[INFO] fetching crate gdnative-bindings-lily 0.9.3...
[INFO] testing gdnative-bindings-lily-0.9.3 against master#d98a5da813da67eb189387b8ccfb73cf481275d8+rustflags=-Copt-level=3 for pr-138759-retry2
[INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-2-tc1/source
[INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-2-tc1/source/Cargo.toml
[INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain d98a5da813da67eb189387b8ccfb73cf481275d8
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+d98a5da813da67eb189387b8ccfb73cf481275d8" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+d98a5da813da67eb189387b8ccfb73cf481275d8" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]      Locking 58 packages to latest compatible versions
[INFO] [stderr]       Adding bitflags v1.3.2 (available: v2.9.4)
[INFO] [stderr]       Adding gdnative-core v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative-sys v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding heck v0.3.3 (available: v0.5.0)
[INFO] [stderr]       Adding mini-internal v0.1.13 (available: v0.1.43)
[INFO] [stderr]       Adding miniserde v0.1.13 (available: v0.1.43)
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+d98a5da813da67eb189387b8ccfb73cf481275d8" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded unindent v0.1.11
[INFO] [stderr]   Downloaded miniserde v0.1.13
[INFO] [stderr]   Downloaded gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]   Downloaded gdnative_bindings_generator v0.9.3
[INFO] [stderr]   Downloaded parking_lot v0.11.2
[INFO] [stderr]   Downloaded instant v0.1.13
[INFO] [stderr]   Downloaded redox_syscall v0.2.16
[INFO] [stderr]   Downloaded libloading v0.8.9
[INFO] [stderr]   Downloaded xmlparser v0.13.6
[INFO] [stderr]   Downloaded clang-sys v1.8.1
[INFO] [stderr]   Downloaded mini-internal v0.1.13
[INFO] [stderr]   Downloaded lazycell v1.3.0
[INFO] [stderr]   Downloaded lock_api v0.4.14
[INFO] [stderr]   Downloaded approx v0.4.0
[INFO] [stderr]   Downloaded gdnative-core v0.9.3
[INFO] [stderr]   Downloaded gdnative-sys v0.9.3
[INFO] [stderr]   Downloaded euclid v0.22.11
[INFO] [stderr]   Downloaded glob v0.3.3
[INFO] [stderr]   Downloaded rustc-hash v1.1.0
[INFO] [stderr]   Downloaded ahash v0.7.8
[INFO] [stderr]   Downloaded version_check v0.9.5
[INFO] [stderr]   Downloaded roxmltree v0.14.1
[INFO] [stderr]   Downloaded indexmap v1.9.3
[INFO] [stderr]   Downloaded nom v5.1.3
[INFO] [stderr]   Downloaded parking_lot_core v0.8.6
[INFO] [stderr]   Downloaded hashbrown v0.12.3
[INFO] [stderr]   Downloaded cexpr v0.4.0
[INFO] [stderr]   Downloaded shlex v0.1.1
[INFO] [stderr]   Downloaded peeking_take_while v0.1.2
[INFO] [stderr]   Downloaded bindgen v0.56.0
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+d98a5da813da67eb189387b8ccfb73cf481275d8" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 5353fdc7ca35d9c431cdbb2a3fd2d04887353e1c04f50f7b810255e02424a29d
[INFO] running `Command { std: "docker" "start" "-a" "5353fdc7ca35d9c431cdbb2a3fd2d04887353e1c04f50f7b810255e02424a29d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "5353fdc7ca35d9c431cdbb2a3fd2d04887353e1c04f50f7b810255e02424a29d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "5353fdc7ca35d9c431cdbb2a3fd2d04887353e1c04f50f7b810255e02424a29d", kill_on_drop: false }`
[INFO] [stdout] 5353fdc7ca35d9c431cdbb2a3fd2d04887353e1c04f50f7b810255e02424a29d
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid -Copt-level=3" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+d98a5da813da67eb189387b8ccfb73cf481275d8" "build" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 96a397d067caef306bc10786ce09351294ba926a2e7a91b3f76ee5a1bced03e9
[INFO] running `Command { std: "docker" "start" "-a" "96a397d067caef306bc10786ce09351294ba926a2e7a91b3f76ee5a1bced03e9", kill_on_drop: false }`
[INFO] [stderr]    Compiling proc-macro2 v1.0.101
[INFO] [stderr]    Compiling quote v1.0.41
[INFO] [stderr]    Compiling unicode-ident v1.0.19
[INFO] [stderr]    Compiling cfg-if v1.0.4
[INFO] [stderr]    Compiling syn v1.0.109
[INFO] [stderr]    Compiling version_check v0.9.5
[INFO] [stderr]    Compiling libc v0.2.177
[INFO] [stderr]    Compiling glob v0.3.3
[INFO] [stderr]    Compiling autocfg v1.5.0
[INFO] [stderr]    Compiling ryu v1.0.20
[INFO] [stderr]    Compiling itoa v0.4.8
[INFO] [stderr]    Compiling regex-syntax v0.8.8
[INFO] [stderr]    Compiling memchr v2.7.6
[INFO] [stderr]    Compiling libloading v0.8.9
[INFO] [stderr]    Compiling bindgen v0.56.0
[INFO] [stderr]    Compiling nom v5.1.3
[INFO] [stderr]    Compiling clang-sys v1.8.1
[INFO] [stderr]    Compiling num-traits v0.2.19
[INFO] [stderr]    Compiling lazycell v1.3.0
[INFO] [stderr]    Compiling shlex v0.1.1
[INFO] [stderr]    Compiling bitflags v1.3.2
[INFO] [stderr]    Compiling peeking_take_while v0.1.2
[INFO] [stderr]    Compiling rustc-hash v1.1.0
[INFO] [stderr]    Compiling lazy_static v1.5.0
[INFO] [stderr]    Compiling xmlparser v0.13.6
[INFO] [stderr]    Compiling parking_lot_core v0.8.6
[INFO] [stderr]    Compiling unicode-segmentation v1.12.0
[INFO] [stderr]    Compiling regex-automata v0.4.13
[INFO] [stderr]    Compiling cexpr v0.4.0
[INFO] [stderr]    Compiling heck v0.3.3
[INFO] [stderr]    Compiling roxmltree v0.14.1
[INFO] [stderr]    Compiling indexmap v1.9.3
[INFO] [stderr]    Compiling ahash v0.7.8
[INFO] [stderr]    Compiling instant v0.1.13
[INFO] [stderr]    Compiling scopeguard v1.2.0
[INFO] [stderr]    Compiling unindent v0.1.11
[INFO] [stderr]    Compiling smallvec v1.15.1
[INFO] [stderr]    Compiling lock_api v0.4.14
[INFO] [stderr]    Compiling getrandom v0.2.16
[INFO] [stderr]    Compiling once_cell v1.21.3
[INFO] [stderr]    Compiling hashbrown v0.12.3
[INFO] [stderr]    Compiling parking_lot v0.11.2
[INFO] [stderr]    Compiling regex v1.12.2
[INFO] [stderr]    Compiling approx v0.4.0
[INFO] [stderr]    Compiling euclid v0.22.11
[INFO] [stderr]    Compiling mini-internal v0.1.13
[INFO] [stderr]    Compiling gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]    Compiling miniserde v0.1.13
[INFO] [stderr]    Compiling gdnative_bindings_generator v0.9.3
[INFO] [stderr]    Compiling gdnative-sys v0.9.3
[INFO] [stderr]    Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir)
[INFO] [stderr]    Compiling gdnative-core v0.9.3
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:10:1478
[INFO] [stdout]    |
[INFO] [stdout] 10 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClam...
[INFO] [stdout]    |                                               ---------------------------   ^^^^
[INFO] [stdout]    |                                               |
[INFO] [stdout]    |                                               field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:70:1490
[INFO] [stdout]    |
[INFO] [stdout] 70 | ...l_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # ...
[INFO] [stdout]    |                                                 -----------------------   ^^^^
[INFO] [stdout]    |                                                 |
[INFO] [stdout]    |                                                 field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:94:1445
[INFO] [stdout]    |
[INFO] [stdout] 94 | ...el_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # [do...
[INFO] [stdout]    |                                                  ---------------------   ^^^^
[INFO] [stdout]    |                                                  |
[INFO] [stdout]    |                                                  field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:124:1450
[INFO] [stdout]     |
[INFO] [stdout] 124 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc ...
[INFO] [stdout]     |                                                  --------------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:202:1874
[INFO] [stdout]     |
[INFO] [stdout] 202 | ...n_camel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                       ----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:232:1460
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Create...
[INFO] [stdout]     |                                                     --------------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:256:1836
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...n_camel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates a ...
[INFO] [stdout]     |                                                       -----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:280:1873
[INFO] [stdout]     |
[INFO] [stdout] 280 | ...n_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                       ----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:298:1309
[INFO] [stdout]     |
[INFO] [stdout] 298 | ...ase_types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBodySta...
[INFO] [stdout]     |                                              ----------------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:322:1454
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # [do...
[INFO] [stdout]     |                                                  ---------------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:334:1482
[INFO] [stdout]     |
[INFO] [stdout] 334 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProdu...
[INFO] [stdout]     |                                              ----------------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:424:1353
[INFO] [stdout]     |
[INFO] [stdout] 424 | ...el_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc ...
[INFO] [stdout]     |                                                  --------------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:472:1516
[INFO] [stdout]     |
[INFO] [stdout] 472 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter {...
[INFO] [stdout]     |                                                -------------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:478:1792
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...n_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                       ----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:496:1798
[INFO] [stdout]     |
[INFO] [stdout] 496 | ...n_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                       ----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:514:1846
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new in...
[INFO] [stdout]     |                                                         -------   ^^^^
[INFO] [stdout]     |                                                         |
[INFO] [stdout]     |                                                         field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:526:1365
[INFO] [stdout]     |
[INFO] [stdout] 526 | ...camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Create...
[INFO] [stdout]     |                                                     --------------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:532:1495
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...l_case_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { } im...
[INFO] [stdout]     |                                                 ----------------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:550:1246
[INFO] [stdout]     |
[INFO] [stdout] 550 | ...mel_case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } impl g...
[INFO] [stdout]     |                                                   -------------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:568:1652
[INFO] [stdout]     |
[INFO] [stdout] 568 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlobalEx...
[INFO] [stdout]     |                                            --------------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:574:1457
[INFO] [stdout]     |
[INFO] [stdout] 574 | ...ase_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNati...
[INFO] [stdout]     |                                              ----------------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:664:1908
[INFO] [stdout]     |
[INFO] [stdout] 664 | ..._camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates...
[INFO] [stdout]     |                                                      -------------   ^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:688:1866
[INFO] [stdout]     |
[INFO] [stdout] 688 | ...camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Create...
[INFO] [stdout]     |                                                     --------------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:706:1458
[INFO] [stdout]     |
[INFO] [stdout] 706 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { } im...
[INFO] [stdout]     |                                                 ----------------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:712:1458
[INFO] [stdout]     |
[INFO] [stdout] 712 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [d...
[INFO] [stdout]     |                                                 ----------------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:748:1760
[INFO] [stdout]     |
[INFO] [stdout] 748 | ...n_camel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                       ----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:772:1872
[INFO] [stdout]     |
[INFO] [stdout] 772 | ...camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Crea...
[INFO] [stdout]     |                                                     ---------------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:778:1454
[INFO] [stdout]     |
[INFO] [stdout] 778 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # [do...
[INFO] [stdout]     |                                                  ---------------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:826:1353
[INFO] [stdout]     |
[INFO] [stdout] 826 | ...n_camel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_core...
[INFO] [stdout]     |                                                       -----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:832:1486
[INFO] [stdout]     |
[INFO] [stdout] 832 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVectorCom...
[INFO] [stdout]     |                                              -----------------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:874:1442
[INFO] [stdout]     |
[INFO] [stdout] 874 | ...mel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc = "...
[INFO] [stdout]     |                                                   ------------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:898:1337
[INFO] [stdout]     |
[INFO] [stdout] 898 | ...amel_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdnati...
[INFO] [stdout]     |                                                    ----------------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:934:1349
[INFO] [stdout]     |
[INFO] [stdout] 934 | ...mel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } impl g...
[INFO] [stdout]     |                                                   -------------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:970:1244
[INFO] [stdout]     |
[INFO] [stdout] 970 | ...amel_case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl gdna...
[INFO] [stdout]     |                                                    -----------------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:994:1442
[INFO] [stdout]     |
[INFO] [stdout] 994 | ...mel_case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc = "...
[INFO] [stdout]     |                                                   ------------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1000:1474
[INFO] [stdout]      |
[INFO] [stdout] 1000 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProduct ...
[INFO] [stdout]      |                                               --------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1018:1429
[INFO] [stdout]      |
[INFO] [stdout] 1018 | ...amel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "C...
[INFO] [stdout]      |                                                    -----------------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1084:1906
[INFO] [stdout]      |
[INFO] [stdout] 1084 | ...n_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a ...
[INFO] [stdout]      |                                                       -----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1144:1478
[INFO] [stdout]      |
[INFO] [stdout] 1144 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForwar...
[INFO] [stdout]      |                                               ---------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1174:1309
[INFO] [stdout]      |
[INFO] [stdout] 1174 | ...on_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1192:1873
[INFO] [stdout]      |
[INFO] [stdout] 1192 | ...n_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1264:1307
[INFO] [stdout]      |
[INFO] [stdout] 1264 | ...case_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStateSW ...
[INFO] [stdout]      |                                               --------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1282:1830
[INFO] [stdout]      |
[INFO] [stdout] 1282 | ...n_camel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1312:1439
[INFO] [stdout]      |
[INFO] [stdout] 1312 | ...el_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [do...
[INFO] [stdout]      |                                                  ---------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1330:1293
[INFO] [stdout]      |
[INFO] [stdout] 1330 | ...camel_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnative_...
[INFO] [stdout]      |                                                     --------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1342:1341
[INFO] [stdout]      |
[INFO] [stdout] 1342 | ...on_camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a new i...
[INFO] [stdout]      |                                                        --------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1354:1522
[INFO] [stdout]      |
[INFO] [stdout] 1354 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         --------------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1378:1450
[INFO] [stdout]      |
[INFO] [stdout] 1378 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [doc ...
[INFO] [stdout]      |                                                  --------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1384:1862
[INFO] [stdout]      |
[INFO] [stdout] 1384 | ...on_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new i...
[INFO] [stdout]      |                                                        --------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1438:1387
[INFO] [stdout]      |
[INFO] [stdout] 1438 | ...mel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "...
[INFO] [stdout]      |                                                   ------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1474:1426
[INFO] [stdout]      |
[INFO] [stdout] 1474 | ...on_camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a new...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1492:1552
[INFO] [stdout]      |
[INFO] [stdout] 1492 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Unifor...
[INFO] [stdout]      |                                               ---------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1528:1564
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBooleanUn...
[INFO] [stdout]      |                                             ------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1534:1353
[INFO] [stdout]      |
[INFO] [stdout] 1534 | ...n_camel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_core...
[INFO] [stdout]      |                                                       -----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1552:1482
[INFO] [stdout]      |
[INFO] [stdout] 1552 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInte...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1558:1926
[INFO] [stdout]      |
[INFO] [stdout] 1558 | ...camel_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1696:1387
[INFO] [stdout]      |
[INFO] [stdout] 1696 | ...mel_case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc = "...
[INFO] [stdout]      |                                                   ------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1762:1464
[INFO] [stdout]      |
[INFO] [stdout] 1762 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Crea...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1774:1349
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } impl g...
[INFO] [stdout]      |                                                   -------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1810:1365
[INFO] [stdout]      |
[INFO] [stdout] 1810 | ...camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Create...
[INFO] [stdout]      |                                                     --------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1894:1470
[INFO] [stdout]      |
[INFO] [stdout] 1894 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen {...
[INFO] [stdout]      |                                                -------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1924:1832
[INFO] [stdout]      |
[INFO] [stdout] 1924 | ...on_camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a new...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1948:1470
[INFO] [stdout]      |
[INFO] [stdout] 1948 | ...mel_case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl gdn...
[INFO] [stdout]      |                                                   ------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1960:1449
[INFO] [stdout]      |
[INFO] [stdout] 1960 | ...l_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { # [d...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1978:1454
[INFO] [stdout]      |
[INFO] [stdout] 1978 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackResampl...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2014:1560
[INFO] [stdout]      |
[INFO] [stdout] 2014 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUni...
[INFO] [stdout]      |                                              -----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2050:1846
[INFO] [stdout]      |
[INFO] [stdout] 2050 | ...non_camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new in...
[INFO] [stdout]      |                                                         -------   ^^^^
[INFO] [stdout]      |                                                         |
[INFO] [stdout]      |                                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2068:1520
[INFO] [stdout]      |
[INFO] [stdout] 2068 | ...case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter ...
[INFO] [stdout]      |                                               --------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2080:1458
[INFO] [stdout]      |
[INFO] [stdout] 2080 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [d...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2098:1498
[INFO] [stdout]      |
[INFO] [stdout] 2098 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSc...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2110:1707
[INFO] [stdout]      |
[INFO] [stdout] 2110 | ..._camel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creates a...
[INFO] [stdout]      |                                                      ------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2140:1553
[INFO] [stdout]      |
[INFO] [stdout] 2140 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalarSwit...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2164:1688
[INFO] [stdout]      |
[INFO] [stdout] 2164 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeText...
[INFO] [stdout]      |                                         ---------------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2170:1842
[INFO] [stdout]      |
[INFO] [stdout] 2170 | ...n_camel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2182:1477
[INFO] [stdout]      |
[INFO] [stdout] 2182 | ..._case_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNative {...
[INFO] [stdout]      |                                                -------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2254:1258
[INFO] [stdout]      |
[INFO] [stdout] 2254 | ...on_camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core ::...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2356:1506
[INFO] [stdout]      |
[INFO] [stdout] 2356 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTransfo...
[INFO] [stdout]      |                                           ----------------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2380:1482
[INFO] [stdout]      |
[INFO] [stdout] 2380 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarInte...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2410:1321
[INFO] [stdout]      |
[INFO] [stdout] 2410 | ..._camel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creates a...
[INFO] [stdout]      |                                                      ------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2446:1504
[INFO] [stdout]      |
[INFO] [stdout] 2446 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { # [d...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2458:1458
[INFO] [stdout]      |
[INFO] [stdout] 2458 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , ...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2494:1498
[INFO] [stdout]      |
[INFO] [stdout] 2494 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScalarSm...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2542:1438
[INFO] [stdout]      |
[INFO] [stdout] 2542 | ...amel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "C...
[INFO] [stdout]      |                                                    -----------------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2554:1458
[INFO] [stdout]      |
[INFO] [stdout] 2554 | ...se_types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreviewGene...
[INFO] [stdout]      |                                             ------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2644:1408
[INFO] [stdout]      |
[INFO] [stdout] 2644 | ...el_case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # [do...
[INFO] [stdout]      |                                                  ---------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2650:1400
[INFO] [stdout]      |
[INFO] [stdout] 2650 | ...on_camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a new...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2656:1398
[INFO] [stdout]      |
[INFO] [stdout] 2656 | ..._camel_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Creates...
[INFO] [stdout]      |                                                      -------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2668:1771
[INFO] [stdout]      |
[INFO] [stdout] 2668 | ...(non_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new insta...
[INFO] [stdout]      |                                                          -----   ^^^^
[INFO] [stdout]      |                                                          |
[INFO] [stdout]      |                                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2788:1165
[INFO] [stdout]      |
[INFO] [stdout] 2788 | ...non_camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core :: pr...
[INFO] [stdout]      |                                                         -------   ^^^^
[INFO] [stdout]      |                                                         |
[INFO] [stdout]      |                                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2800:1186
[INFO] [stdout]      |
[INFO] [stdout] 2800 | ...camel_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_u...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2842:1462
[INFO] [stdout]      |
[INFO] [stdout] 2842 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel { # ...
[INFO] [stdout]      |                                                 -----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2866:1516
[INFO] [stdout]      |
[INFO] [stdout] 2866 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilter {...
[INFO] [stdout]      |                                                -------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2872:1572
[INFO] [stdout]      |
[INFO] [stdout] 2872 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransfor...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2890:1486
[INFO] [stdout]      |
[INFO] [stdout] 2890 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRef...
[INFO] [stdout]      |                                              -----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2902:1478
[INFO] [stdout]      |
[INFO] [stdout] 2902 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClam...
[INFO] [stdout]      |                                               ---------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2926:1464
[INFO] [stdout]      |
[INFO] [stdout] 2926 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "Crea...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2944:1194
[INFO] [stdout]      |
[INFO] [stdout] 2944 | ..._camel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative_cor...
[INFO] [stdout]      |                                                      ------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2950:1434
[INFO] [stdout]      |
[INFO] [stdout] 2950 | ...amel_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = "Cre...
[INFO] [stdout]      |                                                    ----------------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2968:1556
[INFO] [stdout]      |
[INFO] [stdout] 2968 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUnifo...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:2974:1926
[INFO] [stdout]      |
[INFO] [stdout] 2974 | ...camel_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3034:1437
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ...mel_case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [doc =...
[INFO] [stdout]      |                                                   -------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3040:1516
[INFO] [stdout]      |
[INFO] [stdout] 3040 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter {...
[INFO] [stdout]      |                                                -------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3058:1522
[INFO] [stdout]      |
[INFO] [stdout] 3058 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { #...
[INFO] [stdout]      |                                                ------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3082:1652
[INFO] [stdout]      |
[INFO] [stdout] 3082 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUn...
[INFO] [stdout]      |                                             ------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3088:1498
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSm...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3106:1880
[INFO] [stdout]      |
[INFO] [stdout] 3106 | ...n_camel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates a ...
[INFO] [stdout]      |                                                       -----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3130:1458
[INFO] [stdout]      |
[INFO] [stdout] 3130 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { # [d...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3196:1321
[INFO] [stdout]      |
[INFO] [stdout] 3196 | ..._camel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative_cor...
[INFO] [stdout]      |                                                      ------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3214:1498
[INFO] [stdout]      |
[INFO] [stdout] 3214 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTransfor...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3238:1478
[INFO] [stdout]      |
[INFO] [stdout] 3238 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDeterminan...
[INFO] [stdout]      |                                               ---------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3262:1520
[INFO] [stdout]      |
[INFO] [stdout] 3262 | ...case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter ...
[INFO] [stdout]      |                                               --------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3322:1490
[INFO] [stdout]      |
[INFO] [stdout] 3322 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVectorDis...
[INFO] [stdout]      |                                             ------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3352:1512
[INFO] [stdout]      |
[INFO] [stdout] 3352 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter { #...
[INFO] [stdout]      |                                                ------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3358:1446
[INFO] [stdout]      |
[INFO] [stdout] 3358 | ...mel_case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [doc =...
[INFO] [stdout]      |                                                   -------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3376:1450
[INFO] [stdout]      |
[INFO] [stdout] 3376 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [doc ...
[INFO] [stdout]      |                                                  --------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3454:1494
[INFO] [stdout]      |
[INFO] [stdout] 3454 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVectorDe...
[INFO] [stdout]      |                                             -------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3616:1458
[INFO] [stdout]      |
[INFO] [stdout] 3616 | ...se_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionP...
[INFO] [stdout]      |                                             ------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3628:1450
[INFO] [stdout]      |
[INFO] [stdout] 3628 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc ...
[INFO] [stdout]      |                                                  --------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3634:1434
[INFO] [stdout]      |
[INFO] [stdout] 3634 | ..._case_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin { }...
[INFO] [stdout]      |                                                ------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3640:1908
[INFO] [stdout]      |
[INFO] [stdout] 3640 | ..._camel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Creates...
[INFO] [stdout]      |                                                      -------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3682:1842
[INFO] [stdout]      |
[INFO] [stdout] 3682 | ...n_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3718:1349
[INFO] [stdout]      |
[INFO] [stdout] 3718 | ...mel_case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [doc =...
[INFO] [stdout]      |                                                   -------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3724:1494
[INFO] [stdout]      |
[INFO] [stdout] 3724 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVectorSc...
[INFO] [stdout]      |                                             -------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:3772:1412
[INFO] [stdout]      |
[INFO] [stdout] 3772 | ..._camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a...
[INFO] [stdout]      |                                                      ------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:4:4680
[INFO] [stdout]   |
[INFO] [stdout] 4 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]   |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]   |
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]   = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]   = note: `#[warn(static_mut_refs)]` on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]   |
[INFO] [stdout] 4 |                 # [doc = "`core class AnimationNodeAdd3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd3 { this : RawObject < Self > , } impl AnimationNodeAdd3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd3 { } unsafe impl GodotObject for AnimationNodeAdd3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd3" } } impl std :: ops :: Deref for AnimationNodeAdd3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd3 { } impl Instanciable for AnimationNodeAdd3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd3MethodTable = AnimationNodeAdd3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:10:3784
[INFO] [stdout]    |
[INFO] [stdout] 10 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 10 |                 # [doc = "`core class VisualShaderNodeVectorClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorClamp { } unsafe impl GodotObject for VisualShaderNodeVectorClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorClamp" } } impl std :: ops :: Deref for VisualShaderNodeVectorClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorClamp { } impl Instanciable for VisualShaderNodeVectorClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorClampMethodTable = VisualShaderNodeVectorClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:16:14005
[INFO] [stdout]    |
[INFO] [stdout] 16 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 16 |                 # [doc = "`core class CharFXTransform` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_charfxtransform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCharFXTransform inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CharFXTransform { this : RawObject < Self > , } impl CharFXTransform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CharFXTransformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The index of the current character (starting from 0). Setting this property won't affect drawing."] # [doc = ""] # [inline] pub fn absolute_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_absolute_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe Unicode codepoint the character will use. This only affects non-whitespace characters. [method @GDScript.ord] can be useful here. For example, the following will replace all characters with asterisks:\n```gdscript\n# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n# See the RichTextEffect documentation for details.\nchar_fx.character = ord(\"*\")\n```"] # [doc = ""] # [inline] pub fn character (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_character ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The color the character will be drawn with."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The time elapsed since the [RichTextLabel] was added to the scene tree (in seconds). Time stops when the project is paused, unless the [RichTextLabel]'s [member Node.pause_mode] is set to [constant Node.PAUSE_MODE_PROCESS].\n**Note:** Time still passes while the [RichTextLabel] is hidden."] # [doc = ""] # [inline] pub fn elapsed_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_elapsed_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # [inline] pub fn environment (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "The position offset the character will be drawn with (in pixels)."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The index of the current character (starting from 0). Setting this property won't affect drawing."] # [doc = ""] # [inline] pub fn relative_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_relative_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the character will be drawn. If `false`, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to `Color(1, 1, 1, 0)` instead."] # [doc = ""] # [inline] pub fn is_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . is_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The index of the current character (starting from 0). Setting this property won't affect drawing."] # [doc = ""] # [inline] pub fn set_absolute_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_absolute_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe Unicode codepoint the character will use. This only affects non-whitespace characters. [method @GDScript.ord] can be useful here. For example, the following will replace all characters with asterisks:\n```gdscript\n# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n# See the RichTextEffect documentation for details.\nchar_fx.character = ord(\"*\")\n```"] # [doc = ""] # [inline] pub fn set_character (& self , character : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_character ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , character) ; } } # [doc = "The color the character will be drawn with."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The time elapsed since the [RichTextLabel] was added to the scene tree (in seconds). Time stops when the project is paused, unless the [RichTextLabel]'s [member Node.pause_mode] is set to [constant Node.PAUSE_MODE_PROCESS].\n**Note:** Time still passes while the [RichTextLabel] is hidden."] # [doc = ""] # [inline] pub fn set_elapsed_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_elapsed_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # [inline] pub fn set_environment (& self , environment : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , environment) ; } } # [doc = "The position offset the character will be drawn with (in pixels)."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The index of the current character (starting from 0). Setting this property won't affect drawing."] # [doc = ""] # [inline] pub fn set_relative_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_relative_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, the character will be drawn. If `false`, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to `Color(1, 1, 1, 0)` instead."] # [doc = ""] # [inline] pub fn set_visibility (& self , visibility : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_visibility ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visibility) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CharFXTransform { } unsafe impl GodotObject for CharFXTransform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CharFXTransform" } } impl std :: ops :: Deref for CharFXTransform { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CharFXTransform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CharFXTransform { } unsafe impl SubClass < crate :: generated :: object :: Object > for CharFXTransform { } impl Instanciable for CharFXTransform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CharFXTransform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CharFXTransformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_absolute_index : * mut sys :: godot_method_bind , pub get_character : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_elapsed_time : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_relative_index : * mut sys :: godot_method_bind , pub is_visible : * mut sys :: godot_method_bind , pub set_absolute_index : * mut sys :: godot_method_bind , pub set_character : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_elapsed_time : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_relative_index : * mut sys :: godot_method_bind , pub set_visibility : * mut sys :: godot_method_bind } impl CharFXTransformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CharFXTransformMethodTable = CharFXTransformMethodTable { class_constructor : None , get_absolute_index : 0 as * mut sys :: godot_method_bind , get_character : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_elapsed_time : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_relative_index : 0 as * mut sys :: godot_method_bind , is_visible : 0 as * mut sys :: godot_method_bind , set_absolute_index : 0 as * mut sys :: godot_method_bind , set_character : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_elapsed_time : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_relative_index : 0 as * mut sys :: godot_method_bind , set_visibility : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CharFXTransformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CharFXTransform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_absolute_index = (gd_api . godot_method_bind_get_method) (class_name , "get_absolute_index\0" . as_ptr () as * const c_char) ; table . get_character = (gd_api . godot_method_bind_get_method) (class_name , "get_character\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_elapsed_time = (gd_api . godot_method_bind_get_method) (class_name , "get_elapsed_time\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_relative_index = (gd_api . godot_method_bind_get_method) (class_name , "get_relative_index\0" . as_ptr () as * const c_char) ; table . is_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_visible\0" . as_ptr () as * const c_char) ; table . set_absolute_index = (gd_api . godot_method_bind_get_method) (class_name , "set_absolute_index\0" . as_ptr () as * const c_char) ; table . set_character = (gd_api . godot_method_bind_get_method) (class_name , "set_character\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_elapsed_time = (gd_api . godot_method_bind_get_method) (class_name , "set_elapsed_time\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_relative_index = (gd_api . godot_method_bind_get_method) (class_name , "set_relative_index\0" . as_ptr () as * const c_char) ; table . set_visibility = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:22:4483
[INFO] [stdout]    |
[INFO] [stdout] 22 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 22 |                 # [doc = "`core class RectangleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rectangleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRectangleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RectangleShape2D { this : RawObject < Self > , } impl RectangleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RectangleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , extents) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RectangleShape2D { } unsafe impl GodotObject for RectangleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RectangleShape2D" } } impl std :: ops :: Deref for RectangleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RectangleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RectangleShape2D { } impl Instanciable for RectangleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RectangleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RectangleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_extents : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind } impl RectangleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RectangleShape2DMethodTable = RectangleShape2DMethodTable { class_constructor : None , get_extents : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RectangleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RectangleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:28:27266
[INFO] [stdout]    |
[INFO] [stdout] 28 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 28 |                 # [doc = "`core class NavigationMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNavigationMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationMesh { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NavigationMesh { pub const PARSED_GEOMETRY_BOTH : i64 = 2i64 ; pub const PARSED_GEOMETRY_MESH_INSTANCES : i64 = 0i64 ; pub const PARSED_GEOMETRY_STATIC_COLLIDERS : i64 = 1i64 ; pub const SAMPLE_PARTITION_LAYERS : i64 = 2i64 ; pub const SAMPLE_PARTITION_MONOTONE : i64 = 1i64 ; pub const SAMPLE_PARTITION_WATERSHED : i64 = 0i64 ; } impl NavigationMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_polygon (& self , polygon : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . add_polygon ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_polygons (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . clear_polygons ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_from_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . create_from_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_climb (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_climb ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_slope (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_slope ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_ledge_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_low_hanging_obstacles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_walkable_low_height_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn parsed_geometry_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_merge_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_merge_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_min_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_min_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sample_partition_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_sample_partition_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_geometry_mode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_geometry_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_group_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_group_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn vertices (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_vertices ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn verts_per_poly (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_verts_per_poly ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_height (& self , agent_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_climb (& self , agent_max_climb : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_climb ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_climb) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_slope (& self , agent_max_slope : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_slope ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_slope) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_radius (& self , agent_radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_height (& self , cell_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_distance (& self , detail_sample_dist : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_dist) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_max_error (& self , detail_sample_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_error (& self , edge_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_length (& self , edge_max_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_length) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_ledge_spans (& self , filter_ledge_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_ledge_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_low_hanging_obstacles (& self , filter_low_hanging_obstacles : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_low_hanging_obstacles) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_walkable_low_height_spans (& self , filter_walkable_low_height_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_walkable_low_height_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_parsed_geometry_type (& self , geometry_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , geometry_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_merge_size (& self , region_merge_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_merge_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_merge_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_min_size (& self , region_min_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_min_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_min_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sample_partition_type (& self , sample_partition_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_sample_partition_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sample_partition_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_geometry_mode (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_geometry_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_group_name (& self , mask : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_group_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , mask . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_vertices (& self , vertices : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_vertices ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , vertices) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verts_per_poly (& self , verts_per_poly : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_verts_per_poly ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , verts_per_poly) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationMesh { } unsafe impl GodotObject for NavigationMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NavigationMesh" } } impl std :: ops :: Deref for NavigationMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationMesh { } impl Instanciable for NavigationMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_polygon : * mut sys :: godot_method_bind , pub clear_polygons : * mut sys :: godot_method_bind , pub create_from_mesh : * mut sys :: godot_method_bind , pub get_agent_height : * mut sys :: godot_method_bind , pub get_agent_max_climb : * mut sys :: godot_method_bind , pub get_agent_max_slope : * mut sys :: godot_method_bind , pub get_agent_radius : * mut sys :: godot_method_bind , pub get_cell_height : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_detail_sample_distance : * mut sys :: godot_method_bind , pub get_detail_sample_max_error : * mut sys :: godot_method_bind , pub get_edge_max_error : * mut sys :: godot_method_bind , pub get_edge_max_length : * mut sys :: godot_method_bind , pub get_filter_ledge_spans : * mut sys :: godot_method_bind , pub get_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub get_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub get_parsed_geometry_type : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygon_count : * mut sys :: godot_method_bind , pub get_region_merge_size : * mut sys :: godot_method_bind , pub get_region_min_size : * mut sys :: godot_method_bind , pub get_sample_partition_type : * mut sys :: godot_method_bind , pub get_source_geometry_mode : * mut sys :: godot_method_bind , pub get_source_group_name : * mut sys :: godot_method_bind , pub get_vertices : * mut sys :: godot_method_bind , pub get_verts_per_poly : * mut sys :: godot_method_bind , pub set_agent_height : * mut sys :: godot_method_bind , pub set_agent_max_climb : * mut sys :: godot_method_bind , pub set_agent_max_slope : * mut sys :: godot_method_bind , pub set_agent_radius : * mut sys :: godot_method_bind , pub set_cell_height : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_detail_sample_distance : * mut sys :: godot_method_bind , pub set_detail_sample_max_error : * mut sys :: godot_method_bind , pub set_edge_max_error : * mut sys :: godot_method_bind , pub set_edge_max_length : * mut sys :: godot_method_bind , pub set_filter_ledge_spans : * mut sys :: godot_method_bind , pub set_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub set_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub set_parsed_geometry_type : * mut sys :: godot_method_bind , pub set_region_merge_size : * mut sys :: godot_method_bind , pub set_region_min_size : * mut sys :: godot_method_bind , pub set_sample_partition_type : * mut sys :: godot_method_bind , pub set_source_geometry_mode : * mut sys :: godot_method_bind , pub set_source_group_name : * mut sys :: godot_method_bind , pub set_vertices : * mut sys :: godot_method_bind , pub set_verts_per_poly : * mut sys :: godot_method_bind } impl NavigationMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMeshMethodTable = NavigationMeshMethodTable { class_constructor : None , add_polygon : 0 as * mut sys :: godot_method_bind , clear_polygons : 0 as * mut sys :: godot_method_bind , create_from_mesh : 0 as * mut sys :: godot_method_bind , get_agent_height : 0 as * mut sys :: godot_method_bind , get_agent_max_climb : 0 as * mut sys :: godot_method_bind , get_agent_max_slope : 0 as * mut sys :: godot_method_bind , get_agent_radius : 0 as * mut sys :: godot_method_bind , get_cell_height : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_detail_sample_distance : 0 as * mut sys :: godot_method_bind , get_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_length : 0 as * mut sys :: godot_method_bind , get_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , get_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , get_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , get_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygon_count : 0 as * mut sys :: godot_method_bind , get_region_merge_size : 0 as * mut sys :: godot_method_bind , get_region_min_size : 0 as * mut sys :: godot_method_bind , get_sample_partition_type : 0 as * mut sys :: godot_method_bind , get_source_geometry_mode : 0 as * mut sys :: godot_method_bind , get_source_group_name : 0 as * mut sys :: godot_method_bind , get_vertices : 0 as * mut sys :: godot_method_bind , get_verts_per_poly : 0 as * mut sys :: godot_method_bind , set_agent_height : 0 as * mut sys :: godot_method_bind , set_agent_max_climb : 0 as * mut sys :: godot_method_bind , set_agent_max_slope : 0 as * mut sys :: godot_method_bind , set_agent_radius : 0 as * mut sys :: godot_method_bind , set_cell_height : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_detail_sample_distance : 0 as * mut sys :: godot_method_bind , set_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_length : 0 as * mut sys :: godot_method_bind , set_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , set_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , set_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , set_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , set_region_merge_size : 0 as * mut sys :: godot_method_bind , set_region_min_size : 0 as * mut sys :: godot_method_bind , set_sample_partition_type : 0 as * mut sys :: godot_method_bind , set_source_geometry_mode : 0 as * mut sys :: godot_method_bind , set_source_group_name : 0 as * mut sys :: godot_method_bind , set_vertices : 0 as * mut sys :: godot_method_bind , set_verts_per_poly : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "add_polygon\0" . as_ptr () as * const c_char) ; table . clear_polygons = (gd_api . godot_method_bind_get_method) (class_name , "clear_polygons\0" . as_ptr () as * const c_char) ; table . create_from_mesh = (gd_api . godot_method_bind_get_method) (class_name , "create_from_mesh\0" . as_ptr () as * const c_char) ; table . get_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_height\0" . as_ptr () as * const c_char) ; table . get_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_climb\0" . as_ptr () as * const c_char) ; table . get_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_slope\0" . as_ptr () as * const c_char) ; table . get_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_radius\0" . as_ptr () as * const c_char) ; table . get_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_height\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . get_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_length\0" . as_ptr () as * const c_char) ; table . get_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . get_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . get_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . get_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "get_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygon_count = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon_count\0" . as_ptr () as * const c_char) ; table . get_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_merge_size\0" . as_ptr () as * const c_char) ; table . get_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_min_size\0" . as_ptr () as * const c_char) ; table . get_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "get_sample_partition_type\0" . as_ptr () as * const c_char) ; table . get_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . get_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "get_source_group_name\0" . as_ptr () as * const c_char) ; table . get_vertices = (gd_api . godot_method_bind_get_method) (class_name , "get_vertices\0" . as_ptr () as * const c_char) ; table . get_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "get_verts_per_poly\0" . as_ptr () as * const c_char) ; table . set_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_height\0" . as_ptr () as * const c_char) ; table . set_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_climb\0" . as_ptr () as * const c_char) ; table . set_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_slope\0" . as_ptr () as * const c_char) ; table . set_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_radius\0" . as_ptr () as * const c_char) ; table . set_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_height\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . set_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_length\0" . as_ptr () as * const c_char) ; table . set_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . set_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . set_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . set_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "set_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . set_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_merge_size\0" . as_ptr () as * const c_char) ; table . set_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_min_size\0" . as_ptr () as * const c_char) ; table . set_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "set_sample_partition_type\0" . as_ptr () as * const c_char) ; table . set_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . set_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "set_source_group_name\0" . as_ptr () as * const c_char) ; table . set_vertices = (gd_api . godot_method_bind_get_method) (class_name , "set_vertices\0" . as_ptr () as * const c_char) ; table . set_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "set_verts_per_poly\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:34:4743
[INFO] [stdout]    |
[INFO] [stdout] 34 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 34 |                 # [doc = "`core class VisualScriptPreload` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpreload.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPreload inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPreload { this : RawObject < Self > , } impl VisualScriptPreload { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPreloadMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn preload (& self) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPreloadMethodTable :: get (get_api ()) . get_preload ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_preload (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPreloadMethodTable :: get (get_api ()) . set_preload ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPreload { } unsafe impl GodotObject for VisualScriptPreload { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPreload" } } impl std :: ops :: Deref for VisualScriptPreload { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPreload { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPreload { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPreload { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPreload { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPreload { } impl Instanciable for VisualScriptPreload { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPreload :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPreloadMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_preload : * mut sys :: godot_method_bind , pub set_preload : * mut sys :: godot_method_bind } impl VisualScriptPreloadMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPreloadMethodTable = VisualScriptPreloadMethodTable { class_constructor : None , get_preload : 0 as * mut sys :: godot_method_bind , set_preload : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPreloadMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPreload\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_preload = (gd_api . godot_method_bind_get_method) (class_name , "get_preload\0" . as_ptr () as * const c_char) ; table . set_preload = (gd_api . godot_method_bind_get_method) (class_name , "set_preload\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:40:7629
[INFO] [stdout]    |
[INFO] [stdout] 40 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 # [doc = "`core class LargeTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_largetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLargeTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LargeTexture { this : RawObject < Self > , } impl LargeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LargeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `texture` to this [LargeTexture], starting on offset `ofs`."] # [doc = ""] # [inline] pub fn add_piece (& self , ofs : Vector2 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . add_piece ; let ret = crate :: icalls :: icallptr_i64_vec2_obj (method_bind , self . this . sys () . as_ptr () , ofs , texture . as_arg_ptr ()) ; ret as _ } } # [doc = "Clears the [LargeTexture]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the number of pieces currently in this [LargeTexture]."] # [doc = ""] # [inline] pub fn get_piece_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_offset (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the [Texture] of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the offset of the piece with the index `idx` to `ofs`."] # [doc = ""] # [inline] pub fn set_piece_offset (& self , idx : i64 , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , ofs) ; } } # [doc = "Sets the [Texture] of the piece with index `idx` to `texture`."] # [doc = ""] # [inline] pub fn set_piece_texture (& self , idx : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of this [LargeTexture]."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LargeTexture { } unsafe impl GodotObject for LargeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LargeTexture" } } impl std :: ops :: Deref for LargeTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LargeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for LargeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LargeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LargeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for LargeTexture { } impl Instanciable for LargeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LargeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LargeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_piece : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_piece_count : * mut sys :: godot_method_bind , pub get_piece_offset : * mut sys :: godot_method_bind , pub get_piece_texture : * mut sys :: godot_method_bind , pub set_piece_offset : * mut sys :: godot_method_bind , pub set_piece_texture : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl LargeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LargeTextureMethodTable = LargeTextureMethodTable { class_constructor : None , add_piece : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_piece_count : 0 as * mut sys :: godot_method_bind , get_piece_offset : 0 as * mut sys :: godot_method_bind , get_piece_texture : 0 as * mut sys :: godot_method_bind , set_piece_offset : 0 as * mut sys :: godot_method_bind , set_piece_texture : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LargeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LargeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_piece = (gd_api . godot_method_bind_get_method) (class_name , "add_piece\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_piece_count = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_count\0" . as_ptr () as * const c_char) ; table . get_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_offset\0" . as_ptr () as * const c_char) ; table . get_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_texture\0" . as_ptr () as * const c_char) ; table . set_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_offset\0" . as_ptr () as * const c_char) ; table . set_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_texture\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:46:7571
[INFO] [stdout]    |
[INFO] [stdout] 46 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 # [doc = "`core class CollisionShape` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionShape>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape { this : RawObject < Self > , } impl CollisionShape { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry."] # [doc = ""] # [inline] pub fn make_convex_from_brothers (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . make_convex_from_brothers ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If this method exists within a script it will be called whenever the shape resource has been modified."] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn set_disabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape { } unsafe impl GodotObject for CollisionShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape" } } impl QueueFree for CollisionShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape { } impl Instanciable for CollisionShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub make_convex_from_brothers : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShapeMethodTable = CollisionShapeMethodTable { class_constructor : None , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , make_convex_from_brothers : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . make_convex_from_brothers = (gd_api . godot_method_bind_get_method) (class_name , "make_convex_from_brothers\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:52:41714
[INFO] [stdout]    |
[INFO] [stdout] 52 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 52 |                 # [doc = "`core class CPUParticles` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cpuparticles.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CPUParticles` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CPUParticles>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCPUParticles inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CPUParticles { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; pub const VIEW_DEPTH : DrawOrder = DrawOrder (2i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const BOX : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CPUParticles { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const EMISSION_SHAPE_BOX : i64 = 2i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl CPUParticles { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CPUParticlesMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets this node's properties to match a given [Particles] node with an assigned [ParticlesMaterial]."] # [doc = ""] # [inline] pub fn convert_from_particles (& self , particles : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . convert_from_particles ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , particles . as_arg_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: cpu_particles :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles :: DrawOrder (ret) } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn emission_box_extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_box_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_normals (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_normals ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: cpu_particles :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles :: EmissionShape (ret) } } # [doc = "The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn flatness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_flatness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] used for each particle. If `null`, particles will be spheres."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn param_curve (& self , param : i64) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param_curve ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn particle_flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_particle_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts the particle emitter."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , direction : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn set_emission_box_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_box_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_colors (& self , array : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_normals (& self , array : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_normals ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_points (& self , array : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn set_flatness (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_flatness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , random : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , random) ; } } # [doc = "The [Mesh] used for each particle. If `null`, particles will be spheres."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn set_param_curve (& self , param : i64 , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param_curve ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , curve . as_arg_ptr ()) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn set_particle_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_particle_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CPUParticles { } unsafe impl GodotObject for CPUParticles { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CPUParticles" } } impl QueueFree for CPUParticles { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CPUParticles { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CPUParticles { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CPUParticles { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CPUParticles { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CPUParticles { } unsafe impl SubClass < crate :: generated :: node :: Node > for CPUParticles { } unsafe impl SubClass < crate :: generated :: object :: Object > for CPUParticles { } impl Instanciable for CPUParticles { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CPUParticles :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CPUParticlesMethodTable { pub class_constructor : sys :: godot_class_constructor , pub convert_from_particles : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_emission_box_extents : * mut sys :: godot_method_bind , pub get_emission_colors : * mut sys :: godot_method_bind , pub get_emission_normals : * mut sys :: godot_method_bind , pub get_emission_points : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_flatness : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_curve : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_particle_flag : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emission_box_extents : * mut sys :: godot_method_bind , pub set_emission_colors : * mut sys :: godot_method_bind , pub set_emission_normals : * mut sys :: godot_method_bind , pub set_emission_points : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_flatness : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_curve : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_particle_flag : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind } impl CPUParticlesMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CPUParticlesMethodTable = CPUParticlesMethodTable { class_constructor : None , convert_from_particles : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_emission_box_extents : 0 as * mut sys :: godot_method_bind , get_emission_colors : 0 as * mut sys :: godot_method_bind , get_emission_normals : 0 as * mut sys :: godot_method_bind , get_emission_points : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_flatness : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_curve : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_particle_flag : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emission_box_extents : 0 as * mut sys :: godot_method_bind , set_emission_colors : 0 as * mut sys :: godot_method_bind , set_emission_normals : 0 as * mut sys :: godot_method_bind , set_emission_points : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_flatness : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_curve : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_particle_flag : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CPUParticlesMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CPUParticles\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . convert_from_particles = (gd_api . godot_method_bind_get_method) (class_name , "convert_from_particles\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_box_extents\0" . as_ptr () as * const c_char) ; table . get_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_colors\0" . as_ptr () as * const c_char) ; table . get_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normals\0" . as_ptr () as * const c_char) ; table . get_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_points\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_flatness = (gd_api . godot_method_bind_get_method) (class_name , "get_flatness\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_param_curve\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_particle_flag\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_box_extents\0" . as_ptr () as * const c_char) ; table . set_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_colors\0" . as_ptr () as * const c_char) ; table . set_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normals\0" . as_ptr () as * const c_char) ; table . set_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_points\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_flatness = (gd_api . godot_method_bind_get_method) (class_name , "set_flatness\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_param_curve\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_particle_flag\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:58:7296
[INFO] [stdout]    |
[INFO] [stdout] 58 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 58 |                 # [doc = "`core class AudioEffectPitchShift` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpitchshift.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPitchShift inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPitchShift { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FftSize (pub i64) ; impl FftSize { pub const _256 : FftSize = FftSize (0i64) ; pub const _512 : FftSize = FftSize (1i64) ; pub const _1024 : FftSize = FftSize (2i64) ; pub const _2048 : FftSize = FftSize (3i64) ; pub const _4096 : FftSize = FftSize (4i64) ; pub const MAX : FftSize = FftSize (5i64) ; } impl From < i64 > for FftSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FftSize > for i64 { # [inline] fn from (v : FftSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectPitchShift { pub const FFT_SIZE_1024 : i64 = 2i64 ; pub const FFT_SIZE_2048 : i64 = 3i64 ; pub const FFT_SIZE_256 : i64 = 0i64 ; pub const FFT_SIZE_4096 : i64 = 4i64 ; pub const FFT_SIZE_512 : i64 = 1i64 ; pub const FFT_SIZE_MAX : i64 = 5i64 ; } impl AudioEffectPitchShift { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPitchShiftMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn fft_size (& self) -> crate :: generated :: audio_effect_pitch_shift :: FftSize { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_fft_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_pitch_shift :: FftSize (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn oversampling (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_oversampling ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fft_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_fft_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversampling (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_oversampling ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , rate : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rate) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPitchShift { } unsafe impl GodotObject for AudioEffectPitchShift { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPitchShift" } } impl std :: ops :: Deref for AudioEffectPitchShift { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPitchShift { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPitchShift { } impl Instanciable for AudioEffectPitchShift { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPitchShift :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPitchShiftMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fft_size : * mut sys :: godot_method_bind , pub get_oversampling : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub set_fft_size : * mut sys :: godot_method_bind , pub set_oversampling : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind } impl AudioEffectPitchShiftMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPitchShiftMethodTable = AudioEffectPitchShiftMethodTable { class_constructor : None , get_fft_size : 0 as * mut sys :: godot_method_bind , get_oversampling : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , set_fft_size : 0 as * mut sys :: godot_method_bind , set_oversampling : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPitchShiftMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPitchShift\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fft_size\0" . as_ptr () as * const c_char) ; table . get_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "get_oversampling\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fft_size\0" . as_ptr () as * const c_char) ; table . set_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_oversampling\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:64:5411
[INFO] [stdout]    |
[INFO] [stdout] 64 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 64 |                 # [doc = "`core class VisualScriptOperator` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptoperator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptOperator inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptOperator { this : RawObject < Self > , } impl VisualScriptOperator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptOperatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn operator (& self) -> VariantOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantOperator :: try_from_sys (ret as _) . expect ("enum variant should be valid") } } # [doc = ""] # [doc = ""] # [inline] pub fn typed (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_typed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_typed (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_typed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptOperator { } unsafe impl GodotObject for VisualScriptOperator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptOperator" } } impl std :: ops :: Deref for VisualScriptOperator { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptOperator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptOperator { } impl Instanciable for VisualScriptOperator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptOperator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptOperatorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub get_typed : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind , pub set_typed : * mut sys :: godot_method_bind } impl VisualScriptOperatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptOperatorMethodTable = VisualScriptOperatorMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , get_typed : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind , set_typed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptOperatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptOperator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . get_typed = (gd_api . godot_method_bind_get_method) (class_name , "get_typed\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; table . set_typed = (gd_api . godot_method_bind_get_method) (class_name , "set_typed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:70:3797
[INFO] [stdout]    |
[INFO] [stdout] 70 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 70 |                 # [doc = "`core class MultiplayerPeerGDNative` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multiplayerpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiplayerPeerGDNative inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiplayerPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiplayerPeerGDNative { } unsafe impl GodotObject for MultiplayerPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiplayerPeerGDNative" } } impl std :: ops :: Deref for MultiplayerPeerGDNative { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiplayerPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiplayerPeerGDNative { } impl Instanciable for MultiplayerPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiplayerPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiplayerPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MultiplayerPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiplayerPeerGDNativeMethodTable = MultiplayerPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiplayerPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiplayerPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:76:3482
[INFO] [stdout]    |
[INFO] [stdout] 76 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 76 |                 # [doc = "`core class WeakRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_weakref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWeakRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WeakRef { this : RawObject < Self > , } impl WeakRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WeakRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [Object] this weakref is referring to."] # [doc = ""] # [inline] pub fn get_ref (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = WeakRefMethodTable :: get (get_api ()) . get_ref ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for WeakRef { } unsafe impl GodotObject for WeakRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WeakRef" } } impl std :: ops :: Deref for WeakRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WeakRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WeakRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for WeakRef { } impl Instanciable for WeakRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WeakRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WeakRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ref : * mut sys :: godot_method_bind } impl WeakRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WeakRefMethodTable = WeakRefMethodTable { class_constructor : None , get_ref : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WeakRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WeakRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ref = (gd_api . godot_method_bind_get_method) (class_name , "get_ref\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:82:9268
[INFO] [stdout]    |
[INFO] [stdout] 82 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 82 |                 # [doc = "`core class WebRTCPeerConnection` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcpeerconnection.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCPeerConnection inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCPeerConnection { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionState (pub i64) ; impl ConnectionState { pub const NEW : ConnectionState = ConnectionState (0i64) ; pub const CONNECTING : ConnectionState = ConnectionState (1i64) ; pub const CONNECTED : ConnectionState = ConnectionState (2i64) ; pub const DISCONNECTED : ConnectionState = ConnectionState (3i64) ; pub const FAILED : ConnectionState = ConnectionState (4i64) ; pub const CLOSED : ConnectionState = ConnectionState (5i64) ; } impl From < i64 > for ConnectionState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionState > for i64 { # [inline] fn from (v : ConnectionState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl WebRTCPeerConnection { pub const STATE_CLOSED : i64 = 5i64 ; pub const STATE_CONNECTED : i64 = 2i64 ; pub const STATE_CONNECTING : i64 = 1i64 ; pub const STATE_DISCONNECTED : i64 = 3i64 ; pub const STATE_FAILED : i64 = 4i64 ; pub const STATE_NEW : i64 = 0i64 ; } impl WebRTCPeerConnection { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCPeerConnectionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ice_candidate (& self , media : impl Into < GodotString > , index : i64 , name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . add_ice_candidate ; let ret = crate :: icalls :: icallptr_i64_str_i64_str (method_bind , self . this . sys () . as_ptr () , media . into () , index , name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_data_channel (& self , label : impl Into < GodotString > , options : Dictionary) -> Option < Ref < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . create_data_channel ; let ret = crate :: icalls :: icallptr_obj_str_dict (method_bind , self . this . sys () . as_ptr () , label . into () , options) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_offer (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . create_offer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connection_state (& self) -> crate :: generated :: web_rtc_peer_connection :: ConnectionState { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . get_connection_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_peer_connection :: ConnectionState (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self , configuration : Dictionary) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_i64_dict (method_bind , self . this . sys () . as_ptr () , configuration) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_local_description (& self , _type : impl Into < GodotString > , sdp : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . set_local_description ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , _type . into () , sdp . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_remote_description (& self , _type : impl Into < GodotString > , sdp : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . set_remote_description ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , _type . into () , sdp . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCPeerConnection { } unsafe impl GodotObject for WebRTCPeerConnection { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCPeerConnection" } } impl std :: ops :: Deref for WebRTCPeerConnection { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCPeerConnection { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCPeerConnection { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCPeerConnection { } impl Instanciable for WebRTCPeerConnection { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCPeerConnection :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCPeerConnectionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_ice_candidate : * mut sys :: godot_method_bind , pub close : * mut sys :: godot_method_bind , pub create_data_channel : * mut sys :: godot_method_bind , pub create_offer : * mut sys :: godot_method_bind , pub get_connection_state : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_local_description : * mut sys :: godot_method_bind , pub set_remote_description : * mut sys :: godot_method_bind } impl WebRTCPeerConnectionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCPeerConnectionMethodTable = WebRTCPeerConnectionMethodTable { class_constructor : None , add_ice_candidate : 0 as * mut sys :: godot_method_bind , close : 0 as * mut sys :: godot_method_bind , create_data_channel : 0 as * mut sys :: godot_method_bind , create_offer : 0 as * mut sys :: godot_method_bind , get_connection_state : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_local_description : 0 as * mut sys :: godot_method_bind , set_remote_description : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCPeerConnectionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCPeerConnection\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_ice_candidate = (gd_api . godot_method_bind_get_method) (class_name , "add_ice_candidate\0" . as_ptr () as * const c_char) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . create_data_channel = (gd_api . godot_method_bind_get_method) (class_name , "create_data_channel\0" . as_ptr () as * const c_char) ; table . create_offer = (gd_api . godot_method_bind_get_method) (class_name , "create_offer\0" . as_ptr () as * const c_char) ; table . get_connection_state = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_state\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_local_description = (gd_api . godot_method_bind_get_method) (class_name , "set_local_description\0" . as_ptr () as * const c_char) ; table . set_remote_description = (gd_api . godot_method_bind_get_method) (class_name , "set_remote_description\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:88:13362
[INFO] [stdout]    |
[INFO] [stdout] 88 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 # [doc = "`core class MeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MeshInstance>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance { this : RawObject < Self > , } impl MeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_convex_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_convex_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_debug_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_debug_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_trimesh_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_trimesh_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_active_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_active_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn skeleton_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skeleton_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn get_surface_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of surface materials."] # [doc = ""] # [inline] pub fn get_surface_material_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_software_skinning_transform_normals_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . is_software_skinning_transform_normals_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn set_skeleton_path (& self , skeleton_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skeleton_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton_path . into ()) ; } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn set_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_software_skinning_transform_normals (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_software_skinning_transform_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn set_surface_material (& self , surface : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_surface_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surface , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance { } unsafe impl GodotObject for MeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance" } } impl QueueFree for MeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance { } impl Instanciable for MeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_collision : * mut sys :: godot_method_bind , pub create_debug_tangents : * mut sys :: godot_method_bind , pub create_trimesh_collision : * mut sys :: godot_method_bind , pub get_active_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_skeleton_path : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind , pub get_surface_material : * mut sys :: godot_method_bind , pub get_surface_material_count : * mut sys :: godot_method_bind , pub is_software_skinning_transform_normals_enabled : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_skeleton_path : * mut sys :: godot_method_bind , pub set_skin : * mut sys :: godot_method_bind , pub set_software_skinning_transform_normals : * mut sys :: godot_method_bind , pub set_surface_material : * mut sys :: godot_method_bind } impl MeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstanceMethodTable = MeshInstanceMethodTable { class_constructor : None , create_convex_collision : 0 as * mut sys :: godot_method_bind , create_debug_tangents : 0 as * mut sys :: godot_method_bind , create_trimesh_collision : 0 as * mut sys :: godot_method_bind , get_active_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_skeleton_path : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind , get_surface_material : 0 as * mut sys :: godot_method_bind , get_surface_material_count : 0 as * mut sys :: godot_method_bind , is_software_skinning_transform_normals_enabled : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_skeleton_path : 0 as * mut sys :: godot_method_bind , set_skin : 0 as * mut sys :: godot_method_bind , set_software_skinning_transform_normals : 0 as * mut sys :: godot_method_bind , set_surface_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_collision\0" . as_ptr () as * const c_char) ; table . create_debug_tangents = (gd_api . godot_method_bind_get_method) (class_name , "create_debug_tangents\0" . as_ptr () as * const c_char) ; table . create_trimesh_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_collision\0" . as_ptr () as * const c_char) ; table . get_active_material = (gd_api . godot_method_bind_get_method) (class_name , "get_active_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_path\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; table . get_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material\0" . as_ptr () as * const c_char) ; table . get_surface_material_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material_count\0" . as_ptr () as * const c_char) ; table . is_software_skinning_transform_normals_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_software_skinning_transform_normals_enabled\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton_path\0" . as_ptr () as * const c_char) ; table . set_skin = (gd_api . godot_method_bind_get_method) (class_name , "set_skin\0" . as_ptr () as * const c_char) ; table . set_software_skinning_transform_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_software_skinning_transform_normals\0" . as_ptr () as * const c_char) ; table . set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "set_surface_material\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:94:3621
[INFO] [stdout]    |
[INFO] [stdout] 94 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 94 |                 # [doc = "`core class AnimationNodeTimeSeek` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetimeseek.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTimeSeek inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTimeSeekMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTimeSeek { } unsafe impl GodotObject for AnimationNodeTimeSeek { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTimeSeek" } } impl std :: ops :: Deref for AnimationNodeTimeSeek { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTimeSeek { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTimeSeek { } impl Instanciable for AnimationNodeTimeSeek { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTimeSeek :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTimeSeekMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeTimeSeekMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTimeSeekMethodTable = AnimationNodeTimeSeekMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTimeSeekMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTimeSeek\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:100:13743
[INFO] [stdout]     |
[INFO] [stdout] 100 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 100 |                 # [doc = "`core class Range` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_range.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nRange inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Range { this : RawObject < Self > , } impl Range { # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn as_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_as_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn page (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_page ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn is_greater_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_greater_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn is_lesser_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_lesser_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn is_ratio_exp (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_ratio_exp ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn is_using_rounded_values (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_using_rounded_values ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn set_allow_greater (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_greater ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn set_allow_lesser (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_lesser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn set_as_ratio (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_as_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn set_exp_ratio (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_exp_ratio ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn set_max (& self , maximum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , maximum) ; } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn set_min (& self , minimum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , minimum) ; } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn set_page (& self , pagesize : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_page ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pagesize) ; } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_use_rounded_values (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_use_rounded_values ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn set_value (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Binds two ranges together along with any ranges previously grouped with either of them. When any of range's member variables change, it will share the new value with all other ranges in its group."] # [doc = ""] # [inline] pub fn share (& self , with : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . share ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , with . as_arg_ptr ()) ; } } # [doc = "Stops range from sharing its member variables with any other."] # [doc = ""] # [inline] pub fn unshare (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . unshare ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Range { } unsafe impl GodotObject for Range { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Range" } } impl QueueFree for Range { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Range { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Range { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Range { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Range { } unsafe impl SubClass < crate :: generated :: node :: Node > for Range { } unsafe impl SubClass < crate :: generated :: object :: Object > for Range { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RangeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_ratio : * mut sys :: godot_method_bind , pub get_max : * mut sys :: godot_method_bind , pub get_min : * mut sys :: godot_method_bind , pub get_page : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub is_greater_allowed : * mut sys :: godot_method_bind , pub is_lesser_allowed : * mut sys :: godot_method_bind , pub is_ratio_exp : * mut sys :: godot_method_bind , pub is_using_rounded_values : * mut sys :: godot_method_bind , pub set_allow_greater : * mut sys :: godot_method_bind , pub set_allow_lesser : * mut sys :: godot_method_bind , pub set_as_ratio : * mut sys :: godot_method_bind , pub set_exp_ratio : * mut sys :: godot_method_bind , pub set_max : * mut sys :: godot_method_bind , pub set_min : * mut sys :: godot_method_bind , pub set_page : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub set_use_rounded_values : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind , pub share : * mut sys :: godot_method_bind , pub unshare : * mut sys :: godot_method_bind } impl RangeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RangeMethodTable = RangeMethodTable { class_constructor : None , get_as_ratio : 0 as * mut sys :: godot_method_bind , get_max : 0 as * mut sys :: godot_method_bind , get_min : 0 as * mut sys :: godot_method_bind , get_page : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , is_greater_allowed : 0 as * mut sys :: godot_method_bind , is_lesser_allowed : 0 as * mut sys :: godot_method_bind , is_ratio_exp : 0 as * mut sys :: godot_method_bind , is_using_rounded_values : 0 as * mut sys :: godot_method_bind , set_allow_greater : 0 as * mut sys :: godot_method_bind , set_allow_lesser : 0 as * mut sys :: godot_method_bind , set_as_ratio : 0 as * mut sys :: godot_method_bind , set_exp_ratio : 0 as * mut sys :: godot_method_bind , set_max : 0 as * mut sys :: godot_method_bind , set_min : 0 as * mut sys :: godot_method_bind , set_page : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , set_use_rounded_values : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind , share : 0 as * mut sys :: godot_method_bind , unshare : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RangeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Range\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_as_ratio\0" . as_ptr () as * const c_char) ; table . get_max = (gd_api . godot_method_bind_get_method) (class_name , "get_max\0" . as_ptr () as * const c_char) ; table . get_min = (gd_api . godot_method_bind_get_method) (class_name , "get_min\0" . as_ptr () as * const c_char) ; table . get_page = (gd_api . godot_method_bind_get_method) (class_name , "get_page\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . is_greater_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_allowed\0" . as_ptr () as * const c_char) ; table . is_lesser_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_lesser_allowed\0" . as_ptr () as * const c_char) ; table . is_ratio_exp = (gd_api . godot_method_bind_get_method) (class_name , "is_ratio_exp\0" . as_ptr () as * const c_char) ; table . is_using_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "is_using_rounded_values\0" . as_ptr () as * const c_char) ; table . set_allow_greater = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_greater\0" . as_ptr () as * const c_char) ; table . set_allow_lesser = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_lesser\0" . as_ptr () as * const c_char) ; table . set_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_as_ratio\0" . as_ptr () as * const c_char) ; table . set_exp_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_exp_ratio\0" . as_ptr () as * const c_char) ; table . set_max = (gd_api . godot_method_bind_get_method) (class_name , "set_max\0" . as_ptr () as * const c_char) ; table . set_min = (gd_api . godot_method_bind_get_method) (class_name , "set_min\0" . as_ptr () as * const c_char) ; table . set_page = (gd_api . godot_method_bind_get_method) (class_name , "set_page\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . set_use_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "set_use_rounded_values\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; table . share = (gd_api . godot_method_bind_get_method) (class_name , "share\0" . as_ptr () as * const c_char) ; table . unshare = (gd_api . godot_method_bind_get_method) (class_name , "unshare\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:106:6157
[INFO] [stdout]     |
[INFO] [stdout] 106 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 106 |                 # [doc = "`core class VisibilityNotifier2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilitynotifier2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityNotifier2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VisibilityNotifier2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityNotifier2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityNotifier2D { this : RawObject < Self > , } impl VisibilityNotifier2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityNotifier2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The VisibilityNotifier2D's bounding rectangle."] # [doc = ""] # [inline] pub fn rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the bounding rectangle is on the screen.\n**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return `false` right after it is instantiated, even if it will be on screen in the draw pass."] # [doc = ""] # [inline] pub fn is_on_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . is_on_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The VisibilityNotifier2D's bounding rectangle."] # [doc = ""] # [inline] pub fn set_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . set_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityNotifier2D { } unsafe impl GodotObject for VisibilityNotifier2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityNotifier2D" } } impl QueueFree for VisibilityNotifier2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityNotifier2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityNotifier2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityNotifier2D { } impl Instanciable for VisibilityNotifier2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityNotifier2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityNotifier2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_rect : * mut sys :: godot_method_bind , pub is_on_screen : * mut sys :: godot_method_bind , pub set_rect : * mut sys :: godot_method_bind } impl VisibilityNotifier2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityNotifier2DMethodTable = VisibilityNotifier2DMethodTable { class_constructor : None , get_rect : 0 as * mut sys :: godot_method_bind , is_on_screen : 0 as * mut sys :: godot_method_bind , set_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityNotifier2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityNotifier2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . is_on_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_on_screen\0" . as_ptr () as * const c_char) ; table . set_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_rect\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:112:9262
[INFO] [stdout]     |
[INFO] [stdout] 112 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 # [doc = "`core class VisualShaderNodeCompare` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecompare.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCompare inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCompare { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ComparisonType (pub i64) ; impl ComparisonType { pub const SCALAR : ComparisonType = ComparisonType (0i64) ; pub const VECTOR : ComparisonType = ComparisonType (1i64) ; pub const BOOLEAN : ComparisonType = ComparisonType (2i64) ; pub const TRANSFORM : ComparisonType = ComparisonType (3i64) ; } impl From < i64 > for ComparisonType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ComparisonType > for i64 { # [inline] fn from (v : ComparisonType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Condition (pub i64) ; impl Condition { pub const ALL : Condition = Condition (0i64) ; pub const ANY : Condition = Condition (1i64) ; } impl From < i64 > for Condition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Condition > for i64 { # [inline] fn from (v : Condition) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const EQUAL : Function = Function (0i64) ; pub const NOT_EQUAL : Function = Function (1i64) ; pub const GREATER_THAN : Function = Function (2i64) ; pub const GREATER_THAN_EQUAL : Function = Function (3i64) ; pub const LESS_THAN : Function = Function (4i64) ; pub const LESS_THAN_EQUAL : Function = Function (5i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeCompare { pub const COND_ALL : i64 = 0i64 ; pub const COND_ANY : i64 = 1i64 ; pub const CTYPE_BOOLEAN : i64 = 2i64 ; pub const CTYPE_SCALAR : i64 = 0i64 ; pub const CTYPE_TRANSFORM : i64 = 3i64 ; pub const CTYPE_VECTOR : i64 = 1i64 ; pub const FUNC_EQUAL : i64 = 0i64 ; pub const FUNC_GREATER_THAN : i64 = 2i64 ; pub const FUNC_GREATER_THAN_EQUAL : i64 = 3i64 ; pub const FUNC_LESS_THAN : i64 = 4i64 ; pub const FUNC_LESS_THAN_EQUAL : i64 = 5i64 ; pub const FUNC_NOT_EQUAL : i64 = 1i64 ; } impl VisualShaderNodeCompare { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCompareMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The type to be used in the comparison. See [enum ComparisonType] for options."] # [doc = ""] # [inline] pub fn comparison_type (& self) -> crate :: generated :: visual_shader_node_compare :: ComparisonType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_comparison_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: ComparisonType (ret) } } # [doc = "Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]."] # [doc = ""] # [inline] pub fn condition (& self) -> crate :: generated :: visual_shader_node_compare :: Condition { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_condition ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: Condition (ret) } } # [doc = "A comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_compare :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: Function (ret) } } # [doc = "The type to be used in the comparison. See [enum ComparisonType] for options."] # [doc = ""] # [inline] pub fn set_comparison_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_comparison_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]."] # [doc = ""] # [inline] pub fn set_condition (& self , condition : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_condition ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , condition) ; } } # [doc = "A comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCompare { } unsafe impl GodotObject for VisualShaderNodeCompare { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCompare" } } impl std :: ops :: Deref for VisualShaderNodeCompare { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCompare { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCompare { } impl Instanciable for VisualShaderNodeCompare { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCompare :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCompareMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_comparison_type : * mut sys :: godot_method_bind , pub get_condition : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub set_comparison_type : * mut sys :: godot_method_bind , pub set_condition : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeCompareMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCompareMethodTable = VisualShaderNodeCompareMethodTable { class_constructor : None , get_comparison_type : 0 as * mut sys :: godot_method_bind , get_condition : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , set_comparison_type : 0 as * mut sys :: godot_method_bind , set_condition : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCompareMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCompare\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_comparison_type = (gd_api . godot_method_bind_get_method) (class_name , "get_comparison_type\0" . as_ptr () as * const c_char) ; table . get_condition = (gd_api . godot_method_bind_get_method) (class_name , "get_condition\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_comparison_type = (gd_api . godot_method_bind_get_method) (class_name , "set_comparison_type\0" . as_ptr () as * const c_char) ; table . set_condition = (gd_api . godot_method_bind_get_method) (class_name , "set_condition\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:118:15548
[INFO] [stdout]     |
[INFO] [stdout] 118 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 118 |                 # [doc = "`core singleton class ARVRServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nARVRServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const RESET_FULL_ROTATION : RotationMode = RotationMode (0i64) ; pub const RESET_BUT_KEEP_TILT : RotationMode = RotationMode (1i64) ; pub const DONT_RESET_ROTATION : RotationMode = RotationMode (2i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerType (pub i64) ; impl TrackerType { pub const CONTROLLER : TrackerType = TrackerType (1i64) ; pub const BASESTATION : TrackerType = TrackerType (2i64) ; pub const ANCHOR : TrackerType = TrackerType (4i64) ; pub const ANY_KNOWN : TrackerType = TrackerType (127i64) ; pub const UNKNOWN : TrackerType = TrackerType (128i64) ; pub const ANY : TrackerType = TrackerType (255i64) ; } impl From < i64 > for TrackerType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerType > for i64 { # [inline] fn from (v : TrackerType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRServer { pub const DONT_RESET_ROTATION : i64 = 2i64 ; pub const RESET_BUT_KEEP_TILT : i64 = 1i64 ; pub const RESET_FULL_ROTATION : i64 = 0i64 ; pub const TRACKER_ANCHOR : i64 = 4i64 ; pub const TRACKER_ANY : i64 = 255i64 ; pub const TRACKER_ANY_KNOWN : i64 = 127i64 ; pub const TRACKER_BASESTATION : i64 = 2i64 ; pub const TRACKER_CONTROLLER : i64 = 1i64 ; pub const TRACKER_UNKNOWN : i64 = 128i64 ; } impl ARVRServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ARVRServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently.\nFor platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world.\nFor platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera.\nThis method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world.\nFor this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game.\nYou should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism."] # [doc = ""] # [inline] pub fn center_on_hmd (& self , rotation_mode : i64 , keep_height : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . center_on_hmd ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , rotation_mode , keep_height) ; } } # [doc = "Finds an interface by its name. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it."] # [doc = ""] # [inline] pub fn find_interface (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . find_interface ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the primary interface's transformation."] # [doc = ""] # [inline] pub fn get_hmd_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_hmd_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the interface registered at a given index in our list of interfaces."] # [doc = ""] # [inline] pub fn get_interface (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns `true`."] # [doc = ""] # [inline] pub fn get_interface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of available interfaces the ID and name of each interface."] # [doc = ""] # [inline] pub fn get_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [VisualServer]. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_commit_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_commit_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing."] # [doc = ""] # [inline] pub fn get_last_frame_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_frame_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_process_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_process_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn primary_interface (& self) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_primary_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces."] # [doc = ""] # [inline] pub fn get_reference_frame (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_reference_frame ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the positional tracker at the given ID."] # [doc = ""] # [inline] pub fn get_tracker (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of trackers currently registered."] # [doc = ""] # [inline] pub fn get_tracker_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn set_primary_interface (& self , interface : impl AsArg < crate :: generated :: arvr_interface :: ARVRInterface >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_primary_interface ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , interface . as_arg_ptr ()) ; } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn set_world_scale (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRServer { } unsafe impl GodotObject for ARVRServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRServer" } } impl std :: ops :: Deref for ARVRServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRServer { } unsafe impl Send for ARVRServer { } unsafe impl Sync for ARVRServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub center_on_hmd : * mut sys :: godot_method_bind , pub find_interface : * mut sys :: godot_method_bind , pub get_hmd_transform : * mut sys :: godot_method_bind , pub get_interface : * mut sys :: godot_method_bind , pub get_interface_count : * mut sys :: godot_method_bind , pub get_interfaces : * mut sys :: godot_method_bind , pub get_last_commit_usec : * mut sys :: godot_method_bind , pub get_last_frame_usec : * mut sys :: godot_method_bind , pub get_last_process_usec : * mut sys :: godot_method_bind , pub get_primary_interface : * mut sys :: godot_method_bind , pub get_reference_frame : * mut sys :: godot_method_bind , pub get_tracker : * mut sys :: godot_method_bind , pub get_tracker_count : * mut sys :: godot_method_bind , pub get_world_scale : * mut sys :: godot_method_bind , pub set_primary_interface : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVRServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRServerMethodTable = ARVRServerMethodTable { class_constructor : None , center_on_hmd : 0 as * mut sys :: godot_method_bind , find_interface : 0 as * mut sys :: godot_method_bind , get_hmd_transform : 0 as * mut sys :: godot_method_bind , get_interface : 0 as * mut sys :: godot_method_bind , get_interface_count : 0 as * mut sys :: godot_method_bind , get_interfaces : 0 as * mut sys :: godot_method_bind , get_last_commit_usec : 0 as * mut sys :: godot_method_bind , get_last_frame_usec : 0 as * mut sys :: godot_method_bind , get_last_process_usec : 0 as * mut sys :: godot_method_bind , get_primary_interface : 0 as * mut sys :: godot_method_bind , get_reference_frame : 0 as * mut sys :: godot_method_bind , get_tracker : 0 as * mut sys :: godot_method_bind , get_tracker_count : 0 as * mut sys :: godot_method_bind , get_world_scale : 0 as * mut sys :: godot_method_bind , set_primary_interface : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . center_on_hmd = (gd_api . godot_method_bind_get_method) (class_name , "center_on_hmd\0" . as_ptr () as * const c_char) ; table . find_interface = (gd_api . godot_method_bind_get_method) (class_name , "find_interface\0" . as_ptr () as * const c_char) ; table . get_hmd_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_hmd_transform\0" . as_ptr () as * const c_char) ; table . get_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_interface\0" . as_ptr () as * const c_char) ; table . get_interface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_interface_count\0" . as_ptr () as * const c_char) ; table . get_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_interfaces\0" . as_ptr () as * const c_char) ; table . get_last_commit_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_commit_usec\0" . as_ptr () as * const c_char) ; table . get_last_frame_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_frame_usec\0" . as_ptr () as * const c_char) ; table . get_last_process_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_process_usec\0" . as_ptr () as * const c_char) ; table . get_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_primary_interface\0" . as_ptr () as * const c_char) ; table . get_reference_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_frame\0" . as_ptr () as * const c_char) ; table . get_tracker = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker\0" . as_ptr () as * const c_char) ; table . get_tracker_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_count\0" . as_ptr () as * const c_char) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "set_primary_interface\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:124:3637
[INFO] [stdout]     |
[INFO] [stdout] 124 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 124 |                 # [doc = "`core class VisualScriptIndexGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexGet { } unsafe impl GodotObject for VisualScriptIndexGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexGet" } } impl std :: ops :: Deref for VisualScriptIndexGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexGet { } impl Instanciable for VisualScriptIndexGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexGetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexGetMethodTable = VisualScriptIndexGetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:130:7698
[INFO] [stdout]     |
[INFO] [stdout] 130 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 130 |                 # [doc = "`core class CameraFeed` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camerafeed.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCameraFeed inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraFeed { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedDataType (pub i64) ; impl FeedDataType { pub const NOIMAGE : FeedDataType = FeedDataType (0i64) ; pub const RGB : FeedDataType = FeedDataType (1i64) ; pub const YCBCR : FeedDataType = FeedDataType (2i64) ; pub const YCBCR_SEP : FeedDataType = FeedDataType (3i64) ; } impl From < i64 > for FeedDataType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedDataType > for i64 { # [inline] fn from (v : FeedDataType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedPosition (pub i64) ; impl FeedPosition { pub const UNSPECIFIED : FeedPosition = FeedPosition (0i64) ; pub const FRONT : FeedPosition = FeedPosition (1i64) ; pub const BACK : FeedPosition = FeedPosition (2i64) ; } impl From < i64 > for FeedPosition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedPosition > for i64 { # [inline] fn from (v : FeedPosition) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraFeed { pub const FEED_BACK : i64 = 2i64 ; pub const FEED_FRONT : i64 = 1i64 ; pub const FEED_NOIMAGE : i64 = 0i64 ; pub const FEED_RGB : i64 = 1i64 ; pub const FEED_UNSPECIFIED : i64 = 0i64 ; pub const FEED_YCBCR : i64 = 2i64 ; pub const FEED_YCBCR_SEP : i64 = 3i64 ; } impl CameraFeed { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraFeedMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the unique ID for this feed."] # [doc = ""] # [inline] pub fn get_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the camera's name."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the position of camera on the device."] # [doc = ""] # [inline] pub fn get_position (& self) -> crate :: generated :: camera_feed :: FeedPosition { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_feed :: FeedPosition (ret) } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraFeed { } unsafe impl GodotObject for CameraFeed { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CameraFeed" } } impl std :: ops :: Deref for CameraFeed { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraFeed { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CameraFeed { } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraFeed { } impl Instanciable for CameraFeed { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CameraFeed :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraFeedMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_id : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CameraFeedMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraFeedMethodTable = CameraFeedMethodTable { class_constructor : None , get_id : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraFeedMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraFeed\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:136:10922
[INFO] [stdout]     |
[INFO] [stdout] 136 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 136 |                 # [doc = "`core class InputEvent` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputevent.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEvent inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEvent { this : RawObject < Self > , } impl InputEvent { # [doc = "Returns `true` if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).\nThe given input event's position, global position and speed will be copied. The resulting `relative` is a sum of both events. Both events' modifiers have to be identical."] # [doc = ""] # [inline] pub fn accumulate (& self , with_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . accumulate ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , with_event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a [String] representation of the event."] # [doc = ""] # [inline] pub fn as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion]."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn device (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event matches a pre-defined action of any type."] # [doc = ""] # [inline] pub fn is_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless `allow_echo` is `true`). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n# Default Arguments\n* `allow_echo` - `false`"] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString > , allow_echo : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str_bool (method_bind , self . this . sys () . as_ptr () , action . into () , allow_echo) ; ret as _ } } # [doc = "Returns `true` if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_action_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if this input event's type is one that can be assigned to an input action."] # [doc = ""] # [inline] pub fn is_action_type (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_type ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is an echo event (only for events of type [InputEventKey])."] # [doc = ""] # [inline] pub fn is_echo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_echo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn set_device (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Returns `true` if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction])."] # [doc = ""] # [inline] pub fn shortcut_match (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . shortcut_match ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a copy of the given input event which has been offset by `local_ofs` and transformed by `xform`. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].\n# Default Arguments\n* `local_ofs` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn xformed_by (& self , xform : Transform2D , local_ofs : Vector2) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . xformed_by ; let ret = crate :: icalls :: icallptr_obj_trans2D_vec2 (method_bind , self . this . sys () . as_ptr () , xform , local_ofs) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEvent { } unsafe impl GodotObject for InputEvent { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEvent" } } impl std :: ops :: Deref for InputEvent { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEvent { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEvent { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEvent { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEvent { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accumulate : * mut sys :: godot_method_bind , pub as_text : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub is_action : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_action_released : * mut sys :: godot_method_bind , pub is_action_type : * mut sys :: godot_method_bind , pub is_echo : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub shortcut_match : * mut sys :: godot_method_bind , pub xformed_by : * mut sys :: godot_method_bind } impl InputEventMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMethodTable = InputEventMethodTable { class_constructor : None , accumulate : 0 as * mut sys :: godot_method_bind , as_text : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , is_action : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_action_released : 0 as * mut sys :: godot_method_bind , is_action_type : 0 as * mut sys :: godot_method_bind , is_echo : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , shortcut_match : 0 as * mut sys :: godot_method_bind , xformed_by : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEvent\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accumulate = (gd_api . godot_method_bind_get_method) (class_name , "accumulate\0" . as_ptr () as * const c_char) ; table . as_text = (gd_api . godot_method_bind_get_method) (class_name , "as_text\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . is_action = (gd_api . godot_method_bind_get_method) (class_name , "is_action\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_action_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_released\0" . as_ptr () as * const c_char) ; table . is_action_type = (gd_api . godot_method_bind_get_method) (class_name , "is_action_type\0" . as_ptr () as * const c_char) ; table . is_echo = (gd_api . godot_method_bind_get_method) (class_name , "is_echo\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . shortcut_match = (gd_api . godot_method_bind_get_method) (class_name , "shortcut_match\0" . as_ptr () as * const c_char) ; table . xformed_by = (gd_api . godot_method_bind_get_method) (class_name , "xformed_by\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:142:7499
[INFO] [stdout]     |
