[INFO] cloning repository https://github.com/heliosphere-xiv/affects-calculator
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/heliosphere-xiv/affects-calculator" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fheliosphere-xiv%2Faffects-calculator", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fheliosphere-xiv%2Faffects-calculator'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 86927fe367747b1b228e7276ff5d3eb7f327ddc4
[INFO] checking heliosphere-xiv/affects-calculator against master#8a65ee08296b36342bf7c3cdc15312ccbc357227 for pr-142704
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fheliosphere-xiv%2Faffects-calculator" "/workspace/builds/worker-1-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc1/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/heliosphere-xiv/affects-calculator on toolchain 8a65ee08296b36342bf7c3cdc15312ccbc357227
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[INFO] started tweaking git repo https://github.com/heliosphere-xiv/affects-calculator
[INFO] finished tweaking git repo https://github.com/heliosphere-xiv/affects-calculator
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[INFO] crate git repo https://github.com/heliosphere-xiv/affects-calculator already has a lockfile, it will not be regenerated
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[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/lib.rs:126:25
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn game_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                         ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                         |                |
[INFO] [stdout]     |                         |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                         this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn game_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/mod.rs:27:33
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub(crate) fn chara_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                 ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                 |                |
[INFO] [stdout]    |                                 |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                 this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub(crate) fn chara_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/accessory.rs:45:43
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub(crate) fn chara_accessory_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           |                |
[INFO] [stdout]    |                                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub(crate) fn chara_accessory_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:187:43
[INFO] [stdout]     |
[INFO] [stdout] 187 | pub(crate) fn chara_character_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                           |                |
[INFO] [stdout]     |                                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                           this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 187 | pub(crate) fn chara_character_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:191:39
[INFO] [stdout]     |
[INFO] [stdout] 191 | fn chara_character_path_simple(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                       ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                       |                |
[INFO] [stdout]     |                                       |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                       this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 191 | fn chara_character_path_simple(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:215:30
[INFO] [stdout]     |
[INFO] [stdout] 215 | fn chara_path_complex(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                              ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                              |                |
[INFO] [stdout]     |                              |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                              this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 215 | fn chara_path_complex(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:323:27
[INFO] [stdout]     |
[INFO] [stdout] 323 | fn catchlight_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                           ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                           |                |
[INFO] [stdout]     |                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                           this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 323 | fn catchlight_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                               ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:337:20
[INFO] [stdout]     |
[INFO] [stdout] 337 | fn eye_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                    ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    |                |
[INFO] [stdout]     |                    |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 337 | fn eye_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:350:21
[INFO] [stdout]     |
[INFO] [stdout] 350 | fn skin_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                     ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                     |                |
[INFO] [stdout]     |                     |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                     this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 350 | fn skin_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:360:22
[INFO] [stdout]     |
[INFO] [stdout] 360 | fn decal_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                      ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                      |                |
[INFO] [stdout]     |                      |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                      this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 360 | fn decal_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:381:25
[INFO] [stdout]     |
[INFO] [stdout] 381 | fn skeleton_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                         ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                         |                |
[INFO] [stdout]     |                         |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                         this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 381 | fn skeleton_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:416:20
[INFO] [stdout]     |
[INFO] [stdout] 416 | fn tmb_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                    ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    |                |
[INFO] [stdout]     |                    |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 416 | fn tmb_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:426:20
[INFO] [stdout]     |
[INFO] [stdout] 426 | fn pap_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                    ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    |                |
[INFO] [stdout]     |                    |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 426 | fn pap_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:452:21
[INFO] [stdout]     |
[INFO] [stdout] 452 | fn atch_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                     ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                     |                |
[INFO] [stdout]     |                     |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                     this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 452 | fn atch_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/demihuman.rs:55:43
[INFO] [stdout]    |
