor_viewport : 0 as * mut sys :: godot_method_bind , get_file_system_dock : 0 as * mut sys :: godot_method_bind , get_inspector : 0 as * mut sys :: godot_method_bind , get_open_scenes : 0 as * mut sys :: godot_method_bind , get_playing_scene : 0 as * mut sys :: godot_method_bind , get_resource_filesystem : 0 as * mut sys :: godot_method_bind , get_resource_previewer : 0 as * mut sys :: godot_method_bind , get_script_editor : 0 as * mut sys :: godot_method_bind , get_selected_path : 0 as * mut sys :: godot_method_bind , get_selection : 0 as * mut sys :: godot_method_bind , inspect_object : 0 as * mut sys :: godot_method_bind , is_distraction_free_mode_enabled : 0 as * mut sys :: godot_method_bind , is_playing_scene : 0 as * mut sys :: godot_method_bind , is_plugin_enabled : 0 as * mut sys :: godot_method_bind , make_mesh_previews : 0 as * mut sys :: godot_method_bind , open_scene_from_path : 0 as * mut sys :: godot_method_bind , play_current_scene : 0 as * mut sys :: godot_method_bind , play_custom_scene : 0 as * mut sys :: godot_method_bind , play_main_scene : 0 as * mut sys :: godot_method_bind , reload_scene_from_path : 0 as * mut sys :: godot_method_bind , save_scene : 0 as * mut sys :: godot_method_bind , save_scene_as : 0 as * mut sys :: godot_method_bind , select_file : 0 as * mut sys :: godot_method_bind , set_distraction_free_mode : 0 as * mut sys :: godot_method_bind , set_main_screen_editor : 0 as * mut sys :: godot_method_bind , set_plugin_enabled : 0 as * mut sys :: godot_method_bind , stop_playing_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . edit_node = (gd_api . godot_method_bind_get_method) (class_name , "edit_node\0" . as_ptr () as * const c_char) ; table . edit_resource = (gd_api . godot_method_bind_get_method) (class_name , "edit_resource\0" . as_ptr () as * const c_char) ; table . get_base_control = (gd_api . godot_method_bind_get_method) (class_name , "get_base_control\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_editor_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_scale\0" . as_ptr () as * const c_char) ; table . get_editor_settings = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_settings\0" . as_ptr () as * const c_char) ; table . get_editor_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_viewport\0" . as_ptr () as * const c_char) ; table . get_file_system_dock = (gd_api . godot_method_bind_get_method) (class_name , "get_file_system_dock\0" . as_ptr () as * const c_char) ; table . get_inspector = (gd_api . godot_method_bind_get_method) (class_name , "get_inspector\0" . as_ptr () as * const c_char) ; table . get_open_scenes = (gd_api . godot_method_bind_get_method) (class_name , "get_open_scenes\0" . as_ptr () as * const c_char) ; table . get_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_scene\0" . as_ptr () as * const c_char) ; table . get_resource_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_filesystem\0" . as_ptr () as * const c_char) ; table . get_resource_previewer = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_previewer\0" . as_ptr () as * const c_char) ; table . get_script_editor = (gd_api . godot_method_bind_get_method) (class_name , "get_script_editor\0" . as_ptr () as * const c_char) ; table . get_selected_path = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_path\0" . as_ptr () as * const c_char) ; table . get_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_selection\0" . as_ptr () as * const c_char) ; table . inspect_object = (gd_api . godot_method_bind_get_method) (class_name , "inspect_object\0" . as_ptr () as * const c_char) ; table . is_distraction_free_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_distraction_free_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_playing_scene\0" . as_ptr () as * const c_char) ; table . is_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_plugin_enabled\0" . as_ptr () as * const c_char) ; table . make_mesh_previews = (gd_api . godot_method_bind_get_method) (class_name , "make_mesh_previews\0" . as_ptr () as * const c_char) ; table . open_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "open_scene_from_path\0" . as_ptr () as * const c_char) ; table . play_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_current_scene\0" . as_ptr () as * const c_char) ; table . play_custom_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_custom_scene\0" . as_ptr () as * const c_char) ; table . play_main_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_main_scene\0" . as_ptr () as * const c_char) ; table . reload_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "reload_scene_from_path\0" . as_ptr () as * const c_char) ; table . save_scene = (gd_api . godot_method_bind_get_method) (class_name , "save_scene\0" . as_ptr () as * const c_char) ; table . save_scene_as = (gd_api . godot_method_bind_get_method) (class_name , "save_scene_as\0" . as_ptr () as * const c_char) ; table . select_file = (gd_api . godot_method_bind_get_method) (class_name , "select_file\0" . as_ptr () as * const c_char) ; table . set_distraction_free_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_distraction_free_mode\0" . as_ptr () as * const c_char) ; table . set_main_screen_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_main_screen_editor\0" . as_ptr () as * const c_char) ; table . set_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_plugin_enabled\0" . as_ptr () as * const c_char) ; table . stop_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "stop_playing_scene\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:556:3641 [INFO] [stdout] | [INFO] [stdout] 556 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 556 | # [doc = "`core class AudioEffectEQ21` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq21.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ21 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ21MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ21 { } unsafe impl GodotObject for AudioEffectEQ21 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ21" } } impl std :: ops :: Deref for AudioEffectEQ21 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ21 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ21 { } impl Instanciable for AudioEffectEQ21 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ21 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ21MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ21MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ21MethodTable = AudioEffectEQ21MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ21MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ21\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:562:5045 [INFO] [stdout] | [INFO] [stdout] 562 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 562 | # [doc = "`core class LineShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLineShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineShape2D { this : RawObject < Self > , } impl LineShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn d (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_d ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn set_d (& self , d : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_d ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , d) ; } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , normal) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineShape2D { } unsafe impl GodotObject for LineShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LineShape2D" } } impl std :: ops :: Deref for LineShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for LineShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LineShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LineShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineShape2D { } impl Instanciable for LineShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_d : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub set_d : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind } impl LineShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineShape2DMethodTable = LineShape2DMethodTable { class_constructor : None , get_d : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , set_d : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_d = (gd_api . godot_method_bind_get_method) (class_name , "get_d\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . set_d = (gd_api . godot_method_bind_get_method) (class_name , "set_d\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:568:7510 [INFO] [stdout] | [INFO] [stdout] 568 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class Skin` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkin inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skin { this : RawObject < Self > , } impl Skin { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkinMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_bind (& self , bone : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . add_bind ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone , pose) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_binds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . clear_binds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_bone (& self , bind_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_bone ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_name (& self , bind_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_pose (& self , bind_index : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_bone (& self , bind_index : i64 , bone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_bone ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bind_index , bone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_count (& self , bind_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bind_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_name (& self , bind_index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bind_index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_pose (& self , bind_index : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_pose ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bind_index , pose) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Skin { } unsafe impl GodotObject for Skin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Skin" } } impl std :: ops :: Deref for Skin { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Skin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Skin { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skin { } impl Instanciable for Skin { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skin :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bind : * mut sys :: godot_method_bind , pub clear_binds : * mut sys :: godot_method_bind , pub get_bind_bone : * mut sys :: godot_method_bind , pub get_bind_count : * mut sys :: godot_method_bind , pub get_bind_name : * mut sys :: godot_method_bind , pub get_bind_pose : * mut sys :: godot_method_bind , pub set_bind_bone : * mut sys :: godot_method_bind , pub set_bind_count : * mut sys :: godot_method_bind , pub set_bind_name : * mut sys :: godot_method_bind , pub set_bind_pose : * mut sys :: godot_method_bind } impl SkinMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinMethodTable = SkinMethodTable { class_constructor : None , add_bind : 0 as * mut sys :: godot_method_bind , clear_binds : 0 as * mut sys :: godot_method_bind , get_bind_bone : 0 as * mut sys :: godot_method_bind , get_bind_count : 0 as * mut sys :: godot_method_bind , get_bind_name : 0 as * mut sys :: godot_method_bind , get_bind_pose : 0 as * mut sys :: godot_method_bind , set_bind_bone : 0 as * mut sys :: godot_method_bind , set_bind_count : 0 as * mut sys :: godot_method_bind , set_bind_name : 0 as * mut sys :: godot_method_bind , set_bind_pose : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bind = (gd_api . godot_method_bind_get_method) (class_name , "add_bind\0" . as_ptr () as * const c_char) ; table . clear_binds = (gd_api . godot_method_bind_get_method) (class_name , "clear_binds\0" . as_ptr () as * const c_char) ; table . get_bind_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_bone\0" . as_ptr () as * const c_char) ; table . get_bind_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_count\0" . as_ptr () as * const c_char) ; table . get_bind_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_name\0" . as_ptr () as * const c_char) ; table . get_bind_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_pose\0" . as_ptr () as * const c_char) ; table . set_bind_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_bone\0" . as_ptr () as * const c_char) ; table . set_bind_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_count\0" . as_ptr () as * const c_char) ; table . set_bind_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_name\0" . as_ptr () as * const c_char) ; table . set_bind_pose = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_pose\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:574:4202 [INFO] [stdout] | [INFO] [stdout] 574 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class Panel` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Panel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanel inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Panel { } unsafe impl GodotObject for Panel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Panel" } } impl QueueFree for Panel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Panel { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Panel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Panel { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Panel { } unsafe impl SubClass < crate :: generated :: node :: Node > for Panel { } unsafe impl SubClass < crate :: generated :: object :: Object > for Panel { } impl Instanciable for Panel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Panel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelMethodTable = PanelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Panel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:580:6413 [INFO] [stdout] | [INFO] [stdout] 580 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class HeightMapShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_heightmapshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHeightMapShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HeightMapShape { this : RawObject < Self > , } impl HeightMapShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HeightMapShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Height map data, pool array must be of [member map_width] * [member map_depth] size."] # [doc = ""] # [inline] pub fn map_data (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_data ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Depth of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn map_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Width of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn map_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Height map data, pool array must be of [member map_width] * [member map_depth] size."] # [doc = ""] # [inline] pub fn set_map_data (& self , data : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_data ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Depth of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn set_map_depth (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "Width of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn set_map_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HeightMapShape { } unsafe impl GodotObject for HeightMapShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HeightMapShape" } } impl std :: ops :: Deref for HeightMapShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HeightMapShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for HeightMapShape { } impl Instanciable for HeightMapShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HeightMapShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HeightMapShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_map_data : * mut sys :: godot_method_bind , pub get_map_depth : * mut sys :: godot_method_bind , pub get_map_width : * mut sys :: godot_method_bind , pub set_map_data : * mut sys :: godot_method_bind , pub set_map_depth : * mut sys :: godot_method_bind , pub set_map_width : * mut sys :: godot_method_bind } impl HeightMapShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HeightMapShapeMethodTable = HeightMapShapeMethodTable { class_constructor : None , get_map_data : 0 as * mut sys :: godot_method_bind , get_map_depth : 0 as * mut sys :: godot_method_bind , get_map_width : 0 as * mut sys :: godot_method_bind , set_map_data : 0 as * mut sys :: godot_method_bind , set_map_depth : 0 as * mut sys :: godot_method_bind , set_map_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HeightMapShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HeightMapShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_map_data = (gd_api . godot_method_bind_get_method) (class_name , "get_map_data\0" . as_ptr () as * const c_char) ; table . get_map_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_map_depth\0" . as_ptr () as * const c_char) ; table . get_map_width = (gd_api . godot_method_bind_get_method) (class_name , "get_map_width\0" . as_ptr () as * const c_char) ; table . set_map_data = (gd_api . godot_method_bind_get_method) (class_name , "set_map_data\0" . as_ptr () as * const c_char) ; table . set_map_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_map_depth\0" . as_ptr () as * const c_char) ; table . set_map_width = (gd_api . godot_method_bind_get_method) (class_name , "set_map_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:586:4429 [INFO] [stdout] | [INFO] [stdout] 586 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 586 | # [doc = "`core class ConcavePolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape { this : RawObject < Self > , } impl ConcavePolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn set_faces (& self , faces : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . set_faces ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape { } unsafe impl GodotObject for ConcavePolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape" } } impl std :: ops :: Deref for ConcavePolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape { } impl Instanciable for ConcavePolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_faces : * mut sys :: godot_method_bind , pub set_faces : * mut sys :: godot_method_bind } impl ConcavePolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShapeMethodTable = ConcavePolygonShapeMethodTable { class_constructor : None , get_faces : 0 as * mut sys :: godot_method_bind , set_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . set_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:592:9547 [INFO] [stdout] | [INFO] [stdout] 592 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class ImageTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_imagetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nImageTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ImageTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Storage (pub i64) ; impl Storage { pub const RAW : Storage = Storage (0i64) ; pub const COMPRESS_LOSSY : Storage = Storage (1i64) ; pub const COMPRESS_LOSSLESS : Storage = Storage (2i64) ; } impl From < i64 > for Storage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Storage > for i64 { # [inline] fn from (v : Storage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ImageTexture { pub const STORAGE_COMPRESS_LOSSLESS : i64 = 2i64 ; pub const STORAGE_COMPRESS_LOSSY : i64 = 1i64 ; pub const STORAGE_RAW : i64 = 0i64 ; } impl ImageTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImageTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Create a new [ImageTexture] with `width` and `height`.\n`format` is a value from [enum Image.Format], `flags` is any combination of [enum Texture.Flags].\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , format , flags) ; } } # [doc = "Create a new [ImageTexture] from an [Image] with `flags` from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn create_from_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . create_from_image ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , flags) ; } } # [doc = "Returns the format of the [ImageTexture], one of [enum Image.Format]."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn lossy_storage_quality (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The storage type (raw, lossy, or compressed)."] # [doc = ""] # [inline] pub fn storage (& self) -> crate :: generated :: image_texture :: Storage { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_storage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image_texture :: Storage (ret) } } # [doc = "Load an [ImageTexture] from a file path."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the [Image] of this [ImageTexture]."] # [doc = ""] # [inline] pub fn set_data (& self , image : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr ()) ; } } # [doc = "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn set_lossy_storage_quality (& self , quality : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "Resizes the [ImageTexture] to the specified dimensions."] # [doc = ""] # [inline] pub fn set_size_override (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_size_override ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The storage type (raw, lossy, or compressed)."] # [doc = ""] # [inline] pub fn set_storage (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_storage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ImageTexture { } unsafe impl GodotObject for ImageTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ImageTexture" } } impl std :: ops :: Deref for ImageTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ImageTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ImageTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ImageTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ImageTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ImageTexture { } impl Instanciable for ImageTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ImageTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImageTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub create_from_image : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_lossy_storage_quality : * mut sys :: godot_method_bind , pub get_storage : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_lossy_storage_quality : * mut sys :: godot_method_bind , pub set_size_override : * mut sys :: godot_method_bind , pub set_storage : * mut sys :: godot_method_bind } impl ImageTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImageTextureMethodTable = ImageTextureMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , create_from_image : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , get_storage : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , set_size_override : 0 as * mut sys :: godot_method_bind , set_storage : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImageTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ImageTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . create_from_image = (gd_api . godot_method_bind_get_method) (class_name , "create_from_image\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . get_storage = (gd_api . godot_method_bind_get_method) (class_name , "get_storage\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override\0" . as_ptr () as * const c_char) ; table . set_storage = (gd_api . godot_method_bind_get_method) (class_name , "set_storage\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:598:6957 [INFO] [stdout] | [INFO] [stdout] 598 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`core class LightOccluder2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lightoccluder2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LightOccluder2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLightOccluder2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LightOccluder2D { this : RawObject < Self > , } impl LightOccluder2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LightOccluder2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [OccluderPolygon2D] used to compute the shadow."] # [doc = ""] # [inline] pub fn occluder_polygon (& self) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . get_occluder_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The [OccluderPolygon2D] used to compute the shadow."] # [doc = ""] # [inline] pub fn set_occluder_polygon (& self , polygon : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . set_occluder_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , polygon . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LightOccluder2D { } unsafe impl GodotObject for LightOccluder2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LightOccluder2D" } } impl QueueFree for LightOccluder2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LightOccluder2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LightOccluder2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LightOccluder2D { } impl Instanciable for LightOccluder2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LightOccluder2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LightOccluder2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_occluder_polygon : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_occluder_polygon : * mut sys :: godot_method_bind } impl LightOccluder2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LightOccluder2DMethodTable = LightOccluder2DMethodTable { class_constructor : None , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_occluder_polygon : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_occluder_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LightOccluder2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LightOccluder2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_occluder_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_polygon\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_occluder_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:604:19588 [INFO] [stdout] | [INFO] [stdout] 604 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`core class ReflectionProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_reflectionprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ReflectionProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nReflectionProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ReflectionProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const ONCE : UpdateMode = UpdateMode (0i64) ; pub const ALWAYS : UpdateMode = UpdateMode (1i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ReflectionProbe { pub const UPDATE_ALWAYS : i64 = 1i64 ; pub const UPDATE_ONCE : i64 = 0i64 ; } impl ReflectionProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReflectionProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn are_shadows_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . are_shadows_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn interior_ambient_probe_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn origin_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_origin_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: reflection_probe :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: reflection_probe :: UpdateMode (ret) } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn is_box_projection_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_box_projection_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn is_set_as_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_set_as_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn set_as_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_as_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layers) ; } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn set_enable_box_projection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn set_enable_shadows (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn set_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient (& self , ambient : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , ambient) ; } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient_energy (& self , ambient_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn set_interior_ambient_probe_contribution (& self , ambient_probe_contribution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_probe_contribution) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn set_max_distance (& self , max_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn set_origin_offset (& self , origin_offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_origin_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , origin_offset) ; } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ReflectionProbe { } unsafe impl GodotObject for ReflectionProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ReflectionProbe" } } impl QueueFree for ReflectionProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ReflectionProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ReflectionProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for ReflectionProbe { } impl Instanciable for ReflectionProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ReflectionProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReflectionProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_shadows_enabled : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_intensity : * mut sys :: godot_method_bind , pub get_interior_ambient : * mut sys :: godot_method_bind , pub get_interior_ambient_energy : * mut sys :: godot_method_bind , pub get_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_origin_offset : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub is_box_projection_enabled : * mut sys :: godot_method_bind , pub is_set_as_interior : * mut sys :: godot_method_bind , pub set_as_interior : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_enable_box_projection : * mut sys :: godot_method_bind , pub set_enable_shadows : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_intensity : * mut sys :: godot_method_bind , pub set_interior_ambient : * mut sys :: godot_method_bind , pub set_interior_ambient_energy : * mut sys :: godot_method_bind , pub set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_origin_offset : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind } impl ReflectionProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReflectionProbeMethodTable = ReflectionProbeMethodTable { class_constructor : None , are_shadows_enabled : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_intensity : 0 as * mut sys :: godot_method_bind , get_interior_ambient : 0 as * mut sys :: godot_method_bind , get_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , get_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_origin_offset : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , is_box_projection_enabled : 0 as * mut sys :: godot_method_bind , is_set_as_interior : 0 as * mut sys :: godot_method_bind , set_as_interior : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_enable_box_projection : 0 as * mut sys :: godot_method_bind , set_enable_shadows : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_intensity : 0 as * mut sys :: godot_method_bind , set_interior_ambient : 0 as * mut sys :: godot_method_bind , set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_origin_offset : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReflectionProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ReflectionProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_shadows_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_shadows_enabled\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_intensity\0" . as_ptr () as * const c_char) ; table . get_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_origin_offset\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . is_box_projection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_box_projection_enabled\0" . as_ptr () as * const c_char) ; table . is_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_interior\0" . as_ptr () as * const c_char) ; table . set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_as_interior\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_shadows\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_intensity\0" . as_ptr () as * const c_char) ; table . set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_origin_offset\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:610:4375 [INFO] [stdout] | [INFO] [stdout] 610 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 610 | # [doc = "`core class VideoStreamTheora` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamtheora.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamTheora inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamTheora { this : RawObject < Self > , } impl VideoStreamTheora { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamTheoraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamTheoraMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamTheoraMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamTheora { } unsafe impl GodotObject for VideoStreamTheora { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamTheora" } } impl std :: ops :: Deref for VideoStreamTheora { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamTheora { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamTheora { } impl Instanciable for VideoStreamTheora { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamTheora :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamTheoraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamTheoraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamTheoraMethodTable = VideoStreamTheoraMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamTheoraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamTheora\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:616:13904 [INFO] [stdout] | [INFO] [stdout] 616 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 616 | # [doc = "`core class AnimatedSprite` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedsprite.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimatedSprite` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimatedSprite inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedSprite { this : RawObject < Self > , } impl AnimatedSprite { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedSpriteMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn sprite_frames (& self) -> Option < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_sprite_frames ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if an animation is currently being played."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation named `anim`. If no `anim` is provided, the current animation is played. If `backwards` is `true`, the animation will be played in reverse.\n# Default Arguments\n* `anim` - `\"\"`\n* `backwards` - `false`"] # [doc = ""] # [inline] pub fn play (& self , anim : impl Into < GodotString > , backwards : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , anim . into () , backwards) ; } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn set_animation (& self , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , animation . into ()) ; } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed_scale) ; } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn set_sprite_frames (& self , sprite_frames : impl AsArg < crate :: generated :: sprite_frames :: SpriteFrames >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_sprite_frames ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sprite_frames . as_arg_ptr ()) ; } } # [doc = "Stops the current animation (does not reset the frame counter)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedSprite { } unsafe impl GodotObject for AnimatedSprite { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimatedSprite" } } impl QueueFree for AnimatedSprite { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimatedSprite { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedSprite { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedSprite { } impl Instanciable for AnimatedSprite { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedSprite :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedSpriteMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_sprite_frames : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_sprite_frames : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimatedSpriteMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedSpriteMethodTable = AnimatedSpriteMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_sprite_frames : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_sprite_frames : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedSpriteMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedSprite\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_sprite_frames\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_sprite_frames\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:622:21601 [INFO] [stdout] | [INFO] [stdout] 622 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class GridMap` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gridmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GridMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGridMap inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GridMap { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GridMap { pub const INVALID_CELL_ITEM : i64 = - 1i64 ; } impl GridMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GridMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_baked_meshes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . clear_baked_meshes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bake_mesh_instance (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_bake_mesh_instance ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bake_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_bake_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_cell_item (& self , x : i64 , y : i64 , z : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_item ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_cell_item_orientation (& self , x : i64 , y : i64 , z : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_item_orientation ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn center_x (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_x ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn center_y (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_y ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn center_z (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_z ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn mesh_library (& self) -> Option < Ref < crate :: generated :: mesh_library :: MeshLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_mesh_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh_library :: MeshLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn octant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_octant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_in_baked_light (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_use_in_baked_light ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn make_baked_meshes (& self , gen_lightmap_uv : bool , lightmap_uv_texel_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . make_baked_meshes ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , gen_lightmap_uv , lightmap_uv_texel_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn map_to_world (& self , x : i64 , y : i64 , z : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec3_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_item (& self , x : i64 , y : i64 , z : i64 , item : i64 , orientation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_item ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , item , orientation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_x (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_x ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_y (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_y ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_z (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_z ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_clip (& self , enabled : bool , clipabove : bool , floor : i64 , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_clip ; let ret = crate :: icalls :: icallptr_void_bool_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , enabled , clipabove , floor , axis) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mesh_library (& self , mesh_library : impl AsArg < crate :: generated :: mesh_library :: MeshLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_mesh_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh_library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_octant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_in_baked_light (& self , use_in_baked_light : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_use_in_baked_light ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_in_baked_light) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn world_to_map (& self , pos : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for GridMap { } unsafe impl GodotObject for GridMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GridMap" } } impl QueueFree for GridMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GridMap { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GridMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GridMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for GridMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for GridMap { } impl Instanciable for GridMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GridMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GridMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub clear_baked_meshes : * mut sys :: godot_method_bind , pub get_bake_mesh_instance : * mut sys :: godot_method_bind , pub get_bake_meshes : * mut sys :: godot_method_bind , pub get_cell_item : * mut sys :: godot_method_bind , pub get_cell_item_orientation : * mut sys :: godot_method_bind , pub get_cell_scale : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_center_x : * mut sys :: godot_method_bind , pub get_center_y : * mut sys :: godot_method_bind , pub get_center_z : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_mesh_library : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_octant_size : * mut sys :: godot_method_bind , pub get_use_in_baked_light : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub make_baked_meshes : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_cell_item : * mut sys :: godot_method_bind , pub set_cell_scale : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_center_x : * mut sys :: godot_method_bind , pub set_center_y : * mut sys :: godot_method_bind , pub set_center_z : * mut sys :: godot_method_bind , pub set_clip : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_mesh_library : * mut sys :: godot_method_bind , pub set_octant_size : * mut sys :: godot_method_bind , pub set_use_in_baked_light : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl GridMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GridMapMethodTable = GridMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , clear_baked_meshes : 0 as * mut sys :: godot_method_bind , get_bake_mesh_instance : 0 as * mut sys :: godot_method_bind , get_bake_meshes : 0 as * mut sys :: godot_method_bind , get_cell_item : 0 as * mut sys :: godot_method_bind , get_cell_item_orientation : 0 as * mut sys :: godot_method_bind , get_cell_scale : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_center_x : 0 as * mut sys :: godot_method_bind , get_center_y : 0 as * mut sys :: godot_method_bind , get_center_z : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_mesh_library : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_octant_size : 0 as * mut sys :: godot_method_bind , get_use_in_baked_light : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , make_baked_meshes : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_cell_item : 0 as * mut sys :: godot_method_bind , set_cell_scale : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_center_x : 0 as * mut sys :: godot_method_bind , set_center_y : 0 as * mut sys :: godot_method_bind , set_center_z : 0 as * mut sys :: godot_method_bind , set_clip : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_mesh_library : 0 as * mut sys :: godot_method_bind , set_octant_size : 0 as * mut sys :: godot_method_bind , set_use_in_baked_light : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GridMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GridMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_baked_meshes = (gd_api . godot_method_bind_get_method) (class_name , "clear_baked_meshes\0" . as_ptr () as * const c_char) ; table . get_bake_mesh_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_mesh_instance\0" . as_ptr () as * const c_char) ; table . get_bake_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_meshes\0" . as_ptr () as * const c_char) ; table . get_cell_item = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_item\0" . as_ptr () as * const c_char) ; table . get_cell_item_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_item_orientation\0" . as_ptr () as * const c_char) ; table . get_cell_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_scale\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_center_x = (gd_api . godot_method_bind_get_method) (class_name , "get_center_x\0" . as_ptr () as * const c_char) ; table . get_center_y = (gd_api . godot_method_bind_get_method) (class_name , "get_center_y\0" . as_ptr () as * const c_char) ; table . get_center_z = (gd_api . godot_method_bind_get_method) (class_name , "get_center_z\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_mesh_library = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh_library\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_octant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_octant_size\0" . as_ptr () as * const c_char) ; table . get_use_in_baked_light = (gd_api . godot_method_bind_get_method) (class_name , "get_use_in_baked_light\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . make_baked_meshes = (gd_api . godot_method_bind_get_method) (class_name , "make_baked_meshes\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_cell_item = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_item\0" . as_ptr () as * const c_char) ; table . set_cell_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_scale\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_center_x = (gd_api . godot_method_bind_get_method) (class_name , "set_center_x\0" . as_ptr () as * const c_char) ; table . set_center_y = (gd_api . godot_method_bind_get_method) (class_name , "set_center_y\0" . as_ptr () as * const c_char) ; table . set_center_z = (gd_api . godot_method_bind_get_method) (class_name , "set_center_z\0" . as_ptr () as * const c_char) ; table . set_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_clip\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_mesh_library = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh_library\0" . as_ptr () as * const c_char) ; table . set_octant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_octant_size\0" . as_ptr () as * const c_char) ; table . set_use_in_baked_light = (gd_api . godot_method_bind_get_method) (class_name , "set_use_in_baked_light\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:628:23272 [INFO] [stdout] | [INFO] [stdout] 628 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class MeshDataTool` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshdatatool.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshDataTool inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshDataTool { this : RawObject < Self > , } impl MeshDataTool { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshDataToolMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all data currently in MeshDataTool."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new surface to specified [Mesh] with edited data."] # [doc = ""] # [inline] pub fn commit_to_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . commit_to_surface ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\nRequires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."] # [doc = ""] # [inline] pub fn create_from_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , surface : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . create_from_surface ; let ret = crate :: icalls :: icallptr_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , surface) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the number of edges in this [Mesh]."] # [doc = ""] # [inline] pub fn get_edge_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns array of faces that touch given edge."] # [doc = ""] # [inline] pub fn get_edge_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns meta information assigned to given edge."] # [doc = ""] # [inline] pub fn get_edge_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns index of specified vertex connected to given edge.\nVertex argument can only be 0 or 1 because edges are comprised of two vertices."] # [doc = ""] # [inline] pub fn get_edge_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the number of faces in this [Mesh]."] # [doc = ""] # [inline] pub fn get_face_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns specified edge associated with given face.\nEdge argument must 2 or less because a face only has three edges."] # [doc = ""] # [inline] pub fn get_face_edge (& self , idx : i64 , edge : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_edge ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , edge) ; ret as _ } } # [doc = "Returns the metadata associated with the given face."] # [doc = ""] # [inline] pub fn get_face_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Calculates and returns the face normal of the given face."] # [doc = ""] # [inline] pub fn get_face_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the specified vertex of the given face.\nVertex argument must be 2 or less because faces contain three vertices."] # [doc = ""] # [inline] pub fn get_face_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of `3` because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is `1` and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is `2`.\nSee [enum ArrayMesh.ArrayFormat] for a list of format flags."] # [doc = ""] # [inline] pub fn get_format (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the material assigned to the [Mesh]."] # [doc = ""] # [inline] pub fn get_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the vertex at given index."] # [doc = ""] # [inline] pub fn get_vertex (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the bones of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_bones (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_bones ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the color of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the total number of vertices in [Mesh]."] # [doc = ""] # [inline] pub fn get_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of edges that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_edges (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_edges ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns an array of faces that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the normal of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tangent of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_tangent (& self , idx : i64) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_tangent ; let ret = crate :: icalls :: icallptr_plane_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv2 (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv2 ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns bone weights of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_weights (& self , idx : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Float32Array :: from_sys (ret) } } # [doc = "Sets the metadata of the given edge."] # [doc = ""] # [inline] pub fn set_edge_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_edge_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the metadata of the given face."] # [doc = ""] # [inline] pub fn set_face_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_face_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the material to be used by newly-constructed [Mesh]."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Sets the position of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex (& self , idx : i64 , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; } } # [doc = "Sets the bones of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_bones (& self , idx : i64 , bones : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_bones ; let ret = crate :: icalls :: icallptr_void_i64_i32arr (method_bind , self . this . sys () . as_ptr () , idx , bones) ; } } # [doc = "Sets the color of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_color (& self , idx : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , color) ; } } # [doc = "Sets the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the normal of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_normal (& self , idx : i64 , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_normal ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , normal) ; } } # [doc = "Sets the tangent of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_tangent (& self , idx : i64 , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_tangent ; let ret = crate :: icalls :: icallptr_void_i64_plane (method_bind , self . this . sys () . as_ptr () , idx , tangent) ; } } # [doc = "Sets the UV of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv (& self , idx : i64 , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv) ; } } # [doc = "Sets the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv2 (& self , idx : i64 , uv2 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv2 ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv2) ; } } # [doc = "Sets the bone weights of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_weights (& self , idx : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , idx , weights) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshDataTool { } unsafe impl GodotObject for MeshDataTool { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshDataTool" } } impl std :: ops :: Deref for MeshDataTool { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshDataTool { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshDataTool { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshDataTool { } impl Instanciable for MeshDataTool { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshDataTool :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshDataToolMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub commit_to_surface : * mut sys :: godot_method_bind , pub create_from_surface : * mut sys :: godot_method_bind , pub get_edge_count : * mut sys :: godot_method_bind , pub get_edge_faces : * mut sys :: godot_method_bind , pub get_edge_meta : * mut sys :: godot_method_bind , pub get_edge_vertex : * mut sys :: godot_method_bind , pub get_face_count : * mut sys :: godot_method_bind , pub get_face_edge : * mut sys :: godot_method_bind , pub get_face_meta : * mut sys :: godot_method_bind , pub get_face_normal : * mut sys :: godot_method_bind , pub get_face_vertex : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_vertex : * mut sys :: godot_method_bind , pub get_vertex_bones : * mut sys :: godot_method_bind , pub get_vertex_color : * mut sys :: godot_method_bind , pub get_vertex_count : * mut sys :: godot_method_bind , pub get_vertex_edges : * mut sys :: godot_method_bind , pub get_vertex_faces : * mut sys :: godot_method_bind , pub get_vertex_meta : * mut sys :: godot_method_bind , pub get_vertex_normal : * mut sys :: godot_method_bind , pub get_vertex_tangent : * mut sys :: godot_method_bind , pub get_vertex_uv : * mut sys :: godot_method_bind , pub get_vertex_uv2 : * mut sys :: godot_method_bind , pub get_vertex_weights : * mut sys :: godot_method_bind , pub set_edge_meta : * mut sys :: godot_method_bind , pub set_face_meta : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_vertex : * mut sys :: godot_method_bind , pub set_vertex_bones : * mut sys :: godot_method_bind , pub set_vertex_color : * mut sys :: godot_method_bind , pub set_vertex_meta : * mut sys :: godot_method_bind , pub set_vertex_normal : * mut sys :: godot_method_bind , pub set_vertex_tangent : * mut sys :: godot_method_bind , pub set_vertex_uv : * mut sys :: godot_method_bind , pub set_vertex_uv2 : * mut sys :: godot_method_bind , pub set_vertex_weights : * mut sys :: godot_method_bind } impl MeshDataToolMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshDataToolMethodTable = MeshDataToolMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , commit_to_surface : 0 as * mut sys :: godot_method_bind , create_from_surface : 0 as * mut sys :: godot_method_bind , get_edge_count : 0 as * mut sys :: godot_method_bind , get_edge_faces : 0 as * mut sys :: godot_method_bind , get_edge_meta : 0 as * mut sys :: godot_method_bind , get_edge_vertex : 0 as * mut sys :: godot_method_bind , get_face_count : 0 as * mut sys :: godot_method_bind , get_face_edge : 0 as * mut sys :: godot_method_bind , get_face_meta : 0 as * mut sys :: godot_method_bind , get_face_normal : 0 as * mut sys :: godot_method_bind , get_face_vertex : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_vertex : 0 as * mut sys :: godot_method_bind , get_vertex_bones : 0 as * mut sys :: godot_method_bind , get_vertex_color : 0 as * mut sys :: godot_method_bind , get_vertex_count : 0 as * mut sys :: godot_method_bind , get_vertex_edges : 0 as * mut sys :: godot_method_bind , get_vertex_faces : 0 as * mut sys :: godot_method_bind , get_vertex_meta : 0 as * mut sys :: godot_method_bind , get_vertex_normal : 0 as * mut sys :: godot_method_bind , get_vertex_tangent : 0 as * mut sys :: godot_method_bind , get_vertex_uv : 0 as * mut sys :: godot_method_bind , get_vertex_uv2 : 0 as * mut sys :: godot_method_bind , get_vertex_weights : 0 as * mut sys :: godot_method_bind , set_edge_meta : 0 as * mut sys :: godot_method_bind , set_face_meta : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_vertex : 0 as * mut sys :: godot_method_bind , set_vertex_bones : 0 as * mut sys :: godot_method_bind , set_vertex_color : 0 as * mut sys :: godot_method_bind , set_vertex_meta : 0 as * mut sys :: godot_method_bind , set_vertex_normal : 0 as * mut sys :: godot_method_bind , set_vertex_tangent : 0 as * mut sys :: godot_method_bind , set_vertex_uv : 0 as * mut sys :: godot_method_bind , set_vertex_uv2 : 0 as * mut sys :: godot_method_bind , set_vertex_weights : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshDataToolMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshDataTool\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . commit_to_surface = (gd_api . godot_method_bind_get_method) (class_name , "commit_to_surface\0" . as_ptr () as * const c_char) ; table . create_from_surface = (gd_api . godot_method_bind_get_method) (class_name , "create_from_surface\0" . as_ptr () as * const c_char) ; table . get_edge_count = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_count\0" . as_ptr () as * const c_char) ; table . get_edge_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_faces\0" . as_ptr () as * const c_char) ; table . get_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_meta\0" . as_ptr () as * const c_char) ; table . get_edge_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_vertex\0" . as_ptr () as * const c_char) ; table . get_face_count = (gd_api . godot_method_bind_get_method) (class_name , "get_face_count\0" . as_ptr () as * const c_char) ; table . get_face_edge = (gd_api . godot_method_bind_get_method) (class_name , "get_face_edge\0" . as_ptr () as * const c_char) ; table . get_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_face_meta\0" . as_ptr () as * const c_char) ; table . get_face_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_face_normal\0" . as_ptr () as * const c_char) ; table . get_face_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_face_vertex\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex\0" . as_ptr () as * const c_char) ; table . get_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_bones\0" . as_ptr () as * const c_char) ; table . get_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_color\0" . as_ptr () as * const c_char) ; table . get_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_count\0" . as_ptr () as * const c_char) ; table . get_vertex_edges = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_edges\0" . as_ptr () as * const c_char) ; table . get_vertex_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_faces\0" . as_ptr () as * const c_char) ; table . get_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_meta\0" . as_ptr () as * const c_char) ; table . get_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_normal\0" . as_ptr () as * const c_char) ; table . get_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_tangent\0" . as_ptr () as * const c_char) ; table . get_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv2\0" . as_ptr () as * const c_char) ; table . get_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_weights\0" . as_ptr () as * const c_char) ; table . set_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_meta\0" . as_ptr () as * const c_char) ; table . set_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_face_meta\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_vertex = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex\0" . as_ptr () as * const c_char) ; table . set_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_bones\0" . as_ptr () as * const c_char) ; table . set_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_color\0" . as_ptr () as * const c_char) ; table . set_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_meta\0" . as_ptr () as * const c_char) ; table . set_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_normal\0" . as_ptr () as * const c_char) ; table . set_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_tangent\0" . as_ptr () as * const c_char) ; table . set_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv2\0" . as_ptr () as * const c_char) ; table . set_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_weights\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:634:4604 [INFO] [stdout] | [INFO] [stdout] 634 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 634 | # [doc = "`core class VisualScriptVariableSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptvariableset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptVariableSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptVariableSet { this : RawObject < Self > , } impl VisualScriptVariableSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptVariableSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn variable (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . get_variable ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . set_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptVariableSet { } unsafe impl GodotObject for VisualScriptVariableSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptVariableSet" } } impl std :: ops :: Deref for VisualScriptVariableSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptVariableSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptVariableSet { } impl Instanciable for VisualScriptVariableSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptVariableSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptVariableSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_variable : * mut sys :: godot_method_bind , pub set_variable : * mut sys :: godot_method_bind } impl VisualScriptVariableSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptVariableSetMethodTable = VisualScriptVariableSetMethodTable { class_constructor : None , get_variable : 0 as * mut sys :: godot_method_bind , set_variable : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptVariableSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptVariableSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_variable = (gd_api . godot_method_bind_get_method) (class_name , "get_variable\0" . as_ptr () as * const c_char) ; table . set_variable = (gd_api . godot_method_bind_get_method) (class_name , "set_variable\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:640:16432 [INFO] [stdout] | [INFO] [stdout] 640 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 640 | # [doc = "`tools class EditorFileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfiledialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DisplayMode (pub i64) ; impl DisplayMode { pub const THUMBNAILS : DisplayMode = DisplayMode (0i64) ; pub const LIST : DisplayMode = DisplayMode (1i64) ; } impl From < i64 > for DisplayMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DisplayMode > for i64 { # [inline] fn from (v : DisplayMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const DISPLAY_LIST : i64 = 1i64 ; pub const DISPLAY_THUMBNAILS : i64 = 0i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl EditorFileDialog { # [doc = "Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label.\nFor example, `\"*.tscn, *.scn; Scenes\"` results in filter text \"Scenes (*.tscn, *.scn)\"."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Removes all filters except for \"All Files (*)\"."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: editor_file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Access (ret) } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn display_mode (& self) -> crate :: generated :: editor_file_dialog :: DisplayMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_display_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: DisplayMode (ret) } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: editor_file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Mode (ret) } } # [doc = "Returns the `VBoxContainer` used to display the file system."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn is_overwrite_warning_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_overwrite_warning_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn set_disable_overwrite_warning (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_disable_overwrite_warning ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn set_display_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_display_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileDialog { } unsafe impl GodotObject for EditorFileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileDialog" } } impl QueueFree for EditorFileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_display_mode : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_overwrite_warning_disabled : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_disable_overwrite_warning : * mut sys :: godot_method_bind , pub set_display_mode : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl EditorFileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileDialogMethodTable = EditorFileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_display_mode : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_overwrite_warning_disabled : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_disable_overwrite_warning : 0 as * mut sys :: godot_method_bind , set_display_mode : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_display_mode\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_overwrite_warning_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_overwrite_warning_disabled\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_disable_overwrite_warning = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_overwrite_warning\0" . as_ptr () as * const c_char) ; table . set_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_display_mode\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:646:6160 [INFO] [stdout] | [INFO] [stdout] 646 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 646 | # [doc = "`core class Skeleton2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeleton2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Skeleton2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeleton2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skeleton2D { this : RawObject < Self > , } impl Skeleton2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Skeleton2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter `idx`. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling."] # [doc = ""] # [inline] pub fn get_bone (& self , idx : i64) -> Option < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [RID] of a Skeleton2D instance."] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Skeleton2D { } unsafe impl GodotObject for Skeleton2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Skeleton2D" } } impl QueueFree for Skeleton2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Skeleton2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skeleton2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skeleton2D { } impl Instanciable for Skeleton2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skeleton2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Skeleton2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind } impl Skeleton2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Skeleton2DMethodTable = Skeleton2DMethodTable { class_constructor : None , get_bone : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Skeleton2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skeleton2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bone\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:652:20180 [INFO] [stdout] | [INFO] [stdout] 652 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 652 | # [doc = "`core class StreamPeer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeer { this : RawObject < Self > , } impl StreamPeer { # [doc = "Gets a signed 16-bit value from the stream."] # [doc = ""] # [inline] pub fn get_16 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_16 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed 32-bit value from the stream."] # [doc = ""] # [inline] pub fn get_32 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_32 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed 64-bit value from the stream."] # [doc = ""] # [inline] pub fn get_64 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_64 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed byte from the stream."] # [doc = ""] # [inline] pub fn get_8 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_8 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of bytes this [StreamPeer] has available."] # [doc = ""] # [inline] pub fn get_available_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_available_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the `bytes` argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an [enum @GlobalScope.Error] code and a data array."] # [doc = ""] # [inline] pub fn get_data (& self , bytes : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets a double-precision float from the stream."] # [doc = ""] # [inline] pub fn get_double (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_double ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a single-precision float from the stream."] # [doc = ""] # [inline] pub fn get_float (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_float ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the \"bytes\" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an [enum @GlobalScope.Error] code, and a data array."] # [doc = ""] # [inline] pub fn get_partial_data (& self , bytes : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_partial_data ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets a string with byte-length `bytes` from the stream. If `bytes` is negative (default) the length will be read from the stream using the reverse process of [method put_string].\n# Default Arguments\n* `bytes` - `-1`"] # [doc = ""] # [inline] pub fn get_string (& self , bytes : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; GodotString :: from_sys (ret) } } # [doc = "Gets an unsigned 16-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u16 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u16 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned 32-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u32 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u32 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned 64-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u64 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u64 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned byte from the stream."] # [doc = ""] # [inline] pub fn get_u8 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u8 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an UTF-8 string with byte-length `bytes` from the stream (this decodes the string sent as UTF-8). If `bytes` is negative (default) the length will be read from the stream using the reverse process of [method put_utf8_string].\n# Default Arguments\n* `bytes` - `-1`"] # [doc = ""] # [inline] pub fn get_utf8_string (& self , bytes : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_utf8_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; GodotString :: from_sys (ret) } } # [doc = "Gets a Variant from the stream. If `allow_objects` is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn get_var (& self , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_var ; let ret = crate :: icalls :: icallptr_var_bool (method_bind , self . this . sys () . as_ptr () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "If `true`, this [StreamPeer] will using big-endian format for encoding and decoding."] # [doc = ""] # [inline] pub fn is_big_endian_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . is_big_endian_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Puts a signed 16-bit value into the stream."] # [doc = ""] # [inline] pub fn put_16 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_16 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed 32-bit value into the stream."] # [doc = ""] # [inline] pub fn put_32 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_32 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed 64-bit value into the stream."] # [doc = ""] # [inline] pub fn put_64 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_64 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed byte into the stream."] # [doc = ""] # [inline] pub fn put_8 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_8 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Sends a chunk of data through the connection, blocking if necessary until the data is done sending. This function returns an [enum @GlobalScope.Error] code."] # [doc = ""] # [inline] pub fn put_data (& self , data : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_data ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Puts a double-precision float into the stream."] # [doc = ""] # [inline] pub fn put_double (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_double ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a single-precision float into the stream."] # [doc = ""] # [inline] pub fn put_float (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_float ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Sends a chunk of data through the connection. If all the data could not be sent at once, only part of it will. This function returns two values, an [enum @GlobalScope.Error] code and an integer, describing how much data was actually sent."] # [doc = ""] # [inline] pub fn put_partial_data (& self , data : ByteArray) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_partial_data ; let ret = crate :: icalls :: icallvar__bytearr (method_bind , self . this . sys () . as_ptr () , data) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPuts a zero-terminated ASCII string into the stream prepended by a 32-bit unsigned integer representing its size.\nNote: To put an ASCII string without prepending its size, you can use [method put_data]:\n```gdscript\nput_data(\"Hello world\".to_ascii())\n```"] # [doc = ""] # [inline] pub fn put_string (& self , value : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , value . into ()) ; } } # [doc = "Puts an unsigned 16-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u16 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u16 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned 32-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u32 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u32 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned 64-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u64 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u64 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned byte into the stream."] # [doc = ""] # [inline] pub fn put_u8 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u8 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPuts a zero-terminated UTF-8 string into the stream prepended by a 32 bits unsigned integer representing its size.\nNote: To put an UTF-8 string without prepending its size, you can use [method put_data]:\n```gdscript\nput_data(\"Hello world\".to_utf8())\n```"] # [doc = ""] # [inline] pub fn put_utf8_string (& self , value : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_utf8_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , value . into ()) ; } } # [doc = "Puts a Variant into the stream. If `full_objects` is `true` encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn put_var (& self , value : impl OwnedToVariant , full_objects : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_var ; let ret = crate :: icalls :: icallptr_void_var_bool (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant () , full_objects) ; } } # [doc = "If `true`, this [StreamPeer] will using big-endian format for encoding and decoding."] # [doc = ""] # [inline] pub fn set_big_endian (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . set_big_endian ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeer { } unsafe impl GodotObject for StreamPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeer" } } impl std :: ops :: Deref for StreamPeer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_16 : * mut sys :: godot_method_bind , pub get_32 : * mut sys :: godot_method_bind , pub get_64 : * mut sys :: godot_method_bind , pub get_8 : * mut sys :: godot_method_bind , pub get_available_bytes : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_double : * mut sys :: godot_method_bind , pub get_float : * mut sys :: godot_method_bind , pub get_partial_data : * mut sys :: godot_method_bind , pub get_string : * mut sys :: godot_method_bind , pub get_u16 : * mut sys :: godot_method_bind , pub get_u32 : * mut sys :: godot_method_bind , pub get_u64 : * mut sys :: godot_method_bind , pub get_u8 : * mut sys :: godot_method_bind , pub get_utf8_string : * mut sys :: godot_method_bind , pub get_var : * mut sys :: godot_method_bind , pub is_big_endian_enabled : * mut sys :: godot_method_bind , pub put_16 : * mut sys :: godot_method_bind , pub put_32 : * mut sys :: godot_method_bind , pub put_64 : * mut sys :: godot_method_bind , pub put_8 : * mut sys :: godot_method_bind , pub put_data : * mut sys :: godot_method_bind , pub put_double : * mut sys :: godot_method_bind , pub put_float : * mut sys :: godot_method_bind , pub put_partial_data : * mut sys :: godot_method_bind , pub put_string : * mut sys :: godot_method_bind , pub put_u16 : * mut sys :: godot_method_bind , pub put_u32 : * mut sys :: godot_method_bind , pub put_u64 : * mut sys :: godot_method_bind , pub put_u8 : * mut sys :: godot_method_bind , pub put_utf8_string : * mut sys :: godot_method_bind , pub put_var : * mut sys :: godot_method_bind , pub set_big_endian : * mut sys :: godot_method_bind } impl StreamPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerMethodTable = StreamPeerMethodTable { class_constructor : None , get_16 : 0 as * mut sys :: godot_method_bind , get_32 : 0 as * mut sys :: godot_method_bind , get_64 : 0 as * mut sys :: godot_method_bind , get_8 : 0 as * mut sys :: godot_method_bind , get_available_bytes : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_double : 0 as * mut sys :: godot_method_bind , get_float : 0 as * mut sys :: godot_method_bind , get_partial_data : 0 as * mut sys :: godot_method_bind , get_string : 0 as * mut sys :: godot_method_bind , get_u16 : 0 as * mut sys :: godot_method_bind , get_u32 : 0 as * mut sys :: godot_method_bind , get_u64 : 0 as * mut sys :: godot_method_bind , get_u8 : 0 as * mut sys :: godot_method_bind , get_utf8_string : 0 as * mut sys :: godot_method_bind , get_var : 0 as * mut sys :: godot_method_bind , is_big_endian_enabled : 0 as * mut sys :: godot_method_bind , put_16 : 0 as * mut sys :: godot_method_bind , put_32 : 0 as * mut sys :: godot_method_bind , put_64 : 0 as * mut sys :: godot_method_bind , put_8 : 0 as * mut sys :: godot_method_bind , put_data : 0 as * mut sys :: godot_method_bind , put_double : 0 as * mut sys :: godot_method_bind , put_float : 0 as * mut sys :: godot_method_bind , put_partial_data : 0 as * mut sys :: godot_method_bind , put_string : 0 as * mut sys :: godot_method_bind , put_u16 : 0 as * mut sys :: godot_method_bind , put_u32 : 0 as * mut sys :: godot_method_bind , put_u64 : 0 as * mut sys :: godot_method_bind , put_u8 : 0 as * mut sys :: godot_method_bind , put_utf8_string : 0 as * mut sys :: godot_method_bind , put_var : 0 as * mut sys :: godot_method_bind , set_big_endian : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_16 = (gd_api . godot_method_bind_get_method) (class_name , "get_16\0" . as_ptr () as * const c_char) ; table . get_32 = (gd_api . godot_method_bind_get_method) (class_name , "get_32\0" . as_ptr () as * const c_char) ; table . get_64 = (gd_api . godot_method_bind_get_method) (class_name , "get_64\0" . as_ptr () as * const c_char) ; table . get_8 = (gd_api . godot_method_bind_get_method) (class_name , "get_8\0" . as_ptr () as * const c_char) ; table . get_available_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_available_bytes\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_double = (gd_api . godot_method_bind_get_method) (class_name , "get_double\0" . as_ptr () as * const c_char) ; table . get_float = (gd_api . godot_method_bind_get_method) (class_name , "get_float\0" . as_ptr () as * const c_char) ; table . get_partial_data = (gd_api . godot_method_bind_get_method) (class_name , "get_partial_data\0" . as_ptr () as * const c_char) ; table . get_string = (gd_api . godot_method_bind_get_method) (class_name , "get_string\0" . as_ptr () as * const c_char) ; table . get_u16 = (gd_api . godot_method_bind_get_method) (class_name , "get_u16\0" . as_ptr () as * const c_char) ; table . get_u32 = (gd_api . godot_method_bind_get_method) (class_name , "get_u32\0" . as_ptr () as * const c_char) ; table . get_u64 = (gd_api . godot_method_bind_get_method) (class_name , "get_u64\0" . as_ptr () as * const c_char) ; table . get_u8 = (gd_api . godot_method_bind_get_method) (class_name , "get_u8\0" . as_ptr () as * const c_char) ; table . get_utf8_string = (gd_api . godot_method_bind_get_method) (class_name , "get_utf8_string\0" . as_ptr () as * const c_char) ; table . get_var = (gd_api . godot_method_bind_get_method) (class_name , "get_var\0" . as_ptr () as * const c_char) ; table . is_big_endian_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_big_endian_enabled\0" . as_ptr () as * const c_char) ; table . put_16 = (gd_api . godot_method_bind_get_method) (class_name , "put_16\0" . as_ptr () as * const c_char) ; table . put_32 = (gd_api . godot_method_bind_get_method) (class_name , "put_32\0" . as_ptr () as * const c_char) ; table . put_64 = (gd_api . godot_method_bind_get_method) (class_name , "put_64\0" . as_ptr () as * const c_char) ; table . put_8 = (gd_api . godot_method_bind_get_method) (class_name , "put_8\0" . as_ptr () as * const c_char) ; table . put_data = (gd_api . godot_method_bind_get_method) (class_name , "put_data\0" . as_ptr () as * const c_char) ; table . put_double = (gd_api . godot_method_bind_get_method) (class_name , "put_double\0" . as_ptr () as * const c_char) ; table . put_float = (gd_api . godot_method_bind_get_method) (class_name , "put_float\0" . as_ptr () as * const c_char) ; table . put_partial_data = (gd_api . godot_method_bind_get_method) (class_name , "put_partial_data\0" . as_ptr () as * const c_char) ; table . put_string = (gd_api . godot_method_bind_get_method) (class_name , "put_string\0" . as_ptr () as * const c_char) ; table . put_u16 = (gd_api . godot_method_bind_get_method) (class_name , "put_u16\0" . as_ptr () as * const c_char) ; table . put_u32 = (gd_api . godot_method_bind_get_method) (class_name , "put_u32\0" . as_ptr () as * const c_char) ; table . put_u64 = (gd_api . godot_method_bind_get_method) (class_name , "put_u64\0" . as_ptr () as * const c_char) ; table . put_u8 = (gd_api . godot_method_bind_get_method) (class_name , "put_u8\0" . as_ptr () as * const c_char) ; table . put_utf8_string = (gd_api . godot_method_bind_get_method) (class_name , "put_utf8_string\0" . as_ptr () as * const c_char) ; table . put_var = (gd_api . godot_method_bind_get_method) (class_name , "put_var\0" . as_ptr () as * const c_char) ; table . set_big_endian = (gd_api . godot_method_bind_get_method) (class_name , "set_big_endian\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:658:6259 [INFO] [stdout] | [INFO] [stdout] 658 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 658 | # [doc = "`core class VisualScriptComment` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcomment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptComment inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptComment { this : RawObject < Self > , } impl VisualScriptComment { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptCommentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn description (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . get_description ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_description (& self , description : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . set_description ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , description . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptComment { } unsafe impl GodotObject for VisualScriptComment { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptComment" } } impl std :: ops :: Deref for VisualScriptComment { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptComment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptComment { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptComment { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptComment { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptComment { } impl Instanciable for VisualScriptComment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptComment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptCommentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_description : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub set_description : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl VisualScriptCommentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptCommentMethodTable = VisualScriptCommentMethodTable { class_constructor : None , get_description : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , set_description : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptCommentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptComment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_description = (gd_api . godot_method_bind_get_method) (class_name , "get_description\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . set_description = (gd_api . godot_method_bind_get_method) (class_name , "set_description\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:664:14715 [INFO] [stdout] | [INFO] [stdout] 664 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 664 | # [doc = "`core class VisualScriptFunctionCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctioncall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionCall { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; pub const SINGLETON : CallMode = CallMode (4i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RpcCallMode (pub i64) ; impl RpcCallMode { pub const DISABLED : RpcCallMode = RpcCallMode (0i64) ; pub const RELIABLE : RpcCallMode = RpcCallMode (1i64) ; pub const UNRELIABLE : RpcCallMode = RpcCallMode (2i64) ; pub const RELIABLE_TO_ID : RpcCallMode = RpcCallMode (3i64) ; pub const UNRELIABLE_TO_ID : RpcCallMode = RpcCallMode (4i64) ; } impl From < i64 > for RpcCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RpcCallMode > for i64 { # [inline] fn from (v : RpcCallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptFunctionCall { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; pub const CALL_MODE_SINGLETON : i64 = 4i64 ; pub const RPC_DISABLED : i64 = 0i64 ; pub const RPC_RELIABLE : i64 = 1i64 ; pub const RPC_RELIABLE_TO_ID : i64 = 3i64 ; pub const RPC_UNRELIABLE : i64 = 2i64 ; pub const RPC_UNRELIABLE_TO_ID : i64 = 4i64 ; } impl VisualScriptFunctionCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_function_call :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rpc_call_mode (& self) -> crate :: generated :: visual_script_function_call :: RpcCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_rpc_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: RpcCallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_default_args (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_use_default_args ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn validate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_validate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , function : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , function . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rpc_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_rpc_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , singleton . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_default_args (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_use_default_args ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_validate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_validate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionCall { } unsafe impl GodotObject for VisualScriptFunctionCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionCall" } } impl std :: ops :: Deref for VisualScriptFunctionCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionCall { } impl Instanciable for VisualScriptFunctionCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionCallMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub get_rpc_call_mode : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_use_default_args : * mut sys :: godot_method_bind , pub get_validate : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_rpc_call_mode : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_use_default_args : * mut sys :: godot_method_bind , pub set_validate : * mut sys :: godot_method_bind } impl VisualScriptFunctionCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionCallMethodTable = VisualScriptFunctionCallMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , get_rpc_call_mode : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_use_default_args : 0 as * mut sys :: godot_method_bind , get_validate : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_rpc_call_mode : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_use_default_args : 0 as * mut sys :: godot_method_bind , set_validate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . get_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "get_use_default_args\0" . as_ptr () as * const c_char) ; table . get_validate = (gd_api . godot_method_bind_get_method) (class_name , "get_validate\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "set_use_default_args\0" . as_ptr () as * const c_char) ; table . set_validate = (gd_api . godot_method_bind_get_method) (class_name , "set_validate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:670:3826 [INFO] [stdout] | [INFO] [stdout] 670 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 670 | # [doc = "`core class VisualShaderNodeVectorRefract` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorrefract.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorRefract inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRefract { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorRefractMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorRefract { } unsafe impl GodotObject for VisualShaderNodeVectorRefract { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorRefract" } } impl std :: ops :: Deref for VisualShaderNodeVectorRefract { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorRefract { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorRefract { } impl Instanciable for VisualShaderNodeVectorRefract { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorRefract :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorRefractMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorRefractMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorRefractMethodTable = VisualShaderNodeVectorRefractMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorRefractMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorRefract\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:676:13550 [INFO] [stdout] | [INFO] [stdout] 676 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 676 | # [doc = "`tools class EditorSettings` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorsettings.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSettings inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSettings { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorSettings { pub const NOTIFICATION_EDITOR_SETTINGS_CHANGED : i64 = 10000i64 ; } impl EditorSettings { # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the name of the property)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\neditor_settings.set(\"category/property_name\", 0)\n\nvar property_info = {\n \"name\": \"category/property_name\",\n \"type\": TYPE_INT,\n \"hint\": PROPERTY_HINT_ENUM,\n \"hint_string\": \"one,two,three\"\n}\n\neditor_settings.add_property_info(property_info)\n```"] # [doc = ""] # [inline] pub fn add_property_info (& self , info : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . add_property_info ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , info) ; } } # [doc = "Erases the setting whose name is specified by `property`."] # [doc = ""] # [inline] pub fn erase (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . erase ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } # [doc = "Returns the list of favorite files and directories for this project."] # [doc = ""] # [inline] pub fn get_favorites (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_favorites ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns project-specific metadata for the `section` and `key` specified. If the metadata doesn't exist, `default` will be returned instead. See also [method set_project_metadata].\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_project_metadata (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_project_metadata ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved."] # [doc = ""] # [inline] pub fn get_project_settings_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_project_settings_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the list of recently visited folders in the file dialog for this project."] # [doc = ""] # [inline] pub fn get_recent_dirs (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_recent_dirs ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the value of the setting specified by `name`. This is equivalent to using [method Object.get] on the EditorSettings instance."] # [doc = ""] # [inline] pub fn get_setting (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_setting ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Gets the global settings path for the engine. Inside this path, you can find some standard paths such as:\n`settings/tmp` - Used for temporary storage of files\n`settings/templates` - Where export templates are located"] # [doc = ""] # [inline] pub fn get_settings_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_settings_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the setting specified by `name` exists, `false` otherwise."] # [doc = ""] # [inline] pub fn has_setting (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . has_setting ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if the setting specified by `name` can have its value reverted to the default value, `false` otherwise. When this method returns `true`, a Revert button will display next to the setting in the Editor Settings."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the default value of the setting specified by `name`. This is the value that would be applied when clicking the Revert button in the Editor Settings."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Sets the list of favorite files and directories for this project."] # [doc = ""] # [inline] pub fn set_favorites (& self , dirs : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_favorites ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , dirs) ; } } # [doc = "Sets the initial value of the setting specified by `name` to `value`. This is used to provide a value for the Revert button in the Editor Settings. If `update_current` is true, the current value of the setting will be set to `value` as well."] # [doc = ""] # [inline] pub fn set_initial_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant , update_current : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_initial_value ; let ret = crate :: icalls :: icallptr_void_str_var_bool (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant () , update_current) ; } } # [doc = "Sets project-specific metadata with the `section`, `key` and `data` specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata]."] # [doc = ""] # [inline] pub fn set_project_metadata (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_project_metadata ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , data . owned_to_variant ()) ; } } # [doc = "Sets the list of recently visited folders in the file dialog for this project."] # [doc = ""] # [inline] pub fn set_recent_dirs (& self , dirs : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_recent_dirs ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , dirs) ; } } # [doc = "Sets the `value` of the setting specified by `name`. This is equivalent to using [method Object.set] on the EditorSettings instance."] # [doc = ""] # [inline] pub fn set_setting (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_setting ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSettings { } unsafe impl GodotObject for EditorSettings { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSettings" } } impl std :: ops :: Deref for EditorSettings { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSettings { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for EditorSettings { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSettings { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSettings { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSettingsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_property_info : * mut sys :: godot_method_bind , pub erase : * mut sys :: godot_method_bind , pub get_favorites : * mut sys :: godot_method_bind , pub get_project_metadata : * mut sys :: godot_method_bind , pub get_project_settings_dir : * mut sys :: godot_method_bind , pub get_recent_dirs : * mut sys :: godot_method_bind , pub get_setting : * mut sys :: godot_method_bind , pub get_settings_dir : * mut sys :: godot_method_bind , pub has_setting : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub set_favorites : * mut sys :: godot_method_bind , pub set_initial_value : * mut sys :: godot_method_bind , pub set_project_metadata : * mut sys :: godot_method_bind , pub set_recent_dirs : * mut sys :: godot_method_bind , pub set_setting : * mut sys :: godot_method_bind } impl EditorSettingsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSettingsMethodTable = EditorSettingsMethodTable { class_constructor : None , add_property_info : 0 as * mut sys :: godot_method_bind , erase : 0 as * mut sys :: godot_method_bind , get_favorites : 0 as * mut sys :: godot_method_bind , get_project_metadata : 0 as * mut sys :: godot_method_bind , get_project_settings_dir : 0 as * mut sys :: godot_method_bind , get_recent_dirs : 0 as * mut sys :: godot_method_bind , get_setting : 0 as * mut sys :: godot_method_bind , get_settings_dir : 0 as * mut sys :: godot_method_bind , has_setting : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , set_favorites : 0 as * mut sys :: godot_method_bind , set_initial_value : 0 as * mut sys :: godot_method_bind , set_project_metadata : 0 as * mut sys :: godot_method_bind , set_recent_dirs : 0 as * mut sys :: godot_method_bind , set_setting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSettingsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSettings\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_property_info = (gd_api . godot_method_bind_get_method) (class_name , "add_property_info\0" . as_ptr () as * const c_char) ; table . erase = (gd_api . godot_method_bind_get_method) (class_name , "erase\0" . as_ptr () as * const c_char) ; table . get_favorites = (gd_api . godot_method_bind_get_method) (class_name , "get_favorites\0" . as_ptr () as * const c_char) ; table . get_project_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_project_metadata\0" . as_ptr () as * const c_char) ; table . get_project_settings_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_project_settings_dir\0" . as_ptr () as * const c_char) ; table . get_recent_dirs = (gd_api . godot_method_bind_get_method) (class_name , "get_recent_dirs\0" . as_ptr () as * const c_char) ; table . get_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_setting\0" . as_ptr () as * const c_char) ; table . get_settings_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_settings_dir\0" . as_ptr () as * const c_char) ; table . has_setting = (gd_api . godot_method_bind_get_method) (class_name , "has_setting\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . set_favorites = (gd_api . godot_method_bind_get_method) (class_name , "set_favorites\0" . as_ptr () as * const c_char) ; table . set_initial_value = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_value\0" . as_ptr () as * const c_char) ; table . set_project_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_project_metadata\0" . as_ptr () as * const c_char) ; table . set_recent_dirs = (gd_api . godot_method_bind_get_method) (class_name , "set_recent_dirs\0" . as_ptr () as * const c_char) ; table . set_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_setting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:682:4670 [INFO] [stdout] | [INFO] [stdout] 682 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 682 | # [doc = "`core class VisualScriptGlobalConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptglobalconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptGlobalConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptGlobalConstant { this : RawObject < Self > , } impl VisualScriptGlobalConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptGlobalConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn global_constant (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . get_global_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_global_constant (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . set_global_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptGlobalConstant { } unsafe impl GodotObject for VisualScriptGlobalConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptGlobalConstant" } } impl std :: ops :: Deref for VisualScriptGlobalConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptGlobalConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptGlobalConstant { } impl Instanciable for VisualScriptGlobalConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptGlobalConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptGlobalConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_global_constant : * mut sys :: godot_method_bind , pub set_global_constant : * mut sys :: godot_method_bind } impl VisualScriptGlobalConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptGlobalConstantMethodTable = VisualScriptGlobalConstantMethodTable { class_constructor : None , get_global_constant : 0 as * mut sys :: godot_method_bind , set_global_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptGlobalConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptGlobalConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_global_constant\0" . as_ptr () as * const c_char) ; table . set_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_global_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:688:3658 [INFO] [stdout] | [INFO] [stdout] 688 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 688 | # [doc = "`core class VisualScriptSceneTree` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenetree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneTree inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneTree { } unsafe impl GodotObject for VisualScriptSceneTree { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneTree" } } impl std :: ops :: Deref for VisualScriptSceneTree { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneTree { } impl Instanciable for VisualScriptSceneTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSceneTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneTreeMethodTable = VisualScriptSceneTreeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:694:9289 [INFO] [stdout] | [INFO] [stdout] 694 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 694 | # [doc = "`core class MobileVRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mobilevrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMobileVRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MobileVRInterface { this : RawObject < Self > , } impl MobileVRInterface { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MobileVRInterfaceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn display_to_lens (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_to_lens ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn display_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn eye_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_eye_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn iod (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_iod ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k1 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k1 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn oversample (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_oversample ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_to_lens (& self , display_to_lens : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_to_lens ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_to_lens) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_width (& self , display_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_width) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_eye_height (& self , eye_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_eye_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , eye_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_iod (& self , iod : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_iod ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , iod) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k1 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k1 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k2 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversample (& self , oversample : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_oversample ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , oversample) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MobileVRInterface { } unsafe impl GodotObject for MobileVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MobileVRInterface" } } impl std :: ops :: Deref for MobileVRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MobileVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for MobileVRInterface { } impl Instanciable for MobileVRInterface { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MobileVRInterface :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MobileVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_display_to_lens : * mut sys :: godot_method_bind , pub get_display_width : * mut sys :: godot_method_bind , pub get_eye_height : * mut sys :: godot_method_bind , pub get_iod : * mut sys :: godot_method_bind , pub get_k1 : * mut sys :: godot_method_bind , pub get_k2 : * mut sys :: godot_method_bind , pub get_oversample : * mut sys :: godot_method_bind , pub set_display_to_lens : * mut sys :: godot_method_bind , pub set_display_width : * mut sys :: godot_method_bind , pub set_eye_height : * mut sys :: godot_method_bind , pub set_iod : * mut sys :: godot_method_bind , pub set_k1 : * mut sys :: godot_method_bind , pub set_k2 : * mut sys :: godot_method_bind , pub set_oversample : * mut sys :: godot_method_bind } impl MobileVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MobileVRInterfaceMethodTable = MobileVRInterfaceMethodTable { class_constructor : None , get_display_to_lens : 0 as * mut sys :: godot_method_bind , get_display_width : 0 as * mut sys :: godot_method_bind , get_eye_height : 0 as * mut sys :: godot_method_bind , get_iod : 0 as * mut sys :: godot_method_bind , get_k1 : 0 as * mut sys :: godot_method_bind , get_k2 : 0 as * mut sys :: godot_method_bind , get_oversample : 0 as * mut sys :: godot_method_bind , set_display_to_lens : 0 as * mut sys :: godot_method_bind , set_display_width : 0 as * mut sys :: godot_method_bind , set_eye_height : 0 as * mut sys :: godot_method_bind , set_iod : 0 as * mut sys :: godot_method_bind , set_k1 : 0 as * mut sys :: godot_method_bind , set_k2 : 0 as * mut sys :: godot_method_bind , set_oversample : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MobileVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MobileVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "get_display_to_lens\0" . as_ptr () as * const c_char) ; table . get_display_width = (gd_api . godot_method_bind_get_method) (class_name , "get_display_width\0" . as_ptr () as * const c_char) ; table . get_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "get_eye_height\0" . as_ptr () as * const c_char) ; table . get_iod = (gd_api . godot_method_bind_get_method) (class_name , "get_iod\0" . as_ptr () as * const c_char) ; table . get_k1 = (gd_api . godot_method_bind_get_method) (class_name , "get_k1\0" . as_ptr () as * const c_char) ; table . get_k2 = (gd_api . godot_method_bind_get_method) (class_name , "get_k2\0" . as_ptr () as * const c_char) ; table . get_oversample = (gd_api . godot_method_bind_get_method) (class_name , "get_oversample\0" . as_ptr () as * const c_char) ; table . set_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "set_display_to_lens\0" . as_ptr () as * const c_char) ; table . set_display_width = (gd_api . godot_method_bind_get_method) (class_name , "set_display_width\0" . as_ptr () as * const c_char) ; table . set_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "set_eye_height\0" . as_ptr () as * const c_char) ; table . set_iod = (gd_api . godot_method_bind_get_method) (class_name , "set_iod\0" . as_ptr () as * const c_char) ; table . set_k1 = (gd_api . godot_method_bind_get_method) (class_name , "set_k1\0" . as_ptr () as * const c_char) ; table . set_k2 = (gd_api . godot_method_bind_get_method) (class_name , "set_k2\0" . as_ptr () as * const c_char) ; table . set_oversample = (gd_api . godot_method_bind_get_method) (class_name , "set_oversample\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:700:3287 [INFO] [stdout] | [INFO] [stdout] 700 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 700 | # [doc = "`core class AudioBusLayout` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiobuslayout.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioBusLayout inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioBusLayoutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioBusLayout { } unsafe impl GodotObject for AudioBusLayout { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioBusLayout" } } impl std :: ops :: Deref for AudioBusLayout { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioBusLayout { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioBusLayout { } impl Instanciable for AudioBusLayout { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioBusLayout :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioBusLayoutMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioBusLayoutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioBusLayoutMethodTable = AudioBusLayoutMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioBusLayoutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioBusLayout\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:4:1457 [INFO] [stdout] | [INFO] [stdout] 4 | ...ase_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNati... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:706:11283 [INFO] [stdout] | [INFO] [stdout] 706 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 706 | # [doc = "`core class ParallaxBackground` inherits `CanvasLayer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_parallaxbackground.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ParallaxBackground` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParallaxBackground inherits methods from:\n - [CanvasLayer](struct.CanvasLayer.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParallaxBackground { this : RawObject < Self > , } impl ParallaxBackground { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParallaxBackgroundMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work."] # [doc = ""] # [inline] pub fn limit_begin (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_limit_begin ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work."] # [doc = ""] # [inline] pub fn limit_end (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_limit_end ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The base position offset for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn scroll_base_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_base_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The base motion scale for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn scroll_base_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_base_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present."] # [doc = ""] # [inline] pub fn scroll_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, elements in [ParallaxLayer] child aren't affected by the zoom level of the camera."] # [doc = ""] # [inline] pub fn is_ignore_camera_zoom (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . is_ignore_camera_zoom ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, elements in [ParallaxLayer] child aren't affected by the zoom level of the camera."] # [doc = ""] # [inline] pub fn set_ignore_camera_zoom (& self , ignore : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_ignore_camera_zoom ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ignore) ; } } # [doc = "Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work."] # [doc = ""] # [inline] pub fn set_limit_begin (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_limit_begin ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work."] # [doc = ""] # [inline] pub fn set_limit_end (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_limit_end ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The base position offset for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn set_scroll_base_offset (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_base_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The base motion scale for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn set_scroll_base_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_base_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present."] # [doc = ""] # [inline] pub fn set_scroll_offset (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParallaxBackground { } unsafe impl GodotObject for ParallaxBackground { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ParallaxBackground" } } impl QueueFree for ParallaxBackground { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ParallaxBackground { type Target = crate :: generated :: canvas_layer :: CanvasLayer ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_layer :: CanvasLayer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParallaxBackground { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_layer :: CanvasLayer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_layer :: CanvasLayer > for ParallaxBackground { } unsafe impl SubClass < crate :: generated :: node :: Node > for ParallaxBackground { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParallaxBackground { } impl Instanciable for ParallaxBackground { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParallaxBackground :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParallaxBackgroundMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_limit_begin : * mut sys :: godot_method_bind , pub get_limit_end : * mut sys :: godot_method_bind , pub get_scroll_base_offset : * mut sys :: godot_method_bind , pub get_scroll_base_scale : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub is_ignore_camera_zoom : * mut sys :: godot_method_bind , pub set_ignore_camera_zoom : * mut sys :: godot_method_bind , pub set_limit_begin : * mut sys :: godot_method_bind , pub set_limit_end : * mut sys :: godot_method_bind , pub set_scroll_base_offset : * mut sys :: godot_method_bind , pub set_scroll_base_scale : * mut sys :: godot_method_bind , pub set_scroll_offset : * mut sys :: godot_method_bind } impl ParallaxBackgroundMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParallaxBackgroundMethodTable = ParallaxBackgroundMethodTable { class_constructor : None , get_limit_begin : 0 as * mut sys :: godot_method_bind , get_limit_end : 0 as * mut sys :: godot_method_bind , get_scroll_base_offset : 0 as * mut sys :: godot_method_bind , get_scroll_base_scale : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , is_ignore_camera_zoom : 0 as * mut sys :: godot_method_bind , set_ignore_camera_zoom : 0 as * mut sys :: godot_method_bind , set_limit_begin : 0 as * mut sys :: godot_method_bind , set_limit_end : 0 as * mut sys :: godot_method_bind , set_scroll_base_offset : 0 as * mut sys :: godot_method_bind , set_scroll_base_scale : 0 as * mut sys :: godot_method_bind , set_scroll_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParallaxBackgroundMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParallaxBackground\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_limit_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_limit_begin\0" . as_ptr () as * const c_char) ; table . get_limit_end = (gd_api . godot_method_bind_get_method) (class_name , "get_limit_end\0" . as_ptr () as * const c_char) ; table . get_scroll_base_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_base_offset\0" . as_ptr () as * const c_char) ; table . get_scroll_base_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_base_scale\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . is_ignore_camera_zoom = (gd_api . godot_method_bind_get_method) (class_name , "is_ignore_camera_zoom\0" . as_ptr () as * const c_char) ; table . set_ignore_camera_zoom = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_camera_zoom\0" . as_ptr () as * const c_char) ; table . set_limit_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_begin\0" . as_ptr () as * const c_char) ; table . set_limit_end = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_end\0" . as_ptr () as * const c_char) ; table . set_scroll_base_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_base_offset\0" . as_ptr () as * const c_char) ; table . set_scroll_base_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_base_scale\0" . as_ptr () as * const c_char) ; table . set_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:40:1652 [INFO] [stdout] | [INFO] [stdout] 40 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlobalEx... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:52:1186 [INFO] [stdout] | [INFO] [stdout] 52 | ...camel_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_u... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:58:1906 [INFO] [stdout] | [INFO] [stdout] 58 | ...n_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a ... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:76:1846 [INFO] [stdout] | [INFO] [stdout] 76 | ...non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new in... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:94:1429 [INFO] [stdout] | [INFO] [stdout] 94 | ...amel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "C... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:112:1434 [INFO] [stdout] | [INFO] [stdout] 112 | ...amel_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = "Cre... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:712:10056 [INFO] [stdout] | [INFO] [stdout] 712 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 712 | # [doc = "`core class AspectRatioContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_aspectratiocontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AspectRatioContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAspectRatioContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AspectRatioContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlignMode (pub i64) ; impl AlignMode { pub const BEGIN : AlignMode = AlignMode (0i64) ; pub const CENTER : AlignMode = AlignMode (1i64) ; pub const END : AlignMode = AlignMode (2i64) ; } impl From < i64 > for AlignMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlignMode > for i64 { # [inline] fn from (v : AlignMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const WIDTH_CONTROLS_HEIGHT : StretchMode = StretchMode (0i64) ; pub const HEIGHT_CONTROLS_WIDTH : StretchMode = StretchMode (1i64) ; pub const FIT : StretchMode = StretchMode (2i64) ; pub const COVER : StretchMode = StretchMode (3i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AspectRatioContainer { pub const ALIGN_BEGIN : i64 = 0i64 ; pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_END : i64 = 2i64 ; pub const STRETCH_COVER : i64 = 3i64 ; pub const STRETCH_FIT : i64 = 2i64 ; pub const STRETCH_HEIGHT_CONTROLS_WIDTH : i64 = 1i64 ; pub const STRETCH_WIDTH_CONTROLS_HEIGHT : i64 = 0i64 ; } impl AspectRatioContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AspectRatioContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_horizontal (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_horizontal ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_vertical (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_vertical ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: aspect_ratio_container :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: StretchMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_horizontal (& self , alignment_horizontal : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_horizontal ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_horizontal) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_vertical (& self , alignment_vertical : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_vertical ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_vertical) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AspectRatioContainer { } unsafe impl GodotObject for AspectRatioContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AspectRatioContainer" } } impl QueueFree for AspectRatioContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AspectRatioContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AspectRatioContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AspectRatioContainer { } impl Instanciable for AspectRatioContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AspectRatioContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AspectRatioContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_alignment_horizontal : * mut sys :: godot_method_bind , pub get_alignment_vertical : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_alignment_horizontal : * mut sys :: godot_method_bind , pub set_alignment_vertical : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl AspectRatioContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AspectRatioContainerMethodTable = AspectRatioContainerMethodTable { class_constructor : None , get_alignment_horizontal : 0 as * mut sys :: godot_method_bind , get_alignment_vertical : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_alignment_horizontal : 0 as * mut sys :: godot_method_bind , set_alignment_vertical : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AspectRatioContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AspectRatioContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . get_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_vertical\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . set_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_vertical\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:718:8754 [INFO] [stdout] | [INFO] [stdout] 718 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 718 | # [doc = "`core class MeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance2D { this : RawObject < Self > , } impl MeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance2D { } unsafe impl GodotObject for MeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance2D" } } impl QueueFree for MeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance2D { } impl Instanciable for MeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstance2DMethodTable = MeshInstance2DMethodTable { class_constructor : None , get_mesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:136:1866 [INFO] [stdout] | [INFO] [stdout] 136 | ...camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Create... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:724:8641 [INFO] [stdout] | [INFO] [stdout] 724 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 724 | # [doc = "`core class PhysicsDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectSpaceState { this : RawObject < Self > , } impl PhysicsDirectSpaceState { # [doc = "Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`.\nIf the shape can not move, the returned array will be `[0, 0]` under Bullet, and empty under GodotPhysics."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , motion : Vector3) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj_vec3 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , motion) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[ ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector3 , to : Vector3 , exclude : VariantArray , collision_mask : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec3_vec3_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_mask , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectSpaceState { } unsafe impl GodotObject for PhysicsDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectSpaceState" } } impl std :: ops :: Deref for PhysicsDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl PhysicsDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectSpaceStateMethodTable = PhysicsDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:730:5500 [INFO] [stdout] | [INFO] [stdout] 730 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 730 | # [doc = "`core class VisualScriptConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstant { this : RawObject < Self > , } impl VisualScriptConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_value (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_value ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_value (& self , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_value ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstant { } unsafe impl GodotObject for VisualScriptConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstant" } } impl std :: ops :: Deref for VisualScriptConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstant { } impl Instanciable for VisualScriptConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant_type : * mut sys :: godot_method_bind , pub get_constant_value : * mut sys :: godot_method_bind , pub set_constant_type : * mut sys :: godot_method_bind , pub set_constant_value : * mut sys :: godot_method_bind } impl VisualScriptConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstantMethodTable = VisualScriptConstantMethodTable { class_constructor : None , get_constant_type : 0 as * mut sys :: godot_method_bind , get_constant_value : 0 as * mut sys :: godot_method_bind , set_constant_type : 0 as * mut sys :: godot_method_bind , set_constant_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_type\0" . as_ptr () as * const c_char) ; table . get_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_value\0" . as_ptr () as * const c_char) ; table . set_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_type\0" . as_ptr () as * const c_char) ; table . set_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:286:1498 [INFO] [stdout] | [INFO] [stdout] 286 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSc... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:340:1908 [INFO] [stdout] | [INFO] [stdout] 340 | ..._camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:346:1478 [INFO] [stdout] | [INFO] [stdout] 346 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClam... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:364:1516 [INFO] [stdout] | [INFO] [stdout] 364 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:400:1458 [INFO] [stdout] | [INFO] [stdout] 400 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:424:1792 [INFO] [stdout] | [INFO] [stdout] 424 | ...n_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:442:1434 [INFO] [stdout] | [INFO] [stdout] 442 | ..._case_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin { }... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:484:1506 [INFO] [stdout] | [INFO] [stdout] 484 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTransfo... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:520:1458 [INFO] [stdout] | [INFO] [stdout] 520 | ...se_types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreviewGene... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:556:1464 [INFO] [stdout] | [INFO] [stdout] 556 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:574:1771 [INFO] [stdout] | [INFO] [stdout] 574 | ...(non_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new insta... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:736:36435 [INFO] [stdout] | [INFO] [stdout] 736 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 736 | # [doc = "`core class RigidBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CcdMode (pub i64) ; impl CcdMode { pub const DISABLED : CcdMode = CcdMode (0i64) ; pub const CAST_RAY : CcdMode = CcdMode (1i64) ; pub const CAST_SHAPE : CcdMode = CcdMode (2i64) ; } impl From < i64 > for CcdMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CcdMode > for i64 { # [inline] fn from (v : CcdMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody2D { pub const CCD_MODE_CAST_RAY : i64 = 1i64 ; pub const CCD_MODE_CAST_SHAPE : i64 = 2i64 ; pub const CCD_MODE_DISABLED : i64 = 0i64 ; pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force without affecting rotation."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , force) ; } } # [doc = "Adds a constant rotational force."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts (use the \"_force\" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , offset : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , impulse) ; } } # [doc = "Applies a rotational impulse to the body."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Damps the body's [member angular_velocity]. If `-1`, the body will use the **Default Angular Damp** defined in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's total applied force."] # [doc = ""] # [inline] pub fn applied_force (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_applied_force ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's total applied torque."] # [doc = ""] # [inline] pub fn applied_torque (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_applied_torque ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Continuous collision detection mode.\nContinuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details."] # [doc = ""] # [inline] pub fn continuous_collision_detection_mode (& self) -> crate :: generated :: rigid_body_2d :: CcdMode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body_2d :: CcdMode (ret) } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Multiplies the gravity applied to the body. The body's gravity is calculated from the **Default Gravity** value in **Project > Project Settings > Physics > 2d** and/or any additional gravity vector applied by [Area2D]s."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it."] # [doc = ""] # [inline] pub fn inertia (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_inertia ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps the body's [member linear_velocity]. If `-1`, the body will use the **Default Linear Damp** in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body_2d :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body_2d :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the **Default Gravity** value in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps the body's [member angular_velocity]. If `-1`, the body will use the **Default Angular Damp** defined in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "The body's total applied force."] # [doc = ""] # [inline] pub fn set_applied_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_applied_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "The body's total applied torque."] # [doc = ""] # [inline] pub fn set_applied_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_applied_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Sets the body's velocity on the given axis. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Continuous collision detection mode.\nContinuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details."] # [doc = ""] # [inline] pub fn set_continuous_collision_detection_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "Multiplies the gravity applied to the body. The body's gravity is calculated from the **Default Gravity** value in **Project > Project Settings > Physics > 2d** and/or any additional gravity vector applied by [Area2D]s."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it."] # [doc = ""] # [inline] pub fn set_inertia (& self , inertia : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_inertia ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , inertia) ; } } # [doc = "Damps the body's [member linear_velocity]. If `-1`, the body will use the **Default Linear Damp** in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body's mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the **Default Gravity** value in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } # [doc = "Returns `true` if a collision would result from moving in the given vector. `margin` increases the size of the shapes involved in the collision detection, and `result` is an object of type [Physics2DTestMotionResult], which contains additional information about the collision (should there be one).