[INFO] cloning repository https://github.com/Headpenguin/HalloweenDemo2021Src
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Headpenguin/HalloweenDemo2021Src" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FHeadpenguin%2FHalloweenDemo2021Src", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FHeadpenguin%2FHalloweenDemo2021Src'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 94ac6e24004357efa21c7b8cf405f58888a1bc13
[INFO] checking Headpenguin/HalloweenDemo2021Src against master#bca37a20bd376ce3fd138e7cdee7fe704e0f8814 for pr-139493-3
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FHeadpenguin%2FHalloweenDemo2021Src" "/workspace/builds/worker-0-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/Headpenguin/HalloweenDemo2021Src
[INFO] finished tweaking git repo https://github.com/Headpenguin/HalloweenDemo2021Src
[INFO] tweaked toml for git repo https://github.com/Headpenguin/HalloweenDemo2021Src written to /workspace/builds/worker-0-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/Headpenguin/HalloweenDemo2021Src on toolchain bca37a20bd376ce3fd138e7cdee7fe704e0f8814
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+bca37a20bd376ce3fd138e7cdee7fe704e0f8814" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/Headpenguin/HalloweenDemo2021Src already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+bca37a20bd376ce3fd138e7cdee7fe704e0f8814" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded sdl2 v0.34.5
[INFO] [stderr]   Downloaded sdl2-sys v0.34.5
[INFO] [stderr]   Downloaded libc v0.2.103
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+bca37a20bd376ce3fd138e7cdee7fe704e0f8814" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 5de62219367a81695d90619d28ae07b9bf17f8ab3f6f34fd937bc6c9178f3c7d
[INFO] running `Command { std: "docker" "start" "-a" "5de62219367a81695d90619d28ae07b9bf17f8ab3f6f34fd937bc6c9178f3c7d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "5de62219367a81695d90619d28ae07b9bf17f8ab3f6f34fd937bc6c9178f3c7d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "5de62219367a81695d90619d28ae07b9bf17f8ab3f6f34fd937bc6c9178f3c7d", kill_on_drop: false }`
[INFO] [stdout] 5de62219367a81695d90619d28ae07b9bf17f8ab3f6f34fd937bc6c9178f3c7d
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+bca37a20bd376ce3fd138e7cdee7fe704e0f8814" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 99a107a591eaa52bdd69a56a0c01fe01e2784eab2bfbd79f7c28573279efafc8
[INFO] running `Command { std: "docker" "start" "-a" "99a107a591eaa52bdd69a56a0c01fe01e2784eab2bfbd79f7c28573279efafc8", kill_on_drop: false }`
[INFO] [stderr]    Compiling cfg-if v0.1.10
[INFO] [stderr]    Compiling version-compare v0.0.10
[INFO] [stderr]    Compiling libc v0.2.103
[INFO] [stderr]    Compiling sdl2 v0.34.5
[INFO] [stderr]    Compiling sdl2-sys v0.34.5
[INFO] [stderr]     Checking HalloweenDemo2021 v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `crate::SpriteLoader::Animations`
[INFO] [stdout]   --> src/SkeletonMod.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 | use crate::SpriteLoader::Animations;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::SpriteLoader::Animation`
[INFO] [stdout]   --> src/SkeletonMod.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | use crate::SpriteLoader::Animation;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::SpriteLoader::Animations`
[INFO] [stdout]   --> src/SkeletonMod.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 | use crate::SpriteLoader::Animations;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::SpriteLoader::Animation`
[INFO] [stdout]   --> src/SkeletonMod.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | use crate::SpriteLoader::Animation;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `PlayerMod` should have a snake case name
[INFO] [stdout]   --> src/main.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | mod PlayerMod;
[INFO] [stdout]    |     ^^^^^^^^^ help: convert the identifier to snake case: `player_mod`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `SpriteLoader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:15:5
[INFO] [stdout]    |
[INFO] [stdout] 15 | mod SpriteLoader;
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: convert the identifier to snake case: `sprite_loader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `MapMod` should have a snake case name
[INFO] [stdout]   --> src/main.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 | mod MapMod;
[INFO] [stdout]    |     ^^^^^^ help: convert the identifier to snake case: `map_mod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `CollisionMod` should have a snake case name
[INFO] [stdout]   --> src/main.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | mod CollisionMod;
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: convert the identifier to snake case: `collision_mod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `SkeletonMod` should have a snake case name
[INFO] [stdout]   --> src/main.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | mod SkeletonMod;