[INFO] [stdout] 142 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 142 |                 # [doc = "`core class OmniLight` inherits `Light` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_omnilight.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`OmniLight` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<OmniLight>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nOmniLight inherits methods from:\n - [Light](struct.Light.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OmniLight { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowDetail (pub i64) ; impl ShadowDetail { pub const VERTICAL : ShadowDetail = ShadowDetail (0i64) ; pub const HORIZONTAL : ShadowDetail = ShadowDetail (1i64) ; } impl From < i64 > for ShadowDetail { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowDetail > for i64 { # [inline] fn from (v : ShadowDetail) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowMode (pub i64) ; impl ShadowMode { pub const DUAL_PARABOLOID : ShadowMode = ShadowMode (0i64) ; pub const CUBE : ShadowMode = ShadowMode (1i64) ; } impl From < i64 > for ShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowMode > for i64 { # [inline] fn from (v : ShadowMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OmniLight { pub const SHADOW_CUBE : i64 = 1i64 ; pub const SHADOW_DETAIL_HORIZONTAL : i64 = 1i64 ; pub const SHADOW_DETAIL_VERTICAL : i64 = 0i64 ; pub const SHADOW_DUAL_PARABOLOID : i64 = 0i64 ; } impl OmniLight { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OmniLightMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "See [enum ShadowDetail]."] # [doc = ""] # [inline] pub fn shadow_detail (& self) -> crate :: generated :: omni_light :: ShadowDetail { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . get_shadow_detail ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: omni_light :: ShadowDetail (ret) } } # [doc = "See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn shadow_mode (& self) -> crate :: generated :: omni_light :: ShadowMode { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . get_shadow_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: omni_light :: ShadowMode (ret) } } # [doc = "See [enum ShadowDetail]."] # [doc = ""] # [inline] pub fn set_shadow_detail (& self , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . set_shadow_detail ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail) ; } } # [doc = "See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn set_shadow_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OmniLight { } unsafe impl GodotObject for OmniLight { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OmniLight" } } impl QueueFree for OmniLight { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for OmniLight { type Target = crate :: generated :: light :: Light ; # [inline] fn deref (& self) -> & crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OmniLight { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: light :: Light > for OmniLight { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for OmniLight { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for OmniLight { } unsafe impl SubClass < crate :: generated :: node :: Node > for OmniLight { } unsafe impl SubClass < crate :: generated :: object :: Object > for OmniLight { } impl Instanciable for OmniLight { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OmniLight :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OmniLightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shadow_detail : * mut sys :: godot_method_bind , pub get_shadow_mode : * mut sys :: godot_method_bind , pub set_shadow_detail : * mut sys :: godot_method_bind , pub set_shadow_mode : * mut sys :: godot_method_bind } impl OmniLightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OmniLightMethodTable = OmniLightMethodTable { class_constructor : None , get_shadow_detail : 0 as * mut sys :: godot_method_bind , get_shadow_mode : 0 as * mut sys :: godot_method_bind , set_shadow_detail : 0 as * mut sys :: godot_method_bind , set_shadow_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OmniLightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OmniLight\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_detail\0" . as_ptr () as * const c_char) ; table . get_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_mode\0" . as_ptr () as * const c_char) ; table . set_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_detail\0" . as_ptr () as * const c_char) ; table . set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:148:4969
[INFO] [stdout]     |
[INFO] [stdout] 148 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 148 |                 # [doc = "`core class AnimationNodeAnimation` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeanimation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAnimation inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAnimation { this : RawObject < Self > , } impl AnimationNodeAnimation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAnimationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAnimationMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]."] # [doc = ""] # [inline] pub fn set_animation (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAnimationMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAnimation { } unsafe impl GodotObject for AnimationNodeAnimation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAnimation" } } impl std :: ops :: Deref for AnimationNodeAnimation { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAnimation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAnimation { } impl Instanciable for AnimationNodeAnimation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAnimation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAnimationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind } impl AnimationNodeAnimationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAnimationMethodTable = AnimationNodeAnimationMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAnimationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAnimation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:154:7568
[INFO] [stdout]     |
[INFO] [stdout] 154 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 154 |                 # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:160:32579
[INFO] [stdout]     |
[INFO] [stdout] 160 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 160 |                 # [doc = "`core singleton class Input` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_input.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInput inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Input { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CursorShape (pub i64) ; impl CursorShape { pub const ARROW : CursorShape = CursorShape (0i64) ; pub const IBEAM : CursorShape = CursorShape (1i64) ; pub const POINTING_HAND : CursorShape = CursorShape (2i64) ; pub const CROSS : CursorShape = CursorShape (3i64) ; pub const WAIT : CursorShape = CursorShape (4i64) ; pub const BUSY : CursorShape = CursorShape (5i64) ; pub const DRAG : CursorShape = CursorShape (6i64) ; pub const CAN_DROP : CursorShape = CursorShape (7i64) ; pub const FORBIDDEN : CursorShape = CursorShape (8i64) ; pub const VSIZE : CursorShape = CursorShape (9i64) ; pub const HSIZE : CursorShape = CursorShape (10i64) ; pub const BDIAGSIZE : CursorShape = CursorShape (11i64) ; pub const FDIAGSIZE : CursorShape = CursorShape (12i64) ; pub const MOVE : CursorShape = CursorShape (13i64) ; pub const VSPLIT : CursorShape = CursorShape (14i64) ; pub const HSPLIT : CursorShape = CursorShape (15i64) ; pub const HELP : CursorShape = CursorShape (16i64) ; } impl From < i64 > for CursorShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CursorShape > for i64 { # [inline] fn from (v : CursorShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MouseMode (pub i64) ; impl MouseMode { pub const VISIBLE : MouseMode = MouseMode (0i64) ; pub const HIDDEN : MouseMode = MouseMode (1i64) ; pub const CAPTURED : MouseMode = MouseMode (2i64) ; pub const CONFINED : MouseMode = MouseMode (3i64) ; } impl From < i64 > for MouseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MouseMode > for i64 { # [inline] fn from (v : MouseMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Input { pub const CURSOR_ARROW : i64 = 0i64 ; pub const CURSOR_BDIAGSIZE : i64 = 11i64 ; pub const CURSOR_BUSY : i64 = 5i64 ; pub const CURSOR_CAN_DROP : i64 = 7i64 ; pub const CURSOR_CROSS : i64 = 3i64 ; pub const CURSOR_DRAG : i64 = 6i64 ; pub const CURSOR_FDIAGSIZE : i64 = 12i64 ; pub const CURSOR_FORBIDDEN : i64 = 8i64 ; pub const CURSOR_HELP : i64 = 16i64 ; pub const CURSOR_HSIZE : i64 = 10i64 ; pub const CURSOR_HSPLIT : i64 = 15i64 ; pub const CURSOR_IBEAM : i64 = 1i64 ; pub const CURSOR_MOVE : i64 = 13i64 ; pub const CURSOR_POINTING_HAND : i64 = 2i64 ; pub const CURSOR_VSIZE : i64 = 9i64 ; pub const CURSOR_VSPLIT : i64 = 14i64 ; pub const CURSOR_WAIT : i64 = 4i64 ; pub const MOUSE_MODE_CAPTURED : i64 = 2i64 ; pub const MOUSE_MODE_CONFINED : i64 = 3i64 ; pub const MOUSE_MODE_HIDDEN : i64 = 1i64 ; pub const MOUSE_MODE_VISIBLE : i64 = 0i64 ; } impl Input { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Input\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This will simulate pressing the specified action.\nThe strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.\n**Note:** This method will not cause any [method Node._input] calls. It is intended to be used with [method is_action_pressed] and [method is_action_just_pressed]. If you want to simulate `_input`, use [method parse_input_event] instead.\n# Default Arguments\n* `strength` - `1.0`"] # [doc = ""] # [inline] pub fn action_press (& self , action : impl Into < GodotString > , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . action_press ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , strength) ; } } # [doc = "If the specified action is already pressed, this will release it."] # [doc = ""] # [inline] pub fn action_release (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . action_release ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Adds a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices.\n# Default Arguments\n* `update_existing` - `false`"] # [doc = ""] # [inline] pub fn add_joy_mapping (& self , mapping : impl Into < GodotString > , update_existing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . add_joy_mapping ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , mapping . into () , update_existing) ; } } # [doc = "Returns the acceleration of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\nNote this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.\n**Note:** This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_accelerometer (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_accelerometer ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a value between 0 and 1 representing the intensity of the given action. In a joypad, for example, the further away the axis (analog sticks or L2, R2 triggers) is from the dead zone, the closer the value will be to 1. If the action is mapped to a control that has no axis as the keyboard, the value returned will be 0 or 1."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns an [Array] containing the device IDs of all currently connected joypads."] # [doc = ""] # [inline] pub fn get_connected_joypads (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_connected_joypads ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the currently assigned cursor shape (see [enum CursorShape])."] # [doc = ""] # [inline] pub fn get_current_cursor_shape (& self) -> crate :: generated :: input :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_current_cursor_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: input :: CursorShape (ret) } } # [doc = "Returns the gravity of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_gyroscope (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_gyroscope ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current value of the joypad axis at given index (see [enum JoystickList])."] # [doc = ""] # [inline] pub fn get_joy_axis (& self , device : i64 , axis : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , device , axis) ; ret as _ } } # [doc = "Returns the index of the provided axis name."] # [doc = ""] # [inline] pub fn get_joy_axis_index_from_string (& self , axis : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis_index_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , axis . into ()) ; ret as _ } } # [doc = "Receives a [enum JoystickList] axis and returns its equivalent name as a string."] # [doc = ""] # [inline] pub fn get_joy_axis_string (& self , axis_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , axis_index) ; GodotString :: from_sys (ret) } } # [doc = "Returns the index of the provided button name."] # [doc = ""] # [inline] pub fn get_joy_button_index_from_string (& self , button : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_button_index_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , button . into ()) ; ret as _ } } # [doc = "Receives a gamepad button from [enum JoystickList] and returns its equivalent name as a string."] # [doc = ""] # [inline] pub fn get_joy_button_string (& self , button_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_button_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; GodotString :: from_sys (ret) } } # [doc = "Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns `\"Default Gamepad\"` otherwise."] # [doc = ""] # [inline] pub fn get_joy_guid (& self , device : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_guid ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , device) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the joypad at the specified device index."] # [doc = ""] # [inline] pub fn get_joy_name (& self , device : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , device) ; GodotString :: from_sys (ret) } } # [doc = "Returns the duration of the current vibration effect in seconds."] # [doc = ""] # [inline] pub fn get_joy_vibration_duration (& self , device : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_vibration_duration ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , device) ; ret as _ } } # [doc = "Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor."] # [doc = ""] # [inline] pub fn get_joy_vibration_strength (& self , device : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_vibration_strength ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , device) ; mem :: transmute (ret) } } # [doc = "Returns the mouse speed for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion."] # [doc = ""] # [inline] pub fn get_last_mouse_speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_last_mouse_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android and UWP. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_magnetometer (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_magnetometer ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together."] # [doc = ""] # [inline] pub fn get_mouse_button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_mouse_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mouse mode. See the constants for more information."] # [doc = ""] # [inline] pub fn get_mouse_mode (& self) -> crate :: generated :: input :: MouseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_mouse_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: input :: MouseMode (ret) } } # [doc = "Returns `true` when the user starts pressing the action event, meaning it's `true` only on the frame that the user pressed down the button.\nThis is useful for code that needs to run only once when an action is pressed, instead of every frame while it's pressed."] # [doc = ""] # [inline] pub fn is_action_just_pressed (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_just_pressed ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` when the user stops pressing the action event, meaning it's `true` only on the frame that the user released the button."] # [doc = ""] # [inline] pub fn is_action_just_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_just_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed."] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if you are pressing the joypad button (see [enum JoystickList])."] # [doc = ""] # [inline] pub fn is_joy_button_pressed (& self , device : i64 , button : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_joy_button_pressed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , device , button) ; ret as _ } } # [doc = "Returns `true` if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in [enum JoystickList]. Unknown joypads are not expected to match these constants, but you can still retrieve events from them."] # [doc = ""] # [inline] pub fn is_joy_known (& self , device : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_joy_known ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , device) ; ret as _ } } # [doc = "Returns `true` if you are pressing the key. You can pass a [enum KeyList] constant."] # [doc = ""] # [inline] pub fn is_key_pressed (& self , scancode : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_key_pressed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , scancode) ; ret as _ } } # [doc = "Returns `true` if you are pressing the mouse button specified with [enum ButtonList]."] # [doc = ""] # [inline] pub fn is_mouse_button_pressed (& self , button : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_mouse_button_pressed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , button) ; ret as _ } } # [doc = "Notifies the [Input] singleton that a connection has changed, to update the state for the `device` index.\nThis is used internally and should not have to be called from user scripts. See [signal joy_connection_changed] for the signal emitted when this is triggered internally."] # [doc = ""] # [inline] pub fn joy_connection_changed (& self , device : i64 , connected : bool , name : impl Into < GodotString > , guid : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . joy_connection_changed ; let ret = crate :: icalls :: icallptr_void_i64_bool_str_str (method_bind , self . this . sys () . as_ptr () , device , connected , name . into () , guid . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFeeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. Also generates [method Node._input] calls.\nExample:\n```gdscript\nvar a = InputEventAction.new()\na.action = \"ui_cancel\"\na.pressed = true\nInput.parse_input_event(a)\n```"] # [doc = ""] # [inline] pub fn parse_input_event (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . parse_input_event ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } # [doc = "Removes all mappings from the internal database that match the given GUID."] # [doc = ""] # [inline] pub fn remove_joy_mapping (& self , guid : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . remove_joy_mapping ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , guid . into ()) ; } } # [doc = "Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing `null` to the image parameter resets to the system cursor. See [enum CursorShape] for the list of shapes.\n`image`'s size must be lower than 256×256.\n`hotspot` must be within `image`'s size.\n**Note:** [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed.\n**Note:** Only images imported with the **Lossless**, **Lossy** or **Uncompressed** compression modes are supported. The **Video RAM** compression mode can't be used for custom cursors.\n# Default Arguments\n* `shape` - `0`\n* `hotspot` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_custom_mouse_cursor (& self , image : impl AsArg < crate :: generated :: resource :: Resource > , shape : i64 , hotspot : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_custom_mouse_cursor ; let ret = crate :: icalls :: icallptr_void_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , shape , hotspot) ; } } # [doc = "Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].\n**Note:** If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.\n**Note:** This method generates an [InputEventMouseMotion] to update cursor immediately.\n# Default Arguments\n* `shape` - `0`"] # [doc = ""] # [inline] pub fn set_default_cursor_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_default_cursor_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "Sets the mouse mode. See the constants for more information."] # [doc = ""] # [inline] pub fn set_mouse_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_mouse_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Enables or disables the accumulation of similar input events sent by the operating system. When input accumulation is enabled, all input events generated during a frame will be merged and emitted when the frame is done rendering. Therefore, this limits the number of input method calls per second to the rendering FPS.\nInput accumulation is enabled by default. It can be disabled to get slightly more precise/reactive input at the cost of increased CPU usage. In applications where drawing freehand lines is required, input accumulation should generally be disabled while the user is drawing the line to get results that closely follow the actual input."] # [doc = ""] # [inline] pub fn set_use_accumulated_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_use_accumulated_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. `weak_magnitude` is the strength of the weak motor (between 0 and 1) and `strong_magnitude` is the strength of the strong motor (between 0 and 1). `duration` is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely).\n**Note:** Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds.\n# Default Arguments\n* `duration` - `0`"] # [doc = ""] # [inline] pub fn start_joy_vibration (& self , device : i64 , weak_magnitude : f64 , strong_magnitude : f64 , duration : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . start_joy_vibration ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , device , weak_magnitude , strong_magnitude , duration) ; } } # [doc = "Stops the vibration of the joypad."] # [doc = ""] # [inline] pub fn stop_joy_vibration (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . stop_joy_vibration ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Vibrate Android and iOS devices.\n**Note:** It needs VIBRATE permission for Android at export settings. iOS does not support duration.\n# Default Arguments\n* `duration_ms` - `500`"] # [doc = ""] # [inline] pub fn vibrate_handheld (& self , duration_ms : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . vibrate_handheld ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , duration_ms) ; } } # [doc = "Sets the mouse position to the specified vector."] # [doc = ""] # [inline] pub fn warp_mouse_position (& self , to : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . warp_mouse_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Input { } unsafe impl GodotObject for Input { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Input" } } impl std :: ops :: Deref for Input { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Input { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Input { } unsafe impl Send for Input { } unsafe impl Sync for Input { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputMethodTable { pub class_constructor : sys :: godot_class_constructor , pub action_press : * mut sys :: godot_method_bind , pub action_release : * mut sys :: godot_method_bind , pub add_joy_mapping : * mut sys :: godot_method_bind , pub get_accelerometer : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_connected_joypads : * mut sys :: godot_method_bind , pub get_current_cursor_shape : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gyroscope : * mut sys :: godot_method_bind , pub get_joy_axis : * mut sys :: godot_method_bind , pub get_joy_axis_index_from_string : * mut sys :: godot_method_bind , pub get_joy_axis_string : * mut sys :: godot_method_bind , pub get_joy_button_index_from_string : * mut sys :: godot_method_bind , pub get_joy_button_string : * mut sys :: godot_method_bind , pub get_joy_guid : * mut sys :: godot_method_bind , pub get_joy_name : * mut sys :: godot_method_bind , pub get_joy_vibration_duration : * mut sys :: godot_method_bind , pub get_joy_vibration_strength : * mut sys :: godot_method_bind , pub get_last_mouse_speed : * mut sys :: godot_method_bind , pub get_magnetometer : * mut sys :: godot_method_bind , pub get_mouse_button_mask : * mut sys :: godot_method_bind , pub get_mouse_mode : * mut sys :: godot_method_bind , pub is_action_just_pressed : * mut sys :: godot_method_bind , pub is_action_just_released : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_joy_button_pressed : * mut sys :: godot_method_bind , pub is_joy_known : * mut sys :: godot_method_bind , pub is_key_pressed : * mut sys :: godot_method_bind , pub is_mouse_button_pressed : * mut sys :: godot_method_bind , pub joy_connection_changed : * mut sys :: godot_method_bind , pub parse_input_event : * mut sys :: godot_method_bind , pub remove_joy_mapping : * mut sys :: godot_method_bind , pub set_custom_mouse_cursor : * mut sys :: godot_method_bind , pub set_default_cursor_shape : * mut sys :: godot_method_bind , pub set_mouse_mode : * mut sys :: godot_method_bind , pub set_use_accumulated_input : * mut sys :: godot_method_bind , pub start_joy_vibration : * mut sys :: godot_method_bind , pub stop_joy_vibration : * mut sys :: godot_method_bind , pub vibrate_handheld : * mut sys :: godot_method_bind , pub warp_mouse_position : * mut sys :: godot_method_bind } impl InputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputMethodTable = InputMethodTable { class_constructor : None , action_press : 0 as * mut sys :: godot_method_bind , action_release : 0 as * mut sys :: godot_method_bind , add_joy_mapping : 0 as * mut sys :: godot_method_bind , get_accelerometer : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_connected_joypads : 0 as * mut sys :: godot_method_bind , get_current_cursor_shape : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gyroscope : 0 as * mut sys :: godot_method_bind , get_joy_axis : 0 as * mut sys :: godot_method_bind , get_joy_axis_index_from_string : 0 as * mut sys :: godot_method_bind , get_joy_axis_string : 0 as * mut sys :: godot_method_bind , get_joy_button_index_from_string : 0 as * mut sys :: godot_method_bind , get_joy_button_string : 0 as * mut sys :: godot_method_bind , get_joy_guid : 0 as * mut sys :: godot_method_bind , get_joy_name : 0 as * mut sys :: godot_method_bind , get_joy_vibration_duration : 0 as * mut sys :: godot_method_bind , get_joy_vibration_strength : 0 as * mut sys :: godot_method_bind , get_last_mouse_speed : 0 as * mut sys :: godot_method_bind , get_magnetometer : 0 as * mut sys :: godot_method_bind , get_mouse_button_mask : 0 as * mut sys :: godot_method_bind , get_mouse_mode : 0 as * mut sys :: godot_method_bind , is_action_just_pressed : 0 as * mut sys :: godot_method_bind , is_action_just_released : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_joy_button_pressed : 0 as * mut sys :: godot_method_bind , is_joy_known : 0 as * mut sys :: godot_method_bind , is_key_pressed : 0 as * mut sys :: godot_method_bind , is_mouse_button_pressed : 0 as * mut sys :: godot_method_bind , joy_connection_changed : 0 as * mut sys :: godot_method_bind , parse_input_event : 0 as * mut sys :: godot_method_bind , remove_joy_mapping : 0 as * mut sys :: godot_method_bind , set_custom_mouse_cursor : 0 as * mut sys :: godot_method_bind , set_default_cursor_shape : 0 as * mut sys :: godot_method_bind , set_mouse_mode : 0 as * mut sys :: godot_method_bind , set_use_accumulated_input : 0 as * mut sys :: godot_method_bind , start_joy_vibration : 0 as * mut sys :: godot_method_bind , stop_joy_vibration : 0 as * mut sys :: godot_method_bind , vibrate_handheld : 0 as * mut sys :: godot_method_bind , warp_mouse_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Input\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . action_press = (gd_api . godot_method_bind_get_method) (class_name , "action_press\0" . as_ptr () as * const c_char) ; table . action_release = (gd_api . godot_method_bind_get_method) (class_name , "action_release\0" . as_ptr () as * const c_char) ; table . add_joy_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_joy_mapping\0" . as_ptr () as * const c_char) ; table . get_accelerometer = (gd_api . godot_method_bind_get_method) (class_name , "get_accelerometer\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_connected_joypads = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_joypads\0" . as_ptr () as * const c_char) ; table . get_current_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_current_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gyroscope = (gd_api . godot_method_bind_get_method) (class_name , "get_gyroscope\0" . as_ptr () as * const c_char) ; table . get_joy_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis\0" . as_ptr () as * const c_char) ; table . get_joy_axis_index_from_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis_index_from_string\0" . as_ptr () as * const c_char) ; table . get_joy_axis_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis_string\0" . as_ptr () as * const c_char) ; table . get_joy_button_index_from_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_button_index_from_string\0" . as_ptr () as * const c_char) ; table . get_joy_button_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_button_string\0" . as_ptr () as * const c_char) ; table . get_joy_guid = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_guid\0" . as_ptr () as * const c_char) ; table . get_joy_name = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_name\0" . as_ptr () as * const c_char) ; table . get_joy_vibration_duration = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_vibration_duration\0" . as_ptr () as * const c_char) ; table . get_joy_vibration_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_vibration_strength\0" . as_ptr () as * const c_char) ; table . get_last_mouse_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_last_mouse_speed\0" . as_ptr () as * const c_char) ; table . get_magnetometer = (gd_api . godot_method_bind_get_method) (class_name , "get_magnetometer\0" . as_ptr () as * const c_char) ; table . get_mouse_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_button_mask\0" . as_ptr () as * const c_char) ; table . get_mouse_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_mode\0" . as_ptr () as * const c_char) ; table . is_action_just_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_just_pressed\0" . as_ptr () as * const c_char) ; table . is_action_just_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_just_released\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_joy_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_joy_button_pressed\0" . as_ptr () as * const c_char) ; table . is_joy_known = (gd_api . godot_method_bind_get_method) (class_name , "is_joy_known\0" . as_ptr () as * const c_char) ; table . is_key_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_key_pressed\0" . as_ptr () as * const c_char) ; table . is_mouse_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_mouse_button_pressed\0" . as_ptr () as * const c_char) ; table . joy_connection_changed = (gd_api . godot_method_bind_get_method) (class_name , "joy_connection_changed\0" . as_ptr () as * const c_char) ; table . parse_input_event = (gd_api . godot_method_bind_get_method) (class_name , "parse_input_event\0" . as_ptr () as * const c_char) ; table . remove_joy_mapping = (gd_api . godot_method_bind_get_method) (class_name , "remove_joy_mapping\0" . as_ptr () as * const c_char) ; table . set_custom_mouse_cursor = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_mouse_cursor\0" . as_ptr () as * const c_char) ; table . set_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . set_mouse_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mouse_mode\0" . as_ptr () as * const c_char) ; table . set_use_accumulated_input = (gd_api . godot_method_bind_get_method) (class_name , "set_use_accumulated_input\0" . as_ptr () as * const c_char) ; table . start_joy_vibration = (gd_api . godot_method_bind_get_method) (class_name , "start_joy_vibration\0" . as_ptr () as * const c_char) ; table . stop_joy_vibration = (gd_api . godot_method_bind_get_method) (class_name , "stop_joy_vibration\0" . as_ptr () as * const c_char) ; table . vibrate_handheld = (gd_api . godot_method_bind_get_method) (class_name , "vibrate_handheld\0" . as_ptr () as * const c_char) ; table . warp_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse_position\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:166:4533
[INFO] [stdout]     |
[INFO] [stdout] 166 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 166 |                 # [doc = "`tools class ScriptCreateDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scriptcreatedialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScriptCreateDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScriptCreateDialog { this : RawObject < Self > , } impl ScriptCreateDialog { # [doc = "Prefills required fields to configure the ScriptCreateDialog for use.\n# Default Arguments\n* `built_in_enabled` - `true`\n* `load_enabled` - `true`"] # [doc = ""] # [inline] pub fn config (& self , inherits : impl Into < GodotString > , path : impl Into < GodotString > , built_in_enabled : bool , load_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptCreateDialogMethodTable :: get (get_api ()) . config ; let ret = crate :: icalls :: icallptr_void_str_str_bool_bool (method_bind , self . this . sys () . as_ptr () , inherits . into () , path . into () , built_in_enabled , load_enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScriptCreateDialog { } unsafe impl GodotObject for ScriptCreateDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScriptCreateDialog" } } impl QueueFree for ScriptCreateDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScriptCreateDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScriptCreateDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScriptCreateDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptCreateDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub config : * mut sys :: godot_method_bind } impl ScriptCreateDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptCreateDialogMethodTable = ScriptCreateDialogMethodTable { class_constructor : None , config : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptCreateDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScriptCreateDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . config = (gd_api . godot_method_bind_get_method) (class_name , "config\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:172:5457
[INFO] [stdout]     |
[INFO] [stdout] 172 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 172 |                 # [doc = "`core singleton class ResourceSaver` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourcesaver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceSaver inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceSaver { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SaverFlags (pub i64) ; impl SaverFlags { pub const RELATIVE_PATHS : SaverFlags = SaverFlags (1i64) ; pub const BUNDLE_RESOURCES : SaverFlags = SaverFlags (2i64) ; pub const CHANGE_PATH : SaverFlags = SaverFlags (4i64) ; pub const OMIT_EDITOR_PROPERTIES : SaverFlags = SaverFlags (8i64) ; pub const SAVE_BIG_ENDIAN : SaverFlags = SaverFlags (16i64) ; pub const COMPRESS : SaverFlags = SaverFlags (32i64) ; pub const REPLACE_SUBRESOURCE_PATHS : SaverFlags = SaverFlags (64i64) ; } impl From < i64 > for SaverFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SaverFlags > for i64 { # [inline] fn from (v : SaverFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ResourceSaver { pub const FLAG_BUNDLE_RESOURCES : i64 = 2i64 ; pub const FLAG_CHANGE_PATH : i64 = 4i64 ; pub const FLAG_COMPRESS : i64 = 32i64 ; pub const FLAG_OMIT_EDITOR_PROPERTIES : i64 = 8i64 ; pub const FLAG_RELATIVE_PATHS : i64 = 1i64 ; pub const FLAG_REPLACE_SUBRESOURCE_PATHS : i64 = 64i64 ; pub const FLAG_SAVE_BIG_ENDIAN : i64 = 16i64 ; } impl ResourceSaver { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceSaver\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns the list of extensions available for saving a resource of a given type."] # [doc = ""] # [inline] pub fn get_recognized_extensions (& self , _type : impl AsArg < crate :: generated :: resource :: Resource >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceSaverMethodTable :: get (get_api ()) . get_recognized_extensions ; let ret = crate :: icalls :: icallptr_strarr_obj (method_bind , self . this . sys () . as_ptr () , _type . as_arg_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.\nThe `flags` bitmask can be specified to customize the save behavior.\nReturns [constant OK] on success.\n# Default Arguments\n* `flags` - `0`"] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString > , resource : impl AsArg < crate :: generated :: resource :: Resource > , flags : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceSaverMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str_obj_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , resource . as_arg_ptr () , flags) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceSaver { } unsafe impl GodotObject for ResourceSaver { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceSaver" } } impl std :: ops :: Deref for ResourceSaver { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceSaver { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceSaver { } unsafe impl Send for ResourceSaver { } unsafe impl Sync for ResourceSaver { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceSaverMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_recognized_extensions : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl ResourceSaverMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceSaverMethodTable = ResourceSaverMethodTable { class_constructor : None , get_recognized_extensions : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceSaverMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceSaver\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_recognized_extensions = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:178:4352
[INFO] [stdout]     |
[INFO] [stdout] 178 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 178 |                 # [doc = "`core class EncodedObjectAsID` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_encodedobjectasid.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEncodedObjectAsID inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EncodedObjectAsID { this : RawObject < Self > , } impl EncodedObjectAsID { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = EncodedObjectAsIDMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn object_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EncodedObjectAsIDMethodTable :: get (get_api ()) . get_object_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn set_object_id (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EncodedObjectAsIDMethodTable :: get (get_api ()) . set_object_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EncodedObjectAsID { } unsafe impl GodotObject for EncodedObjectAsID { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EncodedObjectAsID" } } impl std :: ops :: Deref for EncodedObjectAsID { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EncodedObjectAsID { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EncodedObjectAsID { } unsafe impl SubClass < crate :: generated :: object :: Object > for EncodedObjectAsID { } impl Instanciable for EncodedObjectAsID { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { EncodedObjectAsID :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EncodedObjectAsIDMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_object_id : * mut sys :: godot_method_bind , pub set_object_id : * mut sys :: godot_method_bind } impl EncodedObjectAsIDMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EncodedObjectAsIDMethodTable = EncodedObjectAsIDMethodTable { class_constructor : None , get_object_id : 0 as * mut sys :: godot_method_bind , set_object_id : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EncodedObjectAsIDMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EncodedObjectAsID\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_object_id\0" . as_ptr () as * const c_char) ; table . set_object_id = (gd_api . godot_method_bind_get_method) (class_name , "set_object_id\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:184:7729
[INFO] [stdout]     |
[INFO] [stdout] 184 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 184 |                 # [doc = "`core class SplitContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_splitcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSplitContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SplitContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DraggerVisibility (pub i64) ; impl DraggerVisibility { pub const VISIBLE : DraggerVisibility = DraggerVisibility (0i64) ; pub const HIDDEN : DraggerVisibility = DraggerVisibility (1i64) ; pub const HIDDEN_COLLAPSED : DraggerVisibility = DraggerVisibility (2i64) ; } impl From < i64 > for DraggerVisibility { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DraggerVisibility > for i64 { # [inline] fn from (v : DraggerVisibility) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SplitContainer { pub const DRAGGER_HIDDEN : i64 = 1i64 ; pub const DRAGGER_HIDDEN_COLLAPSED : i64 = 2i64 ; pub const DRAGGER_VISIBLE : i64 = 0i64 ; } impl SplitContainer { # [doc = "Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values."] # [doc = ""] # [inline] pub fn clamp_split_offset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . clamp_split_offset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn dragger_visibility (& self) -> crate :: generated :: split_container :: DraggerVisibility { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_dragger_visibility ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: split_container :: DraggerVisibility (ret) } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn split_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_split_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn is_collapsed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . is_collapsed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn set_collapsed (& self , collapsed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_collapsed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , collapsed) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn set_dragger_visibility (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_dragger_visibility ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn set_split_offset (& self , offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_split_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SplitContainer { } unsafe impl GodotObject for SplitContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SplitContainer" } } impl QueueFree for SplitContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SplitContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SplitContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for SplitContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for SplitContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for SplitContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for SplitContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SplitContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SplitContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clamp_split_offset : * mut sys :: godot_method_bind , pub get_dragger_visibility : * mut sys :: godot_method_bind , pub get_split_offset : * mut sys :: godot_method_bind , pub is_collapsed : * mut sys :: godot_method_bind , pub set_collapsed : * mut sys :: godot_method_bind , pub set_dragger_visibility : * mut sys :: godot_method_bind , pub set_split_offset : * mut sys :: godot_method_bind } impl SplitContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SplitContainerMethodTable = SplitContainerMethodTable { class_constructor : None , clamp_split_offset : 0 as * mut sys :: godot_method_bind , get_dragger_visibility : 0 as * mut sys :: godot_method_bind , get_split_offset : 0 as * mut sys :: godot_method_bind , is_collapsed : 0 as * mut sys :: godot_method_bind , set_collapsed : 0 as * mut sys :: godot_method_bind , set_dragger_visibility : 0 as * mut sys :: godot_method_bind , set_split_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SplitContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SplitContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clamp_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "clamp_split_offset\0" . as_ptr () as * const c_char) ; table . get_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "get_dragger_visibility\0" . as_ptr () as * const c_char) ; table . get_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_split_offset\0" . as_ptr () as * const c_char) ; table . is_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "is_collapsed\0" . as_ptr () as * const c_char) ; table . set_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "set_collapsed\0" . as_ptr () as * const c_char) ; table . set_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "set_dragger_visibility\0" . as_ptr () as * const c_char) ; table . set_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_split_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:190:10557
[INFO] [stdout]     |
[INFO] [stdout] 190 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 190 |                 # [doc = "`core class BitmapFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bitmapfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBitmapFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BitmapFont { this : RawObject < Self > , } impl BitmapFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BitmapFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a character to the font, where `character` is the Unicode value, `texture` is the texture index, `rect` is the region in the texture (in pixels!), `align` is the (optional) alignment for the character and `advance` is the (optional) advance.\n# Default Arguments\n* `align` - `Vector2( 0, 0 )`\n* `advance` - `-1`"] # [doc = ""] # [inline] pub fn add_char (& self , character : i64 , texture : i64 , rect : Rect2 , align : Vector2 , advance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_char ; let ret = crate :: icalls :: icallptr_void_i64_i64_rect2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , character , texture , rect , align , advance) ; } } # [doc = "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character."] # [doc = ""] # [inline] pub fn add_kerning_pair (& self , char_a : i64 , char_b : i64 , kerning : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_kerning_pair ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b , kerning) ; } } # [doc = "Adds a texture to the [BitmapFont]."] # [doc = ""] # [inline] pub fn add_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Clears all the font data and settings."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a BitmapFont from the `*.fnt` file at `path`."] # [doc = ""] # [inline] pub fn create_from_fnt (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . create_from_fnt ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn fallback (& self) -> Option < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a kerning pair as a difference."] # [doc = ""] # [inline] pub fn get_kerning_pair (& self , char_a : i64 , char_b : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_kerning_pair ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b) ; ret as _ } } # [doc = "Returns the font atlas texture at index `idx`."] # [doc = ""] # [inline] pub fn get_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of textures in the BitmapFont atlas."] # [doc = ""] # [inline] pub fn get_texture_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn set_ascent (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_ascent ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } # [doc = "If `true`, distance field hint is enabled."] # [doc = ""] # [inline] pub fn set_distance_field_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_distance_field_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn set_fallback (& self , fallback : impl AsArg < crate :: generated :: bitmap_font :: BitmapFont >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , fallback . as_arg_ptr ()) ; } } # [doc = "Total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn set_height (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BitmapFont { } unsafe impl GodotObject for BitmapFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BitmapFont" } } impl std :: ops :: Deref for BitmapFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BitmapFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for BitmapFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BitmapFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BitmapFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for BitmapFont { } impl Instanciable for BitmapFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BitmapFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BitmapFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_char : * mut sys :: godot_method_bind , pub add_kerning_pair : * mut sys :: godot_method_bind , pub add_texture : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_from_fnt : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_kerning_pair : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_count : * mut sys :: godot_method_bind , pub set_ascent : * mut sys :: godot_method_bind , pub set_distance_field_hint : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind } impl BitmapFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BitmapFontMethodTable = BitmapFontMethodTable { class_constructor : None , add_char : 0 as * mut sys :: godot_method_bind , add_kerning_pair : 0 as * mut sys :: godot_method_bind , add_texture : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_from_fnt : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_kerning_pair : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_count : 0 as * mut sys :: godot_method_bind , set_ascent : 0 as * mut sys :: godot_method_bind , set_distance_field_hint : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BitmapFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BitmapFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_char = (gd_api . godot_method_bind_get_method) (class_name , "add_char\0" . as_ptr () as * const c_char) ; table . add_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "add_kerning_pair\0" . as_ptr () as * const c_char) ; table . add_texture = (gd_api . godot_method_bind_get_method) (class_name , "add_texture\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_from_fnt = (gd_api . godot_method_bind_get_method) (class_name , "create_from_fnt\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "get_kerning_pair\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_count = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_count\0" . as_ptr () as * const c_char) ; table . set_ascent = (gd_api . godot_method_bind_get_method) (class_name , "set_ascent\0" . as_ptr () as * const c_char) ; table . set_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_field_hint\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:196:4661
[INFO] [stdout]     |
[INFO] [stdout] 196 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 196 |                 # [doc = "`core class AudioEffectAmplify` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectamplify.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectAmplify inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectAmplify { this : RawObject < Self > , } impl AudioEffectAmplify { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectAmplifyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectAmplifyMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectAmplifyMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectAmplify { } unsafe impl GodotObject for AudioEffectAmplify { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectAmplify" } } impl std :: ops :: Deref for AudioEffectAmplify { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectAmplify { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectAmplify { } impl Instanciable for AudioEffectAmplify { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectAmplify :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectAmplifyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_volume_db : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind } impl AudioEffectAmplifyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectAmplifyMethodTable = AudioEffectAmplifyMethodTable { class_constructor : None , get_volume_db : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectAmplifyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectAmplify\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:202:4564
[INFO] [stdout]     |
[INFO] [stdout] 202 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 202 |                 # [doc = "`core class ToolButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_toolbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ToolButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ToolButton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nToolButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ToolButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ToolButton { } unsafe impl GodotObject for ToolButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ToolButton" } } impl QueueFree for ToolButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ToolButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ToolButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for ToolButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for ToolButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for ToolButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ToolButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for ToolButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for ToolButton { } impl Instanciable for ToolButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ToolButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ToolButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ToolButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ToolButtonMethodTable = ToolButtonMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ToolButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ToolButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:208:4706
[INFO] [stdout]     |
[INFO] [stdout] 208 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 208 |                 # [doc = "`core class VisualShaderNodeScalarConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarConstant { this : RawObject < Self > , } impl VisualShaderNodeScalarConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarConstant { } unsafe impl GodotObject for VisualShaderNodeScalarConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarConstant" } } impl std :: ops :: Deref for VisualShaderNodeScalarConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarConstant { } impl Instanciable for VisualShaderNodeScalarConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarConstantMethodTable = VisualShaderNodeScalarConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:214:21662
[INFO] [stdout]     |
[INFO] [stdout] 214 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 214 |                 # [doc = "`core class PhysicsDirectBodyState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectbodystate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectBodyState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectBodyState { this : RawObject < Self > , } impl PhysicsDirectBodyState { # [doc = "Adds a constant directional force without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a single directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0, 0, 0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , j) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , j) ; } } # [doc = "Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector `j` passed as parameter."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , j) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn center_of_mass (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_center_of_mass ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider (& self , contact_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the collider's object id."] # [doc = ""] # [inline] pub fn get_contact_collider_id (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collider object."] # [doc = ""] # [inline] pub fn get_contact_collider_object (& self , contact_idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the contact position in the collider."] # [doc = ""] # [inline] pub fn get_contact_collider_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the collider's shape index."] # [doc = ""] # [inline] pub fn get_contact_collider_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the linear velocity vector at the collider's contact point."] # [doc = ""] # [inline] pub fn get_contact_collider_velocity_at_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_velocity_at_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of contacts this body has with other bodies.\n**Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody.contact_monitor]."] # [doc = ""] # [inline] pub fn get_contact_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Impulse created by the contact. Only implemented for Bullet physics."] # [doc = ""] # [inline] pub fn get_contact_impulse (& self , contact_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_impulse ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the local normal at the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_normal (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local position of the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local shape index of the collision."] # [doc = ""] # [inline] pub fn get_contact_local_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "The inverse of the inertia of the body."] # [doc = ""] # [inline] pub fn inverse_inertia (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_inertia ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The inverse of the mass of the body."] # [doc = ""] # [inline] pub fn inverse_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn principal_inertia_axes (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_principal_inertia_axes ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current state of the space, useful for queries."] # [doc = ""] # [inline] pub fn get_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The timestep (delta) used for the simulation."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The rate at which the body stops rotating, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The total gravity vector being currently applied to this body."] # [doc = ""] # [inline] pub fn total_gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which the body stops moving, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Calls the built-in force integration code."] # [doc = ""] # [inline] pub fn integrate_forces (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . integrate_forces ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn set_sleep_state (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_sleep_state ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectBodyState { } unsafe impl GodotObject for PhysicsDirectBodyState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectBodyState" } } impl std :: ops :: Deref for PhysicsDirectBodyState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectBodyState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectBodyState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectBodyStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_center_of_mass : * mut sys :: godot_method_bind , pub get_contact_collider : * mut sys :: godot_method_bind , pub get_contact_collider_id : * mut sys :: godot_method_bind , pub get_contact_collider_object : * mut sys :: godot_method_bind , pub get_contact_collider_position : * mut sys :: godot_method_bind , pub get_contact_collider_shape : * mut sys :: godot_method_bind , pub get_contact_collider_velocity_at_position : * mut sys :: godot_method_bind , pub get_contact_count : * mut sys :: godot_method_bind , pub get_contact_impulse : * mut sys :: godot_method_bind , pub get_contact_local_normal : * mut sys :: godot_method_bind , pub get_contact_local_position : * mut sys :: godot_method_bind , pub get_contact_local_shape : * mut sys :: godot_method_bind , pub get_inverse_inertia : * mut sys :: godot_method_bind , pub get_inverse_mass : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_principal_inertia_axes : * mut sys :: godot_method_bind , pub get_space_state : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_total_angular_damp : * mut sys :: godot_method_bind , pub get_total_gravity : * mut sys :: godot_method_bind , pub get_total_linear_damp : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub integrate_forces : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_sleep_state : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl PhysicsDirectBodyStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectBodyStateMethodTable = PhysicsDirectBodyStateMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_center_of_mass : 0 as * mut sys :: godot_method_bind , get_contact_collider : 0 as * mut sys :: godot_method_bind , get_contact_collider_id : 0 as * mut sys :: godot_method_bind , get_contact_collider_object : 0 as * mut sys :: godot_method_bind , get_contact_collider_position : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape : 0 as * mut sys :: godot_method_bind , get_contact_collider_velocity_at_position : 0 as * mut sys :: godot_method_bind , get_contact_count : 0 as * mut sys :: godot_method_bind , get_contact_impulse : 0 as * mut sys :: godot_method_bind , get_contact_local_normal : 0 as * mut sys :: godot_method_bind , get_contact_local_position : 0 as * mut sys :: godot_method_bind , get_contact_local_shape : 0 as * mut sys :: godot_method_bind , get_inverse_inertia : 0 as * mut sys :: godot_method_bind , get_inverse_mass : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_principal_inertia_axes : 0 as * mut sys :: godot_method_bind , get_space_state : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_total_angular_damp : 0 as * mut sys :: godot_method_bind , get_total_gravity : 0 as * mut sys :: godot_method_bind , get_total_linear_damp : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , integrate_forces : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_sleep_state : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectBodyStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectBodyState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_center_of_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_center_of_mass\0" . as_ptr () as * const c_char) ; table . get_contact_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider\0" . as_ptr () as * const c_char) ; table . get_contact_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_id\0" . as_ptr () as * const c_char) ; table . get_contact_collider_object = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_object\0" . as_ptr () as * const c_char) ; table . get_contact_collider_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_position\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape\0" . as_ptr () as * const c_char) ; table . get_contact_collider_velocity_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_velocity_at_position\0" . as_ptr () as * const c_char) ; table . get_contact_count = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_count\0" . as_ptr () as * const c_char) ; table . get_contact_impulse = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_impulse\0" . as_ptr () as * const c_char) ; table . get_contact_local_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_normal\0" . as_ptr () as * const c_char) ; table . get_contact_local_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_position\0" . as_ptr () as * const c_char) ; table . get_contact_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_shape\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia\0" . as_ptr () as * const c_char) ; table . get_inverse_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_mass\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_principal_inertia_axes = (gd_api . godot_method_bind_get_method) (class_name , "get_principal_inertia_axes\0" . as_ptr () as * const c_char) ; table . get_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_space_state\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_total_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_angular_damp\0" . as_ptr () as * const c_char) ; table . get_total_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_total_gravity\0" . as_ptr () as * const c_char) ; table . get_total_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_linear_damp\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . integrate_forces = (gd_api . godot_method_bind_get_method) (class_name , "integrate_forces\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_sleep_state = (gd_api . godot_method_bind_get_method) (class_name , "set_sleep_state\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:220:4190
[INFO] [stdout]     |
[INFO] [stdout] 220 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |                 # [doc = "`core class VisualShaderNodeUniform` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniform inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniform { this : RawObject < Self > , } impl VisualShaderNodeUniform { # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniform { } unsafe impl GodotObject for VisualShaderNodeUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniform" } } impl std :: ops :: Deref for VisualShaderNodeUniform { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniform { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformMethodTable = VisualShaderNodeUniformMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:226:4604
[INFO] [stdout]     |
[INFO] [stdout] 226 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 226 |                 # [doc = "`tools class EditorScript` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorScript inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorScript { this : RawObject < Self > , } impl EditorScript { # [doc = "Adds `node` as a child of the root node in the editor context.\n**Warning:** The implementation of this method is currently disabled."] # [doc = ""] # [inline] pub fn add_root_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . add_root_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Returns the [EditorInterface] singleton instance."] # [doc = ""] # [inline] pub fn get_editor_interface (& self) -> Option < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . get_editor_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the Editor's currently active scene."] # [doc = ""] # [inline] pub fn get_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . get_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorScript { } unsafe impl GodotObject for EditorScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorScript" } } impl std :: ops :: Deref for EditorScript { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorScript { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_root_node : * mut sys :: godot_method_bind , pub get_editor_interface : * mut sys :: godot_method_bind , pub get_scene : * mut sys :: godot_method_bind } impl EditorScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorScriptMethodTable = EditorScriptMethodTable { class_constructor : None , add_root_node : 0 as * mut sys :: godot_method_bind , get_editor_interface : 0 as * mut sys :: godot_method_bind , get_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_root_node = (gd_api . godot_method_bind_get_method) (class_name , "add_root_node\0" . as_ptr () as * const c_char) ; table . get_editor_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_interface\0" . as_ptr () as * const c_char) ; table . get_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_scene\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:232:3619
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 232 |                 # [doc = "`core class AudioEffectEQ6` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq6.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ6 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ6MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ6 { } unsafe impl GodotObject for AudioEffectEQ6 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ6" } } impl std :: ops :: Deref for AudioEffectEQ6 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ6 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ6 { } impl Instanciable for AudioEffectEQ6 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ6 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ6MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ6MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ6MethodTable = AudioEffectEQ6MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ6MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ6\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:238:32706
[INFO] [stdout]     |
[INFO] [stdout] 238 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 238 |                 # [doc = "`core class ParticlesMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particlesmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nParticlesMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParticlesMaterial { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const BOX : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ParticlesMaterial { pub const EMISSION_SHAPE_BOX : i64 = 2i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl ParticlesMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParticlesMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Each particle's initial color. If the [Particles2D]'s `texture` is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to `true`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Each particle's color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The box's extents if `emission_shape` is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn emission_box_extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_box_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]."] # [doc = ""] # [inline] pub fn emission_color_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_color_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn emission_normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of emission points if `emission_shape` is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn emission_point_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_point_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Particles will be emitted inside this region. Use [enum EmissionShape] constants for values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: particles_material :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_material :: EmissionShape (ret) } } # [doc = "The sphere's radius if `emission_shape` is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn flatness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_flatness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn param_texture (& self , param : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Trail particles' color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn trail_color_modifier (& self) -> Option < Ref < crate :: generated :: gradient_texture :: GradientTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_color_modifier ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient_texture :: GradientTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emitter will emit `amount` divided by `trail_divisor` particles. The remaining particles will be used as trail(s)."] # [doc = ""] # [inline] pub fn trail_divisor (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_divisor ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Trail particles' size will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn trail_size_modifier (& self) -> Option < Ref < crate :: generated :: curve_texture :: CurveTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_size_modifier ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_texture :: CurveTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Each particle's initial color. If the [Particles2D]'s `texture` is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to `true`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Each particle's color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The box's extents if `emission_shape` is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn set_emission_box_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_box_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]."] # [doc = ""] # [inline] pub fn set_emission_color_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_color_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn set_emission_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of emission points if `emission_shape` is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_point_count (& self , point_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_point_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point_count) ; } } # [doc = "Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn set_emission_point_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_point_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Particles will be emitted inside this region. Use [enum EmissionShape] constants for values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if `emission_shape` is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn set_flatness (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_flatness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , randomness) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "Each particle's tangential acceleration will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn set_param_texture (& self , param : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , texture . as_arg_ptr ()) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Trail particles' color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn set_trail_color_modifier (& self , texture : impl AsArg < crate :: generated :: gradient_texture :: GradientTexture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_color_modifier ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Emitter will emit `amount` divided by `trail_divisor` particles. The remaining particles will be used as trail(s)."] # [doc = ""] # [inline] pub fn set_trail_divisor (& self , divisor : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_divisor ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisor) ; } } # [doc = "Trail particles' size will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn set_trail_size_modifier (& self , texture : impl AsArg < crate :: generated :: curve_texture :: CurveTexture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_size_modifier ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParticlesMaterial { } unsafe impl GodotObject for ParticlesMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ParticlesMaterial" } } impl std :: ops :: Deref for ParticlesMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParticlesMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParticlesMaterial { } impl Instanciable for ParticlesMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParticlesMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParticlesMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_emission_box_extents : * mut sys :: godot_method_bind , pub get_emission_color_texture : * mut sys :: godot_method_bind , pub get_emission_normal_texture : * mut sys :: godot_method_bind , pub get_emission_point_count : * mut sys :: godot_method_bind , pub get_emission_point_texture : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_flatness : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_param_texture : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_trail_color_modifier : * mut sys :: godot_method_bind , pub get_trail_divisor : * mut sys :: godot_method_bind , pub get_trail_size_modifier : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_emission_box_extents : * mut sys :: godot_method_bind , pub set_emission_color_texture : * mut sys :: godot_method_bind , pub set_emission_normal_texture : * mut sys :: godot_method_bind , pub set_emission_point_count : * mut sys :: godot_method_bind , pub set_emission_point_texture : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_flatness : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_param_texture : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_trail_color_modifier : * mut sys :: godot_method_bind , pub set_trail_divisor : * mut sys :: godot_method_bind , pub set_trail_size_modifier : * mut sys :: godot_method_bind } impl ParticlesMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParticlesMaterialMethodTable = ParticlesMaterialMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_emission_box_extents : 0 as * mut sys :: godot_method_bind , get_emission_color_texture : 0 as * mut sys :: godot_method_bind , get_emission_normal_texture : 0 as * mut sys :: godot_method_bind , get_emission_point_count : 0 as * mut sys :: godot_method_bind , get_emission_point_texture : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_flatness : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_param_texture : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_trail_color_modifier : 0 as * mut sys :: godot_method_bind , get_trail_divisor : 0 as * mut sys :: godot_method_bind , get_trail_size_modifier : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_emission_box_extents : 0 as * mut sys :: godot_method_bind , set_emission_color_texture : 0 as * mut sys :: godot_method_bind , set_emission_normal_texture : 0 as * mut sys :: godot_method_bind , set_emission_point_count : 0 as * mut sys :: godot_method_bind , set_emission_point_texture : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_flatness : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_param_texture : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_trail_color_modifier : 0 as * mut sys :: godot_method_bind , set_trail_divisor : 0 as * mut sys :: godot_method_bind , set_trail_size_modifier : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParticlesMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParticlesMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_box_extents\0" . as_ptr () as * const c_char) ; table . get_emission_color_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_color_texture\0" . as_ptr () as * const c_char) ; table . get_emission_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normal_texture\0" . as_ptr () as * const c_char) ; table . get_emission_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_point_count\0" . as_ptr () as * const c_char) ; table . get_emission_point_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_point_texture\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_flatness = (gd_api . godot_method_bind_get_method) (class_name , "get_flatness\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_param_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_param_texture\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_trail_color_modifier = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_color_modifier\0" . as_ptr () as * const c_char) ; table . get_trail_divisor = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_divisor\0" . as_ptr () as * const c_char) ; table . get_trail_size_modifier = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_size_modifier\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_box_extents\0" . as_ptr () as * const c_char) ; table . set_emission_color_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_color_texture\0" . as_ptr () as * const c_char) ; table . set_emission_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normal_texture\0" . as_ptr () as * const c_char) ; table . set_emission_point_count = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_point_count\0" . as_ptr () as * const c_char) ; table . set_emission_point_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_point_texture\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_flatness = (gd_api . godot_method_bind_get_method) (class_name , "set_flatness\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_param_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_param_texture\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_trail_color_modifier = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_color_modifier\0" . as_ptr () as * const c_char) ; table . set_trail_divisor = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_divisor\0" . as_ptr () as * const c_char) ; table . set_trail_size_modifier = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_size_modifier\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:244:5259
[INFO] [stdout]     |
[INFO] [stdout] 244 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 244 |                 # [doc = "`core class Sky` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSky inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sky { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RadianceSize (pub i64) ; impl RadianceSize { pub const _32 : RadianceSize = RadianceSize (0i64) ; pub const _64 : RadianceSize = RadianceSize (1i64) ; pub const _128 : RadianceSize = RadianceSize (2i64) ; pub const _256 : RadianceSize = RadianceSize (3i64) ; pub const _512 : RadianceSize = RadianceSize (4i64) ; pub const _1024 : RadianceSize = RadianceSize (5i64) ; pub const _2048 : RadianceSize = RadianceSize (6i64) ; pub const MAX : RadianceSize = RadianceSize (7i64) ; } impl From < i64 > for RadianceSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RadianceSize > for i64 { # [inline] fn from (v : RadianceSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Sky { pub const RADIANCE_SIZE_1024 : i64 = 5i64 ; pub const RADIANCE_SIZE_128 : i64 = 2i64 ; pub const RADIANCE_SIZE_2048 : i64 = 6i64 ; pub const RADIANCE_SIZE_256 : i64 = 3i64 ; pub const RADIANCE_SIZE_32 : i64 = 0i64 ; pub const RADIANCE_SIZE_512 : i64 = 4i64 ; pub const RADIANCE_SIZE_64 : i64 = 1i64 ; pub const RADIANCE_SIZE_MAX : i64 = 7i64 ; } impl Sky { # [doc = "The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.\nSee [enum RadianceSize] constants for values.\n**Note:** Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware."] # [doc = ""] # [inline] pub fn radiance_size (& self) -> crate :: generated :: sky :: RadianceSize { unsafe { let method_bind : * mut sys :: godot_method_bind = SkyMethodTable :: get (get_api ()) . get_radiance_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: sky :: RadianceSize (ret) } } # [doc = "The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.\nSee [enum RadianceSize] constants for values.\n**Note:** Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware."] # [doc = ""] # [inline] pub fn set_radiance_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkyMethodTable :: get (get_api ()) . set_radiance_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sky { } unsafe impl GodotObject for Sky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Sky" } } impl std :: ops :: Deref for Sky { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Sky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Sky { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sky { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_radiance_size : * mut sys :: godot_method_bind , pub set_radiance_size : * mut sys :: godot_method_bind } impl SkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkyMethodTable = SkyMethodTable { class_constructor : None , get_radiance_size : 0 as * mut sys :: godot_method_bind , set_radiance_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_radiance_size = (gd_api . godot_method_bind_get_method) (class_name , "get_radiance_size\0" . as_ptr () as * const c_char) ; table . set_radiance_size = (gd_api . godot_method_bind_get_method) (class_name , "set_radiance_size\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:250:46948
[INFO] [stdout]     |
[INFO] [stdout] 250 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 250 |                 # [doc = "`core class AnimationTreePlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationtreeplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationTreePlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AnimationTreePlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationTreePlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationTreePlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NodeType (pub i64) ; impl NodeType { pub const OUTPUT : NodeType = NodeType (0i64) ; pub const ANIMATION : NodeType = NodeType (1i64) ; pub const ONESHOT : NodeType = NodeType (2i64) ; pub const MIX : NodeType = NodeType (3i64) ; pub const BLEND2 : NodeType = NodeType (4i64) ; pub const BLEND3 : NodeType = NodeType (5i64) ; pub const BLEND4 : NodeType = NodeType (6i64) ; pub const TIMESCALE : NodeType = NodeType (7i64) ; pub const TIMESEEK : NodeType = NodeType (8i64) ; pub const TRANSITION : NodeType = NodeType (9i64) ; } impl From < i64 > for NodeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NodeType > for i64 { # [inline] fn from (v : NodeType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationTreePlayer { pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; pub const NODE_ANIMATION : i64 = 1i64 ; pub const NODE_BLEND2 : i64 = 4i64 ; pub const NODE_BLEND3 : i64 = 5i64 ; pub const NODE_BLEND4 : i64 = 6i64 ; pub const NODE_MIX : i64 = 3i64 ; pub const NODE_ONESHOT : i64 = 2i64 ; pub const NODE_OUTPUT : i64 = 0i64 ; pub const NODE_TIMESCALE : i64 = 7i64 ; pub const NODE_TIMESEEK : i64 = 8i64 ; pub const NODE_TRANSITION : i64 = 9i64 ; } impl AnimationTreePlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationTreePlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a `type` node to the graph with name `id`."] # [doc = ""] # [inline] pub fn add_node (& self , _type : i64 , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , _type , id . into ()) ; } } # [doc = "Shifts position in the animation timeline. `delta` is the time in seconds to shift. Events between the current frame and `delta` are handled."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "Returns the [AnimationPlayer]'s [Animation] bound to the [AnimationTreePlayer]'s animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_get_animation (& self , id : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_animation ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the name of the [member master_player]'s [Animation] bound to this animation node."] # [doc = ""] # [inline] pub fn animation_node_get_master_animation (& self , id : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_master_animation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the absolute playback timestamp of the animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_get_position (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_position ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Binds a new [Animation] from the [member master_player] to the [AnimationTreePlayer]'s animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_set_animation (& self , id : impl Into < GodotString > , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_animation ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , id . into () , animation . as_arg_ptr ()) ; } } # [doc = "If `enable` is `true`, the animation node with ID `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn animation_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Binds the [Animation] named `source` from [member master_player] to the animation node `id`. Recalculates caches."] # [doc = ""] # [inline] pub fn animation_node_set_master_animation (& self , id : impl Into < GodotString > , source : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_master_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , id . into () , source . into ()) ; } } # [doc = "Returns whether node `id` and `dst_id` are connected at the specified slot."] # [doc = ""] # [inline] pub fn are_nodes_connected (& self , id : impl Into < GodotString > , dst_id : impl Into < GodotString > , dst_input_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . are_nodes_connected ; let ret = crate :: icalls :: icallptr_bool_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_id . into () , dst_input_idx) ; ret as _ } } # [doc = "Returns the blend amount of a Blend2 node given its name."] # [doc = ""] # [inline] pub fn blend2_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the blend amount of a Blend2 node given its name and value.\nA Blend2 node blends two animations (A and B) with the amount between 0 and 1.\nAt 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B."] # [doc = ""] # [inline] pub fn blend2_node_set_amount (& self , id : impl Into < GodotString > , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "If `enable` is `true`, the Blend2 node with name `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn blend2_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Returns the blend amount of a Blend3 node given its name."] # [doc = ""] # [inline] pub fn blend3_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend3_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the blend amount of a Blend3 node given its name and value.\nA Blend3 Node blends three animations (A, B-, B+) with the amount between -1 and 1.\nAt -1, output is input B-. From -1 to 0, the influence of B- gets lessened, the influence of A gets raised and the influence of B+ is 0. At 0, output is input A. From 0 to 1, the influence of A gets lessened, the influence of B+ gets raised and the influence of B+ is 0. At 1, output is input B+."] # [doc = ""] # [inline] pub fn blend3_node_set_amount (& self , id : impl Into < GodotString > , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend3_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "Returns the blend amount of a Blend4 node given its name."] # [doc = ""] # [inline] pub fn blend4_node_get_amount (& self , id : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend4_node_get_amount ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; mem :: transmute (ret) } } # [doc = "Sets the blend amount of a Blend4 node given its name and value.\nA Blend4 Node blends two pairs of animations.\nThe two pairs are blended like Blend2 and then added together."] # [doc = ""] # [inline] pub fn blend4_node_set_amount (& self , id : impl Into < GodotString > , blend : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend4_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "Connects node `id` to `dst_id` at the specified input slot."] # [doc = ""] # [inline] pub fn connect_nodes (& self , id : impl Into < GodotString > , dst_id : impl Into < GodotString > , dst_input_idx : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . connect_nodes ; let ret = crate :: icalls :: icallptr_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_id . into () , dst_input_idx) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects nodes connected to `id` at the specified input slot."] # [doc = ""] # [inline] pub fn disconnect_nodes (& self , id : impl Into < GodotString > , dst_input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . disconnect_nodes ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_input_idx) ; } } # [doc = "The thread in which to update animations."] # [doc = ""] # [inline] pub fn animation_process_mode (& self) -> crate :: generated :: animation_tree_player :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_animation_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_tree_player :: AnimationProcessMode (ret) } } # [doc = "The node from which to relatively access other nodes.\nIt accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at."] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.\nOnce set, [Animation] nodes can be added to the [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn master_player (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_master_player ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns a [PoolStringArray] containing the name of all nodes."] # [doc = ""] # [inline] pub fn get_node_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_node_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "If `true`, the [AnimationTreePlayer] is able to play animations."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mix amount of a Mix node given its name."] # [doc = ""] # [inline] pub fn mix_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . mix_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the mix amount of a Mix node given its name and value.\nA Mix node adds input b to input a by the amount given by ratio."] # [doc = ""] # [inline] pub fn mix_node_set_amount (& self , id : impl Into < GodotString > , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . mix_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , ratio) ; } } # [doc = "Check if a node exists (by name)."] # [doc = ""] # [inline] pub fn node_exists (& self , node : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; ret as _ } } # [doc = "Returns the input count for a given node. Different types of nodes have different amount of inputs."] # [doc = ""] # [inline] pub fn node_get_input_count (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_input_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the input source for a given node input."] # [doc = ""] # [inline] pub fn node_get_input_source (& self , id : impl Into < GodotString > , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_input_source ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns position of a node in the graph given its name."] # [doc = ""] # [inline] pub fn node_get_position (& self , id : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; mem :: transmute (ret) } } # [doc = "Gets the node type, will return from [enum NodeType] enum."] # [doc = ""] # [inline] pub fn node_get_type (& self , id : impl Into < GodotString >) -> crate :: generated :: animation_tree_player :: NodeType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_type ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; crate :: generated :: animation_tree_player :: NodeType (ret) } } # [doc = "Renames a node in the graph."] # [doc = ""] # [inline] pub fn node_rename (& self , node : impl Into < GodotString > , new_name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_rename ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , node . into () , new_name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the position of a node in the graph given its name and position."] # [doc = ""] # [inline] pub fn node_set_position (& self , id : impl Into < GodotString > , screen_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_set_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , id . into () , screen_position) ; } } # [doc = "Returns the autostart delay of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_autorestart_delay (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_autorestart_delay ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the autostart random delay of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_autorestart_random_delay (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the fade in time of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_fadein_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_fadein_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the fade out time of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_fadeout_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_fadeout_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns whether a OneShot node will auto restart given its name."] # [doc = ""] # [inline] pub fn oneshot_node_has_autorestart (& self , id : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_has_autorestart ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns whether a OneShot node is active given its name."] # [doc = ""] # [inline] pub fn oneshot_node_is_active (& self , id : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_is_active ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the autorestart property of a OneShot node given its name and value."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart (& self , id : impl Into < GodotString > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , id . into () , enable) ; } } # [doc = "Sets the autorestart delay of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart_delay (& self , id : impl Into < GodotString > , delay_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart_delay ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , delay_sec) ; } } # [doc = "Sets the autorestart random delay of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart_random_delay (& self , id : impl Into < GodotString > , rand_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , rand_sec) ; } } # [doc = "Sets the fade in time of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_fadein_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_fadein_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } # [doc = "Sets the fade out time of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_fadeout_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_fadeout_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } # [doc = "If `enable` is `true`, the OneShot node with ID `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn oneshot_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Starts a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_start (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Stops the OneShot node with name `id`."] # [doc = ""] # [inline] pub fn oneshot_node_stop (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_stop ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state."] # [doc = ""] # [inline] pub fn recompute_caches (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . recompute_caches ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the animation node with name `id`."] # [doc = ""] # [inline] pub fn remove_node (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Resets this [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn reset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [AnimationTreePlayer] is able to play animations."] # [doc = ""] # [inline] pub fn set_active (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The thread in which to update animations."] # [doc = ""] # [inline] pub fn set_animation_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_animation_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The node from which to relatively access other nodes.\nIt accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at."] # [doc = ""] # [inline] pub fn set_base_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.\nOnce set, [Animation] nodes can be added to the [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn set_master_player (& self , nodepath : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_master_player ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , nodepath . into ()) ; } } # [doc = "Returns the time scale value of the TimeScale node with name `id`."] # [doc = ""] # [inline] pub fn timescale_node_get_scale (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timescale_node_get_scale ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the time scale of the TimeScale node with name `id` to `scale`.\nThe TimeScale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1.\nIf applied after a blend or mix, affects all input animations to that blend or mix."] # [doc = ""] # [inline] pub fn timescale_node_set_scale (& self , id : impl Into < GodotString > , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timescale_node_set_scale ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , scale) ; } } # [doc = "Sets the time seek value of the TimeSeek node with name `id` to `seconds`.\nThis functions as a seek in the [Animation] or the blend or mix of [Animation]s input in it."] # [doc = ""] # [inline] pub fn timeseek_node_seek (& self , id : impl Into < GodotString > , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timeseek_node_seek ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , seconds) ; } } # [doc = "Deletes the input at `input_idx` for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_delete_input (& self , id : impl Into < GodotString > , input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_delete_input ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; } } # [doc = "Returns the index of the currently evaluated input for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_get_current (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_current ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the number of inputs for the transition node with name `id`. You can add inputs by right-clicking on the transition node."] # [doc = ""] # [inline] pub fn transition_node_get_input_count (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_input_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the cross fade time for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_get_xfade_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_xfade_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns `true` if the input at `input_idx` on the transition node with name `id` is set to automatically advance to the next input upon completion."] # [doc = ""] # [inline] pub fn transition_node_has_input_auto_advance (& self , id : impl Into < GodotString > , input_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_has_input_auto_advance ; let ret = crate :: icalls :: icallptr_bool_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; ret as _ } } # [doc = "The transition node with name `id` sets its current input at `input_idx`."] # [doc = ""] # [inline] pub fn transition_node_set_current (& self , id : impl Into < GodotString > , input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_current ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; } } # [doc = "The transition node with name `id` advances to its next input automatically when the input at `input_idx` completes."] # [doc = ""] # [inline] pub fn transition_node_set_input_auto_advance (& self , id : impl Into < GodotString > , input_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_input_auto_advance ; let ret = crate :: icalls :: icallptr_void_str_i64_bool (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx , enable) ; } } # [doc = "Resizes the number of inputs available for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_set_input_count (& self , id : impl Into < GodotString > , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_input_count ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , count) ; } } # [doc = "The transition node with name `id` sets its cross fade time to `time_sec`."] # [doc = ""] # [inline] pub fn transition_node_set_xfade_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_xfade_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationTreePlayer { } unsafe impl GodotObject for AnimationTreePlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationTreePlayer" } } impl QueueFree for AnimationTreePlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationTreePlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationTreePlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationTreePlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationTreePlayer { } impl Instanciable for AnimationTreePlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationTreePlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationTreePlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub advance : * mut sys :: godot_method_bind , pub animation_node_get_animation : * mut sys :: godot_method_bind , pub animation_node_get_master_animation : * mut sys :: godot_method_bind , pub animation_node_get_position : * mut sys :: godot_method_bind , pub animation_node_set_animation : * mut sys :: godot_method_bind , pub animation_node_set_filter_path : * mut sys :: godot_method_bind , pub animation_node_set_master_animation : * mut sys :: godot_method_bind , pub are_nodes_connected : * mut sys :: godot_method_bind , pub blend2_node_get_amount : * mut sys :: godot_method_bind , pub blend2_node_set_amount : * mut sys :: godot_method_bind , pub blend2_node_set_filter_path : * mut sys :: godot_method_bind , pub blend3_node_get_amount : * mut sys :: godot_method_bind , pub blend3_node_set_amount : * mut sys :: godot_method_bind , pub blend4_node_get_amount : * mut sys :: godot_method_bind , pub blend4_node_set_amount : * mut sys :: godot_method_bind , pub connect_nodes : * mut sys :: godot_method_bind , pub disconnect_nodes : * mut sys :: godot_method_bind , pub get_animation_process_mode : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_master_player : * mut sys :: godot_method_bind , pub get_node_list : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub mix_node_get_amount : * mut sys :: godot_method_bind , pub mix_node_set_amount : * mut sys :: godot_method_bind , pub node_exists : * mut sys :: godot_method_bind , pub node_get_input_count : * mut sys :: godot_method_bind , pub node_get_input_source : * mut sys :: godot_method_bind , pub node_get_position : * mut sys :: godot_method_bind , pub node_get_type : * mut sys :: godot_method_bind , pub node_rename : * mut sys :: godot_method_bind , pub node_set_position : * mut sys :: godot_method_bind , pub oneshot_node_get_autorestart_delay : * mut sys :: godot_method_bind , pub oneshot_node_get_autorestart_random_delay : * mut sys :: godot_method_bind , pub oneshot_node_get_fadein_time : * mut sys :: godot_method_bind , pub oneshot_node_get_fadeout_time : * mut sys :: godot_method_bind , pub oneshot_node_has_autorestart : * mut sys :: godot_method_bind , pub oneshot_node_is_active : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart_delay : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart_random_delay : * mut sys :: godot_method_bind , pub oneshot_node_set_fadein_time : * mut sys :: godot_method_bind , pub oneshot_node_set_fadeout_time : * mut sys :: godot_method_bind , pub oneshot_node_set_filter_path : * mut sys :: godot_method_bind , pub oneshot_node_start : * mut sys :: godot_method_bind , pub oneshot_node_stop : * mut sys :: godot_method_bind , pub recompute_caches : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_process_mode : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_master_player : * mut sys :: godot_method_bind , pub timescale_node_get_scale : * mut sys :: godot_method_bind , pub timescale_node_set_scale : * mut sys :: godot_method_bind , pub timeseek_node_seek : * mut sys :: godot_method_bind , pub transition_node_delete_input : * mut sys :: godot_method_bind , pub transition_node_get_current : * mut sys :: godot_method_bind , pub transition_node_get_input_count : * mut sys :: godot_method_bind , pub transition_node_get_xfade_time : * mut sys :: godot_method_bind , pub transition_node_has_input_auto_advance : * mut sys :: godot_method_bind , pub transition_node_set_current : * mut sys :: godot_method_bind , pub transition_node_set_input_auto_advance : * mut sys :: godot_method_bind , pub transition_node_set_input_count : * mut sys :: godot_method_bind , pub transition_node_set_xfade_time : * mut sys :: godot_method_bind } impl AnimationTreePlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationTreePlayerMethodTable = AnimationTreePlayerMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , advance : 0 as * mut sys :: godot_method_bind , animation_node_get_animation : 0 as * mut sys :: godot_method_bind , animation_node_get_master_animation : 0 as * mut sys :: godot_method_bind , animation_node_get_position : 0 as * mut sys :: godot_method_bind , animation_node_set_animation : 0 as * mut sys :: godot_method_bind , animation_node_set_filter_path : 0 as * mut sys :: godot_method_bind , animation_node_set_master_animation : 0 as * mut sys :: godot_method_bind , are_nodes_connected : 0 as * mut sys :: godot_method_bind , blend2_node_get_amount : 0 as * mut sys :: godot_method_bind , blend2_node_set_amount : 0 as * mut sys :: godot_method_bind , blend2_node_set_filter_path : 0 as * mut sys :: godot_method_bind , blend3_node_get_amount : 0 as * mut sys :: godot_method_bind , blend3_node_set_amount : 0 as * mut sys :: godot_method_bind , blend4_node_get_amount : 0 as * mut sys :: godot_method_bind , blend4_node_set_amount : 0 as * mut sys :: godot_method_bind , connect_nodes : 0 as * mut sys :: godot_method_bind , disconnect_nodes : 0 as * mut sys :: godot_method_bind , get_animation_process_mode : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_master_player : 0 as * mut sys :: godot_method_bind , get_node_list : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , mix_node_get_amount : 0 as * mut sys :: godot_method_bind , mix_node_set_amount : 0 as * mut sys :: godot_method_bind , node_exists : 0 as * mut sys :: godot_method_bind , node_get_input_count : 0 as * mut sys :: godot_method_bind , node_get_input_source : 0 as * mut sys :: godot_method_bind , node_get_position : 0 as * mut sys :: godot_method_bind , node_get_type : 0 as * mut sys :: godot_method_bind , node_rename : 0 as * mut sys :: godot_method_bind , node_set_position : 0 as * mut sys :: godot_method_bind , oneshot_node_get_autorestart_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_get_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_get_fadein_time : 0 as * mut sys :: godot_method_bind , oneshot_node_get_fadeout_time : 0 as * mut sys :: godot_method_bind , oneshot_node_has_autorestart : 0 as * mut sys :: godot_method_bind , oneshot_node_is_active : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_set_fadein_time : 0 as * mut sys :: godot_method_bind , oneshot_node_set_fadeout_time : 0 as * mut sys :: godot_method_bind , oneshot_node_set_filter_path : 0 as * mut sys :: godot_method_bind , oneshot_node_start : 0 as * mut sys :: godot_method_bind , oneshot_node_stop : 0 as * mut sys :: godot_method_bind , recompute_caches : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_process_mode : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_master_player : 0 as * mut sys :: godot_method_bind , timescale_node_get_scale : 0 as * mut sys :: godot_method_bind , timescale_node_set_scale : 0 as * mut sys :: godot_method_bind , timeseek_node_seek : 0 as * mut sys :: godot_method_bind , transition_node_delete_input : 0 as * mut sys :: godot_method_bind , transition_node_get_current : 0 as * mut sys :: godot_method_bind , transition_node_get_input_count : 0 as * mut sys :: godot_method_bind , transition_node_get_xfade_time : 0 as * mut sys :: godot_method_bind , transition_node_has_input_auto_advance : 0 as * mut sys :: godot_method_bind , transition_node_set_current : 0 as * mut sys :: godot_method_bind , transition_node_set_input_auto_advance : 0 as * mut sys :: godot_method_bind , transition_node_set_input_count : 0 as * mut sys :: godot_method_bind , transition_node_set_xfade_time : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationTreePlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationTreePlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . animation_node_get_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_animation\0" . as_ptr () as * const c_char) ; table . animation_node_get_master_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_master_animation\0" . as_ptr () as * const c_char) ; table . animation_node_get_position = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_position\0" . as_ptr () as * const c_char) ; table . animation_node_set_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_animation\0" . as_ptr () as * const c_char) ; table . animation_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . animation_node_set_master_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_master_animation\0" . as_ptr () as * const c_char) ; table . are_nodes_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_nodes_connected\0" . as_ptr () as * const c_char) ; table . blend2_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend2_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_set_amount\0" . as_ptr () as * const c_char) ; table . blend2_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . blend3_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend3_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend3_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend3_node_set_amount\0" . as_ptr () as * const c_char) ; table . blend4_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend4_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend4_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend4_node_set_amount\0" . as_ptr () as * const c_char) ; table . connect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "connect_nodes\0" . as_ptr () as * const c_char) ; table . disconnect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_nodes\0" . as_ptr () as * const c_char) ; table . get_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_process_mode\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_master_player = (gd_api . godot_method_bind_get_method) (class_name , "get_master_player\0" . as_ptr () as * const c_char) ; table . get_node_list = (gd_api . godot_method_bind_get_method) (class_name , "get_node_list\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . mix_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "mix_node_get_amount\0" . as_ptr () as * const c_char) ; table . mix_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "mix_node_set_amount\0" . as_ptr () as * const c_char) ; table . node_exists = (gd_api . godot_method_bind_get_method) (class_name , "node_exists\0" . as_ptr () as * const c_char) ; table . node_get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "node_get_input_count\0" . as_ptr () as * const c_char) ; table . node_get_input_source = (gd_api . godot_method_bind_get_method) (class_name , "node_get_input_source\0" . as_ptr () as * const c_char) ; table . node_get_position = (gd_api . godot_method_bind_get_method) (class_name , "node_get_position\0" . as_ptr () as * const c_char) ; table . node_get_type = (gd_api . godot_method_bind_get_method) (class_name , "node_get_type\0" . as_ptr () as * const c_char) ; table . node_rename = (gd_api . godot_method_bind_get_method) (class_name , "node_rename\0" . as_ptr () as * const c_char) ; table . node_set_position = (gd_api . godot_method_bind_get_method) (class_name , "node_set_position\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_autorestart_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_fadein_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_fadeout_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_has_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_has_autorestart\0" . as_ptr () as * const c_char) ; table . oneshot_node_is_active = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_is_active\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_fadein_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_fadeout_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . oneshot_node_start = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_start\0" . as_ptr () as * const c_char) ; table . oneshot_node_stop = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_stop\0" . as_ptr () as * const c_char) ; table . recompute_caches = (gd_api . godot_method_bind_get_method) (class_name , "recompute_caches\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_process_mode\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_master_player = (gd_api . godot_method_bind_get_method) (class_name , "set_master_player\0" . as_ptr () as * const c_char) ; table . timescale_node_get_scale = (gd_api . godot_method_bind_get_method) (class_name , "timescale_node_get_scale\0" . as_ptr () as * const c_char) ; table . timescale_node_set_scale = (gd_api . godot_method_bind_get_method) (class_name , "timescale_node_set_scale\0" . as_ptr () as * const c_char) ; table . timeseek_node_seek = (gd_api . godot_method_bind_get_method) (class_name , "timeseek_node_seek\0" . as_ptr () as * const c_char) ; table . transition_node_delete_input = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_delete_input\0" . as_ptr () as * const c_char) ; table . transition_node_get_current = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_current\0" . as_ptr () as * const c_char) ; table . transition_node_get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_input_count\0" . as_ptr () as * const c_char) ; table . transition_node_get_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_xfade_time\0" . as_ptr () as * const c_char) ; table . transition_node_has_input_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_has_input_auto_advance\0" . as_ptr () as * const c_char) ; table . transition_node_set_current = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_current\0" . as_ptr () as * const c_char) ; table . transition_node_set_input_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_input_auto_advance\0" . as_ptr () as * const c_char) ; table . transition_node_set_input_count = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_input_count\0" . as_ptr () as * const c_char) ; table . transition_node_set_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_xfade_time\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:256:4445
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 256 |                 # [doc = "`core class PopupDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popupdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PopupDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupDialog { } unsafe impl GodotObject for PopupDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupDialog" } } impl QueueFree for PopupDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupDialog { } impl Instanciable for PopupDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PopupDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupDialogMethodTable = PopupDialogMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:262:17232
[INFO] [stdout]     |
[INFO] [stdout] 262 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 262 |                 # [doc = "`core class AnimationNodeStateMachine` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachine inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachine { this : RawObject < Self > , } impl AnimationNodeStateMachine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new node to the graph. The `position` is used for display in the editor.\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn add_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_obj_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , position) ; } } # [doc = "Adds a transition between the given nodes."] # [doc = ""] # [inline] pub fn add_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString > , transition : impl AsArg < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_transition ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , from . into () , to . into () , transition . as_arg_ptr ()) ; } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_end_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_end_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the animation node with the given name."] # [doc = ""] # [inline] pub fn get_node (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the given animation node's name."] # [doc = ""] # [inline] pub fn get_node_name (& self , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_node_position (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_start_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_start_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition."] # [doc = ""] # [inline] pub fn get_transition (& self , idx : i64) -> Option < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of connections in the graph."] # [doc = ""] # [inline] pub fn get_transition_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given transition's start node."] # [doc = ""] # [inline] pub fn get_transition_from (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_from ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition's end node."] # [doc = ""] # [inline] pub fn get_transition_to (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_to ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the graph contains the given node."] # [doc = ""] # [inline] pub fn has_node (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a transition between the given nodes."] # [doc = ""] # [inline] pub fn has_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_transition ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; ret as _ } } # [doc = "Deletes the given node from the graph."] # [doc = ""] # [inline] pub fn remove_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Deletes the transition between the two specified nodes."] # [doc = ""] # [inline] pub fn remove_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; } } # [doc = "Deletes the given transition by index."] # [doc = ""] # [inline] pub fn remove_transition_by_index (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition_by_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Renames the given node."] # [doc = ""] # [inline] pub fn rename_node (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . rename_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = "Replaces the node and keeps its transitions unchanged."] # [doc = ""] # [inline] pub fn replace_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . replace_node ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr ()) ; } } # [doc = "Sets the given node as the graph end point."] # [doc = ""] # [inline] pub fn set_end_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_end_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_node_position (& self , name : impl Into < GodotString > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "Sets the given node as the graph start point."] # [doc = ""] # [inline] pub fn set_start_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_start_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachine { } unsafe impl GodotObject for AnimationNodeStateMachine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachine" } } impl std :: ops :: Deref for AnimationNodeStateMachine { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachine { } impl Instanciable for AnimationNodeStateMachine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub add_transition : * mut sys :: godot_method_bind , pub get_end_node : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_start_node : * mut sys :: godot_method_bind , pub get_transition : * mut sys :: godot_method_bind , pub get_transition_count : * mut sys :: godot_method_bind , pub get_transition_from : * mut sys :: godot_method_bind , pub get_transition_to : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_transition : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub remove_transition : * mut sys :: godot_method_bind , pub remove_transition_by_index : * mut sys :: godot_method_bind , pub rename_node : * mut sys :: godot_method_bind , pub replace_node : * mut sys :: godot_method_bind , pub set_end_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind , pub set_start_node : * mut sys :: godot_method_bind } impl AnimationNodeStateMachineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachineMethodTable = AnimationNodeStateMachineMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , add_transition : 0 as * mut sys :: godot_method_bind , get_end_node : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_start_node : 0 as * mut sys :: godot_method_bind , get_transition : 0 as * mut sys :: godot_method_bind , get_transition_count : 0 as * mut sys :: godot_method_bind , get_transition_from : 0 as * mut sys :: godot_method_bind , get_transition_to : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_transition : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , remove_transition : 0 as * mut sys :: godot_method_bind , remove_transition_by_index : 0 as * mut sys :: godot_method_bind , rename_node : 0 as * mut sys :: godot_method_bind , replace_node : 0 as * mut sys :: godot_method_bind , set_end_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind , set_start_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . add_transition = (gd_api . godot_method_bind_get_method) (class_name , "add_transition\0" . as_ptr () as * const c_char) ; table . get_end_node = (gd_api . godot_method_bind_get_method) (class_name , "get_end_node\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_start_node = (gd_api . godot_method_bind_get_method) (class_name , "get_start_node\0" . as_ptr () as * const c_char) ; table . get_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_transition\0" . as_ptr () as * const c_char) ; table . get_transition_count = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_count\0" . as_ptr () as * const c_char) ; table . get_transition_from = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_from\0" . as_ptr () as * const c_char) ; table . get_transition_to = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_to\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_transition = (gd_api . godot_method_bind_get_method) (class_name , "has_transition\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . remove_transition = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition\0" . as_ptr () as * const c_char) ; table . remove_transition_by_index = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition_by_index\0" . as_ptr () as * const c_char) ; table . rename_node = (gd_api . godot_method_bind_get_method) (class_name , "rename_node\0" . as_ptr () as * const c_char) ; table . replace_node = (gd_api . godot_method_bind_get_method) (class_name , "replace_node\0" . as_ptr () as * const c_char) ; table . set_end_node = (gd_api . godot_method_bind_get_method) (class_name , "set_end_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; table . set_start_node = (gd_api . godot_method_bind_get_method) (class_name , "set_start_node\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:268:4384
[INFO] [stdout]     |
[INFO] [stdout] 268 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 268 |                 # [doc = "`core class StreamTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streamtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamTexture { this : RawObject < Self > , } impl StreamTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . get_load_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamTexture { } unsafe impl GodotObject for StreamTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamTexture" } } impl std :: ops :: Deref for StreamTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for StreamTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StreamTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamTexture { } impl Instanciable for StreamTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_load_path : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind } impl StreamTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamTextureMethodTable = StreamTextureMethodTable { class_constructor : None , get_load_path : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_load_path = (gd_api . godot_method_bind_get_method) (class_name , "get_load_path\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:274:4667
[INFO] [stdout]     |
[INFO] [stdout] 274 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 274 |                 # [doc = "`core class VisualScriptResourcePath` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptresourcepath.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptResourcePath inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptResourcePath { this : RawObject < Self > , } impl VisualScriptResourcePath { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptResourcePathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . get_resource_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_resource_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . set_resource_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptResourcePath { } unsafe impl GodotObject for VisualScriptResourcePath { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptResourcePath" } } impl std :: ops :: Deref for VisualScriptResourcePath { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptResourcePath { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptResourcePath { } impl Instanciable for VisualScriptResourcePath { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptResourcePath :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptResourcePathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource_path : * mut sys :: godot_method_bind , pub set_resource_path : * mut sys :: godot_method_bind } impl VisualScriptResourcePathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptResourcePathMethodTable = VisualScriptResourcePathMethodTable { class_constructor : None , get_resource_path : 0 as * mut sys :: godot_method_bind , set_resource_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptResourcePathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptResourcePath\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_path\0" . as_ptr () as * const c_char) ; table . set_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "set_resource_path\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:280:4580
[INFO] [stdout]     |
[INFO] [stdout] 280 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 280 |                 # [doc = "`core class HScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<HScrollBar>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HScrollBar { } unsafe impl GodotObject for HScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HScrollBar" } } impl QueueFree for HScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for HScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for HScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for HScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for HScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for HScrollBar { } impl Instanciable for HScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HScrollBarMethodTable = HScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:286:6315
[INFO] [stdout]     |
[INFO] [stdout] 286 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 286 |                 # [doc = "`core class VisualScriptInputAction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptinputaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptInputAction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptInputAction { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const PRESSED : Mode = Mode (0i64) ; pub const RELEASED : Mode = Mode (1i64) ; pub const JUST_PRESSED : Mode = Mode (2i64) ; pub const JUST_RELEASED : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptInputAction { pub const MODE_JUST_PRESSED : i64 = 2i64 ; pub const MODE_JUST_RELEASED : i64 = 3i64 ; pub const MODE_PRESSED : i64 = 0i64 ; pub const MODE_RELEASED : i64 = 1i64 ; } impl VisualScriptInputAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptInputActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_mode (& self) -> crate :: generated :: visual_script_input_action :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_input_action :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptInputAction { } unsafe impl GodotObject for VisualScriptInputAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptInputAction" } } impl std :: ops :: Deref for VisualScriptInputAction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptInputAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptInputAction { } impl Instanciable for VisualScriptInputAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptInputAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptInputActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action_mode : * mut sys :: godot_method_bind , pub get_action_name : * mut sys :: godot_method_bind , pub set_action_mode : * mut sys :: godot_method_bind , pub set_action_name : * mut sys :: godot_method_bind } impl VisualScriptInputActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptInputActionMethodTable = VisualScriptInputActionMethodTable { class_constructor : None , get_action_mode : 0 as * mut sys :: godot_method_bind , get_action_name : 0 as * mut sys :: godot_method_bind , set_action_mode : 0 as * mut sys :: godot_method_bind , set_action_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptInputActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptInputAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_action_mode\0" . as_ptr () as * const c_char) ; table . get_action_name = (gd_api . godot_method_bind_get_method) (class_name , "get_action_name\0" . as_ptr () as * const c_char) ; table . set_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_action_mode\0" . as_ptr () as * const c_char) ; table . set_action_name = (gd_api . godot_method_bind_get_method) (class_name , "set_action_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:292:6114
[INFO] [stdout]     |
[INFO] [stdout] 292 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 292 |                 # [doc = "`core class AudioStreamOGGVorbis` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamoggvorbis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamOGGVorbis inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamOGGVorbis { this : RawObject < Self > , } impl AudioStreamOGGVorbis { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamOGGVorbisMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamOGGVorbis { } unsafe impl GodotObject for AudioStreamOGGVorbis { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamOGGVorbis" } } impl std :: ops :: Deref for AudioStreamOGGVorbis { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamOGGVorbis { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamOGGVorbis { } impl Instanciable for AudioStreamOGGVorbis { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamOGGVorbis :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamOGGVorbisMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamOGGVorbisMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamOGGVorbisMethodTable = AudioStreamOGGVorbisMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamOGGVorbisMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamOGGVorbis\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:304:8754
[INFO] [stdout]     |
[INFO] [stdout] 304 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 304 |                 # [doc = "`core class MeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MeshInstance2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance2D { this : RawObject < Self > , } impl MeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance2D { } unsafe impl GodotObject for MeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance2D" } } impl QueueFree for MeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance2D { } impl Instanciable for MeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstance2DMethodTable = MeshInstance2DMethodTable { class_constructor : None , get_mesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:310:11026
[INFO] [stdout]     |
