[INFO] cloning repository https://github.com/Henry-Ash-Williams/Ray-tracer
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Henry-Ash-Williams/Ray-tracer" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FHenry-Ash-Williams%2FRay-tracer", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FHenry-Ash-Williams%2FRay-tracer'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 9e8e6148d66e0a7aef3cd82cd3d9cef81946fa0d
[INFO] checking Henry-Ash-Williams/Ray-tracer against try#b1f2594eac607c1f051534800237eeedb5590a49 for pr-139493-3
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FHenry-Ash-Williams%2FRay-tracer" "/workspace/builds/worker-2-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-2-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/Henry-Ash-Williams/Ray-tracer
[INFO] finished tweaking git repo https://github.com/Henry-Ash-Williams/Ray-tracer
[INFO] tweaked toml for git repo https://github.com/Henry-Ash-Williams/Ray-tracer written to /workspace/builds/worker-2-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/Henry-Ash-Williams/Ray-tracer on toolchain b1f2594eac607c1f051534800237eeedb5590a49
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/Henry-Ash-Williams/Ray-tracer already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 37da5e42966d0cc7f931fb7f73abf361e630e2102eb5a8cad4b5eafc39b6bf9c
[INFO] running `Command { std: "docker" "start" "-a" "37da5e42966d0cc7f931fb7f73abf361e630e2102eb5a8cad4b5eafc39b6bf9c", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "37da5e42966d0cc7f931fb7f73abf361e630e2102eb5a8cad4b5eafc39b6bf9c", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "37da5e42966d0cc7f931fb7f73abf361e630e2102eb5a8cad4b5eafc39b6bf9c", kill_on_drop: false }`
[INFO] [stdout] 37da5e42966d0cc7f931fb7f73abf361e630e2102eb5a8cad4b5eafc39b6bf9c
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] c0790cc859022ed24ce7c84d159284ad4462ea10a67749e0eafd1168586f1051
[INFO] running `Command { std: "docker" "start" "-a" "c0790cc859022ed24ce7c84d159284ad4462ea10a67749e0eafd1168586f1051", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.69
[INFO] [stderr]    Compiling libm v0.2.1
[INFO] [stderr]    Compiling num-traits v0.2.11
[INFO] [stderr]    Compiling proc-macro2 v1.0.10
[INFO] [stderr]    Compiling memoffset v0.5.4
[INFO] [stderr]    Compiling num-integer v0.1.42
[INFO] [stderr]    Compiling syn v1.0.17
[INFO] [stderr]     Checking adler32 v1.0.4
[INFO] [stderr]    Compiling num-rational v0.2.4
[INFO] [stderr]    Compiling num-complex v0.2.4
[INFO] [stderr]    Compiling proc-macro-hack v0.5.15
[INFO] [stderr]    Compiling rayon-core v1.7.0
[INFO] [stderr]    Compiling typenum v1.12.0
[INFO] [stderr]     Checking crossbeam-queue v0.2.1
[INFO] [stderr]    Compiling num-iter v0.1.40
[INFO] [stderr]     Checking rawpointer v0.2.1
[INFO] [stderr]     Checking miniz_oxide v0.3.6
[INFO] [stderr]     Checking matrixmultiply v0.2.3
[INFO] [stderr]     Checking inflate v0.4.5
[INFO] [stderr]     Checking deflate v0.8.4
[INFO] [stderr]     Checking crossbeam-epoch v0.8.2
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[INFO] [stderr]    Compiling quote v1.0.3
[INFO] [stderr]     Checking approx v0.3.2
[INFO] [stderr]     Checking getrandom v0.1.14
[INFO] [stderr]     Checking num_cpus v1.13.0
[INFO] [stderr]     Checking rand_core v0.5.1
[INFO] [stderr]     Checking rand_chacha v0.2.2
[INFO] [stderr]     Checking generic-array v0.13.2
[INFO] [stderr]     Checking rand v0.7.3
[INFO] [stderr]     Checking rayon v1.3.0
[INFO] [stderr]     Checking rand_distr v0.2.2
[INFO] [stderr]    Compiling paste-impl v0.1.10
[INFO] [stderr]     Checking paste v0.1.10
[INFO] [stderr]     Checking simba v0.1.2
[INFO] [stderr]     Checking jpeg-decoder v0.1.18
[INFO] [stderr]     Checking nalgebra v0.21.0
[INFO] [stderr]     Checking image v0.23.4
[INFO] [stderr]     Checking utils v0.1.0 (/opt/rustwide/workdir/src/utils)
[INFO] [stdout] warning: unused import: `std::marker::Sized`
[INFO] [stdout]  --> src/utils/src/shapes/sphere.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use std::marker::Sized;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `s`
[INFO] [stdout]   --> src/utils/src/shapes/sphere.rs:34:26
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn intersects(&self, s: Vector3<f32>, d: Vector3<f32>) -> Option<Vector3<f32>> {
[INFO] [stdout]    |                          ^ help: if this is intentional, prefix it with an underscore: `_s`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `d`
[INFO] [stdout]   --> src/utils/src/shapes/sphere.rs:34:43
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn intersects(&self, s: Vector3<f32>, d: Vector3<f32>) -> Option<Vector3<f32>> {
[INFO] [stdout]    |                                           ^ help: if this is intentional, prefix it with an underscore: `_d`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `s`
[INFO] [stdout]   --> src/utils/src/shapes/cube.rs:34:26
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn intersects(&self, s: Vector3<f32>, d: Vector3<f32>) -> Option<Vector3<f32>> {
[INFO] [stdout]    |                          ^ help: if this is intentional, prefix it with an underscore: `_s`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `d`
[INFO] [stdout]   --> src/utils/src/shapes/cube.rs:34:43
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn intersects(&self, s: Vector3<f32>, d: Vector3<f32>) -> Option<Vector3<f32>> {
[INFO] [stdout]    |                                           ^ help: if this is intentional, prefix it with an underscore: `_d`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `position`, `radius`, and `colour` are never read