[INFO] [stdout]    |     ^^^^^^^^^^^ help: convert the identifier to snake case: `skeleton_mod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `videoSubsystem` should have a snake case name
[INFO] [stdout]   --> src/main.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |     let videoSubsystem = context.video().unwrap();
[INFO] [stdout]    |         ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `video_subsystem`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `keyUpdate` should have a snake case name
[INFO] [stdout]   --> src/main.rs:70:13
[INFO] [stdout]    |
[INFO] [stdout] 70 |     let mut keyUpdate = false;
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `key_update`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `attackTimer` should have a snake case name
[INFO] [stdout]   --> src/PlayerMod.rs:37:5
[INFO] [stdout]    |
[INFO] [stdout] 37 |     attackTimer: u32,
[INFO] [stdout]    |     ^^^^^^^^^^^ help: convert the identifier to snake case: `attack_timer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `leftAttack` should have a snake case name
[INFO] [stdout]   --> src/PlayerMod.rs:56:13
[INFO] [stdout]    |
[INFO] [stdout] 56 |         let leftAttack = Animation::Flip(FlipAnimation::new(4));
[INFO] [stdout]    |             ^^^^^^^^^^ help: convert the identifier to snake case: `left_attack`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `checkKeyboardInput` should have a snake case name
[INFO] [stdout]    --> src/PlayerMod.rs:160:12
[INFO] [stdout]     |
[INFO] [stdout] 160 |     pub fn checkKeyboardInput(&mut self, state: &KeyboardState) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_keyboard_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `relTupleToRect` should have a snake case name
[INFO] [stdout]    --> src/PlayerMod.rs:202:8
[INFO] [stdout]     |
[INFO] [stdout] 202 |     fn relTupleToRect(&self, coords: (i32, i32, u32, u32)) -> Rect {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `rel_tuple_to_rect`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `attackCollision` should have a snake case name
[INFO] [stdout]    --> src/PlayerMod.rs:211:12
[INFO] [stdout]     |
[INFO] [stdout] 211 |     pub fn attackCollision(&self, hitbox: Rect) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `attack_collision`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `attackBox` should have a snake case name
[INFO] [stdout]    --> src/PlayerMod.rs:221:13
[INFO] [stdout]     |
[INFO] [stdout] 221 |         let attackBox = self.relTupleToRect(coords);
[INFO] [stdout]     |             ^^^^^^^^^ help: convert the identifier to snake case: `attack_box`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `loadSprites` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:12:4
[INFO] [stdout]    |
[INFO] [stdout] 12 | fn loadSprites<'a, 'b> (creator: &'a TextureCreator<WindowContext>, filenames: &'b [&'b str]) -> Result<Vec<Sprite<'a>>, String> {
[INFO] [stdout]    |    ^^^^^^^^^^^ help: convert the identifier to snake case: `load_sprites`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `getSprite` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:36:12
[INFO] [stdout]    |
[INFO] [stdout] 36 |     pub fn getSprite(&self, idx: usize) -> &Sprite {
[INFO] [stdout]    |            ^^^^^^^^^ help: convert the identifier to snake case: `get_sprite`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/SpriteLoader.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |     pub fn getSprite(&self, idx: usize) -> &Sprite {
[INFO] [stdout]    |                      ^^^^^                 ^^^^^^^
[INFO] [stdout]    |                      |                     ||
[INFO] [stdout]    |                      |                     |the same lifetime is hidden here
[INFO] [stdout]    |                      |                     the same lifetime is elided here
[INFO] [stdout]    |                      the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 36 |     pub fn getSprite(&self, idx: usize) -> &Sprite<'_> {
[INFO] [stdout]    |                                                   ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `activeAnimation` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 47 |     activeAnimation: usize,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `active_animation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `frameCounter` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:48:5
[INFO] [stdout]    |
[INFO] [stdout] 48 |     frameCounter: usize,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: convert the identifier to snake case: `frame_counter`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `getAnimation` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:64:8
[INFO] [stdout]    |
[INFO] [stdout] 64 |     fn getAnimation<'b>(&'b self) -> &Animation<'b> {
[INFO] [stdout]    |        ^^^^^^^^^^^^ help: convert the identifier to snake case: `get_animation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: eliding a lifetime that's named elsewhere is confusing
