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[INFO] [stdout] f249e68a379388c0b0270a6765d876ffb1addfd8
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FMyShocK13%2Fbreakout-opengl" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }`
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[INFO] started tweaking git repo https://github.com/MyShocK13/breakout-opengl
[INFO] finished tweaking git repo https://github.com/MyShocK13/breakout-opengl
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[INFO] [stdout] warning: unused imports: `Data` and `SampleFormat`
[INFO] [stdout]   --> src/game.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | use cpal::{Data, Sample, SampleFormat};
[INFO] [stdout]    |            ^^^^          ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Data` and `SampleFormat`
[INFO] [stdout]   --> src/game.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | use cpal::{Data, Sample, SampleFormat};
[INFO] [stdout]    |            ^^^^          ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `sample_format`
[INFO] [stdout]    --> src/game.rs:191:13
[INFO] [stdout]     |
[INFO] [stdout] 191 |         let sample_format = supported_config.sample_format();
[INFO] [stdout]     |             ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_sample_format`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:209:13
[INFO] [stdout]     |
[INFO] [stdout] 209 | /             PARTICLE_GENERATOR.update(
[INFO] [stdout] 210 | |                 dt,
[INFO] [stdout] 211 | |                 &self.ball.game_object, 
[INFO] [stdout] 212 | |                 2,
[INFO] [stdout] 213 | |                 vec2(self.ball.radius / 2.0, self.ball.radius / 2.0)
[INFO] [stdout] 214 | |             );
[INFO] [stdout]     | |_____________^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:237:13
[INFO] [stdout]     |
[INFO] [stdout] 237 |             POST_PROCESSOR.begin_render();
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:241:13
[INFO] [stdout]     |
[INFO] [stdout] 241 | ...   RENDERER.draw_sprite(&background_tex, vec2(0.0, 0.0), vec2(self.width as f32, self.height as f32), 0.0, vec3(1.0, 1.0, 1.0));
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:243:49
[INFO] [stdout]     |
[INFO] [stdout] 243 |             self.levels[self.actual_level].draw(&RENDERER);
[INFO] [stdout]     |                                                 ^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 243 |             self.levels[self.actual_level].draw(&raw const RENDERER);
[INFO] [stdout]     |                                                  +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:245:30
[INFO] [stdout]     |
[INFO] [stdout] 245 |             self.player.draw(&RENDERER);
[INFO] [stdout]     |                              ^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 245 |             self.player.draw(&raw const RENDERER);
[INFO] [stdout]     |                               +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:249:47
[INFO] [stdout]     |
[INFO] [stdout] 249 |                     power_up.game_object.draw(&RENDERER);
[INFO] [stdout]     |                                               ^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 249 |                     power_up.game_object.draw(&raw const RENDERER);
[INFO] [stdout]     |                                                +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:253:13
[INFO] [stdout]     |
[INFO] [stdout] 253 |             PARTICLE_GENERATOR.draw();
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:255:28
[INFO] [stdout]     |
[INFO] [stdout] 255 |             self.ball.draw(&RENDERER);
[INFO] [stdout]     |                            ^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 255 |             self.ball.draw(&raw const RENDERER);
[INFO] [stdout]     |                             +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:258:13
[INFO] [stdout]     |
[INFO] [stdout] 258 |             POST_PROCESSOR.end_render();
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:260:13
[INFO] [stdout]     |
[INFO] [stdout] 260 |             POST_PROCESSOR.render(time);
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `sample_format`
[INFO] [stdout]    --> src/game.rs:191:13
[INFO] [stdout]     |
[INFO] [stdout] 191 |         let sample_format = supported_config.sample_format();
[INFO] [stdout]     |             ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_sample_format`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:209:13
[INFO] [stdout]     |
[INFO] [stdout] 209 | /             PARTICLE_GENERATOR.update(
[INFO] [stdout] 210 | |                 dt,
[INFO] [stdout] 211 | |                 &self.ball.game_object, 
[INFO] [stdout] 212 | |                 2,
[INFO] [stdout] 213 | |                 vec2(self.ball.radius / 2.0, self.ball.radius / 2.0)
[INFO] [stdout] 214 | |             );
[INFO] [stdout]     | |_____________^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:237:13
[INFO] [stdout]     |
[INFO] [stdout] 237 |             POST_PROCESSOR.begin_render();
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:241:13
[INFO] [stdout]     |
[INFO] [stdout] 241 | ...   RENDERER.draw_sprite(&background_tex, vec2(0.0, 0.0), vec2(self.width as f32, self.height as f32), 0.0, vec3(1.0, 1.0, 1.0));
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:243:49
[INFO] [stdout]     |
[INFO] [stdout] 243 |             self.levels[self.actual_level].draw(&RENDERER);
[INFO] [stdout]     |                                                 ^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 243 |             self.levels[self.actual_level].draw(&raw const RENDERER);
[INFO] [stdout]     |                                                  +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:245:30
[INFO] [stdout]     |
[INFO] [stdout] 245 |             self.player.draw(&RENDERER);
[INFO] [stdout]     |                              ^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 245 |             self.player.draw(&raw const RENDERER);
[INFO] [stdout]     |                               +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:249:47
[INFO] [stdout]     |
[INFO] [stdout] 249 |                     power_up.game_object.draw(&RENDERER);
[INFO] [stdout]     |                                               ^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 249 |                     power_up.game_object.draw(&raw const RENDERER);
[INFO] [stdout]     |                                                +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:253:13
[INFO] [stdout]     |
[INFO] [stdout] 253 |             PARTICLE_GENERATOR.draw();
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:255:28
[INFO] [stdout]     |
[INFO] [stdout] 255 |             self.ball.draw(&RENDERER);
[INFO] [stdout]     |                            ^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 255 |             self.ball.draw(&raw const RENDERER);
[INFO] [stdout]     |                             +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:258:13
[INFO] [stdout]     |
[INFO] [stdout] 258 |             POST_PROCESSOR.end_render();
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:260:13
[INFO] [stdout]     |
[INFO] [stdout] 260 |             POST_PROCESSOR.render(time);
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 34.87s
[INFO] running `Command { std: "docker" "inspect" "c14d67cbf6870b7d98841d655d61737801982c5b5a8f4e62d7513adaede60570", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "c14d67cbf6870b7d98841d655d61737801982c5b5a8f4e62d7513adaede60570", kill_on_drop: false }`
[INFO] [stdout] c14d67cbf6870b7d98841d655d61737801982c5b5a8f4e62d7513adaede60570
