[INFO] cloning repository https://github.com/falconhammer/osm_process [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/falconhammer/osm_process" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ffalconhammer%2Fosm_process", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ffalconhammer%2Fosm_process'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 6c3d02fb630367941e7f619f3d3e45428cde039c [INFO] checking falconhammer/osm_process against master#9f48dedc9763334a587c66558974635807a113ed for pr-137394 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ffalconhammer%2Fosm_process" "/workspace/builds/worker-1-tc1/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc1/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/falconhammer/osm_process on toolchain 9f48dedc9763334a587c66558974635807a113ed [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+9f48dedc9763334a587c66558974635807a113ed" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/falconhammer/osm_process [INFO] finished tweaking git repo https://github.com/falconhammer/osm_process [INFO] tweaked toml for git repo https://github.com/falconhammer/osm_process written to /workspace/builds/worker-1-tc1/source/Cargo.toml [INFO] crate git repo https://github.com/falconhammer/osm_process already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+9f48dedc9763334a587c66558974635807a113ed" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded godot v0.2.2 [INFO] [stderr] Downloaded venial v0.6.0 [INFO] [stderr] Downloaded godot-cell v0.2.2 [INFO] [stderr] Downloaded godot-codegen v0.2.2 [INFO] [stderr] Downloaded godot-ffi v0.2.2 [INFO] [stderr] Downloaded godot-bindings v0.2.2 [INFO] [stderr] Downloaded godot-macros v0.2.2 [INFO] [stderr] Downloaded godot-core v0.2.2 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:3959728d45483eb673ba100a951a6b9f5012970368db2a9e08e0ac9b67c8a5ad" "/opt/rustwide/cargo-home/bin/cargo" "+9f48dedc9763334a587c66558974635807a113ed" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 68f81e31349a324feac98d861388f69d80b70d0f68ae7399965d24ef0abf793f [INFO] running `Command { std: "docker" "start" "-a" "68f81e31349a324feac98d861388f69d80b70d0f68ae7399965d24ef0abf793f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "68f81e31349a324feac98d861388f69d80b70d0f68ae7399965d24ef0abf793f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "68f81e31349a324feac98d861388f69d80b70d0f68ae7399965d24ef0abf793f", kill_on_drop: false }` [INFO] [stdout] 68f81e31349a324feac98d861388f69d80b70d0f68ae7399965d24ef0abf793f [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:3959728d45483eb673ba100a951a6b9f5012970368db2a9e08e0ac9b67c8a5ad" "/opt/rustwide/cargo-home/bin/cargo" "+9f48dedc9763334a587c66558974635807a113ed" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 3a0c1376b31a17c729d6ffbf108272c63dd8cfeebc7144ef9efd914344127cb1 [INFO] running `Command { std: "docker" "start" "-a" "3a0c1376b31a17c729d6ffbf108272c63dd8cfeebc7144ef9efd914344127cb1", kill_on_drop: false }` [INFO] [stderr] Compiling proc-macro2 v1.0.93 [INFO] [stderr] Compiling unicode-ident v1.0.14 [INFO] [stderr] Compiling godot-bindings v0.2.2 [INFO] [stderr] Compiling gdextension-api v0.2.1 [INFO] [stderr] Compiling regex-syntax v0.8.5 [INFO] [stderr] Compiling nanoserde-derive v0.1.22 [INFO] [stderr] Compiling heck v0.5.0 [INFO] [stderr] Compiling libc v0.2.169 [INFO] [stderr] Compiling paste v1.0.15 [INFO] [stderr] Compiling serde v1.0.217 [INFO] [stderr] Compiling serde_json v1.0.136 [INFO] [stderr] Checking glam v0.28.0 [INFO] [stderr] Checking godot-cell v0.2.2 [INFO] [stderr] Checking itoa v1.0.14 [INFO] [stderr] Checking memchr v2.7.4 [INFO] [stderr] Checking ryu v1.0.18 [INFO] [stderr] Compiling nanoserde v0.1.37 [INFO] [stderr] Compiling quote v1.0.38 [INFO] [stderr] Compiling regex-automata v0.4.9 [INFO] [stderr] Compiling syn v2.0.96 [INFO] [stderr] Compiling venial v0.6.0 [INFO] [stderr] Compiling godot-codegen v0.2.2 [INFO] [stderr] Compiling godot-macros v0.2.2 [INFO] [stderr] Compiling serde_derive v1.0.217 [INFO] [stderr] Compiling regex v1.11.1 [INFO] [stderr] Compiling godot-ffi v0.2.2 [INFO] [stderr] Compiling godot-core v0.2.2 [INFO] [stdout] error: linking with `cc` failed: exit status: 1 [INFO] [stdout] | [INFO] [stdout] = note: "cc" "-m64" "/tmp/rustc1hMnBi/symbols.o" "<2 object files omitted>" "-Wl,--as-needed" "-Wl,-Bstatic" "/opt/rustwide/target/debug/deps/{libgodot_codegen-40dc750a988a6586.rlib,libnanoserde-cd8f24c1524a03ee.rlib,libregex-35bba4c6769a425b.rlib,libregex_automata-dd02feda9286ad66.rlib,libregex_syntax-654cfa79ddceddbd.rlib,libheck-8e1f98ffb0a497ae.rlib,libquote-ee441764c4c8752b.rlib,libproc_macro2-95e4d661616b1f0b.rlib,libunicode_ident-13328ff8d6cc16fd.rlib}.rlib" "/lib/rustlib/x86_64-unknown-linux-gnu/lib/{libproc_macro-*}.rlib" "/opt/rustwide/target/debug/deps/{libgodot_bindings-9af5be509edc9cd5.rlib,libgdextension_api-72bc539af29f7e1c.rlib}.rlib" "/lib/rustlib/x86_64-unknown-linux-gnu/lib/{libstd-*,libpanic_unwind-*,libobject-*,libmemchr-*,libaddr2line-*,libgimli-*,librustc_demangle-*,libstd_detect-*,libhashbrown-*,librustc_std_workspace_alloc-*,libminiz_oxide-*,libadler2-*,libunwind-*,libcfg_if-*,liblibc-*,liballoc-*,librustc_std_workspace_core-*,libcore-*,libcompiler_builtins-*}.rlib" "-Wl,-Bdynamic" "-lgcc_s" "-lutil" "-lrt" "-lpthread" "-lm" "-ldl" "-lc" "-B/lib/rustlib/x86_64-unknown-linux-gnu/bin/gcc-ld" "-fuse-ld=lld" "-Wl,--eh-frame-hdr" "-Wl,-z,noexecstack" "-L" "/lib/rustlib/x86_64-unknown-linux-gnu/lib" "-o" "/opt/rustwide/target/debug/build/godot-ffi-01ffaccd30bf9e7d/build_script_build-01ffaccd30bf9e7d" "-Wl,--gc-sections" "-pie" "-Wl,-z,relro,-z,now" "-nodefaultlibs" [INFO] [stdout] = note: some arguments are omitted. use `--verbose` to show all linker arguments [INFO] [stdout] = note: PLEASE submit a bug report to https://github.com/llvm/llvm-project/issues/ and include the crash backtrace. [INFO] [stdout] collect2: fatal error: ld terminated with signal 7 [Bus error], core dumped [INFO] [stdout] compilation terminated. [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] error: could not compile `godot-ffi` (build script) due to 1 previous error [INFO] [stderr] warning: build failed, waiting for other jobs to finish... [INFO] [stderr] error: failed to run custom build command for `godot-core v0.2.2` [INFO] [stderr] note: To improve backtraces for build dependencies, set the CARGO_PROFILE_DEV_BUILD_OVERRIDE_DEBUG=true environment variable to enable debug information generation. [INFO] [stderr] [INFO] [stderr] Caused by: [INFO] [stderr] process didn't exit successfully: `/opt/rustwide/target/debug/build/godot-core-6f355706dc64e840/build-script-build` (exit status: 101) [INFO] [stderr] --- stdout [INFO] [stderr] Parsed extension_api.json for version JsonHeader { version_major: 4, version_minor: 3, version_patch: 0, version_status: "stable", version_build: "official", version_full_name: "Godot Engine v4.3.stable.official" } [INFO] [stderr] * Add engine class AESContext [renamed AesContext] <- inherits RefCounted [INFO] [stderr] * Add engine class AStar2D <- inherits RefCounted [INFO] [stderr] * Add engine class AStar3D <- inherits RefCounted [INFO] [stderr] * Add engine class AStarGrid2D <- inherits RefCounted [INFO] [stderr] * Add engine class AcceptDialog <- inherits Window [INFO] [stderr] * Add engine class AnimatableBody2D <- inherits StaticBody2D [INFO] [stderr] * Add engine class AnimatableBody3D <- inherits StaticBody3D [INFO] [stderr] * Add engine class AnimatedSprite2D <- inherits Node2D [INFO] [stderr] * Add engine class AnimatedSprite3D <- inherits SpriteBase3D [INFO] [stderr] * Add engine class AnimatedTexture <- inherits Texture2D [INFO] [stderr] * Add engine class Animation <- inherits Resource [INFO] [stderr] * Add engine class AnimationLibrary <- inherits Resource [INFO] [stderr] * Add engine class AnimationMixer <- inherits Node [INFO] [stderr] * Add engine class AnimationNode <- inherits Resource [INFO] [stderr] * Add engine class AnimationNodeAdd2 <- inherits AnimationNodeSync [INFO] [stderr] * Add engine class AnimationNodeAdd3 <- inherits AnimationNodeSync [INFO] [stderr] * Add engine class AnimationNodeAnimation <- inherits AnimationRootNode [INFO] [stderr] * Add engine class AnimationNodeBlend2 <- inherits AnimationNodeSync [INFO] [stderr] * Add engine class AnimationNodeBlend3 <- inherits AnimationNodeSync [INFO] [stderr] * Add engine class AnimationNodeBlendSpace1D <- inherits AnimationRootNode [INFO] [stderr] * Add engine class AnimationNodeBlendSpace2D <- inherits AnimationRootNode [INFO] [stderr] * Add engine class AnimationNodeBlendTree <- inherits AnimationRootNode [INFO] [stderr] * Add engine class AnimationNodeOneShot <- inherits AnimationNodeSync [INFO] [stderr] * Add engine class AnimationNodeOutput <- inherits AnimationNode [INFO] [stderr] * Add engine class AnimationNodeStateMachine <- inherits AnimationRootNode [INFO] [stderr] * Add engine class AnimationNodeStateMachinePlayback <- inherits Resource [INFO] [stderr] * Add engine class AnimationNodeStateMachineTransition <- inherits Resource [INFO] [stderr] * Add engine class AnimationNodeSub2 <- inherits AnimationNodeSync [INFO] [stderr] * Add engine class AnimationNodeSync <- inherits AnimationNode [INFO] [stderr] * Add engine class AnimationNodeTimeScale <- inherits AnimationNode [INFO] [stderr] * Add engine class AnimationNodeTimeSeek <- inherits AnimationNode [INFO] [stderr] * Add engine class AnimationNodeTransition <- inherits AnimationNodeSync [INFO] [stderr] * Add engine class AnimationPlayer <- inherits AnimationMixer [INFO] [stderr] * Add engine class AnimationRootNode <- inherits AnimationNode [INFO] [stderr] * Add engine class AnimationTree <- inherits AnimationMixer [INFO] [stderr] * Add engine class Area2D <- inherits CollisionObject2D [INFO] [stderr] * Add engine class Area3D <- inherits CollisionObject3D [INFO] [stderr] * Add engine class ArrayMesh <- inherits Mesh [INFO] [stderr] * Add engine class ArrayOccluder3D <- inherits Occluder3D [INFO] [stderr] * Add engine class AspectRatioContainer <- inherits Container [INFO] [stderr] * Add engine class AtlasTexture <- inherits Texture2D [INFO] [stderr] * Add engine class AudioBusLayout <- inherits Resource [INFO] [stderr] * Add engine class AudioEffect <- inherits Resource [INFO] [stderr] * Add engine class AudioEffectAmplify <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectBandLimitFilter <- inherits AudioEffectFilter [INFO] [stderr] * Add engine class AudioEffectBandPassFilter <- inherits AudioEffectFilter [INFO] [stderr] * Add engine class AudioEffectCapture <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectChorus <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectCompressor <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectDelay <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectDistortion <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectEQ [renamed AudioEffectEq] <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectEQ10 [renamed AudioEffectEq10] <- inherits AudioEffectEQ [renamed AudioEffectEq] [INFO] [stderr] * Add engine class AudioEffectEQ21 [renamed AudioEffectEq21] <- inherits AudioEffectEQ [renamed AudioEffectEq] [INFO] [stderr] * Add engine class AudioEffectEQ6 [renamed AudioEffectEq6] <- inherits AudioEffectEQ [renamed AudioEffectEq] [INFO] [stderr] * Add engine class AudioEffectFilter <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectHardLimiter <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectHighPassFilter <- inherits AudioEffectFilter [INFO] [stderr] * Add engine class AudioEffectHighShelfFilter <- inherits AudioEffectFilter [INFO] [stderr] * Add engine class AudioEffectInstance <- inherits RefCounted [INFO] [stderr] * Add engine class AudioEffectLimiter <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectLowPassFilter <- inherits AudioEffectFilter [INFO] [stderr] * Add engine class AudioEffectLowShelfFilter <- inherits AudioEffectFilter [INFO] [stderr] * Add engine class AudioEffectNotchFilter <- inherits AudioEffectFilter [INFO] [stderr] * Add engine class AudioEffectPanner <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectPhaser <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectPitchShift <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectRecord <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectReverb <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectSpectrumAnalyzer <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioEffectSpectrumAnalyzerInstance <- inherits AudioEffectInstance [INFO] [stderr] * Add engine class AudioEffectStereoEnhance <- inherits AudioEffect [INFO] [stderr] * Add engine class AudioListener2D <- inherits Node2D [INFO] [stderr] * Add engine class AudioListener3D <- inherits Node3D [INFO] [stderr] * Add engine class AudioServer <- inherits Object [INFO] [stderr] * Add engine class AudioStream <- inherits Resource [INFO] [stderr] * Add engine class AudioStreamGenerator <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamGeneratorPlayback <- inherits AudioStreamPlaybackResampled [INFO] [stderr] * Add engine class AudioStreamInteractive <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamMP3 [renamed AudioStreamMp3] <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamMicrophone <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamOggVorbis <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamPlayback <- inherits RefCounted [INFO] [stderr] * Add engine class AudioStreamPlaybackInteractive <- inherits AudioStreamPlayback [INFO] [stderr] * Add engine class AudioStreamPlaybackOggVorbis <- inherits AudioStreamPlaybackResampled [INFO] [stderr] * Add engine class AudioStreamPlaybackPlaylist <- inherits AudioStreamPlayback [INFO] [stderr] * Add engine class AudioStreamPlaybackPolyphonic <- inherits AudioStreamPlayback [INFO] [stderr] * Add engine class AudioStreamPlaybackResampled <- inherits AudioStreamPlayback [INFO] [stderr] * Add engine class AudioStreamPlaybackSynchronized <- inherits AudioStreamPlayback [INFO] [stderr] * Add engine class AudioStreamPlayer <- inherits Node [INFO] [stderr] * Add engine class AudioStreamPlayer2D <- inherits Node2D [INFO] [stderr] * Add engine class AudioStreamPlayer3D <- inherits Node3D [INFO] [stderr] * Add engine class AudioStreamPlaylist <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamPolyphonic <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamRandomizer <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamSynchronized <- inherits AudioStream [INFO] [stderr] * Add engine class AudioStreamWAV [renamed AudioStreamWav] <- inherits AudioStream [INFO] [stderr] * Add engine class BackBufferCopy <- inherits Node2D [INFO] [stderr] * Add engine class BaseButton <- inherits Control [INFO] [stderr] * Add engine class BaseMaterial3D <- inherits Material [INFO] [stderr] * Add engine class BitMap <- inherits Resource [INFO] [stderr] * Add engine class Bone2D <- inherits Node2D [INFO] [stderr] * Add engine class BoneAttachment3D <- inherits Node3D [INFO] [stderr] * Add engine class BoneMap <- inherits Resource [INFO] [stderr] * Add engine class BoxContainer <- inherits Container [INFO] [stderr] * Add engine class BoxMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class BoxOccluder3D <- inherits Occluder3D [INFO] [stderr] * Add engine class BoxShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class Button <- inherits BaseButton [INFO] [stderr] * Add engine class ButtonGroup <- inherits Resource [INFO] [stderr] * Add engine class CPUParticles2D [renamed CpuParticles2D] <- inherits Node2D [INFO] [stderr] * Add engine class CPUParticles3D [renamed CpuParticles3D] <- inherits GeometryInstance3D [INFO] [stderr] * Add engine class CSGBox3D [renamed CsgBox3D] <- inherits CSGPrimitive3D [renamed CsgPrimitive3D] [INFO] [stderr] * Add engine class CSGCombiner3D [renamed CsgCombiner3D] <- inherits CSGShape3D [renamed CsgShape3D] [INFO] [stderr] * Add engine class CSGCylinder3D [renamed CsgCylinder3D] <- inherits CSGPrimitive3D [renamed CsgPrimitive3D] [INFO] [stderr] * Add engine class CSGMesh3D [renamed CsgMesh3D] <- inherits CSGPrimitive3D [renamed CsgPrimitive3D] [INFO] [stderr] * Add engine class CSGPolygon3D [renamed CsgPolygon3D] <- inherits CSGPrimitive3D [renamed CsgPrimitive3D] [INFO] [stderr] * Add engine class CSGPrimitive3D [renamed CsgPrimitive3D] <- inherits CSGShape3D [renamed CsgShape3D] [INFO] [stderr] * Add engine class CSGShape3D [renamed CsgShape3D] <- inherits GeometryInstance3D [INFO] [stderr] * Add engine class CSGSphere3D [renamed CsgSphere3D] <- inherits CSGPrimitive3D [renamed CsgPrimitive3D] [INFO] [stderr] * Add engine class CSGTorus3D [renamed CsgTorus3D] <- inherits CSGPrimitive3D [renamed CsgPrimitive3D] [INFO] [stderr] * Add engine class CallbackTweener <- inherits Tweener [INFO] [stderr] * Add engine class Camera2D <- inherits Node2D [INFO] [stderr] * Add engine class Camera3D <- inherits Node3D [INFO] [stderr] * Add engine class CameraAttributes <- inherits Resource [INFO] [stderr] * Add engine class CameraAttributesPhysical <- inherits CameraAttributes [INFO] [stderr] * Add engine class CameraAttributesPractical <- inherits CameraAttributes [INFO] [stderr] * Add engine class CameraFeed <- inherits RefCounted [INFO] [stderr] * Add engine class CameraServer <- inherits Object [INFO] [stderr] * Add engine class CameraTexture <- inherits Texture2D [INFO] [stderr] * Add engine class CanvasGroup <- inherits Node2D [INFO] [stderr] * Add engine class CanvasItem <- inherits Node [INFO] [stderr] * Add engine class CanvasItemMaterial <- inherits Material [INFO] [stderr] * Add engine class CanvasLayer <- inherits Node [INFO] [stderr] * Add engine class CanvasModulate <- inherits Node2D [INFO] [stderr] * Add engine class CanvasTexture <- inherits Texture2D [INFO] [stderr] * Add engine class CapsuleMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class CapsuleShape2D <- inherits Shape2D [INFO] [stderr] * Add engine class CapsuleShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class CenterContainer <- inherits Container [INFO] [stderr] * Add engine class CharFXTransform [renamed CharFxTransform] <- inherits RefCounted [INFO] [stderr] * Add engine class CharacterBody2D <- inherits PhysicsBody2D [INFO] [stderr] * Add engine class CharacterBody3D <- inherits PhysicsBody3D [INFO] [stderr] * Add engine class CheckBox <- inherits Button [INFO] [stderr] * Add engine class CheckButton <- inherits Button [INFO] [stderr] * Add engine class CircleShape2D <- inherits Shape2D [INFO] [stderr] * Add engine class ClassDB [renamed ClassDb] <- inherits Object [INFO] [stderr] * Add engine class CodeEdit <- inherits TextEdit [INFO] [stderr] * Add engine class CodeHighlighter <- inherits SyntaxHighlighter [INFO] [stderr] * Add engine class CollisionObject2D <- inherits Node2D [INFO] [stderr] * Add engine class CollisionObject3D <- inherits Node3D [INFO] [stderr] * Add