[INFO] [stdout] 310 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 310 |                 # [doc = "`core class StaticBody` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_staticbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`StaticBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<StaticBody>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nStaticBody inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StaticBody { this : RawObject < Self > , } impl StaticBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StaticBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation."] # [doc = ""] # [inline] pub fn constant_angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_constant_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement."] # [doc = ""] # [inline] pub fn constant_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_constant_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's friction, from 0 (frictionless) to 1 (full friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation."] # [doc = ""] # [inline] pub fn set_constant_angular_velocity (& self , vel : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_constant_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vel) ; } } # [doc = "The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement."] # [doc = ""] # [inline] pub fn set_constant_linear_velocity (& self , vel : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_constant_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vel) ; } } # [doc = "The body's friction, from 0 (frictionless) to 1 (full friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StaticBody { } unsafe impl GodotObject for StaticBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "StaticBody" } } impl QueueFree for StaticBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for StaticBody { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StaticBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for StaticBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for StaticBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for StaticBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for StaticBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for StaticBody { } impl Instanciable for StaticBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StaticBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StaticBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_constant_angular_velocity : * mut sys :: godot_method_bind , pub get_constant_linear_velocity : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_constant_angular_velocity : * mut sys :: godot_method_bind , pub set_constant_linear_velocity : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind } impl StaticBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StaticBodyMethodTable = StaticBodyMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_constant_angular_velocity : 0 as * mut sys :: godot_method_bind , get_constant_linear_velocity : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_constant_angular_velocity : 0 as * mut sys :: godot_method_bind , set_constant_linear_velocity : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StaticBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StaticBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_constant_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_constant_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_constant_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_constant_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:316:5611
[INFO] [stdout]     |
[INFO] [stdout] 316 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 316 |                 # [doc = "`core class ConfirmationDialog` inherits `AcceptDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_confirmationdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ConfirmationDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ConfirmationDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nConfirmationDialog inherits methods from:\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfirmationDialog { this : RawObject < Self > , } impl ConfirmationDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfirmationDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the cancel button."] # [doc = ""] # [inline] pub fn get_cancel (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfirmationDialogMethodTable :: get (get_api ()) . get_cancel ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfirmationDialog { } unsafe impl GodotObject for ConfirmationDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ConfirmationDialog" } } impl QueueFree for ConfirmationDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ConfirmationDialog { type Target = crate :: generated :: accept_dialog :: AcceptDialog ; # [inline] fn deref (& self) -> & crate :: generated :: accept_dialog :: AcceptDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfirmationDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: accept_dialog :: AcceptDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfirmationDialog { } impl Instanciable for ConfirmationDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfirmationDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfirmationDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cancel : * mut sys :: godot_method_bind } impl ConfirmationDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfirmationDialogMethodTable = ConfirmationDialogMethodTable { class_constructor : None , get_cancel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfirmationDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfirmationDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cancel = (gd_api . godot_method_bind_get_method) (class_name , "get_cancel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:322:3658
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 322 |                 # [doc = "`core class VisualScriptCondition` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcondition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptCondition inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConditionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptCondition { } unsafe impl GodotObject for VisualScriptCondition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptCondition" } } impl std :: ops :: Deref for VisualScriptCondition { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptCondition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptCondition { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptCondition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptCondition { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptCondition { } impl Instanciable for VisualScriptCondition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptCondition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConditionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptConditionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConditionMethodTable = VisualScriptConditionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConditionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptCondition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:328:30874
[INFO] [stdout]     |
[INFO] [stdout] 328 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 328 |                 # [doc = "`core class Area` inherits `CollisionObject` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_area.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Area` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Area>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nArea inherits methods from:\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Area { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceOverride (pub i64) ; impl SpaceOverride { pub const DISABLED : SpaceOverride = SpaceOverride (0i64) ; pub const COMBINE : SpaceOverride = SpaceOverride (1i64) ; pub const COMBINE_REPLACE : SpaceOverride = SpaceOverride (2i64) ; pub const REPLACE : SpaceOverride = SpaceOverride (3i64) ; pub const REPLACE_COMBINE : SpaceOverride = SpaceOverride (4i64) ; } impl From < i64 > for SpaceOverride { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceOverride > for i64 { # [inline] fn from (v : SpaceOverride) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Area { pub const SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; } impl Area { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AreaMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn audio_bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_audio_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the layer mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn gravity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn gravity_distance_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn gravity_vector (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity_vector ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of intersecting [Area]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_areas (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_overlapping_areas ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a list of intersecting [PhysicsBody]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_overlapping_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn priority (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The degree to which this area applies reverb to its associated audio. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn reverb_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The reverb bus name to use for this area's associated audio."] # [doc = ""] # [inline] pub fn reverb_bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The degree to which this area's reverb is a uniform effect. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn reverb_uniformity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_uniformity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn space_override_mode (& self) -> crate :: generated :: area :: SpaceOverride { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: area :: SpaceOverride (ret) } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn is_gravity_a_point (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_gravity_a_point ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn is_monitorable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_monitorable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn is_monitoring (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_monitoring ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn is_overriding_audio_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_overriding_audio_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area applies reverb to its associated audio."] # [doc = ""] # [inline] pub fn is_using_reverb_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_using_reverb_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the given area overlaps the Area.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn overlaps_area (& self , area : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . overlaps_area ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , area . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the given physics body overlaps the Area.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.\nThe `body` argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body)."] # [doc = ""] # [inline] pub fn overlaps_body (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . overlaps_body ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; ret as _ } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_audio_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_override (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_audio_bus_override ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Set/clear individual bits on the layer mask. This simplifies editing this [Area]'s layers."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Set/clear individual bits on the collision mask. This simplifies editing which [Area] layers this [Area] scans."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn set_gravity (& self , gravity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity) ; } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn set_gravity_distance_scale (& self , distance_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance_scale) ; } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn set_gravity_is_point (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_is_point ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn set_gravity_vector (& self , vector : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_vector ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vector) ; } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn set_monitorable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_monitorable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn set_monitoring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_monitoring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "The degree to which this area applies reverb to its associated audio. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn set_reverb_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The reverb bus name to use for this area's associated audio."] # [doc = ""] # [inline] pub fn set_reverb_bus (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The degree to which this area's reverb is a uniform effect. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn set_reverb_uniformity (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_uniformity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn set_space_override_mode (& self , enable : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area applies reverb to its associated audio."] # [doc = ""] # [inline] pub fn set_use_reverb_bus (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_use_reverb_bus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Area { } unsafe impl GodotObject for Area { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Area" } } impl QueueFree for Area { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Area { type Target = crate :: generated :: collision_object :: CollisionObject ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Area { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for Area { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Area { } unsafe impl SubClass < crate :: generated :: node :: Node > for Area { } unsafe impl SubClass < crate :: generated :: object :: Object > for Area { } impl Instanciable for Area { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Area :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AreaMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_audio_bus : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gravity_distance_scale : * mut sys :: godot_method_bind , pub get_gravity_vector : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_overlapping_areas : * mut sys :: godot_method_bind , pub get_overlapping_bodies : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_reverb_amount : * mut sys :: godot_method_bind , pub get_reverb_bus : * mut sys :: godot_method_bind , pub get_reverb_uniformity : * mut sys :: godot_method_bind , pub get_space_override_mode : * mut sys :: godot_method_bind , pub is_gravity_a_point : * mut sys :: godot_method_bind , pub is_monitorable : * mut sys :: godot_method_bind , pub is_monitoring : * mut sys :: godot_method_bind , pub is_overriding_audio_bus : * mut sys :: godot_method_bind , pub is_using_reverb_bus : * mut sys :: godot_method_bind , pub overlaps_area : * mut sys :: godot_method_bind , pub overlaps_body : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_audio_bus : * mut sys :: godot_method_bind , pub set_audio_bus_override : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_gravity_distance_scale : * mut sys :: godot_method_bind , pub set_gravity_is_point : * mut sys :: godot_method_bind , pub set_gravity_vector : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_monitorable : * mut sys :: godot_method_bind , pub set_monitoring : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_reverb_amount : * mut sys :: godot_method_bind , pub set_reverb_bus : * mut sys :: godot_method_bind , pub set_reverb_uniformity : * mut sys :: godot_method_bind , pub set_space_override_mode : * mut sys :: godot_method_bind , pub set_use_reverb_bus : * mut sys :: godot_method_bind } impl AreaMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AreaMethodTable = AreaMethodTable { class_constructor : None , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_audio_bus : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , get_gravity_vector : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_overlapping_areas : 0 as * mut sys :: godot_method_bind , get_overlapping_bodies : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_reverb_amount : 0 as * mut sys :: godot_method_bind , get_reverb_bus : 0 as * mut sys :: godot_method_bind , get_reverb_uniformity : 0 as * mut sys :: godot_method_bind , get_space_override_mode : 0 as * mut sys :: godot_method_bind , is_gravity_a_point : 0 as * mut sys :: godot_method_bind , is_monitorable : 0 as * mut sys :: godot_method_bind , is_monitoring : 0 as * mut sys :: godot_method_bind , is_overriding_audio_bus : 0 as * mut sys :: godot_method_bind , is_using_reverb_bus : 0 as * mut sys :: godot_method_bind , overlaps_area : 0 as * mut sys :: godot_method_bind , overlaps_body : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_audio_bus : 0 as * mut sys :: godot_method_bind , set_audio_bus_override : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , set_gravity_is_point : 0 as * mut sys :: godot_method_bind , set_gravity_vector : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_monitorable : 0 as * mut sys :: godot_method_bind , set_monitoring : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_reverb_amount : 0 as * mut sys :: godot_method_bind , set_reverb_bus : 0 as * mut sys :: godot_method_bind , set_reverb_uniformity : 0 as * mut sys :: godot_method_bind , set_space_override_mode : 0 as * mut sys :: godot_method_bind , set_use_reverb_bus : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AreaMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Area\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_bus\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . get_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_vector\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_overlapping_areas = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_areas\0" . as_ptr () as * const c_char) ; table . get_overlapping_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_bodies\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_reverb_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_amount\0" . as_ptr () as * const c_char) ; table . get_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_bus\0" . as_ptr () as * const c_char) ; table . get_reverb_uniformity = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_uniformity\0" . as_ptr () as * const c_char) ; table . get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_space_override_mode\0" . as_ptr () as * const c_char) ; table . is_gravity_a_point = (gd_api . godot_method_bind_get_method) (class_name , "is_gravity_a_point\0" . as_ptr () as * const c_char) ; table . is_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "is_monitorable\0" . as_ptr () as * const c_char) ; table . is_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "is_monitoring\0" . as_ptr () as * const c_char) ; table . is_overriding_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_audio_bus\0" . as_ptr () as * const c_char) ; table . is_using_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_using_reverb_bus\0" . as_ptr () as * const c_char) ; table . overlaps_area = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_area\0" . as_ptr () as * const c_char) ; table . overlaps_body = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_body\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus\0" . as_ptr () as * const c_char) ; table . set_audio_bus_override = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_override\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . set_gravity_is_point = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_is_point\0" . as_ptr () as * const c_char) ; table . set_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_vector\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "set_monitorable\0" . as_ptr () as * const c_char) ; table . set_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "set_monitoring\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_reverb_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_amount\0" . as_ptr () as * const c_char) ; table . set_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_bus\0" . as_ptr () as * const c_char) ; table . set_reverb_uniformity = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_uniformity\0" . as_ptr () as * const c_char) ; table . set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_space_override_mode\0" . as_ptr () as * const c_char) ; table . set_use_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_use_reverb_bus\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:334:3805
[INFO] [stdout]     |
[INFO] [stdout] 334 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 334 |                 # [doc = "`core class VisualShaderNodeOuterProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeouterproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeOuterProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeOuterProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeOuterProduct { } unsafe impl GodotObject for VisualShaderNodeOuterProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeOuterProduct" } } impl std :: ops :: Deref for VisualShaderNodeOuterProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeOuterProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeOuterProduct { } impl Instanciable for VisualShaderNodeOuterProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeOuterProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeOuterProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeOuterProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeOuterProductMethodTable = VisualShaderNodeOuterProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeOuterProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeOuterProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:340:7682
[INFO] [stdout]     |
[INFO] [stdout] 340 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 340 |                 # [doc = "`core class AtlasTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_atlastexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAtlasTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AtlasTexture { this : RawObject < Self > , } impl AtlasTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AtlasTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn atlas (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_atlas ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn margin (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn region (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_region ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn has_filter_clip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . has_filter_clip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn set_atlas (& self , atlas : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_atlas ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , atlas . as_arg_ptr ()) ; } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn set_filter_clip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn set_region (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AtlasTexture { } unsafe impl GodotObject for AtlasTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AtlasTexture" } } impl std :: ops :: Deref for AtlasTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AtlasTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AtlasTexture { } impl Instanciable for AtlasTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AtlasTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AtlasTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_atlas : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_region : * mut sys :: godot_method_bind , pub has_filter_clip : * mut sys :: godot_method_bind , pub set_atlas : * mut sys :: godot_method_bind , pub set_filter_clip : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind } impl AtlasTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AtlasTextureMethodTable = AtlasTextureMethodTable { class_constructor : None , get_atlas : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_region : 0 as * mut sys :: godot_method_bind , has_filter_clip : 0 as * mut sys :: godot_method_bind , set_atlas : 0 as * mut sys :: godot_method_bind , set_filter_clip : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AtlasTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AtlasTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_atlas = (gd_api . godot_method_bind_get_method) (class_name , "get_atlas\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_region = (gd_api . godot_method_bind_get_method) (class_name , "get_region\0" . as_ptr () as * const c_char) ; table . has_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "has_filter_clip\0" . as_ptr () as * const c_char) ; table . set_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_atlas\0" . as_ptr () as * const c_char) ; table . set_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_clip\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:346:45605
[INFO] [stdout]     |
[INFO] [stdout] 346 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 346 |                 # [doc = "`core class Animation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Animation { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InterpolationType (pub i64) ; impl InterpolationType { pub const NEAREST : InterpolationType = InterpolationType (0i64) ; pub const LINEAR : InterpolationType = InterpolationType (1i64) ; pub const CUBIC : InterpolationType = InterpolationType (2i64) ; } impl From < i64 > for InterpolationType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InterpolationType > for i64 { # [inline] fn from (v : InterpolationType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackType (pub i64) ; impl TrackType { pub const VALUE : TrackType = TrackType (0i64) ; pub const TRANSFORM : TrackType = TrackType (1i64) ; pub const METHOD : TrackType = TrackType (2i64) ; pub const BEZIER : TrackType = TrackType (3i64) ; pub const AUDIO : TrackType = TrackType (4i64) ; pub const ANIMATION : TrackType = TrackType (5i64) ; } impl From < i64 > for TrackType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackType > for i64 { # [inline] fn from (v : TrackType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const CONTINUOUS : UpdateMode = UpdateMode (0i64) ; pub const DISCRETE : UpdateMode = UpdateMode (1i64) ; pub const TRIGGER : UpdateMode = UpdateMode (2i64) ; pub const CAPTURE : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Animation { pub const INTERPOLATION_CUBIC : i64 = 2i64 ; pub const INTERPOLATION_LINEAR : i64 = 1i64 ; pub const INTERPOLATION_NEAREST : i64 = 0i64 ; pub const TYPE_ANIMATION : i64 = 5i64 ; pub const TYPE_AUDIO : i64 = 4i64 ; pub const TYPE_BEZIER : i64 = 3i64 ; pub const TYPE_METHOD : i64 = 2i64 ; pub const TYPE_TRANSFORM : i64 = 1i64 ; pub const TYPE_VALUE : i64 = 0i64 ; pub const UPDATE_CAPTURE : i64 = 3i64 ; pub const UPDATE_CONTINUOUS : i64 = 0i64 ; pub const UPDATE_DISCRETE : i64 = 1i64 ; pub const UPDATE_TRIGGER : i64 = 2i64 ; } impl Animation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a track to the Animation.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_track (& self , _type : i64 , at_position : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . add_track ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , at_position) ; ret as _ } } # [doc = "Returns the animation name at the key identified by `key_idx`. The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_get_key_animation (& self , track_idx : i64 , key_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_get_key_animation ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; GodotString :: from_sys (ret) } } # [doc = "Inserts a key with value `animation` at the given `time` (in seconds). The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_insert_key (& self , track_idx : i64 , time : f64 , animation : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_str (method_bind , self . this . sys () . as_ptr () , track_idx , time , animation . into ()) ; ret as _ } } # [doc = "Sets the key identified by `key_idx` to value `animation`. The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_set_key_animation (& self , track_idx : i64 , key_idx : i64 , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_set_key_animation ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , animation . into ()) ; } } # [doc = "Returns the end offset of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track.\nEnd offset is the number of seconds cut off at the ending of the audio stream."] # [doc = ""] # [inline] pub fn audio_track_get_key_end_offset (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_end_offset ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the start offset of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track.\nStart offset is the number of seconds cut off at the beginning of the audio stream."] # [doc = ""] # [inline] pub fn audio_track_get_key_start_offset (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_start_offset ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the audio stream of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_get_key_stream (& self , track_idx : i64 , key_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_stream ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Inserts an Audio Track key at the given `time` in seconds. The `track_idx` must be the index of an Audio Track.\n`stream` is the [AudioStream] resource to play. `start_offset` is the number of seconds cut off at the beginning of the audio stream, while `end_offset` is at the ending.\n# Default Arguments\n* `start_offset` - `0`\n* `end_offset` - `0`"] # [doc = ""] # [inline] pub fn audio_track_insert_key (& self , track_idx : i64 , time : f64 , stream : impl AsArg < crate :: generated :: resource :: Resource > , start_offset : f64 , end_offset : f64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_obj_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time , stream . as_arg_ptr () , start_offset , end_offset) ; ret as _ } } # [doc = "Sets the end offset of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_end_offset (& self , track_idx : i64 , key_idx : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_end_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , offset) ; } } # [doc = "Sets the start offset of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_start_offset (& self , track_idx : i64 , key_idx : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_start_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , offset) ; } } # [doc = "Sets the stream of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_stream (& self , track_idx : i64 , key_idx : i64 , stream : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_stream ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , stream . as_arg_ptr ()) ; } } # [doc = "Returns the in handle of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_in_handle (& self , track_idx : i64 , key_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_in_handle ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; mem :: transmute (ret) } } # [doc = "Returns the out handle of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_out_handle (& self , track_idx : i64 , key_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_out_handle ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; mem :: transmute (ret) } } # [doc = "Returns the value of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_value (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_value ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Inserts a Bezier Track key at the given `time` in seconds. The `track_idx` must be the index of a Bezier Track.\n`in_handle` is the left-side weight of the added Bezier curve point, `out_handle` is the right-side one, while `value` is the actual value at this point.\n# Default Arguments\n* `in_handle` - `Vector2( 0, 0 )`\n* `out_handle` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn bezier_track_insert_key (& self , track_idx : i64 , time : f64 , value : f64 , in_handle : Vector2 , out_handle : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_f64_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , time , value , in_handle , out_handle) ; ret as _ } } # [doc = "Returns the interpolated value at the given `time` (in seconds). The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_interpolate (& self , track_idx : i64 , time : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_interpolate ; let ret = crate :: icalls :: icallptr_f64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time) ; ret as _ } } # [doc = "Sets the in handle of the key identified by `key_idx` to value `in_handle`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_in_handle (& self , track_idx : i64 , key_idx : i64 , in_handle : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_in_handle ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , in_handle) ; } } # [doc = "Sets the out handle of the key identified by `key_idx` to value `out_handle`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_out_handle (& self , track_idx : i64 , key_idx : i64 , out_handle : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_out_handle ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , out_handle) ; } } # [doc = "Sets the value of the key identified by `key_idx` to the given value. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_value (& self , track_idx : i64 , key_idx : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_value ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , value) ; } } # [doc = "Clear the animation (clear all tracks and reset all)."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new track that is a copy of the given track from `to_animation`."] # [doc = ""] # [inline] pub fn copy_track (& self , track_idx : i64 , to_animation : impl AsArg < crate :: generated :: animation :: Animation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . copy_track ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , track_idx , to_animation . as_arg_ptr ()) ; } } # [doc = "Returns the index of the specified track. If the track is not found, return -1."] # [doc = ""] # [inline] pub fn find_track (& self , path : impl Into < NodePath >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . find_track ; let ret = crate :: icalls :: icallptr_i64_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "The total length of the animation (in seconds).\n**Note:** Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The animation step value."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of tracks in the animation."] # [doc = ""] # [inline] pub fn get_track_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_track_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the key indices of a method track, given a position and delta time."] # [doc = ""] # [inline] pub fn method_track_get_key_indices (& self , track_idx : i64 , time_sec : f64 , delta : f64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_key_indices ; let ret = crate :: icalls :: icallptr_i32arr_i64_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec , delta) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the method name of a method track."] # [doc = ""] # [inline] pub fn method_track_get_name (& self , track_idx : i64 , key_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the arguments values to be called on a method track for a given key in a given track."] # [doc = ""] # [inline] pub fn method_track_get_params (& self , track_idx : i64 , key_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_params ; let ret = crate :: icalls :: icallvar__i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes a track by specifying the track index."] # [doc = ""] # [inline] pub fn remove_track (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . remove_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "The total length of the animation (in seconds).\n**Note:** Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping."] # [doc = ""] # [inline] pub fn set_length (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation."] # [doc = ""] # [inline] pub fn set_loop (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The animation step value."] # [doc = ""] # [inline] pub fn set_step (& self , size_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size_sec) ; } } # [doc = "Finds the key index by time in a given track. Optionally, only find it if the exact time is given.\n# Default Arguments\n* `exact` - `false`"] # [doc = ""] # [inline] pub fn track_find_key (& self , track_idx : i64 , time : f64 , exact : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_find_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , time , exact) ; ret as _ } } # [doc = "Returns `true` if the track at `idx` wraps the interpolation loop. New tracks wrap the interpolation loop by default."] # [doc = ""] # [inline] pub fn track_get_interpolation_loop_wrap (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_interpolation_loop_wrap ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns the interpolation type of a given track."] # [doc = ""] # [inline] pub fn track_get_interpolation_type (& self , track_idx : i64) -> crate :: generated :: animation :: InterpolationType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_interpolation_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: InterpolationType (ret) } } # [doc = "Returns the amount of keys in a given track."] # [doc = ""] # [inline] pub fn track_get_key_count (& self , track_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns the time at which the key is located."] # [doc = ""] # [inline] pub fn track_get_key_time (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_time ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease])."] # [doc = ""] # [inline] pub fn track_get_key_transition (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_transition ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the value of a given key in a given track."] # [doc = ""] # [inline] pub fn track_get_key_value (& self , track_idx : i64 , key_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; Variant :: from_sys (ret) } } # [doc = "Gets the path of a track. For more information on the path format, see [method track_set_path]."] # [doc = ""] # [inline] pub fn track_get_path (& self , track_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; NodePath :: from_sys (ret) } } # [doc = "Gets the type of a track."] # [doc = ""] # [inline] pub fn track_get_type (& self , track_idx : i64) -> crate :: generated :: animation :: TrackType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: TrackType (ret) } } # [doc = "Insert a generic key in a given track.\n# Default Arguments\n* `transition` - `1`"] # [doc = ""] # [inline] pub fn track_insert_key (& self , track_idx : i64 , time : f64 , key : impl OwnedToVariant , transition : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_insert_key ; let ret = crate :: icalls :: icallptr_void_i64_f64_var_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time , key . owned_to_variant () , transition) ; } } # [doc = "Returns `true` if the track at index `idx` is enabled."] # [doc = ""] # [inline] pub fn track_is_enabled (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_is_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns `true` if the given track is imported. Else, return `false`."] # [doc = ""] # [inline] pub fn track_is_imported (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_is_imported ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Moves a track down."] # [doc = ""] # [inline] pub fn track_move_down (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_down ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "Changes the index position of track `idx` to the one defined in `to_idx`."] # [doc = ""] # [inline] pub fn track_move_to (& self , track_idx : i64 , to_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_to ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , to_idx) ; } } # [doc = "Moves a track up."] # [doc = ""] # [inline] pub fn track_move_up (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_up ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "Removes a key by index in a given track."] # [doc = ""] # [inline] pub fn track_remove_key (& self , track_idx : i64 , key_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_remove_key ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; } } # [doc = "Removes a key by position (seconds) in a given track."] # [doc = ""] # [inline] pub fn track_remove_key_at_position (& self , track_idx : i64 , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_remove_key_at_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , position) ; } } # [doc = "Enables/disables the given track. Tracks are enabled by default."] # [doc = ""] # [inline] pub fn track_set_enabled (& self , track_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_enabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , enabled) ; } } # [doc = "Sets the given track as imported or not."] # [doc = ""] # [inline] pub fn track_set_imported (& self , track_idx : i64 , imported : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_imported ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , imported) ; } } # [doc = "If `true`, the track at `idx` wraps the interpolation loop."] # [doc = ""] # [inline] pub fn track_set_interpolation_loop_wrap (& self , track_idx : i64 , interpolation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_interpolation_loop_wrap ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , interpolation) ; } } # [doc = "Sets the interpolation type of a given track."] # [doc = ""] # [inline] pub fn track_set_interpolation_type (& self , track_idx : i64 , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_interpolation_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , interpolation) ; } } # [doc = "Sets the time of an existing key."] # [doc = ""] # [inline] pub fn track_set_key_time (& self , track_idx : i64 , key_idx : i64 , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_time ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , time) ; } } # [doc = "Sets the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease])."] # [doc = ""] # [inline] pub fn track_set_key_transition (& self , track_idx : i64 , key_idx : i64 , transition : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_transition ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , transition) ; } } # [doc = "Sets the value of an existing key."] # [doc = ""] # [inline] pub fn track_set_key_value (& self , track_idx : i64 , key : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_value ; let ret = crate :: icalls :: icallptr_void_i64_i64_var (method_bind , self . this . sys () . as_ptr () , track_idx , key , value . owned_to_variant ()) ; } } # [doc = "Sets the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by `\":\"`.\nFor example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`."] # [doc = ""] # [inline] pub fn track_set_path (& self , track_idx : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , track_idx , path . into ()) ; } } # [doc = "Swaps the track `idx`'s index position with the track `with_idx`."] # [doc = ""] # [inline] pub fn track_swap (& self , track_idx : i64 , with_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_swap ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , with_idx) ; } } # [doc = "Insert a transform key for a transform track."] # [doc = ""] # [inline] pub fn transform_track_insert_key (& self , track_idx : i64 , time : f64 , location : Vector3 , rotation : Quat , scale : Vector3) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . transform_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_vec3_quat_vec3 (method_bind , self . this . sys () . as_ptr () , track_idx , time , location , rotation , scale) ; ret as _ } } # [doc = "Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quat]) and scale ([Vector3])."] # [doc = ""] # [inline] pub fn transform_track_interpolate (& self , track_idx : i64 , time_sec : f64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . transform_track_interpolate ; let ret = crate :: icalls :: icallvar__i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns all the key indices of a value track, given a position and delta time."] # [doc = ""] # [inline] pub fn value_track_get_key_indices (& self , track_idx : i64 , time_sec : f64 , delta : f64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_get_key_indices ; let ret = crate :: icalls :: icallptr_i32arr_i64_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec , delta) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the update mode of a value track."] # [doc = ""] # [inline] pub fn value_track_get_update_mode (& self , track_idx : i64) -> crate :: generated :: animation :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_get_update_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: UpdateMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn value_track_interpolate (& self , track_idx : i64 , time_sec : f64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_interpolate ; let ret = crate :: icalls :: icallptr_var_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec) ; Variant :: from_sys (ret) } } # [doc = "Sets the update mode (see [enum UpdateMode]) of a value track."] # [doc = ""] # [inline] pub fn value_track_set_update_mode (& self , track_idx : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Animation { } unsafe impl GodotObject for Animation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Animation" } } impl std :: ops :: Deref for Animation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Animation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Animation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Animation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Animation { } impl Instanciable for Animation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Animation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_track : * mut sys :: godot_method_bind , pub animation_track_get_key_animation : * mut sys :: godot_method_bind , pub animation_track_insert_key : * mut sys :: godot_method_bind , pub animation_track_set_key_animation : * mut sys :: godot_method_bind , pub audio_track_get_key_end_offset : * mut sys :: godot_method_bind , pub audio_track_get_key_start_offset : * mut sys :: godot_method_bind , pub audio_track_get_key_stream : * mut sys :: godot_method_bind , pub audio_track_insert_key : * mut sys :: godot_method_bind , pub audio_track_set_key_end_offset : * mut sys :: godot_method_bind , pub audio_track_set_key_start_offset : * mut sys :: godot_method_bind , pub audio_track_set_key_stream : * mut sys :: godot_method_bind , pub bezier_track_get_key_in_handle : * mut sys :: godot_method_bind , pub bezier_track_get_key_out_handle : * mut sys :: godot_method_bind , pub bezier_track_get_key_value : * mut sys :: godot_method_bind , pub bezier_track_insert_key : * mut sys :: godot_method_bind , pub bezier_track_interpolate : * mut sys :: godot_method_bind , pub bezier_track_set_key_in_handle : * mut sys :: godot_method_bind , pub bezier_track_set_key_out_handle : * mut sys :: godot_method_bind , pub bezier_track_set_key_value : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub copy_track : * mut sys :: godot_method_bind , pub find_track : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_track_count : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub method_track_get_key_indices : * mut sys :: godot_method_bind , pub method_track_get_name : * mut sys :: godot_method_bind , pub method_track_get_params : * mut sys :: godot_method_bind , pub remove_track : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub track_find_key : * mut sys :: godot_method_bind , pub track_get_interpolation_loop_wrap : * mut sys :: godot_method_bind , pub track_get_interpolation_type : * mut sys :: godot_method_bind , pub track_get_key_count : * mut sys :: godot_method_bind , pub track_get_key_time : * mut sys :: godot_method_bind , pub track_get_key_transition : * mut sys :: godot_method_bind , pub track_get_key_value : * mut sys :: godot_method_bind , pub track_get_path : * mut sys :: godot_method_bind , pub track_get_type : * mut sys :: godot_method_bind , pub track_insert_key : * mut sys :: godot_method_bind , pub track_is_enabled : * mut sys :: godot_method_bind , pub track_is_imported : * mut sys :: godot_method_bind , pub track_move_down : * mut sys :: godot_method_bind , pub track_move_to : * mut sys :: godot_method_bind , pub track_move_up : * mut sys :: godot_method_bind , pub track_remove_key : * mut sys :: godot_method_bind , pub track_remove_key_at_position : * mut sys :: godot_method_bind , pub track_set_enabled : * mut sys :: godot_method_bind , pub track_set_imported : * mut sys :: godot_method_bind , pub track_set_interpolation_loop_wrap : * mut sys :: godot_method_bind , pub track_set_interpolation_type : * mut sys :: godot_method_bind , pub track_set_key_time : * mut sys :: godot_method_bind , pub track_set_key_transition : * mut sys :: godot_method_bind , pub track_set_key_value : * mut sys :: godot_method_bind , pub track_set_path : * mut sys :: godot_method_bind , pub track_swap : * mut sys :: godot_method_bind , pub transform_track_insert_key : * mut sys :: godot_method_bind , pub transform_track_interpolate : * mut sys :: godot_method_bind , pub value_track_get_key_indices : * mut sys :: godot_method_bind , pub value_track_get_update_mode : * mut sys :: godot_method_bind , pub value_track_interpolate : * mut sys :: godot_method_bind , pub value_track_set_update_mode : * mut sys :: godot_method_bind } impl AnimationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationMethodTable = AnimationMethodTable { class_constructor : None , add_track : 0 as * mut sys :: godot_method_bind , animation_track_get_key_animation : 0 as * mut sys :: godot_method_bind , animation_track_insert_key : 0 as * mut sys :: godot_method_bind , animation_track_set_key_animation : 0 as * mut sys :: godot_method_bind , audio_track_get_key_end_offset : 0 as * mut sys :: godot_method_bind , audio_track_get_key_start_offset : 0 as * mut sys :: godot_method_bind , audio_track_get_key_stream : 0 as * mut sys :: godot_method_bind , audio_track_insert_key : 0 as * mut sys :: godot_method_bind , audio_track_set_key_end_offset : 0 as * mut sys :: godot_method_bind , audio_track_set_key_start_offset : 0 as * mut sys :: godot_method_bind , audio_track_set_key_stream : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_in_handle : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_out_handle : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_value : 0 as * mut sys :: godot_method_bind , bezier_track_insert_key : 0 as * mut sys :: godot_method_bind , bezier_track_interpolate : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_in_handle : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_out_handle : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_value : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , copy_track : 0 as * mut sys :: godot_method_bind , find_track : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_track_count : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , method_track_get_key_indices : 0 as * mut sys :: godot_method_bind , method_track_get_name : 0 as * mut sys :: godot_method_bind , method_track_get_params : 0 as * mut sys :: godot_method_bind , remove_track : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , track_find_key : 0 as * mut sys :: godot_method_bind , track_get_interpolation_loop_wrap : 0 as * mut sys :: godot_method_bind , track_get_interpolation_type : 0 as * mut sys :: godot_method_bind , track_get_key_count : 0 as * mut sys :: godot_method_bind , track_get_key_time : 0 as * mut sys :: godot_method_bind , track_get_key_transition : 0 as * mut sys :: godot_method_bind , track_get_key_value : 0 as * mut sys :: godot_method_bind , track_get_path : 0 as * mut sys :: godot_method_bind , track_get_type : 0 as * mut sys :: godot_method_bind , track_insert_key : 0 as * mut sys :: godot_method_bind , track_is_enabled : 0 as * mut sys :: godot_method_bind , track_is_imported : 0 as * mut sys :: godot_method_bind , track_move_down : 0 as * mut sys :: godot_method_bind , track_move_to : 0 as * mut sys :: godot_method_bind , track_move_up : 0 as * mut sys :: godot_method_bind , track_remove_key : 0 as * mut sys :: godot_method_bind , track_remove_key_at_position : 0 as * mut sys :: godot_method_bind , track_set_enabled : 0 as * mut sys :: godot_method_bind , track_set_imported : 0 as * mut sys :: godot_method_bind , track_set_interpolation_loop_wrap : 0 as * mut sys :: godot_method_bind , track_set_interpolation_type : 0 as * mut sys :: godot_method_bind , track_set_key_time : 0 as * mut sys :: godot_method_bind , track_set_key_transition : 0 as * mut sys :: godot_method_bind , track_set_key_value : 0 as * mut sys :: godot_method_bind , track_set_path : 0 as * mut sys :: godot_method_bind , track_swap : 0 as * mut sys :: godot_method_bind , transform_track_insert_key : 0 as * mut sys :: godot_method_bind , transform_track_interpolate : 0 as * mut sys :: godot_method_bind , value_track_get_key_indices : 0 as * mut sys :: godot_method_bind , value_track_get_update_mode : 0 as * mut sys :: godot_method_bind , value_track_interpolate : 0 as * mut sys :: godot_method_bind , value_track_set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Animation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_track = (gd_api . godot_method_bind_get_method) (class_name , "add_track\0" . as_ptr () as * const c_char) ; table . animation_track_get_key_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_get_key_animation\0" . as_ptr () as * const c_char) ; table . animation_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_insert_key\0" . as_ptr () as * const c_char) ; table . animation_track_set_key_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_set_key_animation\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_end_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_end_offset\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_start_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_start_offset\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_stream = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_stream\0" . as_ptr () as * const c_char) ; table . audio_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_insert_key\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_end_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_end_offset\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_start_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_start_offset\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_stream = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_stream\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_in_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_in_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_out_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_out_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_value = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_value\0" . as_ptr () as * const c_char) ; table . bezier_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_insert_key\0" . as_ptr () as * const c_char) ; table . bezier_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_interpolate\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_in_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_in_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_out_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_out_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_value = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_value\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . copy_track = (gd_api . godot_method_bind_get_method) (class_name , "copy_track\0" . as_ptr () as * const c_char) ; table . find_track = (gd_api . godot_method_bind_get_method) (class_name , "find_track\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_track_count = (gd_api . godot_method_bind_get_method) (class_name , "get_track_count\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . method_track_get_key_indices = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_key_indices\0" . as_ptr () as * const c_char) ; table . method_track_get_name = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_name\0" . as_ptr () as * const c_char) ; table . method_track_get_params = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_params\0" . as_ptr () as * const c_char) ; table . remove_track = (gd_api . godot_method_bind_get_method) (class_name , "remove_track\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . track_find_key = (gd_api . godot_method_bind_get_method) (class_name , "track_find_key\0" . as_ptr () as * const c_char) ; table . track_get_interpolation_loop_wrap = (gd_api . godot_method_bind_get_method) (class_name , "track_get_interpolation_loop_wrap\0" . as_ptr () as * const c_char) ; table . track_get_interpolation_type = (gd_api . godot_method_bind_get_method) (class_name , "track_get_interpolation_type\0" . as_ptr () as * const c_char) ; table . track_get_key_count = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_count\0" . as_ptr () as * const c_char) ; table . track_get_key_time = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_time\0" . as_ptr () as * const c_char) ; table . track_get_key_transition = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_transition\0" . as_ptr () as * const c_char) ; table . track_get_key_value = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_value\0" . as_ptr () as * const c_char) ; table . track_get_path = (gd_api . godot_method_bind_get_method) (class_name , "track_get_path\0" . as_ptr () as * const c_char) ; table . track_get_type = (gd_api . godot_method_bind_get_method) (class_name , "track_get_type\0" . as_ptr () as * const c_char) ; table . track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "track_insert_key\0" . as_ptr () as * const c_char) ; table . track_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "track_is_enabled\0" . as_ptr () as * const c_char) ; table . track_is_imported = (gd_api . godot_method_bind_get_method) (class_name , "track_is_imported\0" . as_ptr () as * const c_char) ; table . track_move_down = (gd_api . godot_method_bind_get_method) (class_name , "track_move_down\0" . as_ptr () as * const c_char) ; table . track_move_to = (gd_api . godot_method_bind_get_method) (class_name , "track_move_to\0" . as_ptr () as * const c_char) ; table . track_move_up = (gd_api . godot_method_bind_get_method) (class_name , "track_move_up\0" . as_ptr () as * const c_char) ; table . track_remove_key = (gd_api . godot_method_bind_get_method) (class_name , "track_remove_key\0" . as_ptr () as * const c_char) ; table . track_remove_key_at_position = (gd_api . godot_method_bind_get_method) (class_name , "track_remove_key_at_position\0" . as_ptr () as * const c_char) ; table . track_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "track_set_enabled\0" . as_ptr () as * const c_char) ; table . track_set_imported = (gd_api . godot_method_bind_get_method) (class_name , "track_set_imported\0" . as_ptr () as * const c_char) ; table . track_set_interpolation_loop_wrap = (gd_api . godot_method_bind_get_method) (class_name , "track_set_interpolation_loop_wrap\0" . as_ptr () as * const c_char) ; table . track_set_interpolation_type = (gd_api . godot_method_bind_get_method) (class_name , "track_set_interpolation_type\0" . as_ptr () as * const c_char) ; table . track_set_key_time = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_time\0" . as_ptr () as * const c_char) ; table . track_set_key_transition = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_transition\0" . as_ptr () as * const c_char) ; table . track_set_key_value = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_value\0" . as_ptr () as * const c_char) ; table . track_set_path = (gd_api . godot_method_bind_get_method) (class_name , "track_set_path\0" . as_ptr () as * const c_char) ; table . track_swap = (gd_api . godot_method_bind_get_method) (class_name , "track_swap\0" . as_ptr () as * const c_char) ; table . transform_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "transform_track_insert_key\0" . as_ptr () as * const c_char) ; table . transform_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "transform_track_interpolate\0" . as_ptr () as * const c_char) ; table . value_track_get_key_indices = (gd_api . godot_method_bind_get_method) (class_name , "value_track_get_key_indices\0" . as_ptr () as * const c_char) ; table . value_track_get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "value_track_get_update_mode\0" . as_ptr () as * const c_char) ; table . value_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "value_track_interpolate\0" . as_ptr () as * const c_char) ; table . value_track_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "value_track_set_update_mode\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:352:12142
[INFO] [stdout]     |
[INFO] [stdout] 352 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 352 |                 # [doc = "`core class AudioEffectChorus` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectchorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectChorus inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectChorus { this : RawObject < Self > , } impl AudioEffectChorus { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectChorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn voice_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn voice_cutoff_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn voice_delay_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_delay_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn voice_depth_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_depth_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn voice_level_db (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_level_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn voice_pan (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_pan ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn voice_rate_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_rate_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn wet (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_wet ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn set_voice_count (& self , voices : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , voices) ; } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn set_voice_cutoff_hz (& self , voice_idx : i64 , cutoff_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , cutoff_hz) ; } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn set_voice_delay_ms (& self , voice_idx : i64 , delay_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_delay_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , delay_ms) ; } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn set_voice_depth_ms (& self , voice_idx : i64 , depth_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_depth_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , depth_ms) ; } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn set_voice_level_db (& self , voice_idx : i64 , level_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_level_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , level_db) ; } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn set_voice_pan (& self , voice_idx : i64 , pan : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_pan ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , pan) ; } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn set_voice_rate_hz (& self , voice_idx : i64 , rate_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_rate_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , rate_hz) ; } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn set_wet (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_wet ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectChorus { } unsafe impl GodotObject for AudioEffectChorus { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectChorus" } } impl std :: ops :: Deref for AudioEffectChorus { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectChorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectChorus { } impl Instanciable for AudioEffectChorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectChorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectChorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_dry : * mut sys :: godot_method_bind , pub get_voice_count : * mut sys :: godot_method_bind , pub get_voice_cutoff_hz : * mut sys :: godot_method_bind , pub get_voice_delay_ms : * mut sys :: godot_method_bind , pub get_voice_depth_ms : * mut sys :: godot_method_bind , pub get_voice_level_db : * mut sys :: godot_method_bind , pub get_voice_pan : * mut sys :: godot_method_bind , pub get_voice_rate_hz : * mut sys :: godot_method_bind , pub get_wet : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_voice_count : * mut sys :: godot_method_bind , pub set_voice_cutoff_hz : * mut sys :: godot_method_bind , pub set_voice_delay_ms : * mut sys :: godot_method_bind , pub set_voice_depth_ms : * mut sys :: godot_method_bind , pub set_voice_level_db : * mut sys :: godot_method_bind , pub set_voice_pan : * mut sys :: godot_method_bind , pub set_voice_rate_hz : * mut sys :: godot_method_bind , pub set_wet : * mut sys :: godot_method_bind } impl AudioEffectChorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectChorusMethodTable = AudioEffectChorusMethodTable { class_constructor : None , get_dry : 0 as * mut sys :: godot_method_bind , get_voice_count : 0 as * mut sys :: godot_method_bind , get_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_voice_delay_ms : 0 as * mut sys :: godot_method_bind , get_voice_depth_ms : 0 as * mut sys :: godot_method_bind , get_voice_level_db : 0 as * mut sys :: godot_method_bind , get_voice_pan : 0 as * mut sys :: godot_method_bind , get_voice_rate_hz : 0 as * mut sys :: godot_method_bind , get_wet : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_voice_count : 0 as * mut sys :: godot_method_bind , set_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_voice_delay_ms : 0 as * mut sys :: godot_method_bind , set_voice_depth_ms : 0 as * mut sys :: godot_method_bind , set_voice_level_db : 0 as * mut sys :: godot_method_bind , set_voice_pan : 0 as * mut sys :: godot_method_bind , set_voice_rate_hz : 0 as * mut sys :: godot_method_bind , set_wet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectChorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectChorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_count\0" . as_ptr () as * const c_char) ; table . get_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . get_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . get_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_level_db\0" . as_ptr () as * const c_char) ; table . get_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_pan\0" . as_ptr () as * const c_char) ; table . get_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . get_wet = (gd_api . godot_method_bind_get_method) (class_name , "get_wet\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_count\0" . as_ptr () as * const c_char) ; table . set_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . set_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . set_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_level_db\0" . as_ptr () as * const c_char) ; table . set_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_pan\0" . as_ptr () as * const c_char) ; table . set_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . set_wet = (gd_api . godot_method_bind_get_method) (class_name , "set_wet\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:358:3498
[INFO] [stdout]     |
[INFO] [stdout] 358 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 358 |                 # [doc = "`core singleton class JavaClassWrapper` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclasswrapper.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaClassWrapper inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClassWrapper { this : RawObject < Self > , } impl JavaClassWrapper { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaClassWrapper\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn wrap (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaClassWrapperMethodTable :: get (get_api ()) . wrap ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClassWrapper { } unsafe impl GodotObject for JavaClassWrapper { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaClassWrapper" } } impl std :: ops :: Deref for JavaClassWrapper { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClassWrapper { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClassWrapper { } unsafe impl Send for JavaClassWrapper { } unsafe impl Sync for JavaClassWrapper { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassWrapperMethodTable { pub class_constructor : sys :: godot_class_constructor , pub wrap : * mut sys :: godot_method_bind } impl JavaClassWrapperMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassWrapperMethodTable = JavaClassWrapperMethodTable { class_constructor : None , wrap : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassWrapperMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClassWrapper\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . wrap = (gd_api . godot_method_bind_get_method) (class_name , "wrap\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:364:6208
[INFO] [stdout]     |
[INFO] [stdout] 364 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 364 |                 # [doc = "`core class RegExMatch` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regexmatch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegExMatch inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegExMatch { this : RawObject < Self > , } impl RegExMatch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMatchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_end (& self , name : impl OwnedToVariant) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_end ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn names (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_start (& self , name : impl OwnedToVariant) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_start ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_string (& self , name : impl OwnedToVariant) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_string ; let ret = crate :: icalls :: icallptr_str_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn strings (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_strings ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn subject (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_subject ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegExMatch { } unsafe impl GodotObject for RegExMatch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegExMatch" } } impl std :: ops :: Deref for RegExMatch { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegExMatch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegExMatch { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegExMatch { } impl Instanciable for RegExMatch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegExMatch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMatchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_end : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_start : * mut sys :: godot_method_bind , pub get_string : * mut sys :: godot_method_bind , pub get_strings : * mut sys :: godot_method_bind , pub get_subject : * mut sys :: godot_method_bind } impl RegExMatchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMatchMethodTable = RegExMatchMethodTable { class_constructor : None , get_end : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_start : 0 as * mut sys :: godot_method_bind , get_string : 0 as * mut sys :: godot_method_bind , get_strings : 0 as * mut sys :: godot_method_bind , get_subject : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMatchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegExMatch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_end = (gd_api . godot_method_bind_get_method) (class_name , "get_end\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_start = (gd_api . godot_method_bind_get_method) (class_name , "get_start\0" . as_ptr () as * const c_char) ; table . get_string = (gd_api . godot_method_bind_get_method) (class_name , "get_string\0" . as_ptr () as * const c_char) ; table . get_strings = (gd_api . godot_method_bind_get_method) (class_name , "get_strings\0" . as_ptr () as * const c_char) ; table . get_subject = (gd_api . godot_method_bind_get_method) (class_name , "get_subject\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:370:12090
[INFO] [stdout]     |
[INFO] [stdout] 370 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 370 |                 # [doc = "`core class SpringArm` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_springarm.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SpringArm` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<SpringArm>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpringArm inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpringArm { this : RawObject < Self > , } impl SpringArm { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpringArmMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn add_excluded_object (& self , RID : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . add_excluded_object ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , RID) ; } } # [doc = "Clears the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn clear_excluded_objects (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . clear_excluded_objects ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the spring arm's current length."] # [doc = ""] # [inline] pub fn get_hit_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_hit_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.\nTo know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "When the collision check is made, a candidate length for the SpringArm is given.\nThe margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.\nThis margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Shape] to use for the SpringArm.\nWhen the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn remove_excluded_object (& self , RID : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . remove_excluded_object ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , RID) ; ret as _ } } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.\nTo know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "When the collision check is made, a candidate length for the SpringArm is given.\nThe margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.\nThis margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The [Shape] to use for the SpringArm.\nWhen the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpringArm { } unsafe impl GodotObject for SpringArm { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpringArm" } } impl QueueFree for SpringArm { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpringArm { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpringArm { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SpringArm { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpringArm { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpringArm { } impl Instanciable for SpringArm { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpringArm :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpringArmMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_excluded_object : * mut sys :: godot_method_bind , pub clear_excluded_objects : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_hit_length : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub remove_excluded_object : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl SpringArmMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpringArmMethodTable = SpringArmMethodTable { class_constructor : None , add_excluded_object : 0 as * mut sys :: godot_method_bind , clear_excluded_objects : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_hit_length : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , remove_excluded_object : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpringArmMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpringArm\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_excluded_object = (gd_api . godot_method_bind_get_method) (class_name , "add_excluded_object\0" . as_ptr () as * const c_char) ; table . clear_excluded_objects = (gd_api . godot_method_bind_get_method) (class_name , "clear_excluded_objects\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_hit_length = (gd_api . godot_method_bind_get_method) (class_name , "get_hit_length\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . remove_excluded_object = (gd_api . godot_method_bind_get_method) (class_name , "remove_excluded_object\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:376:60563
[INFO] [stdout]     |
[INFO] [stdout] 376 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 376 |                 # [doc = "`core class TextEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<TextEdit>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchFlags (pub i64) ; impl SearchFlags { pub const MATCH_CASE : SearchFlags = SearchFlags (1i64) ; pub const WHOLE_WORDS : SearchFlags = SearchFlags (2i64) ; pub const BACKWARDS : SearchFlags = SearchFlags (4i64) ; } impl From < i64 > for SearchFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchFlags > for i64 { # [inline] fn from (v : SearchFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchResult (pub i64) ; impl SearchResult { pub const COLUMN : SearchResult = SearchResult (0i64) ; pub const LINE : SearchResult = SearchResult (1i64) ; } impl From < i64 > for SearchResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchResult > for i64 { # [inline] fn from (v : SearchResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextEdit { pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; pub const SEARCH_BACKWARDS : i64 = 4i64 ; pub const SEARCH_MATCH_CASE : i64 = 1i64 ; pub const SEARCH_RESULT_COLUMN : i64 = 0i64 ; pub const SEARCH_RESULT_LINE : i64 = 1i64 ; pub const SEARCH_WHOLE_WORDS : i64 = 2i64 ; } impl TextEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds color region (given the delimiters) and its colors.\n# Default Arguments\n* `line_only` - `false`"] # [doc = ""] # [inline] pub fn add_color_region (& self , begin_key : impl Into < GodotString > , end_key : impl Into < GodotString > , color : Color , line_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_color_region ; let ret = crate :: icalls :: icallptr_void_str_str_color_bool (method_bind , self . this . sys () . as_ptr () , begin_key . into () , end_key . into () , color , line_only) ; } } # [doc = "Adds a `keyword` and its [Color]."] # [doc = ""] # [inline] pub fn add_keyword_color (& self , keyword : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_keyword_color ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , keyword . into () , color) ; } } # [doc = "Returns if the given line is foldable, that is, it has indented lines right below it."] # [doc = ""] # [inline] pub fn can_fold (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . can_fold ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "Centers the viewport on the line the editing cursor is at. This also resets the [member scroll_horizontal] value to `0`."] # [doc = ""] # [inline] pub fn center_viewport_to_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . center_viewport_to_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all custom syntax coloring information previously added with [method add_color_region] or [method add_keyword_color]."] # [doc = ""] # [inline] pub fn clear_colors (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_colors ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the undo history."] # [doc = ""] # [inline] pub fn clear_undo_history (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_undo_history ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Copy's the current text selection."] # [doc = ""] # [inline] pub fn copy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the line the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_is_block_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_is_block_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_set_block_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_block_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Moves the cursor at the specified `column` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\n# Default Arguments\n* `adjust_viewport` - `true`"] # [doc = ""] # [inline] pub fn cursor_set_column (& self , column : i64 , adjust_viewport : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_column ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , adjust_viewport) ; } } # [doc = "Moves the cursor at the specified `line` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\nIf `can_be_hidden` is set to `true`, the specified `line` can be hidden using [method set_line_as_hidden].\n# Default Arguments\n* `adjust_viewport` - `true`\n* `can_be_hidden` - `true`\n* `wrap_index` - `0`"] # [doc = ""] # [inline] pub fn cursor_set_line (& self , line : i64 , adjust_viewport : bool , can_be_hidden : bool , wrap_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_line ; let ret = crate :: icalls :: icallptr_void_i64_bool_bool_i64 (method_bind , self . this . sys () . as_ptr () , line , adjust_viewport , can_be_hidden , wrap_index) ; } } # [doc = "Cut's the current selection."] # [doc = ""] # [inline] pub fn cut (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cut ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deselects the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn draw_minimap (& self , draw : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . draw_minimap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw) ; } } # [doc = "Folds all lines that are possible to be folded (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Folds the given line, if possible (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Returns an array containing the line number of each breakpoint."] # [doc = ""] # [inline] pub fn get_breakpoints (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_breakpoints ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Color] of the specified `keyword`."] # [doc = ""] # [inline] pub fn get_keyword_color (& self , keyword : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_keyword_color ; let ret = crate :: icalls :: icallptr_color_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the text of a specific line."] # [doc = ""] # [inline] pub fn get_line (& self , line : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , line) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of total lines in the text."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn minimap_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_minimap_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin column."] # [doc = ""] # [inline] pub fn get_selection_from_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin line."] # [doc = ""] # [inline] pub fn get_selection_from_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the text inside the selection."] # [doc = ""] # [inline] pub fn get_selection_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the selection end column."] # [doc = ""] # [inline] pub fn get_selection_to_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection end line."] # [doc = ""] # [inline] pub fn get_selection_to_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn v_scroll_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] text with the word under the mouse cursor location."] # [doc = ""] # [inline] pub fn get_word_under_cursor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_word_under_cursor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the specified `keyword` has a color set to it or not."] # [doc = ""] # [inline] pub fn has_keyword_color (& self , keyword : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . has_keyword_color ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; ret as _ } } # [doc = "Insert the specified text at the cursor position."] # [doc = ""] # [inline] pub fn insert_text_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . insert_text_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn is_breakpoint_gutter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn is_drawing_fold_gutter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_fold_gutter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn is_drawing_minimap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_minimap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_spaces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_spaces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_tabs (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_tabs ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is folded or not."] # [doc = ""] # [inline] pub fn is_folded (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_folded ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn is_hiding_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_hiding_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn is_highlight_all_occurrences_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_all_occurrences_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn is_highlight_current_line_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_current_line_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is hidden or not."] # [doc = ""] # [inline] pub fn is_line_hidden (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_hidden ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_bookmark (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_bookmark ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_breakpoint (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_breakpoint ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_safe (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_safe ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn is_overriding_selected_font_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_overriding_selected_font_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_readonly (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_readonly ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn is_right_click_moving_caret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_right_click_moving_caret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the selection is active."] # [doc = ""] # [inline] pub fn is_selection_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selection_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn is_show_line_numbers_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_show_line_numbers_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn is_smooth_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_smooth_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn is_syntax_coloring_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_syntax_coloring_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn is_wrap_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_wrap_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Triggers a right-click menu action by the specified index. See [enum MenuItems] for a list of available indexes."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "Paste the current selection."] # [doc = ""] # [inline] pub fn paste (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . paste ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Perform redo operation."] # [doc = ""] # [inline] pub fn redo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . redo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal."] # [doc = ""] # [inline] pub fn remove_breakpoints (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . remove_breakpoints ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPerform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum.\nReturns an empty `PoolIntArray` if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [enum SearchResult] enum, e.g:\n```gdscript\nvar result = search(key, flags, line, column)\nif result.size() > 0:\n    # Result found.\n    var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n    var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n```"] # [doc = ""] # [inline] pub fn search (& self , key : impl Into < GodotString > , flags : i64 , from_line : i64 , from_column : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_i32arr_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , key . into () , flags , from_line , from_column) ; Int32Array :: from_sys (ret) } } # [doc = "Perform selection, from line/column to line/column.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select (& self , from_line : i64 , from_column : i64 , to_line : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_line , from_column , to_line , to_column) ; } } # [doc = "Select all the text.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn set_breakpoint_gutter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn set_draw_fold_gutter (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_fold_gutter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_spaces (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_spaces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_tabs (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_tabs ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn set_hiding_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_hiding_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn set_highlight_all_occurrences (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_all_occurrences ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn set_highlight_current_line (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_current_line ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the text for a specific line."] # [doc = ""] # [inline] pub fn set_line (& self , line : i64 , new_text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , line , new_text . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_bookmark (& self , line : i64 , bookmark : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_bookmark ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , bookmark) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_breakpoint (& self , line : i64 , breakpoint : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_breakpoint ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , breakpoint) ; } } # [doc = "If `true`, hides the line of the specified index."] # [doc = ""] # [inline] pub fn set_line_as_hidden (& self , line : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_hidden ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_safe (& self , line : i64 , safe : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_safe ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , safe) ; } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn set_minimap_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_minimap_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn set_override_selected_font_color (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_override_selected_font_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_readonly (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_readonly ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn set_right_click_moves_caret (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_right_click_moves_caret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn set_show_line_numbers (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_show_line_numbers ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn set_smooth_scroll_enable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_smooth_scroll_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn set_syntax_coloring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_syntax_coloring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn set_v_scroll_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn set_wrap_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_wrap_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Toggle the folding of the code block at the given line."] # [doc = ""] # [inline] pub fn toggle_fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . toggle_fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Perform undo operation."] # [doc = ""] # [inline] pub fn undo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . undo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unfolds the given line, if folded."] # [doc = ""] # [inline] pub fn unfold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unfold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Unhide all lines that were previously set to hidden by [method set_line_as_hidden]."] # [doc = ""] # [inline] pub fn unhide_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unhide_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextEdit { } unsafe impl GodotObject for TextEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextEdit" } } impl QueueFree for TextEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextEdit { } impl Instanciable for TextEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_color_region : * mut sys :: godot_method_bind , pub add_keyword_color : * mut sys :: godot_method_bind , pub can_fold : * mut sys :: godot_method_bind , pub center_viewport_to_cursor : * mut sys :: godot_method_bind , pub clear_colors : * mut sys :: godot_method_bind , pub clear_undo_history : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_get_column : * mut sys :: godot_method_bind , pub cursor_get_line : * mut sys :: godot_method_bind , pub cursor_is_block_mode : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_block_mode : * mut sys :: godot_method_bind , pub cursor_set_column : * mut sys :: godot_method_bind , pub cursor_set_line : * mut sys :: godot_method_bind , pub cut : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub draw_minimap : * mut sys :: godot_method_bind , pub fold_all_lines : * mut sys :: godot_method_bind , pub fold_line : * mut sys :: godot_method_bind , pub get_breakpoints : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_keyword_color : * mut sys :: godot_method_bind , pub get_line : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_minimap_width : * mut sys :: godot_method_bind , pub get_selection_from_column : * mut sys :: godot_method_bind , pub get_selection_from_line : * mut sys :: godot_method_bind , pub get_selection_text : * mut sys :: godot_method_bind , pub get_selection_to_column : * mut sys :: godot_method_bind , pub get_selection_to_line : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scroll_speed : * mut sys :: godot_method_bind , pub get_word_under_cursor : * mut sys :: godot_method_bind , pub has_keyword_color : * mut sys :: godot_method_bind , pub insert_text_at_cursor : * mut sys :: godot_method_bind , pub is_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_drawing_fold_gutter : * mut sys :: godot_method_bind , pub is_drawing_minimap : * mut sys :: godot_method_bind , pub is_drawing_spaces : * mut sys :: godot_method_bind , pub is_drawing_tabs : * mut sys :: godot_method_bind , pub is_folded : * mut sys :: godot_method_bind , pub is_hiding_enabled : * mut sys :: godot_method_bind , pub is_highlight_all_occurrences_enabled : * mut sys :: godot_method_bind , pub is_highlight_current_line_enabled : * mut sys :: godot_method_bind , pub is_line_hidden : * mut sys :: godot_method_bind , pub is_line_set_as_bookmark : * mut sys :: godot_method_bind , pub is_line_set_as_breakpoint : * mut sys :: godot_method_bind , pub is_line_set_as_safe : * mut sys :: godot_method_bind , pub is_overriding_selected_font_color : * mut sys :: godot_method_bind , pub is_readonly : * mut sys :: godot_method_bind , pub is_right_click_moving_caret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_selection_active : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_show_line_numbers_enabled : * mut sys :: godot_method_bind , pub is_smooth_scroll_enabled : * mut sys :: godot_method_bind , pub is_syntax_coloring_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub is_wrap_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub paste : * mut sys :: godot_method_bind , pub redo : * mut sys :: godot_method_bind , pub remove_breakpoints : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_draw_fold_gutter : * mut sys :: godot_method_bind , pub set_draw_spaces : * mut sys :: godot_method_bind , pub set_draw_tabs : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_hiding_enabled : * mut sys :: godot_method_bind , pub set_highlight_all_occurrences : * mut sys :: godot_method_bind , pub set_highlight_current_line : * mut sys :: godot_method_bind , pub set_line : * mut sys :: godot_method_bind , pub set_line_as_bookmark : * mut sys :: godot_method_bind , pub set_line_as_breakpoint : * mut sys :: godot_method_bind , pub set_line_as_hidden : * mut sys :: godot_method_bind , pub set_line_as_safe : * mut sys :: godot_method_bind , pub set_minimap_width : * mut sys :: godot_method_bind , pub set_override_selected_font_color : * mut sys :: godot_method_bind , pub set_readonly : * mut sys :: godot_method_bind , pub set_right_click_moves_caret : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_show_line_numbers : * mut sys :: godot_method_bind , pub set_smooth_scroll_enable : * mut sys :: godot_method_bind , pub set_syntax_coloring : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind , pub set_v_scroll_speed : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub set_wrap_enabled : * mut sys :: godot_method_bind , pub toggle_fold_line : * mut sys :: godot_method_bind , pub undo : * mut sys :: godot_method_bind , pub unfold_line : * mut sys :: godot_method_bind , pub unhide_all_lines : * mut sys :: godot_method_bind } impl TextEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextEditMethodTable = TextEditMethodTable { class_constructor : None , add_color_region : 0 as * mut sys :: godot_method_bind , add_keyword_color : 0 as * mut sys :: godot_method_bind , can_fold : 0 as * mut sys :: godot_method_bind , center_viewport_to_cursor : 0 as * mut sys :: godot_method_bind , clear_colors : 0 as * mut sys :: godot_method_bind , clear_undo_history : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_get_column : 0 as * mut sys :: godot_method_bind , cursor_get_line : 0 as * mut sys :: godot_method_bind , cursor_is_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_column : 0 as * mut sys :: godot_method_bind , cursor_set_line : 0 as * mut sys :: godot_method_bind , cut : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , draw_minimap : 0 as * mut sys :: godot_method_bind , fold_all_lines : 0 as * mut sys :: godot_method_bind , fold_line : 0 as * mut sys :: godot_method_bind , get_breakpoints : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_keyword_color : 0 as * mut sys :: godot_method_bind , get_line : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_minimap_width : 0 as * mut sys :: godot_method_bind , get_selection_from_column : 0 as * mut sys :: godot_method_bind , get_selection_from_line : 0 as * mut sys :: godot_method_bind , get_selection_text : 0 as * mut sys :: godot_method_bind , get_selection_to_column : 0 as * mut sys :: godot_method_bind , get_selection_to_line : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scroll_speed : 0 as * mut sys :: godot_method_bind , get_word_under_cursor : 0 as * mut sys :: godot_method_bind , has_keyword_color : 0 as * mut sys :: godot_method_bind , insert_text_at_cursor : 0 as * mut sys :: godot_method_bind , is_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_drawing_fold_gutter : 0 as * mut sys :: godot_method_bind , is_drawing_minimap : 0 as * mut sys :: godot_method_bind , is_drawing_spaces : 0 as * mut sys :: godot_method_bind , is_drawing_tabs : 0 as * mut sys :: godot_method_bind , is_folded : 0 as * mut sys :: godot_method_bind , is_hiding_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_all_occurrences_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_current_line_enabled : 0 as * mut sys :: godot_method_bind , is_line_hidden : 0 as * mut sys :: godot_method_bind , is_line_set_as_bookmark : 0 as * mut sys :: godot_method_bind , is_line_set_as_breakpoint : 0 as * mut sys :: godot_method_bind , is_line_set_as_safe : 0 as * mut sys :: godot_method_bind , is_overriding_selected_font_color : 0 as * mut sys :: godot_method_bind , is_readonly : 0 as * mut sys :: godot_method_bind , is_right_click_moving_caret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_selection_active : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_show_line_numbers_enabled : 0 as * mut sys :: godot_method_bind , is_smooth_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_syntax_coloring_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , is_wrap_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , paste : 0 as * mut sys :: godot_method_bind , redo : 0 as * mut sys :: godot_method_bind , remove_breakpoints : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_draw_fold_gutter : 0 as * mut sys :: godot_method_bind , set_draw_spaces : 0 as * mut sys :: godot_method_bind , set_draw_tabs : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_hiding_enabled : 0 as * mut sys :: godot_method_bind , set_highlight_all_occurrences : 0 as * mut sys :: godot_method_bind , set_highlight_current_line : 0 as * mut sys :: godot_method_bind , set_line : 0 as * mut sys :: godot_method_bind , set_line_as_bookmark : 0 as * mut sys :: godot_method_bind , set_line_as_breakpoint : 0 as * mut sys :: godot_method_bind , set_line_as_hidden : 0 as * mut sys :: godot_method_bind , set_line_as_safe : 0 as * mut sys :: godot_method_bind , set_minimap_width : 0 as * mut sys :: godot_method_bind , set_override_selected_font_color : 0 as * mut sys :: godot_method_bind , set_readonly : 0 as * mut sys :: godot_method_bind , set_right_click_moves_caret : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_show_line_numbers : 0 as * mut sys :: godot_method_bind , set_smooth_scroll_enable : 0 as * mut sys :: godot_method_bind , set_syntax_coloring : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll_speed : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , set_wrap_enabled : 0 as * mut sys :: godot_method_bind , toggle_fold_line : 0 as * mut sys :: godot_method_bind , undo : 0 as * mut sys :: godot_method_bind , unfold_line : 0 as * mut sys :: godot_method_bind , unhide_all_lines : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_color_region = (gd_api . godot_method_bind_get_method) (class_name , "add_color_region\0" . as_ptr () as * const c_char) ; table . add_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "add_keyword_color\0" . as_ptr () as * const c_char) ; table . can_fold = (gd_api . godot_method_bind_get_method) (class_name , "can_fold\0" . as_ptr () as * const c_char) ; table . center_viewport_to_cursor = (gd_api . godot_method_bind_get_method) (class_name , "center_viewport_to_cursor\0" . as_ptr () as * const c_char) ; table . clear_colors = (gd_api . godot_method_bind_get_method) (class_name , "clear_colors\0" . as_ptr () as * const c_char) ; table . clear_undo_history = (gd_api . godot_method_bind_get_method) (class_name , "clear_undo_history\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_get_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_column\0" . as_ptr () as * const c_char) ; table . cursor_get_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_line\0" . as_ptr () as * const c_char) ; table . cursor_is_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_is_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_column\0" . as_ptr () as * const c_char) ; table . cursor_set_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_line\0" . as_ptr () as * const c_char) ; table . cut = (gd_api . godot_method_bind_get_method) (class_name , "cut\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . draw_minimap = (gd_api . godot_method_bind_get_method) (class_name , "draw_minimap\0" . as_ptr () as * const c_char) ; table . fold_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "fold_all_lines\0" . as_ptr () as * const c_char) ; table . fold_line = (gd_api . godot_method_bind_get_method) (class_name , "fold_line\0" . as_ptr () as * const c_char) ; table . get_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "get_breakpoints\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "get_keyword_color\0" . as_ptr () as * const c_char) ; table . get_line = (gd_api . godot_method_bind_get_method) (class_name , "get_line\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "get_minimap_width\0" . as_ptr () as * const c_char) ; table . get_selection_from_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_column\0" . as_ptr () as * const c_char) ; table . get_selection_from_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_line\0" . as_ptr () as * const c_char) ; table . get_selection_text = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_text\0" . as_ptr () as * const c_char) ; table . get_selection_to_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_column\0" . as_ptr () as * const c_char) ; table . get_selection_to_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_line\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . get_word_under_cursor = (gd_api . godot_method_bind_get_method) (class_name , "get_word_under_cursor\0" . as_ptr () as * const c_char) ; table . has_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "has_keyword_color\0" . as_ptr () as * const c_char) ; table . insert_text_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "insert_text_at_cursor\0" . as_ptr () as * const c_char) ; table . is_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_drawing_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_fold_gutter\0" . as_ptr () as * const c_char) ; table . is_drawing_minimap = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_minimap\0" . as_ptr () as * const c_char) ; table . is_drawing_spaces = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_spaces\0" . as_ptr () as * const c_char) ; table . is_drawing_tabs = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_tabs\0" . as_ptr () as * const c_char) ; table . is_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_folded\0" . as_ptr () as * const c_char) ; table . is_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_hiding_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_all_occurrences_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_all_occurrences_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_current_line_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_current_line_enabled\0" . as_ptr () as * const c_char) ; table . is_line_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_line_hidden\0" . as_ptr () as * const c_char) ; table . is_line_set_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_bookmark\0" . as_ptr () as * const c_char) ; table . is_line_set_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_breakpoint\0" . as_ptr () as * const c_char) ; table . is_line_set_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_safe\0" . as_ptr () as * const c_char) ; table . is_overriding_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_selected_font_color\0" . as_ptr () as * const c_char) ; table . is_readonly = (gd_api . godot_method_bind_get_method) (class_name , "is_readonly\0" . as_ptr () as * const c_char) ; table . is_right_click_moving_caret = (gd_api . godot_method_bind_get_method) (class_name , "is_right_click_moving_caret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_selection_active = (gd_api . godot_method_bind_get_method) (class_name , "is_selection_active\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_show_line_numbers_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_line_numbers_enabled\0" . as_ptr () as * const c_char) ; table . is_smooth_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_smooth_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_syntax_coloring_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_syntax_coloring_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . is_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_wrap_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . paste = (gd_api . godot_method_bind_get_method) (class_name , "paste\0" . as_ptr () as * const c_char) ; table . redo = (gd_api . godot_method_bind_get_method) (class_name , "redo\0" . as_ptr () as * const c_char) ; table . remove_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "remove_breakpoints\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_fold_gutter\0" . as_ptr () as * const c_char) ; table . set_draw_spaces = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_spaces\0" . as_ptr () as * const c_char) ; table . set_draw_tabs = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_tabs\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_hiding_enabled\0" . as_ptr () as * const c_char) ; table . set_highlight_all_occurrences = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_all_occurrences\0" . as_ptr () as * const c_char) ; table . set_highlight_current_line = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_current_line\0" . as_ptr () as * const c_char) ; table . set_line = (gd_api . godot_method_bind_get_method) (class_name , "set_line\0" . as_ptr () as * const c_char) ; table . set_line_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_bookmark\0" . as_ptr () as * const c_char) ; table . set_line_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_breakpoint\0" . as_ptr () as * const c_char) ; table . set_line_as_hidden = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_hidden\0" . as_ptr () as * const c_char) ; table . set_line_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_safe\0" . as_ptr () as * const c_char) ; table . set_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "set_minimap_width\0" . as_ptr () as * const c_char) ; table . set_override_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "set_override_selected_font_color\0" . as_ptr () as * const c_char) ; table . set_readonly = (gd_api . godot_method_bind_get_method) (class_name , "set_readonly\0" . as_ptr () as * const c_char) ; table . set_right_click_moves_caret = (gd_api . godot_method_bind_get_method) (class_name , "set_right_click_moves_caret\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_show_line_numbers = (gd_api . godot_method_bind_get_method) (class_name , "set_show_line_numbers\0" . as_ptr () as * const c_char) ; table . set_smooth_scroll_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_scroll_enable\0" . as_ptr () as * const c_char) ; table . set_syntax_coloring = (gd_api . godot_method_bind_get_method) (class_name , "set_syntax_coloring\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . set_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_wrap_enabled\0" . as_ptr () as * const c_char) ; table . toggle_fold_line = (gd_api . godot_method_bind_get_method) (class_name , "toggle_fold_line\0" . as_ptr () as * const c_char) ; table . undo = (gd_api . godot_method_bind_get_method) (class_name , "undo\0" . as_ptr () as * const c_char) ; table . unfold_line = (gd_api . godot_method_bind_get_method) (class_name , "unfold_line\0" . as_ptr () as * const c_char) ; table . unhide_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "unhide_all_lines\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:382:4931
[INFO] [stdout]     |
[INFO] [stdout] 382 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 382 |                 # [doc = "`core class VisualShaderNodeTransformConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformConstant { this : RawObject < Self > , } impl VisualShaderNodeTransformConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformConstant { } unsafe impl GodotObject for VisualShaderNodeTransformConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformConstant" } } impl std :: ops :: Deref for VisualShaderNodeTransformConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformConstant { } impl Instanciable for VisualShaderNodeTransformConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformConstantMethodTable = VisualShaderNodeTransformConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:388:9052
[INFO] [stdout]     |
[INFO] [stdout] 388 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 388 |                 # [doc = "`core class StreamPeerSSL` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeerssl.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerSSL inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerSSL { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StreamPeerSSL { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl StreamPeerSSL { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerSSLMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Accepts a peer connection as a server using the given `private_key` and providing the given `certificate` to the client. You can pass the optional `chain` parameter to provide additional CA chain information along with the certificate.\n# Default Arguments\n* `chain` - `null`"] # [doc = ""] # [inline] pub fn accept_stream (& self , stream : impl AsArg < crate :: generated :: stream_peer :: StreamPeer > , private_key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey > , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate > , chain : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . accept_stream ; let ret = crate :: icalls :: icallptr_i64_obj_obj_obj_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr () , private_key . as_arg_ptr () , certificate . as_arg_ptr () , chain . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Connects to a peer using an underlying [StreamPeer] `stream`. If `validate_certs` is `true`, [StreamPeerSSL] will validate that the certificate presented by the peer matches the `for_hostname`.\n**Note:** Specifying a custom `valid_certificate` is not supported in HTML5 exports due to browsers restrictions.\n# Default Arguments\n* `validate_certs` - `false`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_stream (& self , stream : impl AsArg < crate :: generated :: stream_peer :: StreamPeer > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . connect_to_stream ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects from host."] # [doc = ""] # [inline] pub fn disconnect_from_stream (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . disconnect_from_stream ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: stream_peer_ssl :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: stream_peer_ssl :: Status (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_blocking_handshake_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . is_blocking_handshake_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Poll the connection to check for incoming bytes. Call this right before [method StreamPeer.get_available_bytes] for it to work properly."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_blocking_handshake_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . set_blocking_handshake_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerSSL { } unsafe impl GodotObject for StreamPeerSSL { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerSSL" } } impl std :: ops :: Deref for StreamPeerSSL { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerSSL { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerSSL { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerSSL { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerSSL { } impl Instanciable for StreamPeerSSL { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerSSL :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerSSLMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accept_stream : * mut sys :: godot_method_bind , pub connect_to_stream : * mut sys :: godot_method_bind , pub disconnect_from_stream : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub is_blocking_handshake_enabled : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_blocking_handshake_enabled : * mut sys :: godot_method_bind } impl StreamPeerSSLMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerSSLMethodTable = StreamPeerSSLMethodTable { class_constructor : None , accept_stream : 0 as * mut sys :: godot_method_bind , connect_to_stream : 0 as * mut sys :: godot_method_bind , disconnect_from_stream : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , is_blocking_handshake_enabled : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_blocking_handshake_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerSSLMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerSSL\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accept_stream = (gd_api . godot_method_bind_get_method) (class_name , "accept_stream\0" . as_ptr () as * const c_char) ; table . connect_to_stream = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_stream\0" . as_ptr () as * const c_char) ; table . disconnect_from_stream = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_stream\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . is_blocking_handshake_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_handshake_enabled\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_blocking_handshake_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_blocking_handshake_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:394:18058
[INFO] [stdout]     |
[INFO] [stdout] 394 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 394 |                 # [doc = "`core class Label` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_label.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Label` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Label>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLabel inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Label { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct VAlign (pub i64) ; impl VAlign { pub const TOP : VAlign = VAlign (0i64) ; pub const CENTER : VAlign = VAlign (1i64) ; pub const BOTTOM : VAlign = VAlign (2i64) ; pub const FILL : VAlign = VAlign (3i64) ; } impl From < i64 > for VAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < VAlign > for i64 { # [inline] fn from (v : VAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Label { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const VALIGN_BOTTOM : i64 = 2i64 ; pub const VALIGN_CENTER : i64 = 1i64 ; pub const VALIGN_FILL : i64 = 3i64 ; pub const VALIGN_TOP : i64 = 0i64 ; } impl Label { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LabelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [enum Align] constants."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: label :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: label :: Align (ret) } } # [doc = "Returns the amount of lines of text the Label has."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the font size in pixels."] # [doc = ""] # [inline] pub fn get_line_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_line_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node ignores the first `lines_skipped` lines before it starts to display text."] # [doc = ""] # [inline] pub fn lines_skipped (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_lines_skipped ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Limits the lines of text the node shows on screen."] # [doc = ""] # [inline] pub fn max_lines_visible (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_max_lines_visible ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Limits the amount of visible characters. If you set `percent_visible` to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box."] # [doc = ""] # [inline] pub fn percent_visible (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_percent_visible ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The text to display on screen."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the total number of printable characters in the text (excluding spaces and newlines)."] # [doc = ""] # [inline] pub fn get_total_character_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_total_character_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the [enum VAlign] constants."] # [doc = ""] # [inline] pub fn valign (& self) -> crate :: generated :: label :: VAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_valign ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: label :: VAlign (ret) } } # [doc = "Restricts the number of characters to display. Set to -1 to disable."] # [doc = ""] # [inline] pub fn visible_characters (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_visible_characters ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of lines shown. Useful if the [Label]'s height cannot currently display all lines."] # [doc = ""] # [inline] pub fn get_visible_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_visible_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text."] # [doc = ""] # [inline] pub fn has_autowrap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . has_autowrap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely."] # [doc = ""] # [inline] pub fn is_clipping_text (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . is_clipping_text ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, all the text displays as UPPERCASE."] # [doc = ""] # [inline] pub fn is_uppercase (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . is_uppercase ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [enum Align] constants."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text."] # [doc = ""] # [inline] pub fn set_autowrap (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_autowrap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely."] # [doc = ""] # [inline] pub fn set_clip_text (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_clip_text ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node ignores the first `lines_skipped` lines before it starts to display text."] # [doc = ""] # [inline] pub fn set_lines_skipped (& self , lines_skipped : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_lines_skipped ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , lines_skipped) ; } } # [doc = "Limits the lines of text the node shows on screen."] # [doc = ""] # [inline] pub fn set_max_lines_visible (& self , lines_visible : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_max_lines_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , lines_visible) ; } } # [doc = "Limits the amount of visible characters. If you set `percent_visible` to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box."] # [doc = ""] # [inline] pub fn set_percent_visible (& self , percent_visible : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_percent_visible ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , percent_visible) ; } } # [doc = "The text to display on screen."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, all the text displays as UPPERCASE."] # [doc = ""] # [inline] pub fn set_uppercase (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_uppercase ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the [enum VAlign] constants."] # [doc = ""] # [inline] pub fn set_valign (& self , valign : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_valign ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , valign) ; } } # [doc = "Restricts the number of characters to display. Set to -1 to disable."] # [doc = ""] # [inline] pub fn set_visible_characters (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_visible_characters ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Label { } unsafe impl GodotObject for Label { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Label" } } impl QueueFree for Label { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Label { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Label { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Label { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Label { } unsafe impl SubClass < crate :: generated :: node :: Node > for Label { } unsafe impl SubClass < crate :: generated :: object :: Object > for Label { } impl Instanciable for Label { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Label :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LabelMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_align : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_line_height : * mut sys :: godot_method_bind , pub get_lines_skipped : * mut sys :: godot_method_bind , pub get_max_lines_visible : * mut sys :: godot_method_bind , pub get_percent_visible : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_total_character_count : * mut sys :: godot_method_bind , pub get_valign : * mut sys :: godot_method_bind , pub get_visible_characters : * mut sys :: godot_method_bind , pub get_visible_line_count : * mut sys :: godot_method_bind , pub has_autowrap : * mut sys :: godot_method_bind , pub is_clipping_text : * mut sys :: godot_method_bind , pub is_uppercase : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_autowrap : * mut sys :: godot_method_bind , pub set_clip_text : * mut sys :: godot_method_bind , pub set_lines_skipped : * mut sys :: godot_method_bind , pub set_max_lines_visible : * mut sys :: godot_method_bind , pub set_percent_visible : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_uppercase : * mut sys :: godot_method_bind , pub set_valign : * mut sys :: godot_method_bind , pub set_visible_characters : * mut sys :: godot_method_bind } impl LabelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LabelMethodTable = LabelMethodTable { class_constructor : None , get_align : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_line_height : 0 as * mut sys :: godot_method_bind , get_lines_skipped : 0 as * mut sys :: godot_method_bind , get_max_lines_visible : 0 as * mut sys :: godot_method_bind , get_percent_visible : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_total_character_count : 0 as * mut sys :: godot_method_bind , get_valign : 0 as * mut sys :: godot_method_bind , get_visible_characters : 0 as * mut sys :: godot_method_bind , get_visible_line_count : 0 as * mut sys :: godot_method_bind , has_autowrap : 0 as * mut sys :: godot_method_bind , is_clipping_text : 0 as * mut sys :: godot_method_bind , is_uppercase : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_autowrap : 0 as * mut sys :: godot_method_bind , set_clip_text : 0 as * mut sys :: godot_method_bind , set_lines_skipped : 0 as * mut sys :: godot_method_bind , set_max_lines_visible : 0 as * mut sys :: godot_method_bind , set_percent_visible : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_uppercase : 0 as * mut sys :: godot_method_bind , set_valign : 0 as * mut sys :: godot_method_bind , set_visible_characters : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LabelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Label\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_line_height = (gd_api . godot_method_bind_get_method) (class_name , "get_line_height\0" . as_ptr () as * const c_char) ; table . get_lines_skipped = (gd_api . godot_method_bind_get_method) (class_name , "get_lines_skipped\0" . as_ptr () as * const c_char) ; table . get_max_lines_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_max_lines_visible\0" . as_ptr () as * const c_char) ; table . get_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_percent_visible\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_total_character_count = (gd_api . godot_method_bind_get_method) (class_name , "get_total_character_count\0" . as_ptr () as * const c_char) ; table . get_valign = (gd_api . godot_method_bind_get_method) (class_name , "get_valign\0" . as_ptr () as * const c_char) ; table . get_visible_characters = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_characters\0" . as_ptr () as * const c_char) ; table . get_visible_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_line_count\0" . as_ptr () as * const c_char) ; table . has_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "has_autowrap\0" . as_ptr () as * const c_char) ; table . is_clipping_text = (gd_api . godot_method_bind_get_method) (class_name , "is_clipping_text\0" . as_ptr () as * const c_char) ; table . is_uppercase = (gd_api . godot_method_bind_get_method) (class_name , "is_uppercase\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "set_autowrap\0" . as_ptr () as * const c_char) ; table . set_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_text\0" . as_ptr () as * const c_char) ; table . set_lines_skipped = (gd_api . godot_method_bind_get_method) (class_name , "set_lines_skipped\0" . as_ptr () as * const c_char) ; table . set_max_lines_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_max_lines_visible\0" . as_ptr () as * const c_char) ; table . set_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_percent_visible\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_uppercase = (gd_api . godot_method_bind_get_method) (class_name , "set_uppercase\0" . as_ptr () as * const c_char) ; table . set_valign = (gd_api . godot_method_bind_get_method) (class_name , "set_valign\0" . as_ptr () as * const c_char) ; table . set_visible_characters = (gd_api . godot_method_bind_get_method) (class_name , "set_visible_characters\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:400:7048
[INFO] [stdout]     |
[INFO] [stdout] 400 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 400 |                 # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:406:4807
[INFO] [stdout]     |
[INFO] [stdout] 406 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 406 |                 # [doc = "`tools class EditorInspectorPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspectorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorInspectorPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspectorPlugin { this : RawObject < Self > , } impl EditorInspectorPlugin { # [doc = "Adds a custom control, not necessarily a property editor."] # [doc = ""] # [inline] pub fn add_custom_control (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_custom_control ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Adds a property editor, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor (& self , property : impl Into < GodotString > , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , property . into () , editor . as_arg_ptr ()) ; } } # [doc = "Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor_for_multiple_properties (& self , label : impl Into < GodotString > , properties : StringArray , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor_for_multiple_properties ; let ret = crate :: icalls :: icallptr_void_str_strarr_obj (method_bind , self . this . sys () . as_ptr () , label . into () , properties , editor . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspectorPlugin { } unsafe impl GodotObject for EditorInspectorPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorInspectorPlugin" } } impl std :: ops :: Deref for EditorInspectorPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspectorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorInspectorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspectorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_control : * mut sys :: godot_method_bind , pub add_property_editor : * mut sys :: godot_method_bind , pub add_property_editor_for_multiple_properties : * mut sys :: godot_method_bind } impl EditorInspectorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorPluginMethodTable = EditorInspectorPluginMethodTable { class_constructor : None , add_custom_control : 0 as * mut sys :: godot_method_bind , add_property_editor : 0 as * mut sys :: godot_method_bind , add_property_editor_for_multiple_properties : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspectorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_control = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_control\0" . as_ptr () as * const c_char) ; table . add_property_editor = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor\0" . as_ptr () as * const c_char) ; table . add_property_editor_for_multiple_properties = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor_for_multiple_properties\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:412:10796
[INFO] [stdout]     |
[INFO] [stdout] 412 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 412 |                 # [doc = "`core class PhysicsBody2D` inherits `CollisionObject2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsBody2D inherits methods from:\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsBody2D { this : RawObject < Self > , } impl PhysicsBody2D { # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_layer]."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_mask]."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsBody2D { } unsafe impl GodotObject for PhysicsBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsBody2D" } } impl QueueFree for PhysicsBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicsBody2D { type Target = crate :: generated :: collision_object_2d :: CollisionObject2D ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsBody2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind } impl PhysicsBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsBody2DMethodTable = PhysicsBody2DMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:418:13904
[INFO] [stdout]     |
