[INFO] cloning repository https://github.com/TateKennington/ROpenGL
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/TateKennington/ROpenGL" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTateKennington%2FROpenGL", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTateKennington%2FROpenGL'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] d373ad369f61199bdc261d977c04bbf7a2d4513d
[INFO] checking TateKennington/ROpenGL against try#b1f2594eac607c1f051534800237eeedb5590a49 for pr-139493-3
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTateKennington%2FROpenGL" "/workspace/builds/worker-1-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/TateKennington/ROpenGL
[INFO] finished tweaking git repo https://github.com/TateKennington/ROpenGL
[INFO] tweaked toml for git repo https://github.com/TateKennington/ROpenGL written to /workspace/builds/worker-1-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/TateKennington/ROpenGL on toolchain b1f2594eac607c1f051534800237eeedb5590a49
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/TateKennington/ROpenGL already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 669a6472de1928c360743e90c2b401db4963371ed9dc6231520ac1f7708d7305
[INFO] running `Command { std: "docker" "start" "-a" "669a6472de1928c360743e90c2b401db4963371ed9dc6231520ac1f7708d7305", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "669a6472de1928c360743e90c2b401db4963371ed9dc6231520ac1f7708d7305", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "669a6472de1928c360743e90c2b401db4963371ed9dc6231520ac1f7708d7305", kill_on_drop: false }`
[INFO] [stdout] 669a6472de1928c360743e90c2b401db4963371ed9dc6231520ac1f7708d7305
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+b1f2594eac607c1f051534800237eeedb5590a49" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 546787fe1e95a2eaee7e67527e46f9d73d7c83d43b50440fc059ab2e7d074c29
[INFO] running `Command { std: "docker" "start" "-a" "546787fe1e95a2eaee7e67527e46f9d73d7c83d43b50440fc059ab2e7d074c29", kill_on_drop: false }`
[INFO] [stderr]    Compiling num-traits v0.2.11
[INFO] [stderr]    Compiling num-integer v0.1.42
[INFO] [stderr]    Compiling num-bigint v0.2.6
[INFO] [stderr]    Compiling cc v1.0.50
[INFO] [stderr]    Compiling syn v0.15.44
[INFO] [stderr]    Compiling cfg-if v0.1.10
[INFO] [stderr]     Checking num_cpus v1.12.0
[INFO] [stderr]    Compiling rand_chacha v0.1.1
[INFO] [stderr]    Compiling rand_pcg v0.1.2
[INFO] [stderr]    Compiling num-iter v0.1.40
[INFO] [stderr]    Compiling num-rational v0.2.3
[INFO] [stderr]    Compiling crc32fast v1.2.0
[INFO] [stderr]    Compiling num-derive v0.2.5
[INFO] [stderr]     Checking adler32 v1.0.4
[INFO] [stderr]     Checking getrandom v0.1.14
[INFO] [stderr]    Compiling rand v0.6.5
[INFO] [stderr]    Compiling log v0.4.8
[INFO] [stderr]     Checking rayon-core v1.7.0
[INFO] [stderr]    Compiling num-complex v0.2.4
[INFO] [stderr]     Checking lzw v0.10.0
[INFO] [stderr]     Checking deflate v0.7.20
[INFO] [stderr]    Compiling gl_generator v0.14.0
[INFO] [stderr]     Checking inflate v0.4.5
[INFO] [stderr]     Checking rand_os v0.1.3
[INFO] [stderr]    Compiling cgmath v0.17.0
[INFO] [stderr]     Checking color_quant v1.0.1
[INFO] [stderr]     Checking ppv-lite86 v0.2.6
[INFO] [stderr]     Checking rand_core v0.5.1
[INFO] [stderr]     Checking semver-parser v0.7.0
[INFO] [stderr]    Compiling cmake v0.1.42
[INFO] [stderr]     Checking gif v0.10.3
[INFO] [stderr]     Checking raw-window-handle v0.3.3
[INFO] [stderr]     Checking tobj v1.0.0
[INFO] [stderr]     Checking rayon v1.3.0
[INFO] [stderr]     Checking semver v0.9.0
[INFO] [stderr]     Checking rand_chacha v0.2.2
[INFO] [stderr]     Checking rand v0.7.3
[INFO] [stderr]    Compiling glfw-sys v3.3.2
[INFO] [stderr]     Checking png v0.15.3
[INFO] [stderr]    Compiling gl v0.14.0
[INFO] [stderr]     Checking approx v0.3.2
[INFO] [stderr]     Checking num v0.2.1
[INFO] [stderr]     Checking jpeg-decoder v0.1.18
[INFO] [stderr]     Checking glfw v0.37.0
[INFO] [stderr]     Checking tiff v0.3.1
[INFO] [stderr]     Checking image v0.22.5
[INFO] [stderr]     Checking ropengl v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused variable: `reflectionShader`
[INFO] [stdout]   --> src/main.rs:66:11
[INFO] [stdout]    |
[INFO] [stdout] 66 |           reflectionShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_reflectionShader`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `proj`
[INFO] [stdout]    --> src/main.rs:452:17
[INFO] [stdout]     |
[INFO] [stdout] 452 |             let proj: Matrix4<f32> = perspective(Deg(45.0), 800.0/600.0 as f32, 0.1, 100.0);
[INFO] [stdout]     |                 ^^^^ help: if this is intentional, prefix it with an underscore: `_proj`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setUniform4f` is never used
[INFO] [stdout]    --> src/shader.rs:145:12
[INFO] [stdout]     |
[INFO] [stdout]  16 | impl Shader{
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 145 |     pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastX` should have a snake case name
[INFO] [stdout]   --> src/main.rs:52:13
[INFO] [stdout]    |
[INFO] [stdout] 52 |     let mut lastX: f32 = 0.0;
[INFO] [stdout]    |             ^^^^^ help: convert the identifier to snake case: `last_x`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastY` should have a snake case name
[INFO] [stdout]   --> src/main.rs:53:13
[INFO] [stdout]    |
[INFO] [stdout] 53 |     let mut lastY: f32 = 0.0;
[INFO] [stdout]    |             ^^^^^ help: convert the identifier to snake case: `last_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastFrame` should have a snake case name
[INFO] [stdout]   --> src/main.rs:55:13
[INFO] [stdout]    |
[INFO] [stdout] 55 |     let mut lastFrame: f32 = 0.0;