[INFO] [stdout] 55 | pub(crate) fn chara_demihuman_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           |                |
[INFO] [stdout]    |                                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 55 | pub(crate) fn chara_demihuman_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/demihuman.rs:59:39
[INFO] [stdout]    |
[INFO] [stdout] 59 | fn chara_demihuman_path_simple(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                       ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                       |                |
[INFO] [stdout]    |                                       |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                       this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 59 | fn chara_demihuman_path_simple(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/demihuman.rs:178:41
[INFO] [stdout]     |
[INFO] [stdout] 178 | fn chara_demihuman_path_skeleton(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                         ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                         |                |
[INFO] [stdout]     |                                         |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                         this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 178 | fn chara_demihuman_path_skeleton(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/equipment.rs:49:43
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub(crate) fn chara_equipment_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           |                |
[INFO] [stdout]    |                                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub(crate) fn chara_equipment_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/monster.rs:50:41
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub(crate) fn chara_monster_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                         ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                         |                |
[INFO] [stdout]    |                                         |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                         this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub(crate) fn chara_monster_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/monster.rs:54:37
[INFO] [stdout]    |
[INFO] [stdout] 54 | fn chara_monster_path_normal(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                     ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                     |                |
[INFO] [stdout]    |                                     |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                     this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 54 | fn chara_monster_path_normal(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                    ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/monster.rs:164:39
[INFO] [stdout]     |
[INFO] [stdout] 164 | fn chara_monster_path_skeleton(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                       ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                       |                |
[INFO] [stdout]     |                                       |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                       this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 164 | fn chara_monster_path_skeleton(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/weapon.rs:50:40
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub(crate) fn chara_weapon_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                        ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                        |                |
[INFO] [stdout]    |                                        |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                        this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub(crate) fn chara_weapon_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                       ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/weapon.rs:54:36
[INFO] [stdout]    |
[INFO] [stdout] 54 | fn chara_weapon_path_simple(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                    ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                    |                |
[INFO] [stdout]    |                                    |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                    this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 54 | fn chara_weapon_path_simple(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                   ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/weapon.rs:167:38
[INFO] [stdout]     |
[INFO] [stdout] 167 | fn chara_weapon_path_skeleton(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                      ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                      |                |
[INFO] [stdout]     |                                      |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                      this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 167 | fn chara_weapon_path_skeleton(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                     ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]  --> path-parser/src/path/common/mod.rs:7:34
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub(crate) fn common_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]   |                                  ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]   |                                  |                |
[INFO] [stdout]   |                                  |                the lifetimes get resolved as `'_`
[INFO] [stdout]   |                                  this lifetime flows to the output
[INFO] [stdout]   |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub(crate) fn common_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]   |                                                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/common/font.rs:13:39
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub(crate) fn common_font_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                       ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                       |                |
[INFO] [stdout]    |                                       |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                       this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub(crate) fn common_font_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/common/font.rs:17:27
[INFO] [stdout]    |
[INFO] [stdout] 17 | fn common_font_tex(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                           |                |
[INFO] [stdout]    |                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 17 | fn common_font_tex(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/common/font.rs:24:27
[INFO] [stdout]    |
[INFO] [stdout] 24 | fn common_font_fdt(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                           |                |
[INFO] [stdout]    |                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 24 | fn common_font_fdt(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]  --> path-parser/src/path/ui/mod.rs:8:30
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub(crate) fn ui_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]   |                              ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]   |                              |                |
[INFO] [stdout]   |                              |                the lifetimes get resolved as `'_`
[INFO] [stdout]   |                              this lifetime flows to the output