[INFO] [stdout] 418 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 418 |                 # [doc = "`core class AnimatedSprite` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedsprite.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimatedSprite` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AnimatedSprite>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimatedSprite inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedSprite { this : RawObject < Self > , } impl AnimatedSprite { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedSpriteMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn sprite_frames (& self) -> Option < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_sprite_frames ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if an animation is currently being played."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation named `anim`. If no `anim` is provided, the current animation is played. If `backwards` is `true`, the animation will be played in reverse.\n# Default Arguments\n* `anim` - `\"\"`\n* `backwards` - `false`"] # [doc = ""] # [inline] pub fn play (& self , anim : impl Into < GodotString > , backwards : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , anim . into () , backwards) ; } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn set_animation (& self , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , animation . into ()) ; } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed_scale) ; } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn set_sprite_frames (& self , sprite_frames : impl AsArg < crate :: generated :: sprite_frames :: SpriteFrames >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_sprite_frames ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sprite_frames . as_arg_ptr ()) ; } } # [doc = "Stops the current animation (does not reset the frame counter)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedSprite { } unsafe impl GodotObject for AnimatedSprite { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimatedSprite" } } impl QueueFree for AnimatedSprite { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimatedSprite { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedSprite { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedSprite { } impl Instanciable for AnimatedSprite { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedSprite :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedSpriteMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_sprite_frames : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_sprite_frames : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimatedSpriteMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedSpriteMethodTable = AnimatedSpriteMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_sprite_frames : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_sprite_frames : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedSpriteMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedSprite\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_sprite_frames\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_sprite_frames\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:424:3280
[INFO] [stdout]     |
[INFO] [stdout] 424 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 424 |                 # [doc = "`core class ResourceFormatLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceformatloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceFormatLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceFormatLoaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceFormatLoader { } unsafe impl GodotObject for ResourceFormatLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceFormatLoader" } } impl std :: ops :: Deref for ResourceFormatLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceFormatLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceFormatLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceFormatLoader { } impl Instanciable for ResourceFormatLoader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourceFormatLoader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceFormatLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ResourceFormatLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceFormatLoaderMethodTable = ResourceFormatLoaderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceFormatLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceFormatLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:430:6196
[INFO] [stdout]     |
[INFO] [stdout] 430 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 430 |                 # [doc = "`core class ResourceInteractiveLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceinteractiveloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceInteractiveLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceInteractiveLoader { this : RawObject < Self > , } impl ResourceInteractiveLoader { # [doc = "Returns the loaded resource if the load operation completed successfully, `null` otherwise."] # [doc = ""] # [inline] pub fn get_resource (& self) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_resource ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the load stage. The total amount of stages can be queried with [method get_stage_count]."] # [doc = ""] # [inline] pub fn get_stage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_stage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total amount of stages (calls to [method poll]) needed to completely load this resource."] # [doc = ""] # [inline] pub fn get_stage_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_stage_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Polls the loading operation, i.e. loads a data chunk up to the next stage.\nReturns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed.\nReturns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].\nReturns another [enum Error] code if the poll has failed."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Polls the loading operation successively until the resource is completely loaded or a [method poll] fails.\nReturns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].\nReturns another [enum Error] code if a poll has failed, aborting the operation."] # [doc = ""] # [inline] pub fn wait (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . wait ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceInteractiveLoader { } unsafe impl GodotObject for ResourceInteractiveLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceInteractiveLoader" } } impl std :: ops :: Deref for ResourceInteractiveLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceInteractiveLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceInteractiveLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceInteractiveLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceInteractiveLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource : * mut sys :: godot_method_bind , pub get_stage : * mut sys :: godot_method_bind , pub get_stage_count : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub wait : * mut sys :: godot_method_bind } impl ResourceInteractiveLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceInteractiveLoaderMethodTable = ResourceInteractiveLoaderMethodTable { class_constructor : None , get_resource : 0 as * mut sys :: godot_method_bind , get_stage : 0 as * mut sys :: godot_method_bind , get_stage_count : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , wait : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceInteractiveLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceInteractiveLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_resource\0" . as_ptr () as * const c_char) ; table . get_stage = (gd_api . godot_method_bind_get_method) (class_name , "get_stage\0" . as_ptr () as * const c_char) ; table . get_stage_count = (gd_api . godot_method_bind_get_method) (class_name , "get_stage_count\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . wait = (gd_api . godot_method_bind_get_method) (class_name , "wait\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:436:5275
[INFO] [stdout]     |
[INFO] [stdout] 436 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 436 |                 # [doc = "`core class VisualShaderNodeInput` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeinput.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeInput inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeInput { this : RawObject < Self > , } impl VisualShaderNodeInput { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeInputMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "One of the several input constants in lower-case style like: \"vertex\"(`VERTEX`) or \"point_size\"(`POINT_SIZE`)."] # [doc = ""] # [inline] pub fn input_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_input_real_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . get_input_real_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "One of the several input constants in lower-case style like: \"vertex\"(`VERTEX`) or \"point_size\"(`POINT_SIZE`)."] # [doc = ""] # [inline] pub fn set_input_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . set_input_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeInput { } unsafe impl GodotObject for VisualShaderNodeInput { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeInput" } } impl std :: ops :: Deref for VisualShaderNodeInput { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeInput { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeInput { } impl Instanciable for VisualShaderNodeInput { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeInput :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeInputMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_input_name : * mut sys :: godot_method_bind , pub get_input_real_name : * mut sys :: godot_method_bind , pub set_input_name : * mut sys :: godot_method_bind } impl VisualShaderNodeInputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeInputMethodTable = VisualShaderNodeInputMethodTable { class_constructor : None , get_input_name : 0 as * mut sys :: godot_method_bind , get_input_real_name : 0 as * mut sys :: godot_method_bind , set_input_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeInputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeInput\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_input_real_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_real_name\0" . as_ptr () as * const c_char) ; table . set_input_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:442:8641
[INFO] [stdout]     |
[INFO] [stdout] 442 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 442 |                 # [doc = "`core class PhysicsDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectSpaceState { this : RawObject < Self > , } impl PhysicsDirectSpaceState { # [doc = "Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`.\nIf the shape can not move, the returned array will be `[0, 0]` under Bullet, and empty under GodotPhysics."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , motion : Vector3) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj_vec3 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , motion) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[  ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector3 , to : Vector3 , exclude : VariantArray , collision_mask : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec3_vec3_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_mask , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectSpaceState { } unsafe impl GodotObject for PhysicsDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectSpaceState" } } impl std :: ops :: Deref for PhysicsDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl PhysicsDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectSpaceStateMethodTable = PhysicsDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:448:3568
[INFO] [stdout]     |
[INFO] [stdout] 448 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 448 |                 # [doc = "`core class SkinReference` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skinreference.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkinReference inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkinReference { this : RawObject < Self > , } impl SkinReference { # [doc = ""] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for SkinReference { } unsafe impl GodotObject for SkinReference { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SkinReference" } } impl std :: ops :: Deref for SkinReference { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkinReference { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SkinReference { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkinReference { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinReferenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_skeleton : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind } impl SkinReferenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinReferenceMethodTable = SkinReferenceMethodTable { class_constructor : None , get_skeleton : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinReferenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkinReference\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:454:3457
[INFO] [stdout]     |
[INFO] [stdout] 454 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 454 |                 # [doc = "Base class of all reference-counted types. Inherits `Object`."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_reference.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nReference inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Reference { this : RawObject < Self > , } impl Reference { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReferenceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Initializes the internal reference counter. Use this only if you really know what you are doing.\nReturns whether the initialization was successful."] # [doc = ""] # [inline] pub fn init_ref (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceMethodTable :: get (get_api ()) . init_ref ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Reference { } unsafe impl GodotObject for Reference { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Reference" } } impl std :: ops :: Deref for Reference { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Reference { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Reference { } impl Instanciable for Reference { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Reference :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReferenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub init_ref : * mut sys :: godot_method_bind } impl ReferenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReferenceMethodTable = ReferenceMethodTable { class_constructor : None , init_ref : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReferenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Reference\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . init_ref = (gd_api . godot_method_bind_get_method) (class_name , "init_ref\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:460:4604
[INFO] [stdout]     |
[INFO] [stdout] 460 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 460 |                 # [doc = "`core class VisualScriptVariableSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptvariableset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptVariableSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptVariableSet { this : RawObject < Self > , } impl VisualScriptVariableSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptVariableSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn variable (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . get_variable ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . set_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptVariableSet { } unsafe impl GodotObject for VisualScriptVariableSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptVariableSet" } } impl std :: ops :: Deref for VisualScriptVariableSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptVariableSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptVariableSet { } impl Instanciable for VisualScriptVariableSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptVariableSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptVariableSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_variable : * mut sys :: godot_method_bind , pub set_variable : * mut sys :: godot_method_bind } impl VisualScriptVariableSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptVariableSetMethodTable = VisualScriptVariableSetMethodTable { class_constructor : None , get_variable : 0 as * mut sys :: godot_method_bind , set_variable : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptVariableSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptVariableSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_variable = (gd_api . godot_method_bind_get_method) (class_name , "get_variable\0" . as_ptr () as * const c_char) ; table . set_variable = (gd_api . godot_method_bind_get_method) (class_name , "set_variable\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:466:4452
[INFO] [stdout]     |
[INFO] [stdout] 466 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 466 |                 # [doc = "`core class AudioEffectPanner` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpanner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPanner inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPanner { this : RawObject < Self > , } impl AudioEffectPanner { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPannerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . get_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_pan (& self , cpanume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . set_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cpanume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPanner { } unsafe impl GodotObject for AudioEffectPanner { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPanner" } } impl std :: ops :: Deref for AudioEffectPanner { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPanner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPanner { } impl Instanciable for AudioEffectPanner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPanner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPannerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pan : * mut sys :: godot_method_bind , pub set_pan : * mut sys :: godot_method_bind } impl AudioEffectPannerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPannerMethodTable = AudioEffectPannerMethodTable { class_constructor : None , get_pan : 0 as * mut sys :: godot_method_bind , set_pan : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPannerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPanner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_pan\0" . as_ptr () as * const c_char) ; table . set_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_pan\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:472:3905
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 472 |                 # [doc = "`core class AudioEffectBandPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandPassFilter { } unsafe impl GodotObject for AudioEffectBandPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandPassFilter" } } impl std :: ops :: Deref for AudioEffectBandPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandPassFilter { } impl Instanciable for AudioEffectBandPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandPassFilterMethodTable = AudioEffectBandPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:478:4298
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 478 |                 # [doc = "`core class ARVRCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRCamera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRCamera { } unsafe impl GodotObject for ARVRCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRCamera" } } impl QueueFree for ARVRCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRCamera { } impl Instanciable for ARVRCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRCameraMethodTable = ARVRCameraMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:484:19588
[INFO] [stdout]     |
[INFO] [stdout] 484 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 484 |                 # [doc = "`core class ReflectionProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_reflectionprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ReflectionProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ReflectionProbe>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nReflectionProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ReflectionProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const ONCE : UpdateMode = UpdateMode (0i64) ; pub const ALWAYS : UpdateMode = UpdateMode (1i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ReflectionProbe { pub const UPDATE_ALWAYS : i64 = 1i64 ; pub const UPDATE_ONCE : i64 = 0i64 ; } impl ReflectionProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReflectionProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn are_shadows_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . are_shadows_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn interior_ambient_probe_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn origin_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_origin_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: reflection_probe :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: reflection_probe :: UpdateMode (ret) } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn is_box_projection_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_box_projection_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn is_set_as_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_set_as_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn set_as_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_as_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layers) ; } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn set_enable_box_projection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn set_enable_shadows (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn set_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient (& self , ambient : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , ambient) ; } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient_energy (& self , ambient_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn set_interior_ambient_probe_contribution (& self , ambient_probe_contribution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_probe_contribution) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn set_max_distance (& self , max_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn set_origin_offset (& self , origin_offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_origin_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , origin_offset) ; } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ReflectionProbe { } unsafe impl GodotObject for ReflectionProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ReflectionProbe" } } impl QueueFree for ReflectionProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ReflectionProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ReflectionProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for ReflectionProbe { } impl Instanciable for ReflectionProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ReflectionProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReflectionProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_shadows_enabled : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_intensity : * mut sys :: godot_method_bind , pub get_interior_ambient : * mut sys :: godot_method_bind , pub get_interior_ambient_energy : * mut sys :: godot_method_bind , pub get_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_origin_offset : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub is_box_projection_enabled : * mut sys :: godot_method_bind , pub is_set_as_interior : * mut sys :: godot_method_bind , pub set_as_interior : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_enable_box_projection : * mut sys :: godot_method_bind , pub set_enable_shadows : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_intensity : * mut sys :: godot_method_bind , pub set_interior_ambient : * mut sys :: godot_method_bind , pub set_interior_ambient_energy : * mut sys :: godot_method_bind , pub set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_origin_offset : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind } impl ReflectionProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReflectionProbeMethodTable = ReflectionProbeMethodTable { class_constructor : None , are_shadows_enabled : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_intensity : 0 as * mut sys :: godot_method_bind , get_interior_ambient : 0 as * mut sys :: godot_method_bind , get_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , get_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_origin_offset : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , is_box_projection_enabled : 0 as * mut sys :: godot_method_bind , is_set_as_interior : 0 as * mut sys :: godot_method_bind , set_as_interior : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_enable_box_projection : 0 as * mut sys :: godot_method_bind , set_enable_shadows : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_intensity : 0 as * mut sys :: godot_method_bind , set_interior_ambient : 0 as * mut sys :: godot_method_bind , set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_origin_offset : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReflectionProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ReflectionProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_shadows_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_shadows_enabled\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_intensity\0" . as_ptr () as * const c_char) ; table . get_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_origin_offset\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . is_box_projection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_box_projection_enabled\0" . as_ptr () as * const c_char) ; table . is_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_interior\0" . as_ptr () as * const c_char) ; table . set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_as_interior\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_shadows\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_intensity\0" . as_ptr () as * const c_char) ; table . set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_origin_offset\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:490:5094
[INFO] [stdout]     |
[INFO] [stdout] 490 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 490 |                 # [doc = "`core singleton class JSON` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_json.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJSON inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSON { this : RawObject < Self > , } impl JSON { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JSON\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Parses a JSON-encoded string and returns a [JSONParseResult] containing the result."] # [doc = ""] # [inline] pub fn parse (& self , json : impl Into < GodotString >) -> Option < Ref < crate :: generated :: json_parse_result :: JSONParseResult , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , json . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: json_parse_result :: JSONParseResult , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConverts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.\nUse `indent` parameter to pretty print the output.\n**Example output:**\n```gdscript\n## JSON.print(my_dictionary)\n{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":\"value_1\"}]}\n\n## JSON.print(my_dictionary, \"\\t\")\n{\n        \"name\": \"my_dictionary\",\n        \"version\": \"1.0.0\",\n        \"entities\": [\n                {\n                        \"name\": \"entity_0\",\n                        \"value\": \"value_0\"\n                },\n                {\n                        \"name\": \"entity_1\",\n                        \"value\": \"value_1\"\n                }\n        ]\n}\n```\n# Default Arguments\n* `indent` - `\"\"`\n* `sort_keys` - `false`"] # [doc = ""] # [inline] pub fn print (& self , value : impl OwnedToVariant , indent : impl Into < GodotString > , sort_keys : bool) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONMethodTable :: get (get_api ()) . print ; let ret = crate :: icalls :: icallptr_str_var_str_bool (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant () , indent . into () , sort_keys) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for JSON { } unsafe impl GodotObject for JSON { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JSON" } } impl std :: ops :: Deref for JSON { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSON { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JSON { } unsafe impl Send for JSON { } unsafe impl Sync for JSON { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONMethodTable { pub class_constructor : sys :: godot_class_constructor , pub parse : * mut sys :: godot_method_bind , pub print : * mut sys :: godot_method_bind } impl JSONMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONMethodTable = JSONMethodTable { class_constructor : None , parse : 0 as * mut sys :: godot_method_bind , print : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_JSON\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; table . print = (gd_api . godot_method_bind_get_method) (class_name , "print\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:496:4315
[INFO] [stdout]     |
[INFO] [stdout] 496 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 496 |                 # [doc = "`core class Position2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Position2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position2D { } unsafe impl GodotObject for Position2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position2D" } } impl QueueFree for Position2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Position2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Position2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position2D { } impl Instanciable for Position2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position2DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position2DMethodTable = Position2DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:502:7401
[INFO] [stdout]     |
[INFO] [stdout] 502 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 502 |                 # [doc = "`core class OccluderPolygon2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_occluderpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOccluderPolygon2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OccluderPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const DISABLED : CullMode = CullMode (0i64) ; pub const CLOCKWISE : CullMode = CullMode (1i64) ; pub const COUNTER_CLOCKWISE : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OccluderPolygon2D { pub const CULL_CLOCKWISE : i64 = 1i64 ; pub const CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CULL_DISABLED : i64 = 0i64 ; } impl OccluderPolygon2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OccluderPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: occluder_polygon_2d :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: occluder_polygon_2d :: CullMode (ret) } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn is_closed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . is_closed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn set_closed (& self , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_closed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , closed) ; } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OccluderPolygon2D { } unsafe impl GodotObject for OccluderPolygon2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OccluderPolygon2D" } } impl std :: ops :: Deref for OccluderPolygon2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OccluderPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for OccluderPolygon2D { } impl Instanciable for OccluderPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OccluderPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OccluderPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_closed : * mut sys :: godot_method_bind , pub set_closed : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl OccluderPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OccluderPolygon2DMethodTable = OccluderPolygon2DMethodTable { class_constructor : None , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_closed : 0 as * mut sys :: godot_method_bind , set_closed : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OccluderPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OccluderPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_closed = (gd_api . godot_method_bind_get_method) (class_name , "is_closed\0" . as_ptr () as * const c_char) ; table . set_closed = (gd_api . godot_method_bind_get_method) (class_name , "set_closed\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    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[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:508:22273
[INFO] [stdout]     |
[INFO] [stdout] 508 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 508 |                 # [doc = "`core class GraphNode` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_graphnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GraphNode` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GraphNode>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGraphNode inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GraphNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Overlay (pub i64) ; impl Overlay { pub const DISABLED : Overlay = Overlay (0i64) ; pub const BREAKPOINT : Overlay = Overlay (1i64) ; pub const POSITION : Overlay = Overlay (2i64) ; } impl From < i64 > for Overlay { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Overlay > for i64 { # [inline] fn from (v : Overlay) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GraphNode { pub const OVERLAY_BREAKPOINT : i64 = 1i64 ; pub const OVERLAY_DISABLED : i64 = 0i64 ; pub const OVERLAY_POSITION : i64 = 2i64 ; } impl GraphNode { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GraphNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Disables all input and output slots of the GraphNode."] # [doc = ""] # [inline] pub fn clear_all_slots (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . clear_all_slots ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Disables input and output slot whose index is `idx`."] # [doc = ""] # [inline] pub fn clear_slot (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . clear_slot ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Returns the color of the input connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_input_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_input_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of enabled input slots (connections) to the GraphNode."] # [doc = ""] # [inline] pub fn get_connection_input_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_input_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the input connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_input_position (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_input_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the type of the input connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_input_type (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_input_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the color of the output connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_output_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_output_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of enabled output slots (connections) of the GraphNode."] # [doc = ""] # [inline] pub fn get_connection_output_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_output_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the output connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_output_position (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_output_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the type of the output connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_output_type (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_output_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].\n**Note:** You cannot use position directly, as [GraphEdit] is a [Container]."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the overlay shown above the GraphNode. See [enum Overlay]."] # [doc = ""] # [inline] pub fn overlay (& self) -> crate :: generated :: graph_node :: Overlay { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_overlay ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: graph_node :: Overlay (ret) } } # [doc = "Returns the color set to `idx` left (input) slot."] # [doc = ""] # [inline] pub fn get_slot_color_left (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_slot_color_left ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the color set to `idx` right (output) slot."] # [doc = ""] # [inline] pub fn get_slot_color_right (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_slot_color_right ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the (integer) type of left (input) `idx` slot."] # [doc = ""] # [inline] pub fn get_slot_type_left (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_slot_type_left ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the (integer) type of right (output) `idx` slot."] # [doc = ""] # [inline] pub fn get_slot_type_right (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_slot_type_right ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "The text displayed in the GraphNode's title bar."] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the close button will be visible.\n**Note:** Pressing it will only emit the [signal close_request] signal, the GraphNode needs to be removed manually."] # [doc = ""] # [inline] pub fn is_close_button_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_close_button_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GraphNode is a comment node."] # [doc = ""] # [inline] pub fn is_comment (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_comment ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the user can resize the GraphNode.\n**Note:** Dragging the handle will only emit the [signal resize_request] signal, the GraphNode needs to be resized manually."] # [doc = ""] # [inline] pub fn is_resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GraphNode is selected."] # [doc = ""] # [inline] pub fn is_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if left (input) slot `idx` is enabled, `false` otherwise."] # [doc = ""] # [inline] pub fn is_slot_enabled_left (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_slot_enabled_left ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if right (output) slot `idx` is enabled, `false` otherwise."] # [doc = ""] # [inline] pub fn is_slot_enabled_right (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_slot_enabled_right ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "If `true`, the GraphNode is a comment node."] # [doc = ""] # [inline] pub fn set_comment (& self , comment : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_comment ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , comment) ; } } # [doc = "The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].\n**Note:** You cannot use position directly, as [GraphEdit] is a [Container]."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the overlay shown above the GraphNode. See [enum Overlay]."] # [doc = ""] # [inline] pub fn set_overlay (& self , overlay : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_overlay ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , overlay) ; } } # [doc = "If `true`, the user can resize the GraphNode.\n**Note:** Dragging the handle will only emit the [signal resize_request] signal, the GraphNode needs to be resized manually."] # [doc = ""] # [inline] pub fn set_resizable (& self , resizable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , resizable) ; } } # [doc = "If `true`, the GraphNode is selected."] # [doc = ""] # [inline] pub fn set_selected (& self , selected : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_selected ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , selected) ; } } # [doc = "If `true`, the close button will be visible.\n**Note:** Pressing it will only emit the [signal close_request] signal, the GraphNode needs to be removed manually."] # [doc = ""] # [inline] pub fn set_show_close_button (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_show_close_button ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "Sets properties of the slot with ID `idx`.\nIf `enable_left`/`right`, a port will appear and the slot will be able to be connected from this side.\n`type_left`/`right` is an arbitrary type of the port. Only ports with the same type values can be connected.\n`color_left`/`right` is the tint of the port's icon on this side.\n`custom_left`/`right` is a custom texture for this side's port.\n**Note:** This method only sets properties of the slot. To create the slot, add a [Control]-derived child to the GraphNode.\n# Default Arguments\n* `custom_left` - `null`\n* `custom_right` - `null`"] # [doc = ""] # [inline] pub fn set_slot (& self , idx : i64 , enable_left : bool , type_left : i64 , color_left : Color , enable_right : bool , type_right : i64 , color_right : Color , custom_left : impl AsArg < crate :: generated :: texture :: Texture > , custom_right : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_slot ; let ret = crate :: icalls :: icallptr_void_i64_bool_i64_color_bool_i64_color_obj_obj (method_bind , self . this . sys () . as_ptr () , idx , enable_left , type_left , color_left , enable_right , type_right , color_right , custom_left . as_arg_ptr () , custom_right . as_arg_ptr ()) ; } } # [doc = "The text displayed in the GraphNode's title bar."] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GraphNode { } unsafe impl GodotObject for GraphNode { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GraphNode" } } impl QueueFree for GraphNode { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GraphNode { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GraphNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for GraphNode { } unsafe impl SubClass < crate :: generated :: control :: Control > for GraphNode { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GraphNode { } unsafe impl SubClass < crate :: generated :: node :: Node > for GraphNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for GraphNode { } impl Instanciable for GraphNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GraphNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GraphNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_all_slots : * mut sys :: godot_method_bind , pub clear_slot : * mut sys :: godot_method_bind , pub get_connection_input_color : * mut sys :: godot_method_bind , pub get_connection_input_count : * mut sys :: godot_method_bind , pub get_connection_input_position : * mut sys :: godot_method_bind , pub get_connection_input_type : * mut sys :: godot_method_bind , pub get_connection_output_color : * mut sys :: godot_method_bind , pub get_connection_output_count : * mut sys :: godot_method_bind , pub get_connection_output_position : * mut sys :: godot_method_bind , pub get_connection_output_type : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_overlay : * mut sys :: godot_method_bind , pub get_slot_color_left : * mut sys :: godot_method_bind , pub get_slot_color_right : * mut sys :: godot_method_bind , pub get_slot_type_left : * mut sys :: godot_method_bind , pub get_slot_type_right : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub is_close_button_visible : * mut sys :: godot_method_bind , pub is_comment : * mut sys :: godot_method_bind , pub is_resizable : * mut sys :: godot_method_bind , pub is_selected : * mut sys :: godot_method_bind , pub is_slot_enabled_left : * mut sys :: godot_method_bind , pub is_slot_enabled_right : * mut sys :: godot_method_bind , pub set_comment : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_overlay : * mut sys :: godot_method_bind , pub set_resizable : * mut sys :: godot_method_bind , pub set_selected : * mut sys :: godot_method_bind , pub set_show_close_button : * mut sys :: godot_method_bind , pub set_slot : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl GraphNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GraphNodeMethodTable = GraphNodeMethodTable { class_constructor : None , clear_all_slots : 0 as * mut sys :: godot_method_bind , clear_slot : 0 as * mut sys :: godot_method_bind , get_connection_input_color : 0 as * mut sys :: godot_method_bind , get_connection_input_count : 0 as * mut sys :: godot_method_bind , get_connection_input_position : 0 as * mut sys :: godot_method_bind , get_connection_input_type : 0 as * mut sys :: godot_method_bind , get_connection_output_color : 0 as * mut sys :: godot_method_bind , get_connection_output_count : 0 as * mut sys :: godot_method_bind , get_connection_output_position : 0 as * mut sys :: godot_method_bind , get_connection_output_type : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_overlay : 0 as * mut sys :: godot_method_bind , get_slot_color_left : 0 as * mut sys :: godot_method_bind , get_slot_color_right : 0 as * mut sys :: godot_method_bind , get_slot_type_left : 0 as * mut sys :: godot_method_bind , get_slot_type_right : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , is_close_button_visible : 0 as * mut sys :: godot_method_bind , is_comment : 0 as * mut sys :: godot_method_bind , is_resizable : 0 as * mut sys :: godot_method_bind , is_selected : 0 as * mut sys :: godot_method_bind , is_slot_enabled_left : 0 as * mut sys :: godot_method_bind , is_slot_enabled_right : 0 as * mut sys :: godot_method_bind , set_comment : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_overlay : 0 as * mut sys :: godot_method_bind , set_resizable : 0 as * mut sys :: godot_method_bind , set_selected : 0 as * mut sys :: godot_method_bind , set_show_close_button : 0 as * mut sys :: godot_method_bind , set_slot : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GraphNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GraphNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_all_slots = (gd_api . godot_method_bind_get_method) (class_name , "clear_all_slots\0" . as_ptr () as * const c_char) ; table . clear_slot = (gd_api . godot_method_bind_get_method) (class_name , "clear_slot\0" . as_ptr () as * const c_char) ; table . get_connection_input_color = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_input_color\0" . as_ptr () as * const c_char) ; table . get_connection_input_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_input_count\0" . as_ptr () as * const c_char) ; table . get_connection_input_position = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_input_position\0" . as_ptr () as * const c_char) ; table . get_connection_input_type = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_input_type\0" . as_ptr () as * const c_char) ; table . get_connection_output_color = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_output_color\0" . as_ptr () as * const c_char) ; table . get_connection_output_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_output_count\0" . as_ptr () as * const c_char) ; table . get_connection_output_position = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_output_position\0" . as_ptr () as * const c_char) ; table . get_connection_output_type = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_output_type\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_overlay = (gd_api . godot_method_bind_get_method) (class_name , "get_overlay\0" . as_ptr () as * const c_char) ; table . get_slot_color_left = (gd_api . godot_method_bind_get_method) (class_name , "get_slot_color_left\0" . as_ptr () as * const c_char) ; table . get_slot_color_right = (gd_api . godot_method_bind_get_method) (class_name , "get_slot_color_right\0" . as_ptr () as * const c_char) ; table . get_slot_type_left = (gd_api . godot_method_bind_get_method) (class_name , "get_slot_type_left\0" . as_ptr () as * const c_char) ; table . get_slot_type_right = (gd_api . godot_method_bind_get_method) (class_name , "get_slot_type_right\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . is_close_button_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_close_button_visible\0" . as_ptr () as * const c_char) ; table . is_comment = (gd_api . godot_method_bind_get_method) (class_name , "is_comment\0" . as_ptr () as * const c_char) ; table . is_resizable = (gd_api . godot_method_bind_get_method) (class_name , "is_resizable\0" . as_ptr () as * const c_char) ; table . is_selected = (gd_api . godot_method_bind_get_method) (class_name , "is_selected\0" . as_ptr () as * const c_char) ; table . is_slot_enabled_left = (gd_api . godot_method_bind_get_method) (class_name , "is_slot_enabled_left\0" . as_ptr () as * const c_char) ; table . is_slot_enabled_right = (gd_api . godot_method_bind_get_method) (class_name , "is_slot_enabled_right\0" . as_ptr () as * const c_char) ; table . set_comment = (gd_api . godot_method_bind_get_method) (class_name , "set_comment\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_overlay = (gd_api . godot_method_bind_get_method) (class_name , "set_overlay\0" . as_ptr () as * const c_char) ; table . set_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_resizable\0" . as_ptr () as * const c_char) ; table . set_selected = (gd_api . godot_method_bind_get_method) (class_name , "set_selected\0" . as_ptr () as * const c_char) ; table . set_show_close_button = (gd_api . godot_method_bind_get_method) (class_name , "set_show_close_button\0" . as_ptr () as * const c_char) ; table . set_slot = (gd_api . godot_method_bind_get_method) (class_name , "set_slot\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:514:4465
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 514 |                 # [doc = "`core class HSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<HSlider>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSlider { } unsafe impl GodotObject for HSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSlider" } } impl QueueFree for HSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for HSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for HSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSlider { } impl Instanciable for HSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSliderMethodTable = HSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:520:10366
[INFO] [stdout]     |
[INFO] [stdout] 520 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 520 |                 # [doc = "`core class RemoteTransform2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_remotetransform2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RemoteTransform2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<RemoteTransform2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRemoteTransform2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RemoteTransform2D { this : RawObject < Self > , } impl RemoteTransform2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RemoteTransform2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again."] # [doc = ""] # [inline] pub fn force_update_cache (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . force_update_cache ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene."] # [doc = ""] # [inline] pub fn remote_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_remote_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn update_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn update_rotation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_rotation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn update_scale (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_scale ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn use_global_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_use_global_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene."] # [doc = ""] # [inline] pub fn set_remote_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_remote_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn set_update_position (& self , update_remote_position : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_position ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_position) ; } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn set_update_rotation (& self , update_remote_rotation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_rotation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_rotation) ; } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn set_update_scale (& self , update_remote_scale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_scale) ; } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn set_use_global_coordinates (& self , use_global_coordinates : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_use_global_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_global_coordinates) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RemoteTransform2D { } unsafe impl GodotObject for RemoteTransform2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RemoteTransform2D" } } impl QueueFree for RemoteTransform2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RemoteTransform2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RemoteTransform2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RemoteTransform2D { } impl Instanciable for RemoteTransform2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RemoteTransform2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RemoteTransform2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_cache : * mut sys :: godot_method_bind , pub get_remote_node : * mut sys :: godot_method_bind , pub get_update_position : * mut sys :: godot_method_bind , pub get_update_rotation : * mut sys :: godot_method_bind , pub get_update_scale : * mut sys :: godot_method_bind , pub get_use_global_coordinates : * mut sys :: godot_method_bind , pub set_remote_node : * mut sys :: godot_method_bind , pub set_update_position : * mut sys :: godot_method_bind , pub set_update_rotation : * mut sys :: godot_method_bind , pub set_update_scale : * mut sys :: godot_method_bind , pub set_use_global_coordinates : * mut sys :: godot_method_bind } impl RemoteTransform2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RemoteTransform2DMethodTable = RemoteTransform2DMethodTable { class_constructor : None , force_update_cache : 0 as * mut sys :: godot_method_bind , get_remote_node : 0 as * mut sys :: godot_method_bind , get_update_position : 0 as * mut sys :: godot_method_bind , get_update_rotation : 0 as * mut sys :: godot_method_bind , get_update_scale : 0 as * mut sys :: godot_method_bind , get_use_global_coordinates : 0 as * mut sys :: godot_method_bind , set_remote_node : 0 as * mut sys :: godot_method_bind , set_update_position : 0 as * mut sys :: godot_method_bind , set_update_rotation : 0 as * mut sys :: godot_method_bind , set_update_scale : 0 as * mut sys :: godot_method_bind , set_use_global_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RemoteTransform2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RemoteTransform2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_cache = (gd_api . godot_method_bind_get_method) (class_name , "force_update_cache\0" . as_ptr () as * const c_char) ; table . get_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "get_remote_node\0" . as_ptr () as * const c_char) ; table . get_update_position = (gd_api . godot_method_bind_get_method) (class_name , "get_update_position\0" . as_ptr () as * const c_char) ; table . get_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_update_rotation\0" . as_ptr () as * const c_char) ; table . get_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_update_scale\0" . as_ptr () as * const c_char) ; table . get_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_global_coordinates\0" . as_ptr () as * const c_char) ; table . set_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "set_remote_node\0" . as_ptr () as * const c_char) ; table . set_update_position = (gd_api . godot_method_bind_get_method) (class_name , "set_update_position\0" . as_ptr () as * const c_char) ; table . set_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_update_rotation\0" . as_ptr () as * const c_char) ; table . set_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_update_scale\0" . as_ptr () as * const c_char) ; table . set_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_global_coordinates\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:526:3287
[INFO] [stdout]     |
[INFO] [stdout] 526 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 526 |                 # [doc = "`core class RichTextEffect` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_richtexteffect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRichTextEffect inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RichTextEffectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for RichTextEffect { } unsafe impl GodotObject for RichTextEffect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RichTextEffect" } } impl std :: ops :: Deref for RichTextEffect { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RichTextEffect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: object :: Object > for RichTextEffect { } impl Instanciable for RichTextEffect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RichTextEffect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RichTextEffectMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl RichTextEffectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RichTextEffectMethodTable = RichTextEffectMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RichTextEffectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RichTextEffect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:538:44846
[INFO] [stdout]     |
[INFO] [stdout] 538 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 538 |                 # [doc = "`core class TileSet` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tileset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTileSet inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TileSet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AutotileBindings (pub i64) ; impl AutotileBindings { pub const TOPLEFT : AutotileBindings = AutotileBindings (1i64) ; pub const TOP : AutotileBindings = AutotileBindings (2i64) ; pub const TOPRIGHT : AutotileBindings = AutotileBindings (4i64) ; pub const LEFT : AutotileBindings = AutotileBindings (8i64) ; pub const CENTER : AutotileBindings = AutotileBindings (16i64) ; pub const RIGHT : AutotileBindings = AutotileBindings (32i64) ; pub const BOTTOMLEFT : AutotileBindings = AutotileBindings (64i64) ; pub const BOTTOM : AutotileBindings = AutotileBindings (128i64) ; pub const BOTTOMRIGHT : AutotileBindings = AutotileBindings (256i64) ; } impl From < i64 > for AutotileBindings { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AutotileBindings > for i64 { # [inline] fn from (v : AutotileBindings) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BitmaskMode (pub i64) ; impl BitmaskMode { pub const _2X2 : BitmaskMode = BitmaskMode (0i64) ; pub const _3X3_MINIMAL : BitmaskMode = BitmaskMode (1i64) ; pub const _3X3 : BitmaskMode = BitmaskMode (2i64) ; } impl From < i64 > for BitmaskMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BitmaskMode > for i64 { # [inline] fn from (v : BitmaskMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TileMode (pub i64) ; impl TileMode { pub const SINGLE_TILE : TileMode = TileMode (0i64) ; pub const AUTO_TILE : TileMode = TileMode (1i64) ; pub const ATLAS_TILE : TileMode = TileMode (2i64) ; } impl From < i64 > for TileMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TileMode > for i64 { # [inline] fn from (v : TileMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TileSet { pub const ATLAS_TILE : i64 = 2i64 ; pub const AUTO_TILE : i64 = 1i64 ; pub const BIND_BOTTOM : i64 = 128i64 ; pub const BIND_BOTTOMLEFT : i64 = 64i64 ; pub const BIND_BOTTOMRIGHT : i64 = 256i64 ; pub const BIND_CENTER : i64 = 16i64 ; pub const BIND_LEFT : i64 = 8i64 ; pub const BIND_RIGHT : i64 = 32i64 ; pub const BIND_TOP : i64 = 2i64 ; pub const BIND_TOPLEFT : i64 = 1i64 ; pub const BIND_TOPRIGHT : i64 = 4i64 ; pub const BITMASK_2X2 : i64 = 0i64 ; pub const BITMASK_3X3 : i64 = 2i64 ; pub const BITMASK_3X3_MINIMAL : i64 = 1i64 ; pub const SINGLE_TILE : i64 = 0i64 ; } impl TileSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TileSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all bitmask information of the autotile."] # [doc = ""] # [inline] pub fn autotile_clear_bitmask_map (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_clear_bitmask_map ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns the bitmask of the subtile from an autotile given its coordinates.\nThe value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right)."] # [doc = ""] # [inline] pub fn autotile_get_bitmask (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_bitmask ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Returns the [enum BitmaskMode] of the autotile."] # [doc = ""] # [inline] pub fn autotile_get_bitmask_mode (& self , id : i64) -> crate :: generated :: tile_set :: BitmaskMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_bitmask_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: tile_set :: BitmaskMode (ret) } } # [doc = "Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates.\nThe subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor."] # [doc = ""] # [inline] pub fn autotile_get_icon_coordinate (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_icon_coordinate ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the light occluder of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_light_occluder (& self , id : i64 , coord : Vector2) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_light_occluder ; let ret = crate :: icalls :: icallptr_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_navigation_polygon (& self , id : i64 , coord : Vector2) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the size of the subtiles in an atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_get_size (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_size ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the spacing between subtiles of the atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_get_spacing (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_spacing ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the priority of the subtile from an autotile given its coordinates.\nWhen more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked."] # [doc = ""] # [inline] pub fn autotile_get_subtile_priority (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_subtile_priority ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Returns the drawing index of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_z_index (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_z_index ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Sets the bitmask of the subtile from an autotile given its coordinates.\nThe value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right)."] # [doc = ""] # [inline] pub fn autotile_set_bitmask (& self , id : i64 , bitmask : Vector2 , flag : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_bitmask ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , bitmask , flag) ; } } # [doc = "Sets the [enum BitmaskMode] of the autotile."] # [doc = ""] # [inline] pub fn autotile_set_bitmask_mode (& self , id : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_bitmask_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , mode) ; } } # [doc = "Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.\nThe subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor."] # [doc = ""] # [inline] pub fn autotile_set_icon_coordinate (& self , id : i64 , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_icon_coordinate ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; } } # [doc = "Sets the light occluder of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_light_occluder (& self , id : i64 , light_occluder : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D > , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_light_occluder ; let ret = crate :: icalls :: icallptr_void_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , id , light_occluder . as_arg_ptr () , coord) ; } } # [doc = "Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_navigation_polygon (& self , id : i64 , navigation_polygon : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon > , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon . as_arg_ptr () , coord) ; } } # [doc = "Sets the size of the subtiles in an atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_set_size (& self , id : i64 , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_size ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , size) ; } } # [doc = "Sets the spacing between subtiles of the atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_set_spacing (& self , id : i64 , spacing : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_spacing ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , spacing) ; } } # [doc = "Sets the priority of the subtile from an autotile given its coordinates.\nWhen more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked."] # [doc = ""] # [inline] pub fn autotile_set_subtile_priority (& self , id : i64 , coord : Vector2 , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_subtile_priority ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , coord , priority) ; } } # [doc = "Sets the drawing index of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_z_index (& self , id : i64 , coord : Vector2 , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_z_index ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , coord , z_index) ; } } # [doc = "Clears all tiles."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a new tile with the given ID."] # [doc = ""] # [inline] pub fn create_tile (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . create_tile ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns the first tile matching the given name."] # [doc = ""] # [inline] pub fn find_tile_by_name (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . find_tile_by_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the ID following the last currently used ID, useful when creating a new tile."] # [doc = ""] # [inline] pub fn get_last_unused_tile_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . get_last_unused_tile_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of all currently used tile IDs."] # [doc = ""] # [inline] pub fn get_tiles_ids (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . get_tiles_ids ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes the given tile ID."] # [doc = ""] # [inline] pub fn remove_tile (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . remove_tile ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Adds a shape to the tile.\n# Default Arguments\n* `one_way` - `false`\n* `autotile_coord` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn tile_add_shape (& self , id : i64 , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D > , shape_transform : Transform2D , one_way : bool , autotile_coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj_trans2D_bool_vec2 (method_bind , self . this . sys () . as_ptr () , id , shape . as_arg_ptr () , shape_transform , one_way , autotile_coord) ; } } # [doc = "Returns the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_get_light_occluder (& self , id : i64) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_light_occluder ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tile's material."] # [doc = ""] # [inline] pub fn tile_get_material (& self , id : i64) -> Option < Ref < crate :: generated :: shader_material :: ShaderMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shader_material :: ShaderMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tile's modulation color."] # [doc = ""] # [inline] pub fn tile_get_modulate (& self , id : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_modulate ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's name."] # [doc = ""] # [inline] pub fn tile_get_name (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = "Returns the navigation polygon of the tile."] # [doc = ""] # [inline] pub fn tile_get_navigation_polygon (& self , id : i64) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the offset of the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_get_navigation_polygon_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_navigation_polygon_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's normal map texture."] # [doc = ""] # [inline] pub fn tile_get_normal_map (& self , id : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_normal_map ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the offset of the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_get_occluder_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_occluder_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile sub-region in the texture."] # [doc = ""] # [inline] pub fn tile_get_region (& self , id : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_region ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns a tile's given shape."] # [doc = ""] # [inline] pub fn tile_get_shape (& self , id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes assigned to a tile."] # [doc = ""] # [inline] pub fn tile_get_shape_count (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the offset of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_offset (& self , id : i64 , shape_id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_offset ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; mem :: transmute (ret) } } # [doc = "Returns the one-way collision value of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_one_way (& self , id : i64 , shape_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_one_way ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn tile_get_shape_one_way_margin (& self , id : i64 , shape_id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_one_way_margin ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ret as _ } } # [doc = "Returns the [Transform2D] of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_transform (& self , id : i64 , shape_id : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array of dictionaries describing the tile's shapes.\n**Dictionary structure in the array returned by this method:**\n```gdscript\n{\n    \"autotile_coord\": Vector2,\n    \"one_way\": bool,\n    \"one_way_margin\": int,\n    \"shape\": CollisionShape2D,\n    \"shape_transform\": Transform2D,\n}\n```"] # [doc = ""] # [inline] pub fn tile_get_shapes (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shapes ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the tile's texture."] # [doc = ""] # [inline] pub fn tile_get_texture (& self , id : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the texture offset of the tile."] # [doc = ""] # [inline] pub fn tile_get_texture_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's [enum TileMode]."] # [doc = ""] # [inline] pub fn tile_get_tile_mode (& self , id : i64) -> crate :: generated :: tile_set :: TileMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_tile_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: tile_set :: TileMode (ret) } } # [doc = "Returns the tile's Z index (drawing layer)."] # [doc = ""] # [inline] pub fn tile_get_z_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_z_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Sets a light occluder for the tile."] # [doc = ""] # [inline] pub fn tile_set_light_occluder (& self , id : i64 , light_occluder : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_light_occluder ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , light_occluder . as_arg_ptr ()) ; } } # [doc = "Sets the tile's material."] # [doc = ""] # [inline] pub fn tile_set_material (& self , id : i64 , material : impl AsArg < crate :: generated :: shader_material :: ShaderMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , material . as_arg_ptr ()) ; } } # [doc = "Sets the tile's modulation color."] # [doc = ""] # [inline] pub fn tile_set_modulate (& self , id : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_modulate ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , id , color) ; } } # [doc = "Sets the tile's name."] # [doc = ""] # [inline] pub fn tile_set_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_set_navigation_polygon (& self , id : i64 , navigation_polygon : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon . as_arg_ptr ()) ; } } # [doc = "Sets an offset for the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_set_navigation_polygon_offset (& self , id : i64 , navigation_polygon_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_navigation_polygon_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon_offset) ; } } # [doc = "Sets the tile's normal map texture.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn tile_set_normal_map (& self , id : i64 , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_normal_map ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , normal_map . as_arg_ptr ()) ; } } # [doc = "Sets an offset for the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_set_occluder_offset (& self , id : i64 , occluder_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_occluder_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , occluder_offset) ; } } # [doc = "Sets the tile's sub-region in the texture. This is common in texture atlases."] # [doc = ""] # [inline] pub fn tile_set_region (& self , id : i64 , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_region ; let ret = crate :: icalls :: icallptr_void_i64_rect2 (method_bind , self . this . sys () . as_ptr () , id , region) ; } } # [doc = "Sets a shape for the tile, enabling collision."] # [doc = ""] # [inline] pub fn tile_set_shape (& self , id : i64 , shape_id : i64 , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape . as_arg_ptr ()) ; } } # [doc = "Sets the offset of a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_offset (& self , id : i64 , shape_id : i64 , shape_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape_offset) ; } } # [doc = "Enables one-way collision on a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_one_way (& self , id : i64 , shape_id : i64 , one_way : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_one_way ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , shape_id , one_way) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn tile_set_shape_one_way_margin (& self , id : i64 , shape_id : i64 , one_way : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_one_way_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , shape_id , one_way) ; } } # [doc = "Sets a [Transform2D] on a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_transform (& self , id : i64 , shape_id : i64 , shape_transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_i64_i64_trans2D (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape_transform) ; } } # [doc = "Sets an array of shapes for the tile, enabling collision."] # [doc = ""] # [inline] pub fn tile_set_shapes (& self , id : i64 , shapes : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shapes ; let ret = crate :: icalls :: icallptr_void_i64_arr (method_bind , self . this . sys () . as_ptr () , id , shapes) ; } } # [doc = "Sets the tile's texture."] # [doc = ""] # [inline] pub fn tile_set_texture (& self , id : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , texture . as_arg_ptr ()) ; } } # [doc = "Sets the tile's texture offset."] # [doc = ""] # [inline] pub fn tile_set_texture_offset (& self , id : i64 , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_texture_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , texture_offset) ; } } # [doc = "Sets the tile's [enum TileMode]."] # [doc = ""] # [inline] pub fn tile_set_tile_mode (& self , id : i64 , tilemode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_tile_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , tilemode) ; } } # [doc = "Sets the tile's drawing index."] # [doc = ""] # [inline] pub fn tile_set_z_index (& self , id : i64 , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_z_index ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , z_index) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TileSet { } unsafe impl GodotObject for TileSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TileSet" } } impl std :: ops :: Deref for TileSet { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TileSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TileSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TileSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for TileSet { } impl Instanciable for TileSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TileSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TileSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub autotile_clear_bitmask_map : * mut sys :: godot_method_bind , pub autotile_get_bitmask : * mut sys :: godot_method_bind , pub autotile_get_bitmask_mode : * mut sys :: godot_method_bind , pub autotile_get_icon_coordinate : * mut sys :: godot_method_bind , pub autotile_get_light_occluder : * mut sys :: godot_method_bind , pub autotile_get_navigation_polygon : * mut sys :: godot_method_bind , pub autotile_get_size : * mut sys :: godot_method_bind , pub autotile_get_spacing : * mut sys :: godot_method_bind , pub autotile_get_subtile_priority : * mut sys :: godot_method_bind , pub autotile_get_z_index : * mut sys :: godot_method_bind , pub autotile_set_bitmask : * mut sys :: godot_method_bind , pub autotile_set_bitmask_mode : * mut sys :: godot_method_bind , pub autotile_set_icon_coordinate : * mut sys :: godot_method_bind , pub autotile_set_light_occluder : * mut sys :: godot_method_bind , pub autotile_set_navigation_polygon : * mut sys :: godot_method_bind , pub autotile_set_size : * mut sys :: godot_method_bind , pub autotile_set_spacing : * mut sys :: godot_method_bind , pub autotile_set_subtile_priority : * mut sys :: godot_method_bind , pub autotile_set_z_index : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_tile : * mut sys :: godot_method_bind , pub find_tile_by_name : * mut sys :: godot_method_bind , pub get_last_unused_tile_id : * mut sys :: godot_method_bind , pub get_tiles_ids : * mut sys :: godot_method_bind , pub remove_tile : * mut sys :: godot_method_bind , pub tile_add_shape : * mut sys :: godot_method_bind , pub tile_get_light_occluder : * mut sys :: godot_method_bind , pub tile_get_material : * mut sys :: godot_method_bind , pub tile_get_modulate : * mut sys :: godot_method_bind , pub tile_get_name : * mut sys :: godot_method_bind , pub tile_get_navigation_polygon : * mut sys :: godot_method_bind , pub tile_get_navigation_polygon_offset : * mut sys :: godot_method_bind , pub tile_get_normal_map : * mut sys :: godot_method_bind , pub tile_get_occluder_offset : * mut sys :: godot_method_bind , pub tile_get_region : * mut sys :: godot_method_bind , pub tile_get_shape : * mut sys :: godot_method_bind , pub tile_get_shape_count : * mut sys :: godot_method_bind , pub tile_get_shape_offset : * mut sys :: godot_method_bind , pub tile_get_shape_one_way : * mut sys :: godot_method_bind , pub tile_get_shape_one_way_margin : * mut sys :: godot_method_bind , pub tile_get_shape_transform : * mut sys :: godot_method_bind , pub tile_get_shapes : * mut sys :: godot_method_bind , pub tile_get_texture : * mut sys :: godot_method_bind , pub tile_get_texture_offset : * mut sys :: godot_method_bind , pub tile_get_tile_mode : * mut sys :: godot_method_bind , pub tile_get_z_index : * mut sys :: godot_method_bind , pub tile_set_light_occluder : * mut sys :: godot_method_bind , pub tile_set_material : * mut sys :: godot_method_bind , pub tile_set_modulate : * mut sys :: godot_method_bind , pub tile_set_name : * mut sys :: godot_method_bind , pub tile_set_navigation_polygon : * mut sys :: godot_method_bind , pub tile_set_navigation_polygon_offset : * mut sys :: godot_method_bind , pub tile_set_normal_map : * mut sys :: godot_method_bind , pub tile_set_occluder_offset : * mut sys :: godot_method_bind , pub tile_set_region : * mut sys :: godot_method_bind , pub tile_set_shape : * mut sys :: godot_method_bind , pub tile_set_shape_offset : * mut sys :: godot_method_bind , pub tile_set_shape_one_way : * mut sys :: godot_method_bind , pub tile_set_shape_one_way_margin : * mut sys :: godot_method_bind , pub tile_set_shape_transform : * mut sys :: godot_method_bind , pub tile_set_shapes : * mut sys :: godot_method_bind , pub tile_set_texture : * mut sys :: godot_method_bind , pub tile_set_texture_offset : * mut sys :: godot_method_bind , pub tile_set_tile_mode : * mut sys :: godot_method_bind , pub tile_set_z_index : * mut sys :: godot_method_bind } impl TileSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TileSetMethodTable = TileSetMethodTable { class_constructor : None , autotile_clear_bitmask_map : 0 as * mut sys :: godot_method_bind , autotile_get_bitmask : 0 as * mut sys :: godot_method_bind , autotile_get_bitmask_mode : 0 as * mut sys :: godot_method_bind , autotile_get_icon_coordinate : 0 as * mut sys :: godot_method_bind , autotile_get_light_occluder : 0 as * mut sys :: godot_method_bind , autotile_get_navigation_polygon : 0 as * mut sys :: godot_method_bind , autotile_get_size : 0 as * mut sys :: godot_method_bind , autotile_get_spacing : 0 as * mut sys :: godot_method_bind , autotile_get_subtile_priority : 0 as * mut sys :: godot_method_bind , autotile_get_z_index : 0 as * mut sys :: godot_method_bind , autotile_set_bitmask : 0 as * mut sys :: godot_method_bind , autotile_set_bitmask_mode : 0 as * mut sys :: godot_method_bind , autotile_set_icon_coordinate : 0 as * mut sys :: godot_method_bind , autotile_set_light_occluder : 0 as * mut sys :: godot_method_bind , autotile_set_navigation_polygon : 0 as * mut sys :: godot_method_bind , autotile_set_size : 0 as * mut sys :: godot_method_bind , autotile_set_spacing : 0 as * mut sys :: godot_method_bind , autotile_set_subtile_priority : 0 as * mut sys :: godot_method_bind , autotile_set_z_index : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_tile : 0 as * mut sys :: godot_method_bind , find_tile_by_name : 0 as * mut sys :: godot_method_bind , get_last_unused_tile_id : 0 as * mut sys :: godot_method_bind , get_tiles_ids : 0 as * mut sys :: godot_method_bind , remove_tile : 0 as * mut sys :: godot_method_bind , tile_add_shape : 0 as * mut sys :: godot_method_bind , tile_get_light_occluder : 0 as * mut sys :: godot_method_bind , tile_get_material : 0 as * mut sys :: godot_method_bind , tile_get_modulate : 0 as * mut sys :: godot_method_bind , tile_get_name : 0 as * mut sys :: godot_method_bind , tile_get_navigation_polygon : 0 as * mut sys :: godot_method_bind , tile_get_navigation_polygon_offset : 0 as * mut sys :: godot_method_bind , tile_get_normal_map : 0 as * mut sys :: godot_method_bind , tile_get_occluder_offset : 0 as * mut sys :: godot_method_bind , tile_get_region : 0 as * mut sys :: godot_method_bind , tile_get_shape : 0 as * mut sys :: godot_method_bind , tile_get_shape_count : 0 as * mut sys :: godot_method_bind , tile_get_shape_offset : 0 as * mut sys :: godot_method_bind , tile_get_shape_one_way : 0 as * mut sys :: godot_method_bind , tile_get_shape_one_way_margin : 0 as * mut sys :: godot_method_bind , tile_get_shape_transform : 0 as * mut sys :: godot_method_bind , tile_get_shapes : 0 as * mut sys :: godot_method_bind , tile_get_texture : 0 as * mut sys :: godot_method_bind , tile_get_texture_offset : 0 as * mut sys :: godot_method_bind , tile_get_tile_mode : 0 as * mut sys :: godot_method_bind , tile_get_z_index : 0 as * mut sys :: godot_method_bind , tile_set_light_occluder : 0 as * mut sys :: godot_method_bind , tile_set_material : 0 as * mut sys :: godot_method_bind , tile_set_modulate : 0 as * mut sys :: godot_method_bind , tile_set_name : 0 as * mut sys :: godot_method_bind , tile_set_navigation_polygon : 0 as * mut sys :: godot_method_bind , tile_set_navigation_polygon_offset : 0 as * mut sys :: godot_method_bind , tile_set_normal_map : 0 as * mut sys :: godot_method_bind , tile_set_occluder_offset : 0 as * mut sys :: godot_method_bind , tile_set_region : 0 as * mut sys :: godot_method_bind , tile_set_shape : 0 as * mut sys :: godot_method_bind , tile_set_shape_offset : 0 as * mut sys :: godot_method_bind , tile_set_shape_one_way : 0 as * mut sys :: godot_method_bind , tile_set_shape_one_way_margin : 0 as * mut sys :: godot_method_bind , tile_set_shape_transform : 0 as * mut sys :: godot_method_bind , tile_set_shapes : 0 as * mut sys :: godot_method_bind , tile_set_texture : 0 as * mut sys :: godot_method_bind , tile_set_texture_offset : 0 as * mut sys :: godot_method_bind , tile_set_tile_mode : 0 as * mut sys :: godot_method_bind , tile_set_z_index : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TileSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TileSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . autotile_clear_bitmask_map = (gd_api . godot_method_bind_get_method) (class_name , "autotile_clear_bitmask_map\0" . as_ptr () as * const c_char) ; table . autotile_get_bitmask = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_bitmask\0" . as_ptr () as * const c_char) ; table . autotile_get_bitmask_mode = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_bitmask_mode\0" . as_ptr () as * const c_char) ; table . autotile_get_icon_coordinate = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_icon_coordinate\0" . as_ptr () as * const c_char) ; table . autotile_get_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_light_occluder\0" . as_ptr () as * const c_char) ; table . autotile_get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . autotile_get_size = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_size\0" . as_ptr () as * const c_char) ; table . autotile_get_spacing = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_spacing\0" . as_ptr () as * const c_char) ; table . autotile_get_subtile_priority = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_subtile_priority\0" . as_ptr () as * const c_char) ; table . autotile_get_z_index = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_z_index\0" . as_ptr () as * const c_char) ; table . autotile_set_bitmask = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_bitmask\0" . as_ptr () as * const c_char) ; table . autotile_set_bitmask_mode = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_bitmask_mode\0" . as_ptr () as * const c_char) ; table . autotile_set_icon_coordinate = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_icon_coordinate\0" . as_ptr () as * const c_char) ; table . autotile_set_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_light_occluder\0" . as_ptr () as * const c_char) ; table . autotile_set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_navigation_polygon\0" . as_ptr () as * const c_char) ; table . autotile_set_size = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_size\0" . as_ptr () as * const c_char) ; table . autotile_set_spacing = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_spacing\0" . as_ptr () as * const c_char) ; table . autotile_set_subtile_priority = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_subtile_priority\0" . as_ptr () as * const c_char) ; table . autotile_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_z_index\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_tile = (gd_api . godot_method_bind_get_method) (class_name , "create_tile\0" . as_ptr () as * const c_char) ; table . find_tile_by_name = (gd_api . godot_method_bind_get_method) (class_name , "find_tile_by_name\0" . as_ptr () as * const c_char) ; table . get_last_unused_tile_id = (gd_api . godot_method_bind_get_method) (class_name , "get_last_unused_tile_id\0" . as_ptr () as * const c_char) ; table . get_tiles_ids = (gd_api . godot_method_bind_get_method) (class_name , "get_tiles_ids\0" . as_ptr () as * const c_char) ; table . remove_tile = (gd_api . godot_method_bind_get_method) (class_name , "remove_tile\0" . as_ptr () as * const c_char) ; table . tile_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_add_shape\0" . as_ptr () as * const c_char) ; table . tile_get_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_light_occluder\0" . as_ptr () as * const c_char) ; table . tile_get_material = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_material\0" . as_ptr () as * const c_char) ; table . tile_get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_modulate\0" . as_ptr () as * const c_char) ; table . tile_get_name = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_name\0" . as_ptr () as * const c_char) ; table . tile_get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . tile_get_navigation_polygon_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_navigation_polygon_offset\0" . as_ptr () as * const c_char) ; table . tile_get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_normal_map\0" . as_ptr () as * const c_char) ; table . tile_get_occluder_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_occluder_offset\0" . as_ptr () as * const c_char) ; table . tile_get_region = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_region\0" . as_ptr () as * const c_char) ; table . tile_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape\0" . as_ptr () as * const c_char) ; table . tile_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_count\0" . as_ptr () as * const c_char) ; table . tile_get_shape_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_offset\0" . as_ptr () as * const c_char) ; table . tile_get_shape_one_way = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_one_way\0" . as_ptr () as * const c_char) ; table . tile_get_shape_one_way_margin = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_one_way_margin\0" . as_ptr () as * const c_char) ; table . tile_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_transform\0" . as_ptr () as * const c_char) ; table . tile_get_shapes = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shapes\0" . as_ptr () as * const c_char) ; table . tile_get_texture = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_texture\0" . as_ptr () as * const c_char) ; table . tile_get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_texture_offset\0" . as_ptr () as * const c_char) ; table . tile_get_tile_mode = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_tile_mode\0" . as_ptr () as * const c_char) ; table . tile_get_z_index = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_z_index\0" . as_ptr () as * const c_char) ; table . tile_set_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_light_occluder\0" . as_ptr () as * const c_char) ; table . tile_set_material = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_material\0" . as_ptr () as * const c_char) ; table . tile_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_modulate\0" . as_ptr () as * const c_char) ; table . tile_set_name = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_name\0" . as_ptr () as * const c_char) ; table . tile_set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_navigation_polygon\0" . as_ptr () as * const c_char) ; table . tile_set_navigation_polygon_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_navigation_polygon_offset\0" . as_ptr () as * const c_char) ; table . tile_set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_normal_map\0" . as_ptr () as * const c_char) ; table . tile_set_occluder_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_occluder_offset\0" . as_ptr () as * const c_char) ; table . tile_set_region = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_region\0" . as_ptr () as * const c_char) ; table . tile_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape\0" . as_ptr () as * const c_char) ; table . tile_set_shape_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_offset\0" . as_ptr () as * const c_char) ; table . tile_set_shape_one_way = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_one_way\0" . as_ptr () as * const c_char) ; table . tile_set_shape_one_way_margin = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_one_way_margin\0" . as_ptr () as * const c_char) ; table . tile_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_transform\0" . as_ptr () as * const c_char) ; table . tile_set_shapes = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shapes\0" . as_ptr () as * const c_char) ; table . tile_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_texture\0" . as_ptr () as * const c_char) ; table . tile_set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_texture_offset\0" . as_ptr () as * const c_char) ; table . tile_set_tile_mode = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_tile_mode\0" . as_ptr () as * const c_char) ; table . tile_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_z_index\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:544:18021
[INFO] [stdout]     |
[INFO] [stdout] 544 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 544 |                 # [doc = "`core class GIProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_giprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GIProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GIProbe>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGIProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GIProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Subdiv (pub i64) ; impl Subdiv { pub const _64 : Subdiv = Subdiv (0i64) ; pub const _128 : Subdiv = Subdiv (1i64) ; pub const _256 : Subdiv = Subdiv (2i64) ; pub const _512 : Subdiv = Subdiv (3i64) ; pub const MAX : Subdiv = Subdiv (4i64) ; } impl From < i64 > for Subdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Subdiv > for i64 { # [inline] fn from (v : Subdiv) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GIProbe { pub const SUBDIV_128 : i64 = 1i64 ; pub const SUBDIV_256 : i64 = 2i64 ; pub const SUBDIV_512 : i64 = 3i64 ; pub const SUBDIV_64 : i64 = 0i64 ; pub const SUBDIV_MAX : i64 = 4i64 ; } impl GIProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GIProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bakes the effect from all [GeometryInstance]s marked with [member GeometryInstance.use_in_baked_light] and [Light]s marked with either [constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If `create_visual_debug` is `true`, after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring.\n# Default Arguments\n* `from_node` - `null`\n* `create_visual_debug` - `false`"] # [doc = ""] # [inline] pub fn bake (& self , from_node : impl AsArg < crate :: generated :: node :: Node > , create_visual_debug : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , from_node . as_arg_ptr () , create_visual_debug) ; } } # [doc = "Calls [method bake] with `create_visual_debug` enabled."] # [doc = ""] # [inline] pub fn debug_bake (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . debug_bake ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Offsets the lookup of the light contribution from the [GIProbe]. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and [member normal_bias] should be played around with to minimize self-shadowing and light leaking.\n**Note:** `bias` should usually be above 1.0 as that is the size of the voxels."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum brightness that the [GIProbe] will recognize. Brightness will be scaled within this range."] # [doc = ""] # [inline] pub fn dynamic_range (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Energy multiplier. Makes the lighting contribution from the [GIProbe] brighter."] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Offsets the lookup into the [GIProbe] based on the object's normal direction. Can be used to reduce some self-shadowing artifacts."] # [doc = ""] # [inline] pub fn normal_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_normal_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [GIProbeData] resource that holds the data for this [GIProbe]."] # [doc = ""] # [inline] pub fn probe_data (& self) -> Option < Ref < crate :: generated :: gi_probe_data :: GIProbeData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_probe_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gi_probe_data :: GIProbeData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "How much light propagates through the probe internally. A higher value allows light to spread further."] # [doc = ""] # [inline] pub fn propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance."] # [doc = ""] # [inline] pub fn subdiv (& self) -> crate :: generated :: gi_probe :: Subdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: gi_probe :: Subdiv (ret) } } # [doc = "If `true`, the data for this [GIProbe] will be compressed. Compression saves space, but results in far worse visual quality."] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, ignores the sky contribution when calculating lighting."] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Offsets the lookup of the light contribution from the [GIProbe]. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and [member normal_bias] should be played around with to minimize self-shadowing and light leaking.\n**Note:** `bias` should usually be above 1.0 as that is the size of the voxels."] # [doc = ""] # [inline] pub fn set_bias (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "If `true`, the data for this [GIProbe] will be compressed. Compression saves space, but results in far worse visual quality."] # [doc = ""] # [inline] pub fn set_compress (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_compress ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The maximum brightness that the [GIProbe] will recognize. Brightness will be scaled within this range."] # [doc = ""] # [inline] pub fn set_dynamic_range (& self , max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "Energy multiplier. Makes the lighting contribution from the [GIProbe] brighter."] # [doc = ""] # [inline] pub fn set_energy (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "If `true`, ignores the sky contribution when calculating lighting."] # [doc = ""] # [inline] pub fn set_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Offsets the lookup into the [GIProbe] based on the object's normal direction. Can be used to reduce some self-shadowing artifacts."] # [doc = ""] # [inline] pub fn set_normal_bias (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_normal_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The [GIProbeData] resource that holds the data for this [GIProbe]."] # [doc = ""] # [inline] pub fn set_probe_data (& self , data : impl AsArg < crate :: generated :: gi_probe_data :: GIProbeData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_probe_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "How much light propagates through the probe internally. A higher value allows light to spread further."] # [doc = ""] # [inline] pub fn set_propagation (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance."] # [doc = ""] # [inline] pub fn set_subdiv (& self , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdiv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GIProbe { } unsafe impl GodotObject for GIProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GIProbe" } } impl QueueFree for GIProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GIProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GIProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for GIProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GIProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for GIProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for GIProbe { } impl Instanciable for GIProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GIProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GIProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub debug_bake : * mut sys :: godot_method_bind , pub get_bias : * mut sys :: godot_method_bind , pub get_dynamic_range : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_normal_bias : * mut sys :: godot_method_bind , pub get_probe_data : * mut sys :: godot_method_bind , pub get_propagation : * mut sys :: godot_method_bind , pub get_subdiv : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_compress : * mut sys :: godot_method_bind , pub set_dynamic_range : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_normal_bias : * mut sys :: godot_method_bind , pub set_probe_data : * mut sys :: godot_method_bind , pub set_propagation : * mut sys :: godot_method_bind , pub set_subdiv : * mut sys :: godot_method_bind } impl GIProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GIProbeMethodTable = GIProbeMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , debug_bake : 0 as * mut sys :: godot_method_bind , get_bias : 0 as * mut sys :: godot_method_bind , get_dynamic_range : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_normal_bias : 0 as * mut sys :: godot_method_bind , get_probe_data : 0 as * mut sys :: godot_method_bind , get_propagation : 0 as * mut sys :: godot_method_bind , get_subdiv : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_compress : 0 as * mut sys :: godot_method_bind , set_dynamic_range : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_normal_bias : 0 as * mut sys :: godot_method_bind , set_probe_data : 0 as * mut sys :: godot_method_bind , set_propagation : 0 as * mut sys :: godot_method_bind , set_subdiv : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GIProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GIProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . debug_bake = (gd_api . godot_method_bind_get_method) (class_name , "debug_bake\0" . as_ptr () as * const c_char) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_range\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_bias\0" . as_ptr () as * const c_char) ; table . get_probe_data = (gd_api . godot_method_bind_get_method) (class_name , "get_probe_data\0" . as_ptr () as * const c_char) ; table . get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_propagation\0" . as_ptr () as * const c_char) ; table . get_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_subdiv\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_compress = (gd_api . godot_method_bind_get_method) (class_name , "set_compress\0" . as_ptr () as * const c_char) ; table . set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "set_dynamic_range\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_bias\0" . as_ptr () as * const c_char) ; table . set_probe_data = (gd_api . godot_method_bind_get_method) (class_name , "set_probe_data\0" . as_ptr () as * const c_char) ; table . set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_propagation\0" . as_ptr () as * const c_char) ; table . set_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_subdiv\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:556:26994
[INFO] [stdout]     |
[INFO] [stdout] 556 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 556 |                 # [doc = "`core class HTTPClient` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httpclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHTTPClient inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPClient { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Method (pub i64) ; impl Method { pub const GET : Method = Method (0i64) ; pub const HEAD : Method = Method (1i64) ; pub const POST : Method = Method (2i64) ; pub const PUT : Method = Method (3i64) ; pub const DELETE : Method = Method (4i64) ; pub const OPTIONS : Method = Method (5i64) ; pub const TRACE : Method = Method (6i64) ; pub const CONNECT : Method = Method (7i64) ; pub const PATCH : Method = Method (8i64) ; pub const MAX : Method = Method (9i64) ; } impl From < i64 > for Method { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Method > for i64 { # [inline] fn from (v : Method) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ResponseCode (pub i64) ; impl ResponseCode { pub const CONTINUE : ResponseCode = ResponseCode (100i64) ; pub const SWITCHING_PROTOCOLS : ResponseCode = ResponseCode (101i64) ; pub const PROCESSING : ResponseCode = ResponseCode (102i64) ; pub const OK : ResponseCode = ResponseCode (200i64) ; pub const CREATED : ResponseCode = ResponseCode (201i64) ; pub const ACCEPTED : ResponseCode = ResponseCode (202i64) ; pub const NON_AUTHORITATIVE_INFORMATION : ResponseCode = ResponseCode (203i64) ; pub const NO_CONTENT : ResponseCode = ResponseCode (204i64) ; pub const RESET_CONTENT : ResponseCode = ResponseCode (205i64) ; pub const PARTIAL_CONTENT : ResponseCode = ResponseCode (206i64) ; pub const MULTI_STATUS : ResponseCode = ResponseCode (207i64) ; pub const ALREADY_REPORTED : ResponseCode = ResponseCode (208i64) ; pub const IM_USED : ResponseCode = ResponseCode (226i64) ; pub const MULTIPLE_CHOICES : ResponseCode = ResponseCode (300i64) ; pub const MOVED_PERMANENTLY : ResponseCode = ResponseCode (301i64) ; pub const FOUND : ResponseCode = ResponseCode (302i64) ; pub const SEE_OTHER : ResponseCode = ResponseCode (303i64) ; pub const NOT_MODIFIED : ResponseCode = ResponseCode (304i64) ; pub const USE_PROXY : ResponseCode = ResponseCode (305i64) ; pub const SWITCH_PROXY : ResponseCode = ResponseCode (306i64) ; pub const TEMPORARY_REDIRECT : ResponseCode = ResponseCode (307i64) ; pub const PERMANENT_REDIRECT : ResponseCode = ResponseCode (308i64) ; pub const BAD_REQUEST : ResponseCode = ResponseCode (400i64) ; pub const UNAUTHORIZED : ResponseCode = ResponseCode (401i64) ; pub const PAYMENT_REQUIRED : ResponseCode = ResponseCode (402i64) ; pub const FORBIDDEN : ResponseCode = ResponseCode (403i64) ; pub const NOT_FOUND : ResponseCode = ResponseCode (404i64) ; pub const METHOD_NOT_ALLOWED : ResponseCode = ResponseCode (405i64) ; pub const NOT_ACCEPTABLE : ResponseCode = ResponseCode (406i64) ; pub const PROXY_AUTHENTICATION_REQUIRED : ResponseCode = ResponseCode (407i64) ; pub const REQUEST_TIMEOUT : ResponseCode = ResponseCode (408i64) ; pub const CONFLICT : ResponseCode = ResponseCode (409i64) ; pub const GONE : ResponseCode = ResponseCode (410i64) ; pub const LENGTH_REQUIRED : ResponseCode = ResponseCode (411i64) ; pub const PRECONDITION_FAILED : ResponseCode = ResponseCode (412i64) ; pub const REQUEST_ENTITY_TOO_LARGE : ResponseCode = ResponseCode (413i64) ; pub const REQUEST_URI_TOO_LONG : ResponseCode = ResponseCode (414i64) ; pub const UNSUPPORTED_MEDIA_TYPE : ResponseCode = ResponseCode (415i64) ; pub const REQUESTED_RANGE_NOT_SATISFIABLE : ResponseCode = ResponseCode (416i64) ; pub const EXPECTATION_FAILED : ResponseCode = ResponseCode (417i64) ; pub const IM_A_TEAPOT : ResponseCode = ResponseCode (418i64) ; pub const MISDIRECTED_REQUEST : ResponseCode = ResponseCode (421i64) ; pub const UNPROCESSABLE_ENTITY : ResponseCode = ResponseCode (422i64) ; pub const LOCKED : ResponseCode = ResponseCode (423i64) ; pub const FAILED_DEPENDENCY : ResponseCode = ResponseCode (424i64) ; pub const UPGRADE_REQUIRED : ResponseCode = ResponseCode (426i64) ; pub const PRECONDITION_REQUIRED : ResponseCode = ResponseCode (428i64) ; pub const TOO_MANY_REQUESTS : ResponseCode = ResponseCode (429i64) ; pub const REQUEST_HEADER_FIELDS_TOO_LARGE : ResponseCode = ResponseCode (431i64) ; pub const UNAVAILABLE_FOR_LEGAL_REASONS : ResponseCode = ResponseCode (451i64) ; pub const INTERNAL_SERVER_ERROR : ResponseCode = ResponseCode (500i64) ; pub const NOT_IMPLEMENTED : ResponseCode = ResponseCode (501i64) ; pub const BAD_GATEWAY : ResponseCode = ResponseCode (502i64) ; pub const SERVICE_UNAVAILABLE : ResponseCode = ResponseCode (503i64) ; pub const GATEWAY_TIMEOUT : ResponseCode = ResponseCode (504i64) ; pub const HTTP_VERSION_NOT_SUPPORTED : ResponseCode = ResponseCode (505i64) ; pub const VARIANT_ALSO_NEGOTIATES : ResponseCode = ResponseCode (506i64) ; pub const INSUFFICIENT_STORAGE : ResponseCode = ResponseCode (507i64) ; pub const LOOP_DETECTED : ResponseCode = ResponseCode (508i64) ; pub const NOT_EXTENDED : ResponseCode = ResponseCode (510i64) ; pub const NETWORK_AUTH_REQUIRED : ResponseCode = ResponseCode (511i64) ; } impl From < i64 > for ResponseCode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ResponseCode > for i64 { # [inline] fn from (v : ResponseCode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const RESOLVING : Status = Status (1i64) ; pub const CANT_RESOLVE : Status = Status (2i64) ; pub const CONNECTING : Status = Status (3i64) ; pub const CANT_CONNECT : Status = Status (4i64) ; pub const CONNECTED : Status = Status (5i64) ; pub const REQUESTING : Status = Status (6i64) ; pub const BODY : Status = Status (7i64) ; pub const CONNECTION_ERROR : Status = Status (8i64) ; pub const SSL_HANDSHAKE_ERROR : Status = Status (9i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPClient { pub const METHOD_CONNECT : i64 = 7i64 ; pub const METHOD_DELETE : i64 = 4i64 ; pub const METHOD_GET : i64 = 0i64 ; pub const METHOD_HEAD : i64 = 1i64 ; pub const METHOD_MAX : i64 = 9i64 ; pub const METHOD_OPTIONS : i64 = 5i64 ; pub const METHOD_PATCH : i64 = 8i64 ; pub const METHOD_POST : i64 = 2i64 ; pub const METHOD_PUT : i64 = 3i64 ; pub const METHOD_TRACE : i64 = 6i64 ; pub const RESPONSE_ACCEPTED : i64 = 202i64 ; pub const RESPONSE_ALREADY_REPORTED : i64 = 208i64 ; pub const RESPONSE_BAD_GATEWAY : i64 = 502i64 ; pub const RESPONSE_BAD_REQUEST : i64 = 400i64 ; pub const RESPONSE_CONFLICT : i64 = 409i64 ; pub const RESPONSE_CONTINUE : i64 = 100i64 ; pub const RESPONSE_CREATED : i64 = 201i64 ; pub const RESPONSE_EXPECTATION_FAILED : i64 = 417i64 ; pub const RESPONSE_FAILED_DEPENDENCY : i64 = 424i64 ; pub const RESPONSE_FORBIDDEN : i64 = 403i64 ; pub const RESPONSE_FOUND : i64 = 302i64 ; pub const RESPONSE_GATEWAY_TIMEOUT : i64 = 504i64 ; pub const RESPONSE_GONE : i64 = 410i64 ; pub const RESPONSE_HTTP_VERSION_NOT_SUPPORTED : i64 = 505i64 ; pub const RESPONSE_IM_A_TEAPOT : i64 = 418i64 ; pub const RESPONSE_IM_USED : i64 = 226i64 ; pub const RESPONSE_INSUFFICIENT_STORAGE : i64 = 507i64 ; pub const RESPONSE_INTERNAL_SERVER_ERROR : i64 = 500i64 ; pub const RESPONSE_LENGTH_REQUIRED : i64 = 411i64 ; pub const RESPONSE_LOCKED : i64 = 423i64 ; pub const RESPONSE_LOOP_DETECTED : i64 = 508i64 ; pub const RESPONSE_METHOD_NOT_ALLOWED : i64 = 405i64 ; pub const RESPONSE_MISDIRECTED_REQUEST : i64 = 421i64 ; pub const RESPONSE_MOVED_PERMANENTLY : i64 = 301i64 ; pub const RESPONSE_MULTIPLE_CHOICES : i64 = 300i64 ; pub const RESPONSE_MULTI_STATUS : i64 = 207i64 ; pub const RESPONSE_NETWORK_AUTH_REQUIRED : i64 = 511i64 ; pub const RESPONSE_NON_AUTHORITATIVE_INFORMATION : i64 = 203i64 ; pub const RESPONSE_NOT_ACCEPTABLE : i64 = 406i64 ; pub const RESPONSE_NOT_EXTENDED : i64 = 510i64 ; pub const RESPONSE_NOT_FOUND : i64 = 404i64 ; pub const RESPONSE_NOT_IMPLEMENTED : i64 = 501i64 ; pub const RESPONSE_NOT_MODIFIED : i64 = 304i64 ; pub const RESPONSE_NO_CONTENT : i64 = 204i64 ; pub const RESPONSE_OK : i64 = 200i64 ; pub const RESPONSE_PARTIAL_CONTENT : i64 = 206i64 ; pub const RESPONSE_PAYMENT_REQUIRED : i64 = 402i64 ; pub const RESPONSE_PERMANENT_REDIRECT : i64 = 308i64 ; pub const RESPONSE_PRECONDITION_FAILED : i64 = 412i64 ; pub const RESPONSE_PRECONDITION_REQUIRED : i64 = 428i64 ; pub const RESPONSE_PROCESSING : i64 = 102i64 ; pub const RESPONSE_PROXY_AUTHENTICATION_REQUIRED : i64 = 407i64 ; pub const RESPONSE_REQUESTED_RANGE_NOT_SATISFIABLE : i64 = 416i64 ; pub const RESPONSE_REQUEST_ENTITY_TOO_LARGE : i64 = 413i64 ; pub const RESPONSE_REQUEST_HEADER_FIELDS_TOO_LARGE : i64 = 431i64 ; pub const RESPONSE_REQUEST_TIMEOUT : i64 = 408i64 ; pub const RESPONSE_REQUEST_URI_TOO_LONG : i64 = 414i64 ; pub const RESPONSE_RESET_CONTENT : i64 = 205i64 ; pub const RESPONSE_SEE_OTHER : i64 = 303i64 ; pub const RESPONSE_SERVICE_UNAVAILABLE : i64 = 503i64 ; pub const RESPONSE_SWITCHING_PROTOCOLS : i64 = 101i64 ; pub const RESPONSE_SWITCH_PROXY : i64 = 306i64 ; pub const RESPONSE_TEMPORARY_REDIRECT : i64 = 307i64 ; pub const RESPONSE_TOO_MANY_REQUESTS : i64 = 429i64 ; pub const RESPONSE_UNAUTHORIZED : i64 = 401i64 ; pub const RESPONSE_UNAVAILABLE_FOR_LEGAL_REASONS : i64 = 451i64 ; pub const RESPONSE_UNPROCESSABLE_ENTITY : i64 = 422i64 ; pub const RESPONSE_UNSUPPORTED_MEDIA_TYPE : i64 = 415i64 ; pub const RESPONSE_UPGRADE_REQUIRED : i64 = 426i64 ; pub const RESPONSE_USE_PROXY : i64 = 305i64 ; pub const RESPONSE_VARIANT_ALSO_NEGOTIATES : i64 = 506i64 ; pub const STATUS_BODY : i64 = 7i64 ; pub const STATUS_CANT_CONNECT : i64 = 4i64 ; pub const STATUS_CANT_RESOLVE : i64 = 2i64 ; pub const STATUS_CONNECTED : i64 = 5i64 ; pub const STATUS_CONNECTING : i64 = 3i64 ; pub const STATUS_CONNECTION_ERROR : i64 = 8i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_REQUESTING : i64 = 6i64 ; pub const STATUS_RESOLVING : i64 = 1i64 ; pub const STATUS_SSL_HANDSHAKE_ERROR : i64 = 9i64 ; } impl HTTPClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the current connection, allowing reuse of this [HTTPClient]."] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Connects to a host. This needs to be done before any requests are sent.\nThe host should not have http:// prepended but will strip the protocol identifier if provided.\nIf no `port` is specified (or `-1` is used), it is automatically set to 80 for HTTP and 443 for HTTPS (if `use_ssl` is enabled).\n`verify_host` will check the SSL identity of the host if set to `true`.\n# Default Arguments\n* `port` - `-1`\n* `use_ssl` - `false`\n* `verify_host` - `true`"] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64 , use_ssl : bool , verify_host : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , host . into () , port , use_ssl , verify_host) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The connection to use for this client."] # [doc = ""] # [inline] pub fn connection (& self) -> Option < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk]."] # [doc = ""] # [inline] pub fn read_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_read_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response's body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_response_body_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_body_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response's HTTP status code."] # [doc = ""] # [inline] pub fn get_response_code (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_code ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response headers."] # [doc = ""] # [inline] pub fn get_response_headers (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_headers ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns all response headers as a Dictionary of structure `{ \"key\": \"value1; value2\" }` where the case-sensitivity of the keys and values is kept like the server delivers it. A value is a simple String, this string can have more than one value where \"; \" is used as separator.\n**Example:**\n```gdscript\n{\n    \"content-length\": 12,\n    \"Content-Type\": \"application/json; charset=UTF-8\",\n}\n```"] # [doc = ""] # [inline] pub fn get_response_headers_as_dictionary (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_headers_as_dictionary ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns a [enum Status] constant. Need to call [method poll] in order to get status updates."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "If `true`, this [HTTPClient] has a response available."] # [doc = ""] # [inline] pub fn has_response (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . has_response ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, execution will block until all data is read from the response."] # [doc = ""] # [inline] pub fn is_blocking_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . is_blocking_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [HTTPClient] has a response that is chunked."] # [doc = ""] # [inline] pub fn is_response_chunked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . is_response_chunked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This needs to be called in order to have any request processed. Check results with [method get_status]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nGenerates a GET/POST application/x-www-form-urlencoded style query string from a provided dictionary, e.g.:\n```gdscript\nvar fields = {\"username\": \"user\", \"password\": \"pass\"}\nvar query_string = http_client.query_string_from_dict(fields)\n# Returns \"username=user&password=pass\"\n```\nFurthermore, if a key has a `null` value, only the key itself is added, without equal sign and value. If the value is an array, for each value in it a pair with the same key is added.\n```gdscript\nvar fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, 44]}\nvar query_string = http_client.query_string_from_dict(fields)\n# Returns \"single=123&not_valued&multiple=22&multiple=33&multiple=44\"\n```"] # [doc = ""] # [inline] pub fn query_string_from_dict (& self , fields : Dictionary) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . query_string_from_dict ; let ret = crate :: icalls :: icallptr_str_dict (method_bind , self . this . sys () . as_ptr () , fields) ; GodotString :: from_sys (ret) } } # [doc = "Reads one chunk from the response."] # [doc = ""] # [inline] pub fn read_response_body_chunk (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . read_response_body_chunk ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSends a request to the connected host. The URL parameter is just the part after the host, so for `http://somehost.com/index.php`, it is `index.php`.\nHeaders are HTTP request headers. For available HTTP methods, see [enum Method].\nTo create a POST request with query strings to push to the server, do:\n```gdscript\nvar fields = {\"username\" : \"user\", \"password\" : \"pass\"}\nvar query_string = http_client.query_string_from_dict(fields)\nvar headers = [\"Content-Type: application/x-www-form-urlencoded\", \"Content-Length: \" + str(query_string.length())]\nvar result = http_client.request(http_client.METHOD_POST, \"index.php\", headers, query_string)\n```\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `body` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , method : i64 , url : impl Into < GodotString > , headers : StringArray , body : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_i64_str_strarr_str (method_bind , self . this . sys () . as_ptr () , method , url . into () , headers , body . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sends a raw request to the connected host. The URL parameter is just the part after the host, so for `http://somehost.com/index.php`, it is `index.php`.\nHeaders are HTTP request headers. For available HTTP methods, see [enum Method].\nSends the body data raw, as a byte array and does not encode it in any way."] # [doc = ""] # [inline] pub fn request_raw (& self , method : i64 , url : impl Into < GodotString > , headers : StringArray , body : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . request_raw ; let ret = crate :: icalls :: icallptr_i64_i64_str_strarr_bytearr (method_bind , self . this . sys () . as_ptr () , method , url . into () , headers , body) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true`, execution will block until all data is read from the response."] # [doc = ""] # [inline] pub fn set_blocking_mode (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_blocking_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The connection to use for this client."] # [doc = ""] # [inline] pub fn set_connection (& self , connection : impl AsArg < crate :: generated :: stream_peer :: StreamPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_connection ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , connection . as_arg_ptr ()) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk]."] # [doc = ""] # [inline] pub fn set_read_chunk_size (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_read_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPClient { } unsafe impl GodotObject for HTTPClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HTTPClient" } } impl std :: ops :: Deref for HTTPClient { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HTTPClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPClient { } impl Instanciable for HTTPClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub connect_to_host : * mut sys :: godot_method_bind , pub get_connection : * mut sys :: godot_method_bind , pub get_read_chunk_size : * mut sys :: godot_method_bind , pub get_response_body_length : * mut sys :: godot_method_bind , pub get_response_code : * mut sys :: godot_method_bind , pub get_response_headers : * mut sys :: godot_method_bind , pub get_response_headers_as_dictionary : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub has_response : * mut sys :: godot_method_bind , pub is_blocking_mode_enabled : * mut sys :: godot_method_bind , pub is_response_chunked : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub query_string_from_dict : * mut sys :: godot_method_bind , pub read_response_body_chunk : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub request_raw : * mut sys :: godot_method_bind , pub set_blocking_mode : * mut sys :: godot_method_bind , pub set_connection : * mut sys :: godot_method_bind , pub set_read_chunk_size : * mut sys :: godot_method_bind } impl HTTPClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPClientMethodTable = HTTPClientMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , connect_to_host : 0 as * mut sys :: godot_method_bind , get_connection : 0 as * mut sys :: godot_method_bind , get_read_chunk_size : 0 as * mut sys :: godot_method_bind , get_response_body_length : 0 as * mut sys :: godot_method_bind , get_response_code : 0 as * mut sys :: godot_method_bind , get_response_headers : 0 as * mut sys :: godot_method_bind , get_response_headers_as_dictionary : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , has_response : 0 as * mut sys :: godot_method_bind , is_blocking_mode_enabled : 0 as * mut sys :: godot_method_bind , is_response_chunked : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , query_string_from_dict : 0 as * mut sys :: godot_method_bind , read_response_body_chunk : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , request_raw : 0 as * mut sys :: godot_method_bind , set_blocking_mode : 0 as * mut sys :: godot_method_bind , set_connection : 0 as * mut sys :: godot_method_bind , set_read_chunk_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . get_connection = (gd_api . godot_method_bind_get_method) (class_name , "get_connection\0" . as_ptr () as * const c_char) ; table . get_read_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_read_chunk_size\0" . as_ptr () as * const c_char) ; table . get_response_body_length = (gd_api . godot_method_bind_get_method) (class_name , "get_response_body_length\0" . as_ptr () as * const c_char) ; table . get_response_code = (gd_api . godot_method_bind_get_method) (class_name , "get_response_code\0" . as_ptr () as * const c_char) ; table . get_response_headers = (gd_api . godot_method_bind_get_method) (class_name , "get_response_headers\0" . as_ptr () as * const c_char) ; table . get_response_headers_as_dictionary = (gd_api . godot_method_bind_get_method) (class_name , "get_response_headers_as_dictionary\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . has_response = (gd_api . godot_method_bind_get_method) (class_name , "has_response\0" . as_ptr () as * const c_char) ; table . is_blocking_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_response_chunked = (gd_api . godot_method_bind_get_method) (class_name , "is_response_chunked\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . query_string_from_dict = (gd_api . godot_method_bind_get_method) (class_name , "query_string_from_dict\0" . as_ptr () as * const c_char) ; table . read_response_body_chunk = (gd_api . godot_method_bind_get_method) (class_name , "read_response_body_chunk\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . request_raw = (gd_api . godot_method_bind_get_method) (class_name , "request_raw\0" . as_ptr () as * const c_char) ; table . set_blocking_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blocking_mode\0" . as_ptr () as * const c_char) ; table . set_connection = (gd_api . godot_method_bind_get_method) (class_name , "set_connection\0" . as_ptr () as * const c_char) ; table . set_read_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_read_chunk_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:562:9552
[INFO] [stdout]     |
[INFO] [stdout] 562 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 562 |                 # [doc = "`core singleton class IP` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ip.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nIP inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct IP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ResolverStatus (pub i64) ; impl ResolverStatus { pub const NONE : ResolverStatus = ResolverStatus (0i64) ; pub const WAITING : ResolverStatus = ResolverStatus (1i64) ; pub const DONE : ResolverStatus = ResolverStatus (2i64) ; pub const ERROR : ResolverStatus = ResolverStatus (3i64) ; } impl From < i64 > for ResolverStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ResolverStatus > for i64 { # [inline] fn from (v : ResolverStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Type (pub i64) ; impl Type { pub const NONE : Type = Type (0i64) ; pub const IPV4 : Type = Type (1i64) ; pub const IPV6 : Type = Type (2i64) ; pub const ANY : Type = Type (3i64) ; } impl From < i64 > for Type { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Type > for i64 { # [inline] fn from (v : Type) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl IP { pub const RESOLVER_INVALID_ID : i64 = - 1i64 ; pub const RESOLVER_MAX_QUERIES : i64 = 32i64 ; pub const RESOLVER_STATUS_DONE : i64 = 2i64 ; pub const RESOLVER_STATUS_ERROR : i64 = 3i64 ; pub const RESOLVER_STATUS_NONE : i64 = 0i64 ; pub const RESOLVER_STATUS_WAITING : i64 = 1i64 ; pub const TYPE_ANY : i64 = 3i64 ; pub const TYPE_IPV4 : i64 = 1i64 ; pub const TYPE_IPV6 : i64 = 2i64 ; pub const TYPE_NONE : i64 = 0i64 ; } impl IP { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("IP\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Removes all of a `hostname`'s cached references. If no `hostname` is given, all cached IP addresses are removed.\n# Default Arguments\n* `hostname` - `\"\"`"] # [doc = ""] # [inline] pub fn clear_cache (& self , hostname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . clear_cache ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , hostname . into ()) ; } } # [doc = "Removes a given item `id` from the queue. This should be used to free a queue after it has completed to enable more queries to happen."] # [doc = ""] # [inline] pub fn erase_resolve_item (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . erase_resolve_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns all of the user's current IPv4 and IPv6 addresses as an array."] # [doc = ""] # [inline] pub fn get_local_addresses (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_local_addresses ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns all network adapters as an array.\nEach adapter is a dictionary of the form:\n```gdscript\n{\n    \"index\": \"1\", # Interface index.\n    \"name\": \"eth0\", # Interface name.\n    \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n    \"addresses\": [\"192.168.1.101\"], # An array of IP addresses associated to this interface.\n}\n```"] # [doc = ""] # [inline] pub fn get_local_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_local_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a queued hostname's IP address, given its queue `id`. Returns an empty string on error or if resolution hasn't happened yet (see [method get_resolve_item_status])."] # [doc = ""] # [inline] pub fn get_resolve_item_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_resolve_item_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = "Returns a queued hostname's status as a [enum ResolverStatus] constant, given its queue `id`."] # [doc = ""] # [inline] pub fn get_resolve_item_status (& self , id : i64) -> crate :: generated :: ip :: ResolverStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_resolve_item_status ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: ip :: ResolverStatus (ret) } } # [doc = "Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the [enum Type] constant given as `ip_type`.\n# Default Arguments\n* `ip_type` - `3`"] # [doc = ""] # [inline] pub fn resolve_hostname (& self , host : impl Into < GodotString > , ip_type : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . resolve_hostname ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , ip_type) ; GodotString :: from_sys (ret) } } # [doc = "Creates a queue item to resolve a hostname to an IPv4 or IPv6 address depending on the [enum Type] constant given as `ip_type`. Returns the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error.\n# Default Arguments\n* `ip_type` - `3`"] # [doc = ""] # [inline] pub fn resolve_hostname_queue_item (& self , host : impl Into < GodotString > , ip_type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . resolve_hostname_queue_item ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , ip_type) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for IP { } unsafe impl GodotObject for IP { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "IP" } } impl std :: ops :: Deref for IP { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for IP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for IP { } unsafe impl Send for IP { } unsafe impl Sync for IP { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct IPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_cache : * mut sys :: godot_method_bind , pub erase_resolve_item : * mut sys :: godot_method_bind , pub get_local_addresses : * mut sys :: godot_method_bind , pub get_local_interfaces : * mut sys :: godot_method_bind , pub get_resolve_item_address : * mut sys :: godot_method_bind , pub get_resolve_item_status : * mut sys :: godot_method_bind , pub resolve_hostname : * mut sys :: godot_method_bind , pub resolve_hostname_queue_item : * mut sys :: godot_method_bind } impl IPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : IPMethodTable = IPMethodTable { class_constructor : None , clear_cache : 0 as * mut sys :: godot_method_bind , erase_resolve_item : 0 as * mut sys :: godot_method_bind , get_local_addresses : 0 as * mut sys :: godot_method_bind , get_local_interfaces : 0 as * mut sys :: godot_method_bind , get_resolve_item_address : 0 as * mut sys :: godot_method_bind , get_resolve_item_status : 0 as * mut sys :: godot_method_bind , resolve_hostname : 0 as * mut sys :: godot_method_bind , resolve_hostname_queue_item : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { IPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "IP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_cache = (gd_api . godot_method_bind_get_method) (class_name , "clear_cache\0" . as_ptr () as * const c_char) ; table . erase_resolve_item = (gd_api . godot_method_bind_get_method) (class_name , "erase_resolve_item\0" . as_ptr () as * const c_char) ; table . get_local_addresses = (gd_api . godot_method_bind_get_method) (class_name , "get_local_addresses\0" . as_ptr () as * const c_char) ; table . get_local_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_local_interfaces\0" . as_ptr () as * const c_char) ; table . get_resolve_item_address = (gd_api . godot_method_bind_get_method) (class_name , "get_resolve_item_address\0" . as_ptr () as * const c_char) ; table . get_resolve_item_status = (gd_api . godot_method_bind_get_method) (class_name , "get_resolve_item_status\0" . as_ptr () as * const c_char) ; table . resolve_hostname = (gd_api . godot_method_bind_get_method) (class_name , "resolve_hostname\0" . as_ptr () as * const c_char) ; table . resolve_hostname_queue_item = (gd_api . godot_method_bind_get_method) (class_name , "resolve_hostname_queue_item\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:568:4401
[INFO] [stdout]     |
[INFO] [stdout] 568 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 568 |                 # [doc = "`core class VisualShaderNodeGlobalExpression` inherits `VisualShaderNodeExpression` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeglobalexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGlobalExpression inherits methods from:\n - [VisualShaderNodeExpression](struct.VisualShaderNodeExpression.html)\n - [VisualShaderNodeGroupBase](struct.VisualShaderNodeGroupBase.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlobalExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGlobalExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGlobalExpression { } unsafe impl GodotObject for VisualShaderNodeGlobalExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGlobalExpression" } } impl std :: ops :: Deref for VisualShaderNodeGlobalExpression { type Target = crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGlobalExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGlobalExpression { } impl Instanciable for VisualShaderNodeGlobalExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGlobalExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGlobalExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeGlobalExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGlobalExpressionMethodTable = VisualShaderNodeGlobalExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGlobalExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGlobalExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:574:3711
[INFO] [stdout]     |
[INFO] [stdout] 574 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 574 |                 # [doc = "`core class WebRTCPeerConnectionGDNative` inherits `WebRTCPeerConnection` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcpeerconnectiongdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCPeerConnectionGDNative inherits methods from:\n - [WebRTCPeerConnection](struct.WebRTCPeerConnection.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCPeerConnectionGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCPeerConnectionGDNative { } unsafe impl GodotObject for WebRTCPeerConnectionGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCPeerConnectionGDNative" } } impl std :: ops :: Deref for WebRTCPeerConnectionGDNative { type Target = crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection ; # [inline] fn deref (& self) -> & crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCPeerConnectionGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCPeerConnectionGDNative { } impl Instanciable for WebRTCPeerConnectionGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCPeerConnectionGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCPeerConnectionGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl WebRTCPeerConnectionGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCPeerConnectionGDNativeMethodTable = WebRTCPeerConnectionGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCPeerConnectionGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCPeerConnectionGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:580:8609
[INFO] [stdout]     |
[INFO] [stdout] 580 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 580 |                 # [doc = "`core class CollisionPolygon` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionPolygon>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon { this : RawObject < Self > , } impl CollisionPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon { } unsafe impl GodotObject for CollisionPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon" } } impl QueueFree for CollisionPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon { } impl Instanciable for CollisionPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygonMethodTable = CollisionPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:586:6088