[INFO] [stdout]   --> src/SpriteLoader.rs:64:38
[INFO] [stdout]    |
[INFO] [stdout] 64 |     fn getAnimation<'b>(&'b self) -> &Animation<'b> {
[INFO] [stdout]    |                          --          ^^^^^^^^^^^--^
[INFO] [stdout]    |                          |           |          |
[INFO] [stdout]    |                          |           |          the same lifetime is named here
[INFO] [stdout]    |                          |           the same lifetime is elided here
[INFO] [stdout]    |                          the lifetime is named here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: consistently use `'b`
[INFO] [stdout]    |
[INFO] [stdout] 64 |     fn getAnimation<'b>(&'b self) -> &'b Animation<'b> {
[INFO] [stdout]    |                                       ++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `drawNextFrame` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:78:12
[INFO] [stdout]    |
[INFO] [stdout] 78 |     pub fn drawNextFrame(&self, canvas: &mut Canvas<Window>, position: Rect) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^ help: convert the identifier to snake case: `draw_next_frame`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `changeAnimation` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:97:12
[INFO] [stdout]    |
[INFO] [stdout] 97 |     pub fn changeAnimation(&mut self, idx: usize) -> Result<(), &'static str> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `change_animation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `getIndex` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:141:12
[INFO] [stdout]     |
[INFO] [stdout] 141 |     pub fn getIndex(&self) -> usize {
[INFO] [stdout]     |            ^^^^^^^^ help: convert the identifier to snake case: `get_index`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `fromFiles` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:168:12
[INFO] [stdout]     |
[INFO] [stdout] 168 |     pub fn fromFiles<'b> (creator: &'a TextureCreator<WindowContext>, filenames: &'b [&'b str], positions: &'b [usize]) -> Result<S...
[INFO] [stdout]     |            ^^^^^^^^^ help: convert the identifier to snake case: `from_files`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `getFrame` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:188:12
[INFO] [stdout]     |
[INFO] [stdout] 188 |     pub fn getFrame(&self, counter: usize) -> &Sprite {
[INFO] [stdout]     |            ^^^^^^^^ help: convert the identifier to snake case: `get_frame`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> src/SpriteLoader.rs:188:21
[INFO] [stdout]     |
[INFO] [stdout] 188 |     pub fn getFrame(&self, counter: usize) -> &Sprite {
[INFO] [stdout]     |                     ^^^^^                     ^^^^^^^
[INFO] [stdout]     |                     |                         ||
[INFO] [stdout]     |                     |                         |the same lifetime is hidden here
[INFO] [stdout]     |                     |                         the same lifetime is elided here
[INFO] [stdout]     |                     the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 188 |     pub fn getFrame(&self, counter: usize) -> &Sprite<'_> {
[INFO] [stdout]     |                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `flipHorizontal` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:216:65
[INFO] [stdout]     |
[INFO] [stdout] 216 |     pub fn draw(&self, canvas: &mut Canvas<Window>, quad: Rect, flipHorizontal: bool, flipVertical: bool) {
[INFO] [stdout]     |                                                                 ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `flip_horizontal`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `flipVertical` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:216:87
[INFO] [stdout]     |
[INFO] [stdout] 216 |     pub fn draw(&self, canvas: &mut Canvas<Window>, quad: Rect, flipHorizontal: bool, flipVertical: bool) {
[INFO] [stdout]     |                                                                                       ^^^^^^^^^^^^ help: convert the identifier to snake case: `flip_vertical`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `PlayerMod` should have a snake case name
[INFO] [stdout]   --> src/main.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | mod PlayerMod;
[INFO] [stdout]    |     ^^^^^^^^^ help: convert the identifier to snake case: `player_mod`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `SpriteLoader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:15:5
[INFO] [stdout]    |
[INFO] [stdout] 15 | mod SpriteLoader;
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: convert the identifier to snake case: `sprite_loader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `MapMod` should have a snake case name
[INFO] [stdout]   --> src/main.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 | mod MapMod;