\n# Default Arguments\n* `infinite_inertia` - `true`\n* `margin` - `0.08`\n* `result` - `null`"] # [doc = ""] # [inline] pub fn test_motion (& self , motion : Vector2 , infinite_inertia : bool , margin : f64 , result : impl AsArg < crate :: generated :: physics_2d_test_motion_result :: Physics2DTestMotionResult >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . test_motion ; let ret = crate :: icalls :: icallptr_bool_vec2_bool_f64_obj (method_bind , self . this . sys () . as_ptr () , motion , infinite_inertia , margin , result . as_arg_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody2D { } unsafe impl GodotObject for RigidBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody2D" } } impl QueueFree for RigidBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody2D { } impl Instanciable for RigidBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_applied_force : * mut sys :: godot_method_bind , pub get_applied_torque : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inertia : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_applied_force : * mut sys :: godot_method_bind , pub set_applied_torque : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_inertia : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind , pub test_motion : * mut sys :: godot_method_bind } impl RigidBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBody2DMethodTable = RigidBody2DMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_applied_force : 0 as * mut sys :: godot_method_bind , get_applied_torque : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inertia : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_applied_force : 0 as * mut sys :: godot_method_bind , set_applied_torque : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_inertia : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind , test_motion : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_applied_force = (gd_api . godot_method_bind_get_method) (class_name , "get_applied_force\0" . as_ptr () as * const c_char) ; table . get_applied_torque = (gd_api . godot_method_bind_get_method) (class_name , "get_applied_torque\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inertia\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_applied_force = (gd_api . godot_method_bind_get_method) (class_name , "set_applied_force\0" . as_ptr () as * const c_char) ; table . set_applied_torque = (gd_api . godot_method_bind_get_method) (class_name , "set_applied_torque\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_inertia = (gd_api . godot_method_bind_get_method) (class_name , "set_inertia\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; table . test_motion = (gd_api . godot_method_bind_get_method) (class_name , "test_motion\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:742:16904 [INFO] [stdout] | [INFO] [stdout] 742 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 742 | # [doc = "`core class Curve` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TangentMode (pub i64) ; impl TangentMode { pub const FREE : TangentMode = TangentMode (0i64) ; pub const LINEAR : TangentMode = TangentMode (1i64) ; pub const MODE_COUNT : TangentMode = TangentMode (2i64) ; } impl From < i64 > for TangentMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TangentMode > for i64 { # [inline] fn from (v : TangentMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Curve { pub const TANGENT_FREE : i64 = 0i64 ; pub const TANGENT_LINEAR : i64 = 1i64 ; pub const TANGENT_MODE_COUNT : i64 = 2i64 ; } impl Curve { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CurveMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to the curve. For each side, if the `*_mode` is [constant TANGENT_LINEAR], the `*_tangent` angle (in degrees) uses the slope of the curve halfway to the adjacent point. Allows custom assignments to the `*_tangent` angle if `*_mode` is set to [constant TANGENT_FREE].\n# Default Arguments\n* `left_tangent` - `0`\n* `right_tangent` - `0`\n* `left_mode` - `0`\n* `right_mode` - `0`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , left_tangent : f64 , right_tangent : f64 , left_mode : i64 , right_mode : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_i64_vec2_f64_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , position , left_tangent , right_tangent , left_mode , right_mode) ; ret as _ } } # [doc = "Recomputes the baked cache of points for the curve."] # [doc = ""] # [inline] pub fn bake (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes points that are closer than `CMP_EPSILON` (0.00001) units to their neighbor on the curve."] # [doc = ""] # [inline] pub fn clean_dupes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . clean_dupes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The number of points to include in the baked (i.e. cached) curve data."] # [doc = ""] # [inline] pub fn bake_resolution (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_bake_resolution ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum value the curve can reach."] # [doc = ""] # [inline] pub fn max_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_max_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The minimum value the curve can reach."] # [doc = ""] # [inline] pub fn min_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_min_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the left [enum TangentMode] for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_left_mode (& self , index : i64) -> crate :: generated :: curve :: TangentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_left_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; crate :: generated :: curve :: TangentMode (ret) } } # [doc = "Returns the left tangent angle (in degrees) for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_left_tangent (& self , index : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_left_tangent ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ret as _ } } # [doc = "Returns the curve coordinates for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_position (& self , index : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , index) ; mem :: transmute (ret) } } # [doc = "Returns the right [enum TangentMode] for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_right_mode (& self , index : i64) -> crate :: generated :: curve :: TangentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_right_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; crate :: generated :: curve :: TangentMode (ret) } } # [doc = "Returns the right tangent angle (in degrees) for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_right_tangent (& self , index : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_right_tangent ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ret as _ } } # [doc = "Returns the Y value for the point that would exist at the X position `offset` along the curve."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; ret as _ } } # [doc = "Returns the Y value for the point that would exist at the X position `offset` along the curve using the baked cache. Bakes the curve's points if not already baked."] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; ret as _ } } # [doc = "Removes the point at `index` from the curve."] # [doc = ""] # [inline] pub fn remove_point (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The number of points to include in the baked (i.e. cached) curve data."] # [doc = ""] # [inline] pub fn set_bake_resolution (& self , resolution : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_bake_resolution ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , resolution) ; } } # [doc = "The maximum value the curve can reach."] # [doc = ""] # [inline] pub fn set_max_value (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_max_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The minimum value the curve can reach."] # [doc = ""] # [inline] pub fn set_min_value (& self , min : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_min_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min) ; } } # [doc = "Sets the left [enum TangentMode] for the point at `index` to `mode`."] # [doc = ""] # [inline] pub fn set_point_left_mode (& self , index : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_left_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , mode) ; } } # [doc = "Sets the left tangent angle for the point at `index` to `tangent`."] # [doc = ""] # [inline] pub fn set_point_left_tangent (& self , index : i64 , tangent : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_left_tangent ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , tangent) ; } } # [doc = "Sets the offset from `0.5`."] # [doc = ""] # [inline] pub fn set_point_offset (& self , index : i64 , offset : f64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_offset ; let ret = crate :: icalls :: icallptr_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , offset) ; ret as _ } } # [doc = "Sets the right [enum TangentMode] for the point at `index` to `mode`."] # [doc = ""] # [inline] pub fn set_point_right_mode (& self , index : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_right_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , mode) ; } } # [doc = "Sets the right tangent angle for the point at `index` to `tangent`."] # [doc = ""] # [inline] pub fn set_point_right_tangent (& self , index : i64 , tangent : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_right_tangent ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , tangent) ; } } # [doc = "Assigns the vertical position `y` to the point at `index`."] # [doc = ""] # [inline] pub fn set_point_value (& self , index : i64 , y : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_value ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , y) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve { } unsafe impl GodotObject for Curve { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve" } } impl std :: ops :: Deref for Curve { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve { } impl Instanciable for Curve { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CurveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub bake : * mut sys :: godot_method_bind , pub clean_dupes : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_resolution : * mut sys :: godot_method_bind , pub get_max_value : * mut sys :: godot_method_bind , pub get_min_value : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_left_mode : * mut sys :: godot_method_bind , pub get_point_left_tangent : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_right_mode : * mut sys :: godot_method_bind , pub get_point_right_tangent : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_resolution : * mut sys :: godot_method_bind , pub set_max_value : * mut sys :: godot_method_bind , pub set_min_value : * mut sys :: godot_method_bind , pub set_point_left_mode : * mut sys :: godot_method_bind , pub set_point_left_tangent : * mut sys :: godot_method_bind , pub set_point_offset : * mut sys :: godot_method_bind , pub set_point_right_mode : * mut sys :: godot_method_bind , pub set_point_right_tangent : * mut sys :: godot_method_bind , pub set_point_value : * mut sys :: godot_method_bind } impl CurveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CurveMethodTable = CurveMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , bake : 0 as * mut sys :: godot_method_bind , clean_dupes : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_resolution : 0 as * mut sys :: godot_method_bind , get_max_value : 0 as * mut sys :: godot_method_bind , get_min_value : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_left_mode : 0 as * mut sys :: godot_method_bind , get_point_left_tangent : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_right_mode : 0 as * mut sys :: godot_method_bind , get_point_right_tangent : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_resolution : 0 as * mut sys :: godot_method_bind , set_max_value : 0 as * mut sys :: godot_method_bind , set_min_value : 0 as * mut sys :: godot_method_bind , set_point_left_mode : 0 as * mut sys :: godot_method_bind , set_point_left_tangent : 0 as * mut sys :: godot_method_bind , set_point_offset : 0 as * mut sys :: godot_method_bind , set_point_right_mode : 0 as * mut sys :: godot_method_bind , set_point_right_tangent : 0 as * mut sys :: godot_method_bind , set_point_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CurveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . clean_dupes = (gd_api . godot_method_bind_get_method) (class_name , "clean_dupes\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_resolution = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_resolution\0" . as_ptr () as * const c_char) ; table . get_max_value = (gd_api . godot_method_bind_get_method) (class_name , "get_max_value\0" . as_ptr () as * const c_char) ; table . get_min_value = (gd_api . godot_method_bind_get_method) (class_name , "get_min_value\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_left_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_point_left_mode\0" . as_ptr () as * const c_char) ; table . get_point_left_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_point_left_tangent\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_right_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_point_right_mode\0" . as_ptr () as * const c_char) ; table . get_point_right_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_point_right_tangent\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_resolution = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_resolution\0" . as_ptr () as * const c_char) ; table . set_max_value = (gd_api . godot_method_bind_get_method) (class_name , "set_max_value\0" . as_ptr () as * const c_char) ; table . set_min_value = (gd_api . godot_method_bind_get_method) (class_name , "set_min_value\0" . as_ptr () as * const c_char) ; table . set_point_left_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_point_left_mode\0" . as_ptr () as * const c_char) ; table . set_point_left_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_point_left_tangent\0" . as_ptr () as * const c_char) ; table . set_point_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_point_offset\0" . as_ptr () as * const c_char) ; table . set_point_right_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_point_right_mode\0" . as_ptr () as * const c_char) ; table . set_point_right_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_point_right_tangent\0" . as_ptr () as * const c_char) ; table . set_point_value = (gd_api . godot_method_bind_get_method) (class_name , "set_point_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:670:1486 [INFO] [stdout] | [INFO] [stdout] 670 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRef... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:748:3637 [INFO] [stdout] | [INFO] [stdout] 748 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 748 | # [doc = "`core class VisualScriptIndexSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexSet { } unsafe impl GodotObject for VisualScriptIndexSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexSet" } } impl std :: ops :: Deref for VisualScriptIndexSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexSet { } impl Instanciable for VisualScriptIndexSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexSetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexSetMethodTable = VisualScriptIndexSetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:688:1454 [INFO] [stdout] | [INFO] [stdout] 688 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:700:1365 [INFO] [stdout] | [INFO] [stdout] 700 | ...camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Create... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:748:1450 [INFO] [stdout] | [INFO] [stdout] 748 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:766:1460 [INFO] [stdout] | [INFO] [stdout] 766 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Create... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:784:1450 [INFO] [stdout] | [INFO] [stdout] 784 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:754:4664 [INFO] [stdout] | [INFO] [stdout] 754 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 754 | # [doc = "`core class ViewportTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewporttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nViewportTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportTexture { this : RawObject < Self > , } impl ViewportTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn viewport_path_in_scene (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . get_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn set_viewport_path_in_scene (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . set_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportTexture { } unsafe impl GodotObject for ViewportTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ViewportTexture" } } impl std :: ops :: Deref for ViewportTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportTexture { } impl Instanciable for ViewportTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_viewport_path_in_scene : * mut sys :: godot_method_bind , pub set_viewport_path_in_scene : * mut sys :: godot_method_bind } impl ViewportTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportTextureMethodTable = ViewportTextureMethodTable { class_constructor : None , get_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind , set_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; table . set_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:760:6196 [INFO] [stdout] | [INFO] [stdout] 760 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 760 | # [doc = "`core class ResourceInteractiveLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceinteractiveloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceInteractiveLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceInteractiveLoader { this : RawObject < Self > , } impl ResourceInteractiveLoader { # [doc = "Returns the loaded resource if the load operation completed successfully, `null` otherwise."] # [doc = ""] # [inline] pub fn get_resource (& self) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_resource ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the load stage. The total amount of stages can be queried with [method get_stage_count]."] # [doc = ""] # [inline] pub fn get_stage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_stage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total amount of stages (calls to [method poll]) needed to completely load this resource."] # [doc = ""] # [inline] pub fn get_stage_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_stage_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Polls the loading operation, i.e. loads a data chunk up to the next stage.\nReturns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed.\nReturns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].\nReturns another [enum Error] code if the poll has failed."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Polls the loading operation successively until the resource is completely loaded or a [method poll] fails.\nReturns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].\nReturns another [enum Error] code if a poll has failed, aborting the operation."] # [doc = ""] # [inline] pub fn wait (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . wait ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceInteractiveLoader { } unsafe impl GodotObject for ResourceInteractiveLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceInteractiveLoader" } } impl std :: ops :: Deref for ResourceInteractiveLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceInteractiveLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceInteractiveLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceInteractiveLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceInteractiveLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource : * mut sys :: godot_method_bind , pub get_stage : * mut sys :: godot_method_bind , pub get_stage_count : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub wait : * mut sys :: godot_method_bind } impl ResourceInteractiveLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceInteractiveLoaderMethodTable = ResourceInteractiveLoaderMethodTable { class_constructor : None , get_resource : 0 as * mut sys :: godot_method_bind , get_stage : 0 as * mut sys :: godot_method_bind , get_stage_count : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , wait : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceInteractiveLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceInteractiveLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_resource\0" . as_ptr () as * const c_char) ; table . get_stage = (gd_api . godot_method_bind_get_method) (class_name , "get_stage\0" . as_ptr () as * const c_char) ; table . get_stage_count = (gd_api . godot_method_bind_get_method) (class_name , "get_stage_count\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . wait = (gd_api . godot_method_bind_get_method) (class_name , "wait\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:826:1309 [INFO] [stdout] | [INFO] [stdout] 826 | ...on_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:868:1387 [INFO] [stdout] | [INFO] [stdout] 868 | ...mel_case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc = "... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:766:3619 [INFO] [stdout] | [INFO] [stdout] 766 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 766 | # [doc = "`core class AudioEffectEQ6` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq6.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ6 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ6MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ6 { } unsafe impl GodotObject for AudioEffectEQ6 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ6" } } impl std :: ops :: Deref for AudioEffectEQ6 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ6 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ6 { } impl Instanciable for AudioEffectEQ6 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ6 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ6MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ6MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ6MethodTable = AudioEffectEQ6MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ6MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ6\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:910:1450 [INFO] [stdout] | [INFO] [stdout] 910 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1024:1400 [INFO] [stdout] | [INFO] [stdout] 1024 | ...on_camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a new... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1030:1490 [INFO] [stdout] | [INFO] [stdout] 1030 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVectorDis... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:772:5195 [INFO] [stdout] | [INFO] [stdout] 772 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 772 | # [doc = "`core class VisualShaderNodeIs` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIs inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const INF : Function = Function (0i64) ; pub const NAN : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeIs { pub const FUNC_IS_INF : i64 = 0i64 ; pub const FUNC_IS_NAN : i64 = 1i64 ; } impl VisualShaderNodeIs { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_is :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_is :: Function (ret) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIs { } unsafe impl GodotObject for VisualShaderNodeIs { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIs" } } impl std :: ops :: Deref for VisualShaderNodeIs { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIs { } impl Instanciable for VisualShaderNodeIs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeIsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIsMethodTable = VisualShaderNodeIsMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1084:1520 [INFO] [stdout] | [INFO] [stdout] 1084 | ...case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter ... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1102:1446 [INFO] [stdout] | [INFO] [stdout] 1102 | ...mel_case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [doc =... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1114:1408 [INFO] [stdout] | [INFO] [stdout] 1114 | ...el_case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1144:1846 [INFO] [stdout] | [INFO] [stdout] 1144 | ...non_camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new in... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1156:1520 [INFO] [stdout] | [INFO] [stdout] 1156 | ...case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter ... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:778:9158 [INFO] [stdout] | [INFO] [stdout] 778 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 778 | # [doc = "`core class CollisionShape2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape2D { this : RawObject < Self > , } impl CollisionShape2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape2D { } unsafe impl GodotObject for CollisionShape2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape2D" } } impl QueueFree for CollisionShape2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape2D { } impl Instanciable for CollisionShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShape2DMethodTable = CollisionShape2DMethodTable { class_constructor : None , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:784:3637 [INFO] [stdout] | [INFO] [stdout] 784 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 784 | # [doc = "`core class VisualScriptIndexGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexGet { } unsafe impl GodotObject for VisualScriptIndexGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexGet" } } impl std :: ops :: Deref for VisualScriptIndexGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexGet { } impl Instanciable for VisualScriptIndexGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexGetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexGetMethodTable = VisualScriptIndexGetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1186:1482 [INFO] [stdout] | [INFO] [stdout] 1186 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProdu... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1222:1437 [INFO] [stdout] | [INFO] [stdout] 1222 | ...mel_case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [doc =... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1228:1450 [INFO] [stdout] | [INFO] [stdout] 1228 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1264:1307 [INFO] [stdout] | [INFO] [stdout] 1264 | ...case_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStateSW ... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1270:1842 [INFO] [stdout] | [INFO] [stdout] 1270 | ...n_camel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1276:1365 [INFO] [stdout] | [INFO] [stdout] 1276 | ...camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Create... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:790:7609 [INFO] [stdout] | [INFO] [stdout] 790 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 790 | # [doc = "`core class Physics2DTestMotionResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dtestmotionresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DTestMotionResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DTestMotionResult { this : RawObject < Self > , } impl Physics2DTestMotionResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Physics2DTestMotionResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion_remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DTestMotionResult { } unsafe impl GodotObject for Physics2DTestMotionResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DTestMotionResult" } } impl std :: ops :: Deref for Physics2DTestMotionResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DTestMotionResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DTestMotionResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DTestMotionResult { } impl Instanciable for Physics2DTestMotionResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Physics2DTestMotionResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DTestMotionResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_rid : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_motion : * mut sys :: godot_method_bind , pub get_motion_remainder : * mut sys :: godot_method_bind } impl Physics2DTestMotionResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DTestMotionResultMethodTable = Physics2DTestMotionResultMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_rid : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_motion : 0 as * mut sys :: godot_method_bind , get_motion_remainder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DTestMotionResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DTestMotionResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_rid\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_motion = (gd_api . godot_method_bind_get_method) (class_name , "get_motion\0" . as_ptr () as * const c_char) ; table . get_motion_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_remainder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1282:1552 [INFO] [stdout] | [INFO] [stdout] 1282 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Unifor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:796:4726 [INFO] [stdout] | [INFO] [stdout] 796 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 796 | # [doc = "`core class AnimationNodeBlend2` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblend2.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlend2 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlend2 { this : RawObject < Self > , } impl AnimationNodeBlend2 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlend2MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend2MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend2MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlend2 { } unsafe impl GodotObject for AnimationNodeBlend2 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlend2" } } impl std :: ops :: Deref for AnimationNodeBlend2 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlend2 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlend2 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlend2 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlend2 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlend2 { } impl Instanciable for AnimationNodeBlend2 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlend2 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlend2MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeBlend2MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlend2MethodTable = AnimationNodeBlend2MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlend2MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlend2\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:802:5359 [INFO] [stdout] | [INFO] [stdout] 802 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 802 | # [doc = "`core class Path2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_path2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Path2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPath2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Path2D { this : RawObject < Self > , } impl Path2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Path2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve_2d :: Curve2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Path2D { } unsafe impl GodotObject for Path2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Path2D" } } impl QueueFree for Path2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Path2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Path2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Path2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Path2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Path2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Path2D { } impl Instanciable for Path2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Path2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Path2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind } impl Path2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Path2DMethodTable = Path2DMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Path2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Path2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:808:6131 [INFO] [stdout] | [INFO] [stdout] 808 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 808 | # [doc = "`core class VisualShaderNodeVectorOp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorOp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorOp { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const ADD : Operator = Operator (0i64) ; pub const SUB : Operator = Operator (1i64) ; pub const MUL : Operator = Operator (2i64) ; pub const DIV : Operator = Operator (3i64) ; pub const MOD : Operator = Operator (4i64) ; pub const POW : Operator = Operator (5i64) ; pub const MAX : Operator = Operator (6i64) ; pub const MIN : Operator = Operator (7i64) ; pub const CROSS : Operator = Operator (8i64) ; pub const ATAN2 : Operator = Operator (9i64) ; pub const REFLECT : Operator = Operator (10i64) ; pub const STEP : Operator = Operator (11i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorOp { pub const OP_ADD : i64 = 0i64 ; pub const OP_ATAN2 : i64 = 9i64 ; pub const OP_CROSS : i64 = 8i64 ; pub const OP_DIV : i64 = 3i64 ; pub const OP_MAX : i64 = 6i64 ; pub const OP_MIN : i64 = 7i64 ; pub const OP_MOD : i64 = 4i64 ; pub const OP_MUL : i64 = 2i64 ; pub const OP_POW : i64 = 5i64 ; pub const OP_REFLECT : i64 = 10i64 ; pub const OP_STEP : i64 = 11i64 ; pub const OP_SUB : i64 = 1i64 ; } impl VisualShaderNodeVectorOp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorOpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The operator to be used. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_vector_op :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorOpMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_op :: Operator (ret) } } # [doc = "The operator to be used. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorOpMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorOp { } unsafe impl GodotObject for VisualShaderNodeVectorOp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorOp" } } impl std :: ops :: Deref for VisualShaderNodeVectorOp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorOp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorOp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorOp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorOp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorOp { } impl Instanciable for VisualShaderNodeVectorOp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorOp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorOpMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorOpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorOpMethodTable = VisualShaderNodeVectorOpMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorOpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorOp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:814:8095 [INFO] [stdout] | [INFO] [stdout] 814 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 814 | # [doc = "`core class WebSocketClient` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketClient inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketClient { this : RawObject < Self > , } impl WebSocketClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_url (& self , url : impl Into < GodotString > , protocols : StringArray , gd_mp_api : bool , custom_headers : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . connect_to_url ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_strarr (method_bind , self . this . sys () . as_ptr () , url . into () , protocols , gd_mp_api , custom_headers) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_from_host (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn trusted_ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_verify_ssl_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . is_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_trusted_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verify_ssl_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketClient { } unsafe impl GodotObject for WebSocketClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketClient" } } impl std :: ops :: Deref for WebSocketClient { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketClient { } impl Instanciable for WebSocketClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_url : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub is_verify_ssl_enabled : * mut sys :: godot_method_bind , pub set_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub set_verify_ssl_enabled : * mut sys :: godot_method_bind } impl WebSocketClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketClientMethodTable = WebSocketClientMethodTable { class_constructor : None , connect_to_url : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , is_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind , set_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , set_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_url = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_url\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . is_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; table . set_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . set_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1336:1553 [INFO] [stdout] | [INFO] [stdout] 1336 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalarSwit... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1342:1874 [INFO] [stdout] | [INFO] [stdout] 1342 | ...n_camel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1366:1908 [INFO] [stdout] | [INFO] [stdout] 1366 | ..._camel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Creates... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1450:1498 [INFO] [stdout] | [INFO] [stdout] 1450 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTransfor... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1456:1462 [INFO] [stdout] | [INFO] [stdout] 1456 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel { # ... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1498:1464 [INFO] [stdout] | [INFO] [stdout] 1498 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:820:10690 [INFO] [stdout] | [INFO] [stdout] 820 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 820 | # [doc = "`core class AnimationNodeBlendTree` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendtree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendTree inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendTree { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeBlendTree { pub const CONNECTION_ERROR_CONNECTION_EXISTS : i64 = 5i64 ; pub const CONNECTION_ERROR_NO_INPUT : i64 = 1i64 ; pub const CONNECTION_ERROR_NO_INPUT_INDEX : i64 = 2i64 ; pub const CONNECTION_ERROR_NO_OUTPUT : i64 = 3i64 ; pub const CONNECTION_ERROR_SAME_NODE : i64 = 4i64 ; pub const CONNECTION_OK : i64 = 0i64 ; } impl AnimationNodeBlendTree { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an [AnimationNode] at the given `position`. The `name` is used to identify the created sub-node later.\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn add_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_obj_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , position) ; } } # [doc = "Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by `input_index`."] # [doc = ""] # [inline] pub fn connect_node (& self , input_node : impl Into < GodotString > , input_index : i64 , output_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . connect_node ; let ret = crate :: icalls :: icallptr_void_str_i64_str (method_bind , self . this . sys () . as_ptr () , input_node . into () , input_index , output_node . into ()) ; } } # [doc = "Disconnects the node connected to the specified input."] # [doc = ""] # [inline] pub fn disconnect_node (& self , input_node : impl Into < GodotString > , input_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . disconnect_node ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , input_node . into () , input_index) ; } } # [doc = "The global offset of all sub-nodes."] # [doc = ""] # [inline] pub fn graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the sub-node with the specified `name`."] # [doc = ""] # [inline] pub fn get_node (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the sub-node with the specified `name`."] # [doc = ""] # [inline] pub fn get_node_position (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if a sub-node with specified `name` exists."] # [doc = ""] # [inline] pub fn has_node (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes a sub-node."] # [doc = ""] # [inline] pub fn remove_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Changes the name of a sub-node."] # [doc = ""] # [inline] pub fn rename_node (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . rename_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = "The global offset of all sub-nodes."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Modifies the position of a sub-node."] # [doc = ""] # [inline] pub fn set_node_position (& self , name : impl Into < GodotString > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendTree { } unsafe impl GodotObject for AnimationNodeBlendTree { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendTree" } } impl std :: ops :: Deref for AnimationNodeBlendTree { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendTree { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendTree { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendTree { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendTree { } impl Instanciable for AnimationNodeBlendTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub connect_node : * mut sys :: godot_method_bind , pub disconnect_node : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub rename_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind } impl AnimationNodeBlendTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendTreeMethodTable = AnimationNodeBlendTreeMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , connect_node : 0 as * mut sys :: godot_method_bind , disconnect_node : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , rename_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . connect_node = (gd_api . godot_method_bind_get_method) (class_name , "connect_node\0" . as_ptr () as * const c_char) ; table . disconnect_node = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_node\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . rename_node = (gd_api . godot_method_bind_get_method) (class_name , "rename_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:826:3071 [INFO] [stdout] | [INFO] [stdout] 826 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 826 | # [doc = "`core class JavaClass` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclass.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJavaClass inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JavaClassMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClass { } unsafe impl GodotObject for JavaClass { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JavaClass" } } impl std :: ops :: Deref for JavaClass { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClass { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JavaClass { } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClass { } impl Instanciable for JavaClass { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JavaClass :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JavaClassMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassMethodTable = JavaClassMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClass\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1522:1498 [INFO] [stdout] | [INFO] [stdout] 1522 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScalarSm... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1528:1165 [INFO] [stdout] | [INFO] [stdout] 1528 | ...non_camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core :: pr... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1552:1798 [INFO] [stdout] | [INFO] [stdout] 1552 | ...n_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1576:1321 [INFO] [stdout] | [INFO] [stdout] 1576 | ..._camel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative_cor... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1588:1458 [INFO] [stdout] | [INFO] [stdout] 1588 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { } im... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1630:1258 [INFO] [stdout] | [INFO] [stdout] 1630 | ...on_camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core ::... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:832:6291 [INFO] [stdout] | [INFO] [stdout] 832 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 832 | # [doc = "`core class VisibilityEnabler` inherits `VisibilityNotifier` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilityenabler.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityEnabler` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityEnabler inherits methods from:\n - [VisibilityNotifier](struct.VisibilityNotifier.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityEnabler { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Enabler (pub i64) ; impl Enabler { pub const PAUSE_ANIMATIONS : Enabler = Enabler (0i64) ; pub const FREEZE_BODIES : Enabler = Enabler (1i64) ; pub const MAX : Enabler = Enabler (2i64) ; } impl From < i64 > for Enabler { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Enabler > for i64 { # [inline] fn from (v : Enabler) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisibilityEnabler { pub const ENABLER_FREEZE_BODIES : i64 = 1i64 ; pub const ENABLER_MAX : i64 = 2i64 ; pub const ENABLER_PAUSE_ANIMATIONS : i64 = 0i64 ; } impl VisibilityEnabler { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityEnablerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn is_enabler_enabled (& self , enabler : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . is_enabler_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , enabler) ; ret as _ } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn set_enabler (& self , enabler : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . set_enabler ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , enabler , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityEnabler { } unsafe impl GodotObject for VisibilityEnabler { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityEnabler" } } impl QueueFree for VisibilityEnabler { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityEnabler { type Target = crate :: generated :: visibility_notifier :: VisibilityNotifier ; # [inline] fn deref (& self) -> & crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityEnabler { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visibility_notifier :: VisibilityNotifier > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityEnabler { } impl Instanciable for VisibilityEnabler { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityEnabler :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityEnablerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_enabler_enabled : * mut sys :: godot_method_bind , pub set_enabler : * mut sys :: godot_method_bind } impl VisibilityEnablerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityEnablerMethodTable = VisibilityEnablerMethodTable { class_constructor : None , is_enabler_enabled : 0 as * mut sys :: godot_method_bind , set_enabler : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityEnablerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityEnabler\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_enabler_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabler_enabled\0" . as_ptr () as * const c_char) ; table . set_enabler = (gd_api . godot_method_bind_get_method) (class_name , "set_enabler\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:838:7833 [INFO] [stdout] | [INFO] [stdout] 838 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 838 | # [doc = "`core class VisualShaderNodeScalarFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SIN : Function = Function (0i64) ; pub const COS : Function = Function (1i64) ; pub const TAN : Function = Function (2i64) ; pub const ASIN : Function = Function (3i64) ; pub const ACOS : Function = Function (4i64) ; pub const ATAN : Function = Function (5i64) ; pub const SINH : Function = Function (6i64) ; pub const COSH : Function = Function (7i64) ; pub const TANH : Function = Function (8i64) ; pub const LOG : Function = Function (9i64) ; pub const EXP : Function = Function (10i64) ; pub const SQRT : Function = Function (11i64) ; pub const ABS : Function = Function (12i64) ; pub const SIGN : Function = Function (13i64) ; pub const FLOOR : Function = Function (14i64) ; pub const ROUND : Function = Function (15i64) ; pub const CEIL : Function = Function (16i64) ; pub const FRAC : Function = Function (17i64) ; pub const SATURATE : Function = Function (18i64) ; pub const NEGATE : Function = Function (19i64) ; pub const ACOSH : Function = Function (20i64) ; pub const ASINH : Function = Function (21i64) ; pub const ATANH : Function = Function (22i64) ; pub const DEGREES : Function = Function (23i64) ; pub const EXP2 : Function = Function (24i64) ; pub const INVERSE_SQRT : Function = Function (25i64) ; pub const LOG2 : Function = Function (26i64) ; pub const RADIANS : Function = Function (27i64) ; pub const RECIPROCAL : Function = Function (28i64) ; pub const ROUNDEVEN : Function = Function (29i64) ; pub const TRUNC : Function = Function (30i64) ; pub const ONEMINUS : Function = Function (31i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarFunc { pub const FUNC_ABS : i64 = 12i64 ; pub const FUNC_ACOS : i64 = 4i64 ; pub const FUNC_ACOSH : i64 = 20i64 ; pub const FUNC_ASIN : i64 = 3i64 ; pub const FUNC_ASINH : i64 = 21i64 ; pub const FUNC_ATAN : i64 = 5i64 ; pub const FUNC_ATANH : i64 = 22i64 ; pub const FUNC_CEIL : i64 = 16i64 ; pub const FUNC_COS : i64 = 1i64 ; pub const FUNC_COSH : i64 = 7i64 ; pub const FUNC_DEGREES : i64 = 23i64 ; pub const FUNC_EXP : i64 = 10i64 ; pub const FUNC_EXP2 : i64 = 24i64 ; pub const FUNC_FLOOR : i64 = 14i64 ; pub const FUNC_FRAC : i64 = 17i64 ; pub const FUNC_INVERSE_SQRT : i64 = 25i64 ; pub const FUNC_LOG : i64 = 9i64 ; pub const FUNC_LOG2 : i64 = 26i64 ; pub const FUNC_NEGATE : i64 = 19i64 ; pub const FUNC_ONEMINUS : i64 = 31i64 ; pub const FUNC_RADIANS : i64 = 27i64 ; pub const FUNC_RECIPROCAL : i64 = 28i64 ; pub const FUNC_ROUND : i64 = 15i64 ; pub const FUNC_ROUNDEVEN : i64 = 29i64 ; pub const FUNC_SATURATE : i64 = 18i64 ; pub const FUNC_SIGN : i64 = 13i64 ; pub const FUNC_SIN : i64 = 0i64 ; pub const FUNC_SINH : i64 = 6i64 ; pub const FUNC_SQRT : i64 = 11i64 ; pub const FUNC_TAN : i64 = 2i64 ; pub const FUNC_TANH : i64 = 8i64 ; pub const FUNC_TRUNC : i64 = 30i64 ; } impl VisualShaderNodeScalarFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_func :: Function (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarFunc { } unsafe impl GodotObject for VisualShaderNodeScalarFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarFunc { } impl Instanciable for VisualShaderNodeScalarFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarFuncMethodTable = VisualShaderNodeScalarFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1654:1707 [INFO] [stdout] | [INFO] [stdout] 1654 | ..._camel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creates a... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1726:1564 [INFO] [stdout] | [INFO] [stdout] 1726 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBooleanUn... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:844:23002 [INFO] [stdout] | [INFO] [stdout] 844 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 844 | # [doc = "`core class Theme` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_theme.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTheme inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Theme { this : RawObject < Self > , } impl Theme { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ThemeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all values on the theme."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the [Color] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_color ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the constant at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_constant ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the [Font] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_font ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the icon at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_icon ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears [StyleBox] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_stylebox ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Sets the theme's values to a copy of the default theme values."] # [doc = ""] # [inline] pub fn copy_default_theme (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . copy_default_theme ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the theme's values to a copy of a given theme."] # [doc = ""] # [inline] pub fn copy_theme (& self , other : impl AsArg < crate :: generated :: theme :: Theme >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . copy_theme ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , other . as_arg_ptr ()) ; } } # [doc = "Returns the [Color] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; mem :: transmute (ret) } } # [doc = "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_color_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_color_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the constant at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_constant_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "The theme's default font."] # [doc = ""] # [inline] pub fn default_font (& self) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_default_font ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Font] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_font ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_font_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_font_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the icon [Texture] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_icon_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_icon_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the icon [StyleBox] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox_types (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox_types ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns all the types in `type` as a [PoolStringArray] for use in any of the `get_*` functions, if the theme has `type`."] # [doc = ""] # [inline] pub fn get_type_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_type_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if [Color] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_color ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [Font] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_font ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if icon [Texture] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_icon ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_stylebox ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Sets the theme's [Color] to `color` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_str_str_color (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , color) ; } } # [doc = "Sets the theme's constant to `constant` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , constant : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_str_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , constant) ; } } # [doc = "The theme's default font."] # [doc = ""] # [inline] pub fn set_default_font (& self , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_default_font ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , font . as_arg_ptr ()) ; } } # [doc = "Sets the theme's [Font] to `font` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_font ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , font . as_arg_ptr ()) ; } } # [doc = "Sets the theme's icon [Texture] to `texture` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , texture . as_arg_ptr ()) ; } } # [doc = "Sets theme's [StyleBox] to `stylebox` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: style_box :: StyleBox >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_stylebox ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Theme { } unsafe impl GodotObject for Theme { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Theme" } } impl std :: ops :: Deref for Theme { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Theme { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Theme { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Theme { } unsafe impl SubClass < crate :: generated :: object :: Object > for Theme { } impl Instanciable for Theme { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Theme :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ThemeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub clear_color : * mut sys :: godot_method_bind , pub clear_constant : * mut sys :: godot_method_bind , pub clear_font : * mut sys :: godot_method_bind , pub clear_icon : * mut sys :: godot_method_bind , pub clear_stylebox : * mut sys :: godot_method_bind , pub copy_default_theme : * mut sys :: godot_method_bind , pub copy_theme : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_list : * mut sys :: godot_method_bind , pub get_constant : * mut sys :: godot_method_bind , pub get_constant_list : * mut sys :: godot_method_bind , pub get_default_font : * mut sys :: godot_method_bind , pub get_font : * mut sys :: godot_method_bind , pub get_font_list : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_icon_list : * mut sys :: godot_method_bind , pub get_stylebox : * mut sys :: godot_method_bind , pub get_stylebox_list : * mut sys :: godot_method_bind , pub get_stylebox_types : * mut sys :: godot_method_bind , pub get_type_list : * mut sys :: godot_method_bind , pub has_color : * mut sys :: godot_method_bind , pub has_constant : * mut sys :: godot_method_bind , pub has_font : * mut sys :: godot_method_bind , pub has_icon : * mut sys :: godot_method_bind , pub has_stylebox : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind , pub set_default_font : * mut sys :: godot_method_bind , pub set_font : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_stylebox : * mut sys :: godot_method_bind } impl ThemeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ThemeMethodTable = ThemeMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , clear_color : 0 as * mut sys :: godot_method_bind , clear_constant : 0 as * mut sys :: godot_method_bind , clear_font : 0 as * mut sys :: godot_method_bind , clear_icon : 0 as * mut sys :: godot_method_bind , clear_stylebox : 0 as * mut sys :: godot_method_bind , copy_default_theme : 0 as * mut sys :: godot_method_bind , copy_theme : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_list : 0 as * mut sys :: godot_method_bind , get_constant : 0 as * mut sys :: godot_method_bind , get_constant_list : 0 as * mut sys :: godot_method_bind , get_default_font : 0 as * mut sys :: godot_method_bind , get_font : 0 as * mut sys :: godot_method_bind , get_font_list : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_icon_list : 0 as * mut sys :: godot_method_bind , get_stylebox : 0 as * mut sys :: godot_method_bind , get_stylebox_list : 0 as * mut sys :: godot_method_bind , get_stylebox_types : 0 as * mut sys :: godot_method_bind , get_type_list : 0 as * mut sys :: godot_method_bind , has_color : 0 as * mut sys :: godot_method_bind , has_constant : 0 as * mut sys :: godot_method_bind , has_font : 0 as * mut sys :: godot_method_bind , has_icon : 0 as * mut sys :: godot_method_bind , has_stylebox : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind , set_default_font : 0 as * mut sys :: godot_method_bind , set_font : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_stylebox : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ThemeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Theme\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_color = (gd_api . godot_method_bind_get_method) (class_name , "clear_color\0" . as_ptr () as * const c_char) ; table . clear_constant = (gd_api . godot_method_bind_get_method) (class_name , "clear_constant\0" . as_ptr () as * const c_char) ; table . clear_font = (gd_api . godot_method_bind_get_method) (class_name , "clear_font\0" . as_ptr () as * const c_char) ; table . clear_icon = (gd_api . godot_method_bind_get_method) (class_name , "clear_icon\0" . as_ptr () as * const c_char) ; table . clear_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "clear_stylebox\0" . as_ptr () as * const c_char) ; table . copy_default_theme = (gd_api . godot_method_bind_get_method) (class_name , "copy_default_theme\0" . as_ptr () as * const c_char) ; table . copy_theme = (gd_api . godot_method_bind_get_method) (class_name , "copy_theme\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_list = (gd_api . godot_method_bind_get_method) (class_name , "get_color_list\0" . as_ptr () as * const c_char) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . get_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_list\0" . as_ptr () as * const c_char) ; table . get_default_font = (gd_api . godot_method_bind_get_method) (class_name , "get_default_font\0" . as_ptr () as * const c_char) ; table . get_font = (gd_api . godot_method_bind_get_method) (class_name , "get_font\0" . as_ptr () as * const c_char) ; table . get_font_list = (gd_api . godot_method_bind_get_method) (class_name , "get_font_list\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_icon_list = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_list\0" . as_ptr () as * const c_char) ; table . get_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox\0" . as_ptr () as * const c_char) ; table . get_stylebox_list = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox_list\0" . as_ptr () as * const c_char) ; table . get_stylebox_types = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox_types\0" . as_ptr () as * const c_char) ; table . get_type_list = (gd_api . godot_method_bind_get_method) (class_name , "get_type_list\0" . as_ptr () as * const c_char) ; table . has_color = (gd_api . godot_method_bind_get_method) (class_name , "has_color\0" . as_ptr () as * const c_char) ; table . has_constant = (gd_api . godot_method_bind_get_method) (class_name , "has_constant\0" . as_ptr () as * const c_char) ; table . has_font = (gd_api . godot_method_bind_get_method) (class_name , "has_font\0" . as_ptr () as * const c_char) ; table . has_icon = (gd_api . godot_method_bind_get_method) (class_name , "has_icon\0" . as_ptr () as * const c_char) ; table . has_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; table . set_default_font = (gd_api . godot_method_bind_get_method) (class_name , "set_default_font\0" . as_ptr () as * const c_char) ; table . set_font = (gd_api . godot_method_bind_get_method) (class_name , "set_font\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "set_stylebox\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1756:1458 [INFO] [stdout] | [INFO] [stdout] 1756 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1762:1321 [INFO] [stdout] | [INFO] [stdout] 1762 | ..._camel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creates a... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1768:1353 [INFO] [stdout] | [INFO] [stdout] 1768 | ...n_camel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_core... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1822:1926 [INFO] [stdout] | [INFO] [stdout] 1822 | ...camel_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1852:1194 [INFO] [stdout] | [INFO] [stdout] 1852 | ..._camel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative_cor... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:850:4329 [INFO] [stdout] | [INFO] [stdout] 850 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 850 | # [doc = "`core class VideoStreamWebm` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamwebm.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamWebm inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamWebm { this : RawObject < Self > , } impl VideoStreamWebm { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamWebmMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamWebmMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamWebmMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamWebm { } unsafe impl GodotObject for VideoStreamWebm { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamWebm" } } impl std :: ops :: Deref for VideoStreamWebm { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamWebm { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamWebm { } impl Instanciable for VideoStreamWebm { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamWebm :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamWebmMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamWebmMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamWebmMethodTable = VideoStreamWebmMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamWebmMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamWebm\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1870:1438 [INFO] [stdout] | [INFO] [stdout] 1870 | ...amel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "C... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2074:1353 [INFO] [stdout] | [INFO] [stdout] 2074 | ...n_camel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_core... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2122:1439 [INFO] [stdout] | [INFO] [stdout] 2122 | ...el_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2134:1477 [INFO] [stdout] | [INFO] [stdout] 2134 | ..._case_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNative {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2212:1293 [INFO] [stdout] | [INFO] [stdout] 2212 | ...camel_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnative_... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2218:1842 [INFO] [stdout] | [INFO] [stdout] 2218 | ...n_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2236:1512 [INFO] [stdout] | [INFO] [stdout] 2236 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter { #... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2248:1349 [INFO] [stdout] | [INFO] [stdout] 2248 | ...mel_case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [doc =... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2254:1872 [INFO] [stdout] | [INFO] [stdout] 2254 | ...camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2284:1478 [INFO] [stdout] | [INFO] [stdout] 2284 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForwar... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2314:1516 [INFO] [stdout] | [INFO] [stdout] 2314 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2338:1522 [INFO] [stdout] | [INFO] [stdout] 2338 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2350:1474 [INFO] [stdout] | [INFO] [stdout] 2350 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProduct ... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:856:17437 [INFO] [stdout] | [INFO] [stdout] 856 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 856 | # [doc = "`core class NetworkedMultiplayerENet` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerenet.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerENet inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerENet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressionMode (pub i64) ; impl CompressionMode { pub const NONE : CompressionMode = CompressionMode (0i64) ; pub const RANGE_CODER : CompressionMode = CompressionMode (1i64) ; pub const FASTLZ : CompressionMode = CompressionMode (2i64) ; pub const ZLIB : CompressionMode = CompressionMode (3i64) ; pub const ZSTD : CompressionMode = CompressionMode (4i64) ; } impl From < i64 > for CompressionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressionMode > for i64 { # [inline] fn from (v : CompressionMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerENet { pub const COMPRESS_FASTLZ : i64 = 2i64 ; pub const COMPRESS_NONE : i64 = 0i64 ; pub const COMPRESS_RANGE_CODER : i64 = 1i64 ; pub const COMPRESS_ZLIB : i64 = 3i64 ; pub const COMPRESS_ZSTD : i64 = 4i64 ; } impl NetworkedMultiplayerENet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NetworkedMultiplayerENetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn close_connection (& self , wait_usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . close_connection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , wait_usec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_client (& self , address : impl Into < GodotString > , port : i64 , in_bandwidth : i64 , out_bandwidth : i64 , client_port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_client ; let ret = crate :: icalls :: icallptr_i64_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , address . into () , port , in_bandwidth , out_bandwidth , client_port) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_server (& self , port : i64 , max_clients : i64 , in_bandwidth : i64 , out_bandwidth : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_server ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , port , max_clients , in_bandwidth , out_bandwidth) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , now : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , now) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn channel_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_channel_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn compression_mode (& self) -> crate :: generated :: networked_multiplayer_enet :: CompressionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_compression_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_enet :: CompressionMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_last_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_last_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn transfer_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_transfer_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_always_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_always_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_verify_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_server_relay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_server_relay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_always_ordered (& self , ordered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_always_ordered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ordered) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , ip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , ip . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel_count (& self , channels : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_channel_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_compression_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_compression_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_certificate (& self , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , certificate . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_key (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_verify_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_peer_timeout (& self , id : i64 , timeout_limit : i64 , timeout_min : i64 , timeout_max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_peer_timeout ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , timeout_limit , timeout_min , timeout_max) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_server_relay_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_server_relay_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_transfer_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_transfer_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerENet { } unsafe impl GodotObject for NetworkedMultiplayerENet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerENet" } } impl std :: ops :: Deref for NetworkedMultiplayerENet { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerENet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerENet { } impl Instanciable for NetworkedMultiplayerENet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NetworkedMultiplayerENet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerENetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close_connection : * mut sys :: godot_method_bind , pub create_client : * mut sys :: godot_method_bind , pub create_server : * mut sys :: godot_method_bind , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_channel_count : * mut sys :: godot_method_bind , pub get_compression_mode : * mut sys :: godot_method_bind , pub get_last_packet_channel : * mut sys :: godot_method_bind , pub get_packet_channel : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_transfer_channel : * mut sys :: godot_method_bind , pub is_always_ordered : * mut sys :: godot_method_bind , pub is_dtls_enabled : * mut sys :: godot_method_bind , pub is_dtls_verify_enabled : * mut sys :: godot_method_bind , pub is_server_relay_enabled : * mut sys :: godot_method_bind , pub set_always_ordered : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_channel_count : * mut sys :: godot_method_bind , pub set_compression_mode : * mut sys :: godot_method_bind , pub set_dtls_certificate : * mut sys :: godot_method_bind , pub set_dtls_enabled : * mut sys :: godot_method_bind , pub set_dtls_key : * mut sys :: godot_method_bind , pub set_dtls_verify_enabled : * mut sys :: godot_method_bind , pub set_peer_timeout : * mut sys :: godot_method_bind , pub set_server_relay_enabled : * mut sys :: godot_method_bind , pub set_transfer_channel : * mut sys :: godot_method_bind } impl NetworkedMultiplayerENetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerENetMethodTable = NetworkedMultiplayerENetMethodTable { class_constructor : None , close_connection : 0 as * mut sys :: godot_method_bind , create_client : 0 as * mut sys :: godot_method_bind , create_server : 0 as * mut sys :: godot_method_bind , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_channel_count : 0 as * mut sys :: godot_method_bind , get_compression_mode : 0 as * mut sys :: godot_method_bind , get_last_packet_channel : 0 as * mut sys :: godot_method_bind , get_packet_channel : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_transfer_channel : 0 as * mut sys :: godot_method_bind , is_always_ordered : 0 as * mut sys :: godot_method_bind , is_dtls_enabled : 0 as * mut sys :: godot_method_bind , is_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , is_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_always_ordered : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_channel_count : 0 as * mut sys :: godot_method_bind , set_compression_mode : 0 as * mut sys :: godot_method_bind , set_dtls_certificate : 0 as * mut sys :: godot_method_bind , set_dtls_enabled : 0 as * mut sys :: godot_method_bind , set_dtls_key : 0 as * mut sys :: godot_method_bind , set_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , set_peer_timeout : 0 as * mut sys :: godot_method_bind , set_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_transfer_channel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerENetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerENet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close_connection = (gd_api . godot_method_bind_get_method) (class_name , "close_connection\0" . as_ptr () as * const c_char) ; table . create_client = (gd_api . godot_method_bind_get_method) (class_name , "create_client\0" . as_ptr () as * const c_char) ; table . create_server = (gd_api . godot_method_bind_get_method) (class_name , "create_server\0" . as_ptr () as * const c_char) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "get_channel_count\0" . as_ptr () as * const c_char) ; table . get_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_compression_mode\0" . as_ptr () as * const c_char) ; table . get_last_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_last_packet_channel\0" . as_ptr () as * const c_char) ; table . get_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_channel\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_channel\0" . as_ptr () as * const c_char) ; table . is_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_always_ordered\0" . as_ptr () as * const c_char) ; table . is_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_enabled\0" . as_ptr () as * const c_char) ; table . is_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . is_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "set_always_ordered\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "set_channel_count\0" . as_ptr () as * const c_char) ; table . set_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compression_mode\0" . as_ptr () as * const c_char) ; table . set_dtls_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_certificate\0" . as_ptr () as * const c_char) ; table . set_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_enabled\0" . as_ptr () as * const c_char) ; table . set_dtls_key = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_key\0" . as_ptr () as * const c_char) ; table . set_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . set_peer_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_peer_timeout\0" . as_ptr () as * const c_char) ; table . set_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_channel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2416:1442 [INFO] [stdout] | [INFO] [stdout] 2416 | ...mel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc = "... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2440:1353 [INFO] [stdout] | [INFO] [stdout] 2440 | ...el_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc ... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2452:1454 [INFO] [stdout] | [INFO] [stdout] 2452 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2488:1522 [INFO] [stdout] | [INFO] [stdout] 2488 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { #... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2494:1494 [INFO] [stdout] | [INFO] [stdout] 2494 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVectorDe... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:862:10366 [INFO] [stdout] | [INFO] [stdout] 862 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 862 | # [doc = "`core class RemoteTransform2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_remotetransform2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RemoteTransform2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRemoteTransform2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RemoteTransform2D { this : RawObject < Self > , } impl RemoteTransform2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RemoteTransform2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again."] # [doc = ""] # [inline] pub fn force_update_cache (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . force_update_cache ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene."] # [doc = ""] # [inline] pub fn remote_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_remote_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn update_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn update_rotation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_rotation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn update_scale (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_scale ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn use_global_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_use_global_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene."] # [doc = ""] # [inline] pub fn set_remote_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_remote_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn set_update_position (& self , update_remote_position : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_position ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_position) ; } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn set_update_rotation (& self , update_remote_rotation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_rotation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_rotation) ; } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn set_update_scale (& self , update_remote_scale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_scale) ; } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn set_use_global_coordinates (& self , use_global_coordinates : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_use_global_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_global_coordinates) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RemoteTransform2D { } unsafe impl GodotObject for RemoteTransform2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RemoteTransform2D" } } impl QueueFree for RemoteTransform2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RemoteTransform2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RemoteTransform2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RemoteTransform2D { } impl Instanciable for RemoteTransform2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RemoteTransform2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RemoteTransform2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_cache : * mut sys :: godot_method_bind , pub get_remote_node : * mut sys :: godot_method_bind , pub get_update_position : * mut sys :: godot_method_bind , pub get_update_rotation : * mut sys :: godot_method_bind , pub get_update_scale : * mut sys :: godot_method_bind , pub get_use_global_coordinates : * mut sys :: godot_method_bind , pub set_remote_node : * mut sys :: godot_method_bind , pub set_update_position : * mut sys :: godot_method_bind , pub set_update_rotation : * mut sys :: godot_method_bind , pub set_update_scale : * mut sys :: godot_method_bind , pub set_use_global_coordinates : * mut sys :: godot_method_bind } impl RemoteTransform2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RemoteTransform2DMethodTable = RemoteTransform2DMethodTable { class_constructor : None , force_update_cache : 0 as * mut sys :: godot_method_bind , get_remote_node : 0 as * mut sys :: godot_method_bind , get_update_position : 0 as * mut sys :: godot_method_bind , get_update_rotation : 0 as * mut sys :: godot_method_bind , get_update_scale : 0 as * mut sys :: godot_method_bind , get_use_global_coordinates : 0 as * mut sys :: godot_method_bind , set_remote_node : 0 as * mut sys :: godot_method_bind , set_update_position : 0 as * mut sys :: godot_method_bind , set_update_rotation : 0 as * mut sys :: godot_method_bind , set_update_scale : 0 as * mut sys :: godot_method_bind , set_use_global_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RemoteTransform2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RemoteTransform2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_cache = (gd_api . godot_method_bind_get_method) (class_name , "force_update_cache\0" . as_ptr () as * const c_char) ; table . get_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "get_remote_node\0" . as_ptr () as * const c_char) ; table . get_update_position = (gd_api . godot_method_bind_get_method) (class_name , "get_update_position\0" . as_ptr () as * const c_char) ; table . get_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_update_rotation\0" . as_ptr () as * const c_char) ; table . get_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_update_scale\0" . as_ptr () as * const c_char) ; table . get_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_global_coordinates\0" . as_ptr () as * const c_char) ; table . set_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "set_remote_node\0" . as_ptr () as * const c_char) ; table . set_update_position = (gd_api . godot_method_bind_get_method) (class_name , "set_update_position\0" . as_ptr () as * const c_char) ; table . set_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_update_rotation\0" . as_ptr () as * const c_char) ; table . set_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_update_scale\0" . as_ptr () as * const c_char) ; table . set_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_global_coordinates\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:868:3393 [INFO] [stdout] | [INFO] [stdout] 868 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 868 | # [doc = "`core class StreamPeerGDNative` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerGDNative inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerGDNative { } unsafe impl GodotObject for StreamPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerGDNative" } } impl std :: ops :: Deref for StreamPeerGDNative { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerGDNative { } impl Instanciable for StreamPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl StreamPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerGDNativeMethodTable = StreamPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2500:1482 [INFO] [stdout] | [INFO] [stdout] 2500 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInte... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:874:4444 [INFO] [stdout] | [INFO] [stdout] 874 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 874 | # [doc = "`core class AudioEffectSpectrumAnalyzerInstance` inherits `AudioEffectInstance` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzerinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzerInstance inherits methods from:\n - [AudioEffectInstance](struct.AudioEffectInstance.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzerInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MagnitudeMode (pub i64) ; impl MagnitudeMode { pub const AVERAGE : MagnitudeMode = MagnitudeMode (0i64) ; pub const MAX : MagnitudeMode = MagnitudeMode (1i64) ; } impl From < i64 > for MagnitudeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MagnitudeMode > for i64 { # [inline] fn from (v : MagnitudeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzerInstance { pub const MAGNITUDE_AVERAGE : i64 = 0i64 ; pub const MAGNITUDE_MAX : i64 = 1i64 ; } impl AudioEffectSpectrumAnalyzerInstance { # [doc = "\n# Default Arguments\n* `mode` - `1`"] # [doc = ""] # [inline] pub fn get_magnitude_for_frequency_range (& self , from_hz : f64 , to_hz : f64 , mode : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerInstanceMethodTable :: get (get_api ()) . get_magnitude_for_frequency_range ; let ret = crate :: icalls :: icallptr_vec2_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , from_hz , to_hz , mode) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzerInstance { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzerInstance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzerInstance" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzerInstance { type Target = crate :: generated :: audio_effect_instance :: AudioEffectInstance ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzerInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_instance :: AudioEffectInstance > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzerInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_magnitude_for_frequency_range : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerInstanceMethodTable = AudioEffectSpectrumAnalyzerInstanceMethodTable { class_constructor : None , get_magnitude_for_frequency_range : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzerInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_magnitude_for_frequency_range = (gd_api . godot_method_bind_get_method) (class_name , "get_magnitude_for_frequency_range\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2512:1495 [INFO] [stdout] | [INFO] [stdout] 2512 | ...l_case_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { } im... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2524:1458 [INFO] [stdout] | [INFO] [stdout] 2524 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2590:1926 [INFO] [stdout] | [INFO] [stdout] 2590 | ...camel_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "Crea... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2626:1862 [INFO] [stdout] | [INFO] [stdout] 2626 | ...on_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new i... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2638:1337 [INFO] [stdout] | [INFO] [stdout] 2638 | ...amel_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdnati... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2644:1349 [INFO] [stdout] | [INFO] [stdout] 2644 | ...mel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } impl g... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2686:1830 [INFO] [stdout] | [INFO] [stdout] 2686 | ...n_camel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2692:1560 [INFO] [stdout] | [INFO] [stdout] 2692 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUni... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2782:1832 [INFO] [stdout] | [INFO] [stdout] 2782 | ...on_camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a new... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2848:1445 [INFO] [stdout] | [INFO] [stdout] 2848 | ...el_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # [do... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2860:1478 [INFO] [stdout] | [INFO] [stdout] 2860 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDeterminan... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2866:1482 [INFO] [stdout] | [INFO] [stdout] 2866 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarInte... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2896:1880 [INFO] [stdout] | [INFO] [stdout] 2896 | ...n_camel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates a ... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2938:1873 [INFO] [stdout] | [INFO] [stdout] 2938 | ...n_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2974:1458 [INFO] [stdout] | [INFO] [stdout] 2974 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:2998:1412 [INFO] [stdout] | [INFO] [stdout] 2998 | ..._camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3070:1572 [INFO] [stdout] | [INFO] [stdout] 3070 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransfor... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3076:1246 [INFO] [stdout] | [INFO] [stdout] 3076 | ...mel_case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } impl g... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3082:1516 [INFO] [stdout] | [INFO] [stdout] 3082 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilter {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:880:20087 [INFO] [stdout] | [INFO] [stdout] 880 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 880 | # [doc = "`core class ProceduralSky` inherits `Sky` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proceduralsky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nProceduralSky inherits methods from:\n - [Sky](struct.Sky.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProceduralSky { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureSize (pub i64) ; impl TextureSize { pub const _256 : TextureSize = TextureSize (0i64) ; pub const _512 : TextureSize = TextureSize (1i64) ; pub const _1024 : TextureSize = TextureSize (2i64) ; pub const _2048 : TextureSize = TextureSize (3i64) ; pub const _4096 : TextureSize = TextureSize (4i64) ; pub const MAX : TextureSize = TextureSize (5i64) ; } impl From < i64 > for TextureSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureSize > for i64 { # [inline] fn from (v : TextureSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ProceduralSky { pub const TEXTURE_SIZE_1024 : i64 = 2i64 ; pub const TEXTURE_SIZE_2048 : i64 = 3i64 ; pub const TEXTURE_SIZE_256 : i64 = 0i64 ; pub const TEXTURE_SIZE_4096 : i64 = 4i64 ; pub const TEXTURE_SIZE_512 : i64 = 1i64 ; pub const TEXTURE_SIZE_MAX : i64 = 5i64 ; } impl ProceduralSky { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProceduralSkyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Color of the ground at the bottom."] # [doc = ""] # [inline] pub fn ground_bottom_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_bottom_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]."] # [doc = ""] # [inline] pub fn ground_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the ground."] # [doc = ""] # [inline] pub fn ground_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Color of the ground at the horizon."] # [doc = ""] # [inline] pub fn ground_horizon_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_horizon_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the [member sky_horizon_color] fades into the [member sky_top_color]."] # [doc = ""] # [inline] pub fn sky_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the sky."] # [doc = ""] # [inline] pub fn sky_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Color of the sky at the horizon."] # [doc = ""] # [inline] pub fn sky_horizon_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_horizon_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Color of the sky at the top."] # [doc = ""] # [inline] pub fn sky_top_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_top_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Distance from center of sun where it fades out completely."] # [doc = ""] # [inline] pub fn sun_angle_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_angle_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from sun where it goes from solid to starting to fade."] # [doc = ""] # [inline] pub fn sun_angle_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_angle_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sun's color."] # [doc = ""] # [inline] pub fn sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]."] # [doc = ""] # [inline] pub fn sun_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the sun."] # [doc = ""] # [inline] pub fn sun_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sun's height using polar coordinates."] # [doc = ""] # [inline] pub fn sun_latitude (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_latitude ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction of the sun using polar coordinates."] # [doc = ""] # [inline] pub fn sun_longitude (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_longitude ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]."] # [doc = ""] # [inline] pub fn texture_size (& self) -> crate :: generated :: procedural_sky :: TextureSize { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_texture_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: procedural_sky :: TextureSize (ret) } } # [doc = "Color of the ground at the bottom."] # [doc = ""] # [inline] pub fn set_ground_bottom_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_bottom_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]."] # [doc = ""] # [inline] pub fn set_ground_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the ground."] # [doc = ""] # [inline] pub fn set_ground_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Color of the ground at the horizon."] # [doc = ""] # [inline] pub fn set_ground_horizon_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_horizon_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the [member sky_horizon_color] fades into the [member sky_top_color]."] # [doc = ""] # [inline] pub fn set_sky_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the sky."] # [doc = ""] # [inline] pub fn set_sky_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Color of the sky at the horizon."] # [doc = ""] # [inline] pub fn set_sky_horizon_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_horizon_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Color of the sky at the top."] # [doc = ""] # [inline] pub fn set_sky_top_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_top_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Distance from center of sun where it fades out completely."] # [doc = ""] # [inline] pub fn set_sun_angle_max (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_angle_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Distance from sun where it goes from solid to starting to fade."] # [doc = ""] # [inline] pub fn set_sun_angle_min (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_angle_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The sun's color."] # [doc = ""] # [inline] pub fn set_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]."] # [doc = ""] # [inline] pub fn set_sun_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the sun."] # [doc = ""] # [inline] pub fn set_sun_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The sun's height using polar coordinates."] # [doc = ""] # [inline] pub fn set_sun_latitude (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_latitude ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The direction of the sun using polar coordinates."] # [doc = ""] # [inline] pub fn set_sun_longitude (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_longitude ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]."] # [doc = ""] # [inline] pub fn set_texture_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_texture_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProceduralSky { } unsafe impl GodotObject for ProceduralSky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ProceduralSky" } } impl std :: ops :: Deref for ProceduralSky { type Target = crate :: generated :: sky :: Sky ; # [inline] fn deref (& self) -> & crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProceduralSky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sky :: Sky > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProceduralSky { } impl Instanciable for ProceduralSky { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProceduralSky :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProceduralSkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ground_bottom_color : * mut sys :: godot_method_bind , pub get_ground_curve : * mut sys :: godot_method_bind , pub get_ground_energy : * mut sys :: godot_method_bind , pub get_ground_horizon_color : * mut sys :: godot_method_bind , pub get_sky_curve : * mut sys :: godot_method_bind , pub get_sky_energy : * mut sys :: godot_method_bind , pub get_sky_horizon_color : * mut sys :: godot_method_bind , pub get_sky_top_color : * mut sys :: godot_method_bind , pub get_sun_angle_max : * mut sys :: godot_method_bind , pub get_sun_angle_min : * mut sys :: godot_method_bind , pub get_sun_color : * mut sys :: godot_method_bind , pub get_sun_curve : * mut sys :: godot_method_bind , pub get_sun_energy : * mut sys :: godot_method_bind , pub get_sun_latitude : * mut sys :: godot_method_bind , pub get_sun_longitude : * mut sys :: godot_method_bind , pub get_texture_size : * mut sys :: godot_method_bind , pub set_ground_bottom_color : * mut sys :: godot_method_bind , pub set_ground_curve : * mut sys :: godot_method_bind , pub set_ground_energy : * mut sys :: godot_method_bind , pub set_ground_horizon_color : * mut sys :: godot_method_bind , pub set_sky_curve : * mut sys :: godot_method_bind , pub set_sky_energy : * mut sys :: godot_method_bind , pub set_sky_horizon_color : * mut sys :: godot_method_bind , pub set_sky_top_color : * mut sys :: godot_method_bind , pub set_sun_angle_max : * mut sys :: godot_method_bind , pub set_sun_angle_min : * mut sys :: godot_method_bind , pub set_sun_color : * mut sys :: godot_method_bind , pub set_sun_curve : * mut sys :: godot_method_bind , pub set_sun_energy : * mut sys :: godot_method_bind , pub set_sun_latitude : * mut sys :: godot_method_bind , pub set_sun_longitude : * mut sys :: godot_method_bind , pub set_texture_size : * mut sys :: godot_method_bind } impl ProceduralSkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProceduralSkyMethodTable = ProceduralSkyMethodTable { class_constructor : None , get_ground_bottom_color : 0 as * mut sys :: godot_method_bind , get_ground_curve : 0 as * mut sys :: godot_method_bind , get_ground_energy : 0 as * mut sys :: godot_method_bind , get_ground_horizon_color : 0 as * mut sys :: godot_method_bind , get_sky_curve : 0 as * mut sys :: godot_method_bind , get_sky_energy : 0 as * mut sys :: godot_method_bind , get_sky_horizon_color : 0 as * mut sys :: godot_method_bind , get_sky_top_color : 0 as * mut sys :: godot_method_bind , get_sun_angle_max : 0 as * mut sys :: godot_method_bind , get_sun_angle_min : 0 as * mut sys :: godot_method_bind , get_sun_color : 0 as * mut sys :: godot_method_bind , get_sun_curve : 0 as * mut sys :: godot_method_bind , get_sun_energy : 0 as * mut sys :: godot_method_bind , get_sun_latitude : 0 as * mut sys :: godot_method_bind , get_sun_longitude : 0 as * mut sys :: godot_method_bind , get_texture_size : 0 as * mut sys :: godot_method_bind , set_ground_bottom_color : 0 as * mut sys :: godot_method_bind , set_ground_curve : 0 as * mut sys :: godot_method_bind , set_ground_energy : 0 as * mut sys :: godot_method_bind , set_ground_horizon_color : 0 as * mut sys :: godot_method_bind , set_sky_curve : 0 as * mut sys :: godot_method_bind , set_sky_energy : 0 as * mut sys :: godot_method_bind , set_sky_horizon_color : 0 as * mut sys :: godot_method_bind , set_sky_top_color : 0 as * mut sys :: godot_method_bind , set_sun_angle_max : 0 as * mut sys :: godot_method_bind , set_sun_angle_min : 0 as * mut sys :: godot_method_bind , set_sun_color : 0 as * mut sys :: godot_method_bind , set_sun_curve : 0 as * mut sys :: godot_method_bind , set_sun_energy : 0 as * mut sys :: godot_method_bind , set_sun_latitude : 0 as * mut sys :: godot_method_bind , set_sun_longitude : 0 as * mut sys :: godot_method_bind , set_texture_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProceduralSkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProceduralSky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ground_bottom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_bottom_color\0" . as_ptr () as * const c_char) ; table . get_ground_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_curve\0" . as_ptr () as * const c_char) ; table . get_ground_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_energy\0" . as_ptr () as * const c_char) ; table . get_ground_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_horizon_color\0" . as_ptr () as * const c_char) ; table . get_sky_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_curve\0" . as_ptr () as * const c_char) ; table . get_sky_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_energy\0" . as_ptr () as * const c_char) ; table . get_sky_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_horizon_color\0" . as_ptr () as * const c_char) ; table . get_sky_top_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_top_color\0" . as_ptr () as * const c_char) ; table . get_sun_angle_max = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_angle_max\0" . as_ptr () as * const c_char) ; table . get_sun_angle_min = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_angle_min\0" . as_ptr () as * const c_char) ; table . get_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_color\0" . as_ptr () as * const c_char) ; table . get_sun_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_curve\0" . as_ptr () as * const c_char) ; table . get_sun_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_energy\0" . as_ptr () as * const c_char) ; table . get_sun_latitude = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_latitude\0" . as_ptr () as * const c_char) ; table . get_sun_longitude = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_longitude\0" . as_ptr () as * const c_char) ; table . get_texture_size = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_size\0" . as_ptr () as * const c_char) ; table . set_ground_bottom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_bottom_color\0" . as_ptr () as * const c_char) ; table . set_ground_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_curve\0" . as_ptr () as * const c_char) ; table . set_ground_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_energy\0" . as_ptr () as * const c_char) ; table . set_ground_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_horizon_color\0" . as_ptr () as * const c_char) ; table . set_sky_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_curve\0" . as_ptr () as * const c_char) ; table . set_sky_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_energy\0" . as_ptr () as * const c_char) ; table . set_sky_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_horizon_color\0" . as_ptr () as * const c_char) ; table . set_sky_top_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_top_color\0" . as_ptr () as * const c_char) ; table . set_sun_angle_max = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_angle_max\0" . as_ptr () as * const c_char) ; table . set_sun_angle_min = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_angle_min\0" . as_ptr () as * const c_char) ; table . set_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_color\0" . as_ptr () as * const c_char) ; table . set_sun_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_curve\0" . as_ptr () as * const c_char) ; table . set_sun_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_energy\0" . as_ptr () as * const c_char) ; table . set_sun_latitude = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_latitude\0" . as_ptr () as * const c_char) ; table . set_sun_longitude = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_longitude\0" . as_ptr () as * const c_char) ; table . set_texture_size = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3112:1498 [INFO] [stdout] | [INFO] [stdout] 3112 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSm... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3184:1836 [INFO] [stdout] | [INFO] [stdout] 3184 | ...n_camel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates a ... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3196:1387 [INFO] [stdout] | [INFO] [stdout] 3196 | ...mel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3226:1760 [INFO] [stdout] | [INFO] [stdout] 3226 | ...n_camel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3250:1470 [INFO] [stdout] | [INFO] [stdout] 3250 | ...mel_case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl gdn... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3292:1490 [INFO] [stdout] | [INFO] [stdout] 3292 | ...l_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # ... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3358:1556 [INFO] [stdout] | [INFO] [stdout] 3358 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUnifo... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3364:1341 [INFO] [stdout] | [INFO] [stdout] 3364 | ...on_camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a new i... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3382:1398 [INFO] [stdout] | [INFO] [stdout] 3382 | ..._camel_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Creates... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3388:1504 [INFO] [stdout] | [INFO] [stdout] 3388 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3412:1442 [INFO] [stdout] | [INFO] [stdout] 3412 | ...mel_case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc = "... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3460:1244 [INFO] [stdout] | [INFO] [stdout] 3460 | ...amel_case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl gdna... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:886:8941 [INFO] [stdout] | [INFO] [stdout] 886 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 886 | # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:892:7431 [INFO] [stdout] | [INFO] [stdout] 892 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 892 | # [doc = "`tools class ScriptEditor` inherits `PanelContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScriptEditor inherits methods from:\n - [PanelContainer](struct.PanelContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScriptEditor { this : RawObject < Self > , } impl ScriptEditor { # [doc = ""] # [doc = ""] # [inline] pub fn can_drop_data_fw (& self , point : Vector2 , data : impl OwnedToVariant , from : impl AsArg < crate :: generated :: control :: Control >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . can_drop_data_fw ; let ret = crate :: icalls :: icallptr_bool_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , point , data . owned_to_variant () , from . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drop_data_fw (& self , point : Vector2 , data : impl OwnedToVariant , from : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . drop_data_fw ; let ret = crate :: icalls :: icallptr_void_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , point , data . owned_to_variant () , from . as_arg_ptr ()) ; } } # [doc = "Returns a [Script] that is currently active in editor."] # [doc = ""] # [inline] pub fn get_current_script (& self) -> Option < Ref < crate :: generated :: script :: Script , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . get_current_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script :: Script , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_drag_data_fw (& self , point : Vector2 , from : impl AsArg < crate :: generated :: control :: Control >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . get_drag_data_fw ; let ret = crate :: icalls :: icallptr_var_vec2_obj (method_bind , self . this . sys () . as_ptr () , point , from . as_arg_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all [Script] objects which are currently open in editor."] # [doc = ""] # [inline] pub fn get_open_scripts (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . get_open_scripts ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Goes to the specified line in the current script."] # [doc = ""] # [inline] pub fn goto_line (& self , line_number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . goto_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line_number) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn open_script_create_dialog (& self , base_name : impl Into < GodotString > , base_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . open_script_create_dialog ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , base_name . into () , base_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScriptEditor { } unsafe impl GodotObject for ScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScriptEditor" } } impl QueueFree for ScriptEditor { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScriptEditor { type Target = crate :: generated :: panel_container :: PanelContainer ; # [inline] fn deref (& self) -> & crate :: generated :: panel_container :: PanelContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: panel_container :: PanelContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: panel_container :: PanelContainer > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: container :: Container > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_drop_data_fw : * mut sys :: godot_method_bind , pub drop_data_fw : * mut sys :: godot_method_bind , pub get_current_script : * mut sys :: godot_method_bind , pub get_drag_data_fw : * mut sys :: godot_method_bind , pub get_open_scripts : * mut sys :: godot_method_bind , pub goto_line : * mut sys :: godot_method_bind , pub open_script_create_dialog : * mut sys :: godot_method_bind } impl ScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptEditorMethodTable = ScriptEditorMethodTable { class_constructor : None , can_drop_data_fw : 0 as * mut sys :: godot_method_bind , drop_data_fw : 0 as * mut sys :: godot_method_bind , get_current_script : 0 as * mut sys :: godot_method_bind , get_drag_data_fw : 0 as * mut sys :: godot_method_bind , get_open_scripts : 0 as * mut sys :: godot_method_bind , goto_line : 0 as * mut sys :: godot_method_bind , open_script_create_dialog : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "can_drop_data_fw\0" . as_ptr () as * const c_char) ; table . drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "drop_data_fw\0" . as_ptr () as * const c_char) ; table . get_current_script = (gd_api . godot_method_bind_get_method) (class_name , "get_current_script\0" . as_ptr () as * const c_char) ; table . get_drag_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_data_fw\0" . as_ptr () as * const c_char) ; table . get_open_scripts = (gd_api . godot_method_bind_get_method) (class_name , "get_open_scripts\0" . as_ptr () as * const c_char) ; table . goto_line = (gd_api . godot_method_bind_get_method) (class_name , "goto_line\0" . as_ptr () as * const c_char) ; table . open_script_create_dialog = (gd_api . godot_method_bind_get_method) (class_name , "open_script_create_dialog\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3490:1349 [INFO] [stdout] | [INFO] [stdout] 3490 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } impl g... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3514:1426 [INFO] [stdout] | [INFO] [stdout] 3514 | ...on_camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a new... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3574:1309 [INFO] [stdout] | [INFO] [stdout] 3574 | ...ase_types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBodySta... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3580:1652 [INFO] [stdout] | [INFO] [stdout] 3580 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUn... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3598:1458 [INFO] [stdout] | [INFO] [stdout] 3598 | ...se_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionP... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:898:8647 [INFO] [stdout] | [INFO] [stdout] 898 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 898 | # [doc = "`core class UDPServer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_udpserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUDPServer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UDPServer { this : RawObject < Self > , } impl UDPServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UDPServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn max_pending_connections (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . get_max_pending_connections ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a packet with a new address/port combination was received on the socket."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the socket is open and listening on a port."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the server by opening a UDP socket listening on the given port. You can optionally specify a `bind_address` to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Call this method at regular intervals (e.g. inside [method Node._process]) to process new packets. And packet from known address/port pair will be delivered to the appropriate [PacketPeerUDP], any packet received from an unknown address/port pair will be added as a pending connection (see [method is_connection_available], [method take_connection]). The maximum number of pending connection is defined via [member max_pending_connections]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn set_max_pending_connections (& self , max_pending_connections : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . set_max_pending_connections ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_pending_connections) ; } } # [doc = "Stops the server, closing the UDP socket if open. Will close all connected [PacketPeerUDP] accepted via [method take_connection] (remote peers will not be notified)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the first pending connection (connected to the appropriate address/port). Will return `null` if no new connection is available. See also [method is_connection_available], [method PacketPeerUDP.connect_to_host]."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for UDPServer { } unsafe impl GodotObject for UDPServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UDPServer" } } impl std :: ops :: Deref for UDPServer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UDPServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UDPServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for UDPServer { } impl Instanciable for UDPServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UDPServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UDPServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_max_pending_connections : * mut sys :: godot_method_bind , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_max_pending_connections : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl UDPServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UDPServerMethodTable = UDPServerMethodTable { class_constructor : None , get_max_pending_connections : 0 as * mut sys :: godot_method_bind , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_max_pending_connections : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UDPServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UDPServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_max_pending_connections\0" . as_ptr () as * const c_char) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_max_pending_connections\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3622:1478 [INFO] [stdout] | [INFO] [stdout] 3622 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClam... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3628:1449 [INFO] [stdout] | [INFO] [stdout] 3628 | ...l_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { # [d... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3634:1688 [INFO] [stdout] | [INFO] [stdout] 3634 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeText... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3646:1470 [INFO] [stdout] | [INFO] [stdout] 3646 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen {... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3670:1454 [INFO] [stdout] | [INFO] [stdout] 3670 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackResampl... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3694:1873 [INFO] [stdout] | [INFO] [stdout] 3694 | ...n_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a ne... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:904:17190 [INFO] [stdout] | [INFO] [stdout] 904 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 904 | # [doc = "`core class GeometryInstance` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_geometryinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nGeometryInstance inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GeometryInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const USE_BAKED_LIGHT : Flags = Flags (0i64) ; pub const DRAW_NEXT_FRAME_IF_VISIBLE : Flags = Flags (1i64) ; pub const MAX : Flags = Flags (2i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightmapScale (pub i64) ; impl LightmapScale { pub const _1X : LightmapScale = LightmapScale (0i64) ; pub const _2X : LightmapScale = LightmapScale (1i64) ; pub const _4X : LightmapScale = LightmapScale (2i64) ; pub const _8X : LightmapScale = LightmapScale (3i64) ; pub const MAX : LightmapScale = LightmapScale (4i64) ; } impl From < i64 > for LightmapScale { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightmapScale > for i64 { # [inline] fn from (v : LightmapScale) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowCastingSetting (pub i64) ; impl ShadowCastingSetting { pub const OFF : ShadowCastingSetting = ShadowCastingSetting (0i64) ; pub const ON : ShadowCastingSetting = ShadowCastingSetting (1i64) ; pub const DOUBLE_SIDED : ShadowCastingSetting = ShadowCastingSetting (2i64) ; pub const SHADOWS_ONLY : ShadowCastingSetting = ShadowCastingSetting (3i64) ; } impl From < i64 > for ShadowCastingSetting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowCastingSetting > for i64 { # [inline] fn from (v : ShadowCastingSetting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GeometryInstance { pub const FLAG_DRAW_NEXT_FRAME_IF_VISIBLE : i64 = 1i64 ; pub const FLAG_MAX : i64 = 2i64 ; pub const FLAG_USE_BAKED_LIGHT : i64 = 0i64 ; pub const LIGHTMAP_SCALE_1X : i64 = 0i64 ; pub const LIGHTMAP_SCALE_2X : i64 = 1i64 ; pub const LIGHTMAP_SCALE_4X : i64 = 2i64 ; pub const LIGHTMAP_SCALE_8X : i64 = 3i64 ; pub const LIGHTMAP_SCALE_MAX : i64 = 4i64 ; pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED : i64 = 2i64 ; pub const SHADOW_CASTING_SETTING_OFF : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_ON : i64 = 1i64 ; pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY : i64 = 3i64 ; } impl GeometryInstance { # [doc = "The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values."] # [doc = ""] # [inline] pub fn cast_shadows_setting (& self) -> crate :: generated :: geometry_instance :: ShadowCastingSetting { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_cast_shadows_setting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: geometry_instance :: ShadowCastingSetting (ret) } } # [doc = "The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box."] # [doc = ""] # [inline] pub fn extra_cull_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_extra_cull_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap]."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn generate_lightmap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_generate_lightmap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_scale (& self) -> crate :: generated :: geometry_instance :: LightmapScale { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lightmap_scale ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: geometry_instance :: LightmapScale (ret) } } # [doc = "The GeometryInstance's max LOD distance.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn lod_max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lod_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The GeometryInstance's max LOD margin.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn lod_max_hysteresis (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lod_max_hysteresis ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The GeometryInstance's min LOD distance.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn lod_min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lod_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The GeometryInstance's min LOD margin.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn lod_min_hysteresis (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lod_min_hysteresis ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The material override for the whole geometry.\nIf a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh."] # [doc = ""] # [inline] pub fn material_override (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values."] # [doc = ""] # [inline] pub fn set_cast_shadows_setting (& self , shadow_casting_setting : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_cast_shadows_setting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shadow_casting_setting) ; } } # [doc = "Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero."] # [doc = ""] # [inline] pub fn set_custom_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } # [doc = "The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box."] # [doc = ""] # [inline] pub fn set_extra_cull_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_extra_cull_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "If `true`, this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap]."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_generate_lightmap (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_generate_lightmap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_lightmap_scale (& self , scale : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lightmap_scale ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The GeometryInstance's max LOD distance.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn set_lod_max_distance (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lod_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The GeometryInstance's max LOD margin.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn set_lod_max_hysteresis (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lod_max_hysteresis ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The GeometryInstance's min LOD distance.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn set_lod_min_distance (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lod_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The GeometryInstance's min LOD margin.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn set_lod_min_hysteresis (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lod_min_hysteresis ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The material override for the whole geometry.\nIf a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh."] # [doc = ""] # [inline] pub fn set_material_override (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GeometryInstance { } unsafe impl GodotObject for GeometryInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GeometryInstance" } } impl QueueFree for GeometryInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GeometryInstance { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GeometryInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for GeometryInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GeometryInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for GeometryInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for GeometryInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GeometryInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cast_shadows_setting : * mut sys :: godot_method_bind , pub get_extra_cull_margin : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_generate_lightmap : * mut sys :: godot_method_bind , pub get_lightmap_scale : * mut sys :: godot_method_bind , pub get_lod_max_distance : * mut sys :: godot_method_bind , pub get_lod_max_hysteresis : * mut sys :: godot_method_bind , pub get_lod_min_distance : * mut sys :: godot_method_bind , pub get_lod_min_hysteresis : * mut sys :: godot_method_bind , pub get_material_override : * mut sys :: godot_method_bind , pub set_cast_shadows_setting : * mut sys :: godot_method_bind , pub set_custom_aabb : * mut sys :: godot_method_bind , pub set_extra_cull_margin : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_generate_lightmap : * mut sys :: godot_method_bind , pub set_lightmap_scale : * mut sys :: godot_method_bind , pub set_lod_max_distance : * mut sys :: godot_method_bind , pub set_lod_max_hysteresis : * mut sys :: godot_method_bind , pub set_lod_min_distance : * mut sys :: godot_method_bind , pub set_lod_min_hysteresis : * mut sys :: godot_method_bind , pub set_material_override : * mut sys :: godot_method_bind } impl GeometryInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GeometryInstanceMethodTable = GeometryInstanceMethodTable { class_constructor : None , get_cast_shadows_setting : 0 as * mut sys :: godot_method_bind , get_extra_cull_margin : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_generate_lightmap : 0 as * mut sys :: godot_method_bind , get_lightmap_scale : 0 as * mut sys :: godot_method_bind , get_lod_max_distance : 0 as * mut sys :: godot_method_bind , get_lod_max_hysteresis : 0 as * mut sys :: godot_method_bind , get_lod_min_distance : 0 as * mut sys :: godot_method_bind , get_lod_min_hysteresis : 0 as * mut sys :: godot_method_bind , get_material_override : 0 as * mut sys :: godot_method_bind , set_cast_shadows_setting : 0 as * mut sys :: godot_method_bind , set_custom_aabb : 0 as * mut sys :: godot_method_bind , set_extra_cull_margin : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_generate_lightmap : 0 as * mut sys :: godot_method_bind , set_lightmap_scale : 0 as * mut sys :: godot_method_bind , set_lod_max_distance : 0 as * mut sys :: godot_method_bind , set_lod_max_hysteresis : 0 as * mut sys :: godot_method_bind , set_lod_min_distance : 0 as * mut sys :: godot_method_bind , set_lod_min_hysteresis : 0 as * mut sys :: godot_method_bind , set_material_override : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GeometryInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GeometryInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cast_shadows_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_shadows_setting\0" . as_ptr () as * const c_char) ; table . get_extra_cull_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_extra_cull_margin\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_generate_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "get_generate_lightmap\0" . as_ptr () as * const c_char) ; table . get_lightmap_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_lightmap_scale\0" . as_ptr () as * const c_char) ; table . get_lod_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_lod_max_distance\0" . as_ptr () as * const c_char) ; table . get_lod_max_hysteresis = (gd_api . godot_method_bind_get_method) (class_name , "get_lod_max_hysteresis\0" . as_ptr () as * const c_char) ; table . get_lod_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_lod_min_distance\0" . as_ptr () as * const c_char) ; table . get_lod_min_hysteresis = (gd_api . godot_method_bind_get_method) (class_name , "get_lod_min_hysteresis\0" . as_ptr () as * const c_char) ; table . get_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_material_override\0" . as_ptr () as * const c_char) ; table . set_cast_shadows_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_shadows_setting\0" . as_ptr () as * const c_char) ; table . set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_aabb\0" . as_ptr () as * const c_char) ; table . set_extra_cull_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_extra_cull_margin\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_generate_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "set_generate_lightmap\0" . as_ptr () as * const c_char) ; table . set_lightmap_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_lightmap_scale\0" . as_ptr () as * const c_char) ; table . set_lod_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_lod_max_distance\0" . as_ptr () as * const c_char) ; table . set_lod_max_hysteresis = (gd_api . godot_method_bind_get_method) (class_name , "set_lod_max_hysteresis\0" . as_ptr () as * const c_char) ; table . set_lod_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_lod_min_distance\0" . as_ptr () as * const c_char) ; table . set_lod_min_hysteresis = (gd_api . godot_method_bind_get_method) (class_name , "set_lod_min_hysteresis\0" . as_ptr () as * const c_char) ; table . set_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_material_override\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:910:3637 [INFO] [stdout] | [INFO] [stdout] 910 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 910 | # [doc = "`core class VisualScriptFunction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunction { } unsafe impl GodotObject for VisualScriptFunction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunction" } } impl std :: ops :: Deref for VisualScriptFunction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunction { } impl Instanciable for VisualScriptFunction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptFunctionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionMethodTable = VisualScriptFunctionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3724:1494 [INFO] [stdout] | [INFO] [stdout] 3724 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVectorSc... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:3760:1486 [INFO] [stdout] | [INFO] [stdout] 3760 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVectorCom... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:916:11572 [INFO] [stdout] | [INFO] [stdout] 916 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 916 | # [doc = "`core class PhysicsShapeQueryParameters` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsshapequeryparameters.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsShapeQueryParameters inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsShapeQueryParameters { this : RawObject < Self > , } impl PhysicsShapeQueryParameters { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsShapeQueryParametersMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub fn exclude (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_exclude ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn shape_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_shape_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The queried shape's transform matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the query will take [Area]s into account."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the query will take [PhysicsBody]s into account."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the query will take [Area]s into account."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the query will take [PhysicsBody]s into account."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub fn set_exclude (& self , exclude : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_exclude ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , exclude) ; } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Sets the [Shape] that will be used for collision/intersection queries."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn set_shape_rid (& self , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_shape_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The queried shape's transform matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsShapeQueryParameters { } unsafe impl GodotObject for PhysicsShapeQueryParameters { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsShapeQueryParameters" } } impl std :: ops :: Deref for PhysicsShapeQueryParameters { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsShapeQueryParameters { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsShapeQueryParameters { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsShapeQueryParameters { } impl Instanciable for PhysicsShapeQueryParameters { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsShapeQueryParameters :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsShapeQueryParametersMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_exclude : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_shape_rid : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_exclude : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind , pub set_shape_rid : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl PhysicsShapeQueryParametersMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsShapeQueryParametersMethodTable = PhysicsShapeQueryParametersMethodTable { class_constructor : None , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_exclude : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_shape_rid : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_exclude : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind , set_shape_rid : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsShapeQueryParametersMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsShapeQueryParameters\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_exclude = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_shape_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_rid\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_exclude = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; table . set_shape_rid = (gd_api . godot_method_bind_get_method) (class_name , "set_shape_rid\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:922:4190 [INFO] [stdout] | [INFO] [stdout] 922 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 922 | # [doc = "`core class VisualShaderNodeUniform` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniform inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniform { this : RawObject < Self > , } impl VisualShaderNodeUniform { # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniform { } unsafe impl GodotObject for VisualShaderNodeUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniform" } } impl std :: ops :: Deref for VisualShaderNodeUniform { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniform { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformMethodTable = VisualShaderNodeUniformMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:928:8080 [INFO] [stdout] | [INFO] [stdout] 928 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 928 | # [doc = "`core class VisualScriptYieldSignal` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyieldsignal.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYieldSignal inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYieldSignal { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYieldSignal { pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptYieldSignal { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldSignalMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_yield_signal :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield_signal :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn signal (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_signal ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_signal (& self , signal : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYieldSignal { } unsafe impl GodotObject for VisualScriptYieldSignal { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYieldSignal" } } impl std :: ops :: Deref for VisualScriptYieldSignal { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYieldSignal { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYieldSignal { } impl Instanciable for VisualScriptYieldSignal { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYieldSignal :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldSignalMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_signal : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_signal : * mut sys :: godot_method_bind } impl VisualScriptYieldSignalMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldSignalMethodTable = VisualScriptYieldSignalMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_signal : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_signal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldSignalMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYieldSignal\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_signal\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_signal = (gd_api . godot_method_bind_get_method) (class_name , "set_signal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:4:3711 [INFO] [stdout] | [INFO] [stdout] 4 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core class WebRTCPeerConnectionGDNative` inherits `WebRTCPeerConnection` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcpeerconnectiongdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCPeerConnectionGDNative inherits methods from:\n - [WebRTCPeerConnection](struct.WebRTCPeerConnection.