[INFO] [stdout]     |
[INFO] [stdout] 586 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 586 |                 # [doc = "`core class MultiMeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MultiMeshInstance>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance { this : RawObject < Self > , } impl MultiMeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstanceMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstanceMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance { } unsafe impl GodotObject for MultiMeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance" } } impl QueueFree for MultiMeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance { } impl Instanciable for MultiMeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind } impl MultiMeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstanceMethodTable = MultiMeshInstanceMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:592:4567
[INFO] [stdout]     |
[INFO] [stdout] 592 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 592 |                 # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:598:14782
[INFO] [stdout]     |
[INFO] [stdout] 598 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 598 |                 # [doc = "`core class Generic6DOFJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_generic6dofjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Generic6DOFJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Generic6DOFJoint>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGeneric6DOFJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Generic6DOFJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const ENABLE_LINEAR_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_ANGULAR_LIMIT : Flag = Flag (1i64) ; pub const ENABLE_ANGULAR_SPRING : Flag = Flag (2i64) ; pub const ENABLE_LINEAR_SPRING : Flag = Flag (3i64) ; pub const ENABLE_MOTOR : Flag = Flag (4i64) ; pub const ENABLE_LINEAR_MOTOR : Flag = Flag (5i64) ; pub const MAX : Flag = Flag (6i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LOWER_LIMIT : Param = Param (0i64) ; pub const LINEAR_UPPER_LIMIT : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : Param = Param (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : Param = Param (6i64) ; pub const LINEAR_SPRING_STIFFNESS : Param = Param (7i64) ; pub const LINEAR_SPRING_DAMPING : Param = Param (8i64) ; pub const LINEAR_SPRING_EQUILIBRIUM_POINT : Param = Param (9i64) ; pub const ANGULAR_LOWER_LIMIT : Param = Param (10i64) ; pub const ANGULAR_UPPER_LIMIT : Param = Param (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (12i64) ; pub const ANGULAR_DAMPING : Param = Param (13i64) ; pub const ANGULAR_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_FORCE_LIMIT : Param = Param (15i64) ; pub const ANGULAR_ERP : Param = Param (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : Param = Param (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : Param = Param (18i64) ; pub const ANGULAR_SPRING_STIFFNESS : Param = Param (19i64) ; pub const ANGULAR_SPRING_DAMPING : Param = Param (20i64) ; pub const ANGULAR_SPRING_EQUILIBRIUM_POINT : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Generic6DOFJoint { pub const FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const FLAG_ENABLE_ANGULAR_SPRING : i64 = 2i64 ; pub const FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const FLAG_ENABLE_LINEAR_SPRING : i64 = 3i64 ; pub const FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const FLAG_MAX : i64 = 6i64 ; pub const PARAM_ANGULAR_DAMPING : i64 = 13i64 ; pub const PARAM_ANGULAR_ERP : i64 = 16i64 ; pub const PARAM_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const PARAM_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const PARAM_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const PARAM_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_SPRING_DAMPING : i64 = 20i64 ; pub const PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT : i64 = 21i64 ; pub const PARAM_ANGULAR_SPRING_STIFFNESS : i64 = 19i64 ; pub const PARAM_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const PARAM_LINEAR_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const PARAM_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const PARAM_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const PARAM_LINEAR_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_SPRING_DAMPING : i64 = 8i64 ; pub const PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT : i64 = 9i64 ; pub const PARAM_LINEAR_SPRING_STIFFNESS : i64 = 7i64 ; pub const PARAM_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl Generic6DOFJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Generic6DOFJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_x (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_x ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_y (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_y ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_z (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_z ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn param_x (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_x ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn param_y (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_y ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn param_z (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_z ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_x (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_x ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_y (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_y ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_z (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_z ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn set_param_x (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_x ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn set_param_y (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_y ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn set_param_z (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_z ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Generic6DOFJoint { } unsafe impl GodotObject for Generic6DOFJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Generic6DOFJoint" } } impl QueueFree for Generic6DOFJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Generic6DOFJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Generic6DOFJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Generic6DOFJoint { } impl Instanciable for Generic6DOFJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Generic6DOFJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Generic6DOFJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag_x : * mut sys :: godot_method_bind , pub get_flag_y : * mut sys :: godot_method_bind , pub get_flag_z : * mut sys :: godot_method_bind , pub get_param_x : * mut sys :: godot_method_bind , pub get_param_y : * mut sys :: godot_method_bind , pub get_param_z : * mut sys :: godot_method_bind , pub set_flag_x : * mut sys :: godot_method_bind , pub set_flag_y : * mut sys :: godot_method_bind , pub set_flag_z : * mut sys :: godot_method_bind , pub set_param_x : * mut sys :: godot_method_bind , pub set_param_y : * mut sys :: godot_method_bind , pub set_param_z : * mut sys :: godot_method_bind } impl Generic6DOFJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Generic6DOFJointMethodTable = Generic6DOFJointMethodTable { class_constructor : None , get_flag_x : 0 as * mut sys :: godot_method_bind , get_flag_y : 0 as * mut sys :: godot_method_bind , get_flag_z : 0 as * mut sys :: godot_method_bind , get_param_x : 0 as * mut sys :: godot_method_bind , get_param_y : 0 as * mut sys :: godot_method_bind , get_param_z : 0 as * mut sys :: godot_method_bind , set_flag_x : 0 as * mut sys :: godot_method_bind , set_flag_y : 0 as * mut sys :: godot_method_bind , set_flag_z : 0 as * mut sys :: godot_method_bind , set_param_x : 0 as * mut sys :: godot_method_bind , set_param_y : 0 as * mut sys :: godot_method_bind , set_param_z : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Generic6DOFJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Generic6DOFJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_x\0" . as_ptr () as * const c_char) ; table . get_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_y\0" . as_ptr () as * const c_char) ; table . get_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_z\0" . as_ptr () as * const c_char) ; table . get_param_x = (gd_api . godot_method_bind_get_method) (class_name , "get_param_x\0" . as_ptr () as * const c_char) ; table . get_param_y = (gd_api . godot_method_bind_get_method) (class_name , "get_param_y\0" . as_ptr () as * const c_char) ; table . get_param_z = (gd_api . godot_method_bind_get_method) (class_name , "get_param_z\0" . as_ptr () as * const c_char) ; table . set_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_x\0" . as_ptr () as * const c_char) ; table . set_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_y\0" . as_ptr () as * const c_char) ; table . set_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_z\0" . as_ptr () as * const c_char) ; table . set_param_x = (gd_api . godot_method_bind_get_method) (class_name , "set_param_x\0" . as_ptr () as * const c_char) ; table . set_param_y = (gd_api . godot_method_bind_get_method) (class_name , "set_param_y\0" . as_ptr () as * const c_char) ; table . set_param_z = (gd_api . godot_method_bind_get_method) (class_name , "set_param_z\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:604:11805
[INFO] [stdout]     |
[INFO] [stdout] 604 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 604 |                 # [doc = "`core class ScrollContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ScrollContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ScrollContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nScrollContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollContainer { this : RawObject < Self > , } impl ScrollContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ScrollContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deadzone (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_deadzone ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_h_scrollbar (& self) -> Option < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_v_scrollbar (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn is_following_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_following_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn is_h_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_h_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn is_v_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_v_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deadzone (& self , deadzone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_deadzone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , deadzone) ; } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn set_enable_h_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_h_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn set_enable_v_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_v_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn set_follow_focus (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_follow_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollContainer { } unsafe impl GodotObject for ScrollContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollContainer" } } impl QueueFree for ScrollContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollContainer { } impl Instanciable for ScrollContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ScrollContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deadzone : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_h_scrollbar : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scrollbar : * mut sys :: godot_method_bind , pub is_following_focus : * mut sys :: godot_method_bind , pub is_h_scroll_enabled : * mut sys :: godot_method_bind , pub is_v_scroll_enabled : * mut sys :: godot_method_bind , pub set_deadzone : * mut sys :: godot_method_bind , pub set_enable_h_scroll : * mut sys :: godot_method_bind , pub set_enable_v_scroll : * mut sys :: godot_method_bind , pub set_follow_focus : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind } impl ScrollContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollContainerMethodTable = ScrollContainerMethodTable { class_constructor : None , get_deadzone : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_h_scrollbar : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scrollbar : 0 as * mut sys :: godot_method_bind , is_following_focus : 0 as * mut sys :: godot_method_bind , is_h_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_v_scroll_enabled : 0 as * mut sys :: godot_method_bind , set_deadzone : 0 as * mut sys :: godot_method_bind , set_enable_h_scroll : 0 as * mut sys :: godot_method_bind , set_enable_v_scroll : 0 as * mut sys :: godot_method_bind , set_follow_focus : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "get_deadzone\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_h_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scrollbar\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scrollbar\0" . as_ptr () as * const c_char) ; table . is_following_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_following_focus\0" . as_ptr () as * const c_char) ; table . is_h_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_v_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_scroll_enabled\0" . as_ptr () as * const c_char) ; table . set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "set_deadzone\0" . as_ptr () as * const c_char) ; table . set_enable_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_h_scroll\0" . as_ptr () as * const c_char) ; table . set_enable_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_v_scroll\0" . as_ptr () as * const c_char) ; table . set_follow_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_focus\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:610:13081
[INFO] [stdout]     |
[INFO] [stdout] 610 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 610 |                 # [doc = "`core class ARVRInterface` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterface inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterface { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Capabilities (pub i64) ; impl Capabilities { pub const NONE : Capabilities = Capabilities (0i64) ; pub const MONO : Capabilities = Capabilities (1i64) ; pub const STEREO : Capabilities = Capabilities (2i64) ; pub const AR : Capabilities = Capabilities (4i64) ; pub const EXTERNAL : Capabilities = Capabilities (8i64) ; } impl From < i64 > for Capabilities { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Capabilities > for i64 { # [inline] fn from (v : Capabilities) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Eyes (pub i64) ; impl Eyes { pub const MONO : Eyes = Eyes (0i64) ; pub const LEFT : Eyes = Eyes (1i64) ; pub const RIGHT : Eyes = Eyes (2i64) ; } impl From < i64 > for Eyes { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Eyes > for i64 { # [inline] fn from (v : Eyes) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackingStatus (pub i64) ; impl TrackingStatus { pub const NORMAL_TRACKING : TrackingStatus = TrackingStatus (0i64) ; pub const EXCESSIVE_MOTION : TrackingStatus = TrackingStatus (1i64) ; pub const INSUFFICIENT_FEATURES : TrackingStatus = TrackingStatus (2i64) ; pub const UNKNOWN_TRACKING : TrackingStatus = TrackingStatus (3i64) ; pub const NOT_TRACKING : TrackingStatus = TrackingStatus (4i64) ; } impl From < i64 > for TrackingStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackingStatus > for i64 { # [inline] fn from (v : TrackingStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRInterface { pub const ARVR_AR : i64 = 4i64 ; pub const ARVR_EXCESSIVE_MOTION : i64 = 1i64 ; pub const ARVR_EXTERNAL : i64 = 8i64 ; pub const ARVR_INSUFFICIENT_FEATURES : i64 = 2i64 ; pub const ARVR_MONO : i64 = 1i64 ; pub const ARVR_NONE : i64 = 0i64 ; pub const ARVR_NORMAL_TRACKING : i64 = 0i64 ; pub const ARVR_NOT_TRACKING : i64 = 4i64 ; pub const ARVR_STEREO : i64 = 2i64 ; pub const ARVR_UNKNOWN_TRACKING : i64 = 3i64 ; pub const EYE_LEFT : i64 = 1i64 ; pub const EYE_MONO : i64 = 0i64 ; pub const EYE_RIGHT : i64 = 2i64 ; } impl ARVRInterface { # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn anchor_detection_is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface."] # [doc = ""] # [inline] pub fn get_camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a combination of [enum Capabilities] flags providing information about the capabilities of this interface."] # [doc = ""] # [inline] pub fn get_capabilities (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_capabilities ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform."] # [doc = ""] # [inline] pub fn get_render_targetsize (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_render_targetsize ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking."] # [doc = ""] # [inline] pub fn get_tracking_status (& self) -> crate :: generated :: arvr_interface :: TrackingStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_tracking_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_interface :: TrackingStatus (ret) } } # [doc = "Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.\nAfter initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.\n**Note:** You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.\nIf you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.\nWhile currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD."] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn is_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn is_primary (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_primary ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current output of this interface is in stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn set_anchor_detection_is_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn set_is_initialized (& self , initialized : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_initialized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , initialized) ; } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn set_is_primary (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_primary ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Turns the interface off."] # [doc = ""] # [inline] pub fn uninitialize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . uninitialize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterface { } unsafe impl GodotObject for ARVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterface" } } impl std :: ops :: Deref for ARVRInterface { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_capabilities : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_render_targetsize : * mut sys :: godot_method_bind , pub get_tracking_status : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_initialized : * mut sys :: godot_method_bind , pub is_primary : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub set_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub set_is_initialized : * mut sys :: godot_method_bind , pub set_is_primary : * mut sys :: godot_method_bind , pub uninitialize : * mut sys :: godot_method_bind } impl ARVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceMethodTable = ARVRInterfaceMethodTable { class_constructor : None , get_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_capabilities : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_render_targetsize : 0 as * mut sys :: godot_method_bind , get_tracking_status : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_initialized : 0 as * mut sys :: godot_method_bind , is_primary : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , set_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , set_is_initialized : 0 as * mut sys :: godot_method_bind , set_is_primary : 0 as * mut sys :: godot_method_bind , uninitialize : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_capabilities = (gd_api . godot_method_bind_get_method) (class_name , "get_capabilities\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_render_targetsize = (gd_api . godot_method_bind_get_method) (class_name , "get_render_targetsize\0" . as_ptr () as * const c_char) ; table . get_tracking_status = (gd_api . godot_method_bind_get_method) (class_name , "get_tracking_status\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_initialized\0" . as_ptr () as * const c_char) ; table . is_primary = (gd_api . godot_method_bind_get_method) (class_name , "is_primary\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . set_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . set_is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "set_is_initialized\0" . as_ptr () as * const c_char) ; table . set_is_primary = (gd_api . godot_method_bind_get_method) (class_name , "set_is_primary\0" . as_ptr () as * const c_char) ; table . uninitialize = (gd_api . godot_method_bind_get_method) (class_name , "uninitialize\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:616:26008
[INFO] [stdout]     |
[INFO] [stdout] 616 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 616 |                 # [doc = "`core class VisualScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScript { this : RawObject < Self > , } impl VisualScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_custom_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_node (& self , func : impl Into < GodotString > , id : i64 , node : impl AsArg < crate :: generated :: visual_script_node :: VisualScriptNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , func . into () , id , node . as_arg_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_variable (& self , name : impl Into < GodotString > , default_value : impl OwnedToVariant , export : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_variable ; let ret = crate :: icalls :: icallptr_void_str_var_bool (method_bind , self . this . sys () . as_ptr () , name . into () , default_value . owned_to_variant () , export) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_add_argument (& self , name : impl Into < GodotString > , _type : i64 , argname : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_add_argument ; let ret = crate :: icalls :: icallptr_void_str_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , _type , argname . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_count (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_name (& self , name : impl Into < GodotString > , argidx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_name ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_type (& self , name : impl Into < GodotString > , argidx : i64) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_type ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_remove_argument (& self , name : impl Into < GodotString > , argidx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_remove_argument ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_set_argument_name (& self , name : impl Into < GodotString > , argidx : i64 , argname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_set_argument_name ; let ret = crate :: icalls :: icallptr_void_str_i64_str (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , argname . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_set_argument_type (& self , name : impl Into < GodotString > , argidx : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_set_argument_type ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_swap_argument (& self , name : impl Into < GodotString > , argidx : i64 , withidx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_swap_argument ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , withidx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn data_connect (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . data_connect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn data_disconnect (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . data_disconnect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_function_node_id (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_function_node_id ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_function_scroll (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_function_scroll ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_node (& self , func : impl Into < GodotString > , id : i64) -> Option < Ref < crate :: generated :: visual_script_node :: VisualScriptNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_script_node :: VisualScriptNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_node_position (& self , func : impl Into < GodotString > , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_default_value (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_default_value ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_export (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_export ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_info (& self , name : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_info ; let ret = crate :: icalls :: icallptr_dict_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_custom_signal (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_custom_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_data_connection (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_data_connection ; let ret = crate :: icalls :: icallptr_bool_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_function (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_function ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_node (& self , func : impl Into < GodotString > , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_sequence_connection (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_sequence_connection ; let ret = crate :: icalls :: icallptr_bool_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_variable (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_variable ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_custom_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_node (& self , func : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_custom_signal (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_custom_signal ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_function (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_function ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_variable (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_variable ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn sequence_connect (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . sequence_connect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn sequence_disconnect (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . sequence_disconnect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function_scroll (& self , name : impl Into < GodotString > , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_function_scroll ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , ofs) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instance_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_instance_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_position (& self , func : impl Into < GodotString > , id : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_i64_vec2 (method_bind , self . this . sys () . as_ptr () , func . into () , id , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_default_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_default_value ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_export (& self , name : impl Into < GodotString > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_export ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , name . into () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_info (& self , name : impl Into < GodotString > , value : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_info ; let ret = crate :: icalls :: icallptr_void_str_dict (method_bind , self . this . sys () . as_ptr () , name . into () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScript { } unsafe impl GodotObject for VisualScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScript" } } impl std :: ops :: Deref for VisualScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for VisualScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScript { } impl Instanciable for VisualScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_signal : * mut sys :: godot_method_bind , pub add_function : * mut sys :: godot_method_bind , pub add_node : * mut sys :: godot_method_bind , pub add_variable : * mut sys :: godot_method_bind , pub custom_signal_add_argument : * mut sys :: godot_method_bind , pub custom_signal_get_argument_count : * mut sys :: godot_method_bind , pub custom_signal_get_argument_name : * mut sys :: godot_method_bind , pub custom_signal_get_argument_type : * mut sys :: godot_method_bind , pub custom_signal_remove_argument : * mut sys :: godot_method_bind , pub custom_signal_set_argument_name : * mut sys :: godot_method_bind , pub custom_signal_set_argument_type : * mut sys :: godot_method_bind , pub custom_signal_swap_argument : * mut sys :: godot_method_bind , pub data_connect : * mut sys :: godot_method_bind , pub data_disconnect : * mut sys :: godot_method_bind , pub get_function_node_id : * mut sys :: godot_method_bind , pub get_function_scroll : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_variable_default_value : * mut sys :: godot_method_bind , pub get_variable_export : * mut sys :: godot_method_bind , pub get_variable_info : * mut sys :: godot_method_bind , pub has_custom_signal : * mut sys :: godot_method_bind , pub has_data_connection : * mut sys :: godot_method_bind , pub has_function : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_sequence_connection : * mut sys :: godot_method_bind , pub has_variable : * mut sys :: godot_method_bind , pub remove_custom_signal : * mut sys :: godot_method_bind , pub remove_function : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub remove_variable : * mut sys :: godot_method_bind , pub rename_custom_signal : * mut sys :: godot_method_bind , pub rename_function : * mut sys :: godot_method_bind , pub rename_variable : * mut sys :: godot_method_bind , pub sequence_connect : * mut sys :: godot_method_bind , pub sequence_disconnect : * mut sys :: godot_method_bind , pub set_function_scroll : * mut sys :: godot_method_bind , pub set_instance_base_type : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind , pub set_variable_default_value : * mut sys :: godot_method_bind , pub set_variable_export : * mut sys :: godot_method_bind , pub set_variable_info : * mut sys :: godot_method_bind } impl VisualScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptMethodTable = VisualScriptMethodTable { class_constructor : None , add_custom_signal : 0 as * mut sys :: godot_method_bind , add_function : 0 as * mut sys :: godot_method_bind , add_node : 0 as * mut sys :: godot_method_bind , add_variable : 0 as * mut sys :: godot_method_bind , custom_signal_add_argument : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_count : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_name : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_type : 0 as * mut sys :: godot_method_bind , custom_signal_remove_argument : 0 as * mut sys :: godot_method_bind , custom_signal_set_argument_name : 0 as * mut sys :: godot_method_bind , custom_signal_set_argument_type : 0 as * mut sys :: godot_method_bind , custom_signal_swap_argument : 0 as * mut sys :: godot_method_bind , data_connect : 0 as * mut sys :: godot_method_bind , data_disconnect : 0 as * mut sys :: godot_method_bind , get_function_node_id : 0 as * mut sys :: godot_method_bind , get_function_scroll : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_variable_default_value : 0 as * mut sys :: godot_method_bind , get_variable_export : 0 as * mut sys :: godot_method_bind , get_variable_info : 0 as * mut sys :: godot_method_bind , has_custom_signal : 0 as * mut sys :: godot_method_bind , has_data_connection : 0 as * mut sys :: godot_method_bind , has_function : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_sequence_connection : 0 as * mut sys :: godot_method_bind , has_variable : 0 as * mut sys :: godot_method_bind , remove_custom_signal : 0 as * mut sys :: godot_method_bind , remove_function : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , remove_variable : 0 as * mut sys :: godot_method_bind , rename_custom_signal : 0 as * mut sys :: godot_method_bind , rename_function : 0 as * mut sys :: godot_method_bind , rename_variable : 0 as * mut sys :: godot_method_bind , sequence_connect : 0 as * mut sys :: godot_method_bind , sequence_disconnect : 0 as * mut sys :: godot_method_bind , set_function_scroll : 0 as * mut sys :: godot_method_bind , set_instance_base_type : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind , set_variable_default_value : 0 as * mut sys :: godot_method_bind , set_variable_export : 0 as * mut sys :: godot_method_bind , set_variable_info : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_signal\0" . as_ptr () as * const c_char) ; table . add_function = (gd_api . godot_method_bind_get_method) (class_name , "add_function\0" . as_ptr () as * const c_char) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . add_variable = (gd_api . godot_method_bind_get_method) (class_name , "add_variable\0" . as_ptr () as * const c_char) ; table . custom_signal_add_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_add_argument\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_count = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_count\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_name = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_name\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_type = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_type\0" . as_ptr () as * const c_char) ; table . custom_signal_remove_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_remove_argument\0" . as_ptr () as * const c_char) ; table . custom_signal_set_argument_name = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_set_argument_name\0" . as_ptr () as * const c_char) ; table . custom_signal_set_argument_type = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_set_argument_type\0" . as_ptr () as * const c_char) ; table . custom_signal_swap_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_swap_argument\0" . as_ptr () as * const c_char) ; table . data_connect = (gd_api . godot_method_bind_get_method) (class_name , "data_connect\0" . as_ptr () as * const c_char) ; table . data_disconnect = (gd_api . godot_method_bind_get_method) (class_name , "data_disconnect\0" . as_ptr () as * const c_char) ; table . get_function_node_id = (gd_api . godot_method_bind_get_method) (class_name , "get_function_node_id\0" . as_ptr () as * const c_char) ; table . get_function_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_function_scroll\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_variable_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_default_value\0" . as_ptr () as * const c_char) ; table . get_variable_export = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_export\0" . as_ptr () as * const c_char) ; table . get_variable_info = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_info\0" . as_ptr () as * const c_char) ; table . has_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_custom_signal\0" . as_ptr () as * const c_char) ; table . has_data_connection = (gd_api . godot_method_bind_get_method) (class_name , "has_data_connection\0" . as_ptr () as * const c_char) ; table . has_function = (gd_api . godot_method_bind_get_method) (class_name , "has_function\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_sequence_connection = (gd_api . godot_method_bind_get_method) (class_name , "has_sequence_connection\0" . as_ptr () as * const c_char) ; table . has_variable = (gd_api . godot_method_bind_get_method) (class_name , "has_variable\0" . as_ptr () as * const c_char) ; table . remove_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_signal\0" . as_ptr () as * const c_char) ; table . remove_function = (gd_api . godot_method_bind_get_method) (class_name , "remove_function\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . remove_variable = (gd_api . godot_method_bind_get_method) (class_name , "remove_variable\0" . as_ptr () as * const c_char) ; table . rename_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "rename_custom_signal\0" . as_ptr () as * const c_char) ; table . rename_function = (gd_api . godot_method_bind_get_method) (class_name , "rename_function\0" . as_ptr () as * const c_char) ; table . rename_variable = (gd_api . godot_method_bind_get_method) (class_name , "rename_variable\0" . as_ptr () as * const c_char) ; table . sequence_connect = (gd_api . godot_method_bind_get_method) (class_name , "sequence_connect\0" . as_ptr () as * const c_char) ; table . sequence_disconnect = (gd_api . godot_method_bind_get_method) (class_name , "sequence_disconnect\0" . as_ptr () as * const c_char) ; table . set_function_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_function_scroll\0" . as_ptr () as * const c_char) ; table . set_instance_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_base_type\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; table . set_variable_default_value = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_default_value\0" . as_ptr () as * const c_char) ; table . set_variable_export = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_export\0" . as_ptr () as * const c_char) ; table . set_variable_info = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_info\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:622:9433
[INFO] [stdout]     |
[INFO] [stdout] 622 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 622 |                 # [doc = "`core singleton class ResourceLoader` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceLoader inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceLoader { this : RawObject < Self > , } impl ResourceLoader { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceLoader\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns whether a recognized resource exists for the given `path`.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn exists (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . exists ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ret as _ } } # [doc = "Returns the dependencies for the resource at the given `path`."] # [doc = ""] # [inline] pub fn get_dependencies (& self , path : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_dependencies ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the list of recognized extensions for a resource type."] # [doc = ""] # [inline] pub fn get_recognized_extensions_for_type (& self , _type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_recognized_extensions_for_type ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."] # [doc = ""] # [inline] pub fn has (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether a cached resource is available for the given `path`.\nOnce a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path."] # [doc = ""] # [inline] pub fn has_cached (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has_cached ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Loads a resource at the given `path`, caching the result for further access.\nThe registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\nIf `no_cache` is `true`, the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.\nReturns an empty resource if no ResourceFormatLoader could handle the file.\n# Default Arguments\n* `type_hint` - `\"\"`\n* `no_cache` - `false`"] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString > , no_cache : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_obj_str_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into () , no_cache) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn load_interactive (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load_interactive ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changes the behavior on missing sub-resources. The default behavior is to abort loading."] # [doc = ""] # [inline] pub fn set_abort_on_missing_resources (& self , abort : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . set_abort_on_missing_resources ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , abort) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceLoader { } unsafe impl GodotObject for ResourceLoader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceLoader" } } impl std :: ops :: Deref for ResourceLoader { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceLoader { } unsafe impl Send for ResourceLoader { } unsafe impl Sync for ResourceLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub exists : * mut sys :: godot_method_bind , pub get_dependencies : * mut sys :: godot_method_bind , pub get_recognized_extensions_for_type : * mut sys :: godot_method_bind , pub has : * mut sys :: godot_method_bind , pub has_cached : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_interactive : * mut sys :: godot_method_bind , pub set_abort_on_missing_resources : * mut sys :: godot_method_bind } impl ResourceLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceLoaderMethodTable = ResourceLoaderMethodTable { class_constructor : None , exists : 0 as * mut sys :: godot_method_bind , get_dependencies : 0 as * mut sys :: godot_method_bind , get_recognized_extensions_for_type : 0 as * mut sys :: godot_method_bind , has : 0 as * mut sys :: godot_method_bind , has_cached : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_interactive : 0 as * mut sys :: godot_method_bind , set_abort_on_missing_resources : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . exists = (gd_api . godot_method_bind_get_method) (class_name , "exists\0" . as_ptr () as * const c_char) ; table . get_dependencies = (gd_api . godot_method_bind_get_method) (class_name , "get_dependencies\0" . as_ptr () as * const c_char) ; table . get_recognized_extensions_for_type = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions_for_type\0" . as_ptr () as * const c_char) ; table . has = (gd_api . godot_method_bind_get_method) (class_name , "has\0" . as_ptr () as * const c_char) ; table . has_cached = (gd_api . godot_method_bind_get_method) (class_name , "has_cached\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_interactive = (gd_api . godot_method_bind_get_method) (class_name , "load_interactive\0" . as_ptr () as * const c_char) ; table . set_abort_on_missing_resources = (gd_api . godot_method_bind_get_method) (class_name , "set_abort_on_missing_resources\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:628:4494
[INFO] [stdout]     |
[INFO] [stdout] 628 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 628 |                 # [doc = "`core class PanoramaSky` inherits `Sky` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panoramasky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPanoramaSky inherits methods from:\n - [Sky](struct.Sky.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanoramaSky { this : RawObject < Self > , } impl PanoramaSky { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanoramaSkyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "[Texture] to be applied to the PanoramaSky."] # [doc = ""] # [inline] pub fn panorama (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PanoramaSkyMethodTable :: get (get_api ()) . get_panorama ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[Texture] to be applied to the PanoramaSky."] # [doc = ""] # [inline] pub fn set_panorama (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PanoramaSkyMethodTable :: get (get_api ()) . set_panorama ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PanoramaSky { } unsafe impl GodotObject for PanoramaSky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PanoramaSky" } } impl std :: ops :: Deref for PanoramaSky { type Target = crate :: generated :: sky :: Sky ; # [inline] fn deref (& self) -> & crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanoramaSky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sky :: Sky > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanoramaSky { } impl Instanciable for PanoramaSky { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanoramaSky :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanoramaSkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_panorama : * mut sys :: godot_method_bind , pub set_panorama : * mut sys :: godot_method_bind } impl PanoramaSkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanoramaSkyMethodTable = PanoramaSkyMethodTable { class_constructor : None , get_panorama : 0 as * mut sys :: godot_method_bind , set_panorama : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanoramaSkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanoramaSky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_panorama = (gd_api . godot_method_bind_get_method) (class_name , "get_panorama\0" . as_ptr () as * const c_char) ; table . set_panorama = (gd_api . godot_method_bind_get_method) (class_name , "set_panorama\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:634:9847
[INFO] [stdout]     |
[INFO] [stdout] 634 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 634 |                 # [doc = "`core class Popup` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Popup` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Popup>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopup inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Popup { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Popup { pub const NOTIFICATION_POPUP_HIDE : i64 = 81i64 ; pub const NOTIFICATION_POST_POPUP : i64 = 80i64 ; } impl Popup { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the popup will not be hidden when a click event occurs outside of it, or when it receives the `ui_cancel` action event.\n**Note:** Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use [method WindowDialog.get_close_button] or [method ConfirmationDialog.get_cancel] and hide the buttons in question by setting their [member CanvasItem.visible] property to `false`."] # [doc = ""] # [inline] pub fn is_exclusive (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . is_exclusive ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Popup (show the control in modal form).\n# Default Arguments\n* `bounds` - `Rect2( 0, 0, 0, 0 )`"] # [doc = ""] # [inline] pub fn popup (& self , bounds : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by `size`.\n# Default Arguments\n* `size` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn popup_centered (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, clamping the size to `size`, then ensuring the popup is no larger than the viewport size multiplied by `fallback_ratio`.\n# Default Arguments\n* `size` - `Vector2( 0, 0 )`\n* `fallback_ratio` - `0.75`"] # [doc = ""] # [inline] pub fn popup_centered_clamped (& self , size : Vector2 , fallback_ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_clamped ; let ret = crate :: icalls :: icallptr_void_vec2_f64 (method_bind , self . this . sys () . as_ptr () , size , fallback_ratio) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, ensuring the size is never smaller than `minsize`.\n# Default Arguments\n* `minsize` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn popup_centered_minsize (& self , minsize : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_minsize ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , minsize) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, scaled at a ratio of size of the screen.\n# Default Arguments\n* `ratio` - `0.75`"] # [doc = ""] # [inline] pub fn popup_centered_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Shrink popup to keep to the minimum size of content."] # [doc = ""] # [inline] pub fn set_as_minsize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . set_as_minsize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the popup will not be hidden when a click event occurs outside of it, or when it receives the `ui_cancel` action event.\n**Note:** Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use [method WindowDialog.get_close_button] or [method ConfirmationDialog.get_cancel] and hide the buttons in question by setting their [member CanvasItem.visible] property to `false`."] # [doc = ""] # [inline] pub fn set_exclusive (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . set_exclusive ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Popup { } unsafe impl GodotObject for Popup { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Popup" } } impl QueueFree for Popup { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Popup { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Popup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Popup { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Popup { } unsafe impl SubClass < crate :: generated :: node :: Node > for Popup { } unsafe impl SubClass < crate :: generated :: object :: Object > for Popup { } impl Instanciable for Popup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Popup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_exclusive : * mut sys :: godot_method_bind , pub popup : * mut sys :: godot_method_bind , pub popup_centered : * mut sys :: godot_method_bind , pub popup_centered_clamped : * mut sys :: godot_method_bind , pub popup_centered_minsize : * mut sys :: godot_method_bind , pub popup_centered_ratio : * mut sys :: godot_method_bind , pub set_as_minsize : * mut sys :: godot_method_bind , pub set_exclusive : * mut sys :: godot_method_bind } impl PopupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupMethodTable = PopupMethodTable { class_constructor : None , is_exclusive : 0 as * mut sys :: godot_method_bind , popup : 0 as * mut sys :: godot_method_bind , popup_centered : 0 as * mut sys :: godot_method_bind , popup_centered_clamped : 0 as * mut sys :: godot_method_bind , popup_centered_minsize : 0 as * mut sys :: godot_method_bind , popup_centered_ratio : 0 as * mut sys :: godot_method_bind , set_as_minsize : 0 as * mut sys :: godot_method_bind , set_exclusive : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Popup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_exclusive = (gd_api . godot_method_bind_get_method) (class_name , "is_exclusive\0" . as_ptr () as * const c_char) ; table . popup = (gd_api . godot_method_bind_get_method) (class_name , "popup\0" . as_ptr () as * const c_char) ; table . popup_centered = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered\0" . as_ptr () as * const c_char) ; table . popup_centered_clamped = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_clamped\0" . as_ptr () as * const c_char) ; table . popup_centered_minsize = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_minsize\0" . as_ptr () as * const c_char) ; table . popup_centered_ratio = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_ratio\0" . as_ptr () as * const c_char) ; table . set_as_minsize = (gd_api . godot_method_bind_get_method) (class_name , "set_as_minsize\0" . as_ptr () as * const c_char) ; table . set_exclusive = (gd_api . godot_method_bind_get_method) (class_name , "set_exclusive\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:640:4841
[INFO] [stdout]     |
[INFO] [stdout] 640 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 640 |                 # [doc = "`core class VisualScriptFunctionState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctionstate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionState { this : RawObject < Self > , } impl VisualScriptFunctionState { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionStateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_signal (& self , obj : impl AsArg < crate :: generated :: object :: Object > , signals : impl Into < GodotString > , args : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . connect_to_signal ; let ret = crate :: icalls :: icallptr_void_obj_str_arr (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr () , signals . into () , args) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resume (& self , args : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , args) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionState { } unsafe impl GodotObject for VisualScriptFunctionState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionState" } } impl std :: ops :: Deref for VisualScriptFunctionState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionState { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionState { } impl Instanciable for VisualScriptFunctionState { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionState :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_signal : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind } impl VisualScriptFunctionStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionStateMethodTable = VisualScriptFunctionStateMethodTable { class_constructor : None , connect_to_signal : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_signal = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_signal\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:646:29477
[INFO] [stdout]     |
[INFO] [stdout] 646 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 646 |                 # [doc = "`core class Camera2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camera2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Camera2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Camera2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCamera2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Camera2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnchorMode (pub i64) ; impl AnchorMode { pub const FIXED_TOP_LEFT : AnchorMode = AnchorMode (0i64) ; pub const DRAG_CENTER : AnchorMode = AnchorMode (1i64) ; } impl From < i64 > for AnchorMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnchorMode > for i64 { # [inline] fn from (v : AnchorMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Camera2DProcessMode (pub i64) ; impl Camera2DProcessMode { pub const PHYSICS : Camera2DProcessMode = Camera2DProcessMode (0i64) ; pub const IDLE : Camera2DProcessMode = Camera2DProcessMode (1i64) ; } impl From < i64 > for Camera2DProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Camera2DProcessMode > for i64 { # [inline] fn from (v : Camera2DProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Camera2D { pub const ANCHOR_MODE_DRAG_CENTER : i64 = 1i64 ; pub const ANCHOR_MODE_FIXED_TOP_LEFT : i64 = 0i64 ; pub const CAMERA2D_PROCESS_IDLE : i64 = 1i64 ; pub const CAMERA2D_PROCESS_PHYSICS : i64 = 0i64 ; } impl Camera2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Camera2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Aligns the camera to the tracked node."] # [doc = ""] # [inline] pub fn align (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . align ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Forces the camera to update scroll immediately."] # [doc = ""] # [inline] pub fn force_update_scroll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . force_update_scroll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The Camera2D's anchor point. See [enum AnchorMode] constants."] # [doc = ""] # [inline] pub fn anchor_mode (& self) -> crate :: generated :: camera_2d :: AnchorMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_anchor_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_2d :: AnchorMode (ret) } } # [doc = "Returns the camera position."] # [doc = ""] # [inline] pub fn get_camera_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_camera_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the location of the [Camera2D]'s screen-center, relative to the origin."] # [doc = ""] # [inline] pub fn get_camera_screen_center (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_camera_screen_center ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [Viewport] node attached to the [Camera2D]. If `null` or not a [Viewport], uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Top margin needed to drag the camera. A value of `1` makes the camera move only when reaching the edge of the screen."] # [doc = ""] # [inline] pub fn drag_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_drag_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is `true`."] # [doc = ""] # [inline] pub fn follow_smoothing (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_follow_smoothing ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The horizontal offset of the camera, relative to the drag margins.\n**Note:** Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Top scroll limit in pixels. The camera stops moving when reaching this value."] # [doc = ""] # [inline] pub fn limit (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_limit ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "The camera's offset, useful for looking around or camera shake animations."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The camera's process callback. See [enum Camera2DProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: camera_2d :: Camera2DProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_2d :: Camera2DProcessMode (ret) } } # [doc = "The vertical offset of the camera, relative to the drag margins.\n**Note:** Used the same as [member offset_h]."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's zoom relative to the viewport. Values larger than `Vector2(1, 1)` zoom out and smaller values zoom in. For an example, use `Vector2(0.5, 0.5)` for a 2× zoom-in, and `Vector2(4, 4)` for a 4× zoom-out."] # [doc = ""] # [inline] pub fn zoom (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_zoom ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera `current` will disable this one."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera smoothly moves towards the target at [member smoothing_speed]."] # [doc = ""] # [inline] pub fn is_follow_smoothing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_follow_smoothing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera only moves when reaching the horizontal drag margins. If `false`, the camera moves horizontally regardless of margins."] # [doc = ""] # [inline] pub fn is_h_drag_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_h_drag_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's limits rectangle in the editor."] # [doc = ""] # [inline] pub fn is_limit_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_limit_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera smoothly stops when reaches its limits."] # [doc = ""] # [inline] pub fn is_limit_smoothing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_limit_smoothing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's drag margin rectangle in the editor."] # [doc = ""] # [inline] pub fn is_margin_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_margin_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera rotates with the target."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's screen rectangle in the editor."] # [doc = ""] # [inline] pub fn is_screen_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_screen_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera only moves when reaching the vertical drag margins. If `false`, the camera moves vertically regardless of margins."] # [doc = ""] # [inline] pub fn is_v_drag_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_v_drag_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the camera's position immediately to its current smoothing destination.\nThis has no effect if smoothing is disabled."] # [doc = ""] # [inline] pub fn reset_smoothing (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . reset_smoothing ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The Camera2D's anchor point. See [enum AnchorMode] constants."] # [doc = ""] # [inline] pub fn set_anchor_mode (& self , anchor_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_anchor_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_mode) ; } } # [doc = "The custom [Viewport] node attached to the [Camera2D]. If `null` or not a [Viewport], uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Top margin needed to drag the camera. A value of `1` makes the camera move only when reaching the edge of the screen."] # [doc = ""] # [inline] pub fn set_drag_margin (& self , margin : i64 , drag_margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_drag_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , drag_margin) ; } } # [doc = "If `true`, the camera smoothly moves towards the target at [member smoothing_speed]."] # [doc = ""] # [inline] pub fn set_enable_follow_smoothing (& self , follow_smoothing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_enable_follow_smoothing ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , follow_smoothing) ; } } # [doc = "Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is `true`."] # [doc = ""] # [inline] pub fn set_follow_smoothing (& self , follow_smoothing : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_follow_smoothing ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , follow_smoothing) ; } } # [doc = "If `true`, the camera only moves when reaching the horizontal drag margins. If `false`, the camera moves horizontally regardless of margins."] # [doc = ""] # [inline] pub fn set_h_drag_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_h_drag_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The horizontal offset of the camera, relative to the drag margins.\n**Note:** Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset."] # [doc = ""] # [inline] pub fn set_h_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "Top scroll limit in pixels. The camera stops moving when reaching this value."] # [doc = ""] # [inline] pub fn set_limit (& self , margin : i64 , limit : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , limit) ; } } # [doc = "If `true`, draws the camera's limits rectangle in the editor."] # [doc = ""] # [inline] pub fn set_limit_drawing_enabled (& self , limit_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , limit_drawing_enabled) ; } } # [doc = "If `true`, the camera smoothly stops when reaches its limits."] # [doc = ""] # [inline] pub fn set_limit_smoothing_enabled (& self , limit_smoothing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit_smoothing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , limit_smoothing_enabled) ; } } # [doc = "If `true`, draws the camera's drag margin rectangle in the editor."] # [doc = ""] # [inline] pub fn set_margin_drawing_enabled (& self , margin_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_margin_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , margin_drawing_enabled) ; } } # [doc = "The camera's offset, useful for looking around or camera shake animations."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The camera's process callback. See [enum Camera2DProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, the camera rotates with the target."] # [doc = ""] # [inline] pub fn set_rotating (& self , rotating : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_rotating ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rotating) ; } } # [doc = "If `true`, draws the camera's screen rectangle in the editor."] # [doc = ""] # [inline] pub fn set_screen_drawing_enabled (& self , screen_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_screen_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , screen_drawing_enabled) ; } } # [doc = "If `true`, the camera only moves when reaching the vertical drag margins. If `false`, the camera moves vertically regardless of margins."] # [doc = ""] # [inline] pub fn set_v_drag_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_v_drag_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The vertical offset of the camera, relative to the drag margins.\n**Note:** Used the same as [member offset_h]."] # [doc = ""] # [inline] pub fn set_v_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The camera's zoom relative to the viewport. Values larger than `Vector2(1, 1)` zoom out and smaller values zoom in. For an example, use `Vector2(0.5, 0.5)` for a 2× zoom-in, and `Vector2(4, 4)` for a 4× zoom-out."] # [doc = ""] # [inline] pub fn set_zoom (& self , zoom : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_zoom ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , zoom) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Camera2D { } unsafe impl GodotObject for Camera2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Camera2D" } } impl QueueFree for Camera2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Camera2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Camera2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Camera2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Camera2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Camera2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Camera2D { } impl Instanciable for Camera2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Camera2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Camera2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub align : * mut sys :: godot_method_bind , pub clear_current : * mut sys :: godot_method_bind , pub force_update_scroll : * mut sys :: godot_method_bind , pub get_anchor_mode : * mut sys :: godot_method_bind , pub get_camera_position : * mut sys :: godot_method_bind , pub get_camera_screen_center : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_drag_margin : * mut sys :: godot_method_bind , pub get_follow_smoothing : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_limit : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub get_zoom : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub is_follow_smoothing_enabled : * mut sys :: godot_method_bind , pub is_h_drag_enabled : * mut sys :: godot_method_bind , pub is_limit_drawing_enabled : * mut sys :: godot_method_bind , pub is_limit_smoothing_enabled : * mut sys :: godot_method_bind , pub is_margin_drawing_enabled : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub is_screen_drawing_enabled : * mut sys :: godot_method_bind , pub is_v_drag_enabled : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind , pub reset_smoothing : * mut sys :: godot_method_bind , pub set_anchor_mode : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_drag_margin : * mut sys :: godot_method_bind , pub set_enable_follow_smoothing : * mut sys :: godot_method_bind , pub set_follow_smoothing : * mut sys :: godot_method_bind , pub set_h_drag_enabled : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_limit : * mut sys :: godot_method_bind , pub set_limit_drawing_enabled : * mut sys :: godot_method_bind , pub set_limit_smoothing_enabled : * mut sys :: godot_method_bind , pub set_margin_drawing_enabled : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_rotating : * mut sys :: godot_method_bind , pub set_screen_drawing_enabled : * mut sys :: godot_method_bind , pub set_v_drag_enabled : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind , pub set_zoom : * mut sys :: godot_method_bind } impl Camera2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Camera2DMethodTable = Camera2DMethodTable { class_constructor : None , align : 0 as * mut sys :: godot_method_bind , clear_current : 0 as * mut sys :: godot_method_bind , force_update_scroll : 0 as * mut sys :: godot_method_bind , get_anchor_mode : 0 as * mut sys :: godot_method_bind , get_camera_position : 0 as * mut sys :: godot_method_bind , get_camera_screen_center : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_drag_margin : 0 as * mut sys :: godot_method_bind , get_follow_smoothing : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_limit : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , get_zoom : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , is_follow_smoothing_enabled : 0 as * mut sys :: godot_method_bind , is_h_drag_enabled : 0 as * mut sys :: godot_method_bind , is_limit_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_limit_smoothing_enabled : 0 as * mut sys :: godot_method_bind , is_margin_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , is_screen_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_v_drag_enabled : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind , reset_smoothing : 0 as * mut sys :: godot_method_bind , set_anchor_mode : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_drag_margin : 0 as * mut sys :: godot_method_bind , set_enable_follow_smoothing : 0 as * mut sys :: godot_method_bind , set_follow_smoothing : 0 as * mut sys :: godot_method_bind , set_h_drag_enabled : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_limit : 0 as * mut sys :: godot_method_bind , set_limit_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_limit_smoothing_enabled : 0 as * mut sys :: godot_method_bind , set_margin_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_rotating : 0 as * mut sys :: godot_method_bind , set_screen_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_v_drag_enabled : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind , set_zoom : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Camera2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Camera2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . align = (gd_api . godot_method_bind_get_method) (class_name , "align\0" . as_ptr () as * const c_char) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . force_update_scroll = (gd_api . godot_method_bind_get_method) (class_name , "force_update_scroll\0" . as_ptr () as * const c_char) ; table . get_anchor_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_mode\0" . as_ptr () as * const c_char) ; table . get_camera_position = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_position\0" . as_ptr () as * const c_char) ; table . get_camera_screen_center = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_screen_center\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_drag_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_margin\0" . as_ptr () as * const c_char) ; table . get_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_smoothing\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_limit\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . get_zoom = (gd_api . godot_method_bind_get_method) (class_name , "get_zoom\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . is_follow_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_follow_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . is_h_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_drag_enabled\0" . as_ptr () as * const c_char) ; table . is_limit_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_limit_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_limit_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_limit_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . is_margin_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_margin_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . is_screen_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_screen_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_v_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_drag_enabled\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; table . reset_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "reset_smoothing\0" . as_ptr () as * const c_char) ; table . set_anchor_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_mode\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_drag_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_margin\0" . as_ptr () as * const c_char) ; table . set_enable_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_follow_smoothing\0" . as_ptr () as * const c_char) ; table . set_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_smoothing\0" . as_ptr () as * const c_char) ; table . set_h_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_h_drag_enabled\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_limit\0" . as_ptr () as * const c_char) ; table . set_limit_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_limit_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . set_margin_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_rotating = (gd_api . godot_method_bind_get_method) (class_name , "set_rotating\0" . as_ptr () as * const c_char) ; table . set_screen_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_v_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_v_drag_enabled\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; table . set_zoom = (gd_api . godot_method_bind_get_method) (class_name , "set_zoom\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:652:4437
[INFO] [stdout]     |
[INFO] [stdout] 652 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 652 |                 # [doc = "`core class ProxyTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proxytexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nProxyTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProxyTexture { this : RawObject < Self > , } impl ProxyTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProxyTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ProxyTextureMethodTable :: get (get_api ()) . get_base ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base (& self , base : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProxyTextureMethodTable :: get (get_api ()) . set_base ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , base . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProxyTexture { } unsafe impl GodotObject for ProxyTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ProxyTexture" } } impl std :: ops :: Deref for ProxyTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProxyTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProxyTexture { } impl Instanciable for ProxyTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProxyTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProxyTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base : * mut sys :: godot_method_bind , pub set_base : * mut sys :: godot_method_bind } impl ProxyTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProxyTextureMethodTable = ProxyTextureMethodTable { class_constructor : None , get_base : 0 as * mut sys :: godot_method_bind , set_base : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProxyTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProxyTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base = (gd_api . godot_method_bind_get_method) (class_name , "get_base\0" . as_ptr () as * const c_char) ; table . set_base = (gd_api . godot_method_bind_get_method) (class_name , "set_base\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:658:85086
[INFO] [stdout]     |
[INFO] [stdout] 658 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 658 |                 # [doc = "`core class SpatialMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialMaterial { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BillboardMode (pub i64) ; impl BillboardMode { pub const DISABLED : BillboardMode = BillboardMode (0i64) ; pub const ENABLED : BillboardMode = BillboardMode (1i64) ; pub const FIXED_Y : BillboardMode = BillboardMode (2i64) ; pub const PARTICLES : BillboardMode = BillboardMode (3i64) ; } impl From < i64 > for BillboardMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BillboardMode > for i64 { # [inline] fn from (v : BillboardMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const MIX : BlendMode = BlendMode (0i64) ; pub const ADD : BlendMode = BlendMode (1i64) ; pub const SUB : BlendMode = BlendMode (2i64) ; pub const MUL : BlendMode = BlendMode (3i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const BACK : CullMode = CullMode (0i64) ; pub const FRONT : CullMode = CullMode (1i64) ; pub const DISABLED : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DepthDrawMode (pub i64) ; impl DepthDrawMode { pub const OPAQUE_ONLY : DepthDrawMode = DepthDrawMode (0i64) ; pub const ALWAYS : DepthDrawMode = DepthDrawMode (1i64) ; pub const DISABLED : DepthDrawMode = DepthDrawMode (2i64) ; pub const ALPHA_OPAQUE_PREPASS : DepthDrawMode = DepthDrawMode (3i64) ; } impl From < i64 > for DepthDrawMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DepthDrawMode > for i64 { # [inline] fn from (v : DepthDrawMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DetailUv (pub i64) ; impl DetailUv { pub const _1 : DetailUv = DetailUv (0i64) ; pub const _2 : DetailUv = DetailUv (1i64) ; } impl From < i64 > for DetailUv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DetailUv > for i64 { # [inline] fn from (v : DetailUv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DiffuseMode (pub i64) ; impl DiffuseMode { pub const BURLEY : DiffuseMode = DiffuseMode (0i64) ; pub const LAMBERT : DiffuseMode = DiffuseMode (1i64) ; pub const LAMBERT_WRAP : DiffuseMode = DiffuseMode (2i64) ; pub const OREN_NAYAR : DiffuseMode = DiffuseMode (3i64) ; pub const TOON : DiffuseMode = DiffuseMode (4i64) ; } impl From < i64 > for DiffuseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DiffuseMode > for i64 { # [inline] fn from (v : DiffuseMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DistanceFadeMode (pub i64) ; impl DistanceFadeMode { pub const DISABLED : DistanceFadeMode = DistanceFadeMode (0i64) ; pub const PIXEL_ALPHA : DistanceFadeMode = DistanceFadeMode (1i64) ; pub const PIXEL_DITHER : DistanceFadeMode = DistanceFadeMode (2i64) ; pub const OBJECT_DITHER : DistanceFadeMode = DistanceFadeMode (3i64) ; } impl From < i64 > for DistanceFadeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DistanceFadeMode > for i64 { # [inline] fn from (v : DistanceFadeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionOperator (pub i64) ; impl EmissionOperator { pub const ADD : EmissionOperator = EmissionOperator (0i64) ; pub const MULTIPLY : EmissionOperator = EmissionOperator (1i64) ; } impl From < i64 > for EmissionOperator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionOperator > for i64 { # [inline] fn from (v : EmissionOperator) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const TRANSPARENT : Feature = Feature (0i64) ; pub const EMISSION : Feature = Feature (1i64) ; pub const NORMAL_MAPPING : Feature = Feature (2i64) ; pub const RIM : Feature = Feature (3i64) ; pub const CLEARCOAT : Feature = Feature (4i64) ; pub const ANISOTROPY : Feature = Feature (5i64) ; pub const AMBIENT_OCCLUSION : Feature = Feature (6i64) ; pub const DEPTH_MAPPING : Feature = Feature (7i64) ; pub const SUBSURACE_SCATTERING : Feature = Feature (8i64) ; pub const TRANSMISSION : Feature = Feature (9i64) ; pub const REFRACTION : Feature = Feature (10i64) ; pub const DETAIL : Feature = Feature (11i64) ; pub const MAX : Feature = Feature (12i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const UNSHADED : Flags = Flags (0i64) ; pub const USE_VERTEX_LIGHTING : Flags = Flags (1i64) ; pub const DISABLE_DEPTH_TEST : Flags = Flags (2i64) ; pub const ALBEDO_FROM_VERTEX_COLOR : Flags = Flags (3i64) ; pub const SRGB_VERTEX_COLOR : Flags = Flags (4i64) ; pub const USE_POINT_SIZE : Flags = Flags (5i64) ; pub const FIXED_SIZE : Flags = Flags (6i64) ; pub const BILLBOARD_KEEP_SCALE : Flags = Flags (7i64) ; pub const UV1_USE_TRIPLANAR : Flags = Flags (8i64) ; pub const UV2_USE_TRIPLANAR : Flags = Flags (9i64) ; pub const TRIPLANAR_USE_WORLD : Flags = Flags (10i64) ; pub const AO_ON_UV2 : Flags = Flags (11i64) ; pub const EMISSION_ON_UV2 : Flags = Flags (12i64) ; pub const USE_ALPHA_SCISSOR : Flags = Flags (13i64) ; pub const ALBEDO_TEXTURE_FORCE_SRGB : Flags = Flags (14i64) ; pub const DONT_RECEIVE_SHADOWS : Flags = Flags (15i64) ; pub const ENSURE_CORRECT_NORMALS : Flags = Flags (16i64) ; pub const DISABLE_AMBIENT_LIGHT : Flags = Flags (17i64) ; pub const USE_SHADOW_TO_OPACITY : Flags = Flags (18i64) ; pub const MAX : Flags = Flags (19i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpecularMode (pub i64) ; impl SpecularMode { pub const SCHLICK_GGX : SpecularMode = SpecularMode (0i64) ; pub const BLINN : SpecularMode = SpecularMode (1i64) ; pub const PHONG : SpecularMode = SpecularMode (2i64) ; pub const TOON : SpecularMode = SpecularMode (3i64) ; pub const DISABLED : SpecularMode = SpecularMode (4i64) ; } impl From < i64 > for SpecularMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpecularMode > for i64 { # [inline] fn from (v : SpecularMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureChannel (pub i64) ; impl TextureChannel { pub const RED : TextureChannel = TextureChannel (0i64) ; pub const GREEN : TextureChannel = TextureChannel (1i64) ; pub const BLUE : TextureChannel = TextureChannel (2i64) ; pub const ALPHA : TextureChannel = TextureChannel (3i64) ; pub const GRAYSCALE : TextureChannel = TextureChannel (4i64) ; } impl From < i64 > for TextureChannel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureChannel > for i64 { # [inline] fn from (v : TextureChannel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureParam (pub i64) ; impl TextureParam { pub const ALBEDO : TextureParam = TextureParam (0i64) ; pub const METALLIC : TextureParam = TextureParam (1i64) ; pub const ROUGHNESS : TextureParam = TextureParam (2i64) ; pub const EMISSION : TextureParam = TextureParam (3i64) ; pub const NORMAL : TextureParam = TextureParam (4i64) ; pub const RIM : TextureParam = TextureParam (5i64) ; pub const CLEARCOAT : TextureParam = TextureParam (6i64) ; pub const FLOWMAP : TextureParam = TextureParam (7i64) ; pub const AMBIENT_OCCLUSION : TextureParam = TextureParam (8i64) ; pub const DEPTH : TextureParam = TextureParam (9i64) ; pub const SUBSURFACE_SCATTERING : TextureParam = TextureParam (10i64) ; pub const TRANSMISSION : TextureParam = TextureParam (11i64) ; pub const REFRACTION : TextureParam = TextureParam (12i64) ; pub const DETAIL_MASK : TextureParam = TextureParam (13i64) ; pub const DETAIL_ALBEDO : TextureParam = TextureParam (14i64) ; pub const DETAIL_NORMAL : TextureParam = TextureParam (15i64) ; pub const MAX : TextureParam = TextureParam (16i64) ; } impl From < i64 > for TextureParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureParam > for i64 { # [inline] fn from (v : TextureParam) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SpatialMaterial { pub const BILLBOARD_DISABLED : i64 = 0i64 ; pub const BILLBOARD_ENABLED : i64 = 1i64 ; pub const BILLBOARD_FIXED_Y : i64 = 2i64 ; pub const BILLBOARD_PARTICLES : i64 = 3i64 ; pub const BLEND_MODE_ADD : i64 = 1i64 ; pub const BLEND_MODE_MIX : i64 = 0i64 ; pub const BLEND_MODE_MUL : i64 = 3i64 ; pub const BLEND_MODE_SUB : i64 = 2i64 ; pub const CULL_BACK : i64 = 0i64 ; pub const CULL_DISABLED : i64 = 2i64 ; pub const CULL_FRONT : i64 = 1i64 ; pub const DEPTH_DRAW_ALPHA_OPAQUE_PREPASS : i64 = 3i64 ; pub const DEPTH_DRAW_ALWAYS : i64 = 1i64 ; pub const DEPTH_DRAW_DISABLED : i64 = 2i64 ; pub const DEPTH_DRAW_OPAQUE_ONLY : i64 = 0i64 ; pub const DETAIL_UV_1 : i64 = 0i64 ; pub const DETAIL_UV_2 : i64 = 1i64 ; pub const DIFFUSE_BURLEY : i64 = 0i64 ; pub const DIFFUSE_LAMBERT : i64 = 1i64 ; pub const DIFFUSE_LAMBERT_WRAP : i64 = 2i64 ; pub const DIFFUSE_OREN_NAYAR : i64 = 3i64 ; pub const DIFFUSE_TOON : i64 = 4i64 ; pub const DISTANCE_FADE_DISABLED : i64 = 0i64 ; pub const DISTANCE_FADE_OBJECT_DITHER : i64 = 3i64 ; pub const DISTANCE_FADE_PIXEL_ALPHA : i64 = 1i64 ; pub const DISTANCE_FADE_PIXEL_DITHER : i64 = 2i64 ; pub const EMISSION_OP_ADD : i64 = 0i64 ; pub const EMISSION_OP_MULTIPLY : i64 = 1i64 ; pub const FEATURE_AMBIENT_OCCLUSION : i64 = 6i64 ; pub const FEATURE_ANISOTROPY : i64 = 5i64 ; pub const FEATURE_CLEARCOAT : i64 = 4i64 ; pub const FEATURE_DEPTH_MAPPING : i64 = 7i64 ; pub const FEATURE_DETAIL : i64 = 11i64 ; pub const FEATURE_EMISSION : i64 = 1i64 ; pub const FEATURE_MAX : i64 = 12i64 ; pub const FEATURE_NORMAL_MAPPING : i64 = 2i64 ; pub const FEATURE_REFRACTION : i64 = 10i64 ; pub const FEATURE_RIM : i64 = 3i64 ; pub const FEATURE_SUBSURACE_SCATTERING : i64 = 8i64 ; pub const FEATURE_TRANSMISSION : i64 = 9i64 ; pub const FEATURE_TRANSPARENT : i64 = 0i64 ; pub const FLAG_ALBEDO_FROM_VERTEX_COLOR : i64 = 3i64 ; pub const FLAG_ALBEDO_TEXTURE_FORCE_SRGB : i64 = 14i64 ; pub const FLAG_AO_ON_UV2 : i64 = 11i64 ; pub const FLAG_BILLBOARD_KEEP_SCALE : i64 = 7i64 ; pub const FLAG_DISABLE_AMBIENT_LIGHT : i64 = 17i64 ; pub const FLAG_DISABLE_DEPTH_TEST : i64 = 2i64 ; pub const FLAG_DONT_RECEIVE_SHADOWS : i64 = 15i64 ; pub const FLAG_EMISSION_ON_UV2 : i64 = 12i64 ; pub const FLAG_ENSURE_CORRECT_NORMALS : i64 = 16i64 ; pub const FLAG_FIXED_SIZE : i64 = 6i64 ; pub const FLAG_MAX : i64 = 19i64 ; pub const FLAG_SRGB_VERTEX_COLOR : i64 = 4i64 ; pub const FLAG_TRIPLANAR_USE_WORLD : i64 = 10i64 ; pub const FLAG_UNSHADED : i64 = 0i64 ; pub const FLAG_USE_ALPHA_SCISSOR : i64 = 13i64 ; pub const FLAG_USE_POINT_SIZE : i64 = 5i64 ; pub const FLAG_USE_SHADOW_TO_OPACITY : i64 = 18i64 ; pub const FLAG_USE_VERTEX_LIGHTING : i64 = 1i64 ; pub const FLAG_UV1_USE_TRIPLANAR : i64 = 8i64 ; pub const FLAG_UV2_USE_TRIPLANAR : i64 = 9i64 ; pub const SPECULAR_BLINN : i64 = 1i64 ; pub const SPECULAR_DISABLED : i64 = 4i64 ; pub const SPECULAR_PHONG : i64 = 2i64 ; pub const SPECULAR_SCHLICK_GGX : i64 = 0i64 ; pub const SPECULAR_TOON : i64 = 3i64 ; pub const TEXTURE_ALBEDO : i64 = 0i64 ; pub const TEXTURE_AMBIENT_OCCLUSION : i64 = 8i64 ; pub const TEXTURE_CHANNEL_ALPHA : i64 = 3i64 ; pub const TEXTURE_CHANNEL_BLUE : i64 = 2i64 ; pub const TEXTURE_CHANNEL_GRAYSCALE : i64 = 4i64 ; pub const TEXTURE_CHANNEL_GREEN : i64 = 1i64 ; pub const TEXTURE_CHANNEL_RED : i64 = 0i64 ; pub const TEXTURE_CLEARCOAT : i64 = 6i64 ; pub const TEXTURE_DEPTH : i64 = 9i64 ; pub const TEXTURE_DETAIL_ALBEDO : i64 = 14i64 ; pub const TEXTURE_DETAIL_MASK : i64 = 13i64 ; pub const TEXTURE_DETAIL_NORMAL : i64 = 15i64 ; pub const TEXTURE_EMISSION : i64 = 3i64 ; pub const TEXTURE_FLOWMAP : i64 = 7i64 ; pub const TEXTURE_MAX : i64 = 16i64 ; pub const TEXTURE_METALLIC : i64 = 1i64 ; pub const TEXTURE_NORMAL : i64 = 4i64 ; pub const TEXTURE_REFRACTION : i64 = 12i64 ; pub const TEXTURE_RIM : i64 = 5i64 ; pub const TEXTURE_ROUGHNESS : i64 = 2i64 ; pub const TEXTURE_SUBSURFACE_SCATTERING : i64 = 10i64 ; pub const TEXTURE_TRANSMISSION : i64 = 11i64 ; } impl SpatialMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The material's base color."] # [doc = ""] # [inline] pub fn albedo (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_albedo ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Threshold at which the alpha scissor will discard values."] # [doc = ""] # [inline] pub fn alpha_scissor_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_alpha_scissor_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The strength of the anisotropy effect."] # [doc = ""] # [inline] pub fn anisotropy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_anisotropy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount that ambient occlusion affects lighting from lights. If `0`, ambient occlusion only affects ambient light. If `1`, ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic."] # [doc = ""] # [inline] pub fn ao_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_ao_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn ao_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_ao_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Controls how the object faces the camera. See [enum BillboardMode]."] # [doc = ""] # [inline] pub fn billboard_mode (& self) -> crate :: generated :: spatial_material :: BillboardMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_billboard_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BillboardMode (ret) } } # [doc = "The material's blend mode.\n**Note:** Values other than `Mix` force the object into the transparent pipeline. See [enum BlendMode]."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: spatial_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BlendMode (ret) } } # [doc = "Sets the strength of the clearcoat effect. Setting to `0` looks the same as disabling the clearcoat effect."] # [doc = ""] # [inline] pub fn clearcoat (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_clearcoat ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat."] # [doc = ""] # [inline] pub fn clearcoat_gloss (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_clearcoat_gloss ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: spatial_material :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: CullMode (ret) } } # [doc = "If `true`, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn depth_deep_parallax_flip_binormal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_flip_binormal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn depth_deep_parallax_flip_tangent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_flip_tangent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn depth_deep_parallax_max_layers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_max_layers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn depth_deep_parallax_min_layers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_min_layers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]."] # [doc = ""] # [inline] pub fn depth_draw_mode (& self) -> crate :: generated :: spatial_material :: DepthDrawMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_draw_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DepthDrawMode (ret) } } # [doc = "Scales the depth offset effect. A higher number will create a larger depth."] # [doc = ""] # [inline] pub fn depth_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies how the [member detail_albedo] should blend with the current `ALBEDO`. See [enum BlendMode] for options."] # [doc = ""] # [inline] pub fn detail_blend_mode (& self) -> crate :: generated :: spatial_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_detail_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BlendMode (ret) } } # [doc = "Specifies whether to use `UV` or `UV2` for the detail layer. See [enum DetailUV] for options."] # [doc = ""] # [inline] pub fn detail_uv (& self) -> crate :: generated :: spatial_material :: DetailUv { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_detail_uv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DetailUv (ret) } } # [doc = "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."] # [doc = ""] # [inline] pub fn diffuse_mode (& self) -> crate :: generated :: spatial_material :: DiffuseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_diffuse_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DiffuseMode (ret) } } # [doc = "Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s."] # [doc = ""] # [inline] pub fn distance_fade (& self) -> crate :: generated :: spatial_material :: DistanceFadeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DistanceFadeMode (ret) } } # [doc = "Distance at which the object fades fully and is no longer visible."] # [doc = ""] # [inline] pub fn distance_fade_max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance at which the object starts to fade. If the object is less than this distance away it will appear normal."] # [doc = ""] # [inline] pub fn distance_fade_min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The emitted light's color. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn emission (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The emitted light's strength. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn emission_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options."] # [doc = ""] # [inline] pub fn emission_operator (& self) -> crate :: generated :: spatial_material :: EmissionOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: EmissionOperator (ret) } } # [doc = "If `true`, the transmission effect is enabled."] # [doc = ""] # [inline] pub fn feature (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_feature ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "If `true`, the vertex color is used as albedo color."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Grows object vertices in the direction of their normals."] # [doc = ""] # [inline] pub fn grow (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_grow ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Currently unimplemented in Godot."] # [doc = ""] # [inline] pub fn line_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_line_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between `0` and `1` should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]."] # [doc = ""] # [inline] pub fn metallic (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_metallic ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn metallic_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_metallic_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "The strength of the normal map's effect."] # [doc = ""] # [inline] pub fn normal_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_normal_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_h_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_v_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The point size in pixels. See [member flags_use_point_size]."] # [doc = ""] # [inline] pub fn point_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_point_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade."] # [doc = ""] # [inline] pub fn proximity_fade_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_proximity_fade_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The strength of the refraction effect."] # [doc = ""] # [inline] pub fn refraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_refraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn refraction_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_refraction_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Sets the strength of the rim lighting effect."] # [doc = ""] # [inline] pub fn rim (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_rim ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of to blend light and albedo color when rendering rim effect. If `0` the light color is used, while `1` means albedo color is used. An intermediate value generally works best."] # [doc = ""] # [inline] pub fn rim_tint (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_rim_tint ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Surface reflection. A value of `0` represents a perfect mirror while a value of `1` completely blurs the reflection. See also [member metallic]."] # [doc = ""] # [inline] pub fn roughness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_roughness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn roughness_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_roughness_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.\n**Note:** unlike [member metallic], this is not energy-conserving, so it should be left at `0.5` in most cases. See also [member roughness]."] # [doc = ""] # [inline] pub fn specular (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_specular ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The method for rendering the specular blob. See [enum SpecularMode]."] # [doc = ""] # [inline] pub fn specular_mode (& self) -> crate :: generated :: spatial_material :: SpecularMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_specular_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: SpecularMode (ret) } } # [doc = "The strength of the subsurface scattering effect."] # [doc = ""] # [inline] pub fn subsurface_scattering_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_subsurface_scattering_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture used to control the transmission effect per-pixel. Added to [member transmission]."] # [doc = ""] # [inline] pub fn texture (& self , param : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The color used by the transmission effect. Represents the light passing through an object."] # [doc = ""] # [inline] pub fn transmission (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_transmission ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to offset the `UV` coordinates. This amount will be added to `UV` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn uv1_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to scale the `UV` coordinates. This is multiplied by `UV` in the vertex function."] # [doc = ""] # [inline] pub fn uv1_scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn uv1_triplanar_blend_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How much to offset the `UV2` coordinates. This amount will be added to `UV2` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn uv2_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to scale the `UV2` coordinates. This is multiplied by `UV2` in the vertex function."] # [doc = ""] # [inline] pub fn uv2_scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn uv2_triplanar_blend_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shader will read depth texture at multiple points along the view ray to determine occlusion and parrallax. This can be very performance demanding, but results in more realistic looking depth mapping."] # [doc = ""] # [inline] pub fn is_depth_deep_parallax_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_depth_deep_parallax_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the vertex grow setting. See [member params_grow_amount]."] # [doc = ""] # [inline] pub fn is_grow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_grow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object."] # [doc = ""] # [inline] pub fn is_proximity_fade_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_proximity_fade_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The material's base color."] # [doc = ""] # [inline] pub fn set_albedo (& self , albedo : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_albedo ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , albedo) ; } } # [doc = "Threshold at which the alpha scissor will discard values."] # [doc = ""] # [inline] pub fn set_alpha_scissor_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_alpha_scissor_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The strength of the anisotropy effect."] # [doc = ""] # [inline] pub fn set_anisotropy (& self , anisotropy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_anisotropy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , anisotropy) ; } } # [doc = "Amount that ambient occlusion affects lighting from lights. If `0`, ambient occlusion only affects ambient light. If `1`, ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic."] # [doc = ""] # [inline] pub fn set_ao_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_ao_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_ao_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_ao_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Controls how the object faces the camera. See [enum BillboardMode]."] # [doc = ""] # [inline] pub fn set_billboard_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_billboard_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The material's blend mode.\n**Note:** Values other than `Mix` force the object into the transparent pipeline. See [enum BlendMode]."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , blend_mode) ; } } # [doc = "Sets the strength of the clearcoat effect. Setting to `0` looks the same as disabling the clearcoat effect."] # [doc = ""] # [inline] pub fn set_clearcoat (& self , clearcoat : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_clearcoat ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , clearcoat) ; } } # [doc = "Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat."] # [doc = ""] # [inline] pub fn set_clearcoat_gloss (& self , clearcoat_gloss : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_clearcoat_gloss ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , clearcoat_gloss) ; } } # [doc = "Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "If `true`, the shader will read depth texture at multiple points along the view ray to determine occlusion and parrallax. This can be very performance demanding, but results in more realistic looking depth mapping."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_flip_binormal (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_flip_binormal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "If `true`, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_flip_tangent (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_flip_tangent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_max_layers (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_max_layers ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_min_layers (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_min_layers ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]."] # [doc = ""] # [inline] pub fn set_depth_draw_mode (& self , depth_draw_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_draw_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , depth_draw_mode) ; } } # [doc = "Scales the depth offset effect. A higher number will create a larger depth."] # [doc = ""] # [inline] pub fn set_depth_scale (& self , depth_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_scale) ; } } # [doc = "Specifies how the [member detail_albedo] should blend with the current `ALBEDO`. See [enum BlendMode] for options."] # [doc = ""] # [inline] pub fn set_detail_blend_mode (& self , detail_blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_detail_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail_blend_mode) ; } } # [doc = "Specifies whether to use `UV` or `UV2` for the detail layer. See [enum DetailUV] for options."] # [doc = ""] # [inline] pub fn set_detail_uv (& self , detail_uv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_detail_uv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail_uv) ; } } # [doc = "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."] # [doc = ""] # [inline] pub fn set_diffuse_mode (& self , diffuse_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_diffuse_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , diffuse_mode) ; } } # [doc = "Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s."] # [doc = ""] # [inline] pub fn set_distance_fade (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Distance at which the object fades fully and is no longer visible."] # [doc = ""] # [inline] pub fn set_distance_fade_max_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Distance at which the object starts to fade. If the object is less than this distance away it will appear normal."] # [doc = ""] # [inline] pub fn set_distance_fade_min_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The emitted light's color. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn set_emission (& self , emission : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , emission) ; } } # [doc = "The emitted light's strength. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn set_emission_energy (& self , emission_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , emission_energy) ; } } # [doc = "Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options."] # [doc = ""] # [inline] pub fn set_emission_operator (& self , operator : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operator) ; } } # [doc = "If `true`, the transmission effect is enabled."] # [doc = ""] # [inline] pub fn set_feature (& self , feature : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , enable) ; } } # [doc = "If `true`, the vertex color is used as albedo color."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Grows object vertices in the direction of their normals."] # [doc = ""] # [inline] pub fn set_grow (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_grow ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, enables the vertex grow setting. See [member params_grow_amount]."] # [doc = ""] # [inline] pub fn set_grow_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_grow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Currently unimplemented in Godot."] # [doc = ""] # [inline] pub fn set_line_width (& self , line_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_line_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , line_width) ; } } # [doc = "A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between `0` and `1` should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]."] # [doc = ""] # [inline] pub fn set_metallic (& self , metallic : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_metallic ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metallic) ; } } # [doc = "Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_metallic_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_metallic_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "The strength of the normal map's effect."] # [doc = ""] # [inline] pub fn set_normal_scale (& self , normal_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_normal_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , normal_scale) ; } } # [doc = "The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_h_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_v_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "The point size in pixels. See [member flags_use_point_size]."] # [doc = ""] # [inline] pub fn set_point_size (& self , point_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_point_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , point_size) ; } } # [doc = "If `true`, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object."] # [doc = ""] # [inline] pub fn set_proximity_fade (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_proximity_fade ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade."] # [doc = ""] # [inline] pub fn set_proximity_fade_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_proximity_fade_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The strength of the refraction effect."] # [doc = ""] # [inline] pub fn set_refraction (& self , refraction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_refraction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , refraction) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_refraction_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_refraction_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Sets the strength of the rim lighting effect."] # [doc = ""] # [inline] pub fn set_rim (& self , rim : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_rim ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rim) ; } } # [doc = "The amount of to blend light and albedo color when rendering rim effect. If `0` the light color is used, while `1` means albedo color is used. An intermediate value generally works best."] # [doc = ""] # [inline] pub fn set_rim_tint (& self , rim_tint : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_rim_tint ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rim_tint) ; } } # [doc = "Surface reflection. A value of `0` represents a perfect mirror while a value of `1` completely blurs the reflection. See also [member metallic]."] # [doc = ""] # [inline] pub fn set_roughness (& self , roughness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_roughness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , roughness) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_roughness_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_roughness_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.\n**Note:** unlike [member metallic], this is not energy-conserving, so it should be left at `0.5` in most cases. See also [member roughness]."] # [doc = ""] # [inline] pub fn set_specular (& self , specular : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_specular ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , specular) ; } } # [doc = "The method for rendering the specular blob. See [enum SpecularMode]."] # [doc = ""] # [inline] pub fn set_specular_mode (& self , specular_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_specular_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , specular_mode) ; } } # [doc = "The strength of the subsurface scattering effect."] # [doc = ""] # [inline] pub fn set_subsurface_scattering_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_subsurface_scattering_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "Texture used to control the transmission effect per-pixel. Added to [member transmission]."] # [doc = ""] # [inline] pub fn set_texture (& self , param : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , texture . as_arg_ptr ()) ; } } # [doc = "The color used by the transmission effect. Represents the light passing through an object."] # [doc = ""] # [inline] pub fn set_transmission (& self , transmission : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_transmission ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , transmission) ; } } # [doc = "How much to offset the `UV` coordinates. This amount will be added to `UV` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn set_uv1_offset (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "How much to scale the `UV` coordinates. This is multiplied by `UV` in the vertex function."] # [doc = ""] # [inline] pub fn set_uv1_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn set_uv1_triplanar_blend_sharpness (& self , sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sharpness) ; } } # [doc = "How much to offset the `UV2` coordinates. This amount will be added to `UV2` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn set_uv2_offset (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "How much to scale the `UV2` coordinates. This is multiplied by `UV2` in the vertex function."] # [doc = ""] # [inline] pub fn set_uv2_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn set_uv2_triplanar_blend_sharpness (& self , sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sharpness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialMaterial { } unsafe impl GodotObject for SpatialMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialMaterial" } } impl std :: ops :: Deref for SpatialMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialMaterial { } impl Instanciable for SpatialMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_albedo : * mut sys :: godot_method_bind , pub get_alpha_scissor_threshold : * mut sys :: godot_method_bind , pub get_anisotropy : * mut sys :: godot_method_bind , pub get_ao_light_affect : * mut sys :: godot_method_bind , pub get_ao_texture_channel : * mut sys :: godot_method_bind , pub get_billboard_mode : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_clearcoat : * mut sys :: godot_method_bind , pub get_clearcoat_gloss : * mut sys :: godot_method_bind , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_flip_binormal : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_flip_tangent : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_max_layers : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_min_layers : * mut sys :: godot_method_bind , pub get_depth_draw_mode : * mut sys :: godot_method_bind , pub get_depth_scale : * mut sys :: godot_method_bind , pub get_detail_blend_mode : * mut sys :: godot_method_bind , pub get_detail_uv : * mut sys :: godot_method_bind , pub get_diffuse_mode : * mut sys :: godot_method_bind , pub get_distance_fade : * mut sys :: godot_method_bind , pub get_distance_fade_max_distance : * mut sys :: godot_method_bind , pub get_distance_fade_min_distance : * mut sys :: godot_method_bind , pub get_emission : * mut sys :: godot_method_bind , pub get_emission_energy : * mut sys :: godot_method_bind , pub get_emission_operator : * mut sys :: godot_method_bind , pub get_feature : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_grow : * mut sys :: godot_method_bind , pub get_line_width : * mut sys :: godot_method_bind , pub get_metallic : * mut sys :: godot_method_bind , pub get_metallic_texture_channel : * mut sys :: godot_method_bind , pub get_normal_scale : * mut sys :: godot_method_bind , pub get_particles_anim_h_frames : * mut sys :: godot_method_bind , pub get_particles_anim_loop : * mut sys :: godot_method_bind , pub get_particles_anim_v_frames : * mut sys :: godot_method_bind , pub get_point_size : * mut sys :: godot_method_bind , pub get_proximity_fade_distance : * mut sys :: godot_method_bind , pub get_refraction : * mut sys :: godot_method_bind , pub get_refraction_texture_channel : * mut sys :: godot_method_bind , pub get_rim : * mut sys :: godot_method_bind , pub get_rim_tint : * mut sys :: godot_method_bind , pub get_roughness : * mut sys :: godot_method_bind , pub get_roughness_texture_channel : * mut sys :: godot_method_bind , pub get_specular : * mut sys :: godot_method_bind , pub get_specular_mode : * mut sys :: godot_method_bind , pub get_subsurface_scattering_strength : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_transmission : * mut sys :: godot_method_bind , pub get_uv1_offset : * mut sys :: godot_method_bind , pub get_uv1_scale : * mut sys :: godot_method_bind , pub get_uv1_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub get_uv2_offset : * mut sys :: godot_method_bind , pub get_uv2_scale : * mut sys :: godot_method_bind , pub get_uv2_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub is_depth_deep_parallax_enabled : * mut sys :: godot_method_bind , pub is_grow_enabled : * mut sys :: godot_method_bind , pub is_proximity_fade_enabled : * mut sys :: godot_method_bind , pub set_albedo : * mut sys :: godot_method_bind , pub set_alpha_scissor_threshold : * mut sys :: godot_method_bind , pub set_anisotropy : * mut sys :: godot_method_bind , pub set_ao_light_affect : * mut sys :: godot_method_bind , pub set_ao_texture_channel : * mut sys :: godot_method_bind , pub set_billboard_mode : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_clearcoat : * mut sys :: godot_method_bind , pub set_clearcoat_gloss : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_depth_deep_parallax : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_flip_binormal : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_flip_tangent : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_max_layers : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_min_layers : * mut sys :: godot_method_bind , pub set_depth_draw_mode : * mut sys :: godot_method_bind , pub set_depth_scale : * mut sys :: godot_method_bind , pub set_detail_blend_mode : * mut sys :: godot_method_bind , pub set_detail_uv : * mut sys :: godot_method_bind , pub set_diffuse_mode : * mut sys :: godot_method_bind , pub set_distance_fade : * mut sys :: godot_method_bind , pub set_distance_fade_max_distance : * mut sys :: godot_method_bind , pub set_distance_fade_min_distance : * mut sys :: godot_method_bind , pub set_emission : * mut sys :: godot_method_bind , pub set_emission_energy : * mut sys :: godot_method_bind , pub set_emission_operator : * mut sys :: godot_method_bind , pub set_feature : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_grow : * mut sys :: godot_method_bind , pub set_grow_enabled : * mut sys :: godot_method_bind , pub set_line_width : * mut sys :: godot_method_bind , pub set_metallic : * mut sys :: godot_method_bind , pub set_metallic_texture_channel : * mut sys :: godot_method_bind , pub set_normal_scale : * mut sys :: godot_method_bind , pub set_particles_anim_h_frames : * mut sys :: godot_method_bind , pub set_particles_anim_loop : * mut sys :: godot_method_bind , pub set_particles_anim_v_frames : * mut sys :: godot_method_bind , pub set_point_size : * mut sys :: godot_method_bind , pub set_proximity_fade : * mut sys :: godot_method_bind , pub set_proximity_fade_distance : * mut sys :: godot_method_bind , pub set_refraction : * mut sys :: godot_method_bind , pub set_refraction_texture_channel : * mut sys :: godot_method_bind , pub set_rim : * mut sys :: godot_method_bind , pub set_rim_tint : * mut sys :: godot_method_bind , pub set_roughness : * mut sys :: godot_method_bind , pub set_roughness_texture_channel : * mut sys :: godot_method_bind , pub set_specular : * mut sys :: godot_method_bind , pub set_specular_mode : * mut sys :: godot_method_bind , pub set_subsurface_scattering_strength : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_transmission : * mut sys :: godot_method_bind , pub set_uv1_offset : * mut sys :: godot_method_bind , pub set_uv1_scale : * mut sys :: godot_method_bind , pub set_uv1_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub set_uv2_offset : * mut sys :: godot_method_bind , pub set_uv2_scale : * mut sys :: godot_method_bind , pub set_uv2_triplanar_blend_sharpness : * mut sys :: godot_method_bind } impl SpatialMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMaterialMethodTable = SpatialMaterialMethodTable { class_constructor : None , get_albedo : 0 as * mut sys :: godot_method_bind , get_alpha_scissor_threshold : 0 as * mut sys :: godot_method_bind , get_anisotropy : 0 as * mut sys :: godot_method_bind , get_ao_light_affect : 0 as * mut sys :: godot_method_bind , get_ao_texture_channel : 0 as * mut sys :: godot_method_bind , get_billboard_mode : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_clearcoat : 0 as * mut sys :: godot_method_bind , get_clearcoat_gloss : 0 as * mut sys :: godot_method_bind , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_flip_binormal : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_flip_tangent : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_max_layers : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_min_layers : 0 as * mut sys :: godot_method_bind , get_depth_draw_mode : 0 as * mut sys :: godot_method_bind , get_depth_scale : 0 as * mut sys :: godot_method_bind , get_detail_blend_mode : 0 as * mut sys :: godot_method_bind , get_detail_uv : 0 as * mut sys :: godot_method_bind , get_diffuse_mode : 0 as * mut sys :: godot_method_bind , get_distance_fade : 0 as * mut sys :: godot_method_bind , get_distance_fade_max_distance : 0 as * mut sys :: godot_method_bind , get_distance_fade_min_distance : 0 as * mut sys :: godot_method_bind , get_emission : 0 as * mut sys :: godot_method_bind , get_emission_energy : 0 as * mut sys :: godot_method_bind , get_emission_operator : 0 as * mut sys :: godot_method_bind , get_feature : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_grow : 0 as * mut sys :: godot_method_bind , get_line_width : 0 as * mut sys :: godot_method_bind , get_metallic : 0 as * mut sys :: godot_method_bind , get_metallic_texture_channel : 0 as * mut sys :: godot_method_bind , get_normal_scale : 0 as * mut sys :: godot_method_bind , get_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , get_particles_anim_loop : 0 as * mut sys :: godot_method_bind , get_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , get_point_size : 0 as * mut sys :: godot_method_bind , get_proximity_fade_distance : 0 as * mut sys :: godot_method_bind , get_refraction : 0 as * mut sys :: godot_method_bind , get_refraction_texture_channel : 0 as * mut sys :: godot_method_bind , get_rim : 0 as * mut sys :: godot_method_bind , get_rim_tint : 0 as * mut sys :: godot_method_bind , get_roughness : 0 as * mut sys :: godot_method_bind , get_roughness_texture_channel : 0 as * mut sys :: godot_method_bind , get_specular : 0 as * mut sys :: godot_method_bind , get_specular_mode : 0 as * mut sys :: godot_method_bind , get_subsurface_scattering_strength : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_transmission : 0 as * mut sys :: godot_method_bind , get_uv1_offset : 0 as * mut sys :: godot_method_bind , get_uv1_scale : 0 as * mut sys :: godot_method_bind , get_uv1_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , get_uv2_offset : 0 as * mut sys :: godot_method_bind , get_uv2_scale : 0 as * mut sys :: godot_method_bind , get_uv2_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , is_depth_deep_parallax_enabled : 0 as * mut sys :: godot_method_bind , is_grow_enabled : 0 as * mut sys :: godot_method_bind , is_proximity_fade_enabled : 0 as * mut sys :: godot_method_bind , set_albedo : 0 as * mut sys :: godot_method_bind , set_alpha_scissor_threshold : 0 as * mut sys :: godot_method_bind , set_anisotropy : 0 as * mut sys :: godot_method_bind , set_ao_light_affect : 0 as * mut sys :: godot_method_bind , set_ao_texture_channel : 0 as * mut sys :: godot_method_bind , set_billboard_mode : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_clearcoat : 0 as * mut sys :: godot_method_bind , set_clearcoat_gloss : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_flip_binormal : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_flip_tangent : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_max_layers : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_min_layers : 0 as * mut sys :: godot_method_bind , set_depth_draw_mode : 0 as * mut sys :: godot_method_bind , set_depth_scale : 0 as * mut sys :: godot_method_bind , set_detail_blend_mode : 0 as * mut sys :: godot_method_bind , set_detail_uv : 0 as * mut sys :: godot_method_bind , set_diffuse_mode : 0 as * mut sys :: godot_method_bind , set_distance_fade : 0 as * mut sys :: godot_method_bind , set_distance_fade_max_distance : 0 as * mut sys :: godot_method_bind , set_distance_fade_min_distance : 0 as * mut sys :: godot_method_bind , set_emission : 0 as * mut sys :: godot_method_bind , set_emission_energy : 0 as * mut sys :: godot_method_bind , set_emission_operator : 0 as * mut sys :: godot_method_bind , set_feature : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_grow : 0 as * mut sys :: godot_method_bind , set_grow_enabled : 0 as * mut sys :: godot_method_bind , set_line_width : 0 as * mut sys :: godot_method_bind , set_metallic : 0 as * mut sys :: godot_method_bind , set_metallic_texture_channel : 0 as * mut sys :: godot_method_bind , set_normal_scale : 0 as * mut sys :: godot_method_bind , set_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , set_particles_anim_loop : 0 as * mut sys :: godot_method_bind , set_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , set_point_size : 0 as * mut sys :: godot_method_bind , set_proximity_fade : 0 as * mut sys :: godot_method_bind , set_proximity_fade_distance : 0 as * mut sys :: godot_method_bind , set_refraction : 0 as * mut sys :: godot_method_bind , set_refraction_texture_channel : 0 as * mut sys :: godot_method_bind , set_rim : 0 as * mut sys :: godot_method_bind , set_rim_tint : 0 as * mut sys :: godot_method_bind , set_roughness : 0 as * mut sys :: godot_method_bind , set_roughness_texture_channel : 0 as * mut sys :: godot_method_bind , set_specular : 0 as * mut sys :: godot_method_bind , set_specular_mode : 0 as * mut sys :: godot_method_bind , set_subsurface_scattering_strength : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_transmission : 0 as * mut sys :: godot_method_bind , set_uv1_offset : 0 as * mut sys :: godot_method_bind , set_uv1_scale : 0 as * mut sys :: godot_method_bind , set_uv1_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , set_uv2_offset : 0 as * mut sys :: godot_method_bind , set_uv2_scale : 0 as * mut sys :: godot_method_bind , set_uv2_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_albedo = (gd_api . godot_method_bind_get_method) (class_name , "get_albedo\0" . as_ptr () as * const c_char) ; table . get_alpha_scissor_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_alpha_scissor_threshold\0" . as_ptr () as * const c_char) ; table . get_anisotropy = (gd_api . godot_method_bind_get_method) (class_name , "get_anisotropy\0" . as_ptr () as * const c_char) ; table . get_ao_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ao_light_affect\0" . as_ptr () as * const c_char) ; table . get_ao_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_ao_texture_channel\0" . as_ptr () as * const c_char) ; table . get_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_billboard_mode\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_clearcoat = (gd_api . godot_method_bind_get_method) (class_name , "get_clearcoat\0" . as_ptr () as * const c_char) ; table . get_clearcoat_gloss = (gd_api . godot_method_bind_get_method) (class_name , "get_clearcoat_gloss\0" . as_ptr () as * const c_char) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_flip_binormal = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_flip_binormal\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_flip_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_flip_tangent\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_max_layers = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_max_layers\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_min_layers = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_min_layers\0" . as_ptr () as * const c_char) ; table . get_depth_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_draw_mode\0" . as_ptr () as * const c_char) ; table . get_depth_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_scale\0" . as_ptr () as * const c_char) ; table . get_detail_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_blend_mode\0" . as_ptr () as * const c_char) ; table . get_detail_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_uv\0" . as_ptr () as * const c_char) ; table . get_diffuse_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_diffuse_mode\0" . as_ptr () as * const c_char) ; table . get_distance_fade = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade\0" . as_ptr () as * const c_char) ; table . get_distance_fade_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade_max_distance\0" . as_ptr () as * const c_char) ; table . get_distance_fade_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade_min_distance\0" . as_ptr () as * const c_char) ; table . get_emission = (gd_api . godot_method_bind_get_method) (class_name , "get_emission\0" . as_ptr () as * const c_char) ; table . get_emission_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_energy\0" . as_ptr () as * const c_char) ; table . get_emission_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_operator\0" . as_ptr () as * const c_char) ; table . get_feature = (gd_api . godot_method_bind_get_method) (class_name , "get_feature\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_grow = (gd_api . godot_method_bind_get_method) (class_name , "get_grow\0" . as_ptr () as * const c_char) ; table . get_line_width = (gd_api . godot_method_bind_get_method) (class_name , "get_line_width\0" . as_ptr () as * const c_char) ; table . get_metallic = (gd_api . godot_method_bind_get_method) (class_name , "get_metallic\0" . as_ptr () as * const c_char) ; table . get_metallic_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_metallic_texture_channel\0" . as_ptr () as * const c_char) ; table . get_normal_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_scale\0" . as_ptr () as * const c_char) ; table . get_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . get_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . get_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . get_point_size = (gd_api . godot_method_bind_get_method) (class_name , "get_point_size\0" . as_ptr () as * const c_char) ; table . get_proximity_fade_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_proximity_fade_distance\0" . as_ptr () as * const c_char) ; table . get_refraction = (gd_api . godot_method_bind_get_method) (class_name , "get_refraction\0" . as_ptr () as * const c_char) ; table . get_refraction_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_refraction_texture_channel\0" . as_ptr () as * const c_char) ; table . get_rim = (gd_api . godot_method_bind_get_method) (class_name , "get_rim\0" . as_ptr () as * const c_char) ; table . get_rim_tint = (gd_api . godot_method_bind_get_method) (class_name , "get_rim_tint\0" . as_ptr () as * const c_char) ; table . get_roughness = (gd_api . godot_method_bind_get_method) (class_name , "get_roughness\0" . as_ptr () as * const c_char) ; table . get_roughness_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_roughness_texture_channel\0" . as_ptr () as * const c_char) ; table . get_specular = (gd_api . godot_method_bind_get_method) (class_name , "get_specular\0" . as_ptr () as * const c_char) ; table . get_specular_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_specular_mode\0" . as_ptr () as * const c_char) ; table . get_subsurface_scattering_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_subsurface_scattering_strength\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_transmission = (gd_api . godot_method_bind_get_method) (class_name , "get_transmission\0" . as_ptr () as * const c_char) ; table . get_uv1_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_offset\0" . as_ptr () as * const c_char) ; table . get_uv1_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_scale\0" . as_ptr () as * const c_char) ; table . get_uv1_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . get_uv2_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_offset\0" . as_ptr () as * const c_char) ; table . get_uv2_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_scale\0" . as_ptr () as * const c_char) ; table . get_uv2_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . is_depth_deep_parallax_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_depth_deep_parallax_enabled\0" . as_ptr () as * const c_char) ; table . is_grow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_grow_enabled\0" . as_ptr () as * const c_char) ; table . is_proximity_fade_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_proximity_fade_enabled\0" . as_ptr () as * const c_char) ; table . set_albedo = (gd_api . godot_method_bind_get_method) (class_name , "set_albedo\0" . as_ptr () as * const c_char) ; table . set_alpha_scissor_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_alpha_scissor_threshold\0" . as_ptr () as * const c_char) ; table . set_anisotropy = (gd_api . godot_method_bind_get_method) (class_name , "set_anisotropy\0" . as_ptr () as * const c_char) ; table . set_ao_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ao_light_affect\0" . as_ptr () as * const c_char) ; table . set_ao_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_ao_texture_channel\0" . as_ptr () as * const c_char) ; table . set_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_billboard_mode\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_clearcoat = (gd_api . godot_method_bind_get_method) (class_name , "set_clearcoat\0" . as_ptr () as * const c_char) ; table . set_clearcoat_gloss = (gd_api . godot_method_bind_get_method) (class_name , "set_clearcoat_gloss\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_flip_binormal = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_flip_binormal\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_flip_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_flip_tangent\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_max_layers = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_max_layers\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_min_layers = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_min_layers\0" . as_ptr () as * const c_char) ; table . set_depth_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_draw_mode\0" . as_ptr () as * const c_char) ; table . set_depth_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_scale\0" . as_ptr () as * const c_char) ; table . set_detail_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_blend_mode\0" . as_ptr () as * const c_char) ; table . set_detail_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_uv\0" . as_ptr () as * const c_char) ; table . set_diffuse_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_diffuse_mode\0" . as_ptr () as * const c_char) ; table . set_distance_fade = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade\0" . as_ptr () as * const c_char) ; table . set_distance_fade_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade_max_distance\0" . as_ptr () as * const c_char) ; table . set_distance_fade_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade_min_distance\0" . as_ptr () as * const c_char) ; table . set_emission = (gd_api . godot_method_bind_get_method) (class_name , "set_emission\0" . as_ptr () as * const c_char) ; table . set_emission_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_energy\0" . as_ptr () as * const c_char) ; table . set_emission_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_operator\0" . as_ptr () as * const c_char) ; table . set_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_feature\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_grow = (gd_api . godot_method_bind_get_method) (class_name , "set_grow\0" . as_ptr () as * const c_char) ; table . set_grow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_enabled\0" . as_ptr () as * const c_char) ; table . set_line_width = (gd_api . godot_method_bind_get_method) (class_name , "set_line_width\0" . as_ptr () as * const c_char) ; table . set_metallic = (gd_api . godot_method_bind_get_method) (class_name , "set_metallic\0" . as_ptr () as * const c_char) ; table . set_metallic_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_metallic_texture_channel\0" . as_ptr () as * const c_char) ; table . set_normal_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_scale\0" . as_ptr () as * const c_char) ; table . set_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . set_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . set_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . set_point_size = (gd_api . godot_method_bind_get_method) (class_name , "set_point_size\0" . as_ptr () as * const c_char) ; table . set_proximity_fade = (gd_api . godot_method_bind_get_method) (class_name , "set_proximity_fade\0" . as_ptr () as * const c_char) ; table . set_proximity_fade_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_proximity_fade_distance\0" . as_ptr () as * const c_char) ; table . set_refraction = (gd_api . godot_method_bind_get_method) (class_name , "set_refraction\0" . as_ptr () as * const c_char) ; table . set_refraction_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_refraction_texture_channel\0" . as_ptr () as * const c_char) ; table . set_rim = (gd_api . godot_method_bind_get_method) (class_name , "set_rim\0" . as_ptr () as * const c_char) ; table . set_rim_tint = (gd_api . godot_method_bind_get_method) (class_name , "set_rim_tint\0" . as_ptr () as * const c_char) ; table . set_roughness = (gd_api . godot_method_bind_get_method) (class_name , "set_roughness\0" . as_ptr () as * const c_char) ; table . set_roughness_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_roughness_texture_channel\0" . as_ptr () as * const c_char) ; table . set_specular = (gd_api . godot_method_bind_get_method) (class_name , "set_specular\0" . as_ptr () as * const c_char) ; table . set_specular_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_specular_mode\0" . as_ptr () as * const c_char) ; table . set_subsurface_scattering_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_subsurface_scattering_strength\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_transmission = (gd_api . godot_method_bind_get_method) (class_name , "set_transmission\0" . as_ptr () as * const c_char) ; table . set_uv1_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_offset\0" . as_ptr () as * const c_char) ; table . set_uv1_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_scale\0" . as_ptr () as * const c_char) ; table . set_uv1_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . set_uv2_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_offset\0" . as_ptr () as * const c_char) ; table . set_uv2_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_scale\0" . as_ptr () as * const c_char) ; table . set_uv2_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:664:4707