[INFO] [stdout]    |     ^^^^^^ help: convert the identifier to snake case: `map_mod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `CollisionMod` should have a snake case name
[INFO] [stdout]   --> src/main.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | mod CollisionMod;
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: convert the identifier to snake case: `collision_mod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `SkeletonMod` should have a snake case name
[INFO] [stdout]   --> src/main.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | mod SkeletonMod;
[INFO] [stdout]    |     ^^^^^^^^^^^ help: convert the identifier to snake case: `skeleton_mod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `videoSubsystem` should have a snake case name
[INFO] [stdout]   --> src/main.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |     let videoSubsystem = context.video().unwrap();
[INFO] [stdout]    |         ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `video_subsystem`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `keyUpdate` should have a snake case name
[INFO] [stdout]   --> src/main.rs:70:13
[INFO] [stdout]    |
[INFO] [stdout] 70 |     let mut keyUpdate = false;
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `key_update`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `attackTimer` should have a snake case name
[INFO] [stdout]   --> src/PlayerMod.rs:37:5
[INFO] [stdout]    |
[INFO] [stdout] 37 |     attackTimer: u32,
[INFO] [stdout]    |     ^^^^^^^^^^^ help: convert the identifier to snake case: `attack_timer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `leftAttack` should have a snake case name
[INFO] [stdout]   --> src/PlayerMod.rs:56:13
[INFO] [stdout]    |
[INFO] [stdout] 56 |         let leftAttack = Animation::Flip(FlipAnimation::new(4));
[INFO] [stdout]    |             ^^^^^^^^^^ help: convert the identifier to snake case: `left_attack`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `checkKeyboardInput` should have a snake case name
[INFO] [stdout]    --> src/PlayerMod.rs:160:12
[INFO] [stdout]     |
[INFO] [stdout] 160 |     pub fn checkKeyboardInput(&mut self, state: &KeyboardState) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_keyboard_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `relTupleToRect` should have a snake case name
[INFO] [stdout]    --> src/PlayerMod.rs:202:8
[INFO] [stdout]     |
[INFO] [stdout] 202 |     fn relTupleToRect(&self, coords: (i32, i32, u32, u32)) -> Rect {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `rel_tuple_to_rect`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `attackCollision` should have a snake case name
[INFO] [stdout]    --> src/PlayerMod.rs:211:12
[INFO] [stdout]     |
[INFO] [stdout] 211 |     pub fn attackCollision(&self, hitbox: Rect) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `attack_collision`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `attackBox` should have a snake case name
[INFO] [stdout]    --> src/PlayerMod.rs:221:13
[INFO] [stdout]     |
[INFO] [stdout] 221 |         let attackBox = self.relTupleToRect(coords);
[INFO] [stdout]     |             ^^^^^^^^^ help: convert the identifier to snake case: `attack_box`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `loadSprites` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:12:4
[INFO] [stdout]    |
[INFO] [stdout] 12 | fn loadSprites<'a, 'b> (creator: &'a TextureCreator<WindowContext>, filenames: &'b [&'b str]) -> Result<Vec<Sprite<'a>>, String> {
[INFO] [stdout]    |    ^^^^^^^^^^^ help: convert the identifier to snake case: `load_sprites`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `getSprite` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:36:12
[INFO] [stdout]    |
[INFO] [stdout] 36 |     pub fn getSprite(&self, idx: usize) -> &Sprite {
[INFO] [stdout]    |            ^^^^^^^^^ help: convert the identifier to snake case: `get_sprite`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/SpriteLoader.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |     pub fn getSprite(&self, idx: usize) -> &Sprite {
[INFO] [stdout]    |                      ^^^^^                 ^^^^^^^
[INFO] [stdout]    |                      |                     ||
[INFO] [stdout]    |                      |                     |the same lifetime is hidden here
[INFO] [stdout]    |                      |                     the same lifetime is elided here
[INFO] [stdout]    |                      the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 36 |     pub fn getSprite(&self, idx: usize) -> &Sprite<'_> {
[INFO] [stdout]    |                                                   ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `activeAnimation` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 47 |     activeAnimation: usize,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `active_animation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `frameCounter` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:48:5
[INFO] [stdout]    |