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCPeerConnectionGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCPeerConnectionGDNative { } unsafe impl GodotObject for WebRTCPeerConnectionGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCPeerConnectionGDNative" } } impl std :: ops :: Deref for WebRTCPeerConnectionGDNative { type Target = crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection ; # [inline] fn deref (& self) -> & crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCPeerConnectionGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCPeerConnectionGDNative { } impl Instanciable for WebRTCPeerConnectionGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCPeerConnectionGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCPeerConnectionGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl WebRTCPeerConnectionGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCPeerConnectionGDNativeMethodTable = WebRTCPeerConnectionGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCPeerConnectionGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCPeerConnectionGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:934:16095 [INFO] [stdout] | [INFO] [stdout] 934 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 934 | # [doc = "`core class AudioEffectDelay` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectdelay.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectDelay inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectDelay { this : RawObject < Self > , } impl AudioEffectDelay { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectDelayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Feedback delay time in milliseconds."] # [doc = ""] # [inline] pub fn feedback_delay_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_feedback_delay_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sound level for `tap1`."] # [doc = ""] # [inline] pub fn feedback_level_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_feedback_level_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal."] # [doc = ""] # [inline] pub fn feedback_lowpass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_feedback_lowpass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`tap1` delay time in milliseconds."] # [doc = ""] # [inline] pub fn tap1_delay_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap1_delay_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sound level for `tap1`."] # [doc = ""] # [inline] pub fn tap1_level_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap1_level_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position for `tap1`. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn tap1_pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap1_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "**Tap2** delay time in milliseconds."] # [doc = ""] # [inline] pub fn tap2_delay_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap2_delay_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sound level for `tap2`."] # [doc = ""] # [inline] pub fn tap2_level_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap2_level_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position for `tap2`. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn tap2_pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap2_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, feedback is enabled."] # [doc = ""] # [inline] pub fn is_feedback_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . is_feedback_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `tap1` will be enabled."] # [doc = ""] # [inline] pub fn is_tap1_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . is_tap1_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `tap2` will be enabled."] # [doc = ""] # [inline] pub fn is_tap2_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . is_tap2_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, feedback is enabled."] # [doc = ""] # [inline] pub fn set_feedback_active (& self , amount : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_feedback_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Feedback delay time in milliseconds."] # [doc = ""] # [inline] pub fn set_feedback_delay_ms (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_feedback_delay_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Sound level for `tap1`."] # [doc = ""] # [inline] pub fn set_feedback_level_db (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_feedback_level_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal."] # [doc = ""] # [inline] pub fn set_feedback_lowpass (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_feedback_lowpass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, `tap1` will be enabled."] # [doc = ""] # [inline] pub fn set_tap1_active (& self , amount : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap1_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "`tap1` delay time in milliseconds."] # [doc = ""] # [inline] pub fn set_tap1_delay_ms (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap1_delay_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Sound level for `tap1`."] # [doc = ""] # [inline] pub fn set_tap1_level_db (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap1_level_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pan position for `tap1`. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_tap1_pan (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap1_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, `tap2` will be enabled."] # [doc = ""] # [inline] pub fn set_tap2_active (& self , amount : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap2_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "**Tap2** delay time in milliseconds."] # [doc = ""] # [inline] pub fn set_tap2_delay_ms (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap2_delay_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Sound level for `tap2`."] # [doc = ""] # [inline] pub fn set_tap2_level_db (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap2_level_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pan position for `tap2`. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_tap2_pan (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap2_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectDelay { } unsafe impl GodotObject for AudioEffectDelay { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectDelay" } } impl std :: ops :: Deref for AudioEffectDelay { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectDelay { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectDelay { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectDelay { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectDelay { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectDelay { } impl Instanciable for AudioEffectDelay { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectDelay :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectDelayMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_dry : * mut sys :: godot_method_bind , pub get_feedback_delay_ms : * mut sys :: godot_method_bind , pub get_feedback_level_db : * mut sys :: godot_method_bind , pub get_feedback_lowpass : * mut sys :: godot_method_bind , pub get_tap1_delay_ms : * mut sys :: godot_method_bind , pub get_tap1_level_db : * mut sys :: godot_method_bind , pub get_tap1_pan : * mut sys :: godot_method_bind , pub get_tap2_delay_ms : * mut sys :: godot_method_bind , pub get_tap2_level_db : * mut sys :: godot_method_bind , pub get_tap2_pan : * mut sys :: godot_method_bind , pub is_feedback_active : * mut sys :: godot_method_bind , pub is_tap1_active : * mut sys :: godot_method_bind , pub is_tap2_active : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_feedback_active : * mut sys :: godot_method_bind , pub set_feedback_delay_ms : * mut sys :: godot_method_bind , pub set_feedback_level_db : * mut sys :: godot_method_bind , pub set_feedback_lowpass : * mut sys :: godot_method_bind , pub set_tap1_active : * mut sys :: godot_method_bind , pub set_tap1_delay_ms : * mut sys :: godot_method_bind , pub set_tap1_level_db : * mut sys :: godot_method_bind , pub set_tap1_pan : * mut sys :: godot_method_bind , pub set_tap2_active : * mut sys :: godot_method_bind , pub set_tap2_delay_ms : * mut sys :: godot_method_bind , pub set_tap2_level_db : * mut sys :: godot_method_bind , pub set_tap2_pan : * mut sys :: godot_method_bind } impl AudioEffectDelayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectDelayMethodTable = AudioEffectDelayMethodTable { class_constructor : None , get_dry : 0 as * mut sys :: godot_method_bind , get_feedback_delay_ms : 0 as * mut sys :: godot_method_bind , get_feedback_level_db : 0 as * mut sys :: godot_method_bind , get_feedback_lowpass : 0 as * mut sys :: godot_method_bind , get_tap1_delay_ms : 0 as * mut sys :: godot_method_bind , get_tap1_level_db : 0 as * mut sys :: godot_method_bind , get_tap1_pan : 0 as * mut sys :: godot_method_bind , get_tap2_delay_ms : 0 as * mut sys :: godot_method_bind , get_tap2_level_db : 0 as * mut sys :: godot_method_bind , get_tap2_pan : 0 as * mut sys :: godot_method_bind , is_feedback_active : 0 as * mut sys :: godot_method_bind , is_tap1_active : 0 as * mut sys :: godot_method_bind , is_tap2_active : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_feedback_active : 0 as * mut sys :: godot_method_bind , set_feedback_delay_ms : 0 as * mut sys :: godot_method_bind , set_feedback_level_db : 0 as * mut sys :: godot_method_bind , set_feedback_lowpass : 0 as * mut sys :: godot_method_bind , set_tap1_active : 0 as * mut sys :: godot_method_bind , set_tap1_delay_ms : 0 as * mut sys :: godot_method_bind , set_tap1_level_db : 0 as * mut sys :: godot_method_bind , set_tap1_pan : 0 as * mut sys :: godot_method_bind , set_tap2_active : 0 as * mut sys :: godot_method_bind , set_tap2_delay_ms : 0 as * mut sys :: godot_method_bind , set_tap2_level_db : 0 as * mut sys :: godot_method_bind , set_tap2_pan : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectDelayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectDelay\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_feedback_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback_delay_ms\0" . as_ptr () as * const c_char) ; table . get_feedback_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback_level_db\0" . as_ptr () as * const c_char) ; table . get_feedback_lowpass = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback_lowpass\0" . as_ptr () as * const c_char) ; table . get_tap1_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_tap1_delay_ms\0" . as_ptr () as * const c_char) ; table . get_tap1_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_tap1_level_db\0" . as_ptr () as * const c_char) ; table . get_tap1_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_tap1_pan\0" . as_ptr () as * const c_char) ; table . get_tap2_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_tap2_delay_ms\0" . as_ptr () as * const c_char) ; table . get_tap2_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_tap2_level_db\0" . as_ptr () as * const c_char) ; table . get_tap2_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_tap2_pan\0" . as_ptr () as * const c_char) ; table . is_feedback_active = (gd_api . godot_method_bind_get_method) (class_name , "is_feedback_active\0" . as_ptr () as * const c_char) ; table . is_tap1_active = (gd_api . godot_method_bind_get_method) (class_name , "is_tap1_active\0" . as_ptr () as * const c_char) ; table . is_tap2_active = (gd_api . godot_method_bind_get_method) (class_name , "is_tap2_active\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_feedback_active = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback_active\0" . as_ptr () as * const c_char) ; table . set_feedback_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback_delay_ms\0" . as_ptr () as * const c_char) ; table . set_feedback_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback_level_db\0" . as_ptr () as * const c_char) ; table . set_feedback_lowpass = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback_lowpass\0" . as_ptr () as * const c_char) ; table . set_tap1_active = (gd_api . godot_method_bind_get_method) (class_name , "set_tap1_active\0" . as_ptr () as * const c_char) ; table . set_tap1_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_tap1_delay_ms\0" . as_ptr () as * const c_char) ; table . set_tap1_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_tap1_level_db\0" . as_ptr () as * const c_char) ; table . set_tap1_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_tap1_pan\0" . as_ptr () as * const c_char) ; table . set_tap2_active = (gd_api . godot_method_bind_get_method) (class_name , "set_tap2_active\0" . as_ptr () as * const c_char) ; table . set_tap2_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_tap2_delay_ms\0" . as_ptr () as * const c_char) ; table . set_tap2_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_tap2_level_db\0" . as_ptr () as * const c_char) ; table . set_tap2_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_tap2_pan\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:940:9148 [INFO] [stdout] | [INFO] [stdout] 940 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 940 | # [doc = "`core class KinematicCollision` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision { this : RawObject < Self > , } impl KinematicCollision { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollisionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision { } unsafe impl GodotObject for KinematicCollision { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision" } } impl std :: ops :: Deref for KinematicCollision { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision { } impl Instanciable for KinematicCollision { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollisionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollisionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollisionMethodTable = KinematicCollisionMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollisionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:10:6362 [INFO] [stdout] | [INFO] [stdout] 10 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class FuncRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_funcref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFuncRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FuncRef { this : RawObject < Self > , } impl FuncRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FuncRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]."] # [doc = ""] # [inline] pub fn call_func (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_func ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]."] # [doc = ""] # [inline] pub fn call_funcv (& self , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_funcv ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , arg_array) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the object still exists and has the function assigned."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the referenced function to call on the object, without parentheses or any parameters."] # [doc = ""] # [inline] pub fn set_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary]."] # [doc = ""] # [inline] pub fn set_instance (& self , instance : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_instance ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FuncRef { } unsafe impl GodotObject for FuncRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "FuncRef" } } impl std :: ops :: Deref for FuncRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FuncRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for FuncRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for FuncRef { } impl Instanciable for FuncRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FuncRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FuncRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_func : * mut sys :: godot_method_bind , pub call_funcv : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_instance : * mut sys :: godot_method_bind } impl FuncRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FuncRefMethodTable = FuncRefMethodTable { class_constructor : None , call_func : 0 as * mut sys :: godot_method_bind , call_funcv : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_instance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FuncRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FuncRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_func = (gd_api . godot_method_bind_get_method) (class_name , "call_func\0" . as_ptr () as * const c_char) ; table . call_funcv = (gd_api . godot_method_bind_get_method) (class_name , "call_funcv\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_instance = (gd_api . godot_method_bind_get_method) (class_name , "set_instance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:946:4345 [INFO] [stdout] | [INFO] [stdout] 946 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 946 | # [doc = "`core class ExternalTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_externaltexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExternalTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ExternalTexture { this : RawObject < Self > , } impl ExternalTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExternalTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the external texture name."] # [doc = ""] # [inline] pub fn get_external_texture_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ExternalTextureMethodTable :: get (get_api ()) . get_external_texture_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "External texture size."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ExternalTextureMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ExternalTexture { } unsafe impl GodotObject for ExternalTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ExternalTexture" } } impl std :: ops :: Deref for ExternalTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ExternalTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ExternalTexture { } impl Instanciable for ExternalTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ExternalTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExternalTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_external_texture_id : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl ExternalTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExternalTextureMethodTable = ExternalTextureMethodTable { class_constructor : None , get_external_texture_id : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExternalTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ExternalTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_external_texture_id = (gd_api . godot_method_bind_get_method) (class_name , "get_external_texture_id\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:16:12387 [INFO] [stdout] | [INFO] [stdout] 16 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class AcceptDialog` inherits `WindowDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_acceptdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AcceptDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAcceptDialog inherits methods from:\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AcceptDialog { this : RawObject < Self > , } impl AcceptDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AcceptDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a button with label `text` and a custom `action` to the dialog and returns the created button. `action` will be passed to the [signal custom_action] signal when pressed.\nIf `true`, `right` will place the button to the right of any sibling buttons.\n# Default Arguments\n* `right` - `false`\n* `action` - `\"\"`"] # [doc = ""] # [inline] pub fn add_button (& self , text : impl Into < GodotString > , right : bool , action : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_button ; let ret = crate :: icalls :: icallptr_obj_str_bool_str (method_bind , self . this . sys () . as_ptr () , text . into () , right , action . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a button with label `name` and a cancel action to the dialog and returns the created button."] # [doc = ""] # [inline] pub fn add_cancel (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_cancel ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn hide_on_ok (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_hide_on_ok ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the label used for built-in text."] # [doc = ""] # [inline] pub fn get_label (& self) -> Option < Ref < crate :: generated :: label :: Label , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: label :: Label , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the OK [Button] instance."] # [doc = ""] # [inline] pub fn get_ok (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_ok ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn has_autowrap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . has_autowrap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted."] # [doc = ""] # [inline] pub fn register_text_enter (& self , line_edit : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . register_text_enter ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , line_edit . as_arg_ptr ()) ; } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn set_autowrap (& self , autowrap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_autowrap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , autowrap) ; } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn set_hide_on_ok (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_hide_on_ok ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AcceptDialog { } unsafe impl GodotObject for AcceptDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AcceptDialog" } } impl QueueFree for AcceptDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AcceptDialog { type Target = crate :: generated :: window_dialog :: WindowDialog ; # [inline] fn deref (& self) -> & crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AcceptDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for AcceptDialog { } impl Instanciable for AcceptDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AcceptDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AcceptDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_button : * mut sys :: godot_method_bind , pub add_cancel : * mut sys :: godot_method_bind , pub get_hide_on_ok : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_ok : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub has_autowrap : * mut sys :: godot_method_bind , pub register_text_enter : * mut sys :: godot_method_bind , pub set_autowrap : * mut sys :: godot_method_bind , pub set_hide_on_ok : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind } impl AcceptDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AcceptDialogMethodTable = AcceptDialogMethodTable { class_constructor : None , add_button : 0 as * mut sys :: godot_method_bind , add_cancel : 0 as * mut sys :: godot_method_bind , get_hide_on_ok : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_ok : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , has_autowrap : 0 as * mut sys :: godot_method_bind , register_text_enter : 0 as * mut sys :: godot_method_bind , set_autowrap : 0 as * mut sys :: godot_method_bind , set_hide_on_ok : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AcceptDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AcceptDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_button = (gd_api . godot_method_bind_get_method) (class_name , "add_button\0" . as_ptr () as * const c_char) ; table . add_cancel = (gd_api . godot_method_bind_get_method) (class_name , "add_cancel\0" . as_ptr () as * const c_char) ; table . get_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_hide_on_ok\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_ok\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . has_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "has_autowrap\0" . as_ptr () as * const c_char) ; table . register_text_enter = (gd_api . godot_method_bind_get_method) (class_name , "register_text_enter\0" . as_ptr () as * const c_char) ; table . set_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "set_autowrap\0" . as_ptr () as * const c_char) ; table . set_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_ok\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:22:9215 [INFO] [stdout] | [INFO] [stdout] 22 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class JSONParseResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonparseresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJSONParseResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONParseResult { this : RawObject < Self > , } impl JSONParseResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONParseResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn error_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n print(p.result[0]) # Prints \"hello\"\nelse:\n push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn result (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_result ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error (& self , error : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error) ; } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn set_error_line (& self , error_line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error_line) ; } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error_string (& self , error_string : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , error_string . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n print(p.result[0]) # Prints \"hello\"\nelse:\n push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn set_result (& self , result : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_result ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONParseResult { } unsafe impl GodotObject for JSONParseResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JSONParseResult" } } impl std :: ops :: Deref for JSONParseResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONParseResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JSONParseResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONParseResult { } impl Instanciable for JSONParseResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONParseResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONParseResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_error : * mut sys :: godot_method_bind , pub get_error_line : * mut sys :: godot_method_bind , pub get_error_string : * mut sys :: godot_method_bind , pub get_result : * mut sys :: godot_method_bind , pub set_error : * mut sys :: godot_method_bind , pub set_error_line : * mut sys :: godot_method_bind , pub set_error_string : * mut sys :: godot_method_bind , pub set_result : * mut sys :: godot_method_bind } impl JSONParseResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONParseResultMethodTable = JSONParseResultMethodTable { class_constructor : None , get_error : 0 as * mut sys :: godot_method_bind , get_error_line : 0 as * mut sys :: godot_method_bind , get_error_string : 0 as * mut sys :: godot_method_bind , get_result : 0 as * mut sys :: godot_method_bind , set_error : 0 as * mut sys :: godot_method_bind , set_error_line : 0 as * mut sys :: godot_method_bind , set_error_string : 0 as * mut sys :: godot_method_bind , set_result : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONParseResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONParseResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_error = (gd_api . godot_method_bind_get_method) (class_name , "get_error\0" . as_ptr () as * const c_char) ; table . get_error_line = (gd_api . godot_method_bind_get_method) (class_name , "get_error_line\0" . as_ptr () as * const c_char) ; table . get_error_string = (gd_api . godot_method_bind_get_method) (class_name , "get_error_string\0" . as_ptr () as * const c_char) ; table . get_result = (gd_api . godot_method_bind_get_method) (class_name , "get_result\0" . as_ptr () as * const c_char) ; table . set_error = (gd_api . godot_method_bind_get_method) (class_name , "set_error\0" . as_ptr () as * const c_char) ; table . set_error_line = (gd_api . godot_method_bind_get_method) (class_name , "set_error_line\0" . as_ptr () as * const c_char) ; table . set_error_string = (gd_api . godot_method_bind_get_method) (class_name , "set_error_string\0" . as_ptr () as * const c_char) ; table . set_result = (gd_api . godot_method_bind_get_method) (class_name , "set_result\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:952:11805 [INFO] [stdout] | [INFO] [stdout] 952 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 952 | # [doc = "`core class CSGShape` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGShape inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGShape { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operation (pub i64) ; impl Operation { pub const UNION : Operation = Operation (0i64) ; pub const INTERSECTION : Operation = Operation (1i64) ; pub const SUBTRACTION : Operation = Operation (2i64) ; } impl From < i64 > for Operation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operation > for i64 { # [inline] fn from (v : Operation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGShape { pub const OPERATION_INTERSECTION : i64 = 1i64 ; pub const OPERATION_SUBTRACTION : i64 = 2i64 ; pub const OPERATION_UNION : i64 = 0i64 ; } impl CSGShape { # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn operation (& self) -> crate :: generated :: csg_shape :: Operation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_operation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_shape :: Operation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_calculating_tangents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_calculating_tangents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_root_shape (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_root_shape ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_using_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_calculate_tangents (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_calculate_tangents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operation (& self , operation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_operation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_collision (& self , operation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_use_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , operation) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGShape { } unsafe impl GodotObject for CSGShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGShape" } } impl QueueFree for CSGShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGShape { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGShape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_operation : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub is_calculating_tangents : * mut sys :: godot_method_bind , pub is_root_shape : * mut sys :: godot_method_bind , pub is_using_collision : * mut sys :: godot_method_bind , pub set_calculate_tangents : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_operation : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_use_collision : * mut sys :: godot_method_bind } impl CSGShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGShapeMethodTable = CSGShapeMethodTable { class_constructor : None , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_operation : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , is_calculating_tangents : 0 as * mut sys :: godot_method_bind , is_root_shape : 0 as * mut sys :: godot_method_bind , is_using_collision : 0 as * mut sys :: godot_method_bind , set_calculate_tangents : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_operation : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_use_collision : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_operation = (gd_api . godot_method_bind_get_method) (class_name , "get_operation\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . is_calculating_tangents = (gd_api . godot_method_bind_get_method) (class_name , "is_calculating_tangents\0" . as_ptr () as * const c_char) ; table . is_root_shape = (gd_api . godot_method_bind_get_method) (class_name , "is_root_shape\0" . as_ptr () as * const c_char) ; table . is_using_collision = (gd_api . godot_method_bind_get_method) (class_name , "is_using_collision\0" . as_ptr () as * const c_char) ; table . set_calculate_tangents = (gd_api . godot_method_bind_get_method) (class_name , "set_calculate_tangents\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_operation = (gd_api . godot_method_bind_get_method) (class_name , "set_operation\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_use_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_use_collision\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:958:16687 [INFO] [stdout] | [INFO] [stdout] 958 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 958 | # [doc = "`core class Curve2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve2D { this : RawObject < Self > , } impl Curve2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Curve2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to a curve at `position`, with control points `in` and `out`.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position <0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `in` - `Vector2( 0, 0 )`\n* `out` - `Vector2( 0, 0 )`\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , _in : Vector2 , out : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_vec2_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , _in , out , at_position) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn bake_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_bake_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough."] # [doc = ""] # [inline] pub fn get_baked_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_baked_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector2Array]."] # [doc = ""] # [inline] pub fn get_baked_points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_baked_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Returns the closest offset to `to_point`. This offset is meant to be used in [method interpolate_baked].\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_offset (& self , to_point : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_closest_offset ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; ret as _ } } # [doc = "Returns the closest point (in curve's local space) to `to_point`.\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_in (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_in ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_out (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_out ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_position (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 >= t <=1`) give strange, but predictable results.\nIf `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn interpolate (& self , idx : i64 , t : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_vec2_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , t) ; mem :: transmute (ret) } } # [doc = "Returns a point within the curve at position `offset`, where `offset` is measured as a pixel distance along the curve.\nTo do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.\nCubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).\n# Default Arguments\n* `cubic` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64 , cubic : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_vec2_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , cubic) ; mem :: transmute (ret) } } # [doc = "Returns the position at the vertex `fofs`. It calls [method interpolate] using the integer part of `fofs` as `idx`, and its fractional part as `t`."] # [doc = ""] # [inline] pub fn interpolatef (& self , fofs : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolatef ; let ret = crate :: icalls :: icallptr_vec2_f64 (method_bind , self . this . sys () . as_ptr () , fofs) ; mem :: transmute (ret) } } # [doc = "Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds."] # [doc = ""] # [inline] pub fn remove_point (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn set_bake_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_bake_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_in (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_in ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_out (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_out ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_position (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.\nThis approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.\n`max_stages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!\n`tolerance_degrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.\n# Default Arguments\n* `max_stages` - `5`\n* `tolerance_degrees` - `4`"] # [doc = ""] # [inline] pub fn tessellate (& self , max_stages : i64 , tolerance_degrees : f64) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . tessellate ; let ret = crate :: icalls :: icallptr_vec2arr_i64_f64 (method_bind , self . this . sys () . as_ptr () , max_stages , tolerance_degrees) ; Vector2Array :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve2D { } unsafe impl GodotObject for Curve2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve2D" } } impl std :: ops :: Deref for Curve2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve2D { } impl Instanciable for Curve2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Curve2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_interval : * mut sys :: godot_method_bind , pub get_baked_length : * mut sys :: godot_method_bind , pub get_baked_points : * mut sys :: godot_method_bind , pub get_closest_offset : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_in : * mut sys :: godot_method_bind , pub get_point_out : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub interpolatef : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_interval : * mut sys :: godot_method_bind , pub set_point_in : * mut sys :: godot_method_bind , pub set_point_out : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub tessellate : * mut sys :: godot_method_bind } impl Curve2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Curve2DMethodTable = Curve2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_interval : 0 as * mut sys :: godot_method_bind , get_baked_length : 0 as * mut sys :: godot_method_bind , get_baked_points : 0 as * mut sys :: godot_method_bind , get_closest_offset : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_in : 0 as * mut sys :: godot_method_bind , get_point_out : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , interpolatef : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_interval : 0 as * mut sys :: godot_method_bind , set_point_in : 0 as * mut sys :: godot_method_bind , set_point_out : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , tessellate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Curve2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_interval\0" . as_ptr () as * const c_char) ; table . get_baked_length = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_length\0" . as_ptr () as * const c_char) ; table . get_baked_points = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_points\0" . as_ptr () as * const c_char) ; table . get_closest_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_offset\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_in = (gd_api . godot_method_bind_get_method) (class_name , "get_point_in\0" . as_ptr () as * const c_char) ; table . get_point_out = (gd_api . godot_method_bind_get_method) (class_name , "get_point_out\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . interpolatef = (gd_api . godot_method_bind_get_method) (class_name , "interpolatef\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_interval\0" . as_ptr () as * const c_char) ; table . set_point_in = (gd_api . godot_method_bind_get_method) (class_name , "set_point_in\0" . as_ptr () as * const c_char) ; table . set_point_out = (gd_api . godot_method_bind_get_method) (class_name , "set_point_out\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . tessellate = (gd_api . godot_method_bind_get_method) (class_name , "tessellate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:964:12136 [INFO] [stdout] | [INFO] [stdout] 964 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 964 | # [doc = "`core class Physics2DDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2ddirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DDirectSpaceState { this : RawObject < Self > , } impl Physics2DDirectSpaceState { # [doc = "Checks how far the shape can travel toward a point. If the shape can not move, the array will be empty.\n**Note:** Both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_2d_shape_query_parameters :: Physics2DShapeQueryParameters >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_2d_shape_query_parameters :: Physics2DShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.\n**Note:** This method does not take into account the `motion` property of the object. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is `(0, 0)`.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_2d_shape_query_parameters :: Physics2DShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `max_results` - `32`\n* `exclude` - `[ ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_point (& self , point : Vector2 , max_results : i64 , exclude : VariantArray , collision_layer : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . intersect_point ; let ret = crate :: icalls :: icallvar__vec2_i64_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , point , max_results , exclude , collision_layer , collide_with_bodies , collide_with_areas) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "\n# Default Arguments\n* `max_results` - `32`\n* `exclude` - `[ ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_point_on_canvas (& self , point : Vector2 , canvas_instance_id : i64 , max_results : i64 , exclude : VariantArray , collision_layer : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . intersect_point_on_canvas ; let ret = crate :: icalls :: icallvar__vec2_i64_i64_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , point , canvas_instance_id , max_results , exclude , collision_layer , collide_with_bodies , collide_with_areas) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[ ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector2 , to : Vector2 , exclude : VariantArray , collision_layer : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec2_vec2_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_layer , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space.\n**Note:** This method does not take into account the `motion` property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_2d_shape_query_parameters :: Physics2DShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DDirectSpaceState { } unsafe impl GodotObject for Physics2DDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DDirectSpaceState" } } impl std :: ops :: Deref for Physics2DDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_point : * mut sys :: godot_method_bind , pub intersect_point_on_canvas : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl Physics2DDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DDirectSpaceStateMethodTable = Physics2DDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_point : 0 as * mut sys :: godot_method_bind , intersect_point_on_canvas : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_point = (gd_api . godot_method_bind_get_method) (class_name , "intersect_point\0" . as_ptr () as * const c_char) ; table . intersect_point_on_canvas = (gd_api . godot_method_bind_get_method) (class_name , "intersect_point_on_canvas\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:970:5943 [INFO] [stdout] | [INFO] [stdout] 970 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 970 | # [doc = "`core class VisibilityNotifier` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilitynotifier.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityNotifier` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityNotifier inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityNotifier { this : RawObject < Self > , } impl VisibilityNotifier { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityNotifierMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The VisibilityNotifier's bounding box."] # [doc = ""] # [inline] pub fn aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the bounding box is on the screen.\n**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return `false` right after it is instantiated, even if it will be on screen in the draw pass."] # [doc = ""] # [inline] pub fn is_on_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . is_on_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The VisibilityNotifier's bounding box."] # [doc = ""] # [inline] pub fn set_aabb (& self , rect : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . set_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityNotifier { } unsafe impl GodotObject for VisibilityNotifier { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityNotifier" } } impl QueueFree for VisibilityNotifier { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityNotifier { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityNotifier { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityNotifier { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityNotifier { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityNotifier { } impl Instanciable for VisibilityNotifier { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityNotifier :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityNotifierMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub is_on_screen : * mut sys :: godot_method_bind , pub set_aabb : * mut sys :: godot_method_bind } impl VisibilityNotifierMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityNotifierMethodTable = VisibilityNotifierMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , is_on_screen : 0 as * mut sys :: godot_method_bind , set_aabb : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityNotifierMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityNotifier\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . is_on_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_on_screen\0" . as_ptr () as * const c_char) ; table . set_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_aabb\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:976:3083 [INFO] [stdout] | [INFO] [stdout] 976 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 976 | # [doc = "`core class AudioStream` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostream.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStream inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStream { this : RawObject < Self > , } impl AudioStream { # [doc = "Returns the length of the audio stream in seconds."] # [doc = ""] # [inline] pub fn get_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStream { } unsafe impl GodotObject for AudioStream { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStream" } } impl std :: ops :: Deref for AudioStream { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStream { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStream { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStream { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStream { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind } impl AudioStreamMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMethodTable = AudioStreamMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStream\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:28:3498 [INFO] [stdout] | [INFO] [stdout] 28 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core singleton class JavaClassWrapper` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclasswrapper.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaClassWrapper inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClassWrapper { this : RawObject < Self > , } impl JavaClassWrapper { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaClassWrapper\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn wrap (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaClassWrapperMethodTable :: get (get_api ()) . wrap ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClassWrapper { } unsafe impl GodotObject for JavaClassWrapper { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaClassWrapper" } } impl std :: ops :: Deref for JavaClassWrapper { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClassWrapper { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClassWrapper { } unsafe impl Send for JavaClassWrapper { } unsafe impl Sync for JavaClassWrapper { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassWrapperMethodTable { pub class_constructor : sys :: godot_class_constructor , pub wrap : * mut sys :: godot_method_bind } impl JavaClassWrapperMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassWrapperMethodTable = JavaClassWrapperMethodTable { class_constructor : None , wrap : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassWrapperMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClassWrapper\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . wrap = (gd_api . godot_method_bind_get_method) (class_name , "wrap\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:982:8183 [INFO] [stdout] | [INFO] [stdout] 982 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 982 | # [doc = "`core class CSGBox` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGBox inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGBox { this : RawObject < Self > , } impl CSGBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGBox { } unsafe impl GodotObject for CSGBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGBox" } } impl QueueFree for CSGBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGBox { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGBox { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGBox { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGBox { } impl Instanciable for CSGBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CSGBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGBoxMethodTable = CSGBoxMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:34:5554 [INFO] [stdout] | [INFO] [stdout] 34 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`core class Container` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_container.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Container` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nContainer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Container { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Container { pub const NOTIFICATION_SORT_CHILDREN : i64 = 50i64 ; } impl Container { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Fit a child control in a given rect. This is mainly a helper for creating custom container classes."] # [doc = ""] # [inline] pub fn fit_child_in_rect (& self , child : impl AsArg < crate :: generated :: control :: Control > , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ContainerMethodTable :: get (get_api ()) . fit_child_in_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2 (method_bind , self . this . sys () . as_ptr () , child . as_arg_ptr () , rect) ; } } # [doc = "Queue resort of the contained children. This is called automatically anyway, but can be called upon request."] # [doc = ""] # [inline] pub fn queue_sort (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ContainerMethodTable :: get (get_api ()) . queue_sort ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Container { } unsafe impl GodotObject for Container { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Container" } } impl QueueFree for Container { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Container { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Container { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Container { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Container { } unsafe impl SubClass < crate :: generated :: node :: Node > for Container { } unsafe impl SubClass < crate :: generated :: object :: Object > for Container { } impl Instanciable for Container { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Container :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub fit_child_in_rect : * mut sys :: godot_method_bind , pub queue_sort : * mut sys :: godot_method_bind } impl ContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ContainerMethodTable = ContainerMethodTable { class_constructor : None , fit_child_in_rect : 0 as * mut sys :: godot_method_bind , queue_sort : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Container\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . fit_child_in_rect = (gd_api . godot_method_bind_get_method) (class_name , "fit_child_in_rect\0" . as_ptr () as * const c_char) ; table . queue_sort = (gd_api . godot_method_bind_get_method) (class_name , "queue_sort\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:40:4401 [INFO] [stdout] | [INFO] [stdout] 40 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`core class VisualShaderNodeGlobalExpression` inherits `VisualShaderNodeExpression` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeglobalexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGlobalExpression inherits methods from:\n - [VisualShaderNodeExpression](struct.VisualShaderNodeExpression.html)\n - [VisualShaderNodeGroupBase](struct.VisualShaderNodeGroupBase.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlobalExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGlobalExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGlobalExpression { } unsafe impl GodotObject for VisualShaderNodeGlobalExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGlobalExpression" } } impl std :: ops :: Deref for VisualShaderNodeGlobalExpression { type Target = crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGlobalExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGlobalExpression { } impl Instanciable for VisualShaderNodeGlobalExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGlobalExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGlobalExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeGlobalExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGlobalExpressionMethodTable = VisualShaderNodeGlobalExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGlobalExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGlobalExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:988:14333 [INFO] [stdout] | [INFO] [stdout] 988 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 988 | # [doc = "`core class CollisionObject` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionobject.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCollisionObject inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionObject { this : RawObject < Self > , } impl CollisionObject { # [doc = "Creates a new shape owner for the given object. Returns `owner_id` of the new owner for future reference."] # [doc = ""] # [inline] pub fn create_shape_owner (& self , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . create_shape_owner ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn capture_input_on_drag (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # [inline] pub fn get_shape_owners (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_shape_owners ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shape owner and its shapes are disabled."] # [doc = ""] # [inline] pub fn is_shape_owner_disabled (& self , owner_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_shape_owner_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Removes the given shape owner."] # [doc = ""] # [inline] pub fn remove_shape_owner (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . remove_shape_owner ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn set_capture_input_on_drag (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Returns the `owner_id` of the given shape."] # [doc = ""] # [inline] pub fn shape_find_owner (& self , shape_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_find_owner ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , shape_index) ; ret as _ } } # [doc = "Adds a [Shape] to the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_add_shape (& self , owner_id : i64 , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , owner_id , shape . as_arg_ptr ()) ; } } # [doc = "Removes all shapes from the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_clear_shapes (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_clear_shapes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "Returns the parent object of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_owner (& self , owner_id : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_owner ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape (& self , owner_id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes the given shape owner contains."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_count (& self , owner_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Returns the child index of the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_index (& self , owner_id : i64 , shape_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_index ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ret as _ } } # [doc = "Returns the shape owner's [Transform]."] # [doc = ""] # [inline] pub fn shape_owner_get_transform (& self , owner_id : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; mem :: transmute (ret) } } # [doc = "Removes a shape from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_remove_shape (& self , owner_id : i64 , shape_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_remove_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; } } # [doc = "If `true`, disables the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_disabled (& self , owner_id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , owner_id , disabled) ; } } # [doc = "Sets the [Transform] of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_transform (& self , owner_id : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , owner_id , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionObject { } unsafe impl GodotObject for CollisionObject { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionObject" } } impl QueueFree for CollisionObject { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionObject { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionObject { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionObject { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionObject { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionObject { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionObjectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_shape_owner : * mut sys :: godot_method_bind , pub get_capture_input_on_drag : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub get_shape_owners : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub is_shape_owner_disabled : * mut sys :: godot_method_bind , pub remove_shape_owner : * mut sys :: godot_method_bind , pub set_capture_input_on_drag : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub shape_find_owner : * mut sys :: godot_method_bind , pub shape_owner_add_shape : * mut sys :: godot_method_bind , pub shape_owner_clear_shapes : * mut sys :: godot_method_bind , pub shape_owner_get_owner : * mut sys :: godot_method_bind , pub shape_owner_get_shape : * mut sys :: godot_method_bind , pub shape_owner_get_shape_count : * mut sys :: godot_method_bind , pub shape_owner_get_shape_index : * mut sys :: godot_method_bind , pub shape_owner_get_transform : * mut sys :: godot_method_bind , pub shape_owner_remove_shape : * mut sys :: godot_method_bind , pub shape_owner_set_disabled : * mut sys :: godot_method_bind , pub shape_owner_set_transform : * mut sys :: godot_method_bind } impl CollisionObjectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionObjectMethodTable = CollisionObjectMethodTable { class_constructor : None , create_shape_owner : 0 as * mut sys :: godot_method_bind , get_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , get_shape_owners : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , is_shape_owner_disabled : 0 as * mut sys :: godot_method_bind , remove_shape_owner : 0 as * mut sys :: godot_method_bind , set_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , shape_find_owner : 0 as * mut sys :: godot_method_bind , shape_owner_add_shape : 0 as * mut sys :: godot_method_bind , shape_owner_clear_shapes : 0 as * mut sys :: godot_method_bind , shape_owner_get_owner : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_count : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_index : 0 as * mut sys :: godot_method_bind , shape_owner_get_transform : 0 as * mut sys :: godot_method_bind , shape_owner_remove_shape : 0 as * mut sys :: godot_method_bind , shape_owner_set_disabled : 0 as * mut sys :: godot_method_bind , shape_owner_set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionObjectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionObject\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "create_shape_owner\0" . as_ptr () as * const c_char) ; table . get_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . get_shape_owners = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_owners\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . is_shape_owner_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_owner_disabled\0" . as_ptr () as * const c_char) ; table . remove_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "remove_shape_owner\0" . as_ptr () as * const c_char) ; table . set_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . shape_find_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_find_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_add_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_clear_shapes\0" . as_ptr () as * const c_char) ; table . shape_owner_get_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_count\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_index\0" . as_ptr () as * const c_char) ; table . shape_owner_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_transform\0" . as_ptr () as * const c_char) ; table . shape_owner_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_remove_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_disabled\0" . as_ptr () as * const c_char) ; table . shape_owner_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:46:23674 [INFO] [stdout] | [INFO] [stdout] 46 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core class Line2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_line2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Line2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLine2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Line2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineCapMode (pub i64) ; impl LineCapMode { pub const NONE : LineCapMode = LineCapMode (0i64) ; pub const BOX : LineCapMode = LineCapMode (1i64) ; pub const ROUND : LineCapMode = LineCapMode (2i64) ; } impl From < i64 > for LineCapMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineCapMode > for i64 { # [inline] fn from (v : LineCapMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineJointMode (pub i64) ; impl LineJointMode { pub const SHARP : LineJointMode = LineJointMode (0i64) ; pub const BEVEL : LineJointMode = LineJointMode (1i64) ; pub const ROUND : LineJointMode = LineJointMode (2i64) ; } impl From < i64 > for LineJointMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineJointMode > for i64 { # [inline] fn from (v : LineJointMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineTextureMode (pub i64) ; impl LineTextureMode { pub const NONE : LineTextureMode = LineTextureMode (0i64) ; pub const TILE : LineTextureMode = LineTextureMode (1i64) ; pub const STRETCH : LineTextureMode = LineTextureMode (2i64) ; } impl From < i64 > for LineTextureMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineTextureMode > for i64 { # [inline] fn from (v : LineTextureMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Line2D { pub const LINE_CAP_BOX : i64 = 1i64 ; pub const LINE_CAP_NONE : i64 = 0i64 ; pub const LINE_CAP_ROUND : i64 = 2i64 ; pub const LINE_JOINT_BEVEL : i64 = 1i64 ; pub const LINE_JOINT_ROUND : i64 = 2i64 ; pub const LINE_JOINT_SHARP : i64 = 0i64 ; pub const LINE_TEXTURE_NONE : i64 = 0i64 ; pub const LINE_TEXTURE_STRETCH : i64 = 2i64 ; pub const LINE_TEXTURE_TILE : i64 = 1i64 ; } impl Line2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Line2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point at the `position`. Appends the point at the end of the line.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position < 0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , at_position) ; } } # [doc = "Removes all points from the line."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn begin_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_begin_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn default_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_default_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn end_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_end_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn joint_mode (& self) -> crate :: generated :: line_2d :: LineJointMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_joint_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineJointMode (ret) } } # [doc = "Returns the Line2D's amount of points."