engine class CollisionPolygon2D <- inherits Node2D [INFO] [stderr] * Add engine class CollisionPolygon3D <- inherits Node3D [INFO] [stderr] * Add engine class CollisionShape2D <- inherits Node2D [INFO] [stderr] * Add engine class CollisionShape3D <- inherits Node3D [INFO] [stderr] * Add engine class ColorPicker <- inherits VBoxContainer [INFO] [stderr] * Add engine class ColorPickerButton <- inherits Button [INFO] [stderr] * Add engine class ColorRect <- inherits Control [INFO] [stderr] * Add engine class CompressedCubemap <- inherits CompressedTextureLayered [INFO] [stderr] * Add engine class CompressedCubemapArray <- inherits CompressedTextureLayered [INFO] [stderr] * Add engine class CompressedTexture2D <- inherits Texture2D [INFO] [stderr] * Add engine class CompressedTexture2DArray <- inherits CompressedTextureLayered [INFO] [stderr] * Add engine class CompressedTexture3D <- inherits Texture3D [INFO] [stderr] * Add engine class CompressedTextureLayered <- inherits TextureLayered [INFO] [stderr] * Add engine class ConcavePolygonShape2D <- inherits Shape2D [INFO] [stderr] * Add engine class ConcavePolygonShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class ConeTwistJoint3D <- inherits Joint3D [INFO] [stderr] * Add engine class ConfigFile <- inherits RefCounted [INFO] [stderr] * Add engine class ConfirmationDialog <- inherits AcceptDialog [INFO] [stderr] * Add engine class Container <- inherits Control [INFO] [stderr] * Add engine class Control <- inherits CanvasItem [INFO] [stderr] * Add engine class ConvexPolygonShape2D <- inherits Shape2D [INFO] [stderr] * Add engine class ConvexPolygonShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class Crypto <- inherits RefCounted [INFO] [stderr] * Add engine class CryptoKey <- inherits Resource [INFO] [stderr] * Add engine class Cubemap <- inherits ImageTextureLayered [INFO] [stderr] * Add engine class CubemapArray <- inherits ImageTextureLayered [INFO] [stderr] * Add engine class Curve <- inherits Resource [INFO] [stderr] * Add engine class Curve2D <- inherits Resource [INFO] [stderr] * Add engine class Curve3D <- inherits Resource [INFO] [stderr] * Add engine class CurveTexture <- inherits Texture2D [INFO] [stderr] * Add engine class CurveXYZTexture [renamed CurveXyzTexture] <- inherits Texture2D [INFO] [stderr] * Add engine class CylinderMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class CylinderShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class DTLSServer [renamed DtlsServer] <- inherits RefCounted [INFO] [stderr] * Add engine class DampedSpringJoint2D <- inherits Joint2D [INFO] [stderr] * Add engine class Decal <- inherits VisualInstance3D [INFO] [stderr] * Add engine class DirAccess <- inherits RefCounted [INFO] [stderr] * Add engine class DirectionalLight2D <- inherits Light2D [INFO] [stderr] * Add engine class DirectionalLight3D <- inherits Light3D [INFO] [stderr] * Add engine class DisplayServer <- inherits Object [INFO] [stderr] * Add engine class ENetConnection <- inherits RefCounted [INFO] [stderr] * Add engine class ENetMultiplayerPeer <- inherits MultiplayerPeer [INFO] [stderr] * Add engine class ENetPacketPeer <- inherits PacketPeer [INFO] [stderr] * Add engine class EditorCommandPalette <- inherits ConfirmationDialog [INFO] [stderr] * Add engine class EditorDebuggerPlugin <- inherits RefCounted [INFO] [stderr] * Add engine class EditorDebuggerSession <- inherits RefCounted [INFO] [stderr] * Add engine class EditorExportPlatform <- inherits RefCounted [INFO] [stderr] * Add engine class EditorExportPlatformAndroid <- inherits EditorExportPlatform [INFO] [stderr] * Add engine class EditorExportPlatformIOS [renamed EditorExportPlatformIos] <- inherits EditorExportPlatform [INFO] [stderr] * Add engine class EditorExportPlatformLinuxBSD [renamed EditorExportPlatformLinuxBsd] <- inherits EditorExportPlatformPC [renamed EditorExportPlatformPc] [INFO] [stderr] * Add engine class EditorExportPlatformMacOS [renamed EditorExportPlatformMacOs] <- inherits EditorExportPlatform [INFO] [stderr] * Add engine class EditorExportPlatformPC [renamed EditorExportPlatformPc] <- inherits EditorExportPlatform [INFO] [stderr] * Add engine class EditorExportPlatformWeb <- inherits EditorExportPlatform [INFO] [stderr] * Add engine class EditorExportPlatformWindows <- inherits EditorExportPlatformPC [renamed EditorExportPlatformPc] [INFO] [stderr] * Add engine class EditorExportPlugin <- inherits RefCounted [INFO] [stderr] * Add engine class EditorFeatureProfile <- inherits RefCounted [INFO] [stderr] * Add engine class EditorFileDialog <- inherits ConfirmationDialog [INFO] [stderr] * Add engine class EditorFileSystem <- inherits Node [INFO] [stderr] * Add engine class EditorFileSystemDirectory <- inherits Object [INFO] [stderr] * Add engine class EditorFileSystemImportFormatSupportQuery <- inherits RefCounted [INFO] [stderr] * Add engine class EditorImportPlugin <- inherits ResourceImporter [INFO] [stderr] * Add engine class EditorInspector <- inherits ScrollContainer [INFO] [stderr] * Add engine class EditorInspectorPlugin <- inherits RefCounted [INFO] [stderr] * Add engine class EditorInterface <- inherits Object [INFO] [stderr] * Add engine class EditorNode3DGizmo <- inherits Node3DGizmo [INFO] [stderr] * Add engine class EditorNode3DGizmoPlugin <- inherits Resource [INFO] [stderr] * Add engine class EditorPaths <- inherits Object [INFO] [stderr] * Add engine class EditorPlugin <- inherits Node [INFO] [stderr] * Add engine class EditorProperty <- inherits Container [INFO] [stderr] * Add engine class EditorResourceConversionPlugin <- inherits RefCounted [INFO] [stderr] * Add engine class EditorResourcePicker <- inherits HBoxContainer [INFO] [stderr] * Add engine class EditorResourcePreview <- inherits Node [INFO] [stderr] * Add engine class EditorResourcePreviewGenerator <- inherits RefCounted [INFO] [stderr] * Add engine class EditorResourceTooltipPlugin <- inherits RefCounted [INFO] [stderr] * Add engine class EditorSceneFormatImporter <- inherits RefCounted [INFO] [stderr] * Add engine class EditorSceneFormatImporterBlend <- inherits EditorSceneFormatImporter [INFO] [stderr] * Add engine class EditorSceneFormatImporterFBX2GLTF [renamed EditorSceneFormatImporterFbx2gltf] <- inherits EditorSceneFormatImporter [INFO] [stderr] * Add engine class EditorSceneFormatImporterGLTF [renamed EditorSceneFormatImporterGltf] <- inherits EditorSceneFormatImporter [INFO] [stderr] * Add engine class EditorSceneFormatImporterUFBX [renamed EditorSceneFormatImporterUfbx] <- inherits EditorSceneFormatImporter [INFO] [stderr] * Add engine class EditorScenePostImport <- inherits RefCounted [INFO] [stderr] * Add engine class EditorScenePostImportPlugin <- inherits RefCounted [INFO] [stderr] * Add engine class EditorScript <- inherits RefCounted [INFO] [stderr] * Add engine class EditorScriptPicker <- inherits EditorResourcePicker [INFO] [stderr] * Add engine class EditorSelection <- inherits Object [INFO] [stderr] * Add engine class EditorSettings <- inherits Resource [INFO] [stderr] * Add engine class EditorSpinSlider <- inherits Range [INFO] [stderr] * Add engine class EditorSyntaxHighlighter <- inherits SyntaxHighlighter [INFO] [stderr] * Add engine class EditorTranslationParserPlugin <- inherits RefCounted [INFO] [stderr] * Add engine class EditorUndoRedoManager <- inherits Object [INFO] [stderr] * Add engine class EditorVCSInterface [renamed EditorVcsInterface] <- inherits Object [INFO] [stderr] * Add engine class EncodedObjectAsID [renamed EncodedObjectAsId] <- inherits RefCounted [INFO] [stderr] * Add engine class Engine <- inherits Object [INFO] [stderr] * Add engine class EngineDebugger <- inherits Object [INFO] [stderr] * Add engine class EngineProfiler <- inherits RefCounted [INFO] [stderr] * Add engine class Environment <- inherits Resource [INFO] [stderr] * Add engine class Expression <- inherits RefCounted [INFO] [stderr] * Add engine class FBXDocument [renamed FbxDocument] <- inherits GLTFDocument [renamed GltfDocument] [INFO] [stderr] * Add engine class FBXState [renamed FbxState] <- inherits GLTFState [renamed GltfState] [INFO] [stderr] * Add engine class FastNoiseLite <- inherits Noise [INFO] [stderr] * Add engine class FileAccess <- inherits RefCounted [INFO] [stderr] * Add engine class FileDialog <- inherits ConfirmationDialog [INFO] [stderr] * Add engine class FileSystemDock <- inherits VBoxContainer [INFO] [stderr] * Add engine class FlowContainer <- inherits Container [INFO] [stderr] * Add engine class FogMaterial <- inherits Material [INFO] [stderr] * Add engine class FogVolume <- inherits VisualInstance3D [INFO] [stderr] * Add engine class Font <- inherits Resource [INFO] [stderr] * Add engine class FontFile <- inherits Font [INFO] [stderr] * Add engine class FontVariation <- inherits Font [INFO] [stderr] * Add engine class GDExtension <- inherits Resource [INFO] [stderr] * Add engine class GDExtensionManager <- inherits Object [INFO] [stderr] * Add engine class GDScript <- inherits Script [INFO] [stderr] * Add engine class GLTFAccessor [renamed GltfAccessor] <- inherits Resource [INFO] [stderr] * Add engine class GLTFAnimation [renamed GltfAnimation] <- inherits Resource [INFO] [stderr] * Add engine class GLTFBufferView [renamed GltfBufferView] <- inherits Resource [INFO] [stderr] * Add engine class GLTFCamera [renamed GltfCamera] <- inherits Resource [INFO] [stderr] * Add engine class GLTFDocument [renamed GltfDocument] <- inherits Resource [INFO] [stderr] * Add engine class GLTFDocumentExtension [renamed GltfDocumentExtension] <- inherits Resource [INFO] [stderr] * Add engine class GLTFDocumentExtensionConvertImporterMesh [renamed GltfDocumentExtensionConvertImporterMesh] <- inherits GLTFDocumentExtension [renamed GltfDocumentExtension] [INFO] [stderr] * Add engine class GLTFLight [renamed GltfLight] <- inherits Resource [INFO] [stderr] * Add engine class GLTFMesh [renamed GltfMesh] <- inherits Resource [INFO] [stderr] * Add engine class GLTFNode [renamed GltfNode] <- inherits Resource [INFO] [stderr] * Add engine class GLTFPhysicsBody [renamed GltfPhysicsBody] <- inherits Resource [INFO] [stderr] * Add engine class GLTFPhysicsShape [renamed GltfPhysicsShape] <- inherits Resource [INFO] [stderr] * Add engine class GLTFSkeleton [renamed GltfSkeleton] <- inherits Resource [INFO] [stderr] * Add engine class GLTFSkin [renamed GltfSkin] <- inherits Resource [INFO] [stderr] * Add engine class GLTFSpecGloss [renamed GltfSpecGloss] <- inherits Resource [INFO] [stderr] * Add engine class GLTFState [renamed GltfState] <- inherits Resource [INFO] [stderr] * Add engine class GLTFTexture [renamed GltfTexture] <- inherits Resource [INFO] [stderr] * Add engine class GLTFTextureSampler [renamed GltfTextureSampler] <- inherits Resource [INFO] [stderr] * Add engine class GPUParticles2D [renamed GpuParticles2D] <- inherits Node2D [INFO] [stderr] * Add engine class GPUParticles3D [renamed GpuParticles3D] <- inherits GeometryInstance3D [INFO] [stderr] * Add engine class GPUParticlesAttractor3D [renamed GpuParticlesAttractor3D] <- inherits VisualInstance3D [INFO] [stderr] * Add engine class GPUParticlesAttractorBox3D [renamed GpuParticlesAttractorBox3D] <- inherits GPUParticlesAttractor3D [renamed GpuParticlesAttractor3D] [INFO] [stderr] * Add engine class GPUParticlesAttractorSphere3D [renamed GpuParticlesAttractorSphere3D] <- inherits GPUParticlesAttractor3D [renamed GpuParticlesAttractor3D] [INFO] [stderr] * Add engine class GPUParticlesAttractorVectorField3D [renamed GpuParticlesAttractorVectorField3D] <- inherits GPUParticlesAttractor3D [renamed GpuParticlesAttractor3D] [INFO] [stderr] * Add engine class GPUParticlesCollision3D [renamed GpuParticlesCollision3D] <- inherits VisualInstance3D [INFO] [stderr] * Add engine class GPUParticlesCollisionBox3D [renamed GpuParticlesCollisionBox3D] <- inherits GPUParticlesCollision3D [renamed GpuParticlesCollision3D] [INFO] [stderr] * Add engine class GPUParticlesCollisionHeightField3D [renamed GpuParticlesCollisionHeightField3D] <- inherits GPUParticlesCollision3D [renamed GpuParticlesCollision3D] [INFO] [stderr] * Add engine class GPUParticlesCollisionSDF3D [renamed GpuParticlesCollisionSdf3d] <- inherits GPUParticlesCollision3D [renamed GpuParticlesCollision3D] [INFO] [stderr] * Add engine class GPUParticlesCollisionSphere3D [renamed GpuParticlesCollisionSphere3D] <- inherits GPUParticlesCollision3D [renamed GpuParticlesCollision3D] [INFO] [stderr] * Add engine class Generic6DOFJoint3D [renamed Generic6DofJoint3D] <- inherits Joint3D [INFO] [stderr] * Add engine class Geometry2D <- inherits Object [INFO] [stderr] * Add engine class Geometry3D <- inherits Object [INFO] [stderr] * Add engine class GeometryInstance3D <- inherits VisualInstance3D [INFO] [stderr] * Add engine class Gradient <- inherits Resource [INFO] [stderr] * Add engine class GradientTexture1D <- inherits Texture2D [INFO] [stderr] * Add engine class GradientTexture2D <- inherits Texture2D [INFO] [stderr] * Add engine class GridContainer <- inherits Container [INFO] [stderr] * Add engine class GridMap <- inherits Node3D [INFO] [stderr] * Add engine class GrooveJoint2D <- inherits Joint2D [INFO] [stderr] * Add engine class HBoxContainer <- inherits BoxContainer [INFO] [stderr] * Add engine class HFlowContainer <- inherits FlowContainer [INFO] [stderr] * Add engine class HMACContext [renamed HmacContext] <- inherits RefCounted [INFO] [stderr] * Add engine class HScrollBar <- inherits ScrollBar [INFO] [stderr] * Add engine class HSeparator <- inherits Separator [INFO] [stderr] * Add engine class HSlider <- inherits Slider [INFO] [stderr] * Add engine class HSplitContainer <- inherits SplitContainer [INFO] [stderr] * Add engine class HTTPClient [renamed HttpClient] <- inherits RefCounted [INFO] [stderr] * Add engine class HTTPRequest [renamed HttpRequest] <- inherits Node [INFO] [stderr] * Add engine class HashingContext <- inherits RefCounted [INFO] [stderr] * Add engine class HeightMapShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class HingeJoint3D <- inherits Joint3D [INFO] [stderr] * Add engine class IP [renamed Ip] <- inherits Object [INFO] [stderr] * Add engine class Image <- inherits Resource [INFO] [stderr] * Add engine class ImageFormatLoader <- inherits RefCounted [INFO] [stderr] * Add engine class ImageFormatLoaderExtension <- inherits ImageFormatLoader [INFO] [stderr] * Add engine class ImageTexture <- inherits Texture2D [INFO] [stderr] * Add engine class ImageTexture3D <- inherits Texture3D [INFO] [stderr] * Add engine class ImageTextureLayered <- inherits TextureLayered [INFO] [stderr] * Add engine class ImmediateMesh <- inherits Mesh [INFO] [stderr] * Add engine class ImporterMesh <- inherits Resource [INFO] [stderr] * Add engine class ImporterMeshInstance3D <- inherits Node3D [INFO] [stderr] * Add engine class Input <- inherits Object [INFO] [stderr] * Add engine class InputEvent <- inherits Resource [INFO] [stderr] * Add engine class InputEventAction <- inherits InputEvent [INFO] [stderr] * Add engine class InputEventFromWindow <- inherits InputEvent [INFO] [stderr] * Add engine class InputEventGesture <- inherits InputEventWithModifiers [INFO] [stderr] * Add engine class InputEventJoypadButton <- inherits InputEvent [INFO] [stderr] * Add engine class InputEventJoypadMotion <- inherits InputEvent [INFO] [stderr] * Add engine class InputEventKey <- inherits InputEventWithModifiers [INFO] [stderr] * Add engine class InputEventMIDI [renamed InputEventMidi] <- inherits InputEvent [INFO] [stderr] * Add engine class InputEventMagnifyGesture <- inherits InputEventGesture [INFO] [stderr] * Add engine class InputEventMouse <- inherits InputEventWithModifiers [INFO] [stderr] * Add engine class InputEventMouseButton <- inherits InputEventMouse [INFO] [stderr] * Add engine class InputEventMouseMotion <- inherits InputEventMouse [INFO] [stderr] * Add engine class InputEventPanGesture <- inherits InputEventGesture [INFO] [stderr] * Add engine class InputEventScreenDrag <- inherits InputEventFromWindow [INFO] [stderr] * Add engine class InputEventScreenTouch <- inherits InputEventFromWindow [INFO] [stderr] * Add engine class InputEventShortcut <- inherits InputEvent [INFO] [stderr] * Add engine class InputEventWithModifiers <- inherits InputEventFromWindow [INFO] [stderr] * Add engine class InputMap <- inherits Object [INFO] [stderr] * Add engine class InstancePlaceholder <- inherits Node [INFO] [stderr] * Add engine class IntervalTweener <- inherits Tweener [INFO] [stderr] * Add engine class ItemList <- inherits Control [INFO] [stderr] * Add engine class JSON [renamed Json] <- inherits Resource [INFO] [stderr] * Add engine class JSONRPC [renamed JsonRpc] <- inherits Object [INFO] [stderr] * Add engine class Joint2D <- inherits Node2D [INFO] [stderr] * Add engine class Joint3D <- inherits Node3D [INFO] [stderr] * Add engine class KinematicCollision2D <- inherits RefCounted [INFO] [stderr] * Add engine class KinematicCollision3D <- inherits RefCounted [INFO] [stderr] * Add engine class Label <- inherits Control [INFO] [stderr] * Add engine class Label3D <- inherits GeometryInstance3D [INFO] [stderr] * Add engine class LabelSettings <- inherits Resource [INFO] [stderr] * Add engine class Light2D <- inherits Node2D [INFO] [stderr] * Add engine class Light3D <- inherits VisualInstance3D [INFO] [stderr] * Add engine class LightOccluder2D <- inherits Node2D [INFO] [stderr] * Add engine class LightmapGI [renamed LightmapGi] <- inherits VisualInstance3D [INFO] [stderr] * Add engine class LightmapGIData [renamed LightmapGiData] <- inherits Resource [INFO] [stderr] * Add engine class LightmapProbe <- inherits Node3D [INFO] [stderr] * Add engine class Lightmapper <- inherits RefCounted [INFO] [stderr] * Add engine class LightmapperRD [renamed LightmapperRd] <- inherits Lightmapper [INFO] [stderr] * Add engine class Line2D <- inherits Node2D [INFO] [stderr] * Add engine class LineEdit <- inherits Control [INFO] [stderr] * Add engine class LinkButton <- inherits BaseButton [INFO] [stderr] * Add engine class MainLoop <- inherits Object [INFO] [stderr] * Add engine class MarginContainer <- inherits Container [INFO] [stderr] * Add engine class Marker2D <- inherits Node2D [INFO] [stderr] * Add engine class Marker3D <- inherits Node3D [INFO] [stderr] * Add engine class Marshalls <- inherits Object [INFO] [stderr] * Add engine class Material <- inherits Resource [INFO] [stderr] * Add engine class MenuBar <- inherits Control [INFO] [stderr] * Add engine class MenuButton <- inherits Button [INFO] [stderr] * Add engine class Mesh <- inherits Resource [INFO] [stderr] * Add engine class MeshConvexDecompositionSettings <- inherits RefCounted [INFO] [stderr] * Add engine class MeshDataTool <- inherits RefCounted [INFO] [stderr] * Add engine class MeshInstance2D <- inherits Node2D [INFO] [stderr] * Add engine class MeshInstance3D <- inherits GeometryInstance3D [INFO] [stderr] * Add