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `last_frame`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `cubeVAO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:198:17
[INFO] [stdout]     |
[INFO] [stdout] 198 |         let mut cubeVAO = 0;
[INFO] [stdout]     |                 ^^^^^^^ help: convert the identifier to snake case: `cube_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `cubeVBO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:199:17
[INFO] [stdout]     |
[INFO] [stdout] 199 |         let mut cubeVBO = 0;
[INFO] [stdout]     |                 ^^^^^^^ help: convert the identifier to snake case: `cube_vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `quadVAO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:259:17
[INFO] [stdout]     |
[INFO] [stdout] 259 |         let mut quadVAO = 0;
[INFO] [stdout]     |                 ^^^^^^^ help: convert the identifier to snake case: `quad_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `quadVBO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:260:17
[INFO] [stdout]     |
[INFO] [stdout] 260 |         let mut quadVBO = 0;
[INFO] [stdout]     |                 ^^^^^^^ help: convert the identifier to snake case: `quad_vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `containerVAO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:286:17
[INFO] [stdout]     |
[INFO] [stdout] 286 |         let mut containerVAO = 0;
[INFO] [stdout]     |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `containerVBO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:287:17
[INFO] [stdout]     |
[INFO] [stdout] 287 |         let mut containerVBO = 0;
[INFO] [stdout]     |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `modelVBO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:288:17
[INFO] [stdout]     |
[INFO] [stdout] 288 |         let mut modelVBO = 0;
[INFO] [stdout]     |                 ^^^^^^^^ help: convert the identifier to snake case: `model_vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shaderProgram` should have a snake case name
[INFO] [stdout]    --> src/main.rs:376:13
[INFO] [stdout]     |
[INFO] [stdout] 376 |         let shaderProgram = Shader::new("shaders/shader.vert","shaders/shader.frag");
[INFO] [stdout]     |             ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `postproShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:60:11
[INFO] [stdout]    |
[INFO] [stdout] 60 |           postproShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^ help: convert the identifier to snake case: `postpro_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shaderProgram` should have a snake case name
[INFO] [stdout]   --> src/main.rs:61:11
[INFO] [stdout]    |
[INFO] [stdout] 61 |           shaderProgram,
[INFO] [stdout]    |           ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lampShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:62:11
[INFO] [stdout]    |
[INFO] [stdout] 62 |           lampShader,
[INFO] [stdout]    |           ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `outlineShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:63:11
[INFO] [stdout]    |
[INFO] [stdout] 63 |           outlineShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^ help: convert the identifier to snake case: `outline_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transparentShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:64:11
[INFO] [stdout]    |
[INFO] [stdout] 64 |           transparentShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transparent_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `skyboxShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:65:11
[INFO] [stdout]    |
[INFO] [stdout] 65 |           skyboxShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^ help: convert the identifier to snake case: `skybox_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `reflectionShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:66:11
[INFO] [stdout]    |
[INFO] [stdout] 66 |           reflectionShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `reflection_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `pointShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:67:11
[INFO] [stdout]    |
[INFO] [stdout] 67 |           pointShader,
[INFO] [stdout]    |           ^^^^^^^^^^^ help: convert the identifier to snake case: `point_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `instanceShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:68:11
[INFO] [stdout]    |
[INFO] [stdout] 68 |           instanceShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `instance_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shadowShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:69:11
[INFO] [stdout]    |
[INFO] [stdout] 69 |           shadowShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^ help: convert the identifier to snake case: `shadow_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `quadVAO` should have a snake case name
[INFO] [stdout]   --> src/main.rs:70:11
[INFO] [stdout]    |
[INFO] [stdout] 70 |           quadVAO,
[INFO] [stdout]    |           ^^^^^^^ help: convert the identifier to snake case: `quad_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `cubeVAO` should have a snake case name
[INFO] [stdout]   --> src/main.rs:74:11
[INFO] [stdout]    |
[INFO] [stdout] 74 |           cubeVAO,
[INFO] [stdout]    |           ^^^^^^^ help: convert the identifier to snake case: `cube_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `containerVAO` should have a snake case name
[INFO] [stdout]   --> src/main.rs:75:11
[INFO] [stdout]    |
[INFO] [stdout] 75 |           containerVAO,
[INFO] [stdout]    |           ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastX` should have a snake case name
[INFO] [stdout]    --> src/main.rs:618:88
[INFO] [stdout]     |