[INFO] [stdout] 48 |     frameCounter: usize,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: convert the identifier to snake case: `frame_counter`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `getAnimation` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:64:8
[INFO] [stdout]    |
[INFO] [stdout] 64 |     fn getAnimation<'b>(&'b self) -> &Animation<'b> {
[INFO] [stdout]    |        ^^^^^^^^^^^^ help: convert the identifier to snake case: `get_animation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: eliding a lifetime that's named elsewhere is confusing
[INFO] [stdout]   --> src/SpriteLoader.rs:64:38
[INFO] [stdout]    |
[INFO] [stdout] 64 |     fn getAnimation<'b>(&'b self) -> &Animation<'b> {
[INFO] [stdout]    |                          --          ^^^^^^^^^^^--^
[INFO] [stdout]    |                          |           |          |
[INFO] [stdout]    |                          |           |          the same lifetime is named here
[INFO] [stdout]    |                          |           the same lifetime is elided here
[INFO] [stdout]    |                          the lifetime is named here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: consistently use `'b`
[INFO] [stdout]    |
[INFO] [stdout] 64 |     fn getAnimation<'b>(&'b self) -> &'b Animation<'b> {
[INFO] [stdout]    |                                       ++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `drawNextFrame` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:78:12
[INFO] [stdout]    |
[INFO] [stdout] 78 |     pub fn drawNextFrame(&self, canvas: &mut Canvas<Window>, position: Rect) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^ help: convert the identifier to snake case: `draw_next_frame`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `changeAnimation` should have a snake case name
[INFO] [stdout]   --> src/SpriteLoader.rs:97:12
[INFO] [stdout]    |
[INFO] [stdout] 97 |     pub fn changeAnimation(&mut self, idx: usize) -> Result<(), &'static str> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `change_animation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `getIndex` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:141:12
[INFO] [stdout]     |
[INFO] [stdout] 141 |     pub fn getIndex(&self) -> usize {
[INFO] [stdout]     |            ^^^^^^^^ help: convert the identifier to snake case: `get_index`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `fromFiles` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:168:12
[INFO] [stdout]     |
[INFO] [stdout] 168 |     pub fn fromFiles<'b> (creator: &'a TextureCreator<WindowContext>, filenames: &'b [&'b str], positions: &'b [usize]) -> Result<S...
[INFO] [stdout]     |            ^^^^^^^^^ help: convert the identifier to snake case: `from_files`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `getFrame` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:188:12
[INFO] [stdout]     |
[INFO] [stdout] 188 |     pub fn getFrame(&self, counter: usize) -> &Sprite {
[INFO] [stdout]     |            ^^^^^^^^ help: convert the identifier to snake case: `get_frame`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> src/SpriteLoader.rs:188:21
[INFO] [stdout]     |
[INFO] [stdout] 188 |     pub fn getFrame(&self, counter: usize) -> &Sprite {
[INFO] [stdout]     |                     ^^^^^                     ^^^^^^^
[INFO] [stdout]     |                     |                         ||
[INFO] [stdout]     |                     |                         |the same lifetime is hidden here
[INFO] [stdout]     |                     |                         the same lifetime is elided here
[INFO] [stdout]     |                     the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 188 |     pub fn getFrame(&self, counter: usize) -> &Sprite<'_> {
[INFO] [stdout]     |                                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `flipHorizontal` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:216:65
[INFO] [stdout]     |
[INFO] [stdout] 216 |     pub fn draw(&self, canvas: &mut Canvas<Window>, quad: Rect, flipHorizontal: bool, flipVertical: bool) {
[INFO] [stdout]     |                                                                 ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `flip_horizontal`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `flipVertical` should have a snake case name
[INFO] [stdout]    --> src/SpriteLoader.rs:216:87
[INFO] [stdout]     |
[INFO] [stdout] 216 |     pub fn draw(&self, canvas: &mut Canvas<Window>, quad: Rect, flipHorizontal: bool, flipVertical: bool) {
[INFO] [stdout]     |                                                                                       ^^^^^^^^^^^^ help: convert the identifier to snake case: `flip_vertical`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/SpriteLoader.rs:220:13
[INFO] [stdout]     |
[INFO] [stdout] 220 |             canvas.copy_ex(&self.0, None, quad, 0f64, None, true, false); //Render the left half