[INFO] [stdout]   |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub(crate) fn ui_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]   |                                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/ui/icon.rs:11:35
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub(crate) fn ui_icon_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                   ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                   |                |
[INFO] [stdout]    |                                   |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                   this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub(crate) fn ui_icon_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                  ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/ui/map.rs:13:34
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub(crate) fn ui_map_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                  ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                  |                |
[INFO] [stdout]    |                                  |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                  this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub(crate) fn ui_map_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/types/file_or_part.rs:42:40
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub fn file_or_part<T: FromStr>(input: &str) -> IResult<&str, FileOrPart<T>> {
[INFO] [stdout]    |                                        ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                        |                |
[INFO] [stdout]    |                                        |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                        this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub fn file_or_part<T: FromStr>(input: &str) -> IResult<&str, FileOrPart<'_, T>> {
[INFO] [stdout]    |                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/lib.rs:126:25
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn game_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                         ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                         |                |
[INFO] [stdout]     |                         |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                         this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn game_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/mod.rs:27:33
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub(crate) fn chara_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                 ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                 |                |
[INFO] [stdout]    |                                 |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                 this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub(crate) fn chara_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/accessory.rs:45:43
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub(crate) fn chara_accessory_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           |                |
[INFO] [stdout]    |                                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub(crate) fn chara_accessory_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:187:43
[INFO] [stdout]     |
[INFO] [stdout] 187 | pub(crate) fn chara_character_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                           |                |
[INFO] [stdout]     |                                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                           this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 187 | pub(crate) fn chara_character_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:191:39
[INFO] [stdout]     |
[INFO] [stdout] 191 | fn chara_character_path_simple(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                       ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                       |                |
[INFO] [stdout]     |                                       |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                       this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 191 | fn chara_character_path_simple(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:215:30
[INFO] [stdout]     |
[INFO] [stdout] 215 | fn chara_path_complex(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                              ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                              |                |
[INFO] [stdout]     |                              |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                              this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 215 | fn chara_path_complex(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:323:27
[INFO] [stdout]     |
[INFO] [stdout] 323 | fn catchlight_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                           ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                           |                |
[INFO] [stdout]     |                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                           this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 323 | fn catchlight_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                               ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:337:20
[INFO] [stdout]     |
[INFO] [stdout] 337 | fn eye_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                    ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    |                |
[INFO] [stdout]     |                    |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 337 | fn eye_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:350:21
[INFO] [stdout]     |
[INFO] [stdout] 350 | fn skin_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                     ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                     |                |
[INFO] [stdout]     |                     |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                     this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 350 | fn skin_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:360:22
[INFO] [stdout]     |
[INFO] [stdout] 360 | fn decal_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                      ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                      |                |
[INFO] [stdout]     |                      |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                      this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 360 | fn decal_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:381:25
[INFO] [stdout]     |
[INFO] [stdout] 381 | fn skeleton_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                         ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                         |                |
[INFO] [stdout]     |                         |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                         this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 381 | fn skeleton_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:416:20
[INFO] [stdout]     |
[INFO] [stdout] 416 | fn tmb_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                    ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    |                |
[INFO] [stdout]     |                    |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 416 | fn tmb_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:426:20
[INFO] [stdout]     |
[INFO] [stdout] 426 | fn pap_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                    ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    |                |
[INFO] [stdout]     |                    |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                    this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 426 | fn pap_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/character.rs:452:21