[INFO] [stdout] 618 | ...owEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) {
[INFO] [stdout]     |                                       ^^^^^ help: convert the identifier to snake case: `last_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastY` should have a snake case name
[INFO] [stdout]    --> src/main.rs:618:105
[INFO] [stdout]     |
[INFO] [stdout] 618 | ...mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) {
[INFO] [stdout]     |                                       ^^^^^ help: convert the identifier to snake case: `last_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `VAO` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:38:9
[INFO] [stdout]    |
[INFO] [stdout] 38 |     pub VAO: u32,
[INFO] [stdout]    |         ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `VBO` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:40:5
[INFO] [stdout]    |
[INFO] [stdout] 40 |     VBO: u32,
[INFO] [stdout]    |     ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `EBO` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:41:5
[INFO] [stdout]    |
[INFO] [stdout] 41 |     EBO: u32,
[INFO] [stdout]    |     ^^^ help: convert the identifier to snake case: `ebo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `diffuseN` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:56:17
[INFO] [stdout]    |
[INFO] [stdout] 56 |         let mut diffuseN = 0;
[INFO] [stdout]    |                 ^^^^^^^^ help: convert the identifier to snake case: `diffuse_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `specularN` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:57:17
[INFO] [stdout]    |
[INFO] [stdout] 57 |         let mut specularN = 0;
[INFO] [stdout]    |                 ^^^^^^^^^ help: convert the identifier to snake case: `specular_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setupMesh` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:86:15
[INFO] [stdout]    |
[INFO] [stdout] 86 |     unsafe fn setupMesh(&mut self){
[INFO] [stdout]    |               ^^^^^^^^^ help: convert the identifier to snake case: `setup_mesh`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: dereferencing a null pointer
[INFO] [stdout]    --> src/macros.rs:7:10
[INFO] [stdout]     |
[INFO] [stdout]   7 |         &(*(ptr::null() as *const $ty)).$field as *const _ as usize
[INFO] [stdout]     |          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed
[INFO] [stdout]     |
[INFO] [stdout]    ::: src/mesh.rs:106:67
[INFO] [stdout]     |
[INFO] [stdout] 106 |         gl::VertexAttribPointer(0, 3, gl::FLOAT, gl::FALSE, size, offset_of!(Vertex, position) as *const c_void);
[INFO] [stdout]     |                                                                   ---------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[deny(deref_nullptr)]` on by default
[INFO] [stdout]     = note: this error originates in the macro `offset_of` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: dereferencing a null pointer
[INFO] [stdout]    --> src/macros.rs:7:10
[INFO] [stdout]     |
[INFO] [stdout]   7 |         &(*(ptr::null() as *const $ty)).$field as *const _ as usize
[INFO] [stdout]     |          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed
[INFO] [stdout]     |
[INFO] [stdout]    ::: src/mesh.rs:109:67
[INFO] [stdout]     |
[INFO] [stdout] 109 |         gl::VertexAttribPointer(1, 3, gl::FLOAT, gl::FALSE, size, offset_of!(Vertex, normal) as *const c_void);
[INFO] [stdout]     |                                                                   -------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `offset_of` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: dereferencing a null pointer
[INFO] [stdout]    --> src/macros.rs:7:10
[INFO] [stdout]     |
[INFO] [stdout]   7 |         &(*(ptr::null() as *const $ty)).$field as *const _ as usize
[INFO] [stdout]     |          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed
[INFO] [stdout]     |
[INFO] [stdout]    ::: src/mesh.rs:112:67
[INFO] [stdout]     |
[INFO] [stdout] 112 |         gl::VertexAttribPointer(2, 2, gl::FLOAT, gl::FALSE, size, offset_of!(Vertex, tex_coords) as *const c_void);
[INFO] [stdout]     |                                                                   ------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `offset_of` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `loadModel` should have a snake case name
[INFO] [stdout]   --> src/model.rs:34:8
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn loadModel(&mut self, path: &str){
[INFO] [stdout]    |        ^^^^^^^^^ help: convert the identifier to snake case: `load_model`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `loadMaterialTexture` should have a snake case name
[INFO] [stdout]   --> src/model.rs:76:8
[INFO] [stdout]    |
[INFO] [stdout] 76 |     fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `load_material_texture`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `typeName` should have a snake case name
[INFO] [stdout]   --> src/model.rs:76:51
[INFO] [stdout]    |
[INFO] [stdout] 76 |     fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{
[INFO] [stdout]    |                                                   ^^^^^^^^ help: convert the identifier to snake case: `type_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `internalFormat` should have a snake case name
[INFO] [stdout]   --> src/model.rs:92:26
[INFO] [stdout]    |
[INFO] [stdout] 92 |             let (format, internalFormat) = match img{
[INFO] [stdout]    |                          ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `internal_format`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `newGeometry` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{