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns point `i`'s position."] # [doc = ""] # [inline] pub fn get_point_position (& self , i : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , i) ; mem :: transmute (ret) } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn round_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_round_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn sharp_limit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_sharp_limit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn texture_mode (& self) -> crate :: generated :: line_2d :: LineTextureMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineTextureMode (ret) } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the point at index `i` from the line."] # [doc = ""] # [inline] pub fn remove_point (& self , i : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , i) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_begin_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_begin_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_default_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_default_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_end_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_end_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_gradient (& self , color : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color . as_arg_ptr ()) ; } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn set_joint_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_joint_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Overwrites the position in point `i` with the supplied `position`."] # [doc = ""] # [inline] pub fn set_point_position (& self , i : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , i , position) ; } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , points) ; } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn set_round_precision (& self , precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_round_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , precision) ; } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn set_sharp_limit (& self , limit : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_sharp_limit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , limit) ; } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn set_texture_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Line2D { } unsafe impl GodotObject for Line2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Line2D" } } impl QueueFree for Line2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Line2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Line2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Line2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Line2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Line2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Line2D { } impl Instanciable for Line2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Line2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Line2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_begin_cap_mode : * mut sys :: godot_method_bind , pub get_curve : * mut sys :: godot_method_bind , pub get_default_color : * mut sys :: godot_method_bind , pub get_end_cap_mode : * mut sys :: godot_method_bind , pub get_gradient : * mut sys :: godot_method_bind , pub get_joint_mode : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub get_round_precision : * mut sys :: godot_method_bind , pub get_sharp_limit : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_mode : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_begin_cap_mode : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_default_color : * mut sys :: godot_method_bind , pub set_end_cap_mode : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_joint_mode : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind , pub set_round_precision : * mut sys :: godot_method_bind , pub set_sharp_limit : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_mode : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl Line2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Line2DMethodTable = Line2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_begin_cap_mode : 0 as * mut sys :: godot_method_bind , get_curve : 0 as * mut sys :: godot_method_bind , get_default_color : 0 as * mut sys :: godot_method_bind , get_end_cap_mode : 0 as * mut sys :: godot_method_bind , get_gradient : 0 as * mut sys :: godot_method_bind , get_joint_mode : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , get_round_precision : 0 as * mut sys :: godot_method_bind , get_sharp_limit : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_mode : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_begin_cap_mode : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_default_color : 0 as * mut sys :: godot_method_bind , set_end_cap_mode : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_joint_mode : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind , set_round_precision : 0 as * mut sys :: godot_method_bind , set_sharp_limit : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_mode : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Line2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Line2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . get_default_color = (gd_api . godot_method_bind_get_method) (class_name , "get_default_color\0" . as_ptr () as * const c_char) ; table . get_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_end_cap_mode\0" . as_ptr () as * const c_char) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . get_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_mode\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . get_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_round_precision\0" . as_ptr () as * const c_char) ; table . get_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_sharp_limit\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_mode\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_default_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_color\0" . as_ptr () as * const c_char) ; table . set_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_end_cap_mode\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_mode\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; table . set_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_round_precision\0" . as_ptr () as * const c_char) ; table . set_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_sharp_limit\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_mode\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:994:16689 [INFO] [stdout] | [INFO] [stdout] 994 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 994 | # [doc = "`core class StyleBoxTexture` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxTexture inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StyleBoxTexture { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl StyleBoxTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn expand_margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_expand_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn set_draw_center (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn set_expand_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn set_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn set_modulate (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn set_region_rect (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxTexture { } unsafe impl GodotObject for StyleBoxTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxTexture" } } impl std :: ops :: Deref for StyleBoxTexture { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxTexture { } impl Instanciable for StyleBoxTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expand_margin_size : * mut sys :: godot_method_bind , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_margin_size : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_expand_margin_size : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_margin_size : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl StyleBoxTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxTextureMethodTable = StyleBoxTextureMethodTable { class_constructor : None , get_expand_margin_size : 0 as * mut sys :: godot_method_bind , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_margin_size : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_expand_margin_size : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_margin_size : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin_size\0" . as_ptr () as * const c_char) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_margin_size\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_size\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_size\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:58:4656 [INFO] [stdout] | [INFO] [stdout] 58 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class CSGCombiner` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcombiner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCombiner` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCombiner inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCombinerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCombiner { } unsafe impl GodotObject for CSGCombiner { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCombiner" } } impl QueueFree for CSGCombiner { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCombiner { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCombiner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCombiner { } impl Instanciable for CSGCombiner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCombiner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCombinerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CSGCombinerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCombinerMethodTable = CSGCombinerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCombinerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCombiner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1000:28077 [INFO] [stdout] | [INFO] [stdout] 1000 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1000 | # [doc = "`core class Tween` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tween.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tween` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTween inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tween { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EaseType (pub i64) ; impl EaseType { pub const IN : EaseType = EaseType (0i64) ; pub const OUT : EaseType = EaseType (1i64) ; pub const IN_OUT : EaseType = EaseType (2i64) ; pub const OUT_IN : EaseType = EaseType (3i64) ; } impl From < i64 > for EaseType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EaseType > for i64 { # [inline] fn from (v : EaseType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransitionType (pub i64) ; impl TransitionType { pub const LINEAR : TransitionType = TransitionType (0i64) ; pub const SINE : TransitionType = TransitionType (1i64) ; pub const QUINT : TransitionType = TransitionType (2i64) ; pub const QUART : TransitionType = TransitionType (3i64) ; pub const QUAD : TransitionType = TransitionType (4i64) ; pub const EXPO : TransitionType = TransitionType (5i64) ; pub const ELASTIC : TransitionType = TransitionType (6i64) ; pub const CUBIC : TransitionType = TransitionType (7i64) ; pub const CIRC : TransitionType = TransitionType (8i64) ; pub const BOUNCE : TransitionType = TransitionType (9i64) ; pub const BACK : TransitionType = TransitionType (10i64) ; } impl From < i64 > for TransitionType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransitionType > for i64 { # [inline] fn from (v : TransitionType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TweenProcessMode (pub i64) ; impl TweenProcessMode { pub const PHYSICS : TweenProcessMode = TweenProcessMode (0i64) ; pub const IDLE : TweenProcessMode = TweenProcessMode (1i64) ; } impl From < i64 > for TweenProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TweenProcessMode > for i64 { # [inline] fn from (v : TweenProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tween { pub const EASE_IN : i64 = 0i64 ; pub const EASE_IN_OUT : i64 = 2i64 ; pub const EASE_OUT : i64 = 1i64 ; pub const EASE_OUT_IN : i64 = 3i64 ; pub const TRANS_BACK : i64 = 10i64 ; pub const TRANS_BOUNCE : i64 = 9i64 ; pub const TRANS_CIRC : i64 = 8i64 ; pub const TRANS_CUBIC : i64 = 7i64 ; pub const TRANS_ELASTIC : i64 = 6i64 ; pub const TRANS_EXPO : i64 = 5i64 ; pub const TRANS_LINEAR : i64 = 0i64 ; pub const TRANS_QUAD : i64 = 4i64 ; pub const TRANS_QUART : i64 = 3i64 ; pub const TRANS_QUINT : i64 = 2i64 ; pub const TRANS_SINE : i64 = 1i64 ; pub const TWEEN_PROCESS_IDLE : i64 = 1i64 ; pub const TWEEN_PROCESS_PHYSICS : i64 = 0i64 ; } impl Tween { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TweenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Follows `method` of `object` and applies the returned value on `target_method` of `target`, beginning from `initial_val` for `duration` seconds, `delay` later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_method : impl Into < GodotString > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_obj_str_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_method . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Follows `property` of `object` and applies it on `target_property` of `target`, beginning from `initial_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_property : impl Into < NodePath > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_obj_nodepath_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_property . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the total time needed for all tweens to end. If you have two tweens, one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, as by that time all tweens would have finished."] # [doc = ""] # [inline] pub fn get_runtime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_runtime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn tween_process_mode (& self) -> crate :: generated :: tween :: TweenProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_tween_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tween :: TweenProcessMode (ret) } } # [doc = "Calls `callback` of `object` after `duration`. `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Calls `callback` of `object` after `duration` on the main thread (similar to [method Object.call_deferred]). `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_deferred_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_deferred_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Animates `method` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Setting the initial value to `null` uses the current value of the property.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns `true` if any tweens are currently running.\n**Note:** This method doesn't consider tweens that have ended."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn is_repeat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_repeat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops animation and removes a tween, given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn remove (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animation and removes all tweens."] # [doc = ""] # [inline] pub fn remove_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Resets a tween to its initial value (the one given, not the one before the tween), given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn reset (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Resets all tweens to their initial values (the ones given, not those before the tween)."] # [doc = ""] # [inline] pub fn reset_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Continues animating a stopped tween, given its object and property/method pair. By default, all tweens are resumed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn resume (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Continues animating all stopped tweens."] # [doc = ""] # [inline] pub fn resume_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the interpolation to the given `time` in seconds."] # [doc = ""] # [inline] pub fn seek (& self , time : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , time) ; ret as _ } } # [doc = "Activates/deactivates the tween. See also [method stop_all] and [method resume_all]."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn set_repeat (& self , repeat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_repeat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , repeat) ; } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn set_tween_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_tween_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Starts the tween. You can define animations both before and after this."] # [doc = ""] # [inline] pub fn start (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops a tween, given its object and property/method pair. By default, all tweens are stopped, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn stop (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animating all tweens."] # [doc = ""] # [inline] pub fn stop_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animates `method` of `object` from the value returned by `initial_method` to `final_val` for `duration` seconds, `delay` seconds later. Methods are animated by calling them with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_method : impl Into < GodotString > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_obj_str_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial . as_arg_ptr () , initial_method . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from the current value of the `initial_val` property of `initial` to `final_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_val : impl Into < NodePath > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_obj_nodepath_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial . as_arg_ptr () , initial_val . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the current time of the tween."] # [doc = ""] # [inline] pub fn tell (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . tell ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Tween { } unsafe impl GodotObject for Tween { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tween" } } impl QueueFree for Tween { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tween { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tween { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Tween { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tween { } impl Instanciable for Tween { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tween :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TweenMethodTable { pub class_constructor : sys :: godot_class_constructor , pub follow_method : * mut sys :: godot_method_bind , pub follow_property : * mut sys :: godot_method_bind , pub get_runtime : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_tween_process_mode : * mut sys :: godot_method_bind , pub interpolate_callback : * mut sys :: godot_method_bind , pub interpolate_deferred_callback : * mut sys :: godot_method_bind , pub interpolate_method : * mut sys :: godot_method_bind , pub interpolate_property : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_repeat : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub remove_all : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub reset_all : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind , pub resume_all : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_repeat : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_tween_process_mode : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub stop_all : * mut sys :: godot_method_bind , pub targeting_method : * mut sys :: godot_method_bind , pub targeting_property : * mut sys :: godot_method_bind , pub tell : * mut sys :: godot_method_bind } impl TweenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TweenMethodTable = TweenMethodTable { class_constructor : None , follow_method : 0 as * mut sys :: godot_method_bind , follow_property : 0 as * mut sys :: godot_method_bind , get_runtime : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_tween_process_mode : 0 as * mut sys :: godot_method_bind , interpolate_callback : 0 as * mut sys :: godot_method_bind , interpolate_deferred_callback : 0 as * mut sys :: godot_method_bind , interpolate_method : 0 as * mut sys :: godot_method_bind , interpolate_property : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_repeat : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , remove_all : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , reset_all : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind , resume_all : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_repeat : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_tween_process_mode : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , stop_all : 0 as * mut sys :: godot_method_bind , targeting_method : 0 as * mut sys :: godot_method_bind , targeting_property : 0 as * mut sys :: godot_method_bind , tell : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TweenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tween\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . follow_method = (gd_api . godot_method_bind_get_method) (class_name , "follow_method\0" . as_ptr () as * const c_char) ; table . follow_property = (gd_api . godot_method_bind_get_method) (class_name , "follow_property\0" . as_ptr () as * const c_char) ; table . get_runtime = (gd_api . godot_method_bind_get_method) (class_name , "get_runtime\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_tween_process_mode\0" . as_ptr () as * const c_char) ; table . interpolate_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_callback\0" . as_ptr () as * const c_char) ; table . interpolate_deferred_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_deferred_callback\0" . as_ptr () as * const c_char) ; table . interpolate_method = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_method\0" . as_ptr () as * const c_char) ; table . interpolate_property = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_property\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_repeat = (gd_api . godot_method_bind_get_method) (class_name , "is_repeat\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . remove_all = (gd_api . godot_method_bind_get_method) (class_name , "remove_all\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . reset_all = (gd_api . godot_method_bind_get_method) (class_name , "reset_all\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; table . resume_all = (gd_api . godot_method_bind_get_method) (class_name , "resume_all\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_repeat = (gd_api . godot_method_bind_get_method) (class_name , "set_repeat\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_tween_process_mode\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . stop_all = (gd_api . godot_method_bind_get_method) (class_name , "stop_all\0" . as_ptr () as * const c_char) ; table . targeting_method = (gd_api . godot_method_bind_get_method) (class_name , "targeting_method\0" . as_ptr () as * const c_char) ; table . targeting_property = (gd_api . godot_method_bind_get_method) (class_name , "targeting_property\0" . as_ptr () as * const c_char) ; table . tell = (gd_api . godot_method_bind_get_method) (class_name , "tell\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1006:4252 [INFO] [stdout] | [INFO] [stdout] 1006 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1006 | # [doc = "`core class SphereShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sphereshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSphereShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SphereShape { this : RawObject < Self > , } impl SphereShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SphereShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The sphere's radius. The shape's diameter is double the radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sphere's radius. The shape's diameter is double the radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SphereShape { } unsafe impl GodotObject for SphereShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SphereShape" } } impl std :: ops :: Deref for SphereShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SphereShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for SphereShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SphereShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SphereShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for SphereShape { } impl Instanciable for SphereShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SphereShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SphereShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_radius : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl SphereShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SphereShapeMethodTable = SphereShapeMethodTable { class_constructor : None , get_radius : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SphereShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SphereShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:64:9585 [INFO] [stdout] | [INFO] [stdout] 64 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class NetworkedMultiplayerPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionStatus (pub i64) ; impl ConnectionStatus { pub const DISCONNECTED : ConnectionStatus = ConnectionStatus (0i64) ; pub const CONNECTING : ConnectionStatus = ConnectionStatus (1i64) ; pub const CONNECTED : ConnectionStatus = ConnectionStatus (2i64) ; } impl From < i64 > for ConnectionStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionStatus > for i64 { # [inline] fn from (v : ConnectionStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransferMode (pub i64) ; impl TransferMode { pub const UNRELIABLE : TransferMode = TransferMode (0i64) ; pub const UNRELIABLE_ORDERED : TransferMode = TransferMode (1i64) ; pub const RELIABLE : TransferMode = TransferMode (2i64) ; } impl From < i64 > for TransferMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransferMode > for i64 { # [inline] fn from (v : TransferMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerPeer { pub const CONNECTION_CONNECTED : i64 = 2i64 ; pub const CONNECTION_CONNECTING : i64 = 1i64 ; pub const CONNECTION_DISCONNECTED : i64 = 0i64 ; pub const TARGET_PEER_BROADCAST : i64 = 0i64 ; pub const TARGET_PEER_SERVER : i64 = 1i64 ; pub const TRANSFER_MODE_RELIABLE : i64 = 2i64 ; pub const TRANSFER_MODE_UNRELIABLE : i64 = 0i64 ; pub const TRANSFER_MODE_UNRELIABLE_ORDERED : i64 = 1i64 ; } impl NetworkedMultiplayerPeer { # [doc = "Returns the current state of the connection. See [enum ConnectionStatus]."] # [doc = ""] # [inline] pub fn get_connection_status (& self) -> crate :: generated :: networked_multiplayer_peer :: ConnectionStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_connection_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: ConnectionStatus (ret) } } # [doc = "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet."] # [doc = ""] # [inline] pub fn get_packet_peer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_packet_peer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn transfer_mode (& self) -> crate :: generated :: networked_multiplayer_peer :: TransferMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_transfer_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: TransferMode (ret) } } # [doc = "Returns the ID of this [NetworkedMultiplayerPeer]."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn is_refusing_new_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . is_refusing_new_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Waits up to 1 second to receive a new network event."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn set_refuse_new_connections (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_refuse_new_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the peer to which packets will be sent.\nThe `id` can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]."] # [doc = ""] # [inline] pub fn set_target_peer (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_target_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn set_transfer_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_transfer_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerPeer { } unsafe impl GodotObject for NetworkedMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerPeer" } } impl std :: ops :: Deref for NetworkedMultiplayerPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_status : * mut sys :: godot_method_bind , pub get_packet_peer : * mut sys :: godot_method_bind , pub get_transfer_mode : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub is_refusing_new_connections : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_refuse_new_connections : * mut sys :: godot_method_bind , pub set_target_peer : * mut sys :: godot_method_bind , pub set_transfer_mode : * mut sys :: godot_method_bind } impl NetworkedMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerPeerMethodTable = NetworkedMultiplayerPeerMethodTable { class_constructor : None , get_connection_status : 0 as * mut sys :: godot_method_bind , get_packet_peer : 0 as * mut sys :: godot_method_bind , get_transfer_mode : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , is_refusing_new_connections : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_refuse_new_connections : 0 as * mut sys :: godot_method_bind , set_target_peer : 0 as * mut sys :: godot_method_bind , set_transfer_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_status = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_status\0" . as_ptr () as * const c_char) ; table . get_packet_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_peer\0" . as_ptr () as * const c_char) ; table . get_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_mode\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . is_refusing_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_connections\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_refuse_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_connections\0" . as_ptr () as * const c_char) ; table . set_target_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_target_peer\0" . as_ptr () as * const c_char) ; table . set_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:70:6230 [INFO] [stdout] | [INFO] [stdout] 70 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 70 | # [doc = "`core class Listener` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_listener.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Listener` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nListener inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Listener { this : RawObject < Self > , } impl Listener { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ListenerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Disables the listener to use the current camera's listener instead."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the listener's global orthonormalized [Transform]."] # [doc = ""] # [inline] pub fn get_listener_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . get_listener_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the listener was made current using [method make_current], `false` otherwise.\n**Note:** There may be more than one Listener marked as \"current\" in the scene tree, but only the one that was made current last will be used."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables the listener. This will override the current camera's listener."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Listener { } unsafe impl GodotObject for Listener { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Listener" } } impl QueueFree for Listener { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Listener { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Listener { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Listener { } unsafe impl SubClass < crate :: generated :: node :: Node > for Listener { } unsafe impl SubClass < crate :: generated :: object :: Object > for Listener { } impl Instanciable for Listener { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Listener :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ListenerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_current : * mut sys :: godot_method_bind , pub get_listener_transform : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind } impl ListenerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ListenerMethodTable = ListenerMethodTable { class_constructor : None , clear_current : 0 as * mut sys :: godot_method_bind , get_listener_transform : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ListenerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Listener\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . get_listener_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_listener_transform\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:76:4465 [INFO] [stdout] | [INFO] [stdout] 76 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class HSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSlider { } unsafe impl GodotObject for HSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSlider" } } impl QueueFree for HSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for HSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for HSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSlider { } impl Instanciable for HSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSliderMethodTable = HSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:82:4875 [INFO] [stdout] | [INFO] [stdout] 82 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class VisualScriptNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptNode { this : RawObject < Self > , } impl VisualScriptNode { # [doc = ""] # [doc = ""] # [inline] pub fn get_default_input_value (& self , port_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . get_default_input_value ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , port_idx) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_visual_script (& self) -> Option < Ref < crate :: generated :: visual_script :: VisualScript , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . get_visual_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_script :: VisualScript , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn ports_changed_notify (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . ports_changed_notify ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_default_input_value (& self , port_idx : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . set_default_input_value ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , port_idx , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptNode { } unsafe impl GodotObject for VisualScriptNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptNode" } } impl std :: ops :: Deref for VisualScriptNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptNode { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_default_input_value : * mut sys :: godot_method_bind , pub get_visual_script : * mut sys :: godot_method_bind , pub ports_changed_notify : * mut sys :: godot_method_bind , pub set_default_input_value : * mut sys :: godot_method_bind } impl VisualScriptNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptNodeMethodTable = VisualScriptNodeMethodTable { class_constructor : None , get_default_input_value : 0 as * mut sys :: godot_method_bind , get_visual_script : 0 as * mut sys :: godot_method_bind , ports_changed_notify : 0 as * mut sys :: godot_method_bind , set_default_input_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_default_input_value = (gd_api . godot_method_bind_get_method) (class_name , "get_default_input_value\0" . as_ptr () as * const c_char) ; table . get_visual_script = (gd_api . godot_method_bind_get_method) (class_name , "get_visual_script\0" . as_ptr () as * const c_char) ; table . ports_changed_notify = (gd_api . godot_method_bind_get_method) (class_name , "ports_changed_notify\0" . as_ptr () as * const c_char) ; table . set_default_input_value = (gd_api . godot_method_bind_get_method) (class_name , "set_default_input_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1012:7787 [INFO] [stdout] | [INFO] [stdout] 1012 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1012 | # [doc = "`core class StreamPeerTCP` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeertcp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerTCP inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerTCP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const NONE : Status = Status (0i64) ; pub const CONNECTING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StreamPeerTCP { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_CONNECTING : i64 = 1i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_NONE : i64 = 0i64 ; } impl StreamPeerTCP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerTCPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects to the specified `host:port` pair. A hostname will be resolved if valid. Returns [constant OK] on success or [constant FAILED] on failure."] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects from host."] # [doc = ""] # [inline] pub fn disconnect_from_host (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the IP of this peer."] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the port of this peer."] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the status of the connection, see [enum Status]."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: stream_peer_tcp :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: stream_peer_tcp :: Status (ret) } } # [doc = "Returns `true` if this peer is currently connected to a host, `false` otherwise."] # [doc = ""] # [inline] pub fn is_connected_to_host (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . is_connected_to_host ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Disables Nagle's algorithm to improve latency for small packets.\n**Note:** For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth."] # [doc = ""] # [inline] pub fn set_no_delay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . set_no_delay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerTCP { } unsafe impl GodotObject for StreamPeerTCP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerTCP" } } impl std :: ops :: Deref for StreamPeerTCP { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerTCP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerTCP { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerTCP { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerTCP { } impl Instanciable for StreamPeerTCP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerTCP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerTCPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_host : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub is_connected_to_host : * mut sys :: godot_method_bind , pub set_no_delay : * mut sys :: godot_method_bind } impl StreamPeerTCPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerTCPMethodTable = StreamPeerTCPMethodTable { class_constructor : None , connect_to_host : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , is_connected_to_host : 0 as * mut sys :: godot_method_bind , set_no_delay : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerTCPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerTCP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . is_connected_to_host = (gd_api . godot_method_bind_get_method) (class_name , "is_connected_to_host\0" . as_ptr () as * const c_char) ; table . set_no_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_no_delay\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:88:8757 [INFO] [stdout] | [INFO] [stdout] 88 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class VisualShaderNodeTexture` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTexture inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Source (pub i64) ; impl Source { pub const TEXTURE : Source = Source (0i64) ; pub const SCREEN : Source = Source (1i64) ; pub const _2D_TEXTURE : Source = Source (2i64) ; pub const _2D_NORMAL : Source = Source (3i64) ; pub const DEPTH : Source = Source (4i64) ; pub const PORT : Source = Source (5i64) ; } impl From < i64 > for Source { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Source > for i64 { # [inline] fn from (v : Source) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTexture { pub const SOURCE_2D_NORMAL : i64 = 3i64 ; pub const SOURCE_2D_TEXTURE : i64 = 2i64 ; pub const SOURCE_DEPTH : i64 = 4i64 ; pub const SOURCE_PORT : i64 = 5i64 ; pub const SOURCE_SCREEN : i64 = 1i64 ; pub const SOURCE_TEXTURE : i64 = 0i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn source (& self) -> crate :: generated :: visual_shader_node_texture :: Source { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_source ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: Source (ret) } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: TextureType (ret) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn set_source (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_source ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn set_texture (& self , value : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , value . as_arg_ptr ()) ; } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTexture { } unsafe impl GodotObject for VisualShaderNodeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTexture" } } impl std :: ops :: Deref for VisualShaderNodeTexture { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTexture { } impl Instanciable for VisualShaderNodeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_source : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureMethodTable = VisualShaderNodeTextureMethodTable { class_constructor : None , get_source : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_source : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source = (gd_api . godot_method_bind_get_method) (class_name , "get_source\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_source = (gd_api . godot_method_bind_get_method) (class_name , "set_source\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1018:21076 [INFO] [stdout] | [INFO] [stdout] 1018 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1018 | # [doc = "`core class Tabs` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabs.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tabs` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabs inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tabs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CloseButtonDisplayPolicy (pub i64) ; impl CloseButtonDisplayPolicy { pub const SHOW_NEVER : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (0i64) ; pub const SHOW_ACTIVE_ONLY : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (1i64) ; pub const SHOW_ALWAYS : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (2i64) ; pub const MAX : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (3i64) ; } impl From < i64 > for CloseButtonDisplayPolicy { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CloseButtonDisplayPolicy > for i64 { # [inline] fn from (v : CloseButtonDisplayPolicy) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; pub const MAX : TabAlign = TabAlign (3i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tabs { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_MAX : i64 = 3i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CLOSE_BUTTON_MAX : i64 = 3i64 ; pub const CLOSE_BUTTON_SHOW_ACTIVE_ONLY : i64 = 1i64 ; pub const CLOSE_BUTTON_SHOW_ALWAYS : i64 = 2i64 ; pub const CLOSE_BUTTON_SHOW_NEVER : i64 = 0i64 ; } impl Tabs { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new tab.\n# Default Arguments\n* `title` - `\"\"`\n* `icon` - `null`"] # [doc = ""] # [inline] pub fn add_tab (& self , title : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . add_tab ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , title . into () , icon . as_arg_ptr ()) ; } } # [doc = "Moves the scroll view to make the tab visible."] # [doc = ""] # [inline] pub fn ensure_tab_visible (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . ensure_tab_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible."] # [doc = ""] # [inline] pub fn get_offset_buttons_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_offset_buttons_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn scrolling_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_scrolling_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if select with right mouse button is enabled."] # [doc = ""] # [inline] pub fn get_select_with_rmb (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_select_with_rmb ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tabs :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: TabAlign (ret) } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn tab_close_display_policy (& self) -> crate :: generated :: tabs :: CloseButtonDisplayPolicy { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: CloseButtonDisplayPolicy (ret) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of hidden tabs offsetted to the left."] # [doc = ""] # [inline] pub fn get_tab_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns tab [Rect2] with local position and size."] # [doc = ""] # [inline] pub fn get_tab_rect (& self , tab_idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_rect ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; mem :: transmute (ret) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Tabs]' rearrange group ID."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a tab from `from` to `to`."] # [doc = ""] # [inline] pub fn move_tab (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . move_tab ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Removes the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn remove_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . remove_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn set_scrolling_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_scrolling_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, enables selecting a tab with the right mouse button."] # [doc = ""] # [inline] pub fn set_select_with_rmb (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_select_with_rmb ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn set_tab_close_display_policy (& self , policy : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , policy) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain unless it is also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an `icon` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a `title` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tabs { } unsafe impl GodotObject for Tabs { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tabs" } } impl QueueFree for Tabs { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tabs { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tabs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tabs { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tabs { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tabs { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tabs { } impl Instanciable for Tabs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tabs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_tab : * mut sys :: godot_method_bind , pub ensure_tab_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_offset_buttons_visible : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_scrolling_enabled : * mut sys :: godot_method_bind , pub get_select_with_rmb : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_close_display_policy : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_offset : * mut sys :: godot_method_bind , pub get_tab_rect : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub move_tab : * mut sys :: godot_method_bind , pub remove_tab : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_scrolling_enabled : * mut sys :: godot_method_bind , pub set_select_with_rmb : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_close_display_policy : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind } impl TabsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabsMethodTable = TabsMethodTable { class_constructor : None , add_tab : 0 as * mut sys :: godot_method_bind , ensure_tab_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_offset_buttons_visible : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_scrolling_enabled : 0 as * mut sys :: godot_method_bind , get_select_with_rmb : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_offset : 0 as * mut sys :: godot_method_bind , get_tab_rect : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , move_tab : 0 as * mut sys :: godot_method_bind , remove_tab : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_scrolling_enabled : 0 as * mut sys :: godot_method_bind , set_select_with_rmb : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tabs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_tab = (gd_api . godot_method_bind_get_method) (class_name , "add_tab\0" . as_ptr () as * const c_char) ; table . ensure_tab_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_tab_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_offset_buttons_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_offset_buttons_visible\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . get_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "get_select_with_rmb\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_offset\0" . as_ptr () as * const c_char) ; table . get_tab_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_rect\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . move_tab = (gd_api . godot_method_bind_get_method) (class_name , "move_tab\0" . as_ptr () as * const c_char) ; table . remove_tab = (gd_api . godot_method_bind_get_method) (class_name , "remove_tab\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . set_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "set_select_with_rmb\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:94:3537 [INFO] [stdout] | [INFO] [stdout] 94 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core class AnimationRootNode` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationrootnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationRootNode inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationRootNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationRootNode { } unsafe impl GodotObject for AnimationRootNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationRootNode" } } impl std :: ops :: Deref for AnimationRootNode { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationRootNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationRootNode { } impl Instanciable for AnimationRootNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationRootNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationRootNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationRootNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationRootNodeMethodTable = AnimationRootNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationRootNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationRootNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1024:3380 [INFO] [stdout] | [INFO] [stdout] 1024 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1024 | # [doc = "`core class Texture3D` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texture3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTexture3D inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Texture3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Texture3D { } unsafe impl GodotObject for Texture3D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Texture3D" } } impl std :: ops :: Deref for Texture3D { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Texture3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for Texture3D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Texture3D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Texture3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Texture3D { } impl Instanciable for Texture3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Texture3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Texture3DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Texture3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Texture3DMethodTable = Texture3DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Texture3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Texture3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1030:3847 [INFO] [stdout] | [INFO] [stdout] 1030 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1030 | # [doc = "`core class VisualShaderNodeVectorDistance` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectordistance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDistance inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVectorDistance { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDistanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDistance { } unsafe impl GodotObject for VisualShaderNodeVectorDistance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDistance" } } impl std :: ops :: Deref for VisualShaderNodeVectorDistance { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDistance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDistance { } impl Instanciable for VisualShaderNodeVectorDistance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDistance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDistanceMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorDistanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDistanceMethodTable = VisualShaderNodeVectorDistanceMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDistanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDistance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1036:5083 [INFO] [stdout] | [INFO] [stdout] 1036 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1036 | # [doc = "`core class World2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_world2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWorld2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct World2D { this : RawObject < Self > , } impl World2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = World2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing."] # [doc = ""] # [inline] pub fn canvas (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = World2DMethodTable :: get (get_api ()) . get_canvas ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within `_physics_process(delta)`."] # [doc = ""] # [inline] pub fn direct_space_state (& self) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = World2DMethodTable :: get (get_api ()) . get_direct_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area."] # [doc = ""] # [inline] pub fn space (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = World2DMethodTable :: get (get_api ()) . get_space ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for World2D { } unsafe impl GodotObject for World2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "World2D" } } impl std :: ops :: Deref for World2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for World2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for World2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for World2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for World2D { } impl Instanciable for World2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { World2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct World2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_canvas : * mut sys :: godot_method_bind , pub get_direct_space_state : * mut sys :: godot_method_bind , pub get_space : * mut sys :: godot_method_bind } impl World2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : World2DMethodTable = World2DMethodTable { class_constructor : None , get_canvas : 0 as * mut sys :: godot_method_bind , get_direct_space_state : 0 as * mut sys :: godot_method_bind , get_space : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { World2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "World2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas\0" . as_ptr () as * const c_char) ; table . get_direct_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_direct_space_state\0" . as_ptr () as * const c_char) ; table . get_space = (gd_api . godot_method_bind_get_method) (class_name , "get_space\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1042:4309 [INFO] [stdout] | [INFO] [stdout] 1042 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1042 | # [doc = "`core class QuadMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_quadmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nQuadMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct QuadMesh { this : RawObject < Self > , } impl QuadMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = QuadMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size on the X and Y axes."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = QuadMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Size on the X and Y axes."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = QuadMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for QuadMesh { } unsafe impl GodotObject for QuadMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "QuadMesh" } } impl std :: ops :: Deref for QuadMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for QuadMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for QuadMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for QuadMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for QuadMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for QuadMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for QuadMesh { } impl Instanciable for QuadMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { QuadMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct QuadMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl QuadMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : QuadMeshMethodTable = QuadMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { QuadMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "QuadMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1048:21662 [INFO] [stdout] | [INFO] [stdout] 1048 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1048 | # [doc = "`core class PhysicsDirectBodyState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectbodystate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectBodyState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectBodyState { this : RawObject < Self > , } impl PhysicsDirectBodyState { # [doc = "Adds a constant directional force without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a single directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0, 0, 0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , j) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , j) ; } } # [doc = "Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector `j` passed as parameter."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , j) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn center_of_mass (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_center_of_mass ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider (& self , contact_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the collider's object id."] # [doc = ""] # [inline] pub fn get_contact_collider_id (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collider object."] # [doc = ""] # [inline] pub fn get_contact_collider_object (& self , contact_idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the contact position in the collider."] # [doc = ""] # [inline] pub fn get_contact_collider_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the collider's shape index."] # [doc = ""] # [inline] pub fn get_contact_collider_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the linear velocity vector at the collider's contact point."] # [doc = ""] # [inline] pub fn get_contact_collider_velocity_at_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_velocity_at_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of contacts this body has with other bodies.\n**Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody.contact_monitor]."] # [doc = ""] # [inline] pub fn get_contact_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Impulse created by the contact. Only implemented for Bullet physics."] # [doc = ""] # [inline] pub fn get_contact_impulse (& self , contact_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_impulse ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the local normal at the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_normal (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local position of the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local shape index of the collision."] # [doc = ""] # [inline] pub fn get_contact_local_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "The inverse of the inertia of the body."] # [doc = ""] # [inline] pub fn inverse_inertia (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_inertia ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The inverse of the mass of the body."] # [doc = ""] # [inline] pub fn inverse_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn principal_inertia_axes (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_principal_inertia_axes ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current state of the space, useful for queries."] # [doc = ""] # [inline] pub fn get_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The timestep (delta) used for the simulation."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The rate at which the body stops rotating, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The total gravity vector being currently applied to this body."] # [doc = ""] # [inline] pub fn total_gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which the body stops moving, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Calls the built-in force integration code."] # [doc = ""] # [inline] pub fn integrate_forces (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . integrate_forces ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn set_sleep_state (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_sleep_state ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectBodyState { } unsafe impl GodotObject for PhysicsDirectBodyState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectBodyState" } } impl std :: ops :: Deref for PhysicsDirectBodyState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectBodyState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectBodyState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectBodyStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_center_of_mass : * mut sys :: godot_method_bind , pub get_contact_collider : * mut sys :: godot_method_bind , pub get_contact_collider_id : * mut sys :: godot_method_bind , pub get_contact_collider_object : * mut sys :: godot_method_bind , pub get_contact_collider_position : * mut sys :: godot_method_bind , pub get_contact_collider_shape : * mut sys :: godot_method_bind , pub get_contact_collider_velocity_at_position : * mut sys :: godot_method_bind , pub get_contact_count : * mut sys :: godot_method_bind , pub get_contact_impulse : * mut sys :: godot_method_bind , pub get_contact_local_normal : * mut sys :: godot_method_bind , pub get_contact_local_position : * mut sys :: godot_method_bind , pub get_contact_local_shape : * mut sys :: godot_method_bind , pub get_inverse_inertia : * mut sys :: godot_method_bind , pub get_inverse_mass : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_principal_inertia_axes : * mut sys :: godot_method_bind , pub get_space_state : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_total_angular_damp : * mut sys :: godot_method_bind , pub get_total_gravity : * mut sys :: godot_method_bind , pub get_total_linear_damp : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub integrate_forces : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_sleep_state : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl PhysicsDirectBodyStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectBodyStateMethodTable = PhysicsDirectBodyStateMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_center_of_mass : 0 as * mut sys :: godot_method_bind , get_contact_collider : 0 as * mut sys :: godot_method_bind , get_contact_collider_id : 0 as * mut sys :: godot_method_bind , get_contact_collider_object : 0 as * mut sys :: godot_method_bind , get_contact_collider_position : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape : 0 as * mut sys :: godot_method_bind , get_contact_collider_velocity_at_position : 0 as * mut sys :: godot_method_bind , get_contact_count : 0 as * mut sys :: godot_method_bind , get_contact_impulse : 0 as * mut sys :: godot_method_bind , get_contact_local_normal : 0 as * mut sys :: godot_method_bind , get_contact_local_position : 0 as * mut sys :: godot_method_bind , get_contact_local_shape : 0 as * mut sys :: godot_method_bind , get_inverse_inertia : 0 as * mut sys :: godot_method_bind , get_inverse_mass : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_principal_inertia_axes : 0 as * mut sys :: godot_method_bind , get_space_state : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_total_angular_damp : 0 as * mut sys :: godot_method_bind , get_total_gravity : 0 as * mut sys :: godot_method_bind , get_total_linear_damp : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , integrate_forces : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_sleep_state : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectBodyStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectBodyState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_center_of_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_center_of_mass\0" . as_ptr () as * const c_char) ; table . get_contact_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider\0" . as_ptr () as * const c_char) ; table . get_contact_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_id\0" . as_ptr () as * const c_char) ; table . get_contact_collider_object = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_object\0" . as_ptr () as * const c_char) ; table . get_contact_collider_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_position\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape\0" . as_ptr () as * const c_char) ; table . get_contact_collider_velocity_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_velocity_at_position\0" . as_ptr () as * const c_char) ; table . get_contact_count = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_count\0" . as_ptr () as * const c_char) ; table . get_contact_impulse = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_impulse\0" . as_ptr () as * const c_char) ; table . get_contact_local_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_normal\0" . as_ptr () as * const c_char) ; table . get_contact_local_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_position\0" . as_ptr () as * const c_char) ; table . get_contact_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_shape\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia\0" . as_ptr () as * const c_char) ; table . get_inverse_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_mass\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_principal_inertia_axes = (gd_api . godot_method_bind_get_method) (class_name , "get_principal_inertia_axes\0" . as_ptr () as * const c_char) ; table . get_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_space_state\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_total_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_angular_damp\0" . as_ptr () as * const c_char) ; table . get_total_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_total_gravity\0" . as_ptr () as * const c_char) ; table . get_total_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_linear_damp\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . integrate_forces = (gd_api . godot_method_bind_get_method) (class_name , "integrate_forces\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_sleep_state = (gd_api . godot_method_bind_get_method) (class_name , "set_sleep_state\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1054:10661 [INFO] [stdout] | [INFO] [stdout] 1054 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1054 | # [doc = "`tools class EditorFileSystemDirectory` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystemdirectory.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystemDirectory inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystemDirectory { this : RawObject < Self > , } impl EditorFileSystemDirectory { # [doc = "Returns the index of the directory with name `name` or `-1` if not found."] # [doc = ""] # [inline] pub fn find_dir_index (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . find_dir_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the index of the file with name `name` or `-1` if not found."] # [doc = ""] # [inline] pub fn find_file_index (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . find_file_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the name of the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of files in this directory."] # [doc = ""] # [inline] pub fn get_file_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the file at index `idx` imported properly."] # [doc = ""] # [inline] pub fn get_file_import_is_valid (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_import_is_valid ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the path to the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file_path (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_path ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the base class of the script class defined in the file at index `idx`. If the file doesn't define a script class using the `class_name` syntax, this will return an empty string."] # [doc = ""] # [inline] pub fn get_file_script_class_extends (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_script_class_extends ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the script class defined in the file at index `idx`. If the file doesn't define a script class using the `class_name` syntax, this will return an empty string."] # [doc = ""] # [inline] pub fn get_file_script_class_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_script_class_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the file extension of the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of this directory."