[INFO] [stdout]     |
[INFO] [stdout] 452 | fn atch_path(input: &str) -> IResult<&str, CharacterPath> {
[INFO] [stdout]     |                     ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                     |                |
[INFO] [stdout]     |                     |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                     this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 452 | fn atch_path(input: &str) -> IResult<&str, CharacterPath<'_>> {
[INFO] [stdout]     |                                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/demihuman.rs:55:43
[INFO] [stdout]    |
[INFO] [stdout] 55 | pub(crate) fn chara_demihuman_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           |                |
[INFO] [stdout]    |                                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 55 | pub(crate) fn chara_demihuman_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/demihuman.rs:59:39
[INFO] [stdout]    |
[INFO] [stdout] 59 | fn chara_demihuman_path_simple(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                       ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                       |                |
[INFO] [stdout]    |                                       |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                       this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 59 | fn chara_demihuman_path_simple(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/demihuman.rs:178:41
[INFO] [stdout]     |
[INFO] [stdout] 178 | fn chara_demihuman_path_skeleton(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                         ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                         |                |
[INFO] [stdout]     |                                         |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                         this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 178 | fn chara_demihuman_path_skeleton(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/equipment.rs:49:43
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub(crate) fn chara_equipment_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           |                |
[INFO] [stdout]    |                                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub(crate) fn chara_equipment_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/monster.rs:50:41
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub(crate) fn chara_monster_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                         ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                         |                |
[INFO] [stdout]    |                                         |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                         this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub(crate) fn chara_monster_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                        ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/monster.rs:54:37
[INFO] [stdout]    |
[INFO] [stdout] 54 | fn chara_monster_path_normal(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                     ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                     |                |
[INFO] [stdout]    |                                     |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                     this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 54 | fn chara_monster_path_normal(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                    ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/monster.rs:164:39
[INFO] [stdout]     |
[INFO] [stdout] 164 | fn chara_monster_path_skeleton(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                       ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                       |                |
[INFO] [stdout]     |                                       |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                       this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 164 | fn chara_monster_path_skeleton(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/weapon.rs:50:40
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub(crate) fn chara_weapon_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                        ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                        |                |
[INFO] [stdout]    |                                        |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                        this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub(crate) fn chara_weapon_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                       ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/chara/weapon.rs:54:36
[INFO] [stdout]    |
[INFO] [stdout] 54 | fn chara_weapon_path_simple(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                    ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                    |                |
[INFO] [stdout]    |                                    |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                    this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 54 | fn chara_weapon_path_simple(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                   ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> path-parser/src/path/chara/weapon.rs:167:38
[INFO] [stdout]     |
[INFO] [stdout] 167 | fn chara_weapon_path_skeleton(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]     |                                      ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                      |                |
[INFO] [stdout]     |                                      |                the lifetimes get resolved as `'_`
[INFO] [stdout]     |                                      this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 167 | fn chara_weapon_path_skeleton(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]     |                                                                     ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]  --> path-parser/src/path/common/mod.rs:7:34
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub(crate) fn common_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]   |                                  ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]   |                                  |                |
[INFO] [stdout]   |                                  |                the lifetimes get resolved as `'_`
[INFO] [stdout]   |                                  this lifetime flows to the output
[INFO] [stdout]   |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub(crate) fn common_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]   |                                                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/common/font.rs:13:39
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub(crate) fn common_font_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                       ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                       |                |
[INFO] [stdout]    |                                       |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                       this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub(crate) fn common_font_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/common/font.rs:17:27
[INFO] [stdout]    |
[INFO] [stdout] 17 | fn common_font_tex(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                           |                |
[INFO] [stdout]    |                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 17 | fn common_font_tex(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/common/font.rs:24:27
