[INFO] cloning repository https://github.com/Zarazen/digger
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Zarazen/digger" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FZarazen%2Fdigger", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FZarazen%2Fdigger'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] ad2b7a478adc34f4f819cf34314c20638ff9df63
[INFO] checking Zarazen/digger against try#b1f2594eac607c1f051534800237eeedb5590a49 for pr-139493-3
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FZarazen%2Fdigger" "/workspace/builds/worker-2-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-2-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/Zarazen/digger
[INFO] finished tweaking git repo https://github.com/Zarazen/digger
[INFO] tweaked toml for git repo https://github.com/Zarazen/digger written to /workspace/builds/worker-2-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/Zarazen/digger on toolchain b1f2594eac607c1f051534800237eeedb5590a49
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/Zarazen/digger already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 839e0f93255bbc486fc9bba9b611ecc3b637da74da4517aab59f772cfeafffb4
[INFO] running `Command { std: "docker" "start" "-a" "839e0f93255bbc486fc9bba9b611ecc3b637da74da4517aab59f772cfeafffb4", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "839e0f93255bbc486fc9bba9b611ecc3b637da74da4517aab59f772cfeafffb4", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "839e0f93255bbc486fc9bba9b611ecc3b637da74da4517aab59f772cfeafffb4", kill_on_drop: false }`
[INFO] [stdout] 839e0f93255bbc486fc9bba9b611ecc3b637da74da4517aab59f772cfeafffb4
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 3041bc3983e63f88d850074fb8d05d89c03b83d50065ca7e3a122ad0cb9c0112
[INFO] running `Command { std: "docker" "start" "-a" "3041bc3983e63f88d850074fb8d05d89c03b83d50065ca7e3a122ad0cb9c0112", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.86
[INFO] [stderr]    Compiling crossbeam-utils v0.8.2
[INFO] [stderr]    Compiling log v0.4.14
[INFO] [stderr]    Compiling nix v0.18.0
[INFO] [stderr]    Compiling wayland-sys v0.28.3
[INFO] [stderr]    Compiling memoffset v0.6.1
[INFO] [stderr]     Checking libloading v0.6.7
[INFO] [stderr]    Compiling rayon-core v1.9.0
[INFO] [stderr]    Compiling memchr v2.3.4
[INFO] [stderr]     Checking ttf-parser v0.6.2
[INFO] [stderr]    Compiling nom v6.1.2
[INFO] [stderr]    Compiling syn v1.0.60
[INFO] [stderr]    Compiling wayland-scanner v0.28.3
[INFO] [stderr]     Checking ab_glyph_rasterizer v0.1.4
[INFO] [stderr]    Compiling rayon v1.5.0
[INFO] [stderr]    Compiling serde v1.0.123
[INFO] [stderr]    Compiling serde_derive v1.0.123
[INFO] [stderr]    Compiling miniz_oxide v0.4.3
[INFO] [stderr]     Checking adler v0.2.3
[INFO] [stderr]     Checking byteorder v1.4.2
[INFO] [stderr]     Checking weezl v0.1.4
[INFO] [stderr]    Compiling gl_generator v0.14.0
[INFO] [stderr]    Compiling gl_generator v0.13.1
[INFO] [stderr]     Checking gfx_core v0.9.2
[INFO] [stderr]     Checking bytemuck v1.5.1
[INFO] [stderr]     Checking deflate v0.8.6
[INFO] [stderr]     Checking dlib v0.4.2
[INFO] [stderr]     Checking gif v0.11.1
[INFO] [stderr]     Checking crossbeam-epoch v0.9.2
[INFO] [stderr]     Checking crossbeam-channel v0.5.0
[INFO] [stderr]    Compiling glutin_glx_sys v0.1.7
[INFO] [stderr]    Compiling glutin_egl_sys v0.1.5
[INFO] [stderr]    Compiling gfx_gl v0.6.1
[INFO] [stderr]     Checking png v0.16.8
[INFO] [stderr]     Checking crossbeam-deque v0.8.0
[INFO] [stderr]    Compiling gl v0.13.0
[INFO] [stderr]     Checking num_cpus v1.13.0
[INFO] [stderr]     Checking net2 v0.2.37
[INFO] [stderr]     Checking iovec v0.1.4
[INFO] [stderr]     Checking parking_lot_core v0.8.3
[INFO] [stderr]     Checking memmap2 v0.1.0
[INFO] [stderr]     Checking x11-dl v2.18.5
[INFO] [stderr]     Checking shared_library v0.1.9
[INFO] [stderr]     Checking raw-window-handle v0.3.3
[INFO] [stderr]    Compiling wayland-client v0.28.3
[INFO] [stderr]    Compiling wayland-protocols v0.28.3
[INFO] [stderr]     Checking parking_lot v0.11.1
[INFO] [stderr]     Checking osmesa-sys v0.1.2
[INFO] [stderr]     Checking gfx v0.18.2
[INFO] [stderr]     Checking mio v0.6.23
[INFO] [stderr]     Checking owned_ttf_parser v0.6.0
[INFO] [stderr]     Checking rusttype v0.9.2
[INFO] [stderr]     Checking andrew v0.3.1
[INFO] [stderr]     Checking piston2d-graphics v0.39.0
[INFO] [stderr]     Checking mio-extras v2.0.6
[INFO] [stderr]     Checking xcursor v0.3.3
[INFO] [stderr]     Checking gfx_device_gl v0.16.2
[INFO] [stderr]     Checking jpeg-decoder v0.1.22
[INFO] [stderr]     Checking wayland-commons v0.28.3
[INFO] [stderr]     Checking calloop v0.6.5
[INFO] [stderr]     Checking tiff v0.6.1
[INFO] [stderr]     Checking wayland-cursor v0.28.3
[INFO] [stderr]     Checking wayland-egl v0.28.3
[INFO] [stderr]     Checking image v0.23.13
[INFO] [stderr]     Checking piston-gfx_texture v0.41.0
[INFO] [stderr]     Checking piston2d-gfx_graphics v0.72.0
[INFO] [stderr]     Checking pistoncore-input v1.0.0
[INFO] [stderr]     Checking pistoncore-window v0.47.0
[INFO] [stderr]     Checking pistoncore-event_loop v0.52.0
[INFO] [stderr]     Checking piston v0.52.1
[INFO] [stderr]     Checking smithay-client-toolkit v0.12.2
[INFO] [stderr]     Checking winit v0.24.0
[INFO] [stderr]     Checking glutin v0.26.0
[INFO] [stderr]     Checking pistoncore-glutin_window v0.68.0
[INFO] [stderr]     Checking piston_window v0.117.0
[INFO] [stderr]     Checking digger v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `immovable_objects::*`
[INFO] [stdout]  --> src/main.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use immovable_objects::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window::*`