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]     = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 220 |             let _ = canvas.copy_ex(&self.0, None, quad, 0f64, None, true, false); //Render the left half
[INFO] [stdout]     |             +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/SpriteLoader.rs:222:13
[INFO] [stdout]     |
[INFO] [stdout] 222 |             canvas.copy(&self.0, None, quad); //Render the right half
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 222 |             let _ = canvas.copy(&self.0, None, quad); //Render the right half
[INFO] [stdout]     |             +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/SpriteLoader.rs:225:13
[INFO] [stdout]     |
[INFO] [stdout] 225 |             canvas.copy_ex(&self.0, None, quad, 0f64, None, flipHorizontal, flipVertical);
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 225 |             let _ = canvas.copy_ex(&self.0, None, quad, 0f64, None, flipHorizontal, flipVertical);
[INFO] [stdout]     |             +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `collisionMap` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:44:5
[INFO] [stdout]    |
[INFO] [stdout] 44 |     collisionMap: [[CollisionType; 17]; 12],
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: convert the identifier to snake case: `collision_map`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/MapMod.rs:50:49
[INFO] [stdout]    |
[INFO] [stdout] 50 |     pub fn new(map: [[usize; 17]; 12], creator: &TextureCreator<WindowContext>) -> Map {
[INFO] [stdout]    |                                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^     ^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                                 |
[INFO] [stdout]    |                                                 the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 50 |     pub fn new(map: [[usize; 17]; 12], creator: &TextureCreator<WindowContext>) -> Map<'_> {
[INFO] [stdout]    |                                                                                       ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `collisionMap` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:52:17
[INFO] [stdout]    |
[INFO] [stdout] 52 |         let mut collisionMap: [[CollisionType; 17]; 12] = Default::default();
[INFO] [stdout]    |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `collision_map`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `leftBound` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:88:13
[INFO] [stdout]    |
[INFO] [stdout] 88 |         let leftBound = (hitbox.x as f32 / 50f32 ).floor() as usize;
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `left_bound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rightBound` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:89:13
[INFO] [stdout]    |
[INFO] [stdout] 89 |         let rightBound = ((hitbox.x + hitbox.w) as f32 / 50f32 ).ceil() as usize;
[INFO] [stdout]    |             ^^^^^^^^^^ help: convert the identifier to snake case: `right_bound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `topBound` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:90:13
[INFO] [stdout]    |
[INFO] [stdout] 90 |         let topBound = (hitbox.y as f32 / 50f32 ).floor() as usize;
[INFO] [stdout]    |             ^^^^^^^^ help: convert the identifier to snake case: `top_bound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bottomBound` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:91:13
[INFO] [stdout]    |
[INFO] [stdout] 91 |         let bottomBound = ((hitbox.y + hitbox.h) as f32 / 50f32 ).ceil() as usize;
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `bottom_bound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait method `doesCollide` should have a snake case name
[INFO] [stdout]  --> src/CollisionMod.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 |     fn doesCollide(&self, hitbox: Rect) -> bool;
[INFO] [stdout]   |        ^^^^^^^^^^^ help: convert the identifier to snake case: `does_collide`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `playerIsTrapped` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:19:5
[INFO] [stdout]    |
[INFO] [stdout] 19 |     playerIsTrapped: bool,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `player_is_trapped`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `gateHitBox` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     gateHitBox: Rect,
[INFO] [stdout]    |     ^^^^^^^^^^ help: convert the identifier to snake case: `gate_hit_box`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `gateSound` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:21:5
[INFO] [stdout]    |
[INFO] [stdout] 21 |     gateSound: Chunk,
[INFO] [stdout]    |     ^^^^^^^^^ help: convert the identifier to snake case: `gate_sound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `skeletonDie` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:22:5
[INFO] [stdout]    |
[INFO] [stdout] 22 |     skeletonDie: Chunk
[INFO] [stdout]    |     ^^^^^^^^^^^ help: convert the identifier to snake case: `skeleton_die`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/SkeletonMod.rs:26:25