[INFO] [stdout]    |
[INFO] [stdout] 24 | fn common_font_fdt(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                           ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                           |                |
[INFO] [stdout]    |                           |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                           this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 24 | fn common_font_fdt(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                          ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]  --> path-parser/src/path/ui/mod.rs:8:30
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub(crate) fn ui_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]   |                              ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]   |                              |                |
[INFO] [stdout]   |                              |                the lifetimes get resolved as `'_`
[INFO] [stdout]   |                              this lifetime flows to the output
[INFO] [stdout]   |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub(crate) fn ui_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]   |                                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/ui/icon.rs:11:35
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub(crate) fn ui_icon_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                   ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                   |                |
[INFO] [stdout]    |                                   |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                   this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub(crate) fn ui_icon_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                  ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/path/ui/map.rs:13:34
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub(crate) fn ui_map_path(input: &str) -> IResult<&str, GamePath> {
[INFO] [stdout]    |                                  ^^^^             ----  -------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                  |                |
[INFO] [stdout]    |                                  |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                  this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub(crate) fn ui_map_path(input: &str) -> IResult<&str, GamePath<'_>> {
[INFO] [stdout]    |                                                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> path-parser/src/types/file_or_part.rs:42:40
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub fn file_or_part<T: FromStr>(input: &str) -> IResult<&str, FileOrPart<T>> {
[INFO] [stdout]    |                                        ^^^^             ----  ------------- the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                        |                |
[INFO] [stdout]    |                                        |                the lifetimes get resolved as `'_`
[INFO] [stdout]    |                                        this lifetime flows to the output
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub fn file_or_part<T: FromStr>(input: &str) -> IResult<&str, FileOrPart<'_, T>> {
[INFO] [stdout]    |                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking affects-calculator v1.0.0 (/opt/rustwide/workdir/affects-calculator)
[INFO] [stderr]     Checking ureq v3.0.11
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> affects-calculator/src/lib.rs:17:27
[INFO] [stdout]    |
[INFO] [stdout] 17 |     fn calculate_affected(&self, path: &str) -> BTreeMap<ItemKind, BTreeSet<Cow<str>>>;
[INFO] [stdout]    |                           ^^^^^ this lifetime flows to the output           -------- the lifetime gets resolved as `'_`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 17 |     fn calculate_affected(&self, path: &str) -> BTreeMap<ItemKind, BTreeSet<Cow<'_, str>>>;
[INFO] [stdout]    |                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> affects-calculator/src/lib.rs:36:27
[INFO] [stdout]    |
[INFO] [stdout] 36 |     fn calculate_affected(&self, path: &str) -> BTreeMap<ItemKind, BTreeSet<Cow<str>>> {
[INFO] [stdout]    |                           ^^^^^ this lifetime flows to the output           -------- the lifetime gets resolved as `'_`
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 36 |     fn calculate_affected(&self, path: &str) -> BTreeMap<ItemKind, BTreeSet<Cow<'_, str>>> {
[INFO] [stdout]    |                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> affects-calculator/src/lib.rs:818:42
[INFO] [stdout]     |
[INFO] [stdout] 818 | fn single_name_ref(kind: ItemKind, name: &str) -> Option<BTreeSet<(ItemKind, Cow<str>)>> {
[INFO] [stdout]     |                                          ^^^^                                -------- the lifetime gets resolved as `'_`
[INFO] [stdout]     |                                          |
[INFO] [stdout]     |                                          this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 818 | fn single_name_ref(kind: ItemKind, name: &str) -> Option<BTreeSet<(ItemKind, Cow<'_, str>)>> {
[INFO] [stdout]     |                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> affects-calculator/src/lib.rs:17:27
[INFO] [stdout]    |
[INFO] [stdout] 17 |     fn calculate_affected(&self, path: &str) -> BTreeMap<ItemKind, BTreeSet<Cow<str>>>;
[INFO] [stdout]    |                           ^^^^^ this lifetime flows to the output           -------- the lifetime gets resolved as `'_`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 17 |     fn calculate_affected(&self, path: &str) -> BTreeMap<ItemKind, BTreeSet<Cow<'_, str>>>;
[INFO] [stdout]    |                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]   --> affects-calculator/src/lib.rs:36:27
[INFO] [stdout]    |
[INFO] [stdout] 36 |     fn calculate_affected(&self, path: &str) -> BTreeMap<ItemKind, BTreeSet<Cow<str>>> {
[INFO] [stdout]    |                           ^^^^^ this lifetime flows to the output           -------- the lifetime gets resolved as `'_`
[INFO] [stdout]    |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]    |
[INFO] [stdout] 36 |     fn calculate_affected(&self, path: &str) -> BTreeMap<ItemKind, BTreeSet<Cow<'_, str>>> {
[INFO] [stdout]    |                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lifetime flowing from input to output with different syntax can be confusing
[INFO] [stdout]    --> affects-calculator/src/lib.rs:818:42
[INFO] [stdout]     |
[INFO] [stdout] 818 | fn single_name_ref(kind: ItemKind, name: &str) -> Option<BTreeSet<(ItemKind, Cow<str>)>> {
[INFO] [stdout]     |                                          ^^^^                                -------- the lifetime gets resolved as `'_`
[INFO] [stdout]     |                                          |
[INFO] [stdout]     |                                          this lifetime flows to the output
[INFO] [stdout]     |
[INFO] [stdout] help: one option is to remove the lifetime for references and use the anonymous lifetime for paths
[INFO] [stdout]     |
[INFO] [stdout] 818 | fn single_name_ref(kind: ItemKind, name: &str) -> Option<BTreeSet<(ItemKind, Cow<'_, str>)>> {
[INFO] [stdout]     |                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking affects-database-generator v2.0.0 (/opt/rustwide/workdir/affects-database-generator)
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 41.22s
[INFO] running `Command { std: "docker" "inspect" "fe0265943e5ba9f48df503e7c92d0d9c8fb599e1ee6192b6727dc8ab673fb463", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "fe0265943e5ba9f48df503e7c92d0d9c8fb599e1ee6192b6727dc8ab673fb463", kill_on_drop: false }`
[INFO] [stdout] fe0265943e5ba9f48df503e7c92d0d9c8fb599e1ee6192b6727dc8ab673fb463