[INFO] [stdout]     |
[INFO] [stdout] 664 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 664 |                 # [doc = "`core class VBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VBoxContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VBoxContainer { } unsafe impl GodotObject for VBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VBoxContainer" } } impl QueueFree for VBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VBoxContainer { } impl Instanciable for VBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VBoxContainerMethodTable = VBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:670:13215
[INFO] [stdout]     |
[INFO] [stdout] 670 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 670 |                 # [doc = "`tools class EditorProperty` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorproperty.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorProperty inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorProperty { this : RawObject < Self > , } impl EditorProperty { # [doc = "If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed."] # [doc = ""] # [inline] pub fn add_focusable (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . add_focusable ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "If one or several properties have changed, this must be called. `field` is used in case your editor can modify fields separately (as an example, Vector3.x). The `changing` argument avoids the editor requesting this property to be refreshed (leave as `false` if unsure).\n# Default Arguments\n* `field` - `\"\"`\n* `changing` - `false`"] # [doc = ""] # [inline] pub fn emit_changed (& self , property : impl Into < GodotString > , value : impl OwnedToVariant , field : impl Into < GodotString > , changing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void_str_var_str_bool (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant () , field . into () , changing) ; } } # [doc = "Gets the edited object."] # [doc = ""] # [inline] pub fn get_edited_object (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_object ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property."] # [doc = ""] # [inline] pub fn get_edited_property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Override if you want to allow a custom tooltip over your property."] # [doc = ""] # [inline] pub fn get_tooltip_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_tooltip_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn is_checkable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checkable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn is_checked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn is_draw_red (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_draw_red ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn is_keying (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_keying ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds controls with this function if you want them on the bottom (below the label)."] # [doc = ""] # [inline] pub fn set_bottom_editor (& self , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_bottom_editor ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , editor . as_arg_ptr ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn set_checkable (& self , checkable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checkable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checkable) ; } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn set_checked (& self , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checked ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checked) ; } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn set_draw_red (& self , draw_red : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_draw_red ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_red) ; } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn set_keying (& self , keying : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_keying ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keying) ; } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn set_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorProperty { } unsafe impl GodotObject for EditorProperty { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorProperty" } } impl QueueFree for EditorProperty { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorProperty { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorProperty { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorProperty { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorProperty { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorProperty { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorProperty { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorProperty { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPropertyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_focusable : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_edited_object : * mut sys :: godot_method_bind , pub get_edited_property : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_tooltip_text : * mut sys :: godot_method_bind , pub is_checkable : * mut sys :: godot_method_bind , pub is_checked : * mut sys :: godot_method_bind , pub is_draw_red : * mut sys :: godot_method_bind , pub is_keying : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_bottom_editor : * mut sys :: godot_method_bind , pub set_checkable : * mut sys :: godot_method_bind , pub set_checked : * mut sys :: godot_method_bind , pub set_draw_red : * mut sys :: godot_method_bind , pub set_keying : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorPropertyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPropertyMethodTable = EditorPropertyMethodTable { class_constructor : None , add_focusable : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_edited_object : 0 as * mut sys :: godot_method_bind , get_edited_property : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_tooltip_text : 0 as * mut sys :: godot_method_bind , is_checkable : 0 as * mut sys :: godot_method_bind , is_checked : 0 as * mut sys :: godot_method_bind , is_draw_red : 0 as * mut sys :: godot_method_bind , is_keying : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_bottom_editor : 0 as * mut sys :: godot_method_bind , set_checkable : 0 as * mut sys :: godot_method_bind , set_checked : 0 as * mut sys :: godot_method_bind , set_draw_red : 0 as * mut sys :: godot_method_bind , set_keying : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPropertyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorProperty\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_focusable = (gd_api . godot_method_bind_get_method) (class_name , "add_focusable\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_edited_object = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_object\0" . as_ptr () as * const c_char) ; table . get_edited_property = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_property\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_tooltip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip_text\0" . as_ptr () as * const c_char) ; table . is_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_checkable\0" . as_ptr () as * const c_char) ; table . is_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_checked\0" . as_ptr () as * const c_char) ; table . is_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_red\0" . as_ptr () as * const c_char) ; table . is_keying = (gd_api . godot_method_bind_get_method) (class_name , "is_keying\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_bottom_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_editor\0" . as_ptr () as * const c_char) ; table . set_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_checkable\0" . as_ptr () as * const c_char) ; table . set_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_checked\0" . as_ptr () as * const c_char) ; table . set_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_red\0" . as_ptr () as * const c_char) ; table . set_keying = (gd_api . godot_method_bind_get_method) (class_name , "set_keying\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:676:6291
[INFO] [stdout]     |
[INFO] [stdout] 676 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 676 |                 # [doc = "`core class VisibilityEnabler` inherits `VisibilityNotifier` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilityenabler.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityEnabler` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VisibilityEnabler>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityEnabler inherits methods from:\n - [VisibilityNotifier](struct.VisibilityNotifier.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityEnabler { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Enabler (pub i64) ; impl Enabler { pub const PAUSE_ANIMATIONS : Enabler = Enabler (0i64) ; pub const FREEZE_BODIES : Enabler = Enabler (1i64) ; pub const MAX : Enabler = Enabler (2i64) ; } impl From < i64 > for Enabler { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Enabler > for i64 { # [inline] fn from (v : Enabler) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisibilityEnabler { pub const ENABLER_FREEZE_BODIES : i64 = 1i64 ; pub const ENABLER_MAX : i64 = 2i64 ; pub const ENABLER_PAUSE_ANIMATIONS : i64 = 0i64 ; } impl VisibilityEnabler { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityEnablerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn is_enabler_enabled (& self , enabler : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . is_enabler_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , enabler) ; ret as _ } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn set_enabler (& self , enabler : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . set_enabler ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , enabler , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityEnabler { } unsafe impl GodotObject for VisibilityEnabler { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityEnabler" } } impl QueueFree for VisibilityEnabler { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityEnabler { type Target = crate :: generated :: visibility_notifier :: VisibilityNotifier ; # [inline] fn deref (& self) -> & crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityEnabler { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visibility_notifier :: VisibilityNotifier > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityEnabler { } impl Instanciable for VisibilityEnabler { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityEnabler :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityEnablerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_enabler_enabled : * mut sys :: godot_method_bind , pub set_enabler : * mut sys :: godot_method_bind } impl VisibilityEnablerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityEnablerMethodTable = VisibilityEnablerMethodTable { class_constructor : None , is_enabler_enabled : 0 as * mut sys :: godot_method_bind , set_enabler : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityEnablerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityEnabler\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_enabler_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabler_enabled\0" . as_ptr () as * const c_char) ; table . set_enabler = (gd_api . godot_method_bind_get_method) (class_name , "set_enabler\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:682:5046
[INFO] [stdout]     |
[INFO] [stdout] 682 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 682 |                 # [doc = "`core class CapsuleShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape { this : RawObject < Self > , } impl CapsuleShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape { } unsafe impl GodotObject for CapsuleShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape" } } impl std :: ops :: Deref for CapsuleShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape { } impl Instanciable for CapsuleShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShapeMethodTable = CapsuleShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:688:4564
[INFO] [stdout]     |
[INFO] [stdout] 688 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 688 |                 # [doc = "`core class PanelContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panelcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PanelContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PanelContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanelContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PanelContainer { } unsafe impl GodotObject for PanelContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PanelContainer" } } impl QueueFree for PanelContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PanelContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanelContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for PanelContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for PanelContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PanelContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for PanelContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanelContainer { } impl Instanciable for PanelContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanelContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelContainerMethodTable = PanelContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanelContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:694:4421
[INFO] [stdout]     |
[INFO] [stdout] 694 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 694 |                 # [doc = "`core class VideoStreamGDNative` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamGDNative inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamGDNative { this : RawObject < Self > , } impl VideoStreamGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamGDNative { } unsafe impl GodotObject for VideoStreamGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamGDNative" } } impl std :: ops :: Deref for VideoStreamGDNative { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamGDNative { } impl Instanciable for VideoStreamGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamGDNativeMethodTable = VideoStreamGDNativeMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:700:5618
[INFO] [stdout]     |
[INFO] [stdout] 700 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 700 |                 # [doc = "`core class VisualScriptClassConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptclassconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptClassConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptClassConstant { this : RawObject < Self > , } impl VisualScriptClassConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptClassConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_constant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_class_constant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_constant (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_class_constant ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptClassConstant { } unsafe impl GodotObject for VisualScriptClassConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptClassConstant" } } impl std :: ops :: Deref for VisualScriptClassConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptClassConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptClassConstant { } impl Instanciable for VisualScriptClassConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptClassConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptClassConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_type : * mut sys :: godot_method_bind , pub get_class_constant : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_class_constant : * mut sys :: godot_method_bind } impl VisualScriptClassConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptClassConstantMethodTable = VisualScriptClassConstantMethodTable { class_constructor : None , get_base_type : 0 as * mut sys :: godot_method_bind , get_class_constant : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_class_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptClassConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptClassConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_class_constant\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_class_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:712:3679
[INFO] [stdout]     |
[INFO] [stdout] 712 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 712 |                 # [doc = "`core class VisualShaderNodeCustom` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecustom.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCustom inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCustomMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCustom { } unsafe impl GodotObject for VisualShaderNodeCustom { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCustom" } } impl std :: ops :: Deref for VisualShaderNodeCustom { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCustom { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCustom { } impl Instanciable for VisualShaderNodeCustom { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCustom :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCustomMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCustomMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCustomMethodTable = VisualShaderNodeCustomMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCustomMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCustom\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:718:5625
[INFO] [stdout]     |
[INFO] [stdout] 718 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 718 |                 # [doc = "`core class PhysicsShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsShapeQueryResult { this : RawObject < Self > , } impl PhysicsShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsShapeQueryResult { } unsafe impl GodotObject for PhysicsShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsShapeQueryResult" } } impl std :: ops :: Deref for PhysicsShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl PhysicsShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsShapeQueryResultMethodTable = PhysicsShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:724:6025
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 724 |                 # [doc = "`core class VisualScriptYield` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyield.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYield inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYield { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct YieldMode (pub i64) ; impl YieldMode { pub const FRAME : YieldMode = YieldMode (1i64) ; pub const PHYSICS_FRAME : YieldMode = YieldMode (2i64) ; pub const WAIT : YieldMode = YieldMode (3i64) ; } impl From < i64 > for YieldMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < YieldMode > for i64 { # [inline] fn from (v : YieldMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYield { pub const YIELD_FRAME : i64 = 1i64 ; pub const YIELD_PHYSICS_FRAME : i64 = 2i64 ; pub const YIELD_WAIT : i64 = 3i64 ; } impl VisualScriptYield { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn yield_mode (& self) -> crate :: generated :: visual_script_yield :: YieldMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_yield_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield :: YieldMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_wait_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_yield_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_yield_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYield { } unsafe impl GodotObject for VisualScriptYield { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYield" } } impl std :: ops :: Deref for VisualScriptYield { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYield { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYield { } impl Instanciable for VisualScriptYield { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYield :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_wait_time : * mut sys :: godot_method_bind , pub get_yield_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub set_yield_mode : * mut sys :: godot_method_bind } impl VisualScriptYieldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldMethodTable = VisualScriptYieldMethodTable { class_constructor : None , get_wait_time : 0 as * mut sys :: godot_method_bind , get_yield_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , set_yield_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYield\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . get_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_yield_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . set_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_yield_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:730:5487
[INFO] [stdout]     |
[INFO] [stdout] 730 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 730 |                 # [doc = "`core class VisualScriptLocalVarSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlocalvarset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLocalVarSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLocalVarSet { this : RawObject < Self > , } impl VisualScriptLocalVarSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptLocalVarSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLocalVarSet { } unsafe impl GodotObject for VisualScriptLocalVarSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLocalVarSet" } } impl std :: ops :: Deref for VisualScriptLocalVarSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLocalVarSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLocalVarSet { } impl Instanciable for VisualScriptLocalVarSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptLocalVarSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptLocalVarSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_var_name : * mut sys :: godot_method_bind , pub get_var_type : * mut sys :: godot_method_bind , pub set_var_name : * mut sys :: godot_method_bind , pub set_var_type : * mut sys :: godot_method_bind } impl VisualScriptLocalVarSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptLocalVarSetMethodTable = VisualScriptLocalVarSetMethodTable { class_constructor : None , get_var_name : 0 as * mut sys :: godot_method_bind , get_var_type : 0 as * mut sys :: godot_method_bind , set_var_name : 0 as * mut sys :: godot_method_bind , set_var_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptLocalVarSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLocalVarSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_var_name = (gd_api . godot_method_bind_get_method) (class_name , "get_var_name\0" . as_ptr () as * const c_char) ; table . get_var_type = (gd_api . godot_method_bind_get_method) (class_name , "get_var_type\0" . as_ptr () as * const c_char) ; table . set_var_name = (gd_api . godot_method_bind_get_method) (class_name , "set_var_name\0" . as_ptr () as * const c_char) ; table . set_var_type = (gd_api . godot_method_bind_get_method) (class_name , "set_var_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:736:5442
[INFO] [stdout]     |
[INFO] [stdout] 736 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 736 |                 # [doc = "`core class ARVROrigin` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrorigin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVROrigin` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVROrigin>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVROrigin inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVROrigin { this : RawObject < Self > , } impl ARVROrigin { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVROriginMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.\n**Note:** This method is a passthrough to the [ARVRServer] itself."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVROriginMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.\n**Note:** This method is a passthrough to the [ARVRServer] itself."] # [doc = ""] # [inline] pub fn set_world_scale (& self , world_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVROriginMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , world_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVROrigin { } unsafe impl GodotObject for ARVROrigin { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVROrigin" } } impl QueueFree for ARVROrigin { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVROrigin { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVROrigin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVROrigin { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVROrigin { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVROrigin { } impl Instanciable for ARVROrigin { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVROrigin :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVROriginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_world_scale : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVROriginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVROriginMethodTable = ARVROriginMethodTable { class_constructor : None , get_world_scale : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVROriginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVROrigin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:742:7802
[INFO] [stdout]     |
[INFO] [stdout] 742 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 742 |                 # [doc = "`tools class EditorFileSystem` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystem.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystem inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystem { this : RawObject < Self > , } impl EditorFileSystem { # [doc = "Gets the type of the file, given the full path."] # [doc = ""] # [inline] pub fn get_file_type (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the root directory object."] # [doc = ""] # [inline] pub fn get_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a view into the filesystem at `path`."] # [doc = ""] # [inline] pub fn get_filesystem_path (& self , path : impl Into < GodotString >) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem_path ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the scan progress for 0 to 1 if the FS is being scanned."] # [doc = ""] # [inline] pub fn get_scanning_progress (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_scanning_progress ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` of the filesystem is being scanned."] # [doc = ""] # [inline] pub fn is_scanning (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . is_scanning ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Scan the filesystem for changes."] # [doc = ""] # [inline] pub fn scan (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Check if the source of any imported resource changed."] # [doc = ""] # [inline] pub fn scan_sources (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan_sources ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Update a file information. Call this if an external program (not Godot) modified the file."] # [doc = ""] # [inline] pub fn update_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Scans the script files and updates the list of custom class names."] # [doc = ""] # [inline] pub fn update_script_classes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_script_classes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystem { } unsafe impl GodotObject for EditorFileSystem { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystem" } } impl QueueFree for EditorFileSystem { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileSystem { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystem { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileSystem { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystem { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file_type : * mut sys :: godot_method_bind , pub get_filesystem : * mut sys :: godot_method_bind , pub get_filesystem_path : * mut sys :: godot_method_bind , pub get_scanning_progress : * mut sys :: godot_method_bind , pub is_scanning : * mut sys :: godot_method_bind , pub scan : * mut sys :: godot_method_bind , pub scan_sources : * mut sys :: godot_method_bind , pub update_file : * mut sys :: godot_method_bind , pub update_script_classes : * mut sys :: godot_method_bind } impl EditorFileSystemMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemMethodTable = EditorFileSystemMethodTable { class_constructor : None , get_file_type : 0 as * mut sys :: godot_method_bind , get_filesystem : 0 as * mut sys :: godot_method_bind , get_filesystem_path : 0 as * mut sys :: godot_method_bind , get_scanning_progress : 0 as * mut sys :: godot_method_bind , is_scanning : 0 as * mut sys :: godot_method_bind , scan : 0 as * mut sys :: godot_method_bind , scan_sources : 0 as * mut sys :: godot_method_bind , update_file : 0 as * mut sys :: godot_method_bind , update_script_classes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystem\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem\0" . as_ptr () as * const c_char) ; table . get_filesystem_path = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem_path\0" . as_ptr () as * const c_char) ; table . get_scanning_progress = (gd_api . godot_method_bind_get_method) (class_name , "get_scanning_progress\0" . as_ptr () as * const c_char) ; table . is_scanning = (gd_api . godot_method_bind_get_method) (class_name , "is_scanning\0" . as_ptr () as * const c_char) ; table . scan = (gd_api . godot_method_bind_get_method) (class_name , "scan\0" . as_ptr () as * const c_char) ; table . scan_sources = (gd_api . godot_method_bind_get_method) (class_name , "scan_sources\0" . as_ptr () as * const c_char) ; table . update_file = (gd_api . godot_method_bind_get_method) (class_name , "update_file\0" . as_ptr () as * const c_char) ; table . update_script_classes = (gd_api . godot_method_bind_get_method) (class_name , "update_script_classes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:748:4189
[INFO] [stdout]     |
[INFO] [stdout] 748 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 748 |                 # [doc = "`core class Position3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Position3D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position3D { } unsafe impl GodotObject for Position3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position3D" } } impl QueueFree for Position3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Position3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position3D { } impl Instanciable for Position3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position3DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position3DMethodTable = Position3DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:754:15251
[INFO] [stdout]     |
[INFO] [stdout] 754 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 754 |                 # [doc = "`core class SceneState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneState { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneState { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl SceneState { # [doc = "Returns the list of bound parameters for the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_binds (& self , idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_binds ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the number of signal connections in the scene.\nThe `idx` argument used to query connection metadata in other `get_connection_*` methods in the interval `[0, get_connection_count() - 1]`."] # [doc = ""] # [inline] pub fn get_connection_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the connection flags for the signal at `idx`. See [enum Object.ConnectFlags] constants."] # [doc = ""] # [inline] pub fn get_connection_flags (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_flags ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the method connected to the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_method (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_method ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_signal (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_signal ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_source (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_source ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the method connected to the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_target (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_target ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of nodes in the scene.\nThe `idx` argument used to query node data in other `get_node_*` methods in the interval `[0, get_node_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the list of group names associated with the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_groups (& self , idx : i64) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_groups ; let ret = crate :: icalls :: icallptr_strarr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; StringArray :: from_sys (ret) } } # [doc = "Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the `idx` argument used here and in other methods."] # [doc = ""] # [inline] pub fn get_node_index (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns a [PackedScene] for the node at `idx` (i.e. the whole branch starting at this node, with its child nodes and resources), or `null` if the node is not an instance."] # [doc = ""] # [inline] pub fn get_node_instance (& self , idx : i64) -> Option < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to the represented scene file if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_node_instance_placeholder (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the owner of the node at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_node_owner_path (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_owner_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node at `idx`.\nIf `for_parent` is `true`, returns the path of the `idx` node's parent instead.\n# Default Arguments\n* `for_parent` - `false`"] # [doc = ""] # [inline] pub fn get_node_path (& self , idx : i64 , for_parent : bool) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , for_parent) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of exported or overridden properties for the node at `idx`.\nThe `prop_idx` argument used to query node property data in other `get_node_property_*` methods in the interval `[0, get_node_property_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_property_count (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the name of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_name (& self , idx : i64 , prop_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_value (& self , idx : i64 , prop_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn is_node_instance_placeholder (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . is_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneState { } unsafe impl GodotObject for SceneState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneState" } } impl std :: ops :: Deref for SceneState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneState { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_binds : * mut sys :: godot_method_bind , pub get_connection_count : * mut sys :: godot_method_bind , pub get_connection_flags : * mut sys :: godot_method_bind , pub get_connection_method : * mut sys :: godot_method_bind , pub get_connection_signal : * mut sys :: godot_method_bind , pub get_connection_source : * mut sys :: godot_method_bind , pub get_connection_target : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_node_groups : * mut sys :: godot_method_bind , pub get_node_index : * mut sys :: godot_method_bind , pub get_node_instance : * mut sys :: godot_method_bind , pub get_node_instance_placeholder : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_owner_path : * mut sys :: godot_method_bind , pub get_node_path : * mut sys :: godot_method_bind , pub get_node_property_count : * mut sys :: godot_method_bind , pub get_node_property_name : * mut sys :: godot_method_bind , pub get_node_property_value : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub is_node_instance_placeholder : * mut sys :: godot_method_bind } impl SceneStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneStateMethodTable = SceneStateMethodTable { class_constructor : None , get_connection_binds : 0 as * mut sys :: godot_method_bind , get_connection_count : 0 as * mut sys :: godot_method_bind , get_connection_flags : 0 as * mut sys :: godot_method_bind , get_connection_method : 0 as * mut sys :: godot_method_bind , get_connection_signal : 0 as * mut sys :: godot_method_bind , get_connection_source : 0 as * mut sys :: godot_method_bind , get_connection_target : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_node_groups : 0 as * mut sys :: godot_method_bind , get_node_index : 0 as * mut sys :: godot_method_bind , get_node_instance : 0 as * mut sys :: godot_method_bind , get_node_instance_placeholder : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_owner_path : 0 as * mut sys :: godot_method_bind , get_node_path : 0 as * mut sys :: godot_method_bind , get_node_property_count : 0 as * mut sys :: godot_method_bind , get_node_property_name : 0 as * mut sys :: godot_method_bind , get_node_property_value : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , is_node_instance_placeholder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_binds = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_binds\0" . as_ptr () as * const c_char) ; table . get_connection_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_count\0" . as_ptr () as * const c_char) ; table . get_connection_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_flags\0" . as_ptr () as * const c_char) ; table . get_connection_method = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_method\0" . as_ptr () as * const c_char) ; table . get_connection_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_signal\0" . as_ptr () as * const c_char) ; table . get_connection_source = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_source\0" . as_ptr () as * const c_char) ; table . get_connection_target = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_target\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_node_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_node_groups\0" . as_ptr () as * const c_char) ; table . get_node_index = (gd_api . godot_method_bind_get_method) (class_name , "get_node_index\0" . as_ptr () as * const c_char) ; table . get_node_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance\0" . as_ptr () as * const c_char) ; table . get_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance_placeholder\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_owner_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_owner_path\0" . as_ptr () as * const c_char) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . get_node_property_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_count\0" . as_ptr () as * const c_char) ; table . get_node_property_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_name\0" . as_ptr () as * const c_char) ; table . get_node_property_value = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_value\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . is_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "is_node_instance_placeholder\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:760:10854
[INFO] [stdout]     |
[INFO] [stdout] 760 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 760 |                 # [doc = "`core class Script` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_script.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nScript inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Script { this : RawObject < Self > , } impl Script { # [doc = "Returns `true` if the script can be instanced."] # [doc = ""] # [inline] pub fn can_instance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the script directly inherited by this script."] # [doc = ""] # [inline] pub fn get_base_script (& self) -> Option < Ref < crate :: generated :: script :: Script , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script :: Script , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the script's base type."] # [doc = ""] # [inline] pub fn get_instance_base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_instance_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the default value of the specified property."] # [doc = ""] # [inline] pub fn get_property_default_value (& self , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_property_default_value ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns a dictionary containing constant names and their values."] # [doc = ""] # [inline] pub fn get_script_constant_map (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_constant_map ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the list of methods in this [Script]."] # [doc = ""] # [inline] pub fn get_script_method_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_method_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of properties in this [Script]."] # [doc = ""] # [inline] pub fn get_script_property_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_property_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of user signals defined in this [Script]."] # [doc = ""] # [inline] pub fn get_script_signal_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_signal_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically."] # [doc = ""] # [inline] pub fn source_code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_source_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the script, or a base class, defines a signal with the given name."] # [doc = ""] # [inline] pub fn has_script_signal (& self , signal_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . has_script_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; ret as _ } } # [doc = "Returns `true` if the script contains non-empty source code."] # [doc = ""] # [inline] pub fn has_source_code (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . has_source_code ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if `base_object` is an instance of this script."] # [doc = ""] # [inline] pub fn instance_has (& self , base_object : impl AsArg < crate :: generated :: object :: Object >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . instance_has ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , base_object . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the script is a tool script. A tool script can run in the editor."] # [doc = ""] # [inline] pub fn is_tool (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . is_tool ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Reloads the script's class implementation. Returns an error code.\n# Default Arguments\n* `keep_state` - `false`"] # [doc = ""] # [inline] pub fn reload (& self , keep_state : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . reload ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , keep_state) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically."] # [doc = ""] # [inline] pub fn set_source_code (& self , source : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . set_source_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , source . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Script { } unsafe impl GodotObject for Script { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Script" } } impl std :: ops :: Deref for Script { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Script { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Script { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Script { } unsafe impl SubClass < crate :: generated :: object :: Object > for Script { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_instance_base_type : * mut sys :: godot_method_bind , pub get_property_default_value : * mut sys :: godot_method_bind , pub get_script_constant_map : * mut sys :: godot_method_bind , pub get_script_method_list : * mut sys :: godot_method_bind , pub get_script_property_list : * mut sys :: godot_method_bind , pub get_script_signal_list : * mut sys :: godot_method_bind , pub get_source_code : * mut sys :: godot_method_bind , pub has_script_signal : * mut sys :: godot_method_bind , pub has_source_code : * mut sys :: godot_method_bind , pub instance_has : * mut sys :: godot_method_bind , pub is_tool : * mut sys :: godot_method_bind , pub reload : * mut sys :: godot_method_bind , pub set_source_code : * mut sys :: godot_method_bind } impl ScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptMethodTable = ScriptMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_instance_base_type : 0 as * mut sys :: godot_method_bind , get_property_default_value : 0 as * mut sys :: godot_method_bind , get_script_constant_map : 0 as * mut sys :: godot_method_bind , get_script_method_list : 0 as * mut sys :: godot_method_bind , get_script_property_list : 0 as * mut sys :: godot_method_bind , get_script_signal_list : 0 as * mut sys :: godot_method_bind , get_source_code : 0 as * mut sys :: godot_method_bind , has_script_signal : 0 as * mut sys :: godot_method_bind , has_source_code : 0 as * mut sys :: godot_method_bind , instance_has : 0 as * mut sys :: godot_method_bind , is_tool : 0 as * mut sys :: godot_method_bind , reload : 0 as * mut sys :: godot_method_bind , set_source_code : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Script\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_instance_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_base_type\0" . as_ptr () as * const c_char) ; table . get_property_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_property_default_value\0" . as_ptr () as * const c_char) ; table . get_script_constant_map = (gd_api . godot_method_bind_get_method) (class_name , "get_script_constant_map\0" . as_ptr () as * const c_char) ; table . get_script_method_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_method_list\0" . as_ptr () as * const c_char) ; table . get_script_property_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_property_list\0" . as_ptr () as * const c_char) ; table . get_script_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_signal_list\0" . as_ptr () as * const c_char) ; table . get_source_code = (gd_api . godot_method_bind_get_method) (class_name , "get_source_code\0" . as_ptr () as * const c_char) ; table . has_script_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_script_signal\0" . as_ptr () as * const c_char) ; table . has_source_code = (gd_api . godot_method_bind_get_method) (class_name , "has_source_code\0" . as_ptr () as * const c_char) ; table . instance_has = (gd_api . godot_method_bind_get_method) (class_name , "instance_has\0" . as_ptr () as * const c_char) ; table . is_tool = (gd_api . godot_method_bind_get_method) (class_name , "is_tool\0" . as_ptr () as * const c_char) ; table . reload = (gd_api . godot_method_bind_get_method) (class_name , "reload\0" . as_ptr () as * const c_char) ; table . set_source_code = (gd_api . godot_method_bind_get_method) (class_name , "set_source_code\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:766:40845
[INFO] [stdout]     |
[INFO] [stdout] 766 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 766 |                 # [doc = "`core class Image` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_image.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nImage inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Image { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlphaMode (pub i64) ; impl AlphaMode { pub const NONE : AlphaMode = AlphaMode (0i64) ; pub const BIT : AlphaMode = AlphaMode (1i64) ; pub const BLEND : AlphaMode = AlphaMode (2i64) ; } impl From < i64 > for AlphaMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlphaMode > for i64 { # [inline] fn from (v : AlphaMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressMode (pub i64) ; impl CompressMode { pub const S3TC : CompressMode = CompressMode (0i64) ; pub const PVRTC2 : CompressMode = CompressMode (1i64) ; pub const PVRTC4 : CompressMode = CompressMode (2i64) ; pub const ETC : CompressMode = CompressMode (3i64) ; pub const ETC2 : CompressMode = CompressMode (4i64) ; } impl From < i64 > for CompressMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressMode > for i64 { # [inline] fn from (v : CompressMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressSource (pub i64) ; impl CompressSource { pub const GENERIC : CompressSource = CompressSource (0i64) ; pub const SRGB : CompressSource = CompressSource (1i64) ; pub const NORMAL : CompressSource = CompressSource (2i64) ; } impl From < i64 > for CompressSource { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressSource > for i64 { # [inline] fn from (v : CompressSource) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Format (pub i64) ; impl Format { pub const L8 : Format = Format (0i64) ; pub const LA8 : Format = Format (1i64) ; pub const R8 : Format = Format (2i64) ; pub const RG8 : Format = Format (3i64) ; pub const RGB8 : Format = Format (4i64) ; pub const RGBA8 : Format = Format (5i64) ; pub const RGBA4444 : Format = Format (6i64) ; pub const RGBA5551 : Format = Format (7i64) ; pub const RF : Format = Format (8i64) ; pub const RGF : Format = Format (9i64) ; pub const RGBF : Format = Format (10i64) ; pub const RGBAF : Format = Format (11i64) ; pub const RH : Format = Format (12i64) ; pub const RGH : Format = Format (13i64) ; pub const RGBH : Format = Format (14i64) ; pub const RGBAH : Format = Format (15i64) ; pub const RGBE9995 : Format = Format (16i64) ; pub const DXT1 : Format = Format (17i64) ; pub const DXT3 : Format = Format (18i64) ; pub const DXT5 : Format = Format (19i64) ; pub const RGTC_R : Format = Format (20i64) ; pub const RGTC_RG : Format = Format (21i64) ; pub const BPTC_RGBA : Format = Format (22i64) ; pub const BPTC_RGBF : Format = Format (23i64) ; pub const BPTC_RGBFU : Format = Format (24i64) ; pub const PVRTC2 : Format = Format (25i64) ; pub const PVRTC2A : Format = Format (26i64) ; pub const PVRTC4 : Format = Format (27i64) ; pub const PVRTC4A : Format = Format (28i64) ; pub const ETC : Format = Format (29i64) ; pub const ETC2_R11 : Format = Format (30i64) ; pub const ETC2_R11S : Format = Format (31i64) ; pub const ETC2_RG11 : Format = Format (32i64) ; pub const ETC2_RG11S : Format = Format (33i64) ; pub const ETC2_RGB8 : Format = Format (34i64) ; pub const ETC2_RGBA8 : Format = Format (35i64) ; pub const ETC2_RGB8A1 : Format = Format (36i64) ; pub const MAX : Format = Format (37i64) ; } impl From < i64 > for Format { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Format > for i64 { # [inline] fn from (v : Format) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Interpolation (pub i64) ; impl Interpolation { pub const NEAREST : Interpolation = Interpolation (0i64) ; pub const BILINEAR : Interpolation = Interpolation (1i64) ; pub const CUBIC : Interpolation = Interpolation (2i64) ; pub const TRILINEAR : Interpolation = Interpolation (3i64) ; pub const LANCZOS : Interpolation = Interpolation (4i64) ; } impl From < i64 > for Interpolation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Interpolation > for i64 { # [inline] fn from (v : Interpolation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Image { pub const ALPHA_BIT : i64 = 1i64 ; pub const ALPHA_BLEND : i64 = 2i64 ; pub const ALPHA_NONE : i64 = 0i64 ; pub const COMPRESS_ETC : i64 = 3i64 ; pub const COMPRESS_ETC2 : i64 = 4i64 ; pub const COMPRESS_PVRTC2 : i64 = 1i64 ; pub const COMPRESS_PVRTC4 : i64 = 2i64 ; pub const COMPRESS_S3TC : i64 = 0i64 ; pub const COMPRESS_SOURCE_GENERIC : i64 = 0i64 ; pub const COMPRESS_SOURCE_NORMAL : i64 = 2i64 ; pub const COMPRESS_SOURCE_SRGB : i64 = 1i64 ; pub const FORMAT_BPTC_RGBA : i64 = 22i64 ; pub const FORMAT_BPTC_RGBF : i64 = 23i64 ; pub const FORMAT_BPTC_RGBFU : i64 = 24i64 ; pub const FORMAT_DXT1 : i64 = 17i64 ; pub const FORMAT_DXT3 : i64 = 18i64 ; pub const FORMAT_DXT5 : i64 = 19i64 ; pub const FORMAT_ETC : i64 = 29i64 ; pub const FORMAT_ETC2_R11 : i64 = 30i64 ; pub const FORMAT_ETC2_R11S : i64 = 31i64 ; pub const FORMAT_ETC2_RG11 : i64 = 32i64 ; pub const FORMAT_ETC2_RG11S : i64 = 33i64 ; pub const FORMAT_ETC2_RGB8 : i64 = 34i64 ; pub const FORMAT_ETC2_RGB8A1 : i64 = 36i64 ; pub const FORMAT_ETC2_RGBA8 : i64 = 35i64 ; pub const FORMAT_L8 : i64 = 0i64 ; pub const FORMAT_LA8 : i64 = 1i64 ; pub const FORMAT_MAX : i64 = 37i64 ; pub const FORMAT_PVRTC2 : i64 = 25i64 ; pub const FORMAT_PVRTC2A : i64 = 26i64 ; pub const FORMAT_PVRTC4 : i64 = 27i64 ; pub const FORMAT_PVRTC4A : i64 = 28i64 ; pub const FORMAT_R8 : i64 = 2i64 ; pub const FORMAT_RF : i64 = 8i64 ; pub const FORMAT_RG8 : i64 = 3i64 ; pub const FORMAT_RGB8 : i64 = 4i64 ; pub const FORMAT_RGBA4444 : i64 = 6i64 ; pub const FORMAT_RGBA5551 : i64 = 7i64 ; pub const FORMAT_RGBA8 : i64 = 5i64 ; pub const FORMAT_RGBAF : i64 = 11i64 ; pub const FORMAT_RGBAH : i64 = 15i64 ; pub const FORMAT_RGBE9995 : i64 = 16i64 ; pub const FORMAT_RGBF : i64 = 10i64 ; pub const FORMAT_RGBH : i64 = 14i64 ; pub const FORMAT_RGF : i64 = 9i64 ; pub const FORMAT_RGH : i64 = 13i64 ; pub const FORMAT_RGTC_R : i64 = 20i64 ; pub const FORMAT_RGTC_RG : i64 = 21i64 ; pub const FORMAT_RH : i64 = 12i64 ; pub const INTERPOLATE_BILINEAR : i64 = 1i64 ; pub const INTERPOLATE_CUBIC : i64 = 2i64 ; pub const INTERPOLATE_LANCZOS : i64 = 4i64 ; pub const INTERPOLATE_NEAREST : i64 = 0i64 ; pub const INTERPOLATE_TRILINEAR : i64 = 3i64 ; pub const MAX_HEIGHT : i64 = 16384i64 ; pub const MAX_WIDTH : i64 = 16384i64 ; } impl Image { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImageMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Alpha-blends `src_rect` from `src` image to this image at coordinates `dest`."] # [doc = ""] # [inline] pub fn blend_rect (& self , src : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blend_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Alpha-blends `src_rect` from `src` image to this image using `mask` image at coordinates `dst`. Alpha channels are required for both `src` and `mask`. `dst` pixels and `src` pixels will blend if the corresponding mask pixel's alpha value is not 0. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats."] # [doc = ""] # [inline] pub fn blend_rect_mask (& self , src : impl AsArg < crate :: generated :: image :: Image > , mask : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blend_rect_mask ; let ret = crate :: icalls :: icallptr_void_obj_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , mask . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Copies `src_rect` from `src` image to this image at coordinates `dst`."] # [doc = ""] # [inline] pub fn blit_rect (& self , src : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blit_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Blits `src_rect` area from `src` image to this image at the coordinates given by `dst`. `src` pixel is copied onto `dst` if the corresponding `mask` pixel's alpha value is not 0. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats."] # [doc = ""] # [inline] pub fn blit_rect_mask (& self , src : impl AsArg < crate :: generated :: image :: Image > , mask : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blit_rect_mask ; let ret = crate :: icalls :: icallptr_void_obj_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , mask . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-pixel, while a normalmap provides a normal direction per pixel.\n# Default Arguments\n* `bump_scale` - `1.0`"] # [doc = ""] # [inline] pub fn bumpmap_to_normalmap (& self , bump_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . bumpmap_to_normalmap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_scale) ; } } # [doc = "Removes the image's mipmaps."] # [doc = ""] # [inline] pub fn clear_mipmaps (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . clear_mipmaps ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Compresses the image to use less memory. Can not directly access pixel data while the image is compressed. Returns error if the chosen compression mode is not available. See [enum CompressMode] and [enum CompressSource] constants."] # [doc = ""] # [inline] pub fn compress (& self , mode : i64 , source : i64 , lossy_quality : f64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . compress ; let ret = crate :: icalls :: icallptr_i64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , mode , source , lossy_quality) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Converts the image's format. See [enum Format] constants."] # [doc = ""] # [inline] pub fn convert (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . convert ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Copies `src` image to this image."] # [doc = ""] # [inline] pub fn copy_from (& self , src : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . copy_from ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr ()) ; } } # [doc = "Creates an empty image of given size and format. See [enum Format] constants. If `use_mipmaps` is `true` then generate mipmaps for this image. See the [method generate_mipmaps]."] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , use_mipmaps : bool , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool_i64 (method_bind , self . this . sys () . as_ptr () , width , height , use_mipmaps , format) ; } } # [doc = "Creates a new image of given size and format. See [enum Format] constants. Fills the image with the given raw data. If `use_mipmaps` is `true` then loads mipmaps for this image from `data`. See [method generate_mipmaps]."] # [doc = ""] # [inline] pub fn create_from_data (& self , width : i64 , height : i64 , use_mipmaps : bool , format : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . create_from_data ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool_i64_bytearr (method_bind , self . this . sys () . as_ptr () , width , height , use_mipmaps , format , data) ; } } # [doc = "Crops the image to the given `width` and `height`. If the specified size is larger than the current size, the extra area is filled with black pixels."] # [doc = ""] # [inline] pub fn crop (& self , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . crop ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; } } # [doc = "Decompresses the image if it is compressed. Returns an error if decompress function is not available."] # [doc = ""] # [inline] pub fn decompress (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . decompress ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns [constant ALPHA_BLEND] if the image has data for alpha values. Returns [constant ALPHA_BIT] if all the alpha values are stored in a single bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."] # [doc = ""] # [inline] pub fn detect_alpha (& self) -> crate :: generated :: image :: AlphaMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . detect_alpha ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: AlphaMode (ret) } } # [doc = "Stretches the image and enlarges it by a factor of 2. No interpolation is done."] # [doc = ""] # [inline] pub fn expand_x2_hq2x (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . expand_x2_hq2x ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Fills the image with a given [Color]."] # [doc = ""] # [inline] pub fn fill (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . fill ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Blends low-alpha pixels with nearby pixels."] # [doc = ""] # [inline] pub fn fix_alpha_edges (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . fix_alpha_edges ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Flips the image horizontally."] # [doc = ""] # [inline] pub fn flip_x (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . flip_x ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Flips the image vertically."] # [doc = ""] # [inline] pub fn flip_y (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . flip_y ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.\n# Default Arguments\n* `renormalize` - `false`"] # [doc = ""] # [inline] pub fn generate_mipmaps (& self , renormalize : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . generate_mipmaps ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , renormalize) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns a copy of the image's raw data."] # [doc = ""] # [inline] pub fn get_data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the image's format. See [enum Format] constants."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the image's height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset where the image's mipmap with index `mipmap` is stored in the `data` dictionary."] # [doc = ""] # [inline] pub fn get_mipmap_offset (& self , mipmap : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_mipmap_offset ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , mipmap) ; ret as _ } } # [doc = "Returns the color of the pixel at `(x, y)` if the image is locked. If the image is unlocked, it always returns a [Color] with the value `(0, 0, 0, 1.0)`. This is the same as [method get_pixelv], but two integer arguments instead of a Vector2 argument."] # [doc = ""] # [inline] pub fn get_pixel (& self , x : i64 , y : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_pixel ; let ret = crate :: icalls :: icallptr_color_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "Returns the color of the pixel at `src` if the image is locked. If the image is unlocked, it always returns a [Color] with the value `(0, 0, 0, 1.0)`. This is the same as [method get_pixel], but with a Vector2 argument instead of two integer arguments."] # [doc = ""] # [inline] pub fn get_pixelv (& self , src : Vector2) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_pixelv ; let ret = crate :: icalls :: icallptr_color_vec2 (method_bind , self . this . sys () . as_ptr () , src) ; mem :: transmute (ret) } } # [doc = "Returns a new image that is a copy of the image's area specified with `rect`."] # [doc = ""] # [inline] pub fn get_rect (& self , rect : Rect2) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_obj_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the image's size (width and height)."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a [Rect2] enclosing the visible portion of the image, considering each pixel with a non-zero alpha channel as visible."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the image's width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image has generated mipmaps."] # [doc = ""] # [inline] pub fn has_mipmaps (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . has_mipmaps ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image is compressed."] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image has no data."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if all the image's pixels have an alpha value of 0. Returns `false` if any pixel has an alpha value higher than 0."] # [doc = ""] # [inline] pub fn is_invisible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_invisible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Loads an image from file `path`. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn load_bmp_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_bmp_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a JPEG file."] # [doc = ""] # [inline] pub fn load_jpg_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_jpg_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a PNG file."] # [doc = ""] # [inline] pub fn load_png_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_png_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a TGA file."] # [doc = ""] # [inline] pub fn load_tga_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_tga_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a WebP file."] # [doc = ""] # [inline] pub fn load_webp_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_webp_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Locks the data for reading and writing access. Sends an error to the console if the image is not locked when reading or writing a pixel."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normalmap. A normalmap can add lots of detail to a 3D surface without increasing the polygon count."] # [doc = ""] # [inline] pub fn normalmap_to_xy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . normalmap_to_xy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Multiplies color values with alpha values. Resulting color values for a pixel are `(color * alpha)/256`."] # [doc = ""] # [inline] pub fn premultiply_alpha (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . premultiply_alpha ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Resizes the image to the given `width` and `height`. New pixels are calculated using `interpolation`. See `interpolation` constants.\n# Default Arguments\n* `interpolation` - `1`"] # [doc = ""] # [inline] pub fn resize (& self , width : i64 , height : i64 , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , interpolation) ; } } # [doc = "Resizes the image to the nearest power of 2 for the width and height. If `square` is `true` then set width and height to be the same.\n# Default Arguments\n* `square` - `false`"] # [doc = ""] # [inline] pub fn resize_to_po2 (& self , square : bool , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . resize_to_po2 ; let ret = crate :: icalls :: icallptr_void_bool_i64 (method_bind , self . this . sys () . as_ptr () , square , interpolation) ; } } # [doc = "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."] # [doc = ""] # [inline] pub fn rgbe_to_srgb (& self) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . rgbe_to_srgb ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Saves the image as an EXR file to `path`. If `grayscale` is `true` and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.\n# Default Arguments\n* `grayscale` - `false`"] # [doc = ""] # [inline] pub fn save_exr (& self , path : impl Into < GodotString > , grayscale : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_exr ; let ret = crate :: icalls :: icallptr_i64_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , grayscale) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the image as a PNG file to `path`."] # [doc = ""] # [inline] pub fn save_png (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_png ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn save_png_to_buffer (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_png_to_buffer ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the [Color] of the pixel at `(x, y)` if the image is locked. Example:\n```gdscript\nvar img = Image.new()\nimg.create(img_width, img_height, false, Image.FORMAT_RGBA8)\nimg.lock()\nimg.set_pixel(x, y, color) # Works\nimg.unlock()\nimg.set_pixel(x, y, color) # Does not have an effect\n```"] # [doc = ""] # [inline] pub fn set_pixel (& self , x : i64 , y : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . set_pixel ; let ret = crate :: icalls :: icallptr_void_i64_i64_color (method_bind , self . this . sys () . as_ptr () , x , y , color) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the [Color] of the pixel at `(dst.x, dst.y)` if the image is locked. Note that the `dst` values must be integers. Example:\n```gdscript\nvar img = Image.new()\nimg.create(img_width, img_height, false, Image.FORMAT_RGBA8)\nimg.lock()\nimg.set_pixelv(Vector2(x, y), color) # Works\nimg.unlock()\nimg.set_pixelv(Vector2(x, y), color) # Does not have an effect\n```"] # [doc = ""] # [inline] pub fn set_pixelv (& self , dst : Vector2 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . set_pixelv ; let ret = crate :: icalls :: icallptr_void_vec2_color (method_bind , self . this . sys () . as_ptr () , dst , color) ; } } # [doc = "Shrinks the image by a factor of 2."] # [doc = ""] # [inline] pub fn shrink_x2 (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . shrink_x2 ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Converts the raw data from the sRGB colorspace to a linear scale."] # [doc = ""] # [inline] pub fn srgb_to_linear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . srgb_to_linear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unlocks the data and prevents changes."] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Image { } unsafe impl GodotObject for Image { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Image" } } impl std :: ops :: Deref for Image { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Image { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Image { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Image { } unsafe impl SubClass < crate :: generated :: object :: Object > for Image { } impl Instanciable for Image { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Image :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImageMethodTable { pub class_constructor : sys :: godot_class_constructor , pub blend_rect : * mut sys :: godot_method_bind , pub blend_rect_mask : * mut sys :: godot_method_bind , pub blit_rect : * mut sys :: godot_method_bind , pub blit_rect_mask : * mut sys :: godot_method_bind , pub bumpmap_to_normalmap : * mut sys :: godot_method_bind , pub clear_mipmaps : * mut sys :: godot_method_bind , pub compress : * mut sys :: godot_method_bind , pub convert : * mut sys :: godot_method_bind , pub copy_from : * mut sys :: godot_method_bind , pub create : * mut sys :: godot_method_bind , pub create_from_data : * mut sys :: godot_method_bind , pub crop : * mut sys :: godot_method_bind , pub decompress : * mut sys :: godot_method_bind , pub detect_alpha : * mut sys :: godot_method_bind , pub expand_x2_hq2x : * mut sys :: godot_method_bind , pub fill : * mut sys :: godot_method_bind , pub fix_alpha_edges : * mut sys :: godot_method_bind , pub flip_x : * mut sys :: godot_method_bind , pub flip_y : * mut sys :: godot_method_bind , pub generate_mipmaps : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_mipmap_offset : * mut sys :: godot_method_bind , pub get_pixel : * mut sys :: godot_method_bind , pub get_pixelv : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub has_mipmaps : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub is_invisible : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_bmp_from_buffer : * mut sys :: godot_method_bind , pub load_jpg_from_buffer : * mut sys :: godot_method_bind , pub load_png_from_buffer : * mut sys :: godot_method_bind , pub load_tga_from_buffer : * mut sys :: godot_method_bind , pub load_webp_from_buffer : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub normalmap_to_xy : * mut sys :: godot_method_bind , pub premultiply_alpha : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub resize_to_po2 : * mut sys :: godot_method_bind , pub rgbe_to_srgb : * mut sys :: godot_method_bind , pub save_exr : * mut sys :: godot_method_bind , pub save_png : * mut sys :: godot_method_bind , pub save_png_to_buffer : * mut sys :: godot_method_bind , pub set_pixel : * mut sys :: godot_method_bind , pub set_pixelv : * mut sys :: godot_method_bind , pub shrink_x2 : * mut sys :: godot_method_bind , pub srgb_to_linear : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl ImageMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImageMethodTable = ImageMethodTable { class_constructor : None , blend_rect : 0 as * mut sys :: godot_method_bind , blend_rect_mask : 0 as * mut sys :: godot_method_bind , blit_rect : 0 as * mut sys :: godot_method_bind , blit_rect_mask : 0 as * mut sys :: godot_method_bind , bumpmap_to_normalmap : 0 as * mut sys :: godot_method_bind , clear_mipmaps : 0 as * mut sys :: godot_method_bind , compress : 0 as * mut sys :: godot_method_bind , convert : 0 as * mut sys :: godot_method_bind , copy_from : 0 as * mut sys :: godot_method_bind , create : 0 as * mut sys :: godot_method_bind , create_from_data : 0 as * mut sys :: godot_method_bind , crop : 0 as * mut sys :: godot_method_bind , decompress : 0 as * mut sys :: godot_method_bind , detect_alpha : 0 as * mut sys :: godot_method_bind , expand_x2_hq2x : 0 as * mut sys :: godot_method_bind , fill : 0 as * mut sys :: godot_method_bind , fix_alpha_edges : 0 as * mut sys :: godot_method_bind , flip_x : 0 as * mut sys :: godot_method_bind , flip_y : 0 as * mut sys :: godot_method_bind , generate_mipmaps : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_mipmap_offset : 0 as * mut sys :: godot_method_bind , get_pixel : 0 as * mut sys :: godot_method_bind , get_pixelv : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , has_mipmaps : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , is_invisible : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_bmp_from_buffer : 0 as * mut sys :: godot_method_bind , load_jpg_from_buffer : 0 as * mut sys :: godot_method_bind , load_png_from_buffer : 0 as * mut sys :: godot_method_bind , load_tga_from_buffer : 0 as * mut sys :: godot_method_bind , load_webp_from_buffer : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , normalmap_to_xy : 0 as * mut sys :: godot_method_bind , premultiply_alpha : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , resize_to_po2 : 0 as * mut sys :: godot_method_bind , rgbe_to_srgb : 0 as * mut sys :: godot_method_bind , save_exr : 0 as * mut sys :: godot_method_bind , save_png : 0 as * mut sys :: godot_method_bind , save_png_to_buffer : 0 as * mut sys :: godot_method_bind , set_pixel : 0 as * mut sys :: godot_method_bind , set_pixelv : 0 as * mut sys :: godot_method_bind , shrink_x2 : 0 as * mut sys :: godot_method_bind , srgb_to_linear : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImageMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Image\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . blend_rect = (gd_api . godot_method_bind_get_method) (class_name , "blend_rect\0" . as_ptr () as * const c_char) ; table . blend_rect_mask = (gd_api . godot_method_bind_get_method) (class_name , "blend_rect_mask\0" . as_ptr () as * const c_char) ; table . blit_rect = (gd_api . godot_method_bind_get_method) (class_name , "blit_rect\0" . as_ptr () as * const c_char) ; table . blit_rect_mask = (gd_api . godot_method_bind_get_method) (class_name , "blit_rect_mask\0" . as_ptr () as * const c_char) ; table . bumpmap_to_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "bumpmap_to_normalmap\0" . as_ptr () as * const c_char) ; table . clear_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "clear_mipmaps\0" . as_ptr () as * const c_char) ; table . compress = (gd_api . godot_method_bind_get_method) (class_name , "compress\0" . as_ptr () as * const c_char) ; table . convert = (gd_api . godot_method_bind_get_method) (class_name , "convert\0" . as_ptr () as * const c_char) ; table . copy_from = (gd_api . godot_method_bind_get_method) (class_name , "copy_from\0" . as_ptr () as * const c_char) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . create_from_data = (gd_api . godot_method_bind_get_method) (class_name , "create_from_data\0" . as_ptr () as * const c_char) ; table . crop = (gd_api . godot_method_bind_get_method) (class_name , "crop\0" . as_ptr () as * const c_char) ; table . decompress = (gd_api . godot_method_bind_get_method) (class_name , "decompress\0" . as_ptr () as * const c_char) ; table . detect_alpha = (gd_api . godot_method_bind_get_method) (class_name , "detect_alpha\0" . as_ptr () as * const c_char) ; table . expand_x2_hq2x = (gd_api . godot_method_bind_get_method) (class_name , "expand_x2_hq2x\0" . as_ptr () as * const c_char) ; table . fill = (gd_api . godot_method_bind_get_method) (class_name , "fill\0" . as_ptr () as * const c_char) ; table . fix_alpha_edges = (gd_api . godot_method_bind_get_method) (class_name , "fix_alpha_edges\0" . as_ptr () as * const c_char) ; table . flip_x = (gd_api . godot_method_bind_get_method) (class_name , "flip_x\0" . as_ptr () as * const c_char) ; table . flip_y = (gd_api . godot_method_bind_get_method) (class_name , "flip_y\0" . as_ptr () as * const c_char) ; table . generate_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "generate_mipmaps\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_mipmap_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_mipmap_offset\0" . as_ptr () as * const c_char) ; table . get_pixel = (gd_api . godot_method_bind_get_method) (class_name , "get_pixel\0" . as_ptr () as * const c_char) ; table . get_pixelv = (gd_api . godot_method_bind_get_method) (class_name , "get_pixelv\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . has_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "has_mipmaps\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . is_invisible = (gd_api . godot_method_bind_get_method) (class_name , "is_invisible\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_bmp_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_bmp_from_buffer\0" . as_ptr () as * const c_char) ; table . load_jpg_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_jpg_from_buffer\0" . as_ptr () as * const c_char) ; table . load_png_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_png_from_buffer\0" . as_ptr () as * const c_char) ; table . load_tga_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_tga_from_buffer\0" . as_ptr () as * const c_char) ; table . load_webp_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_webp_from_buffer\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . normalmap_to_xy = (gd_api . godot_method_bind_get_method) (class_name , "normalmap_to_xy\0" . as_ptr () as * const c_char) ; table . premultiply_alpha = (gd_api . godot_method_bind_get_method) (class_name , "premultiply_alpha\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . resize_to_po2 = (gd_api . godot_method_bind_get_method) (class_name , "resize_to_po2\0" . as_ptr () as * const c_char) ; table . rgbe_to_srgb = (gd_api . godot_method_bind_get_method) (class_name , "rgbe_to_srgb\0" . as_ptr () as * const c_char) ; table . save_exr = (gd_api . godot_method_bind_get_method) (class_name , "save_exr\0" . as_ptr () as * const c_char) ; table . save_png = (gd_api . godot_method_bind_get_method) (class_name , "save_png\0" . as_ptr () as * const c_char) ; table . save_png_to_buffer = (gd_api . godot_method_bind_get_method) (class_name , "save_png_to_buffer\0" . as_ptr () as * const c_char) ; table . set_pixel = (gd_api . godot_method_bind_get_method) (class_name , "set_pixel\0" . as_ptr () as * const c_char) ; table . set_pixelv = (gd_api . godot_method_bind_get_method) (class_name , "set_pixelv\0" . as_ptr () as * const c_char) ; table . shrink_x2 = (gd_api . godot_method_bind_get_method) (class_name , "shrink_x2\0" . as_ptr () as * const c_char) ; table . srgb_to_linear = (gd_api . godot_method_bind_get_method) (class_name , "srgb_to_linear\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:772:4589
[INFO] [stdout]     |
[INFO] [stdout] 772 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 772 |                 # [doc = "`core class MarginContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_margincontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MarginContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MarginContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMarginContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MarginContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MarginContainer { } unsafe impl GodotObject for MarginContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MarginContainer" } } impl QueueFree for MarginContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MarginContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MarginContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for MarginContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for MarginContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MarginContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for MarginContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for MarginContainer { } impl Instanciable for MarginContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MarginContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MarginContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MarginContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MarginContainerMethodTable = MarginContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MarginContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MarginContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:778:3658
[INFO] [stdout]     |
[INFO] [stdout] 778 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 778 |                 # [doc = "`core class VisualScriptSceneTree` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenetree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneTree inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneTree { } unsafe impl GodotObject for VisualScriptSceneTree { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneTree" } } impl std :: ops :: Deref for VisualScriptSceneTree { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneTree { } impl Instanciable for VisualScriptSceneTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSceneTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneTreeMethodTable = VisualScriptSceneTreeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:784:3756
[INFO] [stdout]     |
[INFO] [stdout] 784 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 784 |                 # [doc = "`core class PluginScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pluginscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPluginScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PluginScript { this : RawObject < Self > , } impl PluginScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PluginScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PluginScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for PluginScript { } unsafe impl GodotObject for PluginScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PluginScript" } } impl std :: ops :: Deref for PluginScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PluginScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for PluginScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PluginScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PluginScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for PluginScript { } impl Instanciable for PluginScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PluginScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PluginScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub _new : * mut sys :: godot_method_bind } impl PluginScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PluginScriptMethodTable = PluginScriptMethodTable { class_constructor : None , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PluginScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PluginScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:790:18168
[INFO] [stdout]     |
[INFO] [stdout] 790 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 790 |                 # [doc = "`core class AStar2D` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar2D inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar2D { this : RawObject < Self > , } impl AStar2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStar2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector2 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec2_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether there is a connection/segment between the given points."] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , to_id) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(1, 1))\nastar.add_point(2, Vector2(0, 5))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points."] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , to_id) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector2 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec2_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 5))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\nastar.add_point(3, Vector2(1, 1))\nastar.add_point(4, Vector2(2, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 1))\nastar.add_point(3, Vector2(1, 1))\nastar.add_point(4, Vector2(2, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec2arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector2Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar2D { } unsafe impl GodotObject for AStar2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar2D" } } impl std :: ops :: Deref for AStar2D { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar2D { } impl Instanciable for AStar2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStar2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStar2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStar2DMethodTable = AStar2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStar2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:796:36435
[INFO] [stdout]     |
[INFO] [stdout] 796 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 796 |                 # [doc = "`core class RigidBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<RigidBody2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CcdMode (pub i64) ; impl CcdMode { pub const DISABLED : CcdMode = CcdMode (0i64) ; pub const CAST_RAY : CcdMode = CcdMode (1i64) ; pub const CAST_SHAPE : CcdMode = CcdMode (2i64) ; } impl From < i64 > for CcdMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CcdMode > for i64 { # [inline] fn from (v : CcdMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody2D { pub const CCD_MODE_CAST_RAY : i64 = 1i64 ; pub const CCD_MODE_CAST_SHAPE : i64 = 2i64 ; pub const CCD_MODE_DISABLED : i64 = 0i64 ; pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force without affecting rotation."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , force) ; } } # [doc = "Adds a constant rotational force."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts (use the \"_force\" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , offset : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , impulse) ; } } # [doc = "Applies a rotational impulse to the body."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Damps the body's [member angular_velocity]. If `-1`, the body will use the **Default Angular Damp** defined in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's total applied force."] # [doc = ""] # [inline] pub fn applied_force (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_applied_force ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's total applied torque."] # [doc = ""] # [inline] pub fn applied_torque (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_applied_torque ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Continuous collision detection mode.\nContinuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details."] # [doc = ""] # [inline] pub fn continuous_collision_detection_mode (& self) -> crate :: generated :: rigid_body_2d :: CcdMode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body_2d :: CcdMode (ret) } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Multiplies the gravity applied to the body. The body's gravity is calculated from the **Default Gravity** value in **Project > Project Settings > Physics > 2d** and/or any additional gravity vector applied by [Area2D]s."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it."] # [doc = ""] # [inline] pub fn inertia (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_inertia ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps the body's [member linear_velocity]. If `-1`, the body will use the **Default Linear Damp** in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body_2d :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body_2d :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the **Default Gravity** value in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps the body's [member angular_velocity]. If `-1`, the body will use the **Default Angular Damp** defined in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "The body's total applied force."] # [doc = ""] # [inline] pub fn set_applied_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_applied_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "The body's total applied torque."] # [doc = ""] # [inline] pub fn set_applied_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_applied_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Sets the body's velocity on the given axis. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Continuous collision detection mode.\nContinuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details."] # [doc = ""] # [inline] pub fn set_continuous_collision_detection_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "Multiplies the gravity applied to the body. The body's gravity is calculated from the **Default Gravity** value in **Project > Project Settings > Physics > 2d** and/or any additional gravity vector applied by [Area2D]s."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it."] # [doc = ""] # [inline] pub fn set_inertia (& self , inertia : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_inertia ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , inertia) ; } } # [doc = "Damps the body's [member linear_velocity]. If `-1`, the body will use the **Default Linear Damp** in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body's mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the **Default Gravity** value in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } # [doc = "Returns `true` if a collision would result from moving in the given vector. `margin` increases the size of the shapes involved in the collision detection, and `result` is an object of type [Physics2DTestMotionResult], which contains additional information about the collision (should there be one).\n# Default Arguments\n* `infinite_inertia` - `true`\n* `margin` - `0.08`\n* `result` - `null`"] # [doc = ""] # [inline] pub fn test_motion (& self , motion : Vector2 , infinite_inertia : bool , margin : f64 , result : impl AsArg < crate :: generated :: physics_2d_test_motion_result :: Physics2DTestMotionResult >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . test_motion ; let ret = crate :: icalls :: icallptr_bool_vec2_bool_f64_obj (method_bind , self . this . sys () . as_ptr () , motion , infinite_inertia , margin , result . as_arg_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody2D { } unsafe impl GodotObject for RigidBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody2D" } } impl QueueFree for RigidBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody2D { } impl Instanciable for RigidBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_applied_force : * mut sys :: godot_method_bind , pub get_applied_torque : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inertia : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_applied_force : * mut sys :: godot_method_bind , pub set_applied_torque : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_inertia : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind , pub test_motion : * mut sys :: godot_method_bind } impl RigidBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBody2DMethodTable = RigidBody2DMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_applied_force : 0 as * mut sys :: godot_method_bind , get_applied_torque : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inertia : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_applied_force : 0 as * mut sys :: godot_method_bind , set_applied_torque : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_inertia : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind , test_motion : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_applied_force = (gd_api . godot_method_bind_get_method) (class_name , "get_applied_force\0" . as_ptr () as * const c_char) ; table . get_applied_torque = (gd_api . godot_method_bind_get_method) (class_name , "get_applied_torque\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inertia\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_applied_force = (gd_api . godot_method_bind_get_method) (class_name , "set_applied_force\0" . as_ptr () as * const c_char) ; table . set_applied_torque = (gd_api . godot_method_bind_get_method) (class_name , "set_applied_torque\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_inertia = (gd_api . godot_method_bind_get_method) (class_name , "set_inertia\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; table . test_motion = (gd_api . godot_method_bind_get_method) (class_name , "test_motion\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:802:6281
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 802 |                 # [doc = "`core class InputEventAction` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventAction inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventAction { this : RawObject < Self > , } impl InputEventAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn action (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_action ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn set_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "If `true`, the action's state is pressed. If `false`, the action's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn set_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventAction { } unsafe impl GodotObject for InputEventAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventAction" } } impl std :: ops :: Deref for InputEventAction { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventAction { } impl Instanciable for InputEventAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action : * mut sys :: godot_method_bind , pub get_strength : * mut sys :: godot_method_bind , pub set_action : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_strength : * mut sys :: godot_method_bind } impl InputEventActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventActionMethodTable = InputEventActionMethodTable { class_constructor : None , get_action : 0 as * mut sys :: godot_method_bind , get_strength : 0 as * mut sys :: godot_method_bind , set_action : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_strength : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action = (gd_api . godot_method_bind_get_method) (class_name , "get_action\0" . as_ptr () as * const c_char) ; table . get_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_strength\0" . as_ptr () as * const c_char) ; table . set_action = (gd_api . godot_method_bind_get_method) (class_name , "set_action\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_strength\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:808:33429
[INFO] [stdout]     |
[INFO] [stdout] 808 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 808 |                 # [doc = "`core class RigidBody` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<RigidBody>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody { pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force (i.e. acceleration) without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a constant directional force (i.e. acceleration).\nThe position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force (i.e. a motor) without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0,0,0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , impulse) ; } } # [doc = "Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the `impulse` vector passed."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn axis_lock (& self , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_axis_lock ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody."] # [doc = ""] # [inline] pub fn get_inverse_inertia_tensor (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_inverse_inertia_tensor ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn is_using_continuous_collision_detection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn set_axis_lock (& self , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_lock ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn set_use_continuous_collision_detection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody { } unsafe impl GodotObject for RigidBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody" } } impl QueueFree for RigidBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for RigidBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for RigidBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RigidBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody { } impl Instanciable for RigidBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_axis_lock : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inverse_inertia_tensor : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_continuous_collision_detection : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_axis_lock : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_continuous_collision_detection : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind } impl RigidBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBodyMethodTable = RigidBodyMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_axis_lock : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inverse_inertia_tensor : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_axis_lock : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "get_axis_lock\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia_tensor = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia_tensor\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "is_using_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_lock\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "set_use_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:814:20226
[INFO] [stdout]     |
[INFO] [stdout] 814 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 814 |                 # [doc = "`core class TabContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TabContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<TabContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TabContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TabContainer { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl TabContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn are_tabs_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . are_tabs_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the child [Control] node located at the active tab index."] # [doc = ""] # [inline] pub fn get_current_tab_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Popup] node instance if one has been set already with [method set_popup]."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previously active tab index."] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tab_container :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tab_container :: TabAlign (ret) } } # [doc = "Returns the [Control] node from the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn get_tab_control (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_control ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [TabContainer] rearrange group id."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn use_hidden_tabs_for_min_size (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_all_tabs_in_front (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . is_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_all_tabs_in_front (& self , is_front : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_front) ; } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node."] # [doc = ""] # [inline] pub fn set_popup (& self , popup : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_popup ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , popup . as_arg_ptr ()) ; } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain, unless also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an icon for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a title for the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn set_tabs_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn set_use_hidden_tabs_for_min_size (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TabContainer { } unsafe impl GodotObject for TabContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TabContainer" } } impl QueueFree for TabContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TabContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TabContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for TabContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for TabContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TabContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for TabContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for TabContainer { } impl Instanciable for TabContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TabContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_tabs_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_current_tab_control : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_control : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub get_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind , pub is_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_popup : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind , pub set_tabs_visible : * mut sys :: godot_method_bind , pub set_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind } impl TabContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabContainerMethodTable = TabContainerMethodTable { class_constructor : None , are_tabs_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_current_tab_control : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_control : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , get_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind , is_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_popup : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , set_tabs_visible : 0 as * mut sys :: godot_method_bind , set_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TabContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_tabs_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_current_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab_control\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_control\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . get_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; table . is_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "is_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "set_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_popup = (gd_api . godot_method_bind_get_method) (class_name , "set_popup\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . set_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_visible\0" . as_ptr () as * const c_char) ; table . set_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:820:90357
[INFO] [stdout]     |
[INFO] [stdout] 820 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 820 |                 # [doc = "`core singleton class PhysicsServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyAxis (pub i64) ; impl BodyAxis { pub const LINEAR_X : BodyAxis = BodyAxis (1i64) ; pub const LINEAR_Y : BodyAxis = BodyAxis (2i64) ; pub const LINEAR_Z : BodyAxis = BodyAxis (4i64) ; pub const ANGULAR_X : BodyAxis = BodyAxis (8i64) ; pub const ANGULAR_Y : BodyAxis = BodyAxis (16i64) ; pub const ANGULAR_Z : BodyAxis = BodyAxis (32i64) ; } impl From < i64 > for BodyAxis { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyAxis > for i64 { # [inline] fn from (v : BodyAxis) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (3i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (4i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const MAX : BodyParameter = BodyParameter (6i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConeTwistJointParam (pub i64) ; impl ConeTwistJointParam { pub const SWING_SPAN : ConeTwistJointParam = ConeTwistJointParam (0i64) ; pub const TWIST_SPAN : ConeTwistJointParam = ConeTwistJointParam (1i64) ; pub const BIAS : ConeTwistJointParam = ConeTwistJointParam (2i64) ; pub const SOFTNESS : ConeTwistJointParam = ConeTwistJointParam (3i64) ; pub const RELAXATION : ConeTwistJointParam = ConeTwistJointParam (4i64) ; } impl From < i64 > for ConeTwistJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConeTwistJointParam > for i64 { # [inline] fn from (v : ConeTwistJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisFlag (pub i64) ; impl G6dofJointAxisFlag { pub const LINEAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (0i64) ; pub const ANGULAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (1i64) ; pub const MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (4i64) ; pub const LINEAR_MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (5i64) ; } impl From < i64 > for G6dofJointAxisFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisFlag > for i64 { # [inline] fn from (v : G6dofJointAxisFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisParam (pub i64) ; impl G6dofJointAxisParam { pub const LINEAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (0i64) ; pub const LINEAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (2i64) ; pub const LINEAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (3i64) ; pub const LINEAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (6i64) ; pub const ANGULAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (10i64) ; pub const ANGULAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (12i64) ; pub const ANGULAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (13i64) ; pub const ANGULAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (14i64) ; pub const ANGULAR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (15i64) ; pub const ANGULAR_ERP : G6dofJointAxisParam = G6dofJointAxisParam (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (18i64) ; } impl From < i64 > for G6dofJointAxisParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisParam > for i64 { # [inline] fn from (v : G6dofJointAxisParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointFlag (pub i64) ; impl HingeJointFlag { pub const USE_LIMIT : HingeJointFlag = HingeJointFlag (0i64) ; pub const ENABLE_MOTOR : HingeJointFlag = HingeJointFlag (1i64) ; } impl From < i64 > for HingeJointFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointFlag > for i64 { # [inline] fn from (v : HingeJointFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointParam (pub i64) ; impl HingeJointParam { pub const BIAS : HingeJointParam = HingeJointParam (0i64) ; pub const LIMIT_UPPER : HingeJointParam = HingeJointParam (1i64) ; pub const LIMIT_LOWER : HingeJointParam = HingeJointParam (2i64) ; pub const LIMIT_BIAS : HingeJointParam = HingeJointParam (3i64) ; pub const LIMIT_SOFTNESS : HingeJointParam = HingeJointParam (4i64) ; pub const LIMIT_RELAXATION : HingeJointParam = HingeJointParam (5i64) ; pub const MOTOR_TARGET_VELOCITY : HingeJointParam = HingeJointParam (6i64) ; pub const MOTOR_MAX_IMPULSE : HingeJointParam = HingeJointParam (7i64) ; } impl From < i64 > for HingeJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointParam > for i64 { # [inline] fn from (v : HingeJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const HINGE : JointType = JointType (1i64) ; pub const SLIDER : JointType = JointType (2i64) ; pub const CONE_TWIST : JointType = JointType (3i64) ; pub const _6DOF : JointType = JointType (4i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PinJointParam (pub i64) ; impl PinJointParam { pub const BIAS : PinJointParam = PinJointParam (0i64) ; pub const DAMPING : PinJointParam = PinJointParam (1i64) ; pub const IMPULSE_CLAMP : PinJointParam = PinJointParam (2i64) ; } impl From < i64 > for PinJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PinJointParam > for i64 { # [inline] fn from (v : PinJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const PLANE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SPHERE : ShapeType = ShapeType (2i64) ; pub const BOX : ShapeType = ShapeType (3i64) ; pub const CAPSULE : ShapeType = ShapeType (4i64) ; pub const CYLINDER : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const HEIGHTMAP : ShapeType = ShapeType (8i64) ; pub const CUSTOM : ShapeType = ShapeType (9i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SliderJointParam (pub i64) ; impl SliderJointParam { pub const LINEAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (0i64) ; pub const LINEAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (3i64) ; pub const LINEAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (4i64) ; pub const LINEAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (5i64) ; pub const LINEAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (6i64) ; pub const LINEAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (10i64) ; pub const ANGULAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (11i64) ; pub const ANGULAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (14i64) ; pub const ANGULAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (17i64) ; pub const ANGULAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (21i64) ; pub const MAX : SliderJointParam = SliderJointParam (22i64) ; } impl From < i64 > for SliderJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SliderJointParam > for i64 { # [inline] fn from (v : SliderJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const BODY_ANGULAR_VELOCITY_DAMP_RATIO : SpaceParameter = SpaceParameter (6i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (7i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (8i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicsServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_AXIS_ANGULAR_X : i64 = 8i64 ; pub const BODY_AXIS_ANGULAR_Y : i64 = 16i64 ; pub const BODY_AXIS_ANGULAR_Z : i64 = 32i64 ; pub const BODY_AXIS_LINEAR_X : i64 = 1i64 ; pub const BODY_AXIS_LINEAR_Y : i64 = 2i64 ; pub const BODY_AXIS_LINEAR_Z : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 4i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 6i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CONE_TWIST_JOINT_BIAS : i64 = 2i64 ; pub const CONE_TWIST_JOINT_RELAXATION : i64 = 4i64 ; pub const CONE_TWIST_JOINT_SOFTNESS : i64 = 3i64 ; pub const CONE_TWIST_JOINT_SWING_SPAN : i64 = 0i64 ; pub const CONE_TWIST_JOINT_TWIST_SPAN : i64 = 1i64 ; pub const G6DOF_JOINT_ANGULAR_DAMPING : i64 = 13i64 ; pub const G6DOF_JOINT_ANGULAR_ERP : i64 = 16i64 ; pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const G6DOF_JOINT_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_DAMPING : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const G6DOF_JOINT_LINEAR_RESTITUTION : i64 = 3i64 ; pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const HINGE_JOINT_BIAS : i64 = 0i64 ; pub const HINGE_JOINT_FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const HINGE_JOINT_FLAG_USE_LIMIT : i64 = 0i64 ; pub const HINGE_JOINT_LIMIT_BIAS : i64 = 3i64 ; pub const HINGE_JOINT_LIMIT_LOWER : i64 = 2i64 ; pub const HINGE_JOINT_LIMIT_RELAXATION : i64 = 5i64 ; pub const HINGE_JOINT_LIMIT_SOFTNESS : i64 = 4i64 ; pub const HINGE_JOINT_LIMIT_UPPER : i64 = 1i64 ; pub const HINGE_JOINT_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_6DOF : i64 = 4i64 ; pub const JOINT_CONE_TWIST : i64 = 3i64 ; pub const JOINT_HINGE : i64 = 1i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const JOINT_SLIDER : i64 = 2i64 ; pub const PIN_JOINT_BIAS : i64 = 0i64 ; pub const PIN_JOINT_DAMPING : i64 = 1i64 ; pub const PIN_JOINT_IMPULSE_CLAMP : i64 = 2i64 ; pub const SHAPE_BOX : i64 = 3i64 ; pub const SHAPE_CAPSULE : i64 = 4i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 9i64 ; pub const SHAPE_CYLINDER : i64 = 5i64 ; pub const SHAPE_HEIGHTMAP : i64 = 8i64 ; pub const SHAPE_PLANE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_SPHERE : i64 = 2i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const SLIDER_JOINT_MAX : i64 = 22i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : i64 = 6i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 7i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 8i64 ; } impl PhysicsServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("PhysicsServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "If `true`, area collides with rays."] # [doc = ""] # [inline] pub fn area_is_ray_pickable (& self , area : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Sets object pickable with rays."] # [doc = ""] # [inline] pub fn area_set_ray_pickable (& self , area : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , enable) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , force , position) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Gives the body a push at a `position` in the direction of the `impulse`."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = "Gives the body a push to rotate it."] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.\n# Default Arguments\n* `mode` - `2`\n* `init_sleeping` - `false`"] # [doc = ""] # [inline] pub fn body_create (& self , mode : i64 , init_sleeping : bool) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , mode , init_sleeping) ; Rid :: from_sys (ret) } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with.\n-"] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the [PhysicsDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_kinematic_safe_margin (& self , body : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_is_axis_locked (& self , body : Rid , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_axis_locked ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , axis) ; ret as _ } } # [doc = "If `true`, the continuous collision detection mode is enabled."] # [doc = ""] # [inline] pub fn body_is_continuous_collision_detection_enabled (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_continuous_collision_detection_enabled ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "If `true`, the body can be detected by rays."] # [doc = ""] # [inline] pub fn body_is_ray_pickable (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_axis_lock (& self , body : Rid , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_lock ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "If `true`, the continuous collision detection mode is enabled.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_enable_continuous_collision_detection (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_enable_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_kinematic_safe_margin (& self , body : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , margin) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode, from one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Sets the body pickable with rays if `enabled` is set."] # [doc = ""] # [inline] pub fn body_set_ray_pickable (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state (see [enum BodyState] constants)."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_flag (& self , joint : Rid , axis : i64 , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , flag) ; ret as _ } } # [doc = "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_param (& self , joint : Rid , axis : i64 , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param) ; ret as _ } } # [doc = "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_flag (& self , joint : Rid , axis : i64 , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , axis , flag , enable) ; } } # [doc = "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_param (& self , joint : Rid , axis : i64 , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param , value) ; } } # [doc = "Returns an Info defined by the [enum ProcessInfo] input given."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_get_flag (& self , joint : Rid , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , flag) ; ret as _ } } # [doc = "Gets a hinge_joint parameter (see [enum HingeJointParam])."] # [doc = ""] # [inline] pub fn hinge_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_flag (& self , joint : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , flag , enabled) ; } } # [doc = "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a [ConeTwistJoint]."] # [doc = ""] # [inline] pub fn joint_create_cone_twist (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_cone_twist ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [Generic6DOFJoint]."] # [doc = ""] # [inline] pub fn joint_create_generic_6dof (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_generic_6dof ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [HingeJoint]."] # [doc = ""] # [inline] pub fn joint_create_hinge (& self , body_A : Rid , hinge_A : Transform , body_B : Rid , hinge_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_hinge ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , hinge_A , body_B , hinge_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [PinJoint]."] # [doc = ""] # [inline] pub fn joint_create_pin (& self , body_A : Rid , local_A : Vector3 , body_B : Rid , local_B : Vector3) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_pin ; let ret = crate :: icalls :: icallptr_rid_rid_vec3_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body_A , local_A , body_B , local_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [SliderJoint]."] # [doc = ""] # [inline] pub fn joint_create_slider (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_slider ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Gets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_get_solver_priority (& self , joint : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_solver_priority ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; ret as _ } } # [doc = "Returns the type of the Joint."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_server :: JointType (ret) } } # [doc = "Sets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_set_solver_priority (& self , joint : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_set_solver_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , priority) ; } } # [doc = "Returns position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_a (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_a ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Returns position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_b (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_b ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Gets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_a (& self , joint : Rid , local_A : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_a ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_A) ; } } # [doc = "Sets position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_b (& self , joint : Rid , local_B : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_b ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_B) ; } } # [doc = "Sets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Activates or deactivates the 3D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]."] # [doc = ""] # [inline] pub fn shape_create (& self , _type : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_create ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Rid :: from_sys (ret) } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of shape (see [enum ShapeType] constants)."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsServer { } unsafe impl GodotObject for PhysicsServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsServer" } } impl std :: ops :: Deref for PhysicsServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_is_ray_pickable : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_ray_pickable : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_axis_locked : * mut sys :: godot_method_bind , pub body_is_continuous_collision_detection_enabled : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_is_ray_pickable : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_lock : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_enable_continuous_collision_detection : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_ray_pickable : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub cone_twist_joint_get_param : * mut sys :: godot_method_bind , pub cone_twist_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_param : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_param : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub hinge_joint_get_flag : * mut sys :: godot_method_bind , pub hinge_joint_get_param : * mut sys :: godot_method_bind , pub hinge_joint_set_flag : * mut sys :: godot_method_bind , pub hinge_joint_set_param : * mut sys :: godot_method_bind , pub joint_create_cone_twist : * mut sys :: godot_method_bind , pub joint_create_generic_6dof : * mut sys :: godot_method_bind , pub joint_create_hinge : * mut sys :: godot_method_bind , pub joint_create_pin : * mut sys :: godot_method_bind , pub joint_create_slider : * mut sys :: godot_method_bind , pub joint_get_solver_priority : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_solver_priority : * mut sys :: godot_method_bind , pub pin_joint_get_local_a : * mut sys :: godot_method_bind , pub pin_joint_get_local_b : * mut sys :: godot_method_bind , pub pin_joint_get_param : * mut sys :: godot_method_bind , pub pin_joint_set_local_a : * mut sys :: godot_method_bind , pub pin_joint_set_local_b : * mut sys :: godot_method_bind , pub pin_joint_set_param : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_create : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub slider_joint_get_param : * mut sys :: godot_method_bind , pub slider_joint_set_param : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl PhysicsServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsServerMethodTable = PhysicsServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_is_ray_pickable : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_ray_pickable : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_axis_locked : 0 as * mut sys :: godot_method_bind , body_is_continuous_collision_detection_enabled : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_is_ray_pickable : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_lock : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_enable_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_ray_pickable : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , cone_twist_joint_get_param : 0 as * mut sys :: godot_method_bind , cone_twist_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_param : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_param : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , hinge_joint_get_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_get_param : 0 as * mut sys :: godot_method_bind , hinge_joint_set_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_set_param : 0 as * mut sys :: godot_method_bind , joint_create_cone_twist : 0 as * mut sys :: godot_method_bind , joint_create_generic_6dof : 0 as * mut sys :: godot_method_bind , joint_create_hinge : 0 as * mut sys :: godot_method_bind , joint_create_pin : 0 as * mut sys :: godot_method_bind , joint_create_slider : 0 as * mut sys :: godot_method_bind , joint_get_solver_priority : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_solver_priority : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_get_param : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_set_param : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_create : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , slider_joint_get_param : 0 as * mut sys :: godot_method_bind , slider_joint_set_param : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_get_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_axis_locked = (gd_api . godot_method_bind_get_method) (class_name , "body_is_axis_locked\0" . as_ptr () as * const c_char) ; table . body_is_continuous_collision_detection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "body_is_continuous_collision_detection_enabled\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_lock\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_enable_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "body_set_enable_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_set_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_get_param\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_param\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_param\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_param\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_param\0" . as_ptr () as * const c_char) ; table . joint_create_cone_twist = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_cone_twist\0" . as_ptr () as * const c_char) ; table . joint_create_generic_6dof = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_generic_6dof\0" . as_ptr () as * const c_char) ; table . joint_create_hinge = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_hinge\0" . as_ptr () as * const c_char) ; table . joint_create_pin = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_pin\0" . as_ptr () as * const c_char) ; table . joint_create_slider = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_slider\0" . as_ptr () as * const c_char) ; table . joint_get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_solver_priority\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_solver_priority\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_param\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_param\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_create = (gd_api . godot_method_bind_get_method) (class_name , "shape_create\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . slider_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_get_param\0" . as_ptr () as * const c_char) ; table . slider_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_set_param\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:832:3826
[INFO] [stdout]     |
[INFO] [stdout] 832 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 832 |                 # [doc = "`core class VisualShaderNodeVectorCompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorcompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorCompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVectorCompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorComposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorCompose { } unsafe impl GodotObject for VisualShaderNodeVectorCompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorCompose" } } impl std :: ops :: Deref for VisualShaderNodeVectorCompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorCompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorCompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorCompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorCompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorCompose { } impl Instanciable for VisualShaderNodeVectorCompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorCompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorComposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorComposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorComposeMethodTable = VisualShaderNodeVectorComposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorComposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorCompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:838:7382
[INFO] [stdout]     |
[INFO] [stdout] 838 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 838 |                 # [doc = "`core singleton class Performance` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_performance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPerformance inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Performance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Monitor (pub i64) ; impl Monitor { pub const TIME_FPS : Monitor = Monitor (0i64) ; pub const TIME_PROCESS : Monitor = Monitor (1i64) ; pub const TIME_PHYSICS_PROCESS : Monitor = Monitor (2i64) ; pub const MEMORY_STATIC : Monitor = Monitor (3i64) ; pub const MEMORY_DYNAMIC : Monitor = Monitor (4i64) ; pub const MEMORY_STATIC_MAX : Monitor = Monitor (5i64) ; pub const MEMORY_DYNAMIC_MAX : Monitor = Monitor (6i64) ; pub const MEMORY_MESSAGE_BUFFER_MAX : Monitor = Monitor (7i64) ; pub const OBJECT_COUNT : Monitor = Monitor (8i64) ; pub const OBJECT_RESOURCE_COUNT : Monitor = Monitor (9i64) ; pub const OBJECT_NODE_COUNT : Monitor = Monitor (10i64) ; pub const OBJECT_ORPHAN_NODE_COUNT : Monitor = Monitor (11i64) ; pub const RENDER_OBJECTS_IN_FRAME : Monitor = Monitor (12i64) ; pub const RENDER_VERTICES_IN_FRAME : Monitor = Monitor (13i64) ; pub const RENDER_MATERIAL_CHANGES_IN_FRAME : Monitor = Monitor (14i64) ; pub const RENDER_SHADER_CHANGES_IN_FRAME : Monitor = Monitor (15i64) ; pub const RENDER_SURFACE_CHANGES_IN_FRAME : Monitor = Monitor (16i64) ; pub const RENDER_DRAW_CALLS_IN_FRAME : Monitor = Monitor (17i64) ; pub const RENDER_2D_ITEMS_IN_FRAME : Monitor = Monitor (18i64) ; pub const RENDER_2D_DRAW_CALLS_IN_FRAME : Monitor = Monitor (19i64) ; pub const RENDER_VIDEO_MEM_USED : Monitor = Monitor (20i64) ; pub const RENDER_TEXTURE_MEM_USED : Monitor = Monitor (21i64) ; pub const RENDER_VERTEX_MEM_USED : Monitor = Monitor (22i64) ; pub const RENDER_USAGE_VIDEO_MEM_TOTAL : Monitor = Monitor (23i64) ; pub const PHYSICS_2D_ACTIVE_OBJECTS : Monitor = Monitor (24i64) ; pub const PHYSICS_2D_COLLISION_PAIRS : Monitor = Monitor (25i64) ; pub const PHYSICS_2D_ISLAND_COUNT : Monitor = Monitor (26i64) ; pub const PHYSICS_3D_ACTIVE_OBJECTS : Monitor = Monitor (27i64) ; pub const PHYSICS_3D_COLLISION_PAIRS : Monitor = Monitor (28i64) ; pub const PHYSICS_3D_ISLAND_COUNT : Monitor = Monitor (29i64) ; pub const AUDIO_OUTPUT_LATENCY : Monitor = Monitor (30i64) ; pub const MONITOR_MAX : Monitor = Monitor (31i64) ; } impl From < i64 > for Monitor { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Monitor > for i64 { # [inline] fn from (v : Monitor) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Performance { pub const AUDIO_OUTPUT_LATENCY : i64 = 30i64 ; pub const MEMORY_DYNAMIC : i64 = 4i64 ; pub const MEMORY_DYNAMIC_MAX : i64 = 6i64 ; pub const MEMORY_MESSAGE_BUFFER_MAX : i64 = 7i64 ; pub const MEMORY_STATIC : i64 = 3i64 ; pub const MEMORY_STATIC_MAX : i64 = 5i64 ; pub const MONITOR_MAX : i64 = 31i64 ; pub const OBJECT_COUNT : i64 = 8i64 ; pub const OBJECT_NODE_COUNT : i64 = 10i64 ; pub const OBJECT_ORPHAN_NODE_COUNT : i64 = 11i64 ; pub const OBJECT_RESOURCE_COUNT : i64 = 9i64 ; pub const PHYSICS_2D_ACTIVE_OBJECTS : i64 = 24i64 ; pub const PHYSICS_2D_COLLISION_PAIRS : i64 = 25i64 ; pub const PHYSICS_2D_ISLAND_COUNT : i64 = 26i64 ; pub const PHYSICS_3D_ACTIVE_OBJECTS : i64 = 27i64 ; pub const PHYSICS_3D_COLLISION_PAIRS : i64 = 28i64 ; pub const PHYSICS_3D_ISLAND_COUNT : i64 = 29i64 ; pub const RENDER_2D_DRAW_CALLS_IN_FRAME : i64 = 19i64 ; pub const RENDER_2D_ITEMS_IN_FRAME : i64 = 18i64 ; pub const RENDER_DRAW_CALLS_IN_FRAME : i64 = 17i64 ; pub const RENDER_MATERIAL_CHANGES_IN_FRAME : i64 = 14i64 ; pub const RENDER_OBJECTS_IN_FRAME : i64 = 12i64 ; pub const RENDER_SHADER_CHANGES_IN_FRAME : i64 = 15i64 ; pub const RENDER_SURFACE_CHANGES_IN_FRAME : i64 = 16i64 ; pub const RENDER_TEXTURE_MEM_USED : i64 = 21i64 ; pub const RENDER_USAGE_VIDEO_MEM_TOTAL : i64 = 23i64 ; pub const RENDER_VERTEX_MEM_USED : i64 = 22i64 ; pub const RENDER_VERTICES_IN_FRAME : i64 = 13i64 ; pub const RENDER_VIDEO_MEM_USED : i64 = 20i64 ; pub const TIME_FPS : i64 = 0i64 ; pub const TIME_PHYSICS_PROCESS : i64 = 2i64 ; pub const TIME_PROCESS : i64 = 1i64 ; } impl Performance { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Performance\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the value of one of the available monitors. You should provide one of the [enum Monitor] constants as the argument, like this:\n```gdscript\nprint(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console\n```"] # [doc = ""] # [inline] pub fn get_monitor (& self , monitor : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PerformanceMethodTable :: get (get_api ()) . get_monitor ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , monitor) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Performance { } unsafe impl GodotObject for Performance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Performance" } } impl std :: ops :: Deref for Performance { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Performance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Performance { } unsafe impl Send for Performance { } unsafe impl Sync for Performance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PerformanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_monitor : * mut sys :: godot_method_bind } impl PerformanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PerformanceMethodTable = PerformanceMethodTable { class_constructor : None , get_monitor : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PerformanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Performance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_monitor = (gd_api . godot_method_bind_get_method) (class_name , "get_monitor\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:844:17552
[INFO] [stdout]     |