engine class MeshLibrary <- inherits Resource [INFO] [stderr] * Add engine class MeshTexture <- inherits Texture2D [INFO] [stderr] * Add engine class MethodTweener <- inherits Tweener [INFO] [stderr] * Add engine class MissingNode <- inherits Node [INFO] [stderr] * Add engine class MissingResource <- inherits Resource [INFO] [stderr] * Add engine class MobileVRInterface [renamed MobileVrInterface] <- inherits XRInterface [renamed XrInterface] [INFO] [stderr] * Add engine class MovieWriter <- inherits Object [INFO] [stderr] * Add engine class MultiMesh <- inherits Resource [INFO] [stderr] * Add engine class MultiMeshInstance2D <- inherits Node2D [INFO] [stderr] * Add engine class MultiMeshInstance3D <- inherits GeometryInstance3D [INFO] [stderr] * Add engine class MultiplayerAPI [renamed MultiplayerApi] <- inherits RefCounted [INFO] [stderr] * Add engine class MultiplayerAPIExtension [renamed MultiplayerApiExtension] <- inherits MultiplayerAPI [renamed MultiplayerApi] [INFO] [stderr] * Add engine class MultiplayerPeer <- inherits PacketPeer [INFO] [stderr] * Add engine class MultiplayerPeerExtension <- inherits MultiplayerPeer [INFO] [stderr] * Add engine class MultiplayerSpawner <- inherits Node [INFO] [stderr] * Add engine class MultiplayerSynchronizer <- inherits Node [INFO] [stderr] * Add engine class NativeMenu <- inherits Object [INFO] [stderr] * Add engine class NavigationMeshGenerator <- inherits Object [INFO] [stderr] * Add engine class NinePatchRect <- inherits Control [INFO] [stderr] * Add engine class Node <- inherits Object [INFO] [stderr] * Add engine class Node2D <- inherits CanvasItem [INFO] [stderr] * Add engine class Node3D <- inherits Node [INFO] [stderr] * Add engine class Node3DGizmo <- inherits RefCounted [INFO] [stderr] * Add engine class Noise <- inherits Resource [INFO] [stderr] * Add engine class NoiseTexture2D <- inherits Texture2D [INFO] [stderr] * Add engine class NoiseTexture3D <- inherits Texture3D [INFO] [stderr] * Add engine class ORMMaterial3D [renamed OrmMaterial3D] <- inherits BaseMaterial3D [INFO] [stderr] * Add engine class OS [renamed Os] <- inherits Object [INFO] [stderr] * Add engine class Object [INFO] [stderr] * Add engine class Occluder3D <- inherits Resource [INFO] [stderr] * Add engine class OccluderInstance3D <- inherits VisualInstance3D [INFO] [stderr] * Add engine class OccluderPolygon2D <- inherits Resource [INFO] [stderr] * Add engine class OfflineMultiplayerPeer <- inherits MultiplayerPeer [INFO] [stderr] * Add engine class OggPacketSequence <- inherits Resource [INFO] [stderr] * Add engine class OggPacketSequencePlayback <- inherits RefCounted [INFO] [stderr] * Add engine class OmniLight3D <- inherits Light3D [INFO] [stderr] * Add engine class OpenXRAPIExtension [renamed OpenXrApiExtension] <- inherits RefCounted [INFO] [stderr] * Add engine class OpenXRAction [renamed OpenXrAction] <- inherits Resource [INFO] [stderr] * Add engine class OpenXRActionMap [renamed OpenXrActionMap] <- inherits Resource [INFO] [stderr] * Add engine class OpenXRActionSet [renamed OpenXrActionSet] <- inherits Resource [INFO] [stderr] * Add engine class OpenXRCompositionLayer [renamed OpenXrCompositionLayer] <- inherits Node3D [INFO] [stderr] * Add engine class OpenXRCompositionLayerCylinder [renamed OpenXrCompositionLayerCylinder] <- inherits OpenXRCompositionLayer [renamed OpenXrCompositionLayer] [INFO] [stderr] * Add engine class OpenXRCompositionLayerEquirect [renamed OpenXrCompositionLayerEquirect] <- inherits OpenXRCompositionLayer [renamed OpenXrCompositionLayer] [INFO] [stderr] * Add engine class OpenXRCompositionLayerQuad [renamed OpenXrCompositionLayerQuad] <- inherits OpenXRCompositionLayer [renamed OpenXrCompositionLayer] [INFO] [stderr] * Add engine class OpenXRExtensionWrapperExtension [renamed OpenXrExtensionWrapperExtension] <- inherits Object [INFO] [stderr] * Add engine class OpenXRHand [renamed OpenXrHand] <- inherits Node3D [INFO] [stderr] * Add engine class OpenXRIPBinding [renamed OpenXrIpBinding] <- inherits Resource [INFO] [stderr] * Add engine class OpenXRInteractionProfile [renamed OpenXrInteractionProfile] <- inherits Resource [INFO] [stderr] * Add engine class OpenXRInteractionProfileMetadata [renamed OpenXrInteractionProfileMetadata] <- inherits Object [INFO] [stderr] * Add engine class OpenXRInterface [renamed OpenXrInterface] <- inherits XRInterface [renamed XrInterface] [INFO] [stderr] * Add engine class OptimizedTranslation <- inherits Translation [INFO] [stderr] * Add engine class OptionButton <- inherits Button [INFO] [stderr] * Add engine class PCKPacker [renamed PckPacker] <- inherits RefCounted [INFO] [stderr] * Add engine class PackedDataContainer <- inherits Resource [INFO] [stderr] * Add engine class PackedDataContainerRef <- inherits RefCounted [INFO] [stderr] * Add engine class PackedScene <- inherits Resource [INFO] [stderr] * Add engine class PacketPeer <- inherits RefCounted [INFO] [stderr] * Add engine class PacketPeerDTLS [renamed PacketPeerDtls] <- inherits PacketPeer [INFO] [stderr] * Add engine class PacketPeerExtension <- inherits PacketPeer [INFO] [stderr] * Add engine class PacketPeerStream <- inherits PacketPeer [INFO] [stderr] * Add engine class PacketPeerUDP [renamed PacketPeerUdp] <- inherits PacketPeer [INFO] [stderr] * Add engine class Panel <- inherits Control [INFO] [stderr] * Add engine class PanelContainer <- inherits Container [INFO] [stderr] * Add engine class PanoramaSkyMaterial <- inherits Material [INFO] [stderr] * Add engine class ParallaxBackground <- inherits CanvasLayer [INFO] [stderr] * Add engine class ParallaxLayer <- inherits Node2D [INFO] [stderr] * Add engine class ParticleProcessMaterial <- inherits Material [INFO] [stderr] * Add engine class Path2D <- inherits Node2D [INFO] [stderr] * Add engine class Path3D <- inherits Node3D [INFO] [stderr] * Add engine class PathFollow2D <- inherits Node2D [INFO] [stderr] * Add engine class PathFollow3D <- inherits Node3D [INFO] [stderr] * Add engine class Performance <- inherits Object [INFO] [stderr] * Add engine class PhysicalBone2D <- inherits RigidBody2D [INFO] [stderr] * Add engine class PhysicalBone3D <- inherits PhysicsBody3D [INFO] [stderr] * Add engine class PhysicalBoneSimulator3D <- inherits SkeletonModifier3D [INFO] [stderr] * Add engine class PhysicalSkyMaterial <- inherits Material [INFO] [stderr] * Add engine class PhysicsBody2D <- inherits CollisionObject2D [INFO] [stderr] * Add engine class PhysicsBody3D <- inherits CollisionObject3D [INFO] [stderr] * Add engine class PhysicsDirectBodyState2D <- inherits Object [INFO] [stderr] * Add engine class PhysicsDirectBodyState2DExtension <- inherits PhysicsDirectBodyState2D [INFO] [stderr] * Add engine class PhysicsDirectBodyState3D <- inherits Object [INFO] [stderr] * Add engine class PhysicsDirectBodyState3DExtension <- inherits PhysicsDirectBodyState3D [INFO] [stderr] * Add engine class PhysicsDirectSpaceState2D <- inherits Object [INFO] [stderr] * Add engine class PhysicsDirectSpaceState2DExtension <- inherits PhysicsDirectSpaceState2D [INFO] [stderr] * Add engine class PhysicsDirectSpaceState3D <- inherits Object [INFO] [stderr] * Add engine class PhysicsDirectSpaceState3DExtension <- inherits PhysicsDirectSpaceState3D [INFO] [stderr] * Add engine class PhysicsMaterial <- inherits Resource [INFO] [stderr] * Add engine class PhysicsPointQueryParameters2D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsPointQueryParameters3D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsRayQueryParameters2D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsRayQueryParameters3D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsServer2D <- inherits Object [INFO] [stderr] * Add engine class PhysicsServer2DExtension <- inherits PhysicsServer2D [INFO] [stderr] * Add engine class PhysicsServer2DManager <- inherits Object [INFO] [stderr] * Add engine class PhysicsServer3D <- inherits Object [INFO] [stderr] * Add engine class PhysicsServer3DExtension <- inherits PhysicsServer3D [INFO] [stderr] * Add engine class PhysicsServer3DManager <- inherits Object [INFO] [stderr] * Add engine class PhysicsServer3DRenderingServerHandler <- inherits Object [INFO] [stderr] * Add engine class PhysicsShapeQueryParameters2D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsShapeQueryParameters3D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsTestMotionParameters2D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsTestMotionParameters3D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsTestMotionResult2D <- inherits RefCounted [INFO] [stderr] * Add engine class PhysicsTestMotionResult3D <- inherits RefCounted [INFO] [stderr] * Add engine class PinJoint2D <- inherits Joint2D [INFO] [stderr] * Add engine class PinJoint3D <- inherits Joint3D [INFO] [stderr] * Add engine class PlaceholderCubemap <- inherits PlaceholderTextureLayered [INFO] [stderr] * Add engine class PlaceholderCubemapArray <- inherits PlaceholderTextureLayered [INFO] [stderr] * Add engine class PlaceholderMaterial <- inherits Material [INFO] [stderr] * Add engine class PlaceholderMesh <- inherits Mesh [INFO] [stderr] * Add engine class PlaceholderTexture2D <- inherits Texture2D [INFO] [stderr] * Add engine class PlaceholderTexture2DArray <- inherits PlaceholderTextureLayered [INFO] [stderr] * Add engine class PlaceholderTexture3D <- inherits Texture3D [INFO] [stderr] * Add engine class PlaceholderTextureLayered <- inherits TextureLayered [INFO] [stderr] * Add