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[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/PaulOlteanu/TayRacer" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FPaulOlteanu%2FTayRacer", kill_on_drop: false }`
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[INFO] [stdout] 12456b317c6f5588e0bf0becfbd9b0b37aceb4b8
[INFO] checking PaulOlteanu/TayRacer against master#bca37a20bd376ce3fd138e7cdee7fe704e0f8814 for pr-139493-3
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FPaulOlteanu%2FTayRacer" "/workspace/builds/worker-7-tc1/source", kill_on_drop: false }`
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[INFO] validating manifest of git repo https://github.com/PaulOlteanu/TayRacer on toolchain bca37a20bd376ce3fd138e7cdee7fe704e0f8814
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[INFO] crate git repo https://github.com/PaulOlteanu/TayRacer already has a lockfile, it will not be regenerated
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[INFO] [stderr]     Checking tay_racer v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `crate::util`
[INFO] [stdout]  --> src/canvas.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use crate::util;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::util`
[INFO] [stdout]  --> src/shading/metal.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::util;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/collision.rs:9:31
[INFO] [stdout]   |
[INFO] [stdout] 9 |     pub shading_data: &'a Box<Shader>,
[INFO] [stdout]   |                               ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]   = note: `#[warn(bare_trait_objects)]` (part of `#[warn(rust_2021_compatibility)]`) on by default
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 9 |     pub shading_data: &'a Box<dyn Shader>,
[INFO] [stdout]   |                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/scene/scene_objects/sphere.rs:12:17
[INFO] [stdout]    |
[INFO] [stdout] 12 |     shader: Box<Shader>,
[INFO] [stdout]    |                 ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 12 |     shader: Box<dyn Shader>,
[INFO] [stdout]    |                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/scene.rs:13:28
[INFO] [stdout]    |
[INFO] [stdout] 13 |     scene_objects: Vec<Box<SceneObject>>,
[INFO] [stdout]    |                            ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 13 |     scene_objects: Vec<Box<dyn SceneObject>>,
[INFO] [stdout]    |                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/scene.rs:9:40
[INFO] [stdout]   |
[INFO] [stdout] 9 |     fn get_shading_data(&self) -> &Box<Shader>;
[INFO] [stdout]   |                                        ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 9 |     fn get_shading_data(&self) -> &Box<dyn Shader>;
[INFO] [stdout]   |                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/scene/scene_objects/sphere.rs:62:40
[INFO] [stdout]    |
[INFO] [stdout] 62 |     fn get_shading_data(&self) -> &Box<Shader> {
[INFO] [stdout]    |                                        ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 62 |     fn get_shading_data(&self) -> &Box<dyn Shader> {
[INFO] [stdout]    |                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/scene/scene_objects/sphere.rs:16:63
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub fn new(origin: Vector3<f64>, radius: f64, shader: Box<Shader>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub fn new(origin: Vector3<f64>, radius: f64, shader: Box<dyn Shader>) -> Self {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::util`
[INFO] [stdout]  --> src/canvas.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use crate::util;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::util`
[INFO] [stdout]  --> src/shading/metal.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::util;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]  --> src/scene.rs:8:18
[INFO] [stdout]   |
[INFO] [stdout] 8 |     fn collision(&self, ray: &Ray) -> Option<Collision>;
[INFO] [stdout]   |                  ^^^^^                       ^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]   |                  |
[INFO] [stdout]   |                  the lifetime is elided here
[INFO] [stdout]   |
[INFO] [stdout]   = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]   = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]   |
[INFO] [stdout] 8 |     fn collision(&self, ray: &Ray) -> Option<Collision<'_>>;
[INFO] [stdout]   |                                                       ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/scene.rs:27:27
[INFO] [stdout]    |
[INFO] [stdout] 27 |     pub fn get_collisions(&self, ray: &Ray) -> Vec<Collision> {
[INFO] [stdout]    |                           ^^^^^                    ^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                           |