[INFO] [stdout]    |
[INFO] [stdout] 26 |     pub fn new(creator: &TextureCreator<WindowContext>, x: i32, y: i32) -> Skeleton {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^                     ^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 26 |     pub fn new(creator: &TextureCreator<WindowContext>, x: i32, y: i32) -> Skeleton<'_> {
[INFO] [stdout]    |                                                                                    ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gateHitBox` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:30:13
[INFO] [stdout]    |
[INFO] [stdout] 30 |         let gateHitBox = Rect::new(PlayerMod::THRESHOLD - 50 , 150, 50, 50);
[INFO] [stdout]    |             ^^^^^^^^^^ help: convert the identifier to snake case: `gate_hit_box`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gateSound` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:31:13
[INFO] [stdout]    |
[INFO] [stdout] 31 |         let gateSound = Chunk::from_file(&"Resources/Music/Gate Sound.wav").unwrap();
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `gate_sound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `skeletonDie` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:32:13
[INFO] [stdout]    |
[INFO] [stdout] 32 |         let skeletonDie = Chunk::from_file(&"Resources/Music/Skeleton Die.wav").unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `skeleton_die`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `trapPlayer` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:59:12
[INFO] [stdout]    |
[INFO] [stdout] 59 |     pub fn trapPlayer(&mut self, channel: Channel) -> Channel {
[INFO] [stdout]    |            ^^^^^^^^^^ help: convert the identifier to snake case: `trap_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `doesCollide` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:64:12
[INFO] [stdout]    |
[INFO] [stdout] 64 |     pub fn doesCollide(&self, hitbox: Rect) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^ help: convert the identifier to snake case: `does_collide`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/SpriteLoader.rs:220:13
[INFO] [stdout]     |
[INFO] [stdout] 220 |             canvas.copy_ex(&self.0, None, quad, 0f64, None, true, false); //Render the left half
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]     = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 220 |             let _ = canvas.copy_ex(&self.0, None, quad, 0f64, None, true, false); //Render the left half
[INFO] [stdout]     |             +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/SpriteLoader.rs:222:13
[INFO] [stdout]     |
[INFO] [stdout] 222 |             canvas.copy(&self.0, None, quad); //Render the right half
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 222 |             let _ = canvas.copy(&self.0, None, quad); //Render the right half
[INFO] [stdout]     |             +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/SpriteLoader.rs:225:13
[INFO] [stdout]     |
[INFO] [stdout] 225 |             canvas.copy_ex(&self.0, None, quad, 0f64, None, flipHorizontal, flipVertical);
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 225 |             let _ = canvas.copy_ex(&self.0, None, quad, 0f64, None, flipHorizontal, flipVertical);
[INFO] [stdout]     |             +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `collisionMap` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:44:5
[INFO] [stdout]    |
[INFO] [stdout] 44 |     collisionMap: [[CollisionType; 17]; 12],
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: convert the identifier to snake case: `collision_map`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/MapMod.rs:50:49
[INFO] [stdout]    |
[INFO] [stdout] 50 |     pub fn new(map: [[usize; 17]; 12], creator: &TextureCreator<WindowContext>) -> Map {
[INFO] [stdout]    |                                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^     ^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                                 |
[INFO] [stdout]    |                                                 the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 50 |     pub fn new(map: [[usize; 17]; 12], creator: &TextureCreator<WindowContext>) -> Map<'_> {
[INFO] [stdout]    |                                                                                       ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `collisionMap` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:52:17
[INFO] [stdout]    |
[INFO] [stdout] 52 |         let mut collisionMap: [[CollisionType; 17]; 12] = Default::default();
[INFO] [stdout]    |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `collision_map`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `leftBound` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:88:13
[INFO] [stdout]    |
[INFO] [stdout] 88 |         let leftBound = (hitbox.x as f32 / 50f32 ).floor() as usize;