engine class PlaneMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class PointLight2D <- inherits Light2D [INFO] [stderr] * Add engine class PointMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class Polygon2D <- inherits Node2D [INFO] [stderr] * Add engine class PolygonOccluder3D <- inherits Occluder3D [INFO] [stderr] * Add engine class PolygonPathFinder <- inherits Resource [INFO] [stderr] * Add engine class Popup <- inherits Window [INFO] [stderr] * Add engine class PopupMenu <- inherits Popup [INFO] [stderr] * Add engine class PopupPanel <- inherits Popup [INFO] [stderr] * Add engine class PortableCompressedTexture2D <- inherits Texture2D [INFO] [stderr] * Add engine class PrimitiveMesh <- inherits Mesh [INFO] [stderr] * Add engine class PrismMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class ProceduralSkyMaterial <- inherits Material [INFO] [stderr] * Add engine class ProgressBar <- inherits Range [INFO] [stderr] * Add engine class ProjectSettings <- inherits Object [INFO] [stderr] * Add engine class PropertyTweener <- inherits Tweener [INFO] [stderr] * Add engine class QuadMesh <- inherits PlaneMesh [INFO] [stderr] * Add engine class QuadOccluder3D <- inherits Occluder3D [INFO] [stderr] * Add engine class RDAttachmentFormat [renamed RdAttachmentFormat] <- inherits RefCounted [INFO] [stderr] * Add engine class RDFramebufferPass [renamed RdFramebufferPass] <- inherits RefCounted [INFO] [stderr] * Add engine class RDPipelineColorBlendState [renamed RdPipelineColorBlendState] <- inherits RefCounted [INFO] [stderr] * Add engine class RDPipelineColorBlendStateAttachment [renamed RdPipelineColorBlendStateAttachment] <- inherits RefCounted [INFO] [stderr] * Add engine class RDPipelineDepthStencilState [renamed RdPipelineDepthStencilState] <- inherits RefCounted [INFO] [stderr] * Add engine class RDPipelineMultisampleState [renamed RdPipelineMultisampleState] <- inherits RefCounted [INFO] [stderr] * Add engine class RDPipelineRasterizationState [renamed RdPipelineRasterizationState] <- inherits RefCounted [INFO] [stderr] * Add engine class RDPipelineSpecializationConstant [renamed RdPipelineSpecializationConstant] <- inherits RefCounted [INFO] [stderr] * Add engine class RDSamplerState [renamed RdSamplerState] <- inherits RefCounted [INFO] [stderr] * Add engine class RDShaderFile [renamed RdShaderFile] <- inherits Resource [INFO] [stderr] * Add engine class RDShaderSPIRV [renamed RdShaderSpirv] <- inherits Resource [INFO] [stderr] * Add engine class RDShaderSource [renamed RdShaderSource] <- inherits RefCounted [INFO] [stderr] * Add engine class RDTextureFormat [renamed RdTextureFormat] <- inherits RefCounted [INFO] [stderr] * Add engine class RDTextureView [renamed RdTextureView] <- inherits RefCounted [INFO] [stderr] * Add engine class RDUniform [renamed RdUniform] <- inherits RefCounted [INFO] [stderr] * Add engine class RDVertexAttribute [renamed RdVertexAttribute] <- inherits RefCounted [INFO] [stderr] * Add engine class RandomNumberGenerator <- inherits RefCounted [INFO] [stderr] * Add engine class Range <- inherits Control [INFO] [stderr] * Add engine class RayCast2D <- inherits Node2D [INFO] [stderr] * Add engine class RayCast3D <- inherits Node3D [INFO] [stderr] * Add engine class RectangleShape2D <- inherits Shape2D [INFO] [stderr] * Add engine class RefCounted <- inherits Object [INFO] [stderr] * Add engine class ReferenceRect <- inherits Control [INFO] [stderr] * Add engine class ReflectionProbe <- inherits VisualInstance3D [INFO] [stderr] * Add engine class RegEx <- inherits RefCounted [INFO] [stderr] * Add engine class RegExMatch <- inherits RefCounted [INFO] [stderr] * Add engine class RemoteTransform2D <- inherits Node2D [INFO] [stderr] * Add engine class RemoteTransform3D <- inherits Node3D [INFO] [stderr] * Add engine class RenderData <- inherits Object [INFO] [stderr] * Add engine class RenderDataExtension <- inherits RenderData [INFO] [stderr] * Add engine class RenderDataRD [renamed RenderDataRd] <- inherits RenderData [INFO] [stderr] * Add engine class RenderSceneBuffers <- inherits RefCounted [INFO] [stderr] * Add engine class RenderSceneBuffersConfiguration <- inherits RefCounted [INFO] [stderr] * Add engine class RenderSceneBuffersExtension <- inherits RenderSceneBuffers [INFO] [stderr] * Add engine class RenderSceneBuffersRD [renamed RenderSceneBuffersRd] <- inherits RenderSceneBuffers [INFO] [stderr] * Add engine class RenderSceneData <- inherits Object [INFO] [stderr] * Add engine class RenderSceneDataExtension <- inherits RenderSceneData [INFO] [stderr] * Add engine class RenderSceneDataRD [renamed RenderSceneDataRd] <- inherits RenderSceneData [INFO] [stderr] * Add engine class RenderingDevice <- inherits Object [INFO] [stderr] * Add engine class RenderingServer <- inherits Object [INFO] [stderr] * Add engine class Resource <- inherits RefCounted [INFO] [stderr] * Add engine class ResourceFormatLoader <- inherits RefCounted [INFO] [stderr] * Add engine class ResourceFormatSaver <- inherits RefCounted [INFO] [stderr] * Add engine class ResourceImporter <- inherits RefCounted [INFO] [stderr] * Add engine class ResourceImporterBMFont [renamed ResourceImporterBmFont] <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterBitMap <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterCSVTranslation [renamed ResourceImporterCsvTranslation] <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterDynamicFont <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterImage <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterImageFont <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterLayeredTexture <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterMP3 [renamed ResourceImporterMp3] <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterOBJ [renamed ResourceImporterObj] <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterOggVorbis <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterScene <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterShaderFile <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterTexture <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterTextureAtlas <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceImporterWAV [renamed ResourceImporterWav] <- inherits ResourceImporter [INFO] [stderr] * Add engine class ResourceLoader <- inherits Object [INFO] [stderr] * Add engine class ResourcePreloader <- inherits Node [INFO] [stderr] * Add engine class ResourceSaver <- inherits Object [INFO] [stderr] * Add engine class ResourceUID [renamed ResourceUid] <- inherits Object [INFO] [stderr] * Add engine class RibbonTrailMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class RichTextEffect <- inherits Resource [INFO] [stderr] * Add engine class RichTextLabel <- inherits Control [INFO] [stderr] * Add engine class RigidBody2D <- inherits PhysicsBody2D [INFO] [stderr] * Add engine class RigidBody3D <- inherits PhysicsBody3D [INFO] [stderr] * Add engine class RootMotionView <- inherits VisualInstance3D [INFO] [stderr] * Add engine class SceneMultiplayer <- inherits MultiplayerAPI [renamed MultiplayerApi] [INFO] [stderr] * Add engine class SceneReplicationConfig <- inherits Resource [INFO] [stderr] * Add engine class SceneState <- inherits RefCounted [INFO] [stderr] * Add engine class SceneTree <- inherits MainLoop [INFO] [stderr] * Add engine class SceneTreeTimer <- inherits RefCounted [INFO] [stderr] * Add engine class Script <- inherits Resource [INFO] [stderr] * Add engine class ScriptCreateDialog <- inherits ConfirmationDialog [INFO] [stderr] * Add engine class ScriptEditor <- inherits PanelContainer [INFO] [stderr] * Add engine class ScriptEditorBase <- inherits VBoxContainer [INFO] [stderr] * Add engine class ScriptExtension <- inherits Script [INFO] [stderr] * Add engine class ScriptLanguage <- inherits Object [INFO] [stderr] * Add engine class ScriptLanguageExtension <- inherits ScriptLanguage [INFO] [stderr] * Add engine class ScrollBar <- inherits Range [INFO] [stderr] * Add engine class ScrollContainer <- inherits Container [INFO] [stderr] * Add engine class SegmentShape2D <- inherits Shape2D [INFO] [stderr] * Add engine class SeparationRayShape2D <- inherits Shape2D [INFO] [stderr] * Add engine class SeparationRayShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class Separator <- inherits Control [INFO] [stderr] * Add engine class Shader <- inherits Resource [INFO] [stderr] * Add engine class ShaderGlobalsOverride <- inherits Node [INFO] [stderr] * Add engine class ShaderInclude <- inherits Resource [INFO] [stderr] * Add engine class ShaderMaterial <- inherits Material [INFO] [stderr] * Add engine class Shape2D <- inherits Resource [INFO] [stderr] * Add engine class Shape3D <- inherits Resource [INFO] [stderr] * Add engine class ShapeCast2D <- inherits Node2D [INFO] [stderr] * Add engine class ShapeCast3D <- inherits Node3D [INFO] [stderr] * Add engine class Shortcut <- inherits Resource [INFO] [stderr] * Add engine class Skeleton2D <- inherits Node2D [INFO] [stderr] * Add engine class Skeleton3D <- inherits Node3D [INFO] [stderr] * Add engine class SkeletonIK3D [renamed SkeletonIk3d] <- inherits SkeletonModifier3D [INFO] [stderr] * Add engine class SkeletonModifier3D <- inherits Node3D [INFO] [stderr] * Add engine class SkeletonProfile <- inherits Resource [INFO] [stderr] * Add engine class SkeletonProfileHumanoid <- inherits SkeletonProfile [INFO] [stderr] * Add engine class Skin <- inherits