[INFO] [stdout]    |            ^^^^^^^^^^^ help: convert the identifier to snake case: `new_geometry`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:17:24
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{
[INFO] [stdout]    |                        ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:17:42
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{
[INFO] [stdout]    |                                          ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:17:62
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{
[INFO] [stdout]    |                                                              ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:20:17
[INFO] [stdout]    |
[INFO] [stdout] 20 |         let mut vertexShaderSourceFile = File::open(vertexPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:21:17
[INFO] [stdout]    |
[INFO] [stdout] 21 |         let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:22:17
[INFO] [stdout]    |
[INFO] [stdout] 22 |         let mut geometryShaderSourceFile = File::open(geometryPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:24:17
[INFO] [stdout]    |
[INFO] [stdout] 24 |         let mut vertexShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:25:17
[INFO] [stdout]    |
[INFO] [stdout] 25 |         let mut fragmentShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:26:17
[INFO] [stdout]    |
[INFO] [stdout] 26 |         let mut geometryShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:32:13
[INFO] [stdout]    |
[INFO] [stdout] 32 |         let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:33:13
[INFO] [stdout]    |
[INFO] [stdout] 33 |         let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:34:13
[INFO] [stdout]    |
[INFO] [stdout] 34 |         let geometryShaderSource = CString::new(geometryShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShader` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:37:17
[INFO] [stdout]    |
[INFO] [stdout] 37 |             let vertexShader = gl::CreateShader(gl::VERTEX_SHADER);
[INFO] [stdout]    |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `infoLog` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:42:21
[INFO] [stdout]    |
[INFO] [stdout] 42 |             let mut infoLog = Vec::with_capacity(512);
[INFO] [stdout]    |                     ^^^^^^^ help: convert the identifier to snake case: `info_log`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShader` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:50:17
[INFO] [stdout]    |
[INFO] [stdout] 50 |             let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER);
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryShader` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:60:17
[INFO] [stdout]    |
[INFO] [stdout] 60 |             let geometryShader = gl::CreateShader(gl::GEOMETRY_SHADER);
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shaderProgram` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:70:17
[INFO] [stdout]    |
[INFO] [stdout] 70 |             let shaderProgram = gl::CreateProgram();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:86:16
[INFO] [stdout]    |
[INFO] [stdout] 86 |     pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{
[INFO] [stdout]    |                ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:86:34
[INFO] [stdout]    |
[INFO] [stdout] 86 |     pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{
[INFO] [stdout]    |                                  ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:89:17
[INFO] [stdout]    |
[INFO] [stdout] 89 |         let mut vertexShaderSourceFile = File::open(vertexPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:90:17
[INFO] [stdout]    |
[INFO] [stdout] 90 |         let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:92:17
[INFO] [stdout]    |
[INFO] [stdout] 92 |         let mut vertexShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:93:17
[INFO] [stdout]    |
[INFO] [stdout] 93 |         let mut fragmentShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:98:13
[INFO] [stdout]    |
[INFO] [stdout] 98 |         let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:99:13
[INFO] [stdout]    |
[INFO] [stdout] 99 |         let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShader` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:102:17
[INFO] [stdout]     |
[INFO] [stdout] 102 |             let vertexShader = gl::CreateShader(gl::VERTEX_SHADER);
[INFO] [stdout]     |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `infoLog` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:107:21
[INFO] [stdout]     |
[INFO] [stdout] 107 |             let mut infoLog = Vec::with_capacity(512);
[INFO] [stdout]     |                     ^^^^^^^ help: convert the identifier to snake case: `info_log`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShader` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:115:17
[INFO] [stdout]     |
[INFO] [stdout] 115 |             let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER);
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shaderProgram` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:125:17
[INFO] [stdout]     |
[INFO] [stdout] 125 |             let shaderProgram = gl::CreateProgram();
[INFO] [stdout]     |                 ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `useProgram` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:139:12
[INFO] [stdout]     |
[INFO] [stdout] 139 |     pub fn useProgram(&self){
[INFO] [stdout]     |            ^^^^^^^^^^ help: convert the identifier to snake case: `use_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setUniform4f` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:145:12
[INFO] [stdout]     |
[INFO] [stdout] 145 |     pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){