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the parent directory for this directory or `null` if called on a directory at `res://` or `user://`."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to this directory."] # [doc = ""] # [inline] pub fn get_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the subdirectory at index `idx`."] # [doc = ""] # [inline] pub fn get_subdir (& self , idx : i64) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_subdir ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of subdirectories in this directory."] # [doc = ""] # [inline] pub fn get_subdir_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_subdir_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystemDirectory { } unsafe impl GodotObject for EditorFileSystemDirectory { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystemDirectory" } } impl std :: ops :: Deref for EditorFileSystemDirectory { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystemDirectory { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystemDirectory { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemDirectoryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_dir_index : * mut sys :: godot_method_bind , pub find_file_index : * mut sys :: godot_method_bind , pub get_file : * mut sys :: godot_method_bind , pub get_file_count : * mut sys :: godot_method_bind , pub get_file_import_is_valid : * mut sys :: godot_method_bind , pub get_file_path : * mut sys :: godot_method_bind , pub get_file_script_class_extends : * mut sys :: godot_method_bind , pub get_file_script_class_name : * mut sys :: godot_method_bind , pub get_file_type : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_subdir : * mut sys :: godot_method_bind , pub get_subdir_count : * mut sys :: godot_method_bind } impl EditorFileSystemDirectoryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemDirectoryMethodTable = EditorFileSystemDirectoryMethodTable { class_constructor : None , find_dir_index : 0 as * mut sys :: godot_method_bind , find_file_index : 0 as * mut sys :: godot_method_bind , get_file : 0 as * mut sys :: godot_method_bind , get_file_count : 0 as * mut sys :: godot_method_bind , get_file_import_is_valid : 0 as * mut sys :: godot_method_bind , get_file_path : 0 as * mut sys :: godot_method_bind , get_file_script_class_extends : 0 as * mut sys :: godot_method_bind , get_file_script_class_name : 0 as * mut sys :: godot_method_bind , get_file_type : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_subdir : 0 as * mut sys :: godot_method_bind , get_subdir_count : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemDirectoryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystemDirectory\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_dir_index = (gd_api . godot_method_bind_get_method) (class_name , "find_dir_index\0" . as_ptr () as * const c_char) ; table . find_file_index = (gd_api . godot_method_bind_get_method) (class_name , "find_file_index\0" . as_ptr () as * const c_char) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . get_file_count = (gd_api . godot_method_bind_get_method) (class_name , "get_file_count\0" . as_ptr () as * const c_char) ; table . get_file_import_is_valid = (gd_api . godot_method_bind_get_method) (class_name , "get_file_import_is_valid\0" . as_ptr () as * const c_char) ; table . get_file_path = (gd_api . godot_method_bind_get_method) (class_name , "get_file_path\0" . as_ptr () as * const c_char) ; table . get_file_script_class_extends = (gd_api . godot_method_bind_get_method) (class_name , "get_file_script_class_extends\0" . as_ptr () as * const c_char) ; table . get_file_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_file_script_class_name\0" . as_ptr () as * const c_char) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_subdir = (gd_api . godot_method_bind_get_method) (class_name , "get_subdir\0" . as_ptr () as * const c_char) ; table . get_subdir_count = (gd_api . godot_method_bind_get_method) (class_name , "get_subdir_count\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1060:16499 [INFO] [stdout] | [INFO] [stdout] 1060 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1060 | # [doc = "`core class SurfaceTool` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_surfacetool.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSurfaceTool inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SurfaceTool { this : RawObject < Self > , } impl SurfaceTool { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SurfaceToolMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an array of bones for the next vertex to use. `bones` must contain 4 integers."] # [doc = ""] # [inline] pub fn add_bones (& self , bones : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_bones ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , bones) ; } } # [doc = "Specifies a [Color] for the next vertex to use."] # [doc = ""] # [inline] pub fn add_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices."] # [doc = ""] # [inline] pub fn add_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Specifies a normal for the next vertex to use."] # [doc = ""] # [inline] pub fn add_normal (& self , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_normal ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; } } # [doc = "Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation."] # [doc = ""] # [inline] pub fn add_smooth_group (& self , smooth : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_smooth_group ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth) ; } } # [doc = "Specifies a tangent for the next vertex to use."] # [doc = ""] # [inline] pub fn add_tangent (& self , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_tangent ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , tangent) ; } } # [doc = "Inserts a triangle fan made of array data into [Mesh] being constructed.\nRequires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES].\n# Default Arguments\n* `uvs` - `PoolVector2Array( )`\n* `colors` - `PoolColorArray( )`\n* `uv2s` - `PoolVector2Array( )`\n* `normals` - `PoolVector3Array( )`\n* `tangents` - `[ ]`"] # [doc = ""] # [inline] pub fn add_triangle_fan (& self , vertices : Vector3Array , uvs : Vector2Array , colors : ColorArray , uv2s : Vector2Array , normals : Vector3Array , tangents : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_triangle_fan ; let ret = crate :: icalls :: icallptr_void_vec3arr_vec2arr_colorarr_vec2arr_vec3arr_arr (method_bind , self . this . sys () . as_ptr () , vertices , uvs , colors , uv2s , normals , tangents) ; } } # [doc = "Specifies a set of UV coordinates to use for the next vertex."] # [doc = ""] # [inline] pub fn add_uv (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_uv ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Specifies an optional second set of UV coordinates to use for the next vertex."] # [doc = ""] # [inline] pub fn add_uv2 (& self , uv2 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_uv2 ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv2) ; } } # [doc = "Specifies the position of current vertex. Should be called after specifying other vertex properties (e.g. Color, UV)."] # [doc = ""] # [inline] pub fn add_vertex (& self , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_vertex ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vertex) ; } } # [doc = "Specifies weight values for next vertex to use. `weights` must contain 4 values."] # [doc = ""] # [inline] pub fn add_weights (& self , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_weights ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , weights) ; } } # [doc = "Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform]."] # [doc = ""] # [inline] pub fn append_from (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . append_from ; let ret = crate :: icalls :: icallptr_void_obj_i64_trans (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface , transform) ; } } # [doc = "Called before adding any vertices. Takes the primitive type as an argument (e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."] # [doc = ""] # [inline] pub fn begin (& self , primitive : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . begin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , primitive) ; } } # [doc = "Clear all information passed into the surface tool so far."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].\nDefault flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT]. See `ARRAY_COMPRESS_*` constants in [enum Mesh.ArrayFormat] for other flags.\n# Default Arguments\n* `existing` - `null`\n* `flags` - `97280`"] # [doc = ""] # [inline] pub fn commit (& self , existing : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , flags : i64) -> Option < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , flags) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Commits the data to the same format used by [method ArrayMesh.add_surface_from_arrays]. This way you can further process the mesh data using the [ArrayMesh] API."] # [doc = ""] # [inline] pub fn commit_to_arrays (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . commit_to_arrays ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Creates a vertex array from an existing [Mesh]."] # [doc = ""] # [inline] pub fn create_from (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . create_from ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface) ; } } # [doc = "Creates a vertex array from the specified blend shape of an existing [Mesh]. This can be used to extract a specific pose from a blend shape."] # [doc = ""] # [inline] pub fn create_from_blend_shape (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64 , blend_shape : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . create_from_blend_shape ; let ret = crate :: icalls :: icallptr_void_obj_i64_str (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface , blend_shape . into ()) ; } } # [doc = "Removes the index array by expanding the vertex array."] # [doc = ""] # [inline] pub fn deindex (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . deindex ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Generates normals from vertices so you do not have to do it manually. If `flip` is `true`, the resulting normals will be inverted.\nRequires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].\n# Default Arguments\n* `flip` - `false`"] # [doc = ""] # [inline] pub fn generate_normals (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . generate_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already."] # [doc = ""] # [inline] pub fn generate_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . generate_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shrinks the vertex array by creating an index array (avoids reusing vertices)."] # [doc = ""] # [inline] pub fn index (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . index ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets [Material] to be used by the [Mesh] you are constructing."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SurfaceTool { } unsafe impl GodotObject for SurfaceTool { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SurfaceTool" } } impl std :: ops :: Deref for SurfaceTool { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SurfaceTool { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SurfaceTool { } unsafe impl SubClass < crate :: generated :: object :: Object > for SurfaceTool { } impl Instanciable for SurfaceTool { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SurfaceTool :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SurfaceToolMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bones : * mut sys :: godot_method_bind , pub add_color : * mut sys :: godot_method_bind , pub add_index : * mut sys :: godot_method_bind , pub add_normal : * mut sys :: godot_method_bind , pub add_smooth_group : * mut sys :: godot_method_bind , pub add_tangent : * mut sys :: godot_method_bind , pub add_triangle_fan : * mut sys :: godot_method_bind , pub add_uv : * mut sys :: godot_method_bind , pub add_uv2 : * mut sys :: godot_method_bind , pub add_vertex : * mut sys :: godot_method_bind , pub add_weights : * mut sys :: godot_method_bind , pub append_from : * mut sys :: godot_method_bind , pub begin : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub commit : * mut sys :: godot_method_bind , pub commit_to_arrays : * mut sys :: godot_method_bind , pub create_from : * mut sys :: godot_method_bind , pub create_from_blend_shape : * mut sys :: godot_method_bind , pub deindex : * mut sys :: godot_method_bind , pub generate_normals : * mut sys :: godot_method_bind , pub generate_tangents : * mut sys :: godot_method_bind , pub index : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind } impl SurfaceToolMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SurfaceToolMethodTable = SurfaceToolMethodTable { class_constructor : None , add_bones : 0 as * mut sys :: godot_method_bind , add_color : 0 as * mut sys :: godot_method_bind , add_index : 0 as * mut sys :: godot_method_bind , add_normal : 0 as * mut sys :: godot_method_bind , add_smooth_group : 0 as * mut sys :: godot_method_bind , add_tangent : 0 as * mut sys :: godot_method_bind , add_triangle_fan : 0 as * mut sys :: godot_method_bind , add_uv : 0 as * mut sys :: godot_method_bind , add_uv2 : 0 as * mut sys :: godot_method_bind , add_vertex : 0 as * mut sys :: godot_method_bind , add_weights : 0 as * mut sys :: godot_method_bind , append_from : 0 as * mut sys :: godot_method_bind , begin : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , commit : 0 as * mut sys :: godot_method_bind , commit_to_arrays : 0 as * mut sys :: godot_method_bind , create_from : 0 as * mut sys :: godot_method_bind , create_from_blend_shape : 0 as * mut sys :: godot_method_bind , deindex : 0 as * mut sys :: godot_method_bind , generate_normals : 0 as * mut sys :: godot_method_bind , generate_tangents : 0 as * mut sys :: godot_method_bind , index : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SurfaceToolMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SurfaceTool\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bones = (gd_api . godot_method_bind_get_method) (class_name , "add_bones\0" . as_ptr () as * const c_char) ; table . add_color = (gd_api . godot_method_bind_get_method) (class_name , "add_color\0" . as_ptr () as * const c_char) ; table . add_index = (gd_api . godot_method_bind_get_method) (class_name , "add_index\0" . as_ptr () as * const c_char) ; table . add_normal = (gd_api . godot_method_bind_get_method) (class_name , "add_normal\0" . as_ptr () as * const c_char) ; table . add_smooth_group = (gd_api . godot_method_bind_get_method) (class_name , "add_smooth_group\0" . as_ptr () as * const c_char) ; table . add_tangent = (gd_api . godot_method_bind_get_method) (class_name , "add_tangent\0" . as_ptr () as * const c_char) ; table . add_triangle_fan = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle_fan\0" . as_ptr () as * const c_char) ; table . add_uv = (gd_api . godot_method_bind_get_method) (class_name , "add_uv\0" . as_ptr () as * const c_char) ; table . add_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "add_uv2\0" . as_ptr () as * const c_char) ; table . add_vertex = (gd_api . godot_method_bind_get_method) (class_name , "add_vertex\0" . as_ptr () as * const c_char) ; table . add_weights = (gd_api . godot_method_bind_get_method) (class_name , "add_weights\0" . as_ptr () as * const c_char) ; table . append_from = (gd_api . godot_method_bind_get_method) (class_name , "append_from\0" . as_ptr () as * const c_char) ; table . begin = (gd_api . godot_method_bind_get_method) (class_name , "begin\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . commit_to_arrays = (gd_api . godot_method_bind_get_method) (class_name , "commit_to_arrays\0" . as_ptr () as * const c_char) ; table . create_from = (gd_api . godot_method_bind_get_method) (class_name , "create_from\0" . as_ptr () as * const c_char) ; table . create_from_blend_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_from_blend_shape\0" . as_ptr () as * const c_char) ; table . deindex = (gd_api . godot_method_bind_get_method) (class_name , "deindex\0" . as_ptr () as * const c_char) ; table . generate_normals = (gd_api . godot_method_bind_get_method) (class_name , "generate_normals\0" . as_ptr () as * const c_char) ; table . generate_tangents = (gd_api . godot_method_bind_get_method) (class_name , "generate_tangents\0" . as_ptr () as * const c_char) ; table . index = (gd_api . godot_method_bind_get_method) (class_name , "index\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1066:5981 [INFO] [stdout] | [INFO] [stdout] 1066 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1066 | # [doc = "`core class Material` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_material.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Material { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Material { pub const RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const RENDER_PRIORITY_MIN : i64 = - 128i64 ; } impl Material { # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn next_pass (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_next_pass ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn render_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_render_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn set_next_pass (& self , next_pass : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_next_pass ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , next_pass . as_arg_ptr ()) ; } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn set_render_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_render_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Material { } unsafe impl GodotObject for Material { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Material" } } impl std :: ops :: Deref for Material { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Material { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Material { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Material { } unsafe impl SubClass < crate :: generated :: object :: Object > for Material { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_next_pass : * mut sys :: godot_method_bind , pub get_render_priority : * mut sys :: godot_method_bind , pub set_next_pass : * mut sys :: godot_method_bind , pub set_render_priority : * mut sys :: godot_method_bind } impl MaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MaterialMethodTable = MaterialMethodTable { class_constructor : None , get_next_pass : 0 as * mut sys :: godot_method_bind , get_render_priority : 0 as * mut sys :: godot_method_bind , set_next_pass : 0 as * mut sys :: godot_method_bind , set_render_priority : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Material\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "get_next_pass\0" . as_ptr () as * const c_char) ; table . get_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_render_priority\0" . as_ptr () as * const c_char) ; table . set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "set_next_pass\0" . as_ptr () as * const c_char) ; table . set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_render_priority\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1072:5749 [INFO] [stdout] | [INFO] [stdout] 1072 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1072 | # [doc = "`tools class FileSystemDock` inherits `VBoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_filesystemdock.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nFileSystemDock inherits methods from:\n - [VBoxContainer](struct.VBoxContainer.html)\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FileSystemDock { this : RawObject < Self > , } impl FileSystemDock { # [doc = ""] # [doc = ""] # [inline] pub fn can_drop_data_fw (& self , arg0 : Vector2 , arg1 : impl OwnedToVariant , arg2 : impl AsArg < crate :: generated :: control :: Control >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . can_drop_data_fw ; let ret = crate :: icalls :: icallptr_bool_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . owned_to_variant () , arg2 . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drop_data_fw (& self , arg0 : Vector2 , arg1 : impl OwnedToVariant , arg2 : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . drop_data_fw ; let ret = crate :: icalls :: icallptr_void_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . owned_to_variant () , arg2 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_drag_data_fw (& self , arg0 : Vector2 , arg1 : impl AsArg < crate :: generated :: control :: Control >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . get_drag_data_fw ; let ret = crate :: icalls :: icallptr_var_vec2_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . as_arg_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigate_to_path (& self , arg0 : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . navigate_to_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , arg0 . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FileSystemDock { } unsafe impl GodotObject for FileSystemDock { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "FileSystemDock" } } impl QueueFree for FileSystemDock { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for FileSystemDock { type Target = crate :: generated :: vbox_container :: VBoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: vbox_container :: VBoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FileSystemDock { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: vbox_container :: VBoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: vbox_container :: VBoxContainer > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: container :: Container > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: control :: Control > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: node :: Node > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: object :: Object > for FileSystemDock { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileSystemDockMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_drop_data_fw : * mut sys :: godot_method_bind , pub drop_data_fw : * mut sys :: godot_method_bind , pub get_drag_data_fw : * mut sys :: godot_method_bind , pub navigate_to_path : * mut sys :: godot_method_bind } impl FileSystemDockMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileSystemDockMethodTable = FileSystemDockMethodTable { class_constructor : None , can_drop_data_fw : 0 as * mut sys :: godot_method_bind , drop_data_fw : 0 as * mut sys :: godot_method_bind , get_drag_data_fw : 0 as * mut sys :: godot_method_bind , navigate_to_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileSystemDockMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FileSystemDock\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "can_drop_data_fw\0" . as_ptr () as * const c_char) ; table . drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "drop_data_fw\0" . as_ptr () as * const c_char) ; table . get_drag_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_data_fw\0" . as_ptr () as * const c_char) ; table . navigate_to_path = (gd_api . godot_method_bind_get_method) (class_name , "navigate_to_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1078:9007 [INFO] [stdout] | [INFO] [stdout] 1078 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1078 | # [doc = "`core class MultiMeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance2D { this : RawObject < Self > , } impl MultiMeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance2D { } unsafe impl GodotObject for MultiMeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance2D" } } impl QueueFree for MultiMeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance2D { } impl Instanciable for MultiMeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MultiMeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstance2DMethodTable = MultiMeshInstance2DMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1084:3927 [INFO] [stdout] | [INFO] [stdout] 1084 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1084 | # [doc = "`core class AudioEffectBandLimitFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandlimitfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandLimitFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandLimitFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandLimitFilter { } unsafe impl GodotObject for AudioEffectBandLimitFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandLimitFilter" } } impl std :: ops :: Deref for AudioEffectBandLimitFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandLimitFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandLimitFilter { } impl Instanciable for AudioEffectBandLimitFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandLimitFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandLimitFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandLimitFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandLimitFilterMethodTable = AudioEffectBandLimitFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandLimitFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandLimitFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1090:5618 [INFO] [stdout] | [INFO] [stdout] 1090 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1090 | # [doc = "`core class VisualScriptClassConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptclassconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptClassConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptClassConstant { this : RawObject < Self > , } impl VisualScriptClassConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptClassConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_constant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_class_constant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_constant (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_class_constant ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptClassConstant { } unsafe impl GodotObject for VisualScriptClassConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptClassConstant" } } impl std :: ops :: Deref for VisualScriptClassConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptClassConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptClassConstant { } impl Instanciable for VisualScriptClassConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptClassConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptClassConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_type : * mut sys :: godot_method_bind , pub get_class_constant : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_class_constant : * mut sys :: godot_method_bind } impl VisualScriptClassConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptClassConstantMethodTable = VisualScriptClassConstantMethodTable { class_constructor : None , get_base_type : 0 as * mut sys :: godot_method_bind , get_class_constant : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_class_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptClassConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptClassConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_class_constant\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_class_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1096:5411 [INFO] [stdout] | [INFO] [stdout] 1096 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1096 | # [doc = "`core class VisualScriptOperator` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptoperator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptOperator inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptOperator { this : RawObject < Self > , } impl VisualScriptOperator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptOperatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn operator (& self) -> VariantOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantOperator :: try_from_sys (ret as _) . expect ("enum variant should be valid") } } # [doc = ""] # [doc = ""] # [inline] pub fn typed (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_typed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_typed (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_typed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptOperator { } unsafe impl GodotObject for VisualScriptOperator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptOperator" } } impl std :: ops :: Deref for VisualScriptOperator { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptOperator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptOperator { } impl Instanciable for VisualScriptOperator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptOperator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptOperatorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub get_typed : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind , pub set_typed : * mut sys :: godot_method_bind } impl VisualScriptOperatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptOperatorMethodTable = VisualScriptOperatorMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , get_typed : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind , set_typed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptOperatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptOperator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . get_typed = (gd_api . godot_method_bind_get_method) (class_name , "get_typed\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; table . set_typed = (gd_api . godot_method_bind_get_method) (class_name , "set_typed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1102:3616 [INFO] [stdout] | [INFO] [stdout] 1102 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1102 | # [doc = "`core class VisualScriptSubCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptsubcall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSubCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSubCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSubCall { } unsafe impl GodotObject for VisualScriptSubCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSubCall" } } impl std :: ops :: Deref for VisualScriptSubCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSubCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSubCall { } impl Instanciable for VisualScriptSubCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSubCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSubCallMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSubCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSubCallMethodTable = VisualScriptSubCallMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSubCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSubCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1108:5720 [INFO] [stdout] | [INFO] [stdout] 1108 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1108 | # [doc = "`core class VisualShaderNodeVectorDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeVectorDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_derivative_func :: Function (ret) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeVectorDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDerivativeFunc { } impl Instanciable for VisualShaderNodeVectorDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDerivativeFuncMethodTable = VisualShaderNodeVectorDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1114:3486 [INFO] [stdout] | [INFO] [stdout] 1114 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1114 | # [doc = "`core class ARVRInterfaceGDNative` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterfacegdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterfaceGDNative inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRInterfaceGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterfaceGDNative { } unsafe impl GodotObject for ARVRInterfaceGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterfaceGDNative" } } impl std :: ops :: Deref for ARVRInterfaceGDNative { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterfaceGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for ARVRInterfaceGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterfaceGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterfaceGDNative { } impl Instanciable for ARVRInterfaceGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRInterfaceGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRInterfaceGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceGDNativeMethodTable = ARVRInterfaceGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterfaceGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1120:5720 [INFO] [stdout] | [INFO] [stdout] 1120 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1120 | # [doc = "`tools class EditorSpinSlider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspinslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSpinSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpinSlider { this : RawObject < Self > , } impl EditorSpinSlider { # [doc = ""] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_flat (& self , flat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flat) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_label (& self , label : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , label . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpinSlider { } unsafe impl GodotObject for EditorSpinSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSpinSlider" } } impl QueueFree for EditorSpinSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorSpinSlider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpinSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpinSlider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpinSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_label : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorSpinSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpinSliderMethodTable = EditorSpinSliderMethodTable { class_constructor : None , get_label : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpinSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpinSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1126:10796 [INFO] [stdout] | [INFO] [stdout] 1126 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1126 | # [doc = "`core class PhysicsBody2D` inherits `CollisionObject2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsBody2D inherits methods from:\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsBody2D { this : RawObject < Self > , } impl PhysicsBody2D { # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_layer]."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_mask]."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsBody2D { } unsafe impl GodotObject for PhysicsBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsBody2D" } } impl QueueFree for PhysicsBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicsBody2D { type Target = crate :: generated :: collision_object_2d :: CollisionObject2D ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsBody2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind } impl PhysicsBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsBody2DMethodTable = PhysicsBody2DMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:100:83248 [INFO] [stdout] | [INFO] [stdout] 100 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core class Control` inherits `CanvasItem` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_control.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Control` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nControl inherits methods from:\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Control { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Anchor (pub i64) ; impl Anchor { pub const BEGIN : Anchor = Anchor (0i64) ; pub const END : Anchor = Anchor (1i64) ; } impl From < i64 > for Anchor { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Anchor > for i64 { # [inline] fn from (v : Anchor) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CursorShape (pub i64) ; impl CursorShape { pub const ARROW : CursorShape = CursorShape (0i64) ; pub const IBEAM : CursorShape = CursorShape (1i64) ; pub const POINTING_HAND : CursorShape = CursorShape (2i64) ; pub const CROSS : CursorShape = CursorShape (3i64) ; pub const WAIT : CursorShape = CursorShape (4i64) ; pub const BUSY : CursorShape = CursorShape (5i64) ; pub const DRAG : CursorShape = CursorShape (6i64) ; pub const CAN_DROP : CursorShape = CursorShape (7i64) ; pub const FORBIDDEN : CursorShape = CursorShape (8i64) ; pub const VSIZE : CursorShape = CursorShape (9i64) ; pub const HSIZE : CursorShape = CursorShape (10i64) ; pub const BDIAGSIZE : CursorShape = CursorShape (11i64) ; pub const FDIAGSIZE : CursorShape = CursorShape (12i64) ; pub const MOVE : CursorShape = CursorShape (13i64) ; pub const VSPLIT : CursorShape = CursorShape (14i64) ; pub const HSPLIT : CursorShape = CursorShape (15i64) ; pub const HELP : CursorShape = CursorShape (16i64) ; } impl From < i64 > for CursorShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CursorShape > for i64 { # [inline] fn from (v : CursorShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FocusMode (pub i64) ; impl FocusMode { pub const NONE : FocusMode = FocusMode (0i64) ; pub const CLICK : FocusMode = FocusMode (1i64) ; pub const ALL : FocusMode = FocusMode (2i64) ; } impl From < i64 > for FocusMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FocusMode > for i64 { # [inline] fn from (v : FocusMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GrowDirection (pub i64) ; impl GrowDirection { pub const BEGIN : GrowDirection = GrowDirection (0i64) ; pub const END : GrowDirection = GrowDirection (1i64) ; pub const BOTH : GrowDirection = GrowDirection (2i64) ; } impl From < i64 > for GrowDirection { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GrowDirection > for i64 { # [inline] fn from (v : GrowDirection) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LayoutPreset (pub i64) ; impl LayoutPreset { pub const TOP_LEFT : LayoutPreset = LayoutPreset (0i64) ; pub const TOP_RIGHT : LayoutPreset = LayoutPreset (1i64) ; pub const BOTTOM_LEFT : LayoutPreset = LayoutPreset (2i64) ; pub const BOTTOM_RIGHT : LayoutPreset = LayoutPreset (3i64) ; pub const CENTER_LEFT : LayoutPreset = LayoutPreset (4i64) ; pub const CENTER_TOP : LayoutPreset = LayoutPreset (5i64) ; pub const CENTER_RIGHT : LayoutPreset = LayoutPreset (6i64) ; pub const CENTER_BOTTOM : LayoutPreset = LayoutPreset (7i64) ; pub const CENTER : LayoutPreset = LayoutPreset (8i64) ; pub const LEFT_WIDE : LayoutPreset = LayoutPreset (9i64) ; pub const TOP_WIDE : LayoutPreset = LayoutPreset (10i64) ; pub const RIGHT_WIDE : LayoutPreset = LayoutPreset (11i64) ; pub const BOTTOM_WIDE : LayoutPreset = LayoutPreset (12i64) ; pub const VCENTER_WIDE : LayoutPreset = LayoutPreset (13i64) ; pub const HCENTER_WIDE : LayoutPreset = LayoutPreset (14i64) ; pub const WIDE : LayoutPreset = LayoutPreset (15i64) ; } impl From < i64 > for LayoutPreset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LayoutPreset > for i64 { # [inline] fn from (v : LayoutPreset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LayoutPresetMode (pub i64) ; impl LayoutPresetMode { pub const MINSIZE : LayoutPresetMode = LayoutPresetMode (0i64) ; pub const KEEP_WIDTH : LayoutPresetMode = LayoutPresetMode (1i64) ; pub const KEEP_HEIGHT : LayoutPresetMode = LayoutPresetMode (2i64) ; pub const KEEP_SIZE : LayoutPresetMode = LayoutPresetMode (3i64) ; } impl From < i64 > for LayoutPresetMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LayoutPresetMode > for i64 { # [inline] fn from (v : LayoutPresetMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MouseFilter (pub i64) ; impl MouseFilter { pub const STOP : MouseFilter = MouseFilter (0i64) ; pub const PASS : MouseFilter = MouseFilter (1i64) ; pub const IGNORE : MouseFilter = MouseFilter (2i64) ; } impl From < i64 > for MouseFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MouseFilter > for i64 { # [inline] fn from (v : MouseFilter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SizeFlags (pub i64) ; impl SizeFlags { pub const FILL : SizeFlags = SizeFlags (1i64) ; pub const EXPAND : SizeFlags = SizeFlags (2i64) ; pub const EXPAND_FILL : SizeFlags = SizeFlags (3i64) ; pub const SHRINK_CENTER : SizeFlags = SizeFlags (4i64) ; pub const SHRINK_END : SizeFlags = SizeFlags (8i64) ; } impl From < i64 > for SizeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SizeFlags > for i64 { # [inline] fn from (v : SizeFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Control { pub const ANCHOR_BEGIN : i64 = 0i64 ; pub const ANCHOR_END : i64 = 1i64 ; pub const CURSOR_ARROW : i64 = 0i64 ; pub const CURSOR_BDIAGSIZE : i64 = 11i64 ; pub const CURSOR_BUSY : i64 = 5i64 ; pub const CURSOR_CAN_DROP : i64 = 7i64 ; pub const CURSOR_CROSS : i64 = 3i64 ; pub const CURSOR_DRAG : i64 = 6i64 ; pub const CURSOR_FDIAGSIZE : i64 = 12i64 ; pub const CURSOR_FORBIDDEN : i64 = 8i64 ; pub const CURSOR_HELP : i64 = 16i64 ; pub const CURSOR_HSIZE : i64 = 10i64 ; pub const CURSOR_HSPLIT : i64 = 15i64 ; pub const CURSOR_IBEAM : i64 = 1i64 ; pub const CURSOR_MOVE : i64 = 13i64 ; pub const CURSOR_POINTING_HAND : i64 = 2i64 ; pub const CURSOR_VSIZE : i64 = 9i64 ; pub const CURSOR_VSPLIT : i64 = 14i64 ; pub const CURSOR_WAIT : i64 = 4i64 ; pub const FOCUS_ALL : i64 = 2i64 ; pub const FOCUS_CLICK : i64 = 1i64 ; pub const FOCUS_NONE : i64 = 0i64 ; pub const GROW_DIRECTION_BEGIN : i64 = 0i64 ; pub const GROW_DIRECTION_BOTH : i64 = 2i64 ; pub const GROW_DIRECTION_END : i64 = 1i64 ; pub const MOUSE_FILTER_IGNORE : i64 = 2i64 ; pub const MOUSE_FILTER_PASS : i64 = 1i64 ; pub const MOUSE_FILTER_STOP : i64 = 0i64 ; pub const NOTIFICATION_FOCUS_ENTER : i64 = 43i64 ; pub const NOTIFICATION_FOCUS_EXIT : i64 = 44i64 ; pub const NOTIFICATION_MODAL_CLOSE : i64 = 46i64 ; pub const NOTIFICATION_MOUSE_ENTER : i64 = 41i64 ; pub const NOTIFICATION_MOUSE_EXIT : i64 = 42i64 ; pub const NOTIFICATION_RESIZED : i64 = 40i64 ; pub const NOTIFICATION_SCROLL_BEGIN : i64 = 47i64 ; pub const NOTIFICATION_SCROLL_END : i64 = 48i64 ; pub const NOTIFICATION_THEME_CHANGED : i64 = 45i64 ; pub const PRESET_BOTTOM_LEFT : i64 = 2i64 ; pub const PRESET_BOTTOM_RIGHT : i64 = 3i64 ; pub const PRESET_BOTTOM_WIDE : i64 = 12i64 ; pub const PRESET_CENTER : i64 = 8i64 ; pub const PRESET_CENTER_BOTTOM : i64 = 7i64 ; pub const PRESET_CENTER_LEFT : i64 = 4i64 ; pub const PRESET_CENTER_RIGHT : i64 = 6i64 ; pub const PRESET_CENTER_TOP : i64 = 5i64 ; pub const PRESET_HCENTER_WIDE : i64 = 14i64 ; pub const PRESET_LEFT_WIDE : i64 = 9i64 ; pub const PRESET_MODE_KEEP_HEIGHT : i64 = 2i64 ; pub const PRESET_MODE_KEEP_SIZE : i64 = 3i64 ; pub const PRESET_MODE_KEEP_WIDTH : i64 = 1i64 ; pub const PRESET_MODE_MINSIZE : i64 = 0i64 ; pub const PRESET_RIGHT_WIDE : i64 = 11i64 ; pub const PRESET_TOP_LEFT : i64 = 0i64 ; pub const PRESET_TOP_RIGHT : i64 = 1i64 ; pub const PRESET_TOP_WIDE : i64 = 10i64 ; pub const PRESET_VCENTER_WIDE : i64 = 13i64 ; pub const PRESET_WIDE : i64 = 15i64 ; pub const SIZE_EXPAND : i64 = 2i64 ; pub const SIZE_EXPAND_FILL : i64 = 3i64 ; pub const SIZE_FILL : i64 = 1i64 ; pub const SIZE_SHRINK_CENTER : i64 = 4i64 ; pub const SIZE_SHRINK_END : i64 = 8i64 ; } impl Control { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ControlMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Marks an input event as handled. Once you accept an input event, it stops propagating, even to nodes listening to [method Node._unhandled_input] or [method Node._unhandled_key_input]."] # [doc = ""] # [inline] pub fn accept_event (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . accept_event ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nOverrides the [Color] with given `name` in the [member theme] resource the control uses.\n**Note:** Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color.\n**Example of overriding a label's color and resetting it later:**\n```gdscript\n# Override the child node \"MyLabel\"'s font color to orange.\n$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n\n# Reset the color by creating a new node to get the default value:\nvar default_label_color = Label.new().get_color(\"font_color\")\n$MyLabel.add_color_override(\"font_color\", default_label_color)\n```"] # [doc = ""] # [inline] pub fn add_color_override (& self , name : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_color_override ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , name . into () , color) ; } } # [doc = "Overrides an integer constant with given `name` in the [member theme] resource the control uses. If the `constant` is `0`, the override is cleared and the constant from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_constant_override (& self , name : impl Into < GodotString > , constant : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_constant_override ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , constant) ; } } # [doc = "Overrides the font with given `name` in the [member theme] resource the control uses. If `font` is `null` or invalid, the override is cleared and the font from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_font_override (& self , name : impl Into < GodotString > , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_font_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , font . as_arg_ptr ()) ; } } # [doc = "Overrides the icon with given `name` in the [member theme] resource the control uses. If `icon` is `null` or invalid, the override is cleared and the icon from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_icon_override (& self , name : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_icon_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , texture . as_arg_ptr ()) ; } } # [doc = "Overrides the [Shader] with given `name` in the [member theme] resource the control uses. If `shader` is `null` or invalid, the override is cleared and the shader from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_shader_override (& self , name : impl Into < GodotString > , shader : impl AsArg < crate :: generated :: shader :: Shader >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_shader_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , shader . as_arg_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nOverrides the [StyleBox] with given `name` in the [member theme] resource the control uses. If `stylebox` is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used.\n**Example of modifying a property in a StyleBox by duplicating it:**\n```gdscript\n# The snippet below assumes the child node MyButton has a StyleBoxFlat assigned.\n# Resources are shared across instances, so we need to duplicate it\n# to avoid modifying the appearance of all other buttons.\nvar new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\nnew_stylebox_normal.border_width_top = 3\nnew_stylebox_normal.border_color = Color(0, 1, 0.5)\n$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n\n# Remove the stylebox override:\n$MyButton.add_stylebox_override(\"normal\", null)\n```"] # [doc = ""] # [inline] pub fn add_stylebox_override (& self , name : impl Into < GodotString > , stylebox : impl AsArg < crate :: generated :: style_box :: StyleBox >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_stylebox_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , stylebox . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn find_next_valid_focus (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . find_next_valid_focus ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn find_prev_valid_focus (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . find_prev_valid_focus ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing `data` and `preview`. Drag will start even if the mouse is neither over nor pressed on this control.\nThe methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data."] # [doc = ""] # [inline] pub fn force_drag (& self , data : impl OwnedToVariant , preview : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . force_drag ; let ret = crate :: icalls :: icallptr_void_var_obj (method_bind , self . this . sys () . as_ptr () , data . owned_to_variant () , preview . as_arg_ptr ()) ; } } # [doc = "Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience."] # [doc = ""] # [inline] pub fn anchor (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_anchor ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns [member margin_left] and [member margin_top]. See also [member rect_position]."] # [doc = ""] # [inline] pub fn get_begin (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_begin ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a color from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n```gdscript\nfunc _ready():\n modulate = get_color(\"font_color\", \"Button\") #get the color defined for button fonts\n```\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; mem :: transmute (ret) } } # [doc = "Returns combined minimum size from [member rect_min_size] and [method get_minimum_size]."] # [doc = ""] # [inline] pub fn get_combined_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_combined_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a constant from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns the mouse cursor shape the control displays on mouse hover. See [enum CursorShape].\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn get_cursor_shape (& self , position : Vector2) -> crate :: generated :: control :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_cursor_shape ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; crate :: generated :: control :: CursorShape (ret) } } # [doc = "The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes."] # [doc = ""] # [inline] pub fn custom_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_custom_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.\n**Note:** On Linux, shapes may vary depending on the cursor theme of the system."] # [doc = ""] # [inline] pub fn default_cursor_shape (& self) -> crate :: generated :: control :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_default_cursor_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: CursorShape (ret) } } # [doc = "Returns [member margin_right] and [member margin_bottom]."] # [doc = ""] # [inline] pub fn get_end (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_end ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals."] # [doc = ""] # [inline] pub fn focus_mode (& self) -> crate :: generated :: control :: FocusMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: FocusMode (ret) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the `ui_top` input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one."] # [doc = ""] # [inline] pub fn focus_neighbour (& self , margin : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_neighbour ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; NodePath :: from_sys (ret) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the `ui_focus_next` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn focus_next (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_next ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns the control that has the keyboard focus or `null` if none."] # [doc = ""] # [inline] pub fn get_focus_owner (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_owner ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the `ui_focus_prev` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn focus_previous (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_previous ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns a font from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_font ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The node's global position, relative to the world (usually to the top-left corner of the window)."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the position and size of the control relative to the top-left corner of the screen. See [member rect_position] and [member rect_size]."] # [doc = ""] # [inline] pub fn get_global_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_global_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn h_grow_direction (& self) -> crate :: generated :: control :: GrowDirection { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_h_grow_direction ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: GrowDirection (ret) } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn h_size_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_h_size_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an icon from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Distance between the node's top edge and its parent control, based on [member anchor_top].\nMargins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node."] # [doc = ""] # [inline] pub fn margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the minimum size for this control. See [member rect_min_size]."] # [doc = ""] # [inline] pub fn get_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn mouse_filter (& self) -> crate :: generated :: control :: MouseFilter { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_mouse_filter ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: MouseFilter (ret) } } # [doc = "Returns the width/height occupied in the parent control."] # [doc = ""] # [inline] pub fn get_parent_area_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_parent_area_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent control node."] # [doc = ""] # [inline] pub fn get_parent_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_parent_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn pass_on_modal_close_click (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_pass_on_modal_close_click ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle."] # [doc = ""] # [inline] pub fn pivot_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_pivot_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset]."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the position and size of the control relative to the top-left corner of the parent Control. See [member rect_position] and [member rect_size]."] # [doc = ""] # [inline] pub fn get_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the rotation (in radians)."] # [doc = ""] # [inline] pub fn get_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space."] # [doc = ""] # [inline] pub fn stretch_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_stretch_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [StyleBox] from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_stylebox ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changing this property replaces the current [Theme] resource this node and all its [Control] children use."] # [doc = ""] # [inline] pub fn theme (& self) -> Option < Ref < crate :: generated :: theme :: Theme , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_theme ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: theme :: Theme , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tooltip, which will appear when the cursor is resting over this control. See [member hint_tooltip].\n# Default Arguments\n* `at_position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn get_tooltip (& self , at_position : Vector2) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_tooltip ; let ret = crate :: icalls :: icallptr_str_vec2 (method_bind , self . this . sys () . as_ptr () , at_position) ; GodotString :: from_sys (ret) } } # [doc = "Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn v_grow_direction (& self) -> crate :: generated :: control :: GrowDirection { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_v_grow_direction ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: GrowDirection (ret) } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn v_size_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_v_size_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control acquires focus.\n```gdscript\nfunc _process(delta):\n grab_click_focus() #when clicking another Control node, this node will be clicked instead\n```"] # [doc = ""] # [inline] pub fn grab_click_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . grab_click_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Steal the focus from another control and become the focused control (see [member focus_mode])."] # [doc = ""] # [inline] pub fn grab_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . grab_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if [Color] with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_color ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [Color] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_color_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_color_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_constant_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_constant_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if this is the current focused control. See [member focus_mode]."] # [doc = ""] # [inline] pub fn has_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if font with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_font ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if font with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_font_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_font_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if icon with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_icon ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if icon with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_icon_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_icon_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if [Shader] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_shader_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_shader_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_stylebox ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_stylebox_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_stylebox_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If `true`, parts of a child which would be visibly outside of this control's rectangle will not be rendered."] # [doc = ""] # [inline] pub fn is_clipping_contents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . is_clipping_contents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Invalidates the size cache in this node and in parent nodes up to toplevel. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member rect_min_size] directly calls this method automatically."] # [doc = ""] # [inline] pub fn minimum_size_changed (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . minimum_size_changed ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Give up the focus. No other control will be able to receive keyboard input."] # [doc = ""] # [inline] pub fn release_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . release_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the anchor identified by `margin` constant from [enum Margin] enum to value `anchor`. A setter method for [member anchor_bottom], [member anchor_left], [member anchor_right] and [member anchor_top].\nIf `keep_margin` is `true`, margins aren't updated after this operation.\nIf `push_opposite_anchor` is `true` and the opposite anchor overlaps this anchor, the opposite one will have its value overridden. For example, when setting left anchor to 1 and the right anchor has value of 0.5, the right anchor will also get value of 1. If `push_opposite_anchor` was `false`, the left anchor would get value 0.5.\n# Default Arguments\n* `keep_margin` - `false`\n* `push_opposite_anchor` - `true`"] # [doc = ""] # [inline] pub fn set_anchor (& self , margin : i64 , anchor : f64 , keep_margin : bool , push_opposite_anchor : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchor ; let ret = crate :: icalls :: icallptr_void_i64_f64_bool_bool (method_bind , self . this . sys () . as_ptr () , margin , anchor , keep_margin , push_opposite_anchor) ; } } # [doc = "Works the same as [method set_anchor], but instead of `keep_margin` argument and automatic update of margin, it allows to set the margin offset yourself (see [method set_margin]).\n# Default Arguments\n* `push_opposite_anchor` - `false`"] # [doc = ""] # [inline] pub fn set_anchor_and_margin (& self , margin : i64 , anchor : f64 , offset : f64 , push_opposite_anchor : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchor_and_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , margin , anchor , offset , push_opposite_anchor) ; } } # [doc = "Sets both anchor preset and margin preset. See [method set_anchors_preset] and [method set_margins_preset].\n# Default Arguments\n* `resize_mode` - `0`\n* `margin` - `0`"] # [doc = ""] # [inline] pub fn set_anchors_and_margins_preset (& self , preset : i64 , resize_mode : i64 , margin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchors_and_margins_preset ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , preset , resize_mode , margin) ; } } # [doc = "Sets the anchors to a `preset` from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor.\nIf `keep_margins` is `true`, control's position will also be updated.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_anchors_preset (& self , preset : i64 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchors_preset ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , preset , keep_margins) ; } } # [doc = "Sets [member margin_left] and [member margin_top] at the same time. Equivalent of changing [member rect_position]."] # [doc = ""] # [inline] pub fn set_begin (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_begin ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If `true`, parts of a child which would be visibly outside of this control's rectangle will not be rendered."] # [doc = ""] # [inline] pub fn set_clip_contents (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_clip_contents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes."] # [doc = ""] # [inline] pub fn set_custom_minimum_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_custom_minimum_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.\n**Note:** On Linux, shapes may vary depending on the cursor theme of the system."] # [doc = ""] # [inline] pub fn set_default_cursor_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_default_cursor_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nForwards the handling of this control's drag and drop to `target` control.\nForwarding can be implemented in the target control similar to the methods [method get_drag_data], [method can_drop_data], and [method drop_data] but with two differences:\n1. The function name must be suffixed with **_fw**\n2. The function must take an extra argument that is the control doing the forwarding\n```gdscript\n# ThisControl.gd\nextends Control\nfunc _ready():\n set_drag_forwarding(target_control)\n\n# TargetControl.gd\nextends Control\nfunc can_drop_data_fw(position, data, from_control):\n return true\n\nfunc drop_data_fw(position, data, from_control):\n my_handle_data(data)\n\nfunc get_drag_data_fw(position, from_control):\n set_drag_preview(my_preview)\n return my_data()\n```"] # [doc = ""] # [inline] pub fn set_drag_forwarding (& self , target : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_drag_forwarding ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , target . as_arg_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nShows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.\n```gdscript\nexport (Color, RGBA) var color = Color(1, 0, 0, 1)\n\nfunc get_drag_data(position):\n # Use a control that is not in the tree\n var cpb = ColorPickerButton.new()\n cpb.color = color\n cpb.rect_size = Vector2(50, 50)\n set_drag_preview(cpb)\n return color\n```"] # [doc = ""] # [inline] pub fn set_drag_preview (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_drag_preview ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Sets [member margin_right] and [member margin_bottom] at the same time."] # [doc = ""] # [inline] pub fn set_end (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_end ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals."] # [doc = ""] # [inline] pub fn set_focus_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the `ui_top` input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one."] # [doc = ""] # [inline] pub fn set_focus_neighbour (& self , margin : i64 , neighbour : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_neighbour ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , margin , neighbour . into ()) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the `ui_focus_next` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn set_focus_next (& self , next : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_next ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , next . into ()) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the `ui_focus_prev` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn set_focus_previous (& self , previous : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_previous ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , previous . into ()) ; } } # [doc = "Sets the [member rect_global_position] to given `position`.\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_global_position (& self , position : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , keep_margins) ; } } # [doc = "Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn set_h_grow_direction (& self , direction : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_h_grow_direction ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_h_size_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_h_size_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Distance between the node's top edge and its parent control, based on [member anchor_top].\nMargins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , offset) ; } } # [doc = "Sets the margins to a `preset` from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor.\nUse parameter `resize_mode` with constants from [enum Control.LayoutPresetMode] to better determine the resulting size of the [Control]. Constant size will be ignored if used with presets that change size, e.g. `PRESET_LEFT_WIDE`.\nUse parameter `margin` to determine the gap between the [Control] and the edges.\n# Default Arguments\n* `resize_mode` - `0`\n* `margin` - `0`"] # [doc = ""] # [inline] pub fn set_margins_preset (& self , preset : i64 , resize_mode : i64 , margin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_margins_preset ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , preset , resize_mode , margin) ; } } # [doc = "Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_mouse_filter (& self , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_mouse_filter ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , filter) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pass_on_modal_close_click (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_pass_on_modal_close_click ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle."] # [doc = ""] # [inline] pub fn set_pivot_offset (& self , pivot_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_pivot_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , pivot_offset) ; } } # [doc = "Sets the [member rect_position] to given `position`.\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , keep_margins) ; } } # [doc = "Sets the rotation (in radians)."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Sets the size (see [member rect_size]).\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , size , keep_margins) ; } } # [doc = "If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space."] # [doc = ""] # [inline] pub fn set_stretch_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_stretch_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Changing this property replaces the current [Theme] resource this node and all its [Control] children use."] # [doc = ""] # [inline] pub fn set_theme (& self , theme : impl AsArg < crate :: generated :: theme :: Theme >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_theme ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , theme . as_arg_ptr ()) ; } } # [doc = "Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change the time required for the tooltip to appear with `gui/timers/tooltip_delay_sec` option in Project Settings."] # [doc = ""] # [inline] pub fn set_tooltip (& self , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_tooltip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tooltip . into ()) ; } } # [doc = "Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn set_v_grow_direction (& self , direction : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_v_grow_direction ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_v_size_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_v_size_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Displays a control as modal. Control must be a subwindow. Modal controls capture the input signals until closed or the area outside them is accessed. When a modal control loses focus, or the ESC key is pressed, they automatically hide. Modal controls are used extensively for popup dialogs and menus.