[INFO] [stdout]  --> src/main.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `immovable_objects::*`
[INFO] [stdout]  --> src/main.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use immovable_objects::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `movable_objects::*`
[INFO] [stdout]  --> src/main.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use movable_objects::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window::*`
[INFO] [stdout]  --> src/main.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `DEATH_PATH` is never used
[INFO] [stdout]   --> src/game.rs:34:7
[INFO] [stdout]    |
[INFO] [stdout] 34 | const DEATH_PATH: &str = "rip.png";
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> src/main.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 |     g.print();
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]    = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 16 |     let _ = g.print();
[INFO] [stdout]    |     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:351:13
[INFO] [stdout]     |
[INFO] [stdout] 351 |         let X = (self.movable[player_position].x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^ help: convert the identifier to snake case (notice the capitalization): `x`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:352:13
[INFO] [stdout]     |
[INFO] [stdout] 352 |         let Y = (self.movable[player_position].y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^ help: convert the identifier to snake case (notice the capitalization): `y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:478:17
[INFO] [stdout]     |
[INFO] [stdout] 478 |             let X = (self.movable[player_position].x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |                 ^ help: convert the identifier to snake case (notice the capitalization): `x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:479:17
[INFO] [stdout]     |
[INFO] [stdout] 479 |             let Y = (self.movable[player_position].y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |                 ^ help: convert the identifier to snake case (notice the capitalization): `y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:511:13
[INFO] [stdout]     |
[INFO] [stdout] 511 |         let player_X = (self.movable[player_pososition].x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `player_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:512:13
[INFO] [stdout]     |
[INFO] [stdout] 512 |         let player_Y = (self.movable[player_pososition].y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `player_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `current_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:524:17
[INFO] [stdout]     |
[INFO] [stdout] 524 |             let current_X = current / self.line_len;
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `current_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `current_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:525:17
[INFO] [stdout]     |
[INFO] [stdout] 525 |             let current_Y = current % self.line_len;
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `current_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `monster_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:561:21
[INFO] [stdout]     |
[INFO] [stdout] 561 |                 let monster_X = (self.movable[i].x / (BLOCK_SIZE as f64)) as i32;
[INFO] [stdout]     |                     ^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `monster_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `monster_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:562:21
[INFO] [stdout]     |
[INFO] [stdout] 562 |                 let monster_Y = (self.movable[i].y / (BLOCK_SIZE as f64)) as i32;
[INFO] [stdout]     |                     ^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `monster_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `previous_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:566:21
[INFO] [stdout]     |
[INFO] [stdout] 566 |                 let previous_X = previous_position / (self.line_len as i32);
[INFO] [stdout]     |                     ^^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `previous_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `previous_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:567:21
[INFO] [stdout]     |
[INFO] [stdout] 567 |                 let previous_Y = previous_position % (self.line_len as i32);
[INFO] [stdout]     |                     ^^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `previous_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:598:13
[INFO] [stdout]     |
[INFO] [stdout] 598 |         let player_X = (self.movable[player_position].x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `player_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:599:13
[INFO] [stdout]     |
[INFO] [stdout] 599 |         let player_Y = (self.movable[player_position].y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `player_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `obj_X` should have a snake case name
[INFO] [stdout]   --> src/movable_objects.rs:99:9
[INFO] [stdout]    |
[INFO] [stdout] 99 |     let obj_X = (obj.x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]    |         ^^^^^ help: convert the identifier to snake case (notice the capitalization): `obj_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `obj_Y` should have a snake case name
[INFO] [stdout]    --> src/movable_objects.rs:100:9
[INFO] [stdout]     |
[INFO] [stdout] 100 |     let obj_Y = (obj.y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |         ^^^^^ help: convert the identifier to snake case (notice the capitalization): `obj_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 59.82s
[INFO] [stdout] warning: constant `DEATH_PATH` is never used