[INFO] [stdout] 844 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 844 |                 # [doc = "`core class CSGPolygon` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGPolygon>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGPolygon inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPolygon { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const DEPTH : Mode = Mode (0i64) ; pub const SPIN : Mode = Mode (1i64) ; pub const PATH : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PathRotation (pub i64) ; impl PathRotation { pub const POLYGON : PathRotation = PathRotation (0i64) ; pub const PATH : PathRotation = PathRotation (1i64) ; pub const PATH_FOLLOW : PathRotation = PathRotation (2i64) ; } impl From < i64 > for PathRotation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PathRotation > for i64 { # [inline] fn from (v : PathRotation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGPolygon { pub const MODE_DEPTH : i64 = 0i64 ; pub const MODE_PATH : i64 = 2i64 ; pub const MODE_SPIN : i64 = 1i64 ; pub const PATH_ROTATION_PATH : i64 = 1i64 ; pub const PATH_ROTATION_PATH_FOLLOW : i64 = 2i64 ; pub const PATH_ROTATION_POLYGON : i64 = 0i64 ; } impl CSGPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: csg_polygon :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_polygon :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn path_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn path_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn path_rotation (& self) -> crate :: generated :: csg_polygon :: PathRotation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_rotation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_polygon :: PathRotation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn spin_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_spin_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn spin_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_spin_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_continuous_u (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_continuous_u ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_joined (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_joined ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_local (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_local ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_continuous_u (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_continuous_u ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_joined (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_joined ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_local (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_local ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_rotation (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_rotation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_spin_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_spin_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_spin_sides (& self , spin_sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_spin_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , spin_sides) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPolygon { } unsafe impl GodotObject for CSGPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPolygon" } } impl QueueFree for CSGPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPolygon { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPolygon { } impl Instanciable for CSGPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_path_interval : * mut sys :: godot_method_bind , pub get_path_node : * mut sys :: godot_method_bind , pub get_path_rotation : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub get_spin_degrees : * mut sys :: godot_method_bind , pub get_spin_sides : * mut sys :: godot_method_bind , pub is_path_continuous_u : * mut sys :: godot_method_bind , pub is_path_joined : * mut sys :: godot_method_bind , pub is_path_local : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_path_continuous_u : * mut sys :: godot_method_bind , pub set_path_interval : * mut sys :: godot_method_bind , pub set_path_joined : * mut sys :: godot_method_bind , pub set_path_local : * mut sys :: godot_method_bind , pub set_path_node : * mut sys :: godot_method_bind , pub set_path_rotation : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind , pub set_spin_degrees : * mut sys :: godot_method_bind , pub set_spin_sides : * mut sys :: godot_method_bind } impl CSGPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPolygonMethodTable = CSGPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_path_interval : 0 as * mut sys :: godot_method_bind , get_path_node : 0 as * mut sys :: godot_method_bind , get_path_rotation : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , get_spin_degrees : 0 as * mut sys :: godot_method_bind , get_spin_sides : 0 as * mut sys :: godot_method_bind , is_path_continuous_u : 0 as * mut sys :: godot_method_bind , is_path_joined : 0 as * mut sys :: godot_method_bind , is_path_local : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_path_continuous_u : 0 as * mut sys :: godot_method_bind , set_path_interval : 0 as * mut sys :: godot_method_bind , set_path_joined : 0 as * mut sys :: godot_method_bind , set_path_local : 0 as * mut sys :: godot_method_bind , set_path_node : 0 as * mut sys :: godot_method_bind , set_path_rotation : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind , set_spin_degrees : 0 as * mut sys :: godot_method_bind , set_spin_sides : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_path_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_path_interval\0" . as_ptr () as * const c_char) ; table . get_path_node = (gd_api . godot_method_bind_get_method) (class_name , "get_path_node\0" . as_ptr () as * const c_char) ; table . get_path_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_path_rotation\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . get_spin_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_spin_degrees\0" . as_ptr () as * const c_char) ; table . get_spin_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_spin_sides\0" . as_ptr () as * const c_char) ; table . is_path_continuous_u = (gd_api . godot_method_bind_get_method) (class_name , "is_path_continuous_u\0" . as_ptr () as * const c_char) ; table . is_path_joined = (gd_api . godot_method_bind_get_method) (class_name , "is_path_joined\0" . as_ptr () as * const c_char) ; table . is_path_local = (gd_api . godot_method_bind_get_method) (class_name , "is_path_local\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_path_continuous_u = (gd_api . godot_method_bind_get_method) (class_name , "set_path_continuous_u\0" . as_ptr () as * const c_char) ; table . set_path_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_path_interval\0" . as_ptr () as * const c_char) ; table . set_path_joined = (gd_api . godot_method_bind_get_method) (class_name , "set_path_joined\0" . as_ptr () as * const c_char) ; table . set_path_local = (gd_api . godot_method_bind_get_method) (class_name , "set_path_local\0" . as_ptr () as * const c_char) ; table . set_path_node = (gd_api . godot_method_bind_get_method) (class_name , "set_path_node\0" . as_ptr () as * const c_char) ; table . set_path_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_path_rotation\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_spin_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_spin_degrees\0" . as_ptr () as * const c_char) ; table . set_spin_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_spin_sides\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:850:9194
[INFO] [stdout]     |
[INFO] [stdout] 850 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 850 |                 # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:856:6810
[INFO] [stdout]     |
[INFO] [stdout] 856 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 856 |                 # [doc = "`core class NavigationPolygonInstance` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationpolygoninstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NavigationPolygonInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<NavigationPolygonInstance>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigationPolygonInstance inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationPolygonInstance { this : RawObject < Self > , } impl NavigationPolygonInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationPolygonInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigation_polygon (& self) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_navigation_polygon (& self , navpoly : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , navpoly . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationPolygonInstance { } unsafe impl GodotObject for NavigationPolygonInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NavigationPolygonInstance" } } impl QueueFree for NavigationPolygonInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NavigationPolygonInstance { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationPolygonInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationPolygonInstance { } impl Instanciable for NavigationPolygonInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationPolygonInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationPolygonInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_navigation_polygon : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_navigation_polygon : * mut sys :: godot_method_bind } impl NavigationPolygonInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationPolygonInstanceMethodTable = NavigationPolygonInstanceMethodTable { class_constructor : None , get_navigation_polygon : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_navigation_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationPolygonInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationPolygonInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_navigation_polygon\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:862:23650
[INFO] [stdout]     |
[INFO] [stdout] 862 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 862 |                 # [doc = "`core class Particles2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particles2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Particles2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Particles2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParticles2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Particles2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Particles2D { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; } impl Particles2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Particles2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a rectangle containing the positions of all existing particles."] # [doc = ""] # [inline] pub fn capture_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . capture_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: particles_2d :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_2d :: DrawOrder (ret) } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn process_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_process_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn visibility_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_visibility_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts all the existing particles."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , secs : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn set_process_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_process_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn set_visibility_rect (& self , visibility_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_visibility_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , visibility_rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Particles2D { } unsafe impl GodotObject for Particles2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Particles2D" } } impl QueueFree for Particles2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Particles2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Particles2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Particles2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Particles2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Particles2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Particles2D { } impl Instanciable for Particles2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Particles2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Particles2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub capture_rect : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_process_material : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub get_visibility_rect : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_process_material : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind , pub set_visibility_rect : * mut sys :: godot_method_bind } impl Particles2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Particles2DMethodTable = Particles2DMethodTable { class_constructor : None , capture_rect : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_process_material : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , get_visibility_rect : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_process_material : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , set_visibility_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Particles2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Particles2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . capture_rect = (gd_api . godot_method_bind_get_method) (class_name , "capture_rect\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_process_material = (gd_api . godot_method_bind_get_method) (class_name , "get_process_material\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . get_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_rect\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "set_process_material\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . set_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility_rect\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:868:9934
[INFO] [stdout]     |
[INFO] [stdout] 868 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 868 |                 # [doc = "`core class NativeScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_nativescript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNativeScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NativeScript { this : RawObject < Self > , } impl NativeScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NativeScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_class_documentation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_documentation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_method_documentation (& self , method : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_method_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , method . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_property_documentation (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_property_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_icon_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_icon_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_signal_documentation (& self , signal_name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_signal_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_icon_path (& self , icon_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_icon_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , icon_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NativeScript { } unsafe impl GodotObject for NativeScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NativeScript" } } impl std :: ops :: Deref for NativeScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NativeScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for NativeScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NativeScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NativeScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for NativeScript { } impl Instanciable for NativeScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NativeScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NativeScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_class_documentation : * mut sys :: godot_method_bind , pub get_class_name : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub get_method_documentation : * mut sys :: godot_method_bind , pub get_property_documentation : * mut sys :: godot_method_bind , pub get_script_class_icon_path : * mut sys :: godot_method_bind , pub get_script_class_name : * mut sys :: godot_method_bind , pub get_signal_documentation : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind , pub set_class_name : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub set_script_class_icon_path : * mut sys :: godot_method_bind , pub set_script_class_name : * mut sys :: godot_method_bind } impl NativeScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NativeScriptMethodTable = NativeScriptMethodTable { class_constructor : None , get_class_documentation : 0 as * mut sys :: godot_method_bind , get_class_name : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , get_method_documentation : 0 as * mut sys :: godot_method_bind , get_property_documentation : 0 as * mut sys :: godot_method_bind , get_script_class_icon_path : 0 as * mut sys :: godot_method_bind , get_script_class_name : 0 as * mut sys :: godot_method_bind , get_signal_documentation : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind , set_class_name : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , set_script_class_icon_path : 0 as * mut sys :: godot_method_bind , set_script_class_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NativeScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NativeScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_class_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_class_documentation\0" . as_ptr () as * const c_char) ; table . get_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_class_name\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . get_method_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_method_documentation\0" . as_ptr () as * const c_char) ; table . get_property_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_property_documentation\0" . as_ptr () as * const c_char) ; table . get_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . get_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_name\0" . as_ptr () as * const c_char) ; table . get_signal_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_documentation\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; table . set_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_class_name\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . set_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . set_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:874:3595
[INFO] [stdout]     |
[INFO] [stdout] 874 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 874 |                 # [doc = "`core class VisualShaderNodeIf` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeif.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIf inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIfMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIf { } unsafe impl GodotObject for VisualShaderNodeIf { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIf" } } impl std :: ops :: Deref for VisualShaderNodeIf { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIf { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIf { } impl Instanciable for VisualShaderNodeIf { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIf :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIfMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeIfMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIfMethodTable = VisualShaderNodeIfMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIfMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIf\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:880:7510
[INFO] [stdout]     |
[INFO] [stdout] 880 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 880 |                 # [doc = "`core class Skin` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkin inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skin { this : RawObject < Self > , } impl Skin { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkinMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_bind (& self , bone : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . add_bind ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone , pose) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_binds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . clear_binds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_bone (& self , bind_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_bone ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_name (& self , bind_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_pose (& self , bind_index : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_bone (& self , bind_index : i64 , bone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_bone ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bind_index , bone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_count (& self , bind_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bind_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_name (& self , bind_index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bind_index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_pose (& self , bind_index : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_pose ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bind_index , pose) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Skin { } unsafe impl GodotObject for Skin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Skin" } } impl std :: ops :: Deref for Skin { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Skin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Skin { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skin { } impl Instanciable for Skin { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skin :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bind : * mut sys :: godot_method_bind , pub clear_binds : * mut sys :: godot_method_bind , pub get_bind_bone : * mut sys :: godot_method_bind , pub get_bind_count : * mut sys :: godot_method_bind , pub get_bind_name : * mut sys :: godot_method_bind , pub get_bind_pose : * mut sys :: godot_method_bind , pub set_bind_bone : * mut sys :: godot_method_bind , pub set_bind_count : * mut sys :: godot_method_bind , pub set_bind_name : * mut sys :: godot_method_bind , pub set_bind_pose : * mut sys :: godot_method_bind } impl SkinMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinMethodTable = SkinMethodTable { class_constructor : None , add_bind : 0 as * mut sys :: godot_method_bind , clear_binds : 0 as * mut sys :: godot_method_bind , get_bind_bone : 0 as * mut sys :: godot_method_bind , get_bind_count : 0 as * mut sys :: godot_method_bind , get_bind_name : 0 as * mut sys :: godot_method_bind , get_bind_pose : 0 as * mut sys :: godot_method_bind , set_bind_bone : 0 as * mut sys :: godot_method_bind , set_bind_count : 0 as * mut sys :: godot_method_bind , set_bind_name : 0 as * mut sys :: godot_method_bind , set_bind_pose : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bind = (gd_api . godot_method_bind_get_method) (class_name , "add_bind\0" . as_ptr () as * const c_char) ; table . clear_binds = (gd_api . godot_method_bind_get_method) (class_name , "clear_binds\0" . as_ptr () as * const c_char) ; table . get_bind_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_bone\0" . as_ptr () as * const c_char) ; table . get_bind_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_count\0" . as_ptr () as * const c_char) ; table . get_bind_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_name\0" . as_ptr () as * const c_char) ; table . get_bind_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_pose\0" . as_ptr () as * const c_char) ; table . set_bind_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_bone\0" . as_ptr () as * const c_char) ; table . set_bind_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_count\0" . as_ptr () as * const c_char) ; table . set_bind_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_name\0" . as_ptr () as * const c_char) ; table . set_bind_pose = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_pose\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:886:7485
[INFO] [stdout]     |
[INFO] [stdout] 886 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 886 |                 # [doc = "`core class InputEventWithModifiers` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventwithmodifiers.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventWithModifiers inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventWithModifiers { this : RawObject < Self > , } impl InputEventWithModifiers { # [doc = "State of the `Alt` modifier."] # [doc = ""] # [inline] pub fn alt (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . get_alt ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "State of the `Command` modifier."] # [doc = ""] # [inline] pub fn command (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . get_command ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "State of the `Ctrl` modifier."] # [doc = ""] # [inline] pub fn control (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . get_control ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "State of the `Meta` modifier."] # [doc = ""] # [inline] pub fn metakey (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . get_metakey ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "State of the `Shift` modifier."] # [doc = ""] # [inline] pub fn shift (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . get_shift ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "State of the `Alt` modifier."] # [doc = ""] # [inline] pub fn set_alt (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . set_alt ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "State of the `Command` modifier."] # [doc = ""] # [inline] pub fn set_command (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . set_command ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "State of the `Ctrl` modifier."] # [doc = ""] # [inline] pub fn set_control (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . set_control ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "State of the `Meta` modifier."] # [doc = ""] # [inline] pub fn set_metakey (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . set_metakey ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "State of the `Shift` modifier."] # [doc = ""] # [inline] pub fn set_shift (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventWithModifiersMethodTable :: get (get_api ()) . set_shift ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventWithModifiers { } unsafe impl GodotObject for InputEventWithModifiers { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventWithModifiers" } } impl std :: ops :: Deref for InputEventWithModifiers { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventWithModifiers { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventWithModifiers { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventWithModifiers { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventWithModifiers { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventWithModifiers { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventWithModifiersMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_alt : * mut sys :: godot_method_bind , pub get_command : * mut sys :: godot_method_bind , pub get_control : * mut sys :: godot_method_bind , pub get_metakey : * mut sys :: godot_method_bind , pub get_shift : * mut sys :: godot_method_bind , pub set_alt : * mut sys :: godot_method_bind , pub set_command : * mut sys :: godot_method_bind , pub set_control : * mut sys :: godot_method_bind , pub set_metakey : * mut sys :: godot_method_bind , pub set_shift : * mut sys :: godot_method_bind } impl InputEventWithModifiersMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventWithModifiersMethodTable = InputEventWithModifiersMethodTable { class_constructor : None , get_alt : 0 as * mut sys :: godot_method_bind , get_command : 0 as * mut sys :: godot_method_bind , get_control : 0 as * mut sys :: godot_method_bind , get_metakey : 0 as * mut sys :: godot_method_bind , get_shift : 0 as * mut sys :: godot_method_bind , set_alt : 0 as * mut sys :: godot_method_bind , set_command : 0 as * mut sys :: godot_method_bind , set_control : 0 as * mut sys :: godot_method_bind , set_metakey : 0 as * mut sys :: godot_method_bind , set_shift : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventWithModifiersMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventWithModifiers\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_alt = (gd_api . godot_method_bind_get_method) (class_name , "get_alt\0" . as_ptr () as * const c_char) ; table . get_command = (gd_api . godot_method_bind_get_method) (class_name , "get_command\0" . as_ptr () as * const c_char) ; table . get_control = (gd_api . godot_method_bind_get_method) (class_name , "get_control\0" . as_ptr () as * const c_char) ; table . get_metakey = (gd_api . godot_method_bind_get_method) (class_name , "get_metakey\0" . as_ptr () as * const c_char) ; table . get_shift = (gd_api . godot_method_bind_get_method) (class_name , "get_shift\0" . as_ptr () as * const c_char) ; table . set_alt = (gd_api . godot_method_bind_get_method) (class_name , "set_alt\0" . as_ptr () as * const c_char) ; table . set_command = (gd_api . godot_method_bind_get_method) (class_name , "set_command\0" . as_ptr () as * const c_char) ; table . set_control = (gd_api . godot_method_bind_get_method) (class_name , "set_control\0" . as_ptr () as * const c_char) ; table . set_metakey = (gd_api . godot_method_bind_get_method) (class_name , "set_metakey\0" . as_ptr () as * const c_char) ; table . set_shift = (gd_api . godot_method_bind_get_method) (class_name , "set_shift\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:892:7950
[INFO] [stdout]     |
[INFO] [stdout] 892 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 892 |                 # [doc = "`core class InputEventMouseButton` inherits `InputEventMouse` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmousebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouseButton inherits methods from:\n - [InputEventMouse](struct.InputEventMouse.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouseButton { this : RawObject < Self > , } impl InputEventMouseButton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMouseButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The mouse button identifier, one of the [enum ButtonList] button or button wheel constants."] # [doc = ""] # [inline] pub fn button_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . get_button_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be `0` if not supported."] # [doc = ""] # [inline] pub fn factor (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . get_factor ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the mouse button's state is a double-click."] # [doc = ""] # [inline] pub fn is_doubleclick (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . is_doubleclick ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The mouse button identifier, one of the [enum ButtonList] button or button wheel constants."] # [doc = ""] # [inline] pub fn set_button_index (& self , button_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_button_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; } } # [doc = "If `true`, the mouse button's state is a double-click."] # [doc = ""] # [inline] pub fn set_doubleclick (& self , doubleclick : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_doubleclick ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , doubleclick) ; } } # [doc = "The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be `0` if not supported."] # [doc = ""] # [inline] pub fn set_factor (& self , factor : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_factor ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , factor) ; } } # [doc = "If `true`, the mouse button's state is pressed. If `false`, the mouse button's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouseButton { } unsafe impl GodotObject for InputEventMouseButton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouseButton" } } impl std :: ops :: Deref for InputEventMouseButton { type Target = crate :: generated :: input_event_mouse :: InputEventMouse ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouseButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_mouse :: InputEventMouse > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouseButton { } impl Instanciable for InputEventMouseButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMouseButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_index : * mut sys :: godot_method_bind , pub get_factor : * mut sys :: godot_method_bind , pub is_doubleclick : * mut sys :: godot_method_bind , pub set_button_index : * mut sys :: godot_method_bind , pub set_doubleclick : * mut sys :: godot_method_bind , pub set_factor : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventMouseButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseButtonMethodTable = InputEventMouseButtonMethodTable { class_constructor : None , get_button_index : 0 as * mut sys :: godot_method_bind , get_factor : 0 as * mut sys :: godot_method_bind , is_doubleclick : 0 as * mut sys :: godot_method_bind , set_button_index : 0 as * mut sys :: godot_method_bind , set_doubleclick : 0 as * mut sys :: godot_method_bind , set_factor : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouseButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_index = (gd_api . godot_method_bind_get_method) (class_name , "get_button_index\0" . as_ptr () as * const c_char) ; table . get_factor = (gd_api . godot_method_bind_get_method) (class_name , "get_factor\0" . as_ptr () as * const c_char) ; table . is_doubleclick = (gd_api . godot_method_bind_get_method) (class_name , "is_doubleclick\0" . as_ptr () as * const c_char) ; table . set_button_index = (gd_api . godot_method_bind_get_method) (class_name , "set_button_index\0" . as_ptr () as * const c_char) ; table . set_doubleclick = (gd_api . godot_method_bind_get_method) (class_name , "set_doubleclick\0" . as_ptr () as * const c_char) ; table . set_factor = (gd_api . godot_method_bind_get_method) (class_name , "set_factor\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:904:4444
[INFO] [stdout]     |
[INFO] [stdout] 904 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 904 |                 # [doc = "`core class AudioEffectSpectrumAnalyzerInstance` inherits `AudioEffectInstance` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzerinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzerInstance inherits methods from:\n - [AudioEffectInstance](struct.AudioEffectInstance.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzerInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MagnitudeMode (pub i64) ; impl MagnitudeMode { pub const AVERAGE : MagnitudeMode = MagnitudeMode (0i64) ; pub const MAX : MagnitudeMode = MagnitudeMode (1i64) ; } impl From < i64 > for MagnitudeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MagnitudeMode > for i64 { # [inline] fn from (v : MagnitudeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzerInstance { pub const MAGNITUDE_AVERAGE : i64 = 0i64 ; pub const MAGNITUDE_MAX : i64 = 1i64 ; } impl AudioEffectSpectrumAnalyzerInstance { # [doc = "\n# Default Arguments\n* `mode` - `1`"] # [doc = ""] # [inline] pub fn get_magnitude_for_frequency_range (& self , from_hz : f64 , to_hz : f64 , mode : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerInstanceMethodTable :: get (get_api ()) . get_magnitude_for_frequency_range ; let ret = crate :: icalls :: icallptr_vec2_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , from_hz , to_hz , mode) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzerInstance { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzerInstance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzerInstance" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzerInstance { type Target = crate :: generated :: audio_effect_instance :: AudioEffectInstance ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzerInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_instance :: AudioEffectInstance > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzerInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_magnitude_for_frequency_range : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerInstanceMethodTable = AudioEffectSpectrumAnalyzerInstanceMethodTable { class_constructor : None , get_magnitude_for_frequency_range : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzerInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_magnitude_for_frequency_range = (gd_api . godot_method_bind_get_method) (class_name , "get_magnitude_for_frequency_range\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:910:9385
[INFO] [stdout]     |
[INFO] [stdout] 910 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 910 |                 # [doc = "`core class AudioEffectDistortion` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectdistortion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectDistortion inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectDistortion { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const CLIP : Mode = Mode (0i64) ; pub const ATAN : Mode = Mode (1i64) ; pub const LOFI : Mode = Mode (2i64) ; pub const OVERDRIVE : Mode = Mode (3i64) ; pub const WAVESHAPE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectDistortion { pub const MODE_ATAN : i64 = 1i64 ; pub const MODE_CLIP : i64 = 0i64 ; pub const MODE_LOFI : i64 = 2i64 ; pub const MODE_OVERDRIVE : i64 = 3i64 ; pub const MODE_WAVESHAPE : i64 = 4i64 ; } impl AudioEffectDistortion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectDistortionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn drive (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn keep_hf_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_keep_hf_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: audio_effect_distortion :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_distortion :: Mode (ret) } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn post_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_post_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn pre_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_pre_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_drive (& self , drive : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_drive ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drive) ; } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn set_keep_hf_hz (& self , keep_hf_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_keep_hf_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , keep_hf_hz) ; } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_post_gain (& self , post_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_post_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , post_gain) ; } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn set_pre_gain (& self , pre_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_pre_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pre_gain) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectDistortion { } unsafe impl GodotObject for AudioEffectDistortion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectDistortion" } } impl std :: ops :: Deref for AudioEffectDistortion { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectDistortion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectDistortion { } impl Instanciable for AudioEffectDistortion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectDistortion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectDistortionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_drive : * mut sys :: godot_method_bind , pub get_keep_hf_hz : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_post_gain : * mut sys :: godot_method_bind , pub get_pre_gain : * mut sys :: godot_method_bind , pub set_drive : * mut sys :: godot_method_bind , pub set_keep_hf_hz : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_post_gain : * mut sys :: godot_method_bind , pub set_pre_gain : * mut sys :: godot_method_bind } impl AudioEffectDistortionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectDistortionMethodTable = AudioEffectDistortionMethodTable { class_constructor : None , get_drive : 0 as * mut sys :: godot_method_bind , get_keep_hf_hz : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_post_gain : 0 as * mut sys :: godot_method_bind , get_pre_gain : 0 as * mut sys :: godot_method_bind , set_drive : 0 as * mut sys :: godot_method_bind , set_keep_hf_hz : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_post_gain : 0 as * mut sys :: godot_method_bind , set_pre_gain : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectDistortionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectDistortion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_post_gain\0" . as_ptr () as * const c_char) ; table . get_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_gain\0" . as_ptr () as * const c_char) ; table . set_drive = (gd_api . godot_method_bind_get_method) (class_name , "set_drive\0" . as_ptr () as * const c_char) ; table . set_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_post_gain\0" . as_ptr () as * const c_char) ; table . set_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_gain\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:916:13139
[INFO] [stdout]     |
[INFO] [stdout] 916 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 916 |                 # [doc = "`core class AnimationTree` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationtree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AnimationTree>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationTree inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationTree { pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Manually advance the animations by the specified time (in seconds)."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn animation_player (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_animation_player ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: animation_tree :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_tree :: AnimationProcessMode (ret) } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn root_motion_track (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_track ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Retrieve the motion of the [member root_motion_track] as a [Transform] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation."] # [doc = ""] # [inline] pub fn get_root_motion_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn tree_root (& self) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_tree_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_parameter (& self , old_name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . rename_parameter ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , old_name . into () , new_name . into ()) ; } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn set_animation_player (& self , root : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_animation_player ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , root . into ()) ; } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn set_root_motion_track (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_root_motion_track ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn set_tree_root (& self , root : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_tree_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , root . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationTree { } unsafe impl GodotObject for AnimationTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationTree" } } impl QueueFree for AnimationTree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationTree { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationTree { } impl Instanciable for AnimationTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub advance : * mut sys :: godot_method_bind , pub get_animation_player : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_root_motion_track : * mut sys :: godot_method_bind , pub get_root_motion_transform : * mut sys :: godot_method_bind , pub get_tree_root : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub rename_parameter : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_player : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_root_motion_track : * mut sys :: godot_method_bind , pub set_tree_root : * mut sys :: godot_method_bind } impl AnimationTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationTreeMethodTable = AnimationTreeMethodTable { class_constructor : None , advance : 0 as * mut sys :: godot_method_bind , get_animation_player : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_root_motion_track : 0 as * mut sys :: godot_method_bind , get_root_motion_transform : 0 as * mut sys :: godot_method_bind , get_tree_root : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , rename_parameter : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_player : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_root_motion_track : 0 as * mut sys :: godot_method_bind , set_tree_root : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . get_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_player\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_track\0" . as_ptr () as * const c_char) ; table . get_root_motion_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_transform\0" . as_ptr () as * const c_char) ; table . get_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "get_tree_root\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . rename_parameter = (gd_api . godot_method_bind_get_method) (class_name , "rename_parameter\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_player\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "set_root_motion_track\0" . as_ptr () as * const c_char) ; table . set_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "set_tree_root\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:922:7960
[INFO] [stdout]     |
[INFO] [stdout] 922 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 922 |                 # [doc = "`core class HingeJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hingejoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HingeJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<HingeJoint>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHingeJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HingeJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const USE_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_MOTOR : Flag = Flag (1i64) ; pub const MAX : Flag = Flag (2i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const BIAS : Param = Param (0i64) ; pub const LIMIT_UPPER : Param = Param (1i64) ; pub const LIMIT_LOWER : Param = Param (2i64) ; pub const LIMIT_BIAS : Param = Param (3i64) ; pub const LIMIT_SOFTNESS : Param = Param (4i64) ; pub const LIMIT_RELAXATION : Param = Param (5i64) ; pub const MOTOR_TARGET_VELOCITY : Param = Param (6i64) ; pub const MOTOR_MAX_IMPULSE : Param = Param (7i64) ; pub const MAX : Param = Param (8i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HingeJoint { pub const FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const FLAG_MAX : i64 = 2i64 ; pub const FLAG_USE_LIMIT : i64 = 0i64 ; pub const PARAM_BIAS : i64 = 0i64 ; pub const PARAM_LIMIT_BIAS : i64 = 3i64 ; pub const PARAM_LIMIT_LOWER : i64 = 2i64 ; pub const PARAM_LIMIT_RELAXATION : i64 = 5i64 ; pub const PARAM_LIMIT_SOFTNESS : i64 = 4i64 ; pub const PARAM_LIMIT_UPPER : i64 = 1i64 ; pub const PARAM_MAX : i64 = 8i64 ; pub const PARAM_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const PARAM_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; } impl HingeJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HingeJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "When activated, a motor turns the hinge."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed with which the two bodies get pulled together when they move in different directions."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "When activated, a motor turns the hinge."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enabled) ; } } # [doc = "The speed with which the two bodies get pulled together when they move in different directions."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HingeJoint { } unsafe impl GodotObject for HingeJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HingeJoint" } } impl QueueFree for HingeJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HingeJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HingeJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for HingeJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for HingeJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for HingeJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for HingeJoint { } impl Instanciable for HingeJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HingeJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HingeJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl HingeJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HingeJointMethodTable = HingeJointMethodTable { class_constructor : None , get_flag : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HingeJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HingeJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:928:5601
[INFO] [stdout]     |
[INFO] [stdout] 928 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 928 |                 # [doc = "`core class GDNative` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDNative inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDNative { this : RawObject < Self > , } impl GDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_native (& self , calling_type : impl Into < GodotString > , procedure_name : impl Into < GodotString > , arguments : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . call_native ; let ret = crate :: icalls :: icallptr_var_str_str_arr (method_bind , self . this . sys () . as_ptr () , calling_type . into () , procedure_name . into () , arguments) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn terminate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . terminate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for GDNative { } unsafe impl GodotObject for GDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDNative" } } impl std :: ops :: Deref for GDNative { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDNative { } impl Instanciable for GDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_native : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub terminate : * mut sys :: godot_method_bind } impl GDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDNativeMethodTable = GDNativeMethodTable { class_constructor : None , call_native : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , terminate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_native = (gd_api . godot_method_bind_get_method) (class_name , "call_native\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . terminate = (gd_api . godot_method_bind_get_method) (class_name , "terminate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:940:11171
[INFO] [stdout]     |
[INFO] [stdout] 940 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 940 |                 # [doc = "`core class Navigation` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Navigation` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Navigation>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigation inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Navigation { this : RawObject < Self > , } impl Navigation { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the navigation point closest to the point given. Points are in local coordinate space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on."] # [doc = ""] # [inline] pub fn get_closest_point_normal (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_normal ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or `null` if the `owner` parameter was omitted)."] # [doc = ""] # [inline] pub fn get_closest_point_owner (& self , to_point : Vector3) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_owner ; let ret = crate :: icalls :: icallptr_obj_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the navigation point closest to the given line segment. When enabling `use_collision`, only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.\n# Default Arguments\n* `use_collision` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point_to_segment (& self , start : Vector3 , end : Vector3 , use_collision : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_to_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3_vec3_bool (method_bind , self . this . sys () . as_ptr () , start , end , use_collision) ; mem :: transmute (ret) } } # [doc = "Returns the path between two given points. Points are in local coordinate space. If `optimize` is `true` (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.\n# Default Arguments\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn get_simple_path (& self , start : Vector3 , end : Vector3 , optimize : bool) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_simple_path ; let ret = crate :: icalls :: icallptr_vec3arr_vec3_vec3_bool (method_bind , self . this . sys () . as_ptr () , start , end , optimize) ; Vector3Array :: from_sys (ret) } } # [doc = "Defines which direction is up. By default, this is `(0, 1, 0)`, which is the world's \"up\" direction."] # [doc = ""] # [inline] pub fn up_vector (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_up_vector ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] or [method navmesh_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional `owner` is used as return value for [method get_closest_point_owner].\n# Default Arguments\n* `owner` - `null`"] # [doc = ""] # [inline] pub fn navmesh_add (& self , mesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh > , xform : Transform , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_add ; let ret = crate :: icalls :: icallptr_i64_obj_trans_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , xform , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Removes the [NavigationMesh] with the given ID."] # [doc = ""] # [inline] pub fn navmesh_remove (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_remove ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Sets the transform applied to the [NavigationMesh] with the given ID."] # [doc = ""] # [inline] pub fn navmesh_set_transform (& self , id : i64 , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , id , xform) ; } } # [doc = "Defines which direction is up. By default, this is `(0, 1, 0)`, which is the world's \"up\" direction."] # [doc = ""] # [inline] pub fn set_up_vector (& self , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . set_up_vector ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , up) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Navigation { } unsafe impl GodotObject for Navigation { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Navigation" } } impl QueueFree for Navigation { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Navigation { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Navigation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Navigation { } unsafe impl SubClass < crate :: generated :: node :: Node > for Navigation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Navigation { } impl Instanciable for Navigation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Navigation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_point_normal : * mut sys :: godot_method_bind , pub get_closest_point_owner : * mut sys :: godot_method_bind , pub get_closest_point_to_segment : * mut sys :: godot_method_bind , pub get_simple_path : * mut sys :: godot_method_bind , pub get_up_vector : * mut sys :: godot_method_bind , pub navmesh_add : * mut sys :: godot_method_bind , pub navmesh_remove : * mut sys :: godot_method_bind , pub navmesh_set_transform : * mut sys :: godot_method_bind , pub set_up_vector : * mut sys :: godot_method_bind } impl NavigationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMethodTable = NavigationMethodTable { class_constructor : None , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_point_normal : 0 as * mut sys :: godot_method_bind , get_closest_point_owner : 0 as * mut sys :: godot_method_bind , get_closest_point_to_segment : 0 as * mut sys :: godot_method_bind , get_simple_path : 0 as * mut sys :: godot_method_bind , get_up_vector : 0 as * mut sys :: godot_method_bind , navmesh_add : 0 as * mut sys :: godot_method_bind , navmesh_remove : 0 as * mut sys :: godot_method_bind , navmesh_set_transform : 0 as * mut sys :: godot_method_bind , set_up_vector : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Navigation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_point_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_normal\0" . as_ptr () as * const c_char) ; table . get_closest_point_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_owner\0" . as_ptr () as * const c_char) ; table . get_closest_point_to_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_to_segment\0" . as_ptr () as * const c_char) ; table . get_simple_path = (gd_api . godot_method_bind_get_method) (class_name , "get_simple_path\0" . as_ptr () as * const c_char) ; table . get_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_up_vector\0" . as_ptr () as * const c_char) ; table . navmesh_add = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_add\0" . as_ptr () as * const c_char) ; table . navmesh_remove = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_remove\0" . as_ptr () as * const c_char) ; table . navmesh_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_set_transform\0" . as_ptr () as * const c_char) ; table . set_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_up_vector\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:946:14980
[INFO] [stdout]     |
[INFO] [stdout] 946 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 946 |                 # [doc = "`core class PhysicalBone` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicalbone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PhysicalBone` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PhysicalBone>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPhysicalBone inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicalBone { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const NONE : JointType = JointType (0i64) ; pub const PIN : JointType = JointType (1i64) ; pub const CONE : JointType = JointType (2i64) ; pub const HINGE : JointType = JointType (3i64) ; pub const SLIDER : JointType = JointType (4i64) ; pub const _6DOF : JointType = JointType (5i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicalBone { pub const JOINT_TYPE_6DOF : i64 = 5i64 ; pub const JOINT_TYPE_CONE : i64 = 2i64 ; pub const JOINT_TYPE_HINGE : i64 = 3i64 ; pub const JOINT_TYPE_NONE : i64 = 0i64 ; pub const JOINT_TYPE_PIN : i64 = 1i64 ; pub const JOINT_TYPE_SLIDER : i64 = 4i64 ; } impl PhysicalBone { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicalBoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_offset (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_body_offset ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bone_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_bone_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn joint_offset (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_joint_offset ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn joint_type (& self) -> crate :: generated :: physical_bone :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_joint_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: physical_bone :: JointType (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_simulate_physics (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_simulate_physics ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_simulating_physics (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . is_simulating_physics ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_static_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . is_static_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_body_offset (& self , offset : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_body_offset ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_joint_offset (& self , offset : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_joint_offset ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_joint_type (& self , joint_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_joint_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , joint_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicalBone { } unsafe impl GodotObject for PhysicalBone { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicalBone" } } impl QueueFree for PhysicalBone { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicalBone { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicalBone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for PhysicalBone { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for PhysicalBone { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PhysicalBone { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicalBone { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicalBone { } impl Instanciable for PhysicalBone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicalBone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicalBoneMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub get_body_offset : * mut sys :: godot_method_bind , pub get_bone_id : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_joint_offset : * mut sys :: godot_method_bind , pub get_joint_type : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_simulate_physics : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_simulating_physics : * mut sys :: godot_method_bind , pub is_static_body : * mut sys :: godot_method_bind , pub set_body_offset : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_joint_offset : * mut sys :: godot_method_bind , pub set_joint_type : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind } impl PhysicalBoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicalBoneMethodTable = PhysicalBoneMethodTable { class_constructor : None , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , get_body_offset : 0 as * mut sys :: godot_method_bind , get_bone_id : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_joint_offset : 0 as * mut sys :: godot_method_bind , get_joint_type : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_simulate_physics : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_simulating_physics : 0 as * mut sys :: godot_method_bind , is_static_body : 0 as * mut sys :: godot_method_bind , set_body_offset : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_joint_offset : 0 as * mut sys :: godot_method_bind , set_joint_type : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicalBoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicalBone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . get_body_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_body_offset\0" . as_ptr () as * const c_char) ; table . get_bone_id = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_id\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_joint_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_offset\0" . as_ptr () as * const c_char) ; table . get_joint_type = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_type\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_simulate_physics = (gd_api . godot_method_bind_get_method) (class_name , "get_simulate_physics\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_simulating_physics = (gd_api . godot_method_bind_get_method) (class_name , "is_simulating_physics\0" . as_ptr () as * const c_char) ; table . is_static_body = (gd_api . godot_method_bind_get_method) (class_name , "is_static_body\0" . as_ptr () as * const c_char) ; table . set_body_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_body_offset\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_joint_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_offset\0" . as_ptr () as * const c_char) ; table . set_joint_type = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_type\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:952:56042
[INFO] [stdout]     |
[INFO] [stdout] 952 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 952 |                 # [doc = "`core class Viewport` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Viewport` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Viewport>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewport inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Viewport { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ClearMode (pub i64) ; impl ClearMode { pub const ALWAYS : ClearMode = ClearMode (0i64) ; pub const NEVER : ClearMode = ClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ClearMode = ClearMode (2i64) ; } impl From < i64 > for ClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ClearMode > for i64 { # [inline] fn from (v : ClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DebugDraw (pub i64) ; impl DebugDraw { pub const DISABLED : DebugDraw = DebugDraw (0i64) ; pub const UNSHADED : DebugDraw = DebugDraw (1i64) ; pub const OVERDRAW : DebugDraw = DebugDraw (2i64) ; pub const WIREFRAME : DebugDraw = DebugDraw (3i64) ; } impl From < i64 > for DebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DebugDraw > for i64 { # [inline] fn from (v : DebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Msaa (pub i64) ; impl Msaa { pub const DISABLED : Msaa = Msaa (0i64) ; pub const _2X : Msaa = Msaa (1i64) ; pub const _4X : Msaa = Msaa (2i64) ; pub const _8X : Msaa = Msaa (3i64) ; pub const _16X : Msaa = Msaa (4i64) ; } impl From < i64 > for Msaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Msaa > for i64 { # [inline] fn from (v : Msaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const MAX : RenderInfo = RenderInfo (8i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowAtlasQuadrantSubdiv (pub i64) ; impl ShadowAtlasQuadrantSubdiv { pub const DISABLED : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (0i64) ; pub const _1 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (1i64) ; pub const _4 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (2i64) ; pub const _16 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (3i64) ; pub const _64 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (4i64) ; pub const _256 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (5i64) ; pub const _1024 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (6i64) ; pub const MAX : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (7i64) ; } impl From < i64 > for ShadowAtlasQuadrantSubdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowAtlasQuadrantSubdiv > for i64 { # [inline] fn from (v : ShadowAtlasQuadrantSubdiv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const DISABLED : UpdateMode = UpdateMode (0i64) ; pub const ONCE : UpdateMode = UpdateMode (1i64) ; pub const WHEN_VISIBLE : UpdateMode = UpdateMode (2i64) ; pub const ALWAYS : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Usage (pub i64) ; impl Usage { pub const _2D : Usage = Usage (0i64) ; pub const _2D_NO_SAMPLING : Usage = Usage (1i64) ; pub const _3D : Usage = Usage (2i64) ; pub const _3D_NO_EFFECTS : Usage = Usage (3i64) ; } impl From < i64 > for Usage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Usage > for i64 { # [inline] fn from (v : Usage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Viewport { pub const CLEAR_MODE_ALWAYS : i64 = 0i64 ; pub const CLEAR_MODE_NEVER : i64 = 1i64 ; pub const CLEAR_MODE_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const MSAA_16X : i64 = 4i64 ; pub const MSAA_2X : i64 = 1i64 ; pub const MSAA_4X : i64 = 2i64 ; pub const MSAA_8X : i64 = 3i64 ; pub const MSAA_DISABLED : i64 = 0i64 ; pub const RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const RENDER_INFO_MAX : i64 = 8i64 ; pub const RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1 : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1024 : i64 = 6i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_16 : i64 = 3i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_256 : i64 = 5i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_4 : i64 = 2i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_64 : i64 = 4i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED : i64 = 0i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_MAX : i64 = 7i64 ; pub const UPDATE_ALWAYS : i64 = 3i64 ; pub const UPDATE_DISABLED : i64 = 0i64 ; pub const UPDATE_ONCE : i64 = 1i64 ; pub const UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const USAGE_2D : i64 = 0i64 ; pub const USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const USAGE_3D : i64 = 2i64 ; pub const USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl Viewport { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the 3D world of the viewport, or if none the world of the parent viewport."] # [doc = ""] # [inline] pub fn find_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the 2D world of the viewport."] # [doc = ""] # [inline] pub fn find_world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the active 3D camera."] # [doc = ""] # [inline] pub fn get_camera (& self) -> Option < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_camera ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn clear_mode (& self) -> crate :: generated :: viewport :: ClearMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_clear_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: ClearMode (ret) } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn debug_draw (& self) -> crate :: generated :: viewport :: DebugDraw { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_debug_draw ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: DebugDraw (ret) } } # [doc = "Returns the total transform of the viewport."] # [doc = ""] # [inline] pub fn get_final_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_final_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn global_canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_global_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn hdr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_hdr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn keep_3d_linear (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_keep_3d_linear ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the topmost modal in the stack."] # [doc = ""] # [inline] pub fn get_modal_stack_top (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_modal_stack_top ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the mouse position relative to the viewport."] # [doc = ""] # [inline] pub fn get_mouse_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_mouse_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn msaa (& self) -> crate :: generated :: viewport :: Msaa { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_msaa ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Msaa (ret) } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn physics_object_picking (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_physics_object_picking ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns information about the viewport from the rendering pipeline."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn shadow_atlas_quadrant_subdiv (& self , quadrant : i64) -> crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant) ; crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv (ret) } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn shadow_atlas_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the size override set with [method set_size_override]."] # [doc = ""] # [inline] pub fn get_size_override (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size_override ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the viewport's texture.\n**Note:** Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example:\n```gdscript\nvar img = get_viewport().get_texture().get_data()\nimg.flip_y()\n```"] # [doc = ""] # [inline] pub fn get_texture (& self) -> Option < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: viewport :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: UpdateMode (ret) } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn usage (& self) -> crate :: generated :: viewport :: Usage { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Usage (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_debanding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_debanding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_fxaa (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_fxaa ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn vflip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_vflip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the viewport's RID from the [VisualServer]."] # [doc = ""] # [inline] pub fn get_viewport_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_viewport_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the visible rectangle in global screen coordinates."] # [doc = ""] # [inline] pub fn get_visible_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_visible_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data]."] # [doc = ""] # [inline] pub fn gui_get_drag_data (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_get_drag_data ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if there are visible modals on-screen."] # [doc = ""] # [inline] pub fn gui_has_modal_stack (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_has_modal_stack ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the viewport is currently performing a drag operation."] # [doc = ""] # [inline] pub fn gui_is_dragging (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_is_dragging ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn has_transparent_background (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . has_transparent_background ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn is_3d_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_3d_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener_2d (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener_2d ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_handling_input_locally (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_handling_input_locally ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn is_input_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the size override is enabled. See [method set_size_override]."] # [doc = ""] # [inline] pub fn is_size_override_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn is_size_override_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn is_snap_controls_to_pixels_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_snap_controls_to_pixels_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn is_using_own_world (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_own_world ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn is_using_render_direct_to_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener_2d (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener_2d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Attaches this [Viewport] to the root [Viewport] with the specified rectangle. This bypasses the need for another node to display this [Viewport] but makes you responsible for updating the position of this [Viewport] manually."] # [doc = ""] # [inline] pub fn set_attach_to_screen_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_attach_to_screen_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn set_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn set_clear_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_clear_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn set_debug_draw (& self , debug_draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_debug_draw ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , debug_draw) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn set_disable_3d (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_3d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn set_disable_input (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn set_global_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_handle_input_locally (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_handle_input_locally ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn set_hdr (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_hdr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Stops the input from propagating further down the [SceneTree]."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn set_keep_3d_linear (& self , keep_3d_linear : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_keep_3d_linear ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keep_3d_linear) ; } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn set_msaa (& self , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_msaa ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msaa) ; } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn set_physics_object_picking (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_physics_object_picking ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn set_shadow_atlas_quadrant_subdiv (& self , quadrant : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant , subdiv) ; } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn set_shadow_atlas_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the size override of the viewport. If the `enable` parameter is `true` the override is used, otherwise it uses the default size. If the size parameter is `(-1, -1)`, it won't update the size.\n# Default Arguments\n* `size` - `Vector2( -1, -1 )`\n* `margin` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_size_override (& self , enable : bool , size : Vector2 , margin : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override ; let ret = crate :: icalls :: icallptr_void_bool_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , enable , size , margin) ; } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn set_size_override_stretch (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn set_snap_controls_to_pixels (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_snap_controls_to_pixels ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn set_transparent_background (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_transparent_background ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn set_usage (& self , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_usage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usage) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn set_use_arvr (& self , _use : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_arvr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _use) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_debanding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_debanding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_fxaa (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn set_use_own_world (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_own_world ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn set_use_render_direct_to_screen (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn set_vflip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_vflip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn set_world (& self , world : impl AsArg < crate :: generated :: world :: World >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world . as_arg_ptr ()) ; } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn set_world_2d (& self , world_2d : impl AsArg < crate :: generated :: world_2d :: World2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world_2d ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world_2d . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn unhandled_input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . unhandled_input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "Forces update of the 2D and 3D worlds."] # [doc = ""] # [inline] pub fn update_worlds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . update_worlds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn use_arvr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . use_arvr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Warps the mouse to a position relative to the viewport."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Viewport { } unsafe impl GodotObject for Viewport { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Viewport" } } impl QueueFree for Viewport { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Viewport { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Viewport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Viewport { } unsafe impl SubClass < crate :: generated :: object :: Object > for Viewport { } impl Instanciable for Viewport { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Viewport :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_world : * mut sys :: godot_method_bind , pub find_world_2d : * mut sys :: godot_method_bind , pub get_camera : * mut sys :: godot_method_bind , pub get_canvas_transform : * mut sys :: godot_method_bind , pub get_clear_mode : * mut sys :: godot_method_bind , pub get_debug_draw : * mut sys :: godot_method_bind , pub get_final_transform : * mut sys :: godot_method_bind , pub get_global_canvas_transform : * mut sys :: godot_method_bind , pub get_hdr : * mut sys :: godot_method_bind , pub get_keep_3d_linear : * mut sys :: godot_method_bind , pub get_modal_stack_top : * mut sys :: godot_method_bind , pub get_mouse_position : * mut sys :: godot_method_bind , pub get_msaa : * mut sys :: godot_method_bind , pub get_physics_object_picking : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub get_shadow_atlas_size : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_size_override : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub get_usage : * mut sys :: godot_method_bind , pub get_use_debanding : * mut sys :: godot_method_bind , pub get_use_fxaa : * mut sys :: godot_method_bind , pub get_vflip : * mut sys :: godot_method_bind , pub get_viewport_rid : * mut sys :: godot_method_bind , pub get_visible_rect : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub get_world_2d : * mut sys :: godot_method_bind , pub gui_get_drag_data : * mut sys :: godot_method_bind , pub gui_has_modal_stack : * mut sys :: godot_method_bind , pub gui_is_dragging : * mut sys :: godot_method_bind , pub has_transparent_background : * mut sys :: godot_method_bind , pub input : * mut sys :: godot_method_bind , pub is_3d_disabled : * mut sys :: godot_method_bind , pub is_audio_listener : * mut sys :: godot_method_bind , pub is_audio_listener_2d : * mut sys :: godot_method_bind , pub is_handling_input_locally : * mut sys :: godot_method_bind , pub is_input_disabled : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_size_override_enabled : * mut sys :: godot_method_bind , pub is_size_override_stretch_enabled : * mut sys :: godot_method_bind , pub is_snap_controls_to_pixels_enabled : * mut sys :: godot_method_bind , pub is_using_own_world : * mut sys :: godot_method_bind , pub is_using_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_as_audio_listener : * mut sys :: godot_method_bind , pub set_as_audio_listener_2d : * mut sys :: godot_method_bind , pub set_attach_to_screen_rect : * mut sys :: godot_method_bind , pub set_canvas_transform : * mut sys :: godot_method_bind , pub set_clear_mode : * mut sys :: godot_method_bind , pub set_debug_draw : * mut sys :: godot_method_bind , pub set_disable_3d : * mut sys :: godot_method_bind , pub set_disable_input : * mut sys :: godot_method_bind , pub set_global_canvas_transform : * mut sys :: godot_method_bind , pub set_handle_input_locally : * mut sys :: godot_method_bind , pub set_hdr : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_keep_3d_linear : * mut sys :: godot_method_bind , pub set_msaa : * mut sys :: godot_method_bind , pub set_physics_object_picking : * mut sys :: godot_method_bind , pub set_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub set_shadow_atlas_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_size_override : * mut sys :: godot_method_bind , pub set_size_override_stretch : * mut sys :: godot_method_bind , pub set_snap_controls_to_pixels : * mut sys :: godot_method_bind , pub set_transparent_background : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind , pub set_usage : * mut sys :: godot_method_bind , pub set_use_arvr : * mut sys :: godot_method_bind , pub set_use_debanding : * mut sys :: godot_method_bind , pub set_use_fxaa : * mut sys :: godot_method_bind , pub set_use_own_world : * mut sys :: godot_method_bind , pub set_use_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_vflip : * mut sys :: godot_method_bind , pub set_world : * mut sys :: godot_method_bind , pub set_world_2d : * mut sys :: godot_method_bind , pub unhandled_input : * mut sys :: godot_method_bind , pub update_worlds : * mut sys :: godot_method_bind , pub use_arvr : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ViewportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportMethodTable = ViewportMethodTable { class_constructor : None , find_world : 0 as * mut sys :: godot_method_bind , find_world_2d : 0 as * mut sys :: godot_method_bind , get_camera : 0 as * mut sys :: godot_method_bind , get_canvas_transform : 0 as * mut sys :: godot_method_bind , get_clear_mode : 0 as * mut sys :: godot_method_bind , get_debug_draw : 0 as * mut sys :: godot_method_bind , get_final_transform : 0 as * mut sys :: godot_method_bind , get_global_canvas_transform : 0 as * mut sys :: godot_method_bind , get_hdr : 0 as * mut sys :: godot_method_bind , get_keep_3d_linear : 0 as * mut sys :: godot_method_bind , get_modal_stack_top : 0 as * mut sys :: godot_method_bind , get_mouse_position : 0 as * mut sys :: godot_method_bind , get_msaa : 0 as * mut sys :: godot_method_bind , get_physics_object_picking : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_size_override : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , get_usage : 0 as * mut sys :: godot_method_bind , get_use_debanding : 0 as * mut sys :: godot_method_bind , get_use_fxaa : 0 as * mut sys :: godot_method_bind , get_vflip : 0 as * mut sys :: godot_method_bind , get_viewport_rid : 0 as * mut sys :: godot_method_bind , get_visible_rect : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , get_world_2d : 0 as * mut sys :: godot_method_bind , gui_get_drag_data : 0 as * mut sys :: godot_method_bind , gui_has_modal_stack : 0 as * mut sys :: godot_method_bind , gui_is_dragging : 0 as * mut sys :: godot_method_bind , has_transparent_background : 0 as * mut sys :: godot_method_bind , input : 0 as * mut sys :: godot_method_bind , is_3d_disabled : 0 as * mut sys :: godot_method_bind , is_audio_listener : 0 as * mut sys :: godot_method_bind , is_audio_listener_2d : 0 as * mut sys :: godot_method_bind , is_handling_input_locally : 0 as * mut sys :: godot_method_bind , is_input_disabled : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_size_override_enabled : 0 as * mut sys :: godot_method_bind , is_size_override_stretch_enabled : 0 as * mut sys :: godot_method_bind , is_snap_controls_to_pixels_enabled : 0 as * mut sys :: godot_method_bind , is_using_own_world : 0 as * mut sys :: godot_method_bind , is_using_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_as_audio_listener : 0 as * mut sys :: godot_method_bind , set_as_audio_listener_2d : 0 as * mut sys :: godot_method_bind , set_attach_to_screen_rect : 0 as * mut sys :: godot_method_bind , set_canvas_transform : 0 as * mut sys :: godot_method_bind , set_clear_mode : 0 as * mut sys :: godot_method_bind , set_debug_draw : 0 as * mut sys :: godot_method_bind , set_disable_3d : 0 as * mut sys :: godot_method_bind , set_disable_input : 0 as * mut sys :: godot_method_bind , set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , set_handle_input_locally : 0 as * mut sys :: godot_method_bind , set_hdr : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_keep_3d_linear : 0 as * mut sys :: godot_method_bind , set_msaa : 0 as * mut sys :: godot_method_bind , set_physics_object_picking : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_size_override : 0 as * mut sys :: godot_method_bind , set_size_override_stretch : 0 as * mut sys :: godot_method_bind , set_snap_controls_to_pixels : 0 as * mut sys :: godot_method_bind , set_transparent_background : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind , set_usage : 0 as * mut sys :: godot_method_bind , set_use_arvr : 0 as * mut sys :: godot_method_bind , set_use_debanding : 0 as * mut sys :: godot_method_bind , set_use_fxaa : 0 as * mut sys :: godot_method_bind , set_use_own_world : 0 as * mut sys :: godot_method_bind , set_use_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_vflip : 0 as * mut sys :: godot_method_bind , set_world : 0 as * mut sys :: godot_method_bind , set_world_2d : 0 as * mut sys :: godot_method_bind , unhandled_input : 0 as * mut sys :: godot_method_bind , update_worlds : 0 as * mut sys :: godot_method_bind , use_arvr : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Viewport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_world = (gd_api . godot_method_bind_get_method) (class_name , "find_world\0" . as_ptr () as * const c_char) ; table . find_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "find_world_2d\0" . as_ptr () as * const c_char) ; table . get_camera = (gd_api . godot_method_bind_get_method) (class_name , "get_camera\0" . as_ptr () as * const c_char) ; table . get_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_clear_mode\0" . as_ptr () as * const c_char) ; table . get_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_draw\0" . as_ptr () as * const c_char) ; table . get_final_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_final_transform\0" . as_ptr () as * const c_char) ; table . get_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_hdr = (gd_api . godot_method_bind_get_method) (class_name , "get_hdr\0" . as_ptr () as * const c_char) ; table . get_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . get_modal_stack_top = (gd_api . godot_method_bind_get_method) (class_name , "get_modal_stack_top\0" . as_ptr () as * const c_char) ; table . get_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_position\0" . as_ptr () as * const c_char) ; table . get_msaa = (gd_api . godot_method_bind_get_method) (class_name , "get_msaa\0" . as_ptr () as * const c_char) ; table . get_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_object_picking\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_size_override = (gd_api . godot_method_bind_get_method) (class_name , "get_size_override\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . get_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_usage\0" . as_ptr () as * const c_char) ; table . get_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "get_use_debanding\0" . as_ptr () as * const c_char) ; table . get_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "get_use_fxaa\0" . as_ptr () as * const c_char) ; table . get_vflip = (gd_api . godot_method_bind_get_method) (class_name , "get_vflip\0" . as_ptr () as * const c_char) ; table . get_viewport_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_rid\0" . as_ptr () as * const c_char) ; table . get_visible_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_rect\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . get_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_world_2d\0" . as_ptr () as * const c_char) ; table . gui_get_drag_data = (gd_api . godot_method_bind_get_method) (class_name , "gui_get_drag_data\0" . as_ptr () as * const c_char) ; table . gui_has_modal_stack = (gd_api . godot_method_bind_get_method) (class_name , "gui_has_modal_stack\0" . as_ptr () as * const c_char) ; table . gui_is_dragging = (gd_api . godot_method_bind_get_method) (class_name , "gui_is_dragging\0" . as_ptr () as * const c_char) ; table . has_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "has_transparent_background\0" . as_ptr () as * const c_char) ; table . input = (gd_api . godot_method_bind_get_method) (class_name , "input\0" . as_ptr () as * const c_char) ; table . is_3d_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_3d_disabled\0" . as_ptr () as * const c_char) ; table . is_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener\0" . as_ptr () as * const c_char) ; table . is_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . is_handling_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "is_handling_input_locally\0" . as_ptr () as * const c_char) ; table . is_input_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_disabled\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_size_override_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_enabled\0" . as_ptr () as * const c_char) ; table . is_size_override_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_stretch_enabled\0" . as_ptr () as * const c_char) ; table . is_snap_controls_to_pixels_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_snap_controls_to_pixels_enabled\0" . as_ptr () as * const c_char) ; table . is_using_own_world = (gd_api . godot_method_bind_get_method) (class_name , "is_using_own_world\0" . as_ptr () as * const c_char) ; table . is_using_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_using_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . set_attach_to_screen_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_attach_to_screen_rect\0" . as_ptr () as * const c_char) ; table . set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_mode\0" . as_ptr () as * const c_char) ; table . set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_draw\0" . as_ptr () as * const c_char) ; table . set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_3d\0" . as_ptr () as * const c_char) ; table . set_disable_input = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_input\0" . as_ptr () as * const c_char) ; table . set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_handle_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "set_handle_input_locally\0" . as_ptr () as * const c_char) ; table . set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "set_hdr\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "set_msaa\0" . as_ptr () as * const c_char) ; table . set_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_object_picking\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override\0" . as_ptr () as * const c_char) ; table . set_size_override_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override_stretch\0" . as_ptr () as * const c_char) ; table . set_snap_controls_to_pixels = (gd_api . godot_method_bind_get_method) (class_name , "set_snap_controls_to_pixels\0" . as_ptr () as * const c_char) ; table . set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "set_transparent_background\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; table . set_usage = (gd_api . godot_method_bind_get_method) (class_name , "set_usage\0" . as_ptr () as * const c_char) ; table . set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "set_use_arvr\0" . as_ptr () as * const c_char) ; table . set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "set_use_debanding\0" . as_ptr () as * const c_char) ; table . set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "set_use_fxaa\0" . as_ptr () as * const c_char) ; table . set_use_own_world = (gd_api . godot_method_bind_get_method) (class_name , "set_use_own_world\0" . as_ptr () as * const c_char) ; table . set_use_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_use_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "set_vflip\0" . as_ptr () as * const c_char) ; table . set_world = (gd_api . godot_method_bind_get_method) (class_name , "set_world\0" . as_ptr () as * const c_char) ; table . set_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_world_2d\0" . as_ptr () as * const c_char) ; table . unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "unhandled_input\0" . as_ptr () as * const c_char) ; table . update_worlds = (gd_api . godot_method_bind_get_method) (class_name , "update_worlds\0" . as_ptr () as * const c_char) ; table . use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "use_arvr\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:958:4116
[INFO] [stdout]     |
[INFO] [stdout] 958 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 958 |                 # [doc = "`core class GDScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDScript { this : RawObject < Self > , } impl GDScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_as_byte_code (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . get_as_byte_code ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for GDScript { } unsafe impl GodotObject for GDScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDScript" } } impl std :: ops :: Deref for GDScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for GDScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GDScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDScript { } impl Instanciable for GDScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_byte_code : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind } impl GDScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDScriptMethodTable = GDScriptMethodTable { class_constructor : None , get_as_byte_code : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_byte_code = (gd_api . godot_method_bind_get_method) (class_name , "get_as_byte_code\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:964:11805
[INFO] [stdout]     |
[INFO] [stdout] 964 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 964 |                 # [doc = "`core class CSGShape` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGShape inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGShape { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operation (pub i64) ; impl Operation { pub const UNION : Operation = Operation (0i64) ; pub const INTERSECTION : Operation = Operation (1i64) ; pub const SUBTRACTION : Operation = Operation (2i64) ; } impl From < i64 > for Operation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operation > for i64 { # [inline] fn from (v : Operation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGShape { pub const OPERATION_INTERSECTION : i64 = 1i64 ; pub const OPERATION_SUBTRACTION : i64 = 2i64 ; pub const OPERATION_UNION : i64 = 0i64 ; } impl CSGShape { # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn operation (& self) -> crate :: generated :: csg_shape :: Operation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_operation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_shape :: Operation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_calculating_tangents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_calculating_tangents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_root_shape (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_root_shape ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_using_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_calculate_tangents (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_calculate_tangents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operation (& self , operation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_operation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_collision (& self , operation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_use_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , operation) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGShape { } unsafe impl GodotObject for CSGShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGShape" } } impl QueueFree for CSGShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGShape { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGShape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_operation : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub is_calculating_tangents : * mut sys :: godot_method_bind , pub is_root_shape : * mut sys :: godot_method_bind , pub is_using_collision : * mut sys :: godot_method_bind , pub set_calculate_tangents : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_operation : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_use_collision : * mut sys :: godot_method_bind } impl CSGShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGShapeMethodTable = CSGShapeMethodTable { class_constructor : None , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_operation : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , is_calculating_tangents : 0 as * mut sys :: godot_method_bind , is_root_shape : 0 as * mut sys :: godot_method_bind , is_using_collision : 0 as * mut sys :: godot_method_bind , set_calculate_tangents : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_operation : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_use_collision : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_operation = (gd_api . godot_method_bind_get_method) (class_name , "get_operation\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . is_calculating_tangents = (gd_api . godot_method_bind_get_method) (class_name , "is_calculating_tangents\0" . as_ptr () as * const c_char) ; table . is_root_shape = (gd_api . godot_method_bind_get_method) (class_name , "is_root_shape\0" . as_ptr () as * const c_char) ; table . is_using_collision = (gd_api . godot_method_bind_get_method) (class_name , "is_using_collision\0" . as_ptr () as * const c_char) ; table . set_calculate_tangents = (gd_api . godot_method_bind_get_method) (class_name , "set_calculate_tangents\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_operation = (gd_api . godot_method_bind_get_method) (class_name , "set_operation\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_use_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_use_collision\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:976:25426
[INFO] [stdout]     |
[INFO] [stdout] 976 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 976 |                 # [doc = "`core class Polygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Polygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Polygon2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Polygon2D { this : RawObject < Self > , } impl Polygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Polygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone with the specified `path` and `weights`."] # [doc = ""] # [inline] pub fn add_bone (& self , path : impl Into < NodePath > , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_nodepath_f32arr (method_bind , self . this . sys () . as_ptr () , path . into () , weights) ; } } # [doc = "Removes all bones from this [Polygon2D]."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the specified bone from this [Polygon2D]."] # [doc = ""] # [inline] pub fn erase_bone (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . erase_bone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of bones in this [Polygon2D]."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn get_bone_path (& self , index : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , index) ; NodePath :: from_sys (ret) } } # [doc = "Returns the height values of the specified bone."] # [doc = ""] # [inline] pub fn get_bone_weights (& self , index : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , index) ; Float32Array :: from_sys (ret) } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn internal_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_internal_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn invert (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn invert_border (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert_border ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn skeleton (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn texture_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn texture_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn uv (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_uv ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn vertex_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_vertex_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Sets the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn set_bone_path (& self , index : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , index , path . into ()) ; } } # [doc = "Sets the weight values for the specified bone."] # [doc = ""] # [inline] pub fn set_bone_weights (& self , index : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , index , weights) ; } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_internal_vertex_count (& self , internal_vertex_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_internal_vertex_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , internal_vertex_count) ; } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn set_invert (& self , invert : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert) ; } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn set_invert_border (& self , invert_border : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert_border ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , invert_border) ; } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygons (& self , polygons : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygons ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , polygons) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_skeleton (& self , skeleton : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_skeleton ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton . into ()) ; } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn set_texture_rotation (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn set_texture_rotation_degrees (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn set_vertex_colors (& self , vertex_colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_vertex_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , vertex_colors) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Polygon2D { } unsafe impl GodotObject for Polygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Polygon2D" } } impl QueueFree for Polygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Polygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Polygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Polygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Polygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Polygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Polygon2D { } impl Instanciable for Polygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Polygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Polygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub erase_bone : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_path : * mut sys :: godot_method_bind , pub get_bone_weights : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_internal_vertex_count : * mut sys :: godot_method_bind , pub get_invert : * mut sys :: godot_method_bind , pub get_invert_border : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygons : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_rotation : * mut sys :: godot_method_bind , pub get_texture_rotation_degrees : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_uv : * mut sys :: godot_method_bind , pub get_vertex_colors : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_bone_path : * mut sys :: godot_method_bind , pub set_bone_weights : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_internal_vertex_count : * mut sys :: godot_method_bind , pub set_invert : * mut sys :: godot_method_bind , pub set_invert_border : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_polygons : * mut sys :: godot_method_bind , pub set_skeleton : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_rotation : * mut sys :: godot_method_bind , pub set_texture_rotation_degrees : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_vertex_colors : * mut sys :: godot_method_bind } impl Polygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Polygon2DMethodTable = Polygon2DMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , erase_bone : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_path : 0 as * mut sys :: godot_method_bind , get_bone_weights : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_internal_vertex_count : 0 as * mut sys :: godot_method_bind , get_invert : 0 as * mut sys :: godot_method_bind , get_invert_border : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygons : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_rotation : 0 as * mut sys :: godot_method_bind , get_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_uv : 0 as * mut sys :: godot_method_bind , get_vertex_colors : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_bone_path : 0 as * mut sys :: godot_method_bind , set_bone_weights : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_internal_vertex_count : 0 as * mut sys :: godot_method_bind , set_invert : 0 as * mut sys :: godot_method_bind , set_invert_border : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_polygons : 0 as * mut sys :: godot_method_bind , set_skeleton : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_rotation : 0 as * mut sys :: godot_method_bind , set_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_vertex_colors : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Polygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Polygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . erase_bone = (gd_api . godot_method_bind_get_method) (class_name , "erase_bone\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_path\0" . as_ptr () as * const c_char) ; table . get_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_weights\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . get_invert = (gd_api . godot_method_bind_get_method) (class_name , "get_invert\0" . as_ptr () as * const c_char) ; table . get_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "get_invert_border\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygons = (gd_api . godot_method_bind_get_method) (class_name , "get_polygons\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation\0" . as_ptr () as * const c_char) ; table . get_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_colors\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_path\0" . as_ptr () as * const c_char) ; table . set_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_weights\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "set_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . set_invert = (gd_api . godot_method_bind_get_method) (class_name , "set_invert\0" . as_ptr () as * const c_char) ; table . set_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_border\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_polygons = (gd_api . godot_method_bind_get_method) (class_name , "set_polygons\0" . as_ptr () as * const c_char) ; table . set_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation\0" . as_ptr () as * const c_char) ; table . set_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_colors\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:982:5213
[INFO] [stdout]     |
[INFO] [stdout] 982 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 982 |                 # [doc = "`core class DTLSServer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dtlsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDTLSServer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DTLSServer { this : RawObject < Self > , } impl DTLSServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DTLSServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Setup the DTLS server to use the given `private_key` and provide the given `certificate` to clients. You can pass the optional `chain` parameter to provide additional CA chain information along with the certificate.\n# Default Arguments\n* `chain` - `null`"] # [doc = ""] # [inline] pub fn setup (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey > , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate > , chain : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DTLSServerMethodTable :: get (get_api ()) . setup ; let ret = crate :: icalls :: icallptr_i64_obj_obj_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr () , certificate . as_arg_ptr () , chain . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Try to initiate the DTLS handshake with the given `udp_peer` which must be already connected (see [method PacketPeerUDP.connect_to_host]).\n**Note**: You must check that the state of the return PacketPeerUDP is [constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of the new connections will be invalid due to cookie exchange."] # [doc = ""] # [inline] pub fn take_connection (& self , udp_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP >) -> Option < Ref < crate :: generated :: packet_peer_dtls :: PacketPeerDTLS , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DTLSServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , udp_peer . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packet_peer_dtls :: PacketPeerDTLS , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for DTLSServer { } unsafe impl GodotObject for DTLSServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DTLSServer" } } impl std :: ops :: Deref for DTLSServer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DTLSServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DTLSServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for DTLSServer { } impl Instanciable for DTLSServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DTLSServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DTLSServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub setup : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl DTLSServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DTLSServerMethodTable = DTLSServerMethodTable { class_constructor : None , setup : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DTLSServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DTLSServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . setup = (gd_api . godot_method_bind_get_method) (class_name , "setup\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:988:5440
[INFO] [stdout]     |
[INFO] [stdout] 988 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 988 |                 # [doc = "`core class ProgressBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_progressbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ProgressBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ProgressBar>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nProgressBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProgressBar { this : RawObject < Self > , } impl ProgressBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProgressBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the fill percentage is displayed on the bar."] # [doc = ""] # [inline] pub fn is_percent_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProgressBarMethodTable :: get (get_api ()) . is_percent_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fill percentage is displayed on the bar."] # [doc = ""] # [inline] pub fn set_percent_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProgressBarMethodTable :: get (get_api ()) . set_percent_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProgressBar { } unsafe impl GodotObject for ProgressBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProgressBar" } } impl QueueFree for ProgressBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ProgressBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProgressBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ProgressBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ProgressBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ProgressBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ProgressBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProgressBar { } impl Instanciable for ProgressBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProgressBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProgressBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_percent_visible : * mut sys :: godot_method_bind , pub set_percent_visible : * mut sys :: godot_method_bind } impl ProgressBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProgressBarMethodTable = ProgressBarMethodTable { class_constructor : None , is_percent_visible : 0 as * mut sys :: godot_method_bind , set_percent_visible : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProgressBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProgressBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_percent_visible\0" . as_ptr () as * const c_char) ; table . set_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_percent_visible\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:994:3595
[INFO] [stdout]     |
[INFO] [stdout] 994 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 994 |                 # [doc = "`core class VisualScriptSwitch` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptswitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSwitch inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSwitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSwitch { } unsafe impl GodotObject for VisualScriptSwitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSwitch" } } impl std :: ops :: Deref for VisualScriptSwitch { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSwitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSwitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSwitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSwitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSwitch { } impl Instanciable for VisualScriptSwitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSwitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSwitchMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSwitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSwitchMethodTable = VisualScriptSwitchMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSwitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSwitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1000:3763
[INFO] [stdout]      |
[INFO] [stdout] 1000 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1000 |                 # [doc = "`core class VisualShaderNodeDotProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodedotproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeDotProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeDotProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeDotProduct { } unsafe impl GodotObject for VisualShaderNodeDotProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeDotProduct" } } impl std :: ops :: Deref for VisualShaderNodeDotProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeDotProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeDotProduct { } impl Instanciable for VisualShaderNodeDotProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeDotProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeDotProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeDotProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeDotProductMethodTable = VisualShaderNodeDotProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeDotProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeDotProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1006:19948
[INFO] [stdout]      |
[INFO] [stdout] 1006 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1006 |                 # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers`    - Array of Strings, lead developer names\n`founders`           - Array of Strings, founder names\n`project_managers`   - Array of Strings, project manager names\n`developers`         - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name`    - String, component name\n`parts`   - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major`    - Holds the major version number as an int\n`minor`    - Holds the minor version number as an int\n`patch`    - Holds the patch version number as an int\n`hex`      - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status`   - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build`    - Holds the build name (e.g. \"custom_build\") as a String\n`hash`     - Holds the full Git commit hash as a String\n`year`     - Holds the year the version was released in as an int\n`string`   - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n    # Do things specific to version 3.2 or later\nelse:\n    # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1012:5284
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1012 |                 # [doc = "`core class CanvasModulate` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvasmodulate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CanvasModulate` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CanvasModulate>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCanvasModulate inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasModulate { this : RawObject < Self > , } impl CanvasModulate { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CanvasModulateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The tint color to apply."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasModulateMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The tint color to apply."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasModulateMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasModulate { } unsafe impl GodotObject for CanvasModulate { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CanvasModulate" } } impl QueueFree for CanvasModulate { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CanvasModulate { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasModulate { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CanvasModulate { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CanvasModulate { } unsafe impl SubClass < crate :: generated :: node :: Node > for CanvasModulate { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasModulate { } impl Instanciable for CanvasModulate { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CanvasModulate :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasModulateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind } impl CanvasModulateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasModulateMethodTable = CanvasModulateMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasModulateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasModulate\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1018:3537
[INFO] [stdout]      |
[INFO] [stdout] 1018 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1018 |                 # [doc = "`core class AnimationRootNode` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationrootnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationRootNode inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationRootNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationRootNode { } unsafe impl GodotObject for AnimationRootNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationRootNode" } } impl std :: ops :: Deref for AnimationRootNode { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationRootNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationRootNode { } impl Instanciable for AnimationRootNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationRootNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationRootNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationRootNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationRootNodeMethodTable = AnimationRootNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationRootNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationRootNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1024:8183
[INFO] [stdout]      |
[INFO] [stdout] 1024 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1024 |                 # [doc = "`core class CSGBox` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGBox>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGBox inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGBox { this : RawObject < Self > , } impl CSGBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGBox { } unsafe impl GodotObject for CSGBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGBox" } } impl QueueFree for CSGBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGBox { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGBox { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGBox { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGBox { } impl Instanciable for CSGBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CSGBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGBoxMethodTable = CSGBoxMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1030:5960
[INFO] [stdout]      |
[INFO] [stdout] 1030 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1030 |                 # [doc = "`core class VisualShaderNodeColorOp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorOp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorOp { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const SCREEN : Operator = Operator (0i64) ; pub const DIFFERENCE : Operator = Operator (1i64) ; pub const DARKEN : Operator = Operator (2i64) ; pub const LIGHTEN : Operator = Operator (3i64) ; pub const OVERLAY : Operator = Operator (4i64) ; pub const DODGE : Operator = Operator (5i64) ; pub const BURN : Operator = Operator (6i64) ; pub const SOFT_LIGHT : Operator = Operator (7i64) ; pub const HARD_LIGHT : Operator = Operator (8i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeColorOp { pub const OP_BURN : i64 = 6i64 ; pub const OP_DARKEN : i64 = 2i64 ; pub const OP_DIFFERENCE : i64 = 1i64 ; pub const OP_DODGE : i64 = 5i64 ; pub const OP_HARD_LIGHT : i64 = 8i64 ; pub const OP_LIGHTEN : i64 = 3i64 ; pub const OP_OVERLAY : i64 = 4i64 ; pub const OP_SCREEN : i64 = 0i64 ; pub const OP_SOFT_LIGHT : i64 = 7i64 ; } impl VisualShaderNodeColorOp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorOpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "An operator to be applied to the inputs. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_color_op :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorOpMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_color_op :: Operator (ret) } } # [doc = "An operator to be applied to the inputs. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorOpMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorOp { } unsafe impl GodotObject for VisualShaderNodeColorOp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorOp" } } impl std :: ops :: Deref for VisualShaderNodeColorOp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorOp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorOp { } impl Instanciable for VisualShaderNodeColorOp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorOp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorOpMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeColorOpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorOpMethodTable = VisualShaderNodeColorOpMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorOpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorOp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1036:13732
[INFO] [stdout]      |
[INFO] [stdout] 1036 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1036 |                 # [doc = "`core class ColorPicker` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorpicker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorPicker` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ColorPicker>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorPicker inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorPicker { this : RawObject < Self > , } impl ColorPicker { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorPickerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.\n**Note:** the presets list is only for [i]this[/i] color picker."] # [doc = ""] # [inline] pub fn add_preset (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . add_preset ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the \"add preset\" button is enabled."] # [doc = ""] # [inline] pub fn are_presets_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . are_presets_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, saved color presets are visible."] # [doc = ""] # [inline] pub fn are_presets_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . are_presets_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the given color from the list of color presets of this color picker."] # [doc = ""] # [inline] pub fn erase_preset (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . erase_preset ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn pick_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . get_pick_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the list of colors in the presets of the color picker."] # [doc = ""] # [inline] pub fn get_presets (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . get_presets ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues)."] # [doc = ""] # [inline] pub fn is_deferred_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_deferred_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shows an alpha channel slider (transparency)."] # [doc = ""] # [inline] pub fn is_editing_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_editing_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allows editing the color with Hue/Saturation/Value sliders.\n**Note:** Cannot be enabled if raw mode is on."] # [doc = ""] # [inline] pub fn is_hsv_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_hsv_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).\n**Note:** Cannot be enabled if HSV mode is on."] # [doc = ""] # [inline] pub fn is_raw_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_raw_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues)."] # [doc = ""] # [inline] pub fn set_deferred_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_deferred_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, shows an alpha channel slider (transparency)."] # [doc = ""] # [inline] pub fn set_edit_alpha (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_edit_alpha ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "If `true`, allows editing the color with Hue/Saturation/Value sliders.\n**Note:** Cannot be enabled if raw mode is on."] # [doc = ""] # [inline] pub fn set_hsv_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_hsv_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn set_pick_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_pick_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the \"add preset\" button is enabled."] # [doc = ""] # [inline] pub fn set_presets_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_presets_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, saved color presets are visible."] # [doc = ""] # [inline] pub fn set_presets_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_presets_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).\n**Note:** Cannot be enabled if HSV mode is on."] # [doc = ""] # [inline] pub fn set_raw_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_raw_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorPicker { } unsafe impl GodotObject for ColorPicker { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorPicker" } } impl QueueFree for ColorPicker { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorPicker { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorPicker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for ColorPicker { } unsafe impl SubClass < crate :: generated :: container :: Container > for ColorPicker { } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorPicker { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorPicker { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorPicker { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorPicker { } impl Instanciable for ColorPicker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorPicker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorPickerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_preset : * mut sys :: godot_method_bind , pub are_presets_enabled : * mut sys :: godot_method_bind , pub are_presets_visible : * mut sys :: godot_method_bind , pub erase_preset : * mut sys :: godot_method_bind , pub get_pick_color : * mut sys :: godot_method_bind , pub get_presets : * mut sys :: godot_method_bind , pub is_deferred_mode : * mut sys :: godot_method_bind , pub is_editing_alpha : * mut sys :: godot_method_bind , pub is_hsv_mode : * mut sys :: godot_method_bind , pub is_raw_mode : * mut sys :: godot_method_bind , pub set_deferred_mode : * mut sys :: godot_method_bind , pub set_edit_alpha : * mut sys :: godot_method_bind , pub set_hsv_mode : * mut sys :: godot_method_bind , pub set_pick_color : * mut sys :: godot_method_bind , pub set_presets_enabled : * mut sys :: godot_method_bind , pub set_presets_visible : * mut sys :: godot_method_bind , pub set_raw_mode : * mut sys :: godot_method_bind } impl ColorPickerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorPickerMethodTable = ColorPickerMethodTable { class_constructor : None , add_preset : 0 as * mut sys :: godot_method_bind , are_presets_enabled : 0 as * mut sys :: godot_method_bind , are_presets_visible : 0 as * mut sys :: godot_method_bind , erase_preset : 0 as * mut sys :: godot_method_bind , get_pick_color : 0 as * mut sys :: godot_method_bind , get_presets : 0 as * mut sys :: godot_method_bind , is_deferred_mode : 0 as * mut sys :: godot_method_bind , is_editing_alpha : 0 as * mut sys :: godot_method_bind , is_hsv_mode : 0 as * mut sys :: godot_method_bind , is_raw_mode : 0 as * mut sys :: godot_method_bind , set_deferred_mode : 0 as * mut sys :: godot_method_bind , set_edit_alpha : 0 as * mut sys :: godot_method_bind , set_hsv_mode : 0 as * mut sys :: godot_method_bind , set_pick_color : 0 as * mut sys :: godot_method_bind , set_presets_enabled : 0 as * mut sys :: godot_method_bind , set_presets_visible : 0 as * mut sys :: godot_method_bind , set_raw_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorPickerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorPicker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_preset = (gd_api . godot_method_bind_get_method) (class_name , "add_preset\0" . as_ptr () as * const c_char) ; table . are_presets_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_presets_enabled\0" . as_ptr () as * const c_char) ; table . are_presets_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_presets_visible\0" . as_ptr () as * const c_char) ; table . erase_preset = (gd_api . godot_method_bind_get_method) (class_name , "erase_preset\0" . as_ptr () as * const c_char) ; table . get_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "get_pick_color\0" . as_ptr () as * const c_char) ; table . get_presets = (gd_api . godot_method_bind_get_method) (class_name , "get_presets\0" . as_ptr () as * const c_char) ; table . is_deferred_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_deferred_mode\0" . as_ptr () as * const c_char) ; table . is_editing_alpha = (gd_api . godot_method_bind_get_method) (class_name , "is_editing_alpha\0" . as_ptr () as * const c_char) ; table . is_hsv_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_hsv_mode\0" . as_ptr () as * const c_char) ; table . is_raw_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_raw_mode\0" . as_ptr () as * const c_char) ; table . set_deferred_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_deferred_mode\0" . as_ptr () as * const c_char) ; table . set_edit_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_edit_alpha\0" . as_ptr () as * const c_char) ; table . set_hsv_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_hsv_mode\0" . as_ptr () as * const c_char) ; table . set_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "set_pick_color\0" . as_ptr () as * const c_char) ; table . set_presets_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_presets_enabled\0" . as_ptr () as * const c_char) ; table . set_presets_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_presets_visible\0" . as_ptr () as * const c_char) ; table . set_raw_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_raw_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1042:5981