[INFO] [stdout]    |                           the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 27 |     pub fn get_collisions(&self, ray: &Ray) -> Vec<Collision<'_>> {
[INFO] [stdout]    |                                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/scene/scene_objects/sphere.rs:27:18
[INFO] [stdout]    |
[INFO] [stdout] 27 |     fn collision(&self, ray: &Ray) -> Option<Collision> {
[INFO] [stdout]    |                  ^^^^^                       ^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 27 |     fn collision(&self, ray: &Ray) -> Option<Collision<'_>> {
[INFO] [stdout]    |                                                       ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/collision.rs:9:31
[INFO] [stdout]   |
[INFO] [stdout] 9 |     pub shading_data: &'a Box<Shader>,
[INFO] [stdout]   |                               ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]   = note: `#[warn(bare_trait_objects)]` (part of `#[warn(rust_2021_compatibility)]`) on by default
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 9 |     pub shading_data: &'a Box<dyn Shader>,
[INFO] [stdout]   |                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/scene/scene_objects/sphere.rs:12:17
[INFO] [stdout]    |
[INFO] [stdout] 12 |     shader: Box<Shader>,
[INFO] [stdout]    |                 ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 12 |     shader: Box<dyn Shader>,
[INFO] [stdout]    |                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/scene.rs:13:28
[INFO] [stdout]    |
[INFO] [stdout] 13 |     scene_objects: Vec<Box<SceneObject>>,
[INFO] [stdout]    |                            ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 13 |     scene_objects: Vec<Box<dyn SceneObject>>,
[INFO] [stdout]    |                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/scene.rs:9:40
[INFO] [stdout]   |
[INFO] [stdout] 9 |     fn get_shading_data(&self) -> &Box<Shader>;
[INFO] [stdout]   |                                        ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 9 |     fn get_shading_data(&self) -> &Box<dyn Shader>;
[INFO] [stdout]   |                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/scene/scene_objects/sphere.rs:62:40
[INFO] [stdout]    |
[INFO] [stdout] 62 |     fn get_shading_data(&self) -> &Box<Shader> {
[INFO] [stdout]    |                                        ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 62 |     fn get_shading_data(&self) -> &Box<dyn Shader> {
[INFO] [stdout]    |                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/scene/scene_objects/sphere.rs:16:63
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub fn new(origin: Vector3<f64>, radius: f64, shader: Box<Shader>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub fn new(origin: Vector3<f64>, radius: f64, shader: Box<dyn Shader>) -> Self {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]  --> src/scene.rs:8:18
[INFO] [stdout]   |
[INFO] [stdout] 8 |     fn collision(&self, ray: &Ray) -> Option<Collision>;
[INFO] [stdout]   |                  ^^^^^                       ^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]   |                  |
[INFO] [stdout]   |                  the lifetime is elided here
[INFO] [stdout]   |
[INFO] [stdout]   = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]   = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]   |
[INFO] [stdout] 8 |     fn collision(&self, ray: &Ray) -> Option<Collision<'_>>;
[INFO] [stdout]   |                                                       ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/scene.rs:27:27
[INFO] [stdout]    |
[INFO] [stdout] 27 |     pub fn get_collisions(&self, ray: &Ray) -> Vec<Collision> {
[INFO] [stdout]    |                           ^^^^^                    ^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                           |
[INFO] [stdout]    |                           the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 27 |     pub fn get_collisions(&self, ray: &Ray) -> Vec<Collision<'_>> {
[INFO] [stdout]    |                                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/scene/scene_objects/sphere.rs:27:18
[INFO] [stdout]    |
[INFO] [stdout] 27 |     fn collision(&self, ray: &Ray) -> Option<Collision> {
[INFO] [stdout]    |                  ^^^^^                       ^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 27 |     fn collision(&self, ray: &Ray) -> Option<Collision<'_>> {
[INFO] [stdout]    |                                                       ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 10.41s
[INFO] running `Command { std: "docker" "inspect" "b94d5371df7340598ef098419e269414c6002f2758eeccff882c5e1307c7ed78", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "b94d5371df7340598ef098419e269414c6002f2758eeccff882c5e1307c7ed78", kill_on_drop: false }`
[INFO] [stdout] b94d5371df7340598ef098419e269414c6002f2758eeccff882c5e1307c7ed78