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `left_bound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rightBound` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:89:13
[INFO] [stdout]    |
[INFO] [stdout] 89 |         let rightBound = ((hitbox.x + hitbox.w) as f32 / 50f32 ).ceil() as usize;
[INFO] [stdout]    |             ^^^^^^^^^^ help: convert the identifier to snake case: `right_bound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `topBound` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:90:13
[INFO] [stdout]    |
[INFO] [stdout] 90 |         let topBound = (hitbox.y as f32 / 50f32 ).floor() as usize;
[INFO] [stdout]    |             ^^^^^^^^ help: convert the identifier to snake case: `top_bound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bottomBound` should have a snake case name
[INFO] [stdout]   --> src/MapMod.rs:91:13
[INFO] [stdout]    |
[INFO] [stdout] 91 |         let bottomBound = ((hitbox.y + hitbox.h) as f32 / 50f32 ).ceil() as usize;
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `bottom_bound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait method `doesCollide` should have a snake case name
[INFO] [stdout]  --> src/CollisionMod.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 |     fn doesCollide(&self, hitbox: Rect) -> bool;
[INFO] [stdout]   |        ^^^^^^^^^^^ help: convert the identifier to snake case: `does_collide`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `playerIsTrapped` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:19:5
[INFO] [stdout]    |
[INFO] [stdout] 19 |     playerIsTrapped: bool,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `player_is_trapped`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `gateHitBox` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     gateHitBox: Rect,
[INFO] [stdout]    |     ^^^^^^^^^^ help: convert the identifier to snake case: `gate_hit_box`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `gateSound` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:21:5
[INFO] [stdout]    |
[INFO] [stdout] 21 |     gateSound: Chunk,
[INFO] [stdout]    |     ^^^^^^^^^ help: convert the identifier to snake case: `gate_sound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `skeletonDie` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:22:5
[INFO] [stdout]    |
[INFO] [stdout] 22 |     skeletonDie: Chunk
[INFO] [stdout]    |     ^^^^^^^^^^^ help: convert the identifier to snake case: `skeleton_die`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/SkeletonMod.rs:26:25
[INFO] [stdout]    |
[INFO] [stdout] 26 |     pub fn new(creator: &TextureCreator<WindowContext>, x: i32, y: i32) -> Skeleton {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^                     ^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 26 |     pub fn new(creator: &TextureCreator<WindowContext>, x: i32, y: i32) -> Skeleton<'_> {
[INFO] [stdout]    |                                                                                    ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gateHitBox` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:30:13
[INFO] [stdout]    |
[INFO] [stdout] 30 |         let gateHitBox = Rect::new(PlayerMod::THRESHOLD - 50 , 150, 50, 50);
[INFO] [stdout]    |             ^^^^^^^^^^ help: convert the identifier to snake case: `gate_hit_box`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gateSound` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:31:13
[INFO] [stdout]    |
[INFO] [stdout] 31 |         let gateSound = Chunk::from_file(&"Resources/Music/Gate Sound.wav").unwrap();
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `gate_sound`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `skeletonDie` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:32:13
[INFO] [stdout]    |
[INFO] [stdout] 32 |         let skeletonDie = Chunk::from_file(&"Resources/Music/Skeleton Die.wav").unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `skeleton_die`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `trapPlayer` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:59:12
[INFO] [stdout]    |
[INFO] [stdout] 59 |     pub fn trapPlayer(&mut self, channel: Channel) -> Channel {
[INFO] [stdout]    |            ^^^^^^^^^^ help: convert the identifier to snake case: `trap_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `doesCollide` should have a snake case name
[INFO] [stdout]   --> src/SkeletonMod.rs:64:12
[INFO] [stdout]    |
[INFO] [stdout] 64 |     pub fn doesCollide(&self, hitbox: Rect) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^ help: convert the identifier to snake case: `does_collide`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 3.43s
[INFO] running `Command { std: "docker" "inspect" "99a107a591eaa52bdd69a56a0c01fe01e2784eab2bfbd79f7c28573279efafc8", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "99a107a591eaa52bdd69a56a0c01fe01e2784eab2bfbd79f7c28573279efafc8", kill_on_drop: false }`
[INFO] [stdout] 99a107a591eaa52bdd69a56a0c01fe01e2784eab2bfbd79f7c28573279efafc8