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1042 |                 # [doc = "`core class Material` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_material.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Material { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Material { pub const RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const RENDER_PRIORITY_MIN : i64 = - 128i64 ; } impl Material { # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn next_pass (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_next_pass ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn render_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_render_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn set_next_pass (& self , next_pass : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_next_pass ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , next_pass . as_arg_ptr ()) ; } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn set_render_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_render_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Material { } unsafe impl GodotObject for Material { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Material" } } impl std :: ops :: Deref for Material { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Material { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Material { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Material { } unsafe impl SubClass < crate :: generated :: object :: Object > for Material { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_next_pass : * mut sys :: godot_method_bind , pub get_render_priority : * mut sys :: godot_method_bind , pub set_next_pass : * mut sys :: godot_method_bind , pub set_render_priority : * mut sys :: godot_method_bind } impl MaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MaterialMethodTable = MaterialMethodTable { class_constructor : None , get_next_pass : 0 as * mut sys :: godot_method_bind , get_render_priority : 0 as * mut sys :: godot_method_bind , set_next_pass : 0 as * mut sys :: godot_method_bind , set_render_priority : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Material\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "get_next_pass\0" . as_ptr () as * const c_char) ; table . get_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_render_priority\0" . as_ptr () as * const c_char) ; table . set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "set_next_pass\0" . as_ptr () as * const c_char) ; table . set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_render_priority\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1048:7886
[INFO] [stdout]      |
[INFO] [stdout] 1048 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1048 |                 # [doc = "`core class ResourcePreloader` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourcepreloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ResourcePreloader` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ResourcePreloader>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nResourcePreloader inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourcePreloader { this : RawObject < Self > , } impl ResourcePreloader { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourcePreloaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a resource to the preloader with the given `name`. If a resource with the given `name` already exists, the new resource will be renamed to \"`name` N\" where N is an incrementing number starting from 2."] # [doc = ""] # [inline] pub fn add_resource (& self , name : impl Into < GodotString > , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . add_resource ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the resource associated to `name`."] # [doc = ""] # [inline] pub fn get_resource (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . get_resource ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of resources inside the preloader."] # [doc = ""] # [inline] pub fn get_resource_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . get_resource_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if the preloader contains a resource associated to `name`."] # [doc = ""] # [inline] pub fn has_resource (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . has_resource ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the resource associated to `name` from the preloader."] # [doc = ""] # [inline] pub fn remove_resource (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . remove_resource ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Renames a resource inside the preloader from `name` to `newname`."] # [doc = ""] # [inline] pub fn rename_resource (& self , name : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . rename_resource ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , newname . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourcePreloader { } unsafe impl GodotObject for ResourcePreloader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourcePreloader" } } impl QueueFree for ResourcePreloader { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ResourcePreloader { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourcePreloader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for ResourcePreloader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourcePreloader { } impl Instanciable for ResourcePreloader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourcePreloader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourcePreloaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_resource : * mut sys :: godot_method_bind , pub get_resource : * mut sys :: godot_method_bind , pub get_resource_list : * mut sys :: godot_method_bind , pub has_resource : * mut sys :: godot_method_bind , pub remove_resource : * mut sys :: godot_method_bind , pub rename_resource : * mut sys :: godot_method_bind } impl ResourcePreloaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourcePreloaderMethodTable = ResourcePreloaderMethodTable { class_constructor : None , add_resource : 0 as * mut sys :: godot_method_bind , get_resource : 0 as * mut sys :: godot_method_bind , get_resource_list : 0 as * mut sys :: godot_method_bind , has_resource : 0 as * mut sys :: godot_method_bind , remove_resource : 0 as * mut sys :: godot_method_bind , rename_resource : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourcePreloaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourcePreloader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_resource = (gd_api . godot_method_bind_get_method) (class_name , "add_resource\0" . as_ptr () as * const c_char) ; table . get_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_resource\0" . as_ptr () as * const c_char) ; table . get_resource_list = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_list\0" . as_ptr () as * const c_char) ; table . has_resource = (gd_api . godot_method_bind_get_method) (class_name , "has_resource\0" . as_ptr () as * const c_char) ; table . remove_resource = (gd_api . godot_method_bind_get_method) (class_name , "remove_resource\0" . as_ptr () as * const c_char) ; table . rename_resource = (gd_api . godot_method_bind_get_method) (class_name , "rename_resource\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1054:7032
[INFO] [stdout]      |
[INFO] [stdout] 1054 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1054 |                 # [doc = "`core class MenuButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_menubutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MenuButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MenuButton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMenuButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MenuButton { this : RawObject < Self > , } impl MenuButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MenuButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [PopupMenu] contained in this button."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn is_switch_on_hover (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . is_switch_on_hover ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcuts are disabled and cannot be used to trigger the button."] # [doc = ""] # [inline] pub fn set_disable_shortcuts (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_disable_shortcuts ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn set_switch_on_hover (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_switch_on_hover ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MenuButton { } unsafe impl GodotObject for MenuButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MenuButton" } } impl QueueFree for MenuButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MenuButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MenuButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for MenuButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for MenuButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for MenuButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MenuButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for MenuButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for MenuButton { } impl Instanciable for MenuButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MenuButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MenuButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_popup : * mut sys :: godot_method_bind , pub is_switch_on_hover : * mut sys :: godot_method_bind , pub set_disable_shortcuts : * mut sys :: godot_method_bind , pub set_switch_on_hover : * mut sys :: godot_method_bind } impl MenuButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MenuButtonMethodTable = MenuButtonMethodTable { class_constructor : None , get_popup : 0 as * mut sys :: godot_method_bind , is_switch_on_hover : 0 as * mut sys :: godot_method_bind , set_disable_shortcuts : 0 as * mut sys :: godot_method_bind , set_switch_on_hover : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MenuButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MenuButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "is_switch_on_hover\0" . as_ptr () as * const c_char) ; table . set_disable_shortcuts = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_shortcuts\0" . as_ptr () as * const c_char) ; table . set_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_on_hover\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1060:11051
[INFO] [stdout]      |
[INFO] [stdout] 1060 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1060 |                 # [doc = "`core class AudioEffectCompressor` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectcompressor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectCompressor inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectCompressor { this : RawObject < Self > , } impl AudioEffectCompressor { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectCompressorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn attack_us (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_attack_us ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gain applied to the output signal."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet)."] # [doc = ""] # [inline] pub fn mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48."] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn release_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_release_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Reduce the sound level using another audio bus for threshold detection."] # [doc = ""] # [inline] pub fn sidechain (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_sidechain ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The level above which compression is applied to the audio. Value can range from -60 to 0."] # [doc = ""] # [inline] pub fn threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn set_attack_us (& self , attack_us : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_attack_us ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , attack_us) ; } } # [doc = "Gain applied to the output signal."] # [doc = ""] # [inline] pub fn set_gain (& self , gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gain) ; } } # [doc = "Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet)."] # [doc = ""] # [inline] pub fn set_mix (& self , mix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_mix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mix) ; } } # [doc = "Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48."] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn set_release_ms (& self , release_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_release_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , release_ms) ; } } # [doc = "Reduce the sound level using another audio bus for threshold detection."] # [doc = ""] # [inline] pub fn set_sidechain (& self , sidechain : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_sidechain ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , sidechain . into ()) ; } } # [doc = "The level above which compression is applied to the audio. Value can range from -60 to 0."] # [doc = ""] # [inline] pub fn set_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectCompressor { } unsafe impl GodotObject for AudioEffectCompressor { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectCompressor" } } impl std :: ops :: Deref for AudioEffectCompressor { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectCompressor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectCompressor { } impl Instanciable for AudioEffectCompressor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectCompressor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectCompressorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attack_us : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_mix : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_release_ms : * mut sys :: godot_method_bind , pub get_sidechain : * mut sys :: godot_method_bind , pub get_threshold : * mut sys :: godot_method_bind , pub set_attack_us : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_mix : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_release_ms : * mut sys :: godot_method_bind , pub set_sidechain : * mut sys :: godot_method_bind , pub set_threshold : * mut sys :: godot_method_bind } impl AudioEffectCompressorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectCompressorMethodTable = AudioEffectCompressorMethodTable { class_constructor : None , get_attack_us : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_mix : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_release_ms : 0 as * mut sys :: godot_method_bind , get_sidechain : 0 as * mut sys :: godot_method_bind , get_threshold : 0 as * mut sys :: godot_method_bind , set_attack_us : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_mix : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_release_ms : 0 as * mut sys :: godot_method_bind , set_sidechain : 0 as * mut sys :: godot_method_bind , set_threshold : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectCompressorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectCompressor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attack_us = (gd_api . godot_method_bind_get_method) (class_name , "get_attack_us\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_mix\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_release_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_release_ms\0" . as_ptr () as * const c_char) ; table . get_sidechain = (gd_api . godot_method_bind_get_method) (class_name , "get_sidechain\0" . as_ptr () as * const c_char) ; table . get_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_threshold\0" . as_ptr () as * const c_char) ; table . set_attack_us = (gd_api . godot_method_bind_get_method) (class_name , "set_attack_us\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_mix = (gd_api . godot_method_bind_get_method) (class_name , "set_mix\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_release_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_release_ms\0" . as_ptr () as * const c_char) ; table . set_sidechain = (gd_api . godot_method_bind_get_method) (class_name , "set_sidechain\0" . as_ptr () as * const c_char) ; table . set_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_threshold\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1066:5456
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1066 |                 # [doc = "`core class BoxContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_boxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nBoxContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BoxContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlignMode (pub i64) ; impl AlignMode { pub const BEGIN : AlignMode = AlignMode (0i64) ; pub const CENTER : AlignMode = AlignMode (1i64) ; pub const END : AlignMode = AlignMode (2i64) ; } impl From < i64 > for AlignMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlignMode > for i64 { # [inline] fn from (v : AlignMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BoxContainer { pub const ALIGN_BEGIN : i64 = 0i64 ; pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_END : i64 = 2i64 ; } impl BoxContainer { # [doc = "Adds a control to the box as a spacer. If `true`, `begin` will insert the spacer control in front of other children."] # [doc = ""] # [inline] pub fn add_spacer (& self , begin : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . add_spacer ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , begin) ; } } # [doc = "The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."] # [doc = ""] # [inline] pub fn alignment (& self) -> crate :: generated :: box_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . get_alignment ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: box_container :: AlignMode (ret) } } # [doc = "The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."] # [doc = ""] # [inline] pub fn set_alignment (& self , alignment : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . set_alignment ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BoxContainer { } unsafe impl GodotObject for BoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BoxContainer" } } impl QueueFree for BoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BoxContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for BoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for BoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for BoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for BoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for BoxContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_spacer : * mut sys :: godot_method_bind , pub get_alignment : * mut sys :: godot_method_bind , pub set_alignment : * mut sys :: godot_method_bind } impl BoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BoxContainerMethodTable = BoxContainerMethodTable { class_constructor : None , add_spacer : 0 as * mut sys :: godot_method_bind , get_alignment : 0 as * mut sys :: godot_method_bind , set_alignment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_spacer = (gd_api . godot_method_bind_get_method) (class_name , "add_spacer\0" . as_ptr () as * const c_char) ; table . get_alignment = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment\0" . as_ptr () as * const c_char) ; table . set_alignment = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1072:9148
[INFO] [stdout]      |
[INFO] [stdout] 1072 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1072 |                 # [doc = "`core class KinematicCollision` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision { this : RawObject < Self > , } impl KinematicCollision { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollisionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision { } unsafe impl GodotObject for KinematicCollision { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision" } } impl std :: ops :: Deref for KinematicCollision { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision { } impl Instanciable for KinematicCollision { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollisionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollisionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollisionMethodTable = KinematicCollisionMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollisionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1078:5952
[INFO] [stdout]      |
[INFO] [stdout] 1078 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1078 |                 # [doc = "`core class AudioStreamMP3` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammp3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMP3 inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMP3 { this : RawObject < Self > , } impl AudioStreamMP3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMP3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMP3 { } unsafe impl GodotObject for AudioStreamMP3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMP3" } } impl std :: ops :: Deref for AudioStreamMP3 { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMP3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMP3 { } impl Instanciable for AudioStreamMP3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMP3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMP3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamMP3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMP3MethodTable = AudioStreamMP3MethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMP3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMP3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1084:4656
[INFO] [stdout]      |
[INFO] [stdout] 1084 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1084 |                 # [doc = "`core class CSGCombiner` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcombiner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCombiner` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGCombiner>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCombiner inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCombinerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCombiner { } unsafe impl GodotObject for CSGCombiner { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCombiner" } } impl QueueFree for CSGCombiner { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCombiner { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCombiner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCombiner { } impl Instanciable for CSGCombiner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCombiner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCombinerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CSGCombinerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCombinerMethodTable = CSGCombinerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCombinerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCombiner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1090:8095
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1090 |                 # [doc = "`core class WebSocketClient` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketClient inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketClient { this : RawObject < Self > , } impl WebSocketClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_url (& self , url : impl Into < GodotString > , protocols : StringArray , gd_mp_api : bool , custom_headers : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . connect_to_url ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_strarr (method_bind , self . this . sys () . as_ptr () , url . into () , protocols , gd_mp_api , custom_headers) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_from_host (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn trusted_ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_verify_ssl_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . is_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_trusted_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verify_ssl_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketClient { } unsafe impl GodotObject for WebSocketClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketClient" } } impl std :: ops :: Deref for WebSocketClient { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketClient { } impl Instanciable for WebSocketClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_url : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub is_verify_ssl_enabled : * mut sys :: godot_method_bind , pub set_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub set_verify_ssl_enabled : * mut sys :: godot_method_bind } impl WebSocketClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketClientMethodTable = WebSocketClientMethodTable { class_constructor : None , connect_to_url : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , is_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind , set_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , set_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_url = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_url\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . is_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; table . set_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . set_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1096:5720
[INFO] [stdout]      |
[INFO] [stdout] 1096 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1096 |                 # [doc = "`tools class EditorSpinSlider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspinslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSpinSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpinSlider { this : RawObject < Self > , } impl EditorSpinSlider { # [doc = ""] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_flat (& self , flat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flat) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_label (& self , label : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , label . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpinSlider { } unsafe impl GodotObject for EditorSpinSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSpinSlider" } } impl QueueFree for EditorSpinSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorSpinSlider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpinSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpinSlider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpinSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_label : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorSpinSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpinSliderMethodTable = EditorSpinSliderMethodTable { class_constructor : None , get_label : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpinSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpinSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1102:6602
[INFO] [stdout]      |
[INFO] [stdout] 1102 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1102 |                 # [doc = "`core class InputEventMouse` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmouse.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouse inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouse { this : RawObject < Self > , } impl InputEventMouse { # [doc = "The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks."] # [doc = ""] # [inline] pub fn button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks."] # [doc = ""] # [inline] pub fn set_button_mask (& self , button_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_button_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_mask) ; } } # [doc = "The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0."] # [doc = ""] # [inline] pub fn set_global_position (& self , global_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , global_position) ; } } # [doc = "The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouse { } unsafe impl GodotObject for InputEventMouse { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouse" } } impl std :: ops :: Deref for InputEventMouse { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouse { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouse { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_mask : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_button_mask : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventMouseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseMethodTable = InputEventMouseMethodTable { class_constructor : None , get_button_mask : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_button_mask : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouse\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_button_mask\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_button_mask\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1108:5973
[INFO] [stdout]      |
[INFO] [stdout] 1108 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1108 |                 # [doc = "`core class ShortCut` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shortcut.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShortCut inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ShortCut { this : RawObject < Self > , } impl ShortCut { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShortCutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the shortcut's [InputEvent] as a [String]."] # [doc = ""] # [inline] pub fn get_as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . get_as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The shortcut's [InputEvent].\nGenerally the [InputEvent] is a keyboard key, though it can be any [InputEvent]."] # [doc = ""] # [inline] pub fn shortcut (& self) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . get_shortcut ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns `true` if the shortcut's [InputEvent] equals `event`."] # [doc = ""] # [inline] pub fn is_shortcut (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . is_shortcut ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, this shortcut is valid."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The shortcut's [InputEvent].\nGenerally the [InputEvent] is a keyboard key, though it can be any [InputEvent]."] # [doc = ""] # [inline] pub fn set_shortcut (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . set_shortcut ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ShortCut { } unsafe impl GodotObject for ShortCut { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ShortCut" } } impl std :: ops :: Deref for ShortCut { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ShortCut { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ShortCut { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ShortCut { } unsafe impl SubClass < crate :: generated :: object :: Object > for ShortCut { } impl Instanciable for ShortCut { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ShortCut :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShortCutMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_text : * mut sys :: godot_method_bind , pub get_shortcut : * mut sys :: godot_method_bind , pub is_shortcut : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_shortcut : * mut sys :: godot_method_bind } impl ShortCutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShortCutMethodTable = ShortCutMethodTable { class_constructor : None , get_as_text : 0 as * mut sys :: godot_method_bind , get_shortcut : 0 as * mut sys :: godot_method_bind , is_shortcut : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_shortcut : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShortCutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ShortCut\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_text = (gd_api . godot_method_bind_get_method) (class_name , "get_as_text\0" . as_ptr () as * const c_char) ; table . get_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_shortcut\0" . as_ptr () as * const c_char) ; table . is_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1114:4038
[INFO] [stdout]      |
[INFO] [stdout] 1114 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1114 |                 # [doc = "`core class Shape` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShape inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shape { this : RawObject < Self > , } impl Shape { # [doc = ""] # [doc = ""] # [inline] pub fn get_debug_mesh (& self) -> Option < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . get_debug_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shape { } unsafe impl GodotObject for Shape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shape" } } impl std :: ops :: Deref for Shape { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shape { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_debug_mesh : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind } impl ShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShapeMethodTable = ShapeMethodTable { class_constructor : None , get_debug_mesh : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_debug_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_mesh\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1120:9922
[INFO] [stdout]      |
[INFO] [stdout] 1120 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1120 |                 # [doc = "`core class Texture` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTexture inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Texture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; pub const FLAGS_DEFAULT : Flags = Flags (7i64) ; pub const FLAG_ANISOTROPIC_FILTER : Flags = Flags (8i64) ; pub const FLAG_CONVERT_TO_LINEAR : Flags = Flags (16i64) ; pub const FLAG_MIRRORED_REPEAT : Flags = Flags (32i64) ; pub const FLAG_VIDEO_SURFACE : Flags = Flags (2048i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Texture { pub const FLAGS_DEFAULT : i64 = 7i64 ; pub const FLAG_ANISOTROPIC_FILTER : i64 = 8i64 ; pub const FLAG_CONVERT_TO_LINEAR : i64 = 16i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_MIRRORED_REPEAT : i64 = 32i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; pub const FLAG_VIDEO_SURFACE : i64 = 2048i64 ; } impl Texture { # [doc = "Draws the texture using a [CanvasItem] with the [VisualServer] API at the specified `position`. Equivalent to [method VisualServer.canvas_item_add_texture_rect] with a rect at `position` and the size of this [Texture].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `normal_map` - `null`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , modulate : Color , transpose : bool , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_color_bool_obj (method_bind , self . this . sys () . as_ptr () , canvas_item , position , modulate , transpose , normal_map . as_arg_ptr ()) ; } } # [doc = "Draws the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `normal_map` - `null`"] # [doc = ""] # [inline] pub fn draw_rect (& self , canvas_item : Rid , rect : Rect2 , tile : bool , modulate : Color , transpose : bool , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . draw_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_bool_color_bool_obj (method_bind , self . this . sys () . as_ptr () , canvas_item , rect , tile , modulate , transpose , normal_map . as_arg_ptr ()) ; } } # [doc = "Draws a part of the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `normal_map` - `null`\n* `clip_uv` - `true`"] # [doc = ""] # [inline] pub fn draw_rect_region (& self , canvas_item : Rid , rect : Rect2 , src_rect : Rect2 , modulate : Color , transpose : bool , normal_map : impl AsArg < crate :: generated :: texture :: Texture > , clip_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . draw_rect_region ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rect2_color_bool_obj_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , rect , src_rect , modulate , transpose , normal_map . as_arg_ptr () , clip_uv) ; } } # [doc = "Returns an [Image] that is a copy of data from this [Texture]. [Image]s can be accessed and manipulated directly."] # [doc = ""] # [inline] pub fn get_data (& self) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture]."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the texture height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the texture size."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the texture width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this [Texture] has an alpha channel."] # [doc = ""] # [inline] pub fn has_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . has_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture]."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Texture { } unsafe impl GodotObject for Texture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Texture" } } impl std :: ops :: Deref for Texture { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Texture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Texture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Texture { } unsafe impl SubClass < crate :: generated :: object :: Object > for Texture { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_rect : * mut sys :: godot_method_bind , pub draw_rect_region : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub has_alpha : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind } impl TextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureMethodTable = TextureMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_rect : 0 as * mut sys :: godot_method_bind , draw_rect_region : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , has_alpha : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Texture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_rect = (gd_api . godot_method_bind_get_method) (class_name , "draw_rect\0" . as_ptr () as * const c_char) ; table . draw_rect_region = (gd_api . godot_method_bind_get_method) (class_name , "draw_rect_region\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . has_alpha = (gd_api . godot_method_bind_get_method) (class_name , "has_alpha\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1126:41176
[INFO] [stdout]      |
[INFO] [stdout] 1126 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1126 |                 # [doc = "`core class TreeItem` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_treeitem.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nTreeItem inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TreeItem { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextAlign (pub i64) ; impl TextAlign { pub const LEFT : TextAlign = TextAlign (0i64) ; pub const CENTER : TextAlign = TextAlign (1i64) ; pub const RIGHT : TextAlign = TextAlign (2i64) ; } impl From < i64 > for TextAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextAlign > for i64 { # [inline] fn from (v : TextAlign) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TreeCellMode (pub i64) ; impl TreeCellMode { pub const STRING : TreeCellMode = TreeCellMode (0i64) ; pub const CHECK : TreeCellMode = TreeCellMode (1i64) ; pub const RANGE : TreeCellMode = TreeCellMode (2i64) ; pub const ICON : TreeCellMode = TreeCellMode (3i64) ; pub const CUSTOM : TreeCellMode = TreeCellMode (4i64) ; } impl From < i64 > for TreeCellMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TreeCellMode > for i64 { # [inline] fn from (v : TreeCellMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TreeItem { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CELL_MODE_CHECK : i64 = 1i64 ; pub const CELL_MODE_CUSTOM : i64 = 4i64 ; pub const CELL_MODE_ICON : i64 = 3i64 ; pub const CELL_MODE_RANGE : i64 = 2i64 ; pub const CELL_MODE_STRING : i64 = 0i64 ; } impl TreeItem { # [doc = "Adds a button with [Texture] `button` at column `column`. The `button_idx` index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be `disabled` and have a `tooltip`.\n# Default Arguments\n* `button_idx` - `-1`\n* `disabled` - `false`\n* `tooltip` - `\"\"`"] # [doc = ""] # [inline] pub fn add_button (& self , column : i64 , button : impl AsArg < crate :: generated :: texture :: Texture > , button_idx : i64 , disabled : bool , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . add_button ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64_bool_str (method_bind , self . this . sys () . as_ptr () , column , button . as_arg_ptr () , button_idx , disabled , tooltip . into ()) ; } } # [doc = "Calls the `method` on the actual TreeItem and its children recursively. Pass parameters as a comma separated list."] # [doc = ""] # [inline] pub fn call_recursive (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . call_recursive ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "Resets the background color for the given column to default."] # [doc = ""] # [inline] pub fn clear_custom_bg_color (& self , column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . clear_custom_bg_color ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , column) ; } } # [doc = "Resets the color for the given column to default."] # [doc = ""] # [inline] pub fn clear_custom_color (& self , column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . clear_custom_color ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , column) ; } } # [doc = "Deselects the given column."] # [doc = ""] # [inline] pub fn deselect (& self , column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , column) ; } } # [doc = "Removes the button at index `button_idx` in column `column`."] # [doc = ""] # [inline] pub fn erase_button (& self , column : i64 , button_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . erase_button ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , button_idx) ; } } # [doc = "Returns the [Texture] of the button at index `button_idx` in column `column`."] # [doc = ""] # [inline] pub fn get_button (& self , column : i64 , button_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_button ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , button_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of buttons in column `column`. May be used to get the most recently added button's index, if no index was specified."] # [doc = ""] # [inline] pub fn get_button_count (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_button_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns the tooltip string for the button at index `button_idx` in column `column`."] # [doc = ""] # [inline] pub fn get_button_tooltip (& self , column : i64 , button_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_button_tooltip ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , button_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's cell mode."] # [doc = ""] # [inline] pub fn get_cell_mode (& self , column : i64) -> crate :: generated :: tree_item :: TreeCellMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_cell_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; crate :: generated :: tree_item :: TreeCellMode (ret) } } # [doc = "Returns the TreeItem's first child item or a null object if there is none."] # [doc = ""] # [inline] pub fn get_children (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_children ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the custom background color of column `column`."] # [doc = ""] # [inline] pub fn get_custom_bg_color (& self , column : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_custom_bg_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the custom color of column `column`."] # [doc = ""] # [inline] pub fn get_custom_color (& self , column : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_custom_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , column) ; mem :: transmute (ret) } } # [doc = "The custom minimum height."] # [doc = ""] # [inline] pub fn custom_minimum_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_custom_minimum_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if `expand_right` is set."] # [doc = ""] # [inline] pub fn get_expand_right (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_expand_right ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns the given column's icon [Texture]. Error if no icon is set."] # [doc = ""] # [inline] pub fn get_icon (& self , column : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column's icon's maximum width."] # [doc = ""] # [inline] pub fn get_icon_max_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_icon_max_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns the [Color] modulating the column's icon."] # [doc = ""] # [inline] pub fn get_icon_modulate (& self , column : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_icon_modulate ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the icon [Texture] region as [Rect2]."] # [doc = ""] # [inline] pub fn get_icon_region (& self , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_icon_region ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , column) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_metadata (& self , column : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , column) ; Variant :: from_sys (ret) } } # [doc = "Returns the next TreeItem in the tree or a null object if there is none."] # [doc = ""] # [inline] pub fn get_next (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_next ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next visible TreeItem in the tree or a null object if there is none.\nIf `wrap` is enabled, the method will wrap around to the first visible element in the tree when called on the last visible element, otherwise it returns `null`.\n# Default Arguments\n* `wrap` - `false`"] # [doc = ""] # [inline] pub fn get_next_visible (& self , wrap : bool) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_next_visible ; let ret = crate :: icalls :: icallptr_obj_bool (method_bind , self . this . sys () . as_ptr () , wrap) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the parent TreeItem or a null object if there is none."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previous TreeItem in the tree or a null object if there is none."] # [doc = ""] # [inline] pub fn get_prev (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_prev ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previous visible TreeItem in the tree or a null object if there is none.\nIf `wrap` is enabled, the method will wrap around to the last visible element in the tree when called on the first visible element, otherwise it returns `null`.\n# Default Arguments\n* `wrap` - `false`"] # [doc = ""] # [inline] pub fn get_prev_visible (& self , wrap : bool) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_prev_visible ; let ret = crate :: icalls :: icallptr_obj_bool (method_bind , self . this . sys () . as_ptr () , wrap) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_range (& self , column : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_range ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_range_config (& self , column : i64) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_range_config ; let ret = crate :: icalls :: icallptr_dict_i64 (method_bind , self . this . sys () . as_ptr () , column) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_suffix (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_suffix ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given column's text."] # [doc = ""] # [inline] pub fn get_text (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given column's text alignment."] # [doc = ""] # [inline] pub fn get_text_align (& self , column : i64) -> crate :: generated :: tree_item :: TextAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_text_align ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; crate :: generated :: tree_item :: TextAlign (ret) } } # [doc = "Returns the given column's tooltip."] # [doc = ""] # [inline] pub fn get_tooltip (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_tooltip ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the button at index `button_idx` for the given column is disabled."] # [doc = ""] # [inline] pub fn is_button_disabled (& self , column : i64 , button_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_button_disabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , button_idx) ; ret as _ } } # [doc = "Returns `true` if the given column is checked."] # [doc = ""] # [inline] pub fn is_checked (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_checked ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "If `true`, the TreeItem is collapsed."] # [doc = ""] # [inline] pub fn is_collapsed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_collapsed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_custom_set_as_button (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_custom_set_as_button ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns `true` if column `column` is editable."] # [doc = ""] # [inline] pub fn is_editable (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "If `true`, folding is disabled for this TreeItem."] # [doc = ""] # [inline] pub fn is_folding_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_folding_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if column `column` is selectable."] # [doc = ""] # [inline] pub fn is_selectable (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_selectable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns `true` if column `column` is selected."] # [doc = ""] # [inline] pub fn is_selected (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_selected ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Moves this TreeItem to the bottom in the [Tree] hierarchy."] # [doc = ""] # [inline] pub fn move_to_bottom (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . move_to_bottom ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves this TreeItem to the top in the [Tree] hierarchy."] # [doc = ""] # [inline] pub fn move_to_top (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . move_to_top ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the given child [TreeItem] and all its children from the [Tree]. Note that it doesn't free the item from memory, so it can be reused later. To completely remove a [TreeItem] use [method Object.free]."] # [doc = ""] # [inline] pub fn remove_child (& self , child : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . remove_child ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , child . as_arg_ptr ()) ; } } # [doc = "Selects the column `column`."] # [doc = ""] # [inline] pub fn select (& self , column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , column) ; } } # [doc = "Sets the given column's button [Texture] at index `button_idx` to `button`."] # [doc = ""] # [inline] pub fn set_button (& self , column : i64 , button_idx : i64 , button : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_button ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , column , button_idx , button . as_arg_ptr ()) ; } } # [doc = "If `true`, disables the button at index `button_idx` in column `column`."] # [doc = ""] # [inline] pub fn set_button_disabled (& self , column : i64 , button_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_button_disabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , column , button_idx , disabled) ; } } # [doc = "Sets the given column's cell mode to `mode`. See [enum TreeCellMode] constants."] # [doc = ""] # [inline] pub fn set_cell_mode (& self , column : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_cell_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , mode) ; } } # [doc = "If `true`, the column `column` is checked."] # [doc = ""] # [inline] pub fn set_checked (& self , column : i64 , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_checked ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , checked) ; } } # [doc = "If `true`, the TreeItem is collapsed."] # [doc = ""] # [inline] pub fn set_collapsed (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_collapsed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_custom_as_button (& self , column : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_as_button ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , enable) ; } } # [doc = "Sets the given column's custom background color and whether to just use it as an outline.\n# Default Arguments\n* `just_outline` - `false`"] # [doc = ""] # [inline] pub fn set_custom_bg_color (& self , column : i64 , color : Color , just_outline : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_bg_color ; let ret = crate :: icalls :: icallptr_void_i64_color_bool (method_bind , self . this . sys () . as_ptr () , column , color , just_outline) ; } } # [doc = "Sets the given column's custom color."] # [doc = ""] # [inline] pub fn set_custom_color (& self , column : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , column , color) ; } } # [doc = "Sets the given column's custom draw callback to `callback` method on `object`.\nThe `callback` should accept two arguments: the [TreeItem] that is drawn and its position and size as a [Rect2]."] # [doc = ""] # [inline] pub fn set_custom_draw (& self , column : i64 , object : impl AsArg < crate :: generated :: object :: Object > , callback : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_draw ; let ret = crate :: icalls :: icallptr_void_i64_obj_str (method_bind , self . this . sys () . as_ptr () , column , object . as_arg_ptr () , callback . into ()) ; } } # [doc = "The custom minimum height."] # [doc = ""] # [inline] pub fn set_custom_minimum_height (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_minimum_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "If `true`, folding is disabled for this TreeItem."] # [doc = ""] # [inline] pub fn set_disable_folding (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_disable_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "If `true`, column `column` is editable."] # [doc = ""] # [inline] pub fn set_editable (& self , column : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , enabled) ; } } # [doc = "If `true`, column `column` is expanded to the right."] # [doc = ""] # [inline] pub fn set_expand_right (& self , column : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_expand_right ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , enable) ; } } # [doc = "Sets the given column's icon [Texture]."] # [doc = ""] # [inline] pub fn set_icon (& self , column : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , column , texture . as_arg_ptr ()) ; } } # [doc = "Sets the given column's icon's maximum width."] # [doc = ""] # [inline] pub fn set_icon_max_width (& self , column : i64 , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_icon_max_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , width) ; } } # [doc = "Modulates the given column's icon with `modulate`."] # [doc = ""] # [inline] pub fn set_icon_modulate (& self , column : i64 , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_icon_modulate ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , column , modulate) ; } } # [doc = "Sets the given column's icon's texture region."] # [doc = ""] # [inline] pub fn set_icon_region (& self , column : i64 , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_icon_region ; let ret = crate :: icalls :: icallptr_void_i64_rect2 (method_bind , self . this . sys () . as_ptr () , column , region) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_metadata (& self , column : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , column , meta . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_range (& self , column : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_range ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , column , value) ; } } # [doc = "\n# Default Arguments\n* `expr` - `false`"] # [doc = ""] # [inline] pub fn set_range_config (& self , column : i64 , min : f64 , max : f64 , step : f64 , expr : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_range_config ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , column , min , max , step , expr) ; } } # [doc = "If `true`, the given column is selectable."] # [doc = ""] # [inline] pub fn set_selectable (& self , column : i64 , selectable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_selectable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , selectable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_suffix (& self , column : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_suffix ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , text . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_text (& self , column : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , text . into ()) ; } } # [doc = "Sets the given column's text alignment. See [enum TextAlign] for possible values."] # [doc = ""] # [inline] pub fn set_text_align (& self , column : i64 , text_align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_text_align ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , text_align) ; } } # [doc = "Sets the given column's tooltip text."] # [doc = ""] # [inline] pub fn set_tooltip (& self , column : i64 , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_tooltip ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , tooltip . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TreeItem { } unsafe impl GodotObject for TreeItem { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TreeItem" } } impl std :: ops :: Deref for TreeItem { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TreeItem { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for TreeItem { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeItemMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_button : * mut sys :: godot_method_bind , pub call_recursive : * mut sys :: godot_method_bind , pub clear_custom_bg_color : * mut sys :: godot_method_bind , pub clear_custom_color : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub erase_button : * mut sys :: godot_method_bind , pub get_button : * mut sys :: godot_method_bind , pub get_button_count : * mut sys :: godot_method_bind , pub get_button_tooltip : * mut sys :: godot_method_bind , pub get_cell_mode : * mut sys :: godot_method_bind , pub get_children : * mut sys :: godot_method_bind , pub get_custom_bg_color : * mut sys :: godot_method_bind , pub get_custom_color : * mut sys :: godot_method_bind , pub get_custom_minimum_height : * mut sys :: godot_method_bind , pub get_expand_right : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_icon_max_width : * mut sys :: godot_method_bind , pub get_icon_modulate : * mut sys :: godot_method_bind , pub get_icon_region : * mut sys :: godot_method_bind , pub get_metadata : * mut sys :: godot_method_bind , pub get_next : * mut sys :: godot_method_bind , pub get_next_visible : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_prev : * mut sys :: godot_method_bind , pub get_prev_visible : * mut sys :: godot_method_bind , pub get_range : * mut sys :: godot_method_bind , pub get_range_config : * mut sys :: godot_method_bind , pub get_suffix : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_text_align : * mut sys :: godot_method_bind , pub get_tooltip : * mut sys :: godot_method_bind , pub is_button_disabled : * mut sys :: godot_method_bind , pub is_checked : * mut sys :: godot_method_bind , pub is_collapsed : * mut sys :: godot_method_bind , pub is_custom_set_as_button : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_folding_disabled : * mut sys :: godot_method_bind , pub is_selectable : * mut sys :: godot_method_bind , pub is_selected : * mut sys :: godot_method_bind , pub move_to_bottom : * mut sys :: godot_method_bind , pub move_to_top : * mut sys :: godot_method_bind , pub remove_child : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub set_button : * mut sys :: godot_method_bind , pub set_button_disabled : * mut sys :: godot_method_bind , pub set_cell_mode : * mut sys :: godot_method_bind , pub set_checked : * mut sys :: godot_method_bind , pub set_collapsed : * mut sys :: godot_method_bind , pub set_custom_as_button : * mut sys :: godot_method_bind , pub set_custom_bg_color : * mut sys :: godot_method_bind , pub set_custom_color : * mut sys :: godot_method_bind , pub set_custom_draw : * mut sys :: godot_method_bind , pub set_custom_minimum_height : * mut sys :: godot_method_bind , pub set_disable_folding : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_right : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_icon_max_width : * mut sys :: godot_method_bind , pub set_icon_modulate : * mut sys :: godot_method_bind , pub set_icon_region : * mut sys :: godot_method_bind , pub set_metadata : * mut sys :: godot_method_bind , pub set_range : * mut sys :: godot_method_bind , pub set_range_config : * mut sys :: godot_method_bind , pub set_selectable : * mut sys :: godot_method_bind , pub set_suffix : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_text_align : * mut sys :: godot_method_bind , pub set_tooltip : * mut sys :: godot_method_bind } impl TreeItemMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeItemMethodTable = TreeItemMethodTable { class_constructor : None , add_button : 0 as * mut sys :: godot_method_bind , call_recursive : 0 as * mut sys :: godot_method_bind , clear_custom_bg_color : 0 as * mut sys :: godot_method_bind , clear_custom_color : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , erase_button : 0 as * mut sys :: godot_method_bind , get_button : 0 as * mut sys :: godot_method_bind , get_button_count : 0 as * mut sys :: godot_method_bind , get_button_tooltip : 0 as * mut sys :: godot_method_bind , get_cell_mode : 0 as * mut sys :: godot_method_bind , get_children : 0 as * mut sys :: godot_method_bind , get_custom_bg_color : 0 as * mut sys :: godot_method_bind , get_custom_color : 0 as * mut sys :: godot_method_bind , get_custom_minimum_height : 0 as * mut sys :: godot_method_bind , get_expand_right : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_icon_max_width : 0 as * mut sys :: godot_method_bind , get_icon_modulate : 0 as * mut sys :: godot_method_bind , get_icon_region : 0 as * mut sys :: godot_method_bind , get_metadata : 0 as * mut sys :: godot_method_bind , get_next : 0 as * mut sys :: godot_method_bind , get_next_visible : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_prev : 0 as * mut sys :: godot_method_bind , get_prev_visible : 0 as * mut sys :: godot_method_bind , get_range : 0 as * mut sys :: godot_method_bind , get_range_config : 0 as * mut sys :: godot_method_bind , get_suffix : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_text_align : 0 as * mut sys :: godot_method_bind , get_tooltip : 0 as * mut sys :: godot_method_bind , is_button_disabled : 0 as * mut sys :: godot_method_bind , is_checked : 0 as * mut sys :: godot_method_bind , is_collapsed : 0 as * mut sys :: godot_method_bind , is_custom_set_as_button : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_folding_disabled : 0 as * mut sys :: godot_method_bind , is_selectable : 0 as * mut sys :: godot_method_bind , is_selected : 0 as * mut sys :: godot_method_bind , move_to_bottom : 0 as * mut sys :: godot_method_bind , move_to_top : 0 as * mut sys :: godot_method_bind , remove_child : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , set_button : 0 as * mut sys :: godot_method_bind , set_button_disabled : 0 as * mut sys :: godot_method_bind , set_cell_mode : 0 as * mut sys :: godot_method_bind , set_checked : 0 as * mut sys :: godot_method_bind , set_collapsed : 0 as * mut sys :: godot_method_bind , set_custom_as_button : 0 as * mut sys :: godot_method_bind , set_custom_bg_color : 0 as * mut sys :: godot_method_bind , set_custom_color : 0 as * mut sys :: godot_method_bind , set_custom_draw : 0 as * mut sys :: godot_method_bind , set_custom_minimum_height : 0 as * mut sys :: godot_method_bind , set_disable_folding : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_right : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_icon_max_width : 0 as * mut sys :: godot_method_bind , set_icon_modulate : 0 as * mut sys :: godot_method_bind , set_icon_region : 0 as * mut sys :: godot_method_bind , set_metadata : 0 as * mut sys :: godot_method_bind , set_range : 0 as * mut sys :: godot_method_bind , set_range_config : 0 as * mut sys :: godot_method_bind , set_selectable : 0 as * mut sys :: godot_method_bind , set_suffix : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_text_align : 0 as * mut sys :: godot_method_bind , set_tooltip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeItemMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TreeItem\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_button = (gd_api . godot_method_bind_get_method) (class_name , "add_button\0" . as_ptr () as * const c_char) ; table . call_recursive = (gd_api . godot_method_bind_get_method) (class_name , "call_recursive\0" . as_ptr () as * const c_char) ; table . clear_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "clear_custom_bg_color\0" . as_ptr () as * const c_char) ; table . clear_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "clear_custom_color\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . erase_button = (gd_api . godot_method_bind_get_method) (class_name , "erase_button\0" . as_ptr () as * const c_char) ; table . get_button = (gd_api . godot_method_bind_get_method) (class_name , "get_button\0" . as_ptr () as * const c_char) ; table . get_button_count = (gd_api . godot_method_bind_get_method) (class_name , "get_button_count\0" . as_ptr () as * const c_char) ; table . get_button_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_button_tooltip\0" . as_ptr () as * const c_char) ; table . get_cell_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_mode\0" . as_ptr () as * const c_char) ; table . get_children = (gd_api . godot_method_bind_get_method) (class_name , "get_children\0" . as_ptr () as * const c_char) ; table . get_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_bg_color\0" . as_ptr () as * const c_char) ; table . get_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_color\0" . as_ptr () as * const c_char) ; table . get_custom_minimum_height = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_minimum_height\0" . as_ptr () as * const c_char) ; table . get_expand_right = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_right\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_icon_max_width = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_max_width\0" . as_ptr () as * const c_char) ; table . get_icon_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_modulate\0" . as_ptr () as * const c_char) ; table . get_icon_region = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_region\0" . as_ptr () as * const c_char) ; table . get_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_metadata\0" . as_ptr () as * const c_char) ; table . get_next = (gd_api . godot_method_bind_get_method) (class_name , "get_next\0" . as_ptr () as * const c_char) ; table . get_next_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_next_visible\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_prev = (gd_api . godot_method_bind_get_method) (class_name , "get_prev\0" . as_ptr () as * const c_char) ; table . get_prev_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_prev_visible\0" . as_ptr () as * const c_char) ; table . get_range = (gd_api . godot_method_bind_get_method) (class_name , "get_range\0" . as_ptr () as * const c_char) ; table . get_range_config = (gd_api . godot_method_bind_get_method) (class_name , "get_range_config\0" . as_ptr () as * const c_char) ; table . get_suffix = (gd_api . godot_method_bind_get_method) (class_name , "get_suffix\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_text_align = (gd_api . godot_method_bind_get_method) (class_name , "get_text_align\0" . as_ptr () as * const c_char) ; table . get_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip\0" . as_ptr () as * const c_char) ; table . is_button_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_button_disabled\0" . as_ptr () as * const c_char) ; table . is_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_checked\0" . as_ptr () as * const c_char) ; table . is_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "is_collapsed\0" . as_ptr () as * const c_char) ; table . is_custom_set_as_button = (gd_api . godot_method_bind_get_method) (class_name , "is_custom_set_as_button\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_folding_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_disabled\0" . as_ptr () as * const c_char) ; table . is_selectable = (gd_api . godot_method_bind_get_method) (class_name , "is_selectable\0" . as_ptr () as * const c_char) ; table . is_selected = (gd_api . godot_method_bind_get_method) (class_name , "is_selected\0" . as_ptr () as * const c_char) ; table . move_to_bottom = (gd_api . godot_method_bind_get_method) (class_name , "move_to_bottom\0" . as_ptr () as * const c_char) ; table . move_to_top = (gd_api . godot_method_bind_get_method) (class_name , "move_to_top\0" . as_ptr () as * const c_char) ; table . remove_child = (gd_api . godot_method_bind_get_method) (class_name , "remove_child\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . set_button = (gd_api . godot_method_bind_get_method) (class_name , "set_button\0" . as_ptr () as * const c_char) ; table . set_button_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_button_disabled\0" . as_ptr () as * const c_char) ; table . set_cell_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_mode\0" . as_ptr () as * const c_char) ; table . set_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_checked\0" . as_ptr () as * const c_char) ; table . set_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "set_collapsed\0" . as_ptr () as * const c_char) ; table . set_custom_as_button = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_as_button\0" . as_ptr () as * const c_char) ; table . set_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_bg_color\0" . as_ptr () as * const c_char) ; table . set_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_color\0" . as_ptr () as * const c_char) ; table . set_custom_draw = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_draw\0" . as_ptr () as * const c_char) ; table . set_custom_minimum_height = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_minimum_height\0" . as_ptr () as * const c_char) ; table . set_disable_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_folding\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_right = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_right\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_icon_max_width = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_max_width\0" . as_ptr () as * const c_char) ; table . set_icon_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_modulate\0" . as_ptr () as * const c_char) ; table . set_icon_region = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_region\0" . as_ptr () as * const c_char) ; table . set_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_metadata\0" . as_ptr () as * const c_char) ; table . set_range = (gd_api . godot_method_bind_get_method) (class_name , "set_range\0" . as_ptr () as * const c_char) ; table . set_range_config = (gd_api . godot_method_bind_get_method) (class_name , "set_range_config\0" . as_ptr () as * const c_char) ; table . set_selectable = (gd_api . godot_method_bind_get_method) (class_name , "set_selectable\0" . as_ptr () as * const c_char) ; table . set_suffix = (gd_api . godot_method_bind_get_method) (class_name , "set_suffix\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_text_align = (gd_api . godot_method_bind_get_method) (class_name , "set_text_align\0" . as_ptr () as * const c_char) ; table . set_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_tooltip\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1132:14674
[INFO] [stdout]      |
[INFO] [stdout] 1132 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1132 |                 # [doc = "`core class Light` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_light.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nLight inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Light { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeMode (pub i64) ; impl BakeMode { pub const DISABLED : BakeMode = BakeMode (0i64) ; pub const INDIRECT : BakeMode = BakeMode (1i64) ; pub const ALL : BakeMode = BakeMode (2i64) ; } impl From < i64 > for BakeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeMode > for i64 { # [inline] fn from (v : BakeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const ENERGY : Param = Param (0i64) ; pub const INDIRECT_ENERGY : Param = Param (1i64) ; pub const SPECULAR : Param = Param (2i64) ; pub const RANGE : Param = Param (3i64) ; pub const ATTENUATION : Param = Param (4i64) ; pub const SPOT_ANGLE : Param = Param (5i64) ; pub const SPOT_ATTENUATION : Param = Param (6i64) ; pub const CONTACT_SHADOW_SIZE : Param = Param (7i64) ; pub const SHADOW_MAX_DISTANCE : Param = Param (8i64) ; pub const SHADOW_SPLIT_1_OFFSET : Param = Param (9i64) ; pub const SHADOW_SPLIT_2_OFFSET : Param = Param (10i64) ; pub const SHADOW_SPLIT_3_OFFSET : Param = Param (11i64) ; pub const SHADOW_NORMAL_BIAS : Param = Param (12i64) ; pub const SHADOW_BIAS : Param = Param (13i64) ; pub const SHADOW_BIAS_SPLIT_SCALE : Param = Param (14i64) ; pub const MAX : Param = Param (15i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Light { pub const BAKE_ALL : i64 = 2i64 ; pub const BAKE_DISABLED : i64 = 0i64 ; pub const BAKE_INDIRECT : i64 = 1i64 ; pub const PARAM_ATTENUATION : i64 = 4i64 ; pub const PARAM_CONTACT_SHADOW_SIZE : i64 = 7i64 ; pub const PARAM_ENERGY : i64 = 0i64 ; pub const PARAM_INDIRECT_ENERGY : i64 = 1i64 ; pub const PARAM_MAX : i64 = 15i64 ; pub const PARAM_RANGE : i64 = 3i64 ; pub const PARAM_SHADOW_BIAS : i64 = 13i64 ; pub const PARAM_SHADOW_BIAS_SPLIT_SCALE : i64 = 14i64 ; pub const PARAM_SHADOW_MAX_DISTANCE : i64 = 8i64 ; pub const PARAM_SHADOW_NORMAL_BIAS : i64 = 12i64 ; pub const PARAM_SHADOW_SPLIT_1_OFFSET : i64 = 9i64 ; pub const PARAM_SHADOW_SPLIT_2_OFFSET : i64 = 10i64 ; pub const PARAM_SHADOW_SPLIT_3_OFFSET : i64 = 11i64 ; pub const PARAM_SPECULAR : i64 = 2i64 ; pub const PARAM_SPOT_ANGLE : i64 = 5i64 ; pub const PARAM_SPOT_ATTENUATION : i64 = 6i64 ; } impl Light { # [doc = "The light's bake mode. See [enum BakeMode]."] # [doc = ""] # [inline] pub fn bake_mode (& self) -> crate :: generated :: light :: BakeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_bake_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light :: BakeMode (ret) } } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The light will affect objects in the selected layers."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Attempts to reduce [member shadow_bias] gap."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The color of shadows cast by this light."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."] # [doc = ""] # [inline] pub fn shadow_reverse_cull_face (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_shadow_reverse_cull_face ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light will cast shadows."] # [doc = ""] # [inline] pub fn has_shadow (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . has_shadow ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light only appears in the editor and will not be visible at runtime."] # [doc = ""] # [inline] pub fn is_editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . is_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light's effect is reversed, darkening areas and casting bright shadows."] # [doc = ""] # [inline] pub fn is_negative (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . is_negative ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The light's bake mode. See [enum BakeMode]."] # [doc = ""] # [inline] pub fn set_bake_mode (& self , bake_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_bake_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bake_mode) ; } } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The light will affect objects in the selected layers."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mask) ; } } # [doc = "If `true`, the light only appears in the editor and will not be visible at runtime."] # [doc = ""] # [inline] pub fn set_editor_only (& self , editor_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editor_only) ; } } # [doc = "If `true`, the light's effect is reversed, darkening areas and casting bright shadows."] # [doc = ""] # [inline] pub fn set_negative (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_negative ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Attempts to reduce [member shadow_bias] gap."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "If `true`, the light will cast shadows."] # [doc = ""] # [inline] pub fn set_shadow (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The color of shadows cast by this light."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , shadow_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , shadow_color) ; } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."] # [doc = ""] # [inline] pub fn set_shadow_reverse_cull_face (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow_reverse_cull_face ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Light { } unsafe impl GodotObject for Light { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Light" } } impl QueueFree for Light { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Light { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Light { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Light { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Light { } unsafe impl SubClass < crate :: generated :: node :: Node > for Light { } unsafe impl SubClass < crate :: generated :: object :: Object > for Light { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bake_mode : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_reverse_cull_face : * mut sys :: godot_method_bind , pub has_shadow : * mut sys :: godot_method_bind , pub is_editor_only : * mut sys :: godot_method_bind , pub is_negative : * mut sys :: godot_method_bind , pub set_bake_mode : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind , pub set_negative : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_shadow : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_reverse_cull_face : * mut sys :: godot_method_bind } impl LightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LightMethodTable = LightMethodTable { class_constructor : None , get_bake_mode : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_reverse_cull_face : 0 as * mut sys :: godot_method_bind , has_shadow : 0 as * mut sys :: godot_method_bind , is_editor_only : 0 as * mut sys :: godot_method_bind , is_negative : 0 as * mut sys :: godot_method_bind , set_bake_mode : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind , set_negative : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_shadow : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_reverse_cull_face : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Light\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_mode\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_reverse_cull_face = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_reverse_cull_face\0" . as_ptr () as * const c_char) ; table . has_shadow = (gd_api . godot_method_bind_get_method) (class_name , "has_shadow\0" . as_ptr () as * const c_char) ; table . is_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_only\0" . as_ptr () as * const c_char) ; table . is_negative = (gd_api . godot_method_bind_get_method) (class_name , "is_negative\0" . as_ptr () as * const c_char) ; table . set_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_mode\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; table . set_negative = (gd_api . godot_method_bind_get_method) (class_name , "set_negative\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_shadow = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_reverse_cull_face = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_reverse_cull_face\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1138:13198
[INFO] [stdout]      |
[INFO] [stdout] 1138 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1138 |                 # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1144:3784
[INFO] [stdout]      |
[INFO] [stdout] 1144 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1144 |                 # [doc = "`core class VisualShaderNodeFaceForward` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodefaceforward.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeFaceForward inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForward { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeFaceForwardMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeFaceForward { } unsafe impl GodotObject for VisualShaderNodeFaceForward { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeFaceForward" } } impl std :: ops :: Deref for VisualShaderNodeFaceForward { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeFaceForward { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeFaceForward { } impl Instanciable for VisualShaderNodeFaceForward { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeFaceForward :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeFaceForwardMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeFaceForwardMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeFaceForwardMethodTable = VisualShaderNodeFaceForwardMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeFaceForwardMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeFaceForward\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1150:16462
[INFO] [stdout]      |
[INFO] [stdout] 1150 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1150 |                 # [doc = "`core class TextureButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<TextureButton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE : StretchMode = StretchMode (0i64) ; pub const TILE : StretchMode = StretchMode (1i64) ; pub const KEEP : StretchMode = StretchMode (2i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (3i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (6i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureButton { pub const STRETCH_KEEP : i64 = 2i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 4i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 6i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 3i64 ; pub const STRETCH_SCALE : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 1i64 ; } impl TextureButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn click_mask (& self) -> Option < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_click_mask ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn disabled_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_disabled_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn focused_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_focused_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn hover_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_hover_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn pressed_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_pressed_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_button :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_button :: StretchMode (ret) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn set_click_mask (& self , mask : impl AsArg < crate :: generated :: bit_map :: BitMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_click_mask ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mask . as_arg_ptr ()) ; } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn set_disabled_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_disabled_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn set_expand (& self , p_expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , p_expand) ; } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn set_focused_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_focused_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn set_hover_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_hover_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn set_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn set_pressed_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_pressed_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , p_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , p_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureButton { } unsafe impl GodotObject for TextureButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureButton" } } impl QueueFree for TextureButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for TextureButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureButton { } impl Instanciable for TextureButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_click_mask : * mut sys :: godot_method_bind , pub get_disabled_texture : * mut sys :: godot_method_bind , pub get_expand : * mut sys :: godot_method_bind , pub get_focused_texture : * mut sys :: godot_method_bind , pub get_hover_texture : * mut sys :: godot_method_bind , pub get_normal_texture : * mut sys :: godot_method_bind , pub get_pressed_texture : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_click_mask : * mut sys :: godot_method_bind , pub set_disabled_texture : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_focused_texture : * mut sys :: godot_method_bind , pub set_hover_texture : * mut sys :: godot_method_bind , pub set_normal_texture : * mut sys :: godot_method_bind , pub set_pressed_texture : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl TextureButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureButtonMethodTable = TextureButtonMethodTable { class_constructor : None , get_click_mask : 0 as * mut sys :: godot_method_bind , get_disabled_texture : 0 as * mut sys :: godot_method_bind , get_expand : 0 as * mut sys :: godot_method_bind , get_focused_texture : 0 as * mut sys :: godot_method_bind , get_hover_texture : 0 as * mut sys :: godot_method_bind , get_normal_texture : 0 as * mut sys :: godot_method_bind , get_pressed_texture : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_click_mask : 0 as * mut sys :: godot_method_bind , set_disabled_texture : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_focused_texture : 0 as * mut sys :: godot_method_bind , set_hover_texture : 0 as * mut sys :: godot_method_bind , set_normal_texture : 0 as * mut sys :: godot_method_bind , set_pressed_texture : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_click_mask\0" . as_ptr () as * const c_char) ; table . get_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_disabled_texture\0" . as_ptr () as * const c_char) ; table . get_expand = (gd_api . godot_method_bind_get_method) (class_name , "get_expand\0" . as_ptr () as * const c_char) ; table . get_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_focused_texture\0" . as_ptr () as * const c_char) ; table . get_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_hover_texture\0" . as_ptr () as * const c_char) ; table . get_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_texture\0" . as_ptr () as * const c_char) ; table . get_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_texture\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_click_mask\0" . as_ptr () as * const c_char) ; table . set_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled_texture\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_focused_texture\0" . as_ptr () as * const c_char) ; table . set_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_hover_texture\0" . as_ptr () as * const c_char) ; table . set_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_texture\0" . as_ptr () as * const c_char) ; table . set_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed_texture\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1156:4847
[INFO] [stdout]      |
[INFO] [stdout] 1156 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1156 |                 # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1162:4726
[INFO] [stdout]      |
[INFO] [stdout] 1162 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1162 |                 # [doc = "`core class AnimationNodeBlend3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblend3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlend3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlend3 { this : RawObject < Self > , } impl AnimationNodeBlend3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlend3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlend3 { } unsafe impl GodotObject for AnimationNodeBlend3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlend3" } } impl std :: ops :: Deref for AnimationNodeBlend3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlend3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlend3 { } impl Instanciable for AnimationNodeBlend3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlend3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlend3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeBlend3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlend3MethodTable = AnimationNodeBlend3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlend3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlend3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1168:8763
[INFO] [stdout]      |
[INFO] [stdout] 1168 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1168 |                 # [doc = "`core class ARVRAnchor` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvranchor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRAnchor` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRAnchor>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRAnchor inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRAnchor { this : RawObject < Self > , } impl ARVRAnchor { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRAnchorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn anchor_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name given to this anchor."] # [doc = ""] # [inline] pub fn get_anchor_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the anchor is being tracked and `false` if no anchor with this ID is currently known."] # [doc = ""] # [inline] pub fn get_is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If provided by the [ARVRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a plane aligned with our anchor; handy for intersection testing."] # [doc = ""] # [inline] pub fn get_plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the estimated size of the plane that was detected. Say when the anchor relates to a table in the real world, this is the estimated size of the surface of that table."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn set_anchor_id (& self , anchor_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . set_anchor_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRAnchor { } unsafe impl GodotObject for ARVRAnchor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRAnchor" } } impl QueueFree for ARVRAnchor { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRAnchor { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRAnchor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRAnchor { } impl Instanciable for ARVRAnchor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRAnchor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRAnchorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_id : * mut sys :: godot_method_bind , pub get_anchor_name : * mut sys :: godot_method_bind , pub get_is_active : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_plane : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub set_anchor_id : * mut sys :: godot_method_bind } impl ARVRAnchorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRAnchorMethodTable = ARVRAnchorMethodTable { class_constructor : None , get_anchor_id : 0 as * mut sys :: godot_method_bind , get_anchor_name : 0 as * mut sys :: godot_method_bind , get_is_active : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_plane : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , set_anchor_id : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRAnchorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRAnchor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_id\0" . as_ptr () as * const c_char) ; table . get_anchor_name = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_name\0" . as_ptr () as * const c_char) ; table . get_is_active = (gd_api . godot_method_bind_get_method) (class_name , "get_is_active\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_id\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1174:3071
[INFO] [stdout]      |
[INFO] [stdout] 1174 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1174 |                 # [doc = "`core class JavaClass` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclass.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJavaClass inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JavaClassMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClass { } unsafe impl GodotObject for JavaClass { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JavaClass" } } impl std :: ops :: Deref for JavaClass { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClass { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JavaClass { } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClass { } impl Instanciable for JavaClass { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JavaClass :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JavaClassMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassMethodTable = JavaClassMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClass\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1180:7789
[INFO] [stdout]      |
[INFO] [stdout] 1180 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1180 |                 # [doc = "`core class Bone2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bone2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Bone2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Bone2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBone2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Bone2D { this : RawObject < Self > , } impl Bone2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Bone2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Stores the node's current transforms in [member rest]."] # [doc = ""] # [inline] pub fn apply_rest (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . apply_rest ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Length of the bone's representation drawn in the editor's viewport in pixels."] # [doc = ""] # [inline] pub fn default_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_default_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the node's index as part of the entire skeleton. See [Skeleton2D]."] # [doc = ""] # [inline] pub fn get_index_in_skeleton (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_index_in_skeleton ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]."] # [doc = ""] # [inline] pub fn rest (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_rest ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the node's [member rest] `Transform2D` if it doesn't have a parent, or its rest pose relative to its parent."] # [doc = ""] # [inline] pub fn get_skeleton_rest (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_skeleton_rest ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Length of the bone's representation drawn in the editor's viewport in pixels."] # [doc = ""] # [inline] pub fn set_default_length (& self , default_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . set_default_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , default_length) ; } } # [doc = "Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]."] # [doc = ""] # [inline] pub fn set_rest (& self , rest : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . set_rest ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , rest) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Bone2D { } unsafe impl GodotObject for Bone2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Bone2D" } } impl QueueFree for Bone2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Bone2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Bone2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Bone2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Bone2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Bone2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Bone2D { } impl Instanciable for Bone2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Bone2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Bone2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply_rest : * mut sys :: godot_method_bind , pub get_default_length : * mut sys :: godot_method_bind , pub get_index_in_skeleton : * mut sys :: godot_method_bind , pub get_rest : * mut sys :: godot_method_bind , pub get_skeleton_rest : * mut sys :: godot_method_bind , pub set_default_length : * mut sys :: godot_method_bind , pub set_rest : * mut sys :: godot_method_bind } impl Bone2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Bone2DMethodTable = Bone2DMethodTable { class_constructor : None , apply_rest : 0 as * mut sys :: godot_method_bind , get_default_length : 0 as * mut sys :: godot_method_bind , get_index_in_skeleton : 0 as * mut sys :: godot_method_bind , get_rest : 0 as * mut sys :: godot_method_bind , get_skeleton_rest : 0 as * mut sys :: godot_method_bind , set_default_length : 0 as * mut sys :: godot_method_bind , set_rest : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Bone2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Bone2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply_rest = (gd_api . godot_method_bind_get_method) (class_name , "apply_rest\0" . as_ptr () as * const c_char) ; table . get_default_length = (gd_api . godot_method_bind_get_method) (class_name , "get_default_length\0" . as_ptr () as * const c_char) ; table . get_index_in_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_index_in_skeleton\0" . as_ptr () as * const c_char) ; table . get_rest = (gd_api . godot_method_bind_get_method) (class_name , "get_rest\0" . as_ptr () as * const c_char) ; table . get_skeleton_rest = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_rest\0" . as_ptr () as * const c_char) ; table . set_default_length = (gd_api . godot_method_bind_get_method) (class_name , "set_default_length\0" . as_ptr () as * const c_char) ; table . set_rest = (gd_api . godot_method_bind_get_method) (class_name , "set_rest\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1186:4080
[INFO] [stdout]      |
[INFO] [stdout] 1186 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1186 |                 # [doc = "`core class ScrollBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScrollBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollBar { this : RawObject < Self > , } impl ScrollBar { # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn custom_step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . get_custom_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn set_custom_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . set_custom_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollBar { } unsafe impl GodotObject for ScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollBar" } } impl QueueFree for ScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollBar { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_step : * mut sys :: godot_method_bind , pub set_custom_step : * mut sys :: godot_method_bind } impl ScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollBarMethodTable = ScrollBarMethodTable { class_constructor : None , get_custom_step : 0 as * mut sys :: godot_method_bind , set_custom_step : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_step\0" . as_ptr () as * const c_char) ; table . set_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_step\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1192:4580
[INFO] [stdout]      |
[INFO] [stdout] 1192 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1192 |                 # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VScrollBar>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1198:6744
[INFO] [stdout]      |
[INFO] [stdout] 1198 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1198 |                 # [doc = "`core class GrooveJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_groovejoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GrooveJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GrooveJoint2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGrooveJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GrooveJoint2D { this : RawObject < Self > , } impl GrooveJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GrooveJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn initial_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_initial_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn set_initial_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_initial_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GrooveJoint2D { } unsafe impl GodotObject for GrooveJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GrooveJoint2D" } } impl QueueFree for GrooveJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GrooveJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GrooveJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for GrooveJoint2D { } impl Instanciable for GrooveJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GrooveJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GrooveJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_initial_offset : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub set_initial_offset : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind } impl GrooveJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GrooveJoint2DMethodTable = GrooveJoint2DMethodTable { class_constructor : None , get_initial_offset : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , set_initial_offset : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GrooveJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GrooveJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_initial_offset\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . set_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_offset\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1204:5083
[INFO] [stdout]      |
[INFO] [stdout] 1204 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1204 |                 # [doc = "`core class World2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_world2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWorld2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct World2D { this : RawObject < Self > , } impl World2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = World2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing."] # [doc = ""] # [inline] pub fn canvas (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = World2DMethodTable :: get (get_api ()) . get_canvas ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within `_physics_process(delta)`."] # [doc = ""] # [inline] pub fn direct_space_state (& self) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = World2DMethodTable :: get (get_api ()) . get_direct_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area."] # [doc = ""] # [inline] pub fn space (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = World2DMethodTable :: get (get_api ()) . get_space ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for World2D { } unsafe impl GodotObject for World2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "World2D" } } impl std :: ops :: Deref for World2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for World2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for World2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for World2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for World2D { } impl Instanciable for World2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { World2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct World2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_canvas : * mut sys :: godot_method_bind , pub get_direct_space_state : * mut sys :: godot_method_bind , pub get_space : * mut sys :: godot_method_bind } impl World2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : World2DMethodTable = World2DMethodTable { class_constructor : None , get_canvas : 0 as * mut sys :: godot_method_bind , get_direct_space_state : 0 as * mut sys :: godot_method_bind , get_space : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { World2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "World2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas\0" . as_ptr () as * const c_char) ; table . get_direct_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_direct_space_state\0" . as_ptr () as * const c_char) ; table . get_space = (gd_api . godot_method_bind_get_method) (class_name , "get_space\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1210:9102
[INFO] [stdout]      |
[INFO] [stdout] 1210 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1210 |                 # [doc = "`core class Shader` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShader inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shader { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SPATIAL : Mode = Mode (0i64) ; pub const CANVAS_ITEM : Mode = Mode (1i64) ; pub const PARTICLES : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Shader { pub const MODE_CANVAS_ITEM : i64 = 1i64 ; pub const MODE_PARTICLES : i64 = 2i64 ; pub const MODE_SPATIAL : i64 = 0i64 ; } impl Shader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn custom_defines (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_custom_defines ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the texture that is set as default for the specified parameter.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn get_default_texture_param (& self , param : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_default_texture_param ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , param . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]."] # [doc = ""] # [inline] pub fn get_mode (& self) -> crate :: generated :: shader :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: shader :: Mode (ret) } } # [doc = "Returns `true` if the shader has this param defined as a uniform in its code.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn has_param (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . has_param ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn set_code (& self , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , code . into ()) ; } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn set_custom_defines (& self , custom_defines : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_custom_defines ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , custom_defines . into ()) ; } } # [doc = "Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn set_default_texture_param (& self , param : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , param . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shader { } unsafe impl GodotObject for Shader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shader" } } impl std :: ops :: Deref for Shader { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shader { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shader { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shader { } impl Instanciable for Shader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Shader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_code : * mut sys :: godot_method_bind , pub get_custom_defines : * mut sys :: godot_method_bind , pub get_default_texture_param : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub has_param : * mut sys :: godot_method_bind , pub set_code : * mut sys :: godot_method_bind , pub set_custom_defines : * mut sys :: godot_method_bind , pub set_default_texture_param : * mut sys :: godot_method_bind } impl ShaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShaderMethodTable = ShaderMethodTable { class_constructor : None , get_code : 0 as * mut sys :: godot_method_bind , get_custom_defines : 0 as * mut sys :: godot_method_bind , get_default_texture_param : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , has_param : 0 as * mut sys :: godot_method_bind , set_code : 0 as * mut sys :: godot_method_bind , set_custom_defines : 0 as * mut sys :: godot_method_bind , set_default_texture_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_code = (gd_api . godot_method_bind_get_method) (class_name , "get_code\0" . as_ptr () as * const c_char) ; table . get_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_defines\0" . as_ptr () as * const c_char) ; table . get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "get_default_texture_param\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . has_param = (gd_api . godot_method_bind_get_method) (class_name , "has_param\0" . as_ptr () as * const c_char) ; table . set_code = (gd_api . godot_method_bind_get_method) (class_name , "set_code\0" . as_ptr () as * const c_char) ; table . set_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_defines\0" . as_ptr () as * const c_char) ; table . set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "set_default_texture_param\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1216:11410
[INFO] [stdout]      |
[INFO] [stdout] 1216 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1216 |                 # [doc = "`core class WebSocketServer` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketServer inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketServer { this : RawObject < Self > , } impl WebSocketServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bind_ip (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_bind_ip ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ca_chain (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_ca_chain ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn private_key (& self) -> Option < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_private_key ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_peer (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . has_peer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , protocols : StringArray , gd_mp_api : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_strarr_bool (method_bind , self . this . sys () . as_ptr () , port , protocols , gd_mp_api) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , arg0 : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , arg0 . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ca_chain (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_ca_chain ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_private_key (& self , arg0 : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_private_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketServer { } unsafe impl GodotObject for WebSocketServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketServer" } } impl std :: ops :: Deref for WebSocketServer { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketServer { } impl Instanciable for WebSocketServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_bind_ip : * mut sys :: godot_method_bind , pub get_ca_chain : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_private_key : * mut sys :: godot_method_bind , pub get_ssl_certificate : * mut sys :: godot_method_bind , pub has_peer : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_ca_chain : * mut sys :: godot_method_bind , pub set_private_key : * mut sys :: godot_method_bind , pub set_ssl_certificate : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl WebSocketServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketServerMethodTable = WebSocketServerMethodTable { class_constructor : None , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_bind_ip : 0 as * mut sys :: godot_method_bind , get_ca_chain : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_private_key : 0 as * mut sys :: godot_method_bind , get_ssl_certificate : 0 as * mut sys :: godot_method_bind , has_peer : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_ca_chain : 0 as * mut sys :: godot_method_bind , set_private_key : 0 as * mut sys :: godot_method_bind , set_ssl_certificate : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_ip\0" . as_ptr () as * const c_char) ; table . get_ca_chain = (gd_api . godot_method_bind_get_method) (class_name , "get_ca_chain\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_private_key = (gd_api . godot_method_bind_get_method) (class_name , "get_private_key\0" . as_ptr () as * const c_char) ; table . get_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_ssl_certificate\0" . as_ptr () as * const c_char) ; table . has_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_peer\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_ca_chain = (gd_api . godot_method_bind_get_method) (class_name , "set_ca_chain\0" . as_ptr () as * const c_char) ; table . set_private_key = (gd_api . godot_method_bind_get_method) (class_name , "set_private_key\0" . as_ptr () as * const c_char) ; table . set_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_ssl_certificate\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1222:7422
[INFO] [stdout]      |
[INFO] [stdout] 1222 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1222 |                 # [doc = "`core class RegEx` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regex.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegEx inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegEx { this : RawObject < Self > , } impl RegEx { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn compile (& self , pattern : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . compile ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , pattern . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_names (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_pattern (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_pattern ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn search (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> Option < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn search_all (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search_all ; let ret = crate :: icalls :: icallvar__str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn sub (& self , subject : impl Into < GodotString > , replacement : impl Into < GodotString > , all : bool , offset : i64 , end : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . sub ; let ret = crate :: icalls :: icallptr_str_str_str_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , replacement . into () , all , offset , end) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegEx { } unsafe impl GodotObject for RegEx { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegEx" } } impl std :: ops :: Deref for RegEx { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegEx { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegEx { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegEx { } impl Instanciable for RegEx { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegEx :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub compile : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_pattern : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub search_all : * mut sys :: godot_method_bind , pub sub : * mut sys :: godot_method_bind } impl RegExMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMethodTable = RegExMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , compile : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_pattern : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , search_all : 0 as * mut sys :: godot_method_bind , sub : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegEx\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . compile = (gd_api . godot_method_bind_get_method) (class_name , "compile\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_pattern = (gd_api . godot_method_bind_get_method) (class_name , "get_pattern\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . search_all = (gd_api . godot_method_bind_get_method) (class_name , "search_all\0" . as_ptr () as * const c_char) ; table . sub = (gd_api . godot_method_bind_get_method) (class_name , "sub\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1228:12074
[INFO] [stdout]      |
[INFO] [stdout] 1228 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1228 |                 # [doc = "`core class AnimationNodeStateMachineTransition` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachinetransition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachineTransition inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachineTransition { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SwitchMode (pub i64) ; impl SwitchMode { pub const IMMEDIATE : SwitchMode = SwitchMode (0i64) ; pub const SYNC : SwitchMode = SwitchMode (1i64) ; pub const AT_END : SwitchMode = SwitchMode (2i64) ; } impl From < i64 > for SwitchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SwitchMode > for i64 { # [inline] fn from (v : SwitchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeStateMachineTransition { pub const SWITCH_MODE_AT_END : i64 = 2i64 ; pub const SWITCH_MODE_IMMEDIATE : i64 = 0i64 ; pub const SWITCH_MODE_SYNC : i64 = 1i64 ; } impl AnimationNodeStateMachineTransition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachineTransitionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # [inline] pub fn advance_condition (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_advance_condition ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The transition type."] # [doc = ""] # [inline] pub fn switch_mode (& self) -> crate :: generated :: animation_node_state_machine_transition :: SwitchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_switch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_state_machine_transition :: SwitchMode (ret) } } # [doc = "The time to cross-fade between this state and the next."] # [doc = ""] # [inline] pub fn xfade_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_xfade_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]."] # [doc = ""] # [inline] pub fn has_auto_advance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . has_auto_advance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # [inline] pub fn set_advance_condition (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_advance_condition ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]."] # [doc = ""] # [inline] pub fn set_auto_advance (& self , auto_advance : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_auto_advance ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , auto_advance) ; } } # [doc = "Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "The transition type."] # [doc = ""] # [inline] pub fn set_switch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_switch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The time to cross-fade between this state and the next."] # [doc = ""] # [inline] pub fn set_xfade_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_xfade_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachineTransition { } unsafe impl GodotObject for AnimationNodeStateMachineTransition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachineTransition" } } impl std :: ops :: Deref for AnimationNodeStateMachineTransition { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachineTransition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachineTransition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachineTransition { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachineTransition { } impl Instanciable for AnimationNodeStateMachineTransition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachineTransition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachineTransitionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_advance_condition : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_switch_mode : * mut sys :: godot_method_bind , pub get_xfade_time : * mut sys :: godot_method_bind , pub has_auto_advance : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_advance_condition : * mut sys :: godot_method_bind , pub set_auto_advance : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_switch_mode : * mut sys :: godot_method_bind , pub set_xfade_time : * mut sys :: godot_method_bind } impl AnimationNodeStateMachineTransitionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachineTransitionMethodTable = AnimationNodeStateMachineTransitionMethodTable { class_constructor : None , get_advance_condition : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_switch_mode : 0 as * mut sys :: godot_method_bind , get_xfade_time : 0 as * mut sys :: godot_method_bind , has_auto_advance : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_advance_condition : 0 as * mut sys :: godot_method_bind , set_auto_advance : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_switch_mode : 0 as * mut sys :: godot_method_bind , set_xfade_time : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachineTransitionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachineTransition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_advance_condition = (gd_api . godot_method_bind_get_method) (class_name , "get_advance_condition\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_switch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_switch_mode\0" . as_ptr () as * const c_char) ; table . get_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "get_xfade_time\0" . as_ptr () as * const c_char) ; table . has_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "has_auto_advance\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_advance_condition = (gd_api . godot_method_bind_get_method) (class_name , "set_advance_condition\0" . as_ptr () as * const c_char) ; table . set_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_advance\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_switch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_mode\0" . as_ptr () as * const c_char) ; table . set_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "set_xfade_time\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1234:8119
[INFO] [stdout]      |
[INFO] [stdout] 1234 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1234 |                 # [doc = "`core class CylinderMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cylindermesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCylinderMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CylinderMesh { this : RawObject < Self > , } impl CylinderMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CylinderMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bottom radius of the cylinder."] # [doc = ""] # [inline] pub fn bottom_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_bottom_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Full height of the cylinder."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the cylinder."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of edge rings along the height of the cylinder."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Top radius of the cylinder."] # [doc = ""] # [inline] pub fn top_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_top_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bottom radius of the cylinder."] # [doc = ""] # [inline] pub fn set_bottom_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_bottom_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Full height of the cylinder."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "Number of radial segments on the cylinder."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of edge rings along the height of the cylinder."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } # [doc = "Top radius of the cylinder."] # [doc = ""] # [inline] pub fn set_top_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_top_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CylinderMesh { } unsafe impl GodotObject for CylinderMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CylinderMesh" } } impl std :: ops :: Deref for CylinderMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CylinderMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CylinderMesh { } impl Instanciable for CylinderMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CylinderMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CylinderMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bottom_radius : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub get_top_radius : * mut sys :: godot_method_bind , pub set_bottom_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind , pub set_top_radius : * mut sys :: godot_method_bind } impl CylinderMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CylinderMeshMethodTable = CylinderMeshMethodTable { class_constructor : None , get_bottom_radius : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , get_top_radius : 0 as * mut sys :: godot_method_bind , set_bottom_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind , set_top_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CylinderMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CylinderMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bottom_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_bottom_radius\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . get_top_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_top_radius\0" . as_ptr () as * const c_char) ; table . set_bottom_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; table . set_top_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_top_radius\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1240:4926
[INFO] [stdout]      |
[INFO] [stdout] 1240 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1240 |                 # [doc = "`core class AudioEffectEQ` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ { this : RawObject < Self > , } impl AudioEffectEQ { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the number of bands of the equalizer."] # [doc = ""] # [inline] pub fn get_band_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . get_band_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the band's gain at the specified index, in dB."] # [doc = ""] # [inline] pub fn get_band_gain_db (& self , band_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . get_band_gain_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , band_idx) ; ret as _ } } # [doc = "Sets band's gain at the specified index, in dB."] # [doc = ""] # [inline] pub fn set_band_gain_db (& self , band_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . set_band_gain_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , band_idx , volume_db) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ { } unsafe impl GodotObject for AudioEffectEQ { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ" } } impl std :: ops :: Deref for AudioEffectEQ { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ { } impl Instanciable for AudioEffectEQ { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_band_count : * mut sys :: godot_method_bind , pub get_band_gain_db : * mut sys :: godot_method_bind , pub set_band_gain_db : * mut sys :: godot_method_bind } impl AudioEffectEQMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQMethodTable = AudioEffectEQMethodTable { class_constructor : None , get_band_count : 0 as * mut sys :: godot_method_bind , get_band_gain_db : 0 as * mut sys :: godot_method_bind , set_band_gain_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_band_count = (gd_api . godot_method_bind_get_method) (class_name , "get_band_count\0" . as_ptr () as * const c_char) ; table . get_band_gain_db = (gd_api . godot_method_bind_get_method) (class_name , "get_band_gain_db\0" . as_ptr () as * const c_char) ; table . set_band_gain_db = (gd_api . godot_method_bind_get_method) (class_name , "set_band_gain_db\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1246:6013
[INFO] [stdout]      |
[INFO] [stdout] 1246 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1246 |                 # [doc = "`core class VisualScriptMathConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptmathconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptMathConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptMathConstant { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MathConstant (pub i64) ; impl MathConstant { pub const ONE : MathConstant = MathConstant (0i64) ; pub const PI : MathConstant = MathConstant (1i64) ; pub const HALF_PI : MathConstant = MathConstant (2i64) ; pub const TAU : MathConstant = MathConstant (3i64) ; pub const E : MathConstant = MathConstant (4i64) ; pub const SQRT2 : MathConstant = MathConstant (5i64) ; pub const INF : MathConstant = MathConstant (6i64) ; pub const NAN : MathConstant = MathConstant (7i64) ; pub const MAX : MathConstant = MathConstant (8i64) ; } impl From < i64 > for MathConstant { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MathConstant > for i64 { # [inline] fn from (v : MathConstant) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptMathConstant { pub const MATH_CONSTANT_E : i64 = 4i64 ; pub const MATH_CONSTANT_HALF_PI : i64 = 2i64 ; pub const MATH_CONSTANT_INF : i64 = 6i64 ; pub const MATH_CONSTANT_MAX : i64 = 8i64 ; pub const MATH_CONSTANT_NAN : i64 = 7i64 ; pub const MATH_CONSTANT_ONE : i64 = 0i64 ; pub const MATH_CONSTANT_PI : i64 = 1i64 ; pub const MATH_CONSTANT_SQRT2 : i64 = 5i64 ; pub const MATH_CONSTANT_TAU : i64 = 3i64 ; } impl VisualScriptMathConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptMathConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn math_constant (& self) -> crate :: generated :: visual_script_math_constant :: MathConstant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMathConstantMethodTable :: get (get_api ()) . get_math_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_math_constant :: MathConstant (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_math_constant (& self , which : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMathConstantMethodTable :: get (get_api ()) . set_math_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptMathConstant { } unsafe impl GodotObject for VisualScriptMathConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptMathConstant" } } impl std :: ops :: Deref for VisualScriptMathConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptMathConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptMathConstant { } impl Instanciable for VisualScriptMathConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptMathConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptMathConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_math_constant : * mut sys :: godot_method_bind , pub set_math_constant : * mut sys :: godot_method_bind } impl VisualScriptMathConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptMathConstantMethodTable = VisualScriptMathConstantMethodTable { class_constructor : None , get_math_constant : 0 as * mut sys :: godot_method_bind , set_math_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptMathConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptMathConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_math_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_math_constant\0" . as_ptr () as * const c_char) ; table . set_math_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_math_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1252:7201
[INFO] [stdout]      |
[INFO] [stdout] 1252 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1252 |                 # [doc = "`core class ViewportContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewportcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ViewportContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ViewportContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewportContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportContainer { this : RawObject < Self > , } impl ViewportContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.\nFor example, a 1280×720 viewport with [member stretch_shrink] set to `2` will be rendered at 640×360 while occupying the same size in the container.\n**Note:** [member stretch] must be `true` for this property to work."] # [doc = ""] # [inline] pub fn stretch_shrink (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . get_stretch_shrink ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will be scaled to the control's size."] # [doc = ""] # [inline] pub fn is_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . is_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will be scaled to the control's size."] # [doc = ""] # [inline] pub fn set_stretch (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . set_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.\nFor example, a 1280×720 viewport with [member stretch_shrink] set to `2` will be rendered at 640×360 while occupying the same size in the container.\n**Note:** [member stretch] must be `true` for this property to work."] # [doc = ""] # [inline] pub fn set_stretch_shrink (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . set_stretch_shrink ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportContainer { } unsafe impl GodotObject for ViewportContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ViewportContainer" } } impl QueueFree for ViewportContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ViewportContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportContainer { } impl Instanciable for ViewportContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_stretch_shrink : * mut sys :: godot_method_bind , pub is_stretch_enabled : * mut sys :: godot_method_bind , pub set_stretch : * mut sys :: godot_method_bind , pub set_stretch_shrink : * mut sys :: godot_method_bind } impl ViewportContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportContainerMethodTable = ViewportContainerMethodTable { class_constructor : None , get_stretch_shrink : 0 as * mut sys :: godot_method_bind , is_stretch_enabled : 0 as * mut sys :: godot_method_bind , set_stretch : 0 as * mut sys :: godot_method_bind , set_stretch_shrink : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_stretch_shrink = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_shrink\0" . as_ptr () as * const c_char) ; table . is_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_stretch_enabled\0" . as_ptr () as * const c_char) ; table . set_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch\0" . as_ptr () as * const c_char) ; table . set_stretch_shrink = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_shrink\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-60c8dbcfaf0f3dfc/out/generated.rs:1258:7979
[INFO] [stdout]      |
[INFO] [stdout] 1258 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[WARN] too much data in the log, truncating it