[INFO] [stdout]     |            ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setUniform3f` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:152:12
[INFO] [stdout]     |
[INFO] [stdout] 152 |     pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){
[INFO] [stdout]     |            ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setInt` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:159:12
[INFO] [stdout]     |
[INFO] [stdout] 159 |     pub fn setInt(&self, name: &str, value: i32){
[INFO] [stdout]     |            ^^^^^^ help: convert the identifier to snake case: `set_int`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setFloat` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:166:12
[INFO] [stdout]     |
[INFO] [stdout] 166 |     pub fn setFloat(&self, name: &str, value: f32){
[INFO] [stdout]     |            ^^^^^^^^ help: convert the identifier to snake case: `set_float`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setMat4` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:173:12
[INFO] [stdout]     |
[INFO] [stdout] 173 |     pub fn setMat4(&self, name: &str, value: Matrix4<f32>){
[INFO] [stdout]     |            ^^^^^^^ help: convert the identifier to snake case: `set_mat4`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `bindUniformBlock` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:180:12
[INFO] [stdout]     |
[INFO] [stdout] 180 |     pub fn bindUniformBlock(&self, name: &str, value: u32){
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `bind_uniform_block`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `ropengl` (bin "ropengl") due to 3 previous errors; 76 warnings emitted
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] warning: unused variable: `reflectionShader`
[INFO] [stdout]   --> src/main.rs:66:11
[INFO] [stdout]    |
[INFO] [stdout] 66 |           reflectionShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_reflectionShader`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `proj`
[INFO] [stdout]    --> src/main.rs:452:17
[INFO] [stdout]     |
[INFO] [stdout] 452 |             let proj: Matrix4<f32> = perspective(Deg(45.0), 800.0/600.0 as f32, 0.1, 100.0);
[INFO] [stdout]     |                 ^^^^ help: if this is intentional, prefix it with an underscore: `_proj`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setUniform4f` is never used
[INFO] [stdout]    --> src/shader.rs:145:12
[INFO] [stdout]     |
[INFO] [stdout]  16 | impl Shader{
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 145 |     pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastX` should have a snake case name
[INFO] [stdout]   --> src/main.rs:52:13
[INFO] [stdout]    |
[INFO] [stdout] 52 |     let mut lastX: f32 = 0.0;
[INFO] [stdout]    |             ^^^^^ help: convert the identifier to snake case: `last_x`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastY` should have a snake case name
[INFO] [stdout]   --> src/main.rs:53:13
[INFO] [stdout]    |
[INFO] [stdout] 53 |     let mut lastY: f32 = 0.0;
[INFO] [stdout]    |             ^^^^^ help: convert the identifier to snake case: `last_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastFrame` should have a snake case name
[INFO] [stdout]   --> src/main.rs:55:13
[INFO] [stdout]    |
[INFO] [stdout] 55 |     let mut lastFrame: f32 = 0.0;
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `last_frame`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `cubeVAO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:198:17
[INFO] [stdout]     |
[INFO] [stdout] 198 |         let mut cubeVAO = 0;
[INFO] [stdout]     |                 ^^^^^^^ help: convert the identifier to snake case: `cube_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `cubeVBO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:199:17
[INFO] [stdout]     |
[INFO] [stdout] 199 |         let mut cubeVBO = 0;
[INFO] [stdout]     |                 ^^^^^^^ help: convert the identifier to snake case: `cube_vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `quadVAO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:259:17
[INFO] [stdout]     |
[INFO] [stdout] 259 |         let mut quadVAO = 0;
[INFO] [stdout]     |                 ^^^^^^^ help: convert the identifier to snake case: `quad_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `quadVBO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:260:17
[INFO] [stdout]     |
[INFO] [stdout] 260 |         let mut quadVBO = 0;
[INFO] [stdout]     |                 ^^^^^^^ help: convert the identifier to snake case: `quad_vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `containerVAO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:286:17
[INFO] [stdout]     |
[INFO] [stdout] 286 |         let mut containerVAO = 0;
[INFO] [stdout]     |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `containerVBO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:287:17
[INFO] [stdout]     |
[INFO] [stdout] 287 |         let mut containerVBO = 0;
[INFO] [stdout]     |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `modelVBO` should have a snake case name
[INFO] [stdout]    --> src/main.rs:288:17
[INFO] [stdout]     |
[INFO] [stdout] 288 |         let mut modelVBO = 0;
[INFO] [stdout]     |                 ^^^^^^^^ help: convert the identifier to snake case: `model_vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shaderProgram` should have a snake case name
[INFO] [stdout]    --> src/main.rs:376:13
[INFO] [stdout]     |
[INFO] [stdout] 376 |         let shaderProgram = Shader::new("shaders/shader.vert","shaders/shader.frag");
[INFO] [stdout]     |             ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `postproShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:60:11
[INFO] [stdout]    |