[INFO] [stdout]   --> src/utils/src/shapes/sphere.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout]  9 | pub struct Sphere {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] 10 |     /// Cartesian position of the origin of a sphere 
[INFO] [stdout] 11 |     position: Vector3<f32>,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 12 |     /// Radius of the sphere 
[INFO] [stdout] 13 |     radius: f32,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 14 |     /// RGB representation of the sphere 
[INFO] [stdout] 15 |     colour: (u8, u8, u8)
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Sphere` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `origin`, `side_length`, and `colour` are never read
[INFO] [stdout]   --> src/utils/src/shapes/cube.rs:9:5
[INFO] [stdout]    |
[INFO] [stdout]  7 | pub struct Cube {
[INFO] [stdout]    |            ---- fields in this struct
[INFO] [stdout]  8 |     /// Cartesian position of the origin of the cube 
[INFO] [stdout]  9 |     origin: Vector3<f32>,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 12 |     side_length: f32,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 15 |     colour: (u8, u8, u8)
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Cube` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking comp-sci-ray-tracer v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ray_tracer.rs:31:13
[INFO] [stdout]    |
[INFO] [stdout] 31 |         let mut closest_object: Option<Box<dyn Intersection>> = None;
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `UpDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout] 11 |     pub UpDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `up_direction`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `LeftDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     pub LeftDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `left_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `LookDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 |     pub LookDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `look_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `EyePosition` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:14:9
[INFO] [stdout]    |
[INFO] [stdout] 14 |     pub EyePosition: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `eye_position`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `MeshTopLeft` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 15 |     pub MeshTopLeft: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_top_left`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `MeshDistance` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub MeshDistance: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_distance`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `PixelWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub PixelWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `pixel_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `ScreenWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 18 |     pub ScreenWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `screen_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `ScreenHeight` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 19 |     pub ScreenHeight: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `screen_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LeftDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 25 |         LeftDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `left_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LookDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:26:9
[INFO] [stdout]    |
[INFO] [stdout] 26 |         LookDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `look_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EyePosition` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:27:9
[INFO] [stdout]    |
[INFO] [stdout] 27 |         EyePosition: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `eye_position`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `MeshDistance` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 28 |         MeshDistance: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_distance`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `PixelWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |         PixelWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `pixel_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `ScreenWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |         ScreenWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `screen_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `ScreenHeight` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:31:9
[INFO] [stdout]    |
[INFO] [stdout] 31 |         ScreenHeight: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `screen_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `UpDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:33:13
[INFO] [stdout]    |
[INFO] [stdout] 33 |         let UpDirection = LookDirection.cross(&LeftDirection).normalize();
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `up_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `MeshTopLeft` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:34:13
[INFO] [stdout]    |
[INFO] [stdout] 34 | ...   let MeshTopLeft = EyePosition + (MeshDistance * LookDirection) + ((PixelWidth * ScreenWidth / 2) as f32 * LeftDirection) + ((P...