[INFO] [stdout]   --> src/game.rs:34:7
[INFO] [stdout]    |
[INFO] [stdout] 34 | const DEATH_PATH: &str = "rip.png";
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> src/main.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 |     g.print();
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]    = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 16 |     let _ = g.print();
[INFO] [stdout]    |     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:351:13
[INFO] [stdout]     |
[INFO] [stdout] 351 |         let X = (self.movable[player_position].x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^ help: convert the identifier to snake case (notice the capitalization): `x`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:352:13
[INFO] [stdout]     |
[INFO] [stdout] 352 |         let Y = (self.movable[player_position].y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^ help: convert the identifier to snake case (notice the capitalization): `y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:478:17
[INFO] [stdout]     |
[INFO] [stdout] 478 |             let X = (self.movable[player_position].x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |                 ^ help: convert the identifier to snake case (notice the capitalization): `x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:479:17
[INFO] [stdout]     |
[INFO] [stdout] 479 |             let Y = (self.movable[player_position].y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |                 ^ help: convert the identifier to snake case (notice the capitalization): `y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:511:13
[INFO] [stdout]     |
[INFO] [stdout] 511 |         let player_X = (self.movable[player_pososition].x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `player_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:512:13
[INFO] [stdout]     |
[INFO] [stdout] 512 |         let player_Y = (self.movable[player_pososition].y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `player_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `current_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:524:17
[INFO] [stdout]     |
[INFO] [stdout] 524 |             let current_X = current / self.line_len;
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `current_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `current_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:525:17
[INFO] [stdout]     |
[INFO] [stdout] 525 |             let current_Y = current % self.line_len;
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `current_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `monster_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:561:21
[INFO] [stdout]     |
[INFO] [stdout] 561 |                 let monster_X = (self.movable[i].x / (BLOCK_SIZE as f64)) as i32;
[INFO] [stdout]     |                     ^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `monster_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `monster_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:562:21
[INFO] [stdout]     |
[INFO] [stdout] 562 |                 let monster_Y = (self.movable[i].y / (BLOCK_SIZE as f64)) as i32;
[INFO] [stdout]     |                     ^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `monster_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `previous_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:566:21
[INFO] [stdout]     |
[INFO] [stdout] 566 |                 let previous_X = previous_position / (self.line_len as i32);
[INFO] [stdout]     |                     ^^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `previous_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `previous_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:567:21
[INFO] [stdout]     |
[INFO] [stdout] 567 |                 let previous_Y = previous_position % (self.line_len as i32);
[INFO] [stdout]     |                     ^^^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `previous_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_X` should have a snake case name
[INFO] [stdout]    --> src/game.rs:598:13
[INFO] [stdout]     |
[INFO] [stdout] 598 |         let player_X = (self.movable[player_position].x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `player_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `player_Y` should have a snake case name
[INFO] [stdout]    --> src/game.rs:599:13
[INFO] [stdout]     |
[INFO] [stdout] 599 |         let player_Y = (self.movable[player_position].y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case (notice the capitalization): `player_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `obj_X` should have a snake case name
[INFO] [stdout]   --> src/movable_objects.rs:99:9
[INFO] [stdout]    |
[INFO] [stdout] 99 |     let obj_X = (obj.x / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]    |         ^^^^^ help: convert the identifier to snake case (notice the capitalization): `obj_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `obj_Y` should have a snake case name
[INFO] [stdout]    --> src/movable_objects.rs:100:9
[INFO] [stdout]     |
[INFO] [stdout] 100 |     let obj_Y = (obj.y / (BLOCK_SIZE as f64)) as usize;
[INFO] [stdout]     |         ^^^^^ help: convert the identifier to snake case (notice the capitalization): `obj_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: nom v6.1.2
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 2`
[INFO] running `Command { std: "docker" "inspect" "3041bc3983e63f88d850074fb8d05d89c03b83d50065ca7e3a122ad0cb9c0112", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "3041bc3983e63f88d850074fb8d05d89c03b83d50065ca7e3a122ad0cb9c0112", kill_on_drop: false }`
[INFO] [stdout] 3041bc3983e63f88d850074fb8d05d89c03b83d50065ca7e3a122ad0cb9c0112