[INFO] [stdout] 60 |           postproShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^ help: convert the identifier to snake case: `postpro_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shaderProgram` should have a snake case name
[INFO] [stdout]   --> src/main.rs:61:11
[INFO] [stdout]    |
[INFO] [stdout] 61 |           shaderProgram,
[INFO] [stdout]    |           ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lampShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:62:11
[INFO] [stdout]    |
[INFO] [stdout] 62 |           lampShader,
[INFO] [stdout]    |           ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `outlineShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:63:11
[INFO] [stdout]    |
[INFO] [stdout] 63 |           outlineShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^ help: convert the identifier to snake case: `outline_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transparentShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:64:11
[INFO] [stdout]    |
[INFO] [stdout] 64 |           transparentShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transparent_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `skyboxShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:65:11
[INFO] [stdout]    |
[INFO] [stdout] 65 |           skyboxShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^ help: convert the identifier to snake case: `skybox_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `reflectionShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:66:11
[INFO] [stdout]    |
[INFO] [stdout] 66 |           reflectionShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `reflection_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `pointShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:67:11
[INFO] [stdout]    |
[INFO] [stdout] 67 |           pointShader,
[INFO] [stdout]    |           ^^^^^^^^^^^ help: convert the identifier to snake case: `point_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `instanceShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:68:11
[INFO] [stdout]    |
[INFO] [stdout] 68 |           instanceShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `instance_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shadowShader` should have a snake case name
[INFO] [stdout]   --> src/main.rs:69:11
[INFO] [stdout]    |
[INFO] [stdout] 69 |           shadowShader,
[INFO] [stdout]    |           ^^^^^^^^^^^^ help: convert the identifier to snake case: `shadow_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `quadVAO` should have a snake case name
[INFO] [stdout]   --> src/main.rs:70:11
[INFO] [stdout]    |
[INFO] [stdout] 70 |           quadVAO,
[INFO] [stdout]    |           ^^^^^^^ help: convert the identifier to snake case: `quad_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `cubeVAO` should have a snake case name
[INFO] [stdout]   --> src/main.rs:74:11
[INFO] [stdout]    |
[INFO] [stdout] 74 |           cubeVAO,
[INFO] [stdout]    |           ^^^^^^^ help: convert the identifier to snake case: `cube_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `containerVAO` should have a snake case name
[INFO] [stdout]   --> src/main.rs:75:11
[INFO] [stdout]    |
[INFO] [stdout] 75 |           containerVAO,
[INFO] [stdout]    |           ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastX` should have a snake case name
[INFO] [stdout]    --> src/main.rs:618:88
[INFO] [stdout]     |
[INFO] [stdout] 618 | ...owEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) {
[INFO] [stdout]     |                                       ^^^^^ help: convert the identifier to snake case: `last_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastY` should have a snake case name
[INFO] [stdout]    --> src/main.rs:618:105
[INFO] [stdout]     |
[INFO] [stdout] 618 | ...mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) {
[INFO] [stdout]     |                                       ^^^^^ help: convert the identifier to snake case: `last_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `VAO` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:38:9
[INFO] [stdout]    |
[INFO] [stdout] 38 |     pub VAO: u32,
[INFO] [stdout]    |         ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `VBO` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:40:5
[INFO] [stdout]    |
[INFO] [stdout] 40 |     VBO: u32,
[INFO] [stdout]    |     ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `EBO` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:41:5
[INFO] [stdout]    |
[INFO] [stdout] 41 |     EBO: u32,
[INFO] [stdout]    |     ^^^ help: convert the identifier to snake case: `ebo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `diffuseN` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:56:17
[INFO] [stdout]    |
[INFO] [stdout] 56 |         let mut diffuseN = 0;
[INFO] [stdout]    |                 ^^^^^^^^ help: convert the identifier to snake case: `diffuse_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `specularN` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:57:17
[INFO] [stdout]    |
[INFO] [stdout] 57 |         let mut specularN = 0;
[INFO] [stdout]    |                 ^^^^^^^^^ help: convert the identifier to snake case: `specular_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setupMesh` should have a snake case name
[INFO] [stdout]   --> src/mesh.rs:86:15
[INFO] [stdout]    |
[INFO] [stdout] 86 |     unsafe fn setupMesh(&mut self){
[INFO] [stdout]    |               ^^^^^^^^^ help: convert the identifier to snake case: `setup_mesh`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: dereferencing a null pointer
[INFO] [stdout]    --> src/macros.rs:7:10
[INFO] [stdout]     |
[INFO] [stdout]   7 |         &(*(ptr::null() as *const $ty)).$field as *const _ as usize
[INFO] [stdout]     |          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed
[INFO] [stdout]     |
[INFO] [stdout]    ::: src/mesh.rs:106:67
[INFO] [stdout]     |
[INFO] [stdout] 106 |         gl::VertexAttribPointer(0, 3, gl::FLOAT, gl::FALSE, size, offset_of!(Vertex, position) as *const c_void);
[INFO] [stdout]     |                                                                   ---------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[deny(deref_nullptr)]` on by default
[INFO] [stdout]     = note: this error originates in the macro `offset_of` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: dereferencing a null pointer
[INFO] [stdout]    --> src/macros.rs:7:10
[INFO] [stdout]     |
[INFO] [stdout]   7 |         &(*(ptr::null() as *const $ty)).$field as *const _ as usize
[INFO] [stdout]     |          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed
[INFO] [stdout]     |
[INFO] [stdout]    ::: src/mesh.rs:109:67
[INFO] [stdout]     |
[INFO] [stdout] 109 |         gl::VertexAttribPointer(1, 3, gl::FLOAT, gl::FALSE, size, offset_of!(Vertex, normal) as *const c_void);
[INFO] [stdout]     |                                                                   -------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `offset_of` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: dereferencing a null pointer
[INFO] [stdout]    --> src/macros.rs:7:10
[INFO] [stdout]     |
[INFO] [stdout]   7 |         &(*(ptr::null() as *const $ty)).$field as *const _ as usize
[INFO] [stdout]     |          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed
[INFO] [stdout]     |
[INFO] [stdout]    ::: src/mesh.rs:112:67
[INFO] [stdout]     |
[INFO] [stdout] 112 |         gl::VertexAttribPointer(2, 2, gl::FLOAT, gl::FALSE, size, offset_of!(Vertex, tex_coords) as *const c_void);
[INFO] [stdout]     |                                                                   ------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this error originates in the macro `offset_of` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `loadModel` should have a snake case name
[INFO] [stdout]   --> src/model.rs:34:8
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn loadModel(&mut self, path: &str){
[INFO] [stdout]    |        ^^^^^^^^^ help: convert the identifier to snake case: `load_model`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `loadMaterialTexture` should have a snake case name
[INFO] [stdout]   --> src/model.rs:76:8
[INFO] [stdout]    |
[INFO] [stdout] 76 |     fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `load_material_texture`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `typeName` should have a snake case name
[INFO] [stdout]   --> src/model.rs:76:51
[INFO] [stdout]    |
[INFO] [stdout] 76 |     fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{
[INFO] [stdout]    |                                                   ^^^^^^^^ help: convert the identifier to snake case: `type_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `internalFormat` should have a snake case name
[INFO] [stdout]   --> src/model.rs:92:26
[INFO] [stdout]    |
[INFO] [stdout] 92 |             let (format, internalFormat) = match img{
[INFO] [stdout]    |                          ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `internal_format`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `newGeometry` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{
[INFO] [stdout]    |            ^^^^^^^^^^^ help: convert the identifier to snake case: `new_geometry`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:17:24
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{
[INFO] [stdout]    |                        ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:17:42
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{
[INFO] [stdout]    |                                          ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:17:62
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{
[INFO] [stdout]    |                                                              ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `ropengl` (bin "ropengl" test) due to 3 previous errors; 76 warnings emitted
[INFO] [stdout] warning: variable `vertexShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:20:17
[INFO] [stdout]    |
[INFO] [stdout] 20 |         let mut vertexShaderSourceFile = File::open(vertexPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:21:17
[INFO] [stdout]    |
[INFO] [stdout] 21 |         let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:22:17
[INFO] [stdout]    |
[INFO] [stdout] 22 |         let mut geometryShaderSourceFile = File::open(geometryPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:24:17
[INFO] [stdout]    |
[INFO] [stdout] 24 |         let mut vertexShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:25:17
[INFO] [stdout]    |
[INFO] [stdout] 25 |         let mut fragmentShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:26:17
[INFO] [stdout]    |
[INFO] [stdout] 26 |         let mut geometryShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:32:13
[INFO] [stdout]    |
[INFO] [stdout] 32 |         let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:33:13
[INFO] [stdout]    |
[INFO] [stdout] 33 |         let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:34:13
[INFO] [stdout]    |
[INFO] [stdout] 34 |         let geometryShaderSource = CString::new(geometryShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShader` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:37:17
[INFO] [stdout]    |
[INFO] [stdout] 37 |             let vertexShader = gl::CreateShader(gl::VERTEX_SHADER);
[INFO] [stdout]    |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `infoLog` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:42:21
[INFO] [stdout]    |
[INFO] [stdout] 42 |             let mut infoLog = Vec::with_capacity(512);