\nIf `exclusive` is `true`, other controls will not receive input and clicking outside this control will not close it.\n# Default Arguments\n* `exclusive` - `false`"] # [doc = ""] # [inline] pub fn show_modal (& self , exclusive : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . show_modal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , exclusive) ; } } # [doc = "Moves the mouse cursor to `to_position`, relative to [member rect_position] of this [Control]."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Control { } unsafe impl GodotObject for Control { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Control" } } impl QueueFree for Control { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Control { type Target = crate :: generated :: canvas_item :: CanvasItem ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Control { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Control { } unsafe impl SubClass < crate :: generated :: node :: Node > for Control { } unsafe impl SubClass < crate :: generated :: object :: Object > for Control { } impl Instanciable for Control { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Control :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ControlMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accept_event : * mut sys :: godot_method_bind , pub add_color_override : * mut sys :: godot_method_bind , pub add_constant_override : * mut sys :: godot_method_bind , pub add_font_override : * mut sys :: godot_method_bind , pub add_icon_override : * mut sys :: godot_method_bind , pub add_shader_override : * mut sys :: godot_method_bind , pub add_stylebox_override : * mut sys :: godot_method_bind , pub find_next_valid_focus : * mut sys :: godot_method_bind , pub find_prev_valid_focus : * mut sys :: godot_method_bind , pub force_drag : * mut sys :: godot_method_bind , pub get_anchor : * mut sys :: godot_method_bind , pub get_begin : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_combined_minimum_size : * mut sys :: godot_method_bind , pub get_constant : * mut sys :: godot_method_bind , pub get_cursor_shape : * mut sys :: godot_method_bind , pub get_custom_minimum_size : * mut sys :: godot_method_bind , pub get_default_cursor_shape : * mut sys :: godot_method_bind , pub get_end : * mut sys :: godot_method_bind , pub get_focus_mode : * mut sys :: godot_method_bind , pub get_focus_neighbour : * mut sys :: godot_method_bind , pub get_focus_next : * mut sys :: godot_method_bind , pub get_focus_owner : * mut sys :: godot_method_bind , pub get_focus_previous : * mut sys :: godot_method_bind , pub get_font : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_global_rect : * mut sys :: godot_method_bind , pub get_h_grow_direction : * mut sys :: godot_method_bind , pub get_h_size_flags : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_minimum_size : * mut sys :: godot_method_bind , pub get_mouse_filter : * mut sys :: godot_method_bind , pub get_parent_area_size : * mut sys :: godot_method_bind , pub get_parent_control : * mut sys :: godot_method_bind , pub get_pass_on_modal_close_click : * mut sys :: godot_method_bind , pub get_pivot_offset : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_stretch_ratio : * mut sys :: godot_method_bind , pub get_stylebox : * mut sys :: godot_method_bind , pub get_theme : * mut sys :: godot_method_bind , pub get_tooltip : * mut sys :: godot_method_bind , pub get_v_grow_direction : * mut sys :: godot_method_bind , pub get_v_size_flags : * mut sys :: godot_method_bind , pub grab_click_focus : * mut sys :: godot_method_bind , pub grab_focus : * mut sys :: godot_method_bind , pub has_color : * mut sys :: godot_method_bind , pub has_color_override : * mut sys :: godot_method_bind , pub has_constant : * mut sys :: godot_method_bind , pub has_constant_override : * mut sys :: godot_method_bind , pub has_focus : * mut sys :: godot_method_bind , pub has_font : * mut sys :: godot_method_bind , pub has_font_override : * mut sys :: godot_method_bind , pub has_icon : * mut sys :: godot_method_bind , pub has_icon_override : * mut sys :: godot_method_bind , pub has_shader_override : * mut sys :: godot_method_bind , pub has_stylebox : * mut sys :: godot_method_bind , pub has_stylebox_override : * mut sys :: godot_method_bind , pub is_clipping_contents : * mut sys :: godot_method_bind , pub minimum_size_changed : * mut sys :: godot_method_bind , pub release_focus : * mut sys :: godot_method_bind , pub set_anchor : * mut sys :: godot_method_bind , pub set_anchor_and_margin : * mut sys :: godot_method_bind , pub set_anchors_and_margins_preset : * mut sys :: godot_method_bind , pub set_anchors_preset : * mut sys :: godot_method_bind , pub set_begin : * mut sys :: godot_method_bind , pub set_clip_contents : * mut sys :: godot_method_bind , pub set_custom_minimum_size : * mut sys :: godot_method_bind , pub set_default_cursor_shape : * mut sys :: godot_method_bind , pub set_drag_forwarding : * mut sys :: godot_method_bind , pub set_drag_preview : * mut sys :: godot_method_bind , pub set_end : * mut sys :: godot_method_bind , pub set_focus_mode : * mut sys :: godot_method_bind , pub set_focus_neighbour : * mut sys :: godot_method_bind , pub set_focus_next : * mut sys :: godot_method_bind , pub set_focus_previous : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_h_grow_direction : * mut sys :: godot_method_bind , pub set_h_size_flags : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_margins_preset : * mut sys :: godot_method_bind , pub set_mouse_filter : * mut sys :: godot_method_bind , pub set_pass_on_modal_close_click : * mut sys :: godot_method_bind , pub set_pivot_offset : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_stretch_ratio : * mut sys :: godot_method_bind , pub set_theme : * mut sys :: godot_method_bind , pub set_tooltip : * mut sys :: godot_method_bind , pub set_v_grow_direction : * mut sys :: godot_method_bind , pub set_v_size_flags : * mut sys :: godot_method_bind , pub show_modal : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ControlMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ControlMethodTable = ControlMethodTable { class_constructor : None , accept_event : 0 as * mut sys :: godot_method_bind , add_color_override : 0 as * mut sys :: godot_method_bind , add_constant_override : 0 as * mut sys :: godot_method_bind , add_font_override : 0 as * mut sys :: godot_method_bind , add_icon_override : 0 as * mut sys :: godot_method_bind , add_shader_override : 0 as * mut sys :: godot_method_bind , add_stylebox_override : 0 as * mut sys :: godot_method_bind , find_next_valid_focus : 0 as * mut sys :: godot_method_bind , find_prev_valid_focus : 0 as * mut sys :: godot_method_bind , force_drag : 0 as * mut sys :: godot_method_bind , get_anchor : 0 as * mut sys :: godot_method_bind , get_begin : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_combined_minimum_size : 0 as * mut sys :: godot_method_bind , get_constant : 0 as * mut sys :: godot_method_bind , get_cursor_shape : 0 as * mut sys :: godot_method_bind , get_custom_minimum_size : 0 as * mut sys :: godot_method_bind , get_default_cursor_shape : 0 as * mut sys :: godot_method_bind , get_end : 0 as * mut sys :: godot_method_bind , get_focus_mode : 0 as * mut sys :: godot_method_bind , get_focus_neighbour : 0 as * mut sys :: godot_method_bind , get_focus_next : 0 as * mut sys :: godot_method_bind , get_focus_owner : 0 as * mut sys :: godot_method_bind , get_focus_previous : 0 as * mut sys :: godot_method_bind , get_font : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_global_rect : 0 as * mut sys :: godot_method_bind , get_h_grow_direction : 0 as * mut sys :: godot_method_bind , get_h_size_flags : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_minimum_size : 0 as * mut sys :: godot_method_bind , get_mouse_filter : 0 as * mut sys :: godot_method_bind , get_parent_area_size : 0 as * mut sys :: godot_method_bind , get_parent_control : 0 as * mut sys :: godot_method_bind , get_pass_on_modal_close_click : 0 as * mut sys :: godot_method_bind , get_pivot_offset : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_stretch_ratio : 0 as * mut sys :: godot_method_bind , get_stylebox : 0 as * mut sys :: godot_method_bind , get_theme : 0 as * mut sys :: godot_method_bind , get_tooltip : 0 as * mut sys :: godot_method_bind , get_v_grow_direction : 0 as * mut sys :: godot_method_bind , get_v_size_flags : 0 as * mut sys :: godot_method_bind , grab_click_focus : 0 as * mut sys :: godot_method_bind , grab_focus : 0 as * mut sys :: godot_method_bind , has_color : 0 as * mut sys :: godot_method_bind , has_color_override : 0 as * mut sys :: godot_method_bind , has_constant : 0 as * mut sys :: godot_method_bind , has_constant_override : 0 as * mut sys :: godot_method_bind , has_focus : 0 as * mut sys :: godot_method_bind , has_font : 0 as * mut sys :: godot_method_bind , has_font_override : 0 as * mut sys :: godot_method_bind , has_icon : 0 as * mut sys :: godot_method_bind , has_icon_override : 0 as * mut sys :: godot_method_bind , has_shader_override : 0 as * mut sys :: godot_method_bind , has_stylebox : 0 as * mut sys :: godot_method_bind , has_stylebox_override : 0 as * mut sys :: godot_method_bind , is_clipping_contents : 0 as * mut sys :: godot_method_bind , minimum_size_changed : 0 as * mut sys :: godot_method_bind , release_focus : 0 as * mut sys :: godot_method_bind , set_anchor : 0 as * mut sys :: godot_method_bind , set_anchor_and_margin : 0 as * mut sys :: godot_method_bind , set_anchors_and_margins_preset : 0 as * mut sys :: godot_method_bind , set_anchors_preset : 0 as * mut sys :: godot_method_bind , set_begin : 0 as * mut sys :: godot_method_bind , set_clip_contents : 0 as * mut sys :: godot_method_bind , set_custom_minimum_size : 0 as * mut sys :: godot_method_bind , set_default_cursor_shape : 0 as * mut sys :: godot_method_bind , set_drag_forwarding : 0 as * mut sys :: godot_method_bind , set_drag_preview : 0 as * mut sys :: godot_method_bind , set_end : 0 as * mut sys :: godot_method_bind , set_focus_mode : 0 as * mut sys :: godot_method_bind , set_focus_neighbour : 0 as * mut sys :: godot_method_bind , set_focus_next : 0 as * mut sys :: godot_method_bind , set_focus_previous : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_h_grow_direction : 0 as * mut sys :: godot_method_bind , set_h_size_flags : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_margins_preset : 0 as * mut sys :: godot_method_bind , set_mouse_filter : 0 as * mut sys :: godot_method_bind , set_pass_on_modal_close_click : 0 as * mut sys :: godot_method_bind , set_pivot_offset : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_stretch_ratio : 0 as * mut sys :: godot_method_bind , set_theme : 0 as * mut sys :: godot_method_bind , set_tooltip : 0 as * mut sys :: godot_method_bind , set_v_grow_direction : 0 as * mut sys :: godot_method_bind , set_v_size_flags : 0 as * mut sys :: godot_method_bind , show_modal : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ControlMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Control\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accept_event = (gd_api . godot_method_bind_get_method) (class_name , "accept_event\0" . as_ptr () as * const c_char) ; table . add_color_override = (gd_api . godot_method_bind_get_method) (class_name , "add_color_override\0" . as_ptr () as * const c_char) ; table . add_constant_override = (gd_api . godot_method_bind_get_method) (class_name , "add_constant_override\0" . as_ptr () as * const c_char) ; table . add_font_override = (gd_api . godot_method_bind_get_method) (class_name , "add_font_override\0" . as_ptr () as * const c_char) ; table . add_icon_override = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_override\0" . as_ptr () as * const c_char) ; table . add_shader_override = (gd_api . godot_method_bind_get_method) (class_name , "add_shader_override\0" . as_ptr () as * const c_char) ; table . add_stylebox_override = (gd_api . godot_method_bind_get_method) (class_name , "add_stylebox_override\0" . as_ptr () as * const c_char) ; table . find_next_valid_focus = (gd_api . godot_method_bind_get_method) (class_name , "find_next_valid_focus\0" . as_ptr () as * const c_char) ; table . find_prev_valid_focus = (gd_api . godot_method_bind_get_method) (class_name , "find_prev_valid_focus\0" . as_ptr () as * const c_char) ; table . force_drag = (gd_api . godot_method_bind_get_method) (class_name , "force_drag\0" . as_ptr () as * const c_char) ; table . get_anchor = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor\0" . as_ptr () as * const c_char) ; table . get_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_begin\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_combined_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_combined_minimum_size\0" . as_ptr () as * const c_char) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . get_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_custom_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_minimum_size\0" . as_ptr () as * const c_char) ; table . get_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_end = (gd_api . godot_method_bind_get_method) (class_name , "get_end\0" . as_ptr () as * const c_char) ; table . get_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_mode\0" . as_ptr () as * const c_char) ; table . get_focus_neighbour = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_neighbour\0" . as_ptr () as * const c_char) ; table . get_focus_next = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_next\0" . as_ptr () as * const c_char) ; table . get_focus_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_owner\0" . as_ptr () as * const c_char) ; table . get_focus_previous = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_previous\0" . as_ptr () as * const c_char) ; table . get_font = (gd_api . godot_method_bind_get_method) (class_name , "get_font\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_global_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rect\0" . as_ptr () as * const c_char) ; table . get_h_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_h_grow_direction\0" . as_ptr () as * const c_char) ; table . get_h_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_h_size_flags\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_minimum_size\0" . as_ptr () as * const c_char) ; table . get_mouse_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_filter\0" . as_ptr () as * const c_char) ; table . get_parent_area_size = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_area_size\0" . as_ptr () as * const c_char) ; table . get_parent_control = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_control\0" . as_ptr () as * const c_char) ; table . get_pass_on_modal_close_click = (gd_api . godot_method_bind_get_method) (class_name , "get_pass_on_modal_close_click\0" . as_ptr () as * const c_char) ; table . get_pivot_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_pivot_offset\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_stretch_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_ratio\0" . as_ptr () as * const c_char) ; table . get_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox\0" . as_ptr () as * const c_char) ; table . get_theme = (gd_api . godot_method_bind_get_method) (class_name , "get_theme\0" . as_ptr () as * const c_char) ; table . get_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip\0" . as_ptr () as * const c_char) ; table . get_v_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_v_grow_direction\0" . as_ptr () as * const c_char) ; table . get_v_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_v_size_flags\0" . as_ptr () as * const c_char) ; table . grab_click_focus = (gd_api . godot_method_bind_get_method) (class_name , "grab_click_focus\0" . as_ptr () as * const c_char) ; table . grab_focus = (gd_api . godot_method_bind_get_method) (class_name , "grab_focus\0" . as_ptr () as * const c_char) ; table . has_color = (gd_api . godot_method_bind_get_method) (class_name , "has_color\0" . as_ptr () as * const c_char) ; table . has_color_override = (gd_api . godot_method_bind_get_method) (class_name , "has_color_override\0" . as_ptr () as * const c_char) ; table . has_constant = (gd_api . godot_method_bind_get_method) (class_name , "has_constant\0" . as_ptr () as * const c_char) ; table . has_constant_override = (gd_api . godot_method_bind_get_method) (class_name , "has_constant_override\0" . as_ptr () as * const c_char) ; table . has_focus = (gd_api . godot_method_bind_get_method) (class_name , "has_focus\0" . as_ptr () as * const c_char) ; table . has_font = (gd_api . godot_method_bind_get_method) (class_name , "has_font\0" . as_ptr () as * const c_char) ; table . has_font_override = (gd_api . godot_method_bind_get_method) (class_name , "has_font_override\0" . as_ptr () as * const c_char) ; table . has_icon = (gd_api . godot_method_bind_get_method) (class_name , "has_icon\0" . as_ptr () as * const c_char) ; table . has_icon_override = (gd_api . godot_method_bind_get_method) (class_name , "has_icon_override\0" . as_ptr () as * const c_char) ; table . has_shader_override = (gd_api . godot_method_bind_get_method) (class_name , "has_shader_override\0" . as_ptr () as * const c_char) ; table . has_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox\0" . as_ptr () as * const c_char) ; table . has_stylebox_override = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox_override\0" . as_ptr () as * const c_char) ; table . is_clipping_contents = (gd_api . godot_method_bind_get_method) (class_name , "is_clipping_contents\0" . as_ptr () as * const c_char) ; table . minimum_size_changed = (gd_api . godot_method_bind_get_method) (class_name , "minimum_size_changed\0" . as_ptr () as * const c_char) ; table . release_focus = (gd_api . godot_method_bind_get_method) (class_name , "release_focus\0" . as_ptr () as * const c_char) ; table . set_anchor = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor\0" . as_ptr () as * const c_char) ; table . set_anchor_and_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_and_margin\0" . as_ptr () as * const c_char) ; table . set_anchors_and_margins_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_anchors_and_margins_preset\0" . as_ptr () as * const c_char) ; table . set_anchors_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_anchors_preset\0" . as_ptr () as * const c_char) ; table . set_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_begin\0" . as_ptr () as * const c_char) ; table . set_clip_contents = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_contents\0" . as_ptr () as * const c_char) ; table . set_custom_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_minimum_size\0" . as_ptr () as * const c_char) ; table . set_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . set_drag_forwarding = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_forwarding\0" . as_ptr () as * const c_char) ; table . set_drag_preview = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_preview\0" . as_ptr () as * const c_char) ; table . set_end = (gd_api . godot_method_bind_get_method) (class_name , "set_end\0" . as_ptr () as * const c_char) ; table . set_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_mode\0" . as_ptr () as * const c_char) ; table . set_focus_neighbour = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_neighbour\0" . as_ptr () as * const c_char) ; table . set_focus_next = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_next\0" . as_ptr () as * const c_char) ; table . set_focus_previous = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_previous\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_h_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_h_grow_direction\0" . as_ptr () as * const c_char) ; table . set_h_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_h_size_flags\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_margins_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_margins_preset\0" . as_ptr () as * const c_char) ; table . set_mouse_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_mouse_filter\0" . as_ptr () as * const c_char) ; table . set_pass_on_modal_close_click = (gd_api . godot_method_bind_get_method) (class_name , "set_pass_on_modal_close_click\0" . as_ptr () as * const c_char) ; table . set_pivot_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_pivot_offset\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_stretch_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_ratio\0" . as_ptr () as * const c_char) ; table . set_theme = (gd_api . godot_method_bind_get_method) (class_name , "set_theme\0" . as_ptr () as * const c_char) ; table . set_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_tooltip\0" . as_ptr () as * const c_char) ; table . set_v_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_v_grow_direction\0" . as_ptr () as * const c_char) ; table . set_v_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_v_size_flags\0" . as_ptr () as * const c_char) ; table . show_modal = (gd_api . godot_method_bind_get_method) (class_name , "show_modal\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:106:4445 [INFO] [stdout] | [INFO] [stdout] 106 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`core class ConvexPolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_convexpolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConvexPolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConvexPolygonShape { this : RawObject < Self > , } impl ConvexPolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConvexPolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , points) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConvexPolygonShape { } unsafe impl GodotObject for ConvexPolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConvexPolygonShape" } } impl std :: ops :: Deref for ConvexPolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConvexPolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConvexPolygonShape { } impl Instanciable for ConvexPolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConvexPolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConvexPolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_points : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind } impl ConvexPolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConvexPolygonShapeMethodTable = ConvexPolygonShapeMethodTable { class_constructor : None , get_points : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConvexPolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConvexPolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:112:3553 [INFO] [stdout] | [INFO] [stdout] 112 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class VisualScriptSelf` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptself.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSelf inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSelfMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSelf { } unsafe impl GodotObject for VisualScriptSelf { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSelf" } } impl std :: ops :: Deref for VisualScriptSelf { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSelf { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSelf { } impl Instanciable for VisualScriptSelf { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSelf :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSelfMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSelfMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSelfMethodTable = VisualScriptSelfMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSelfMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSelf\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:118:4667 [INFO] [stdout] | [INFO] [stdout] 118 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class VisualScriptResourcePath` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptresourcepath.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptResourcePath inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptResourcePath { this : RawObject < Self > , } impl VisualScriptResourcePath { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptResourcePathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . get_resource_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_resource_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . set_resource_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptResourcePath { } unsafe impl GodotObject for VisualScriptResourcePath { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptResourcePath" } } impl std :: ops :: Deref for VisualScriptResourcePath { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptResourcePath { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptResourcePath { } impl Instanciable for VisualScriptResourcePath { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptResourcePath :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptResourcePathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource_path : * mut sys :: godot_method_bind , pub set_resource_path : * mut sys :: godot_method_bind } impl VisualScriptResourcePathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptResourcePathMethodTable = VisualScriptResourcePathMethodTable { class_constructor : None , get_resource_path : 0 as * mut sys :: godot_method_bind , set_resource_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptResourcePathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptResourcePath\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_path\0" . as_ptr () as * const c_char) ; table . set_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "set_resource_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1132:18084 [INFO] [stdout] | [INFO] [stdout] 1132 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1132 | # [doc = "`core class MultiMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ColorFormat (pub i64) ; impl ColorFormat { pub const NONE : ColorFormat = ColorFormat (0i64) ; pub const _8BIT : ColorFormat = ColorFormat (1i64) ; pub const FLOAT : ColorFormat = ColorFormat (2i64) ; } impl From < i64 > for ColorFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ColorFormat > for i64 { # [inline] fn from (v : ColorFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CustomDataFormat (pub i64) ; impl CustomDataFormat { pub const NONE : CustomDataFormat = CustomDataFormat (0i64) ; pub const _8BIT : CustomDataFormat = CustomDataFormat (1i64) ; pub const FLOAT : CustomDataFormat = CustomDataFormat (2i64) ; } impl From < i64 > for CustomDataFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CustomDataFormat > for i64 { # [inline] fn from (v : CustomDataFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransformFormat (pub i64) ; impl TransformFormat { pub const _2D : TransformFormat = TransformFormat (0i64) ; pub const _3D : TransformFormat = TransformFormat (1i64) ; } impl From < i64 > for TransformFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransformFormat > for i64 { # [inline] fn from (v : TransformFormat) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl MultiMesh { pub const COLOR_8BIT : i64 = 1i64 ; pub const COLOR_FLOAT : i64 = 2i64 ; pub const COLOR_NONE : i64 = 0i64 ; pub const CUSTOM_DATA_8BIT : i64 = 1i64 ; pub const CUSTOM_DATA_FLOAT : i64 = 2i64 ; pub const CUSTOM_DATA_NONE : i64 = 0i64 ; pub const TRANSFORM_2D : i64 = 0i64 ; pub const TRANSFORM_3D : i64 = 1i64 ; } impl MultiMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the visibility axis-aligned bounding box in local space. See also [method VisualInstance.get_transformed_aabb]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Format of colors in color array that gets passed to shader."] # [doc = ""] # [inline] pub fn color_format (& self) -> crate :: generated :: multi_mesh :: ColorFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_color_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: ColorFormat (ret) } } # [doc = "Format of custom data in custom data array that gets passed to shader."] # [doc = ""] # [inline] pub fn custom_data_format (& self) -> crate :: generated :: multi_mesh :: CustomDataFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_custom_data_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: CustomDataFormat (ret) } } # [doc = "Gets a specific instance's color."] # [doc = ""] # [inline] pub fn get_instance_color (& self , instance : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]."] # [doc = ""] # [inline] pub fn instance_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the custom data that has been set for a specific instance."] # [doc = ""] # [inline] pub fn get_instance_custom_data (& self , instance : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_custom_data ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform] of a specific instance."] # [doc = ""] # [inline] pub fn get_instance_transform (& self , instance : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] of a specific instance."] # [doc = ""] # [inline] pub fn get_instance_transform_2d (& self , instance : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Mesh to be drawn."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Format of transform used to transform mesh, either 2D or 3D."] # [doc = ""] # [inline] pub fn transform_format (& self) -> crate :: generated :: multi_mesh :: TransformFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_transform_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: TransformFormat (ret) } } # [doc = "Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers."] # [doc = ""] # [inline] pub fn visible_instance_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_visible_instance_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.\nAll data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...\n[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, `COLOR_8BIT` / `CUSTOM_DATA_8BIT` is stored as 1 float (4 bytes as is) and `COLOR_FLOAT` / `CUSTOM_DATA_FLOAT` is stored as 4 floats."] # [doc = ""] # [inline] pub fn set_as_bulk_array (& self , array : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_as_bulk_array ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Format of colors in color array that gets passed to shader."] # [doc = ""] # [inline] pub fn set_color_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_color_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Format of custom data in custom data array that gets passed to shader."] # [doc = ""] # [inline] pub fn set_custom_data_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_custom_data_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Sets the color of a specific instance.\nFor the color to take effect, ensure that [member color_format] is non-`null` on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is `true` on the material."] # [doc = ""] # [inline] pub fn set_instance_color (& self , instance : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , instance , color) ; } } # [doc = "Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]."] # [doc = ""] # [inline] pub fn set_instance_count (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } # [doc = "Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 floating point numbers. The format of the number can change depending on the [enum CustomDataFormat] used."] # [doc = ""] # [inline] pub fn set_instance_custom_data (& self , instance : i64 , custom_data : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_custom_data ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , instance , custom_data) ; } } # [doc = "Sets the [Transform] for a specific instance."] # [doc = ""] # [inline] pub fn set_instance_transform (& self , instance : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Sets the [Transform2D] for a specific instance."] # [doc = ""] # [inline] pub fn set_instance_transform_2d (& self , instance : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_transform_2d ; let ret = crate :: icalls :: icallptr_void_i64_trans2D (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Mesh to be drawn."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "Format of transform used to transform mesh, either 2D or 3D."] # [doc = ""] # [inline] pub fn set_transform_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_transform_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers."] # [doc = ""] # [inline] pub fn set_visible_instance_count (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_visible_instance_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMesh { } unsafe impl GodotObject for MultiMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiMesh" } } impl std :: ops :: Deref for MultiMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MultiMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMesh { } impl Instanciable for MultiMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub get_color_format : * mut sys :: godot_method_bind , pub get_custom_data_format : * mut sys :: godot_method_bind , pub get_instance_color : * mut sys :: godot_method_bind , pub get_instance_count : * mut sys :: godot_method_bind , pub get_instance_custom_data : * mut sys :: godot_method_bind , pub get_instance_transform : * mut sys :: godot_method_bind , pub get_instance_transform_2d : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_transform_format : * mut sys :: godot_method_bind , pub get_visible_instance_count : * mut sys :: godot_method_bind , pub set_as_bulk_array : * mut sys :: godot_method_bind , pub set_color_format : * mut sys :: godot_method_bind , pub set_custom_data_format : * mut sys :: godot_method_bind , pub set_instance_color : * mut sys :: godot_method_bind , pub set_instance_count : * mut sys :: godot_method_bind , pub set_instance_custom_data : * mut sys :: godot_method_bind , pub set_instance_transform : * mut sys :: godot_method_bind , pub set_instance_transform_2d : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_transform_format : * mut sys :: godot_method_bind , pub set_visible_instance_count : * mut sys :: godot_method_bind } impl MultiMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshMethodTable = MultiMeshMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , get_color_format : 0 as * mut sys :: godot_method_bind , get_custom_data_format : 0 as * mut sys :: godot_method_bind , get_instance_color : 0 as * mut sys :: godot_method_bind , get_instance_count : 0 as * mut sys :: godot_method_bind , get_instance_custom_data : 0 as * mut sys :: godot_method_bind , get_instance_transform : 0 as * mut sys :: godot_method_bind , get_instance_transform_2d : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_transform_format : 0 as * mut sys :: godot_method_bind , get_visible_instance_count : 0 as * mut sys :: godot_method_bind , set_as_bulk_array : 0 as * mut sys :: godot_method_bind , set_color_format : 0 as * mut sys :: godot_method_bind , set_custom_data_format : 0 as * mut sys :: godot_method_bind , set_instance_color : 0 as * mut sys :: godot_method_bind , set_instance_count : 0 as * mut sys :: godot_method_bind , set_instance_custom_data : 0 as * mut sys :: godot_method_bind , set_instance_transform : 0 as * mut sys :: godot_method_bind , set_instance_transform_2d : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_transform_format : 0 as * mut sys :: godot_method_bind , set_visible_instance_count : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_color_format = (gd_api . godot_method_bind_get_method) (class_name , "get_color_format\0" . as_ptr () as * const c_char) ; table . get_custom_data_format = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_data_format\0" . as_ptr () as * const c_char) ; table . get_instance_color = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_color\0" . as_ptr () as * const c_char) ; table . get_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_count\0" . as_ptr () as * const c_char) ; table . get_instance_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_custom_data\0" . as_ptr () as * const c_char) ; table . get_instance_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_transform\0" . as_ptr () as * const c_char) ; table . get_instance_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_transform_2d\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_transform_format = (gd_api . godot_method_bind_get_method) (class_name , "get_transform_format\0" . as_ptr () as * const c_char) ; table . get_visible_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_instance_count\0" . as_ptr () as * const c_char) ; table . set_as_bulk_array = (gd_api . godot_method_bind_get_method) (class_name , "set_as_bulk_array\0" . as_ptr () as * const c_char) ; table . set_color_format = (gd_api . godot_method_bind_get_method) (class_name , "set_color_format\0" . as_ptr () as * const c_char) ; table . set_custom_data_format = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_data_format\0" . as_ptr () as * const c_char) ; table . set_instance_color = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_color\0" . as_ptr () as * const c_char) ; table . set_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_count\0" . as_ptr () as * const c_char) ; table . set_instance_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_custom_data\0" . as_ptr () as * const c_char) ; table . set_instance_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_transform\0" . as_ptr () as * const c_char) ; table . set_instance_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_transform_2d\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_transform_format = (gd_api . godot_method_bind_get_method) (class_name , "set_transform_format\0" . as_ptr () as * const c_char) ; table . set_visible_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "set_visible_instance_count\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1138:13763 [INFO] [stdout] | [INFO] [stdout] 1138 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1138 | # [doc = "`core class PathFollow2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pathfollow2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PathFollow2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPathFollow2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PathFollow2D { this : RawObject < Self > , } impl PathFollow2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathFollow2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn cubic_interpolation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_cubic_interpolation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn lookahead (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_lookahead ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn unit_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_unit_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn set_cubic_interpolation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_cubic_interpolation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn set_h_offset (& self , h_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , h_offset) ; } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn set_lookahead (& self , lookahead : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_lookahead ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lookahead) ; } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn set_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn set_rotate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_rotate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn set_unit_offset (& self , unit_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_unit_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_offset) ; } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn set_v_offset (& self , v_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , v_offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PathFollow2D { } unsafe impl GodotObject for PathFollow2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PathFollow2D" } } impl QueueFree for PathFollow2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PathFollow2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PathFollow2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PathFollow2D { } impl Instanciable for PathFollow2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PathFollow2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathFollow2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cubic_interpolation : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_lookahead : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_unit_offset : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub set_cubic_interpolation : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_lookahead : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotate : * mut sys :: godot_method_bind , pub set_unit_offset : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind } impl PathFollow2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathFollow2DMethodTable = PathFollow2DMethodTable { class_constructor : None , get_cubic_interpolation : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_lookahead : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_unit_offset : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , set_cubic_interpolation : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_lookahead : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotate : 0 as * mut sys :: godot_method_bind , set_unit_offset : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathFollow2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PathFollow2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "get_lookahead\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_offset\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . set_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "set_lookahead\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotate = (gd_api . godot_method_bind_get_method) (class_name , "set_rotate\0" . as_ptr () as * const c_char) ; table . set_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_offset\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:124:18076 [INFO] [stdout] | [INFO] [stdout] 124 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`core class RayCast` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast { this : RawObject < Self > , } impl RayCast { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray.\nUse this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the bit index passed is turned on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** This point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the bit index passed to the `value` passed.\n**Note:** Bit indexes range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast { } unsafe impl GodotObject for RayCast { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast" } } impl QueueFree for RayCast { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RayCast { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast { } impl Instanciable for RayCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCastMethodTable = RayCastMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1144:4465 [INFO] [stdout] | [INFO] [stdout] 1144 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1144 | # [doc = "`core class VSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSlider { } unsafe impl GodotObject for VSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSlider" } } impl QueueFree for VSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for VSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for VSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSlider { } impl Instanciable for VSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSliderMethodTable = VSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1150:12142 [INFO] [stdout] | [INFO] [stdout] 1150 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1150 | # [doc = "`core class AudioEffectChorus` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectchorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectChorus inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectChorus { this : RawObject < Self > , } impl AudioEffectChorus { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectChorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn voice_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn voice_cutoff_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn voice_delay_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_delay_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn voice_depth_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_depth_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn voice_level_db (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_level_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn voice_pan (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_pan ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn voice_rate_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_rate_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn wet (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_wet ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn set_voice_count (& self , voices : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , voices) ; } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn set_voice_cutoff_hz (& self , voice_idx : i64 , cutoff_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , cutoff_hz) ; } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn set_voice_delay_ms (& self , voice_idx : i64 , delay_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_delay_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , delay_ms) ; } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn set_voice_depth_ms (& self , voice_idx : i64 , depth_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_depth_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , depth_ms) ; } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn set_voice_level_db (& self , voice_idx : i64 , level_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_level_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , level_db) ; } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn set_voice_pan (& self , voice_idx : i64 , pan : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_pan ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , pan) ; } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn set_voice_rate_hz (& self , voice_idx : i64 , rate_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_rate_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , rate_hz) ; } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn set_wet (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_wet ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectChorus { } unsafe impl GodotObject for AudioEffectChorus { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectChorus" } } impl std :: ops :: Deref for AudioEffectChorus { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectChorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectChorus { } impl Instanciable for AudioEffectChorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectChorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectChorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_dry : * mut sys :: godot_method_bind , pub get_voice_count : * mut sys :: godot_method_bind , pub get_voice_cutoff_hz : * mut sys :: godot_method_bind , pub get_voice_delay_ms : * mut sys :: godot_method_bind , pub get_voice_depth_ms : * mut sys :: godot_method_bind , pub get_voice_level_db : * mut sys :: godot_method_bind , pub get_voice_pan : * mut sys :: godot_method_bind , pub get_voice_rate_hz : * mut sys :: godot_method_bind , pub get_wet : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_voice_count : * mut sys :: godot_method_bind , pub set_voice_cutoff_hz : * mut sys :: godot_method_bind , pub set_voice_delay_ms : * mut sys :: godot_method_bind , pub set_voice_depth_ms : * mut sys :: godot_method_bind , pub set_voice_level_db : * mut sys :: godot_method_bind , pub set_voice_pan : * mut sys :: godot_method_bind , pub set_voice_rate_hz : * mut sys :: godot_method_bind , pub set_wet : * mut sys :: godot_method_bind } impl AudioEffectChorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectChorusMethodTable = AudioEffectChorusMethodTable { class_constructor : None , get_dry : 0 as * mut sys :: godot_method_bind , get_voice_count : 0 as * mut sys :: godot_method_bind , get_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_voice_delay_ms : 0 as * mut sys :: godot_method_bind , get_voice_depth_ms : 0 as * mut sys :: godot_method_bind , get_voice_level_db : 0 as * mut sys :: godot_method_bind , get_voice_pan : 0 as * mut sys :: godot_method_bind , get_voice_rate_hz : 0 as * mut sys :: godot_method_bind , get_wet : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_voice_count : 0 as * mut sys :: godot_method_bind , set_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_voice_delay_ms : 0 as * mut sys :: godot_method_bind , set_voice_depth_ms : 0 as * mut sys :: godot_method_bind , set_voice_level_db : 0 as * mut sys :: godot_method_bind , set_voice_pan : 0 as * mut sys :: godot_method_bind , set_voice_rate_hz : 0 as * mut sys :: godot_method_bind , set_wet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectChorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectChorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_count\0" . as_ptr () as * const c_char) ; table . get_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . get_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . get_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_level_db\0" . as_ptr () as * const c_char) ; table . get_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_pan\0" . as_ptr () as * const c_char) ; table . get_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . get_wet = (gd_api . godot_method_bind_get_method) (class_name , "get_wet\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_count\0" . as_ptr () as * const c_char) ; table . set_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . set_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . set_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_level_db\0" . as_ptr () as * const c_char) ; table . set_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_pan\0" . as_ptr () as * const c_char) ; table . set_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . set_wet = (gd_api . godot_method_bind_get_method) (class_name , "set_wet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:130:7311 [INFO] [stdout] | [INFO] [stdout] 130 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class LinkButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_linkbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LinkButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLinkButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LinkButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UnderlineMode (pub i64) ; impl UnderlineMode { pub const ALWAYS : UnderlineMode = UnderlineMode (0i64) ; pub const ON_HOVER : UnderlineMode = UnderlineMode (1i64) ; pub const NEVER : UnderlineMode = UnderlineMode (2i64) ; } impl From < i64 > for UnderlineMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UnderlineMode > for i64 { # [inline] fn from (v : UnderlineMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LinkButton { pub const UNDERLINE_MODE_ALWAYS : i64 = 0i64 ; pub const UNDERLINE_MODE_NEVER : i64 = 2i64 ; pub const UNDERLINE_MODE_ON_HOVER : i64 = 1i64 ; } impl LinkButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LinkButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn underline_mode (& self) -> crate :: generated :: link_button :: UnderlineMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_underline_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: link_button :: UnderlineMode (ret) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn set_underline_mode (& self , underline_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_underline_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , underline_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LinkButton { } unsafe impl GodotObject for LinkButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LinkButton" } } impl QueueFree for LinkButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LinkButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LinkButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for LinkButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for LinkButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LinkButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for LinkButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for LinkButton { } impl Instanciable for LinkButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LinkButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LinkButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_text : * mut sys :: godot_method_bind , pub get_underline_mode : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_underline_mode : * mut sys :: godot_method_bind } impl LinkButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LinkButtonMethodTable = LinkButtonMethodTable { class_constructor : None , get_text : 0 as * mut sys :: godot_method_bind , get_underline_mode : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_underline_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LinkButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LinkButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_underline_mode\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_underline_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1156:3927 [INFO] [stdout] | [INFO] [stdout] 1156 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1156 | # [doc = "`core class AudioEffectHighShelfFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighshelffilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighShelfFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighShelfFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighShelfFilter { } unsafe impl GodotObject for AudioEffectHighShelfFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighShelfFilter" } } impl std :: ops :: Deref for AudioEffectHighShelfFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighShelfFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighShelfFilter { } impl Instanciable for AudioEffectHighShelfFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighShelfFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighShelfFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighShelfFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighShelfFilterMethodTable = AudioEffectHighShelfFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighShelfFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighShelfFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:136:4564 [INFO] [stdout] | [INFO] [stdout] 136 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class PanelContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panelcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PanelContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanelContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PanelContainer { } unsafe impl GodotObject for PanelContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PanelContainer" } } impl QueueFree for PanelContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PanelContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanelContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for PanelContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for PanelContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PanelContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for PanelContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanelContainer { } impl Instanciable for PanelContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanelContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelContainerMethodTable = PanelContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanelContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1162:6880 [INFO] [stdout] | [INFO] [stdout] 1162 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1162 | # [doc = "`core class CSGMesh` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGMesh` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGMesh inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGMesh { this : RawObject < Self > , } impl CSGMesh { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGMesh { } unsafe impl GodotObject for CSGMesh { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGMesh" } } impl QueueFree for CSGMesh { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGMesh { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGMesh { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGMesh { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGMesh { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGMesh { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGMesh { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGMesh { } impl Instanciable for CSGMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind } impl CSGMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGMeshMethodTable = CSGMeshMethodTable { class_constructor : None , get_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:142:5245 [INFO] [stdout] | [INFO] [stdout] 142 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class BoneAttachment` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_boneattachment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BoneAttachment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBoneAttachment inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BoneAttachment { this : RawObject < Self > , } impl BoneAttachment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BoneAttachmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn bone_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . get_bone_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn set_bone_name (& self , bone_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . set_bone_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bone_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BoneAttachment { } unsafe impl GodotObject for BoneAttachment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BoneAttachment" } } impl QueueFree for BoneAttachment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BoneAttachment { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BoneAttachment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: node :: Node > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: object :: Object > for BoneAttachment { } impl Instanciable for BoneAttachment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BoneAttachment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BoneAttachmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone_name : * mut sys :: godot_method_bind , pub set_bone_name : * mut sys :: godot_method_bind } impl BoneAttachmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BoneAttachmentMethodTable = BoneAttachmentMethodTable { class_constructor : None , get_bone_name : 0 as * mut sys :: godot_method_bind , set_bone_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BoneAttachmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BoneAttachment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_name\0" . as_ptr () as * const c_char) ; table . set_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1168:10052 [INFO] [stdout] | [INFO] [stdout] 1168 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1168 | # [doc = "`tools class EditorVCSInterface` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorvcsinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorVCSInterface inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorVCSInterface { this : RawObject < Self > , } impl EditorVCSInterface { # [doc = "Creates a version commit if the addon is initialized, else returns without doing anything. Uses the files which have been staged previously, with the commit message set to a value as provided as in the argument."] # [doc = ""] # [inline] pub fn commit (& self , msg : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , msg . into ()) ; } } # [doc = "Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.\nEach [Dictionary] object has the line diff contents under the keys:\n- `\"content\"` to store a [String] containing the line contents\n- `\"status\"` to store a [String] which contains `\"+\"` in case the content is a line addition but it stores a `\"-\"` in case of deletion and an empty string in the case the line content is neither an addition nor a deletion.\n- `\"new_line_number\"` to store an integer containing the new line number of the line content.\n- `\"line_count\"` to store an integer containing the number of lines in the line content.\n- `\"old_line_number\"` to store an integer containing the old line number of the line content.\n- `\"offset\"` to store the offset of the line change since the first contextual line content."] # [doc = ""] # [inline] pub fn get_file_diff (& self , file_path : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_file_diff ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced.\nThe following integer values are being used to signify that the detected file is:\n- `0`: New to the VCS working directory\n- `1`: Modified\n- `2`: Renamed\n- `3`: Deleted\n- `4`: Typechanged"] # [doc = ""] # [inline] pub fn get_modified_files_data (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_modified_files_data ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the project name of the VCS working directory."] # [doc = ""] # [inline] pub fn get_project_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_project_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the VCS if the VCS has been initialized, else return an empty string."] # [doc = ""] # [inline] pub fn get_vcs_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_vcs_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns `true` if no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn initialize (& self , project_root_path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , project_root_path . into ()) ; ret as _ } } # [doc = "Returns `true` if the addon is ready to respond to function calls, else returns `false`."] # [doc = ""] # [inline] pub fn is_addon_ready (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_addon_ready ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the VCS addon has been initialized, else returns `false`."] # [doc = ""] # [inline] pub fn is_vcs_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_vcs_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Shuts down the VCS addon to allow cleanup code to run on call. Returns `true` is no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn shut_down (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . shut_down ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stages the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn stage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . stage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } # [doc = "Unstages the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn unstage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . unstage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorVCSInterface { } unsafe impl GodotObject for EditorVCSInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorVCSInterface" } } impl std :: ops :: Deref for EditorVCSInterface { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorVCSInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorVCSInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorVCSInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub commit : * mut sys :: godot_method_bind , pub get_file_diff : * mut sys :: godot_method_bind , pub get_modified_files_data : * mut sys :: godot_method_bind , pub get_project_name : * mut sys :: godot_method_bind , pub get_vcs_name : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_addon_ready : * mut sys :: godot_method_bind , pub is_vcs_initialized : * mut sys :: godot_method_bind , pub shut_down : * mut sys :: godot_method_bind , pub stage_file : * mut sys :: godot_method_bind , pub unstage_file : * mut sys :: godot_method_bind } impl EditorVCSInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorVCSInterfaceMethodTable = EditorVCSInterfaceMethodTable { class_constructor : None , commit : 0 as * mut sys :: godot_method_bind , get_file_diff : 0 as * mut sys :: godot_method_bind , get_modified_files_data : 0 as * mut sys :: godot_method_bind , get_project_name : 0 as * mut sys :: godot_method_bind , get_vcs_name : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_addon_ready : 0 as * mut sys :: godot_method_bind , is_vcs_initialized : 0 as * mut sys :: godot_method_bind , shut_down : 0 as * mut sys :: godot_method_bind , stage_file : 0 as * mut sys :: godot_method_bind , unstage_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorVCSInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorVCSInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . get_file_diff = (gd_api . godot_method_bind_get_method) (class_name , "get_file_diff\0" . as_ptr () as * const c_char) ; table . get_modified_files_data = (gd_api . godot_method_bind_get_method) (class_name , "get_modified_files_data\0" . as_ptr () as * const c_char) ; table . get_project_name = (gd_api . godot_method_bind_get_method) (class_name , "get_project_name\0" . as_ptr () as * const c_char) ; table . get_vcs_name = (gd_api . godot_method_bind_get_method) (class_name , "get_vcs_name\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_addon_ready = (gd_api . godot_method_bind_get_method) (class_name , "is_addon_ready\0" . as_ptr () as * const c_char) ; table . is_vcs_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_vcs_initialized\0" . as_ptr () as * const c_char) ; table . shut_down = (gd_api . godot_method_bind_get_method) (class_name , "shut_down\0" . as_ptr () as * const c_char) ; table . stage_file = (gd_api . godot_method_bind_get_method) (class_name , "stage_file\0" . as_ptr () as * const c_char) ; table . unstage_file = (gd_api . godot_method_bind_get_method) (class_name , "unstage_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:1174:18544 [INFO] [stdout] | [INFO] [stdout] 1174 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1174 | # [doc = "`core class AStar` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar { this : RawObject < Self > , } impl AStar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector3 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec3_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether the two given points are directly connected by a segment. If `bidirectional` is `false`, returns whether movement from `id` to `to_id` is possible through this segment.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64 , bidirectional : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 1, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is prevented, and a unidirectional segment possibly remains.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector3 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec3_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0))\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec3arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar { } unsafe impl GodotObject for AStar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar" } } impl std :: ops :: Deref for AStar { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar { } impl Instanciable for AStar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStarMethodTable = AStarMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-9b9d3e6ddcc0e9b9/out/generated.rs:148:18273 [INFO] [stdout] | [INFO] [stdout] 148 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [WARN] too much data in the log, truncating it