[INFO] [stdout]    |           ^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_top_left`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `GetRayToMesh` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:54:12
[INFO] [stdout]    |
[INFO] [stdout] 54 |     pub fn GetRayToMesh(&self, x: u32, y: u32) -> Vector3<f32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^ help: convert the identifier to snake case: `get_ray_to_mesh`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ray_tracer.rs:31:13
[INFO] [stdout]    |
[INFO] [stdout] 31 |         let mut closest_object: Option<Box<dyn Intersection>> = None;
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `UpDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout] 11 |     pub UpDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `up_direction`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `LeftDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     pub LeftDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `left_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `LookDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 |     pub LookDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `look_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `EyePosition` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:14:9
[INFO] [stdout]    |
[INFO] [stdout] 14 |     pub EyePosition: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `eye_position`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `MeshTopLeft` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 15 |     pub MeshTopLeft: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_top_left`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `MeshDistance` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub MeshDistance: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_distance`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `PixelWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub PixelWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `pixel_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `ScreenWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 18 |     pub ScreenWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `screen_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `ScreenHeight` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 19 |     pub ScreenHeight: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `screen_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LeftDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 25 |         LeftDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `left_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LookDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:26:9
[INFO] [stdout]    |
[INFO] [stdout] 26 |         LookDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `look_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EyePosition` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:27:9
[INFO] [stdout]    |
[INFO] [stdout] 27 |         EyePosition: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `eye_position`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `MeshDistance` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 28 |         MeshDistance: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_distance`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `PixelWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |         PixelWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `pixel_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `ScreenWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |         ScreenWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `screen_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `ScreenHeight` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:31:9
[INFO] [stdout]    |
[INFO] [stdout] 31 |         ScreenHeight: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `screen_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `UpDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:33:13
[INFO] [stdout]    |
[INFO] [stdout] 33 |         let UpDirection = LookDirection.cross(&LeftDirection).normalize();
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `up_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `MeshTopLeft` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:34:13
[INFO] [stdout]    |
[INFO] [stdout] 34 | ...   let MeshTopLeft = EyePosition + (MeshDistance * LookDirection) + ((PixelWidth * ScreenWidth / 2) as f32 * LeftDirection) + ((P...
[INFO] [stdout]    |           ^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_top_left`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `GetRayToMesh` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:54:12
[INFO] [stdout]    |
[INFO] [stdout] 54 |     pub fn GetRayToMesh(&self, x: u32, y: u32) -> Vector3<f32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^ help: convert the identifier to snake case: `get_ray_to_mesh`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 17.66s
[INFO] running `Command { std: "docker" "inspect" "c0790cc859022ed24ce7c84d159284ad4462ea10a67749e0eafd1168586f1051", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "c0790cc859022ed24ce7c84d159284ad4462ea10a67749e0eafd1168586f1051", kill_on_drop: false }`
[INFO] [stdout] c0790cc859022ed24ce7c84d159284ad4462ea10a67749e0eafd1168586f1051