[INFO] [stdout]    |                     ^^^^^^^ help: convert the identifier to snake case: `info_log`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShader` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:50:17
[INFO] [stdout]    |
[INFO] [stdout] 50 |             let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER);
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `geometryShader` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:60:17
[INFO] [stdout]    |
[INFO] [stdout] 60 |             let geometryShader = gl::CreateShader(gl::GEOMETRY_SHADER);
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shaderProgram` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:70:17
[INFO] [stdout]    |
[INFO] [stdout] 70 |             let shaderProgram = gl::CreateProgram();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:86:16
[INFO] [stdout]    |
[INFO] [stdout] 86 |     pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{
[INFO] [stdout]    |                ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentPath` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:86:34
[INFO] [stdout]    |
[INFO] [stdout] 86 |     pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{
[INFO] [stdout]    |                                  ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:89:17
[INFO] [stdout]    |
[INFO] [stdout] 89 |         let mut vertexShaderSourceFile = File::open(vertexPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSourceFile` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:90:17
[INFO] [stdout]    |
[INFO] [stdout] 90 |         let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:92:17
[INFO] [stdout]    |
[INFO] [stdout] 92 |         let mut vertexShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:93:17
[INFO] [stdout]    |
[INFO] [stdout] 93 |         let mut fragmentShaderSource = String::new();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:98:13
[INFO] [stdout]    |
[INFO] [stdout] 98 |         let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name
[INFO] [stdout]   --> src/shader.rs:99:13
[INFO] [stdout]    |
[INFO] [stdout] 99 |         let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap();
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertexShader` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:102:17
[INFO] [stdout]     |
[INFO] [stdout] 102 |             let vertexShader = gl::CreateShader(gl::VERTEX_SHADER);
[INFO] [stdout]     |                 ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `infoLog` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:107:21
[INFO] [stdout]     |
[INFO] [stdout] 107 |             let mut infoLog = Vec::with_capacity(512);
[INFO] [stdout]     |                     ^^^^^^^ help: convert the identifier to snake case: `info_log`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `fragmentShader` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:115:17
[INFO] [stdout]     |
[INFO] [stdout] 115 |             let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER);
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `shaderProgram` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:125:17
[INFO] [stdout]     |
[INFO] [stdout] 125 |             let shaderProgram = gl::CreateProgram();
[INFO] [stdout]     |                 ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `useProgram` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:139:12
[INFO] [stdout]     |
[INFO] [stdout] 139 |     pub fn useProgram(&self){
[INFO] [stdout]     |            ^^^^^^^^^^ help: convert the identifier to snake case: `use_program`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setUniform4f` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:145:12
[INFO] [stdout]     |
[INFO] [stdout] 145 |     pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){
[INFO] [stdout]     |            ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setUniform3f` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:152:12
[INFO] [stdout]     |
[INFO] [stdout] 152 |     pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){
[INFO] [stdout]     |            ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setInt` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:159:12
[INFO] [stdout]     |
[INFO] [stdout] 159 |     pub fn setInt(&self, name: &str, value: i32){
[INFO] [stdout]     |            ^^^^^^ help: convert the identifier to snake case: `set_int`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setFloat` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:166:12
[INFO] [stdout]     |
[INFO] [stdout] 166 |     pub fn setFloat(&self, name: &str, value: f32){
[INFO] [stdout]     |            ^^^^^^^^ help: convert the identifier to snake case: `set_float`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `setMat4` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:173:12
[INFO] [stdout]     |
[INFO] [stdout] 173 |     pub fn setMat4(&self, name: &str, value: Matrix4<f32>){
[INFO] [stdout]     |            ^^^^^^^ help: convert the identifier to snake case: `set_mat4`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `bindUniformBlock` should have a snake case name
[INFO] [stdout]    --> src/shader.rs:180:12
[INFO] [stdout]     |
[INFO] [stdout] 180 |     pub fn bindUniformBlock(&self, name: &str, value: u32){
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `bind_uniform_block`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] running `Command { std: "docker" "inspect" "546787fe1e95a2eaee7e67527e46f9d73d7c83d43b50440fc059ab2e7d074c29", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "546787fe1e95a2eaee7e67527e46f9d73d7c83d43b50440fc059ab2e7d074c29", kill_on_drop: false }`
[INFO] [stdout] 546787fe1e95a2eaee7e67527e46f9d73d7c83d43b50440fc059ab2e7d074c29