Resource [INFO] [stderr] * Add engine class SkinReference <- inherits RefCounted [INFO] [stderr] * Add engine class Sky <- inherits Resource [INFO] [stderr] * Add engine class Slider <- inherits Range [INFO] [stderr] * Add engine class SliderJoint3D <- inherits Joint3D [INFO] [stderr] * Add engine class SoftBody3D <- inherits MeshInstance3D [INFO] [stderr] * Add engine class SphereMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class SphereOccluder3D <- inherits Occluder3D [INFO] [stderr] * Add engine class SphereShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class SpinBox <- inherits Range [INFO] [stderr] * Add engine class SplitContainer <- inherits Container [INFO] [stderr] * Add engine class SpotLight3D <- inherits Light3D [INFO] [stderr] * Add engine class SpringArm3D <- inherits Node3D [INFO] [stderr] * Add engine class Sprite2D <- inherits Node2D [INFO] [stderr] * Add engine class Sprite3D <- inherits SpriteBase3D [INFO] [stderr] * Add engine class SpriteBase3D <- inherits GeometryInstance3D [INFO] [stderr] * Add engine class SpriteFrames <- inherits Resource [INFO] [stderr] * Add engine class StandardMaterial3D <- inherits BaseMaterial3D [INFO] [stderr] * Add engine class StaticBody2D <- inherits PhysicsBody2D [INFO] [stderr] * Add engine class StaticBody3D <- inherits PhysicsBody3D [INFO] [stderr] * Add engine class StatusIndicator <- inherits Node [INFO] [stderr] * Add engine class StreamPeer <- inherits RefCounted [INFO] [stderr] * Add engine class StreamPeerBuffer <- inherits StreamPeer [INFO] [stderr] * Add engine class StreamPeerExtension <- inherits StreamPeer [INFO] [stderr] * Add engine class StreamPeerTCP [renamed StreamPeerTcp] <- inherits StreamPeer [INFO] [stderr] * Add engine class StreamPeerTLS [renamed StreamPeerTls] <- inherits StreamPeer [INFO] [stderr] * Add engine class StyleBox <- inherits Resource [INFO] [stderr] * Add engine class StyleBoxEmpty <- inherits StyleBox [INFO] [stderr] * Add engine class StyleBoxFlat <- inherits StyleBox [INFO] [stderr] * Add engine class StyleBoxLine <- inherits StyleBox [INFO] [stderr] * Add engine class StyleBoxTexture <- inherits StyleBox [INFO] [stderr] * Add engine class SubViewport <- inherits Viewport [INFO] [stderr] * Add engine class SubViewportContainer <- inherits Container [INFO] [stderr] * Add engine class SurfaceTool <- inherits RefCounted [INFO] [stderr] * Add engine class SyntaxHighlighter <- inherits Resource [INFO] [stderr] * Add engine class SystemFont <- inherits Font [INFO] [stderr] * Add engine class TCPServer [renamed TcpServer] <- inherits RefCounted [INFO] [stderr] * Add engine class TLSOptions [renamed TlsOptions] <- inherits RefCounted [INFO] [stderr] * Add engine class TabBar <- inherits Control [INFO] [stderr] * Add engine class TabContainer <- inherits Container [INFO] [stderr] * Add engine class TextEdit <- inherits Control [INFO] [stderr] * Add engine class TextLine <- inherits RefCounted [INFO] [stderr] * Add engine class TextMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class TextParagraph <- inherits RefCounted [INFO] [stderr] * Add engine class TextServer <- inherits RefCounted [INFO] [stderr] * Add engine class TextServerAdvanced <- inherits TextServerExtension [INFO] [stderr] * Add engine class TextServerDummy <- inherits TextServerExtension [INFO] [stderr] * Add engine class TextServerExtension <- inherits TextServer [INFO] [stderr] * Add engine class TextServerManager <- inherits Object [INFO] [stderr] * Add engine class Texture <- inherits Resource [INFO] [stderr] * Add engine class Texture2D <- inherits Texture [INFO] [stderr] * Add engine class Texture2DArray <- inherits ImageTextureLayered [INFO] [stderr] * Add engine class Texture2DArrayRD [renamed Texture2DArrayRd] <- inherits TextureLayeredRD [renamed TextureLayeredRd] [INFO] [stderr] * Add engine class Texture2DRD [renamed Texture2Drd] <- inherits Texture2D [INFO] [stderr] * Add engine class Texture3D <- inherits Texture [INFO] [stderr] * Add engine class Texture3DRD [renamed Texture3Drd] <- inherits Texture3D [INFO] [stderr] * Add engine class TextureButton <- inherits BaseButton [INFO] [stderr] * Add engine class TextureCubemapArrayRD [renamed TextureCubemapArrayRd] <- inherits TextureLayeredRD [renamed TextureLayeredRd] [INFO] [stderr] * Add engine class TextureCubemapRD [renamed TextureCubemapRd] <- inherits TextureLayeredRD [renamed TextureLayeredRd] [INFO] [stderr] * Add engine class TextureLayered <- inherits Texture [INFO] [stderr] * Add engine class TextureLayeredRD [renamed TextureLayeredRd] <- inherits TextureLayered [INFO] [stderr] * Add engine class TextureProgressBar <- inherits Range [INFO] [stderr] * Add engine class TextureRect <- inherits Control [INFO] [stderr] * Add engine class Theme <- inherits Resource [INFO] [stderr] * Add engine class ThemeDB [renamed ThemeDb] <- inherits Object [INFO] [stderr] * Add engine class TileData <- inherits Object [INFO] [stderr] * Add engine class TileMap <- inherits Node2D [INFO] [stderr] * Add engine class TileMapLayer <- inherits Node2D [INFO] [stderr] * Add engine class TileMapPattern <- inherits Resource [INFO] [stderr] * Add engine class TileSet <- inherits Resource [INFO] [stderr] * Add engine class TileSetAtlasSource <- inherits TileSetSource [INFO] [stderr] * Add engine class TileSetScenesCollectionSource <- inherits TileSetSource [INFO] [stderr] * Add engine class TileSetSource <- inherits Resource [INFO] [stderr] * Add engine class Time <- inherits Object [INFO] [stderr] * Add engine class Timer <- inherits Node [INFO] [stderr] * Add engine class TorusMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class TouchScreenButton <- inherits Node2D [INFO] [stderr] * Add engine class Translation <- inherits Resource [INFO] [stderr] * Add engine class TranslationServer <- inherits Object [INFO] [stderr] * Add engine class Tree <- inherits Control [INFO] [stderr] * Add engine class TreeItem <- inherits Object [INFO] [stderr] * Add engine class TriangleMesh <- inherits RefCounted [INFO] [stderr] * Add engine class TubeTrailMesh <- inherits PrimitiveMesh [INFO] [stderr] * Add engine class Tween <- inherits RefCounted [INFO] [stderr] * Add engine class Tweener <- inherits RefCounted [INFO] [stderr] * Add engine class UDPServer [renamed UdpServer] <- inherits RefCounted [INFO] [stderr] * Add engine class UPNP [renamed Upnp] <- inherits RefCounted [INFO] [stderr] * Add engine class UPNPDevice [renamed UpnpDevice] <- inherits RefCounted [INFO] [stderr] * Add engine class UndoRedo <- inherits Object [INFO] [stderr] * Add engine class UniformSetCacheRD [renamed UniformSetCacheRd] <- inherits Object [INFO] [stderr] * Add engine class VBoxContainer <- inherits BoxContainer [INFO] [stderr] * Add engine class VFlowContainer <- inherits FlowContainer [INFO] [stderr] * Add engine class VScrollBar <- inherits ScrollBar [INFO] [stderr] * Add engine class VSeparator <- inherits Separator [INFO] [stderr] * Add engine class VSlider <- inherits Slider [INFO] [stderr] * Add engine class VSplitContainer <- inherits SplitContainer [INFO] [stderr] * Add engine class VehicleBody3D <- inherits RigidBody3D [INFO] [stderr] * Add engine class VehicleWheel3D <- inherits Node3D [INFO] [stderr] * Add engine class VideoStream <- inherits Resource [INFO] [stderr] * Add engine class VideoStreamPlayback <- inherits Resource [INFO] [stderr] * Add engine class VideoStreamPlayer <- inherits Control [INFO] [stderr] * Add engine class VideoStreamTheora <- inherits VideoStream [INFO] [stderr] * Add engine class Viewport <- inherits Node [INFO] [stderr] * Add engine class ViewportTexture <- inherits Texture2D [INFO] [stderr] * Add engine class VisibleOnScreenEnabler2D <- inherits VisibleOnScreenNotifier2D [INFO] [stderr] * Add engine class VisibleOnScreenEnabler3D <- inherits VisibleOnScreenNotifier3D [INFO] [stderr] * Add engine class VisibleOnScreenNotifier2D <- inherits Node2D [INFO] [stderr] * Add engine class VisibleOnScreenNotifier3D <- inherits VisualInstance3D [INFO] [stderr] * Add engine class VisualInstance3D <- inherits Node3D [INFO] [stderr] * Add engine class VisualShader <- inherits Shader [INFO] [stderr] * Add engine class VisualShaderNode <- inherits Resource [INFO] [stderr] * Add engine class VisualShaderNodeBillboard <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeBooleanConstant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeBooleanParameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeClamp <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeColorConstant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeColorFunc <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeColorOp <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeColorParameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeComment <- inherits VisualShaderNodeFrame [INFO] [stderr] * Add engine class VisualShaderNodeCompare <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeConstant <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeCubemap <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeCubemapParameter <- inherits VisualShaderNodeTextureParameter [INFO] [stderr] * Add engine class VisualShaderNodeCurveTexture <- inherits VisualShaderNodeResizableBase [INFO] [stderr] * Add engine class VisualShaderNodeCurveXYZTexture [renamed VisualShaderNodeCurveXyzTexture] <- inherits VisualShaderNodeResizableBase [INFO] [stderr] * Add engine class VisualShaderNodeCustom <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeDerivativeFunc <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeDeterminant <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeDistanceFade <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeDotProduct <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeExpression <- inherits VisualShaderNodeGroupBase [INFO] [stderr] * Add engine class VisualShaderNodeFaceForward <- inherits VisualShaderNodeVectorBase [INFO] [stderr] * Add engine class VisualShaderNodeFloatConstant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeFloatFunc <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeFloatOp <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeFloatParameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeFrame <- inherits VisualShaderNodeResizableBase [INFO] [stderr] * Add engine class VisualShaderNodeFresnel <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeGlobalExpression <- inherits VisualShaderNodeExpression [INFO] [stderr] * Add engine class VisualShaderNodeGroupBase <- inherits VisualShaderNodeResizableBase [INFO] [stderr] * Add engine class VisualShaderNodeIf <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeInput <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeIntConstant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeIntFunc <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeIntOp <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeIntParameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeIs <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeLinearSceneDepth <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeMix <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeMultiplyAdd <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeOuterProduct <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeOutput <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParameter <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParameterRef <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParticleAccelerator <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParticleBoxEmitter <- inherits VisualShaderNodeParticleEmitter [INFO] [stderr] * Add engine class VisualShaderNodeParticleConeVelocity <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParticleEmit <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParticleEmitter <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParticleMeshEmitter <- inherits VisualShaderNodeParticleEmitter [INFO] [stderr] * Add engine class VisualShaderNodeParticleMultiplyByAxisAngle <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParticleOutput <- inherits VisualShaderNodeOutput [INFO] [stderr] * Add engine class VisualShaderNodeParticleRandomness <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeParticleRingEmitter <- inherits VisualShaderNodeParticleEmitter [INFO] [stderr] * Add engine class VisualShaderNodeParticleSphereEmitter <- inherits VisualShaderNodeParticleEmitter [INFO] [stderr] * Add engine class VisualShaderNodeProximityFade <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeRandomRange <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeRemap <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeReroute <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeResizableBase <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeRotationByAxis <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeSDFRaymarch [renamed VisualShaderNodeSdfRaymarch] <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeSDFToScreenUV [renamed VisualShaderNodeSdfToScreenUv] <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeSample3D <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeScreenNormalWorldSpace <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeScreenUVToSDF [renamed VisualShaderNodeScreenUvToSdf] <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeSmoothStep <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeStep <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeSwitch <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeTexture <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeTexture2DArray <- inherits VisualShaderNodeSample3D [INFO] [stderr] * Add engine class VisualShaderNodeTexture2DArrayParameter <- inherits VisualShaderNodeTextureParameter [INFO] [stderr] * Add engine class VisualShaderNodeTexture2DParameter <- inherits VisualShaderNodeTextureParameter [INFO] [stderr] * Add engine class VisualShaderNodeTexture3D <- inherits VisualShaderNodeSample3D [INFO] [stderr] * Add engine class VisualShaderNodeTexture3DParameter <- inherits VisualShaderNodeTextureParameter [INFO] [stderr] * Add engine class VisualShaderNodeTextureParameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeTextureParameterTriplanar <- inherits VisualShaderNodeTextureParameter [INFO] [stderr] * Add engine class VisualShaderNodeTextureSDF [renamed VisualShaderNodeTextureSdf] <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeTextureSDFNormal [renamed VisualShaderNodeTextureSdfNormal] <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeTransformCompose <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeTransformConstant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeTransformDecompose <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeTransformFunc <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeTransformOp <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeTransformParameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeTransformVecMult <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeUIntConstant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeUIntFunc <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeUIntOp <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeUIntParameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeUVFunc [renamed VisualShaderNodeUvFunc] <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeUVPolarCoord [renamed VisualShaderNodeUvPolarCoord] <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeVarying <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeVaryingGetter <- inherits VisualShaderNodeVarying [INFO] [stderr] * Add engine class VisualShaderNodeVaryingSetter <- inherits VisualShaderNodeVarying [INFO] [stderr] * Add engine class VisualShaderNodeVec2Constant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeVec2Parameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeVec3Constant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeVec3Parameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeVec4Constant <- inherits VisualShaderNodeConstant [INFO] [stderr] * Add engine class VisualShaderNodeVec4Parameter <- inherits VisualShaderNodeParameter [INFO] [stderr] * Add engine class VisualShaderNodeVectorBase <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VisualShaderNodeVectorCompose <- inherits VisualShaderNodeVectorBase [INFO] [stderr] * Add engine class VisualShaderNodeVectorDecompose <- inherits VisualShaderNodeVectorBase [INFO] [stderr] * Add engine class VisualShaderNodeVectorDistance <- inherits VisualShaderNodeVectorBase [INFO] [stderr] * Add engine class VisualShaderNodeVectorFunc <- inherits VisualShaderNodeVectorBase [INFO] [stderr] * Add engine class VisualShaderNodeVectorLen <- inherits VisualShaderNodeVectorBase [INFO] [stderr] * Add engine class VisualShaderNodeVectorOp <- inherits VisualShaderNodeVectorBase [INFO] [stderr] * Add engine class VisualShaderNodeVectorRefract <- inherits VisualShaderNodeVectorBase [INFO] [stderr] * Add engine class VisualShaderNodeWorldPositionFromDepth <- inherits VisualShaderNode [INFO] [stderr] * Add engine class VoxelGI [renamed VoxelGi] <- inherits VisualInstance3D [INFO] [stderr] * Add engine class VoxelGIData [renamed VoxelGiData] <- inherits Resource [INFO] [stderr] * Add engine class WeakRef <- inherits RefCounted [INFO] [stderr] * Add engine class WebRTCDataChannel [renamed WebRtcDataChannel] <- inherits PacketPeer [INFO] [stderr] * Add engine class WebRTCDataChannelExtension [renamed WebRtcDataChannelExtension] <- inherits WebRTCDataChannel [renamed WebRtcDataChannel] [INFO] [stderr] * Add engine class WebRTCMultiplayerPeer [renamed WebRtcMultiplayerPeer] <- inherits MultiplayerPeer [INFO] [stderr] * Add engine class WebRTCPeerConnection [renamed WebRtcPeerConnection] <- inherits RefCounted [INFO] [stderr] * Add engine class WebRTCPeerConnectionExtension [renamed WebRtcPeerConnectionExtension] <- inherits WebRTCPeerConnection [renamed WebRtcPeerConnection] [INFO] [stderr] * Add engine class WebSocketMultiplayerPeer <- inherits MultiplayerPeer [INFO] [stderr] * Add engine class WebSocketPeer <- inherits PacketPeer [INFO] [stderr] * Add engine class WebXRInterface [renamed WebXrInterface] <- inherits XRInterface [renamed XrInterface] [INFO] [stderr] * Add engine class Window <- inherits Viewport [INFO] [stderr] * Add engine class WorkerThreadPool <- inherits Object [INFO] [stderr] * Add engine class World2D <- inherits Resource [INFO] [stderr] * Add engine class World3D <- inherits Resource [INFO] [stderr] * Add engine class WorldBoundaryShape2D <- inherits Shape2D [INFO] [stderr] * Add engine class WorldBoundaryShape3D <- inherits Shape3D [INFO] [stderr] * Add engine class WorldEnvironment <- inherits Node [INFO] [stderr] * Add engine class X509Certificate <- inherits Resource [INFO] [stderr] * Add engine class XMLParser [renamed XmlParser] <- inherits RefCounted [INFO] [stderr] * Add engine class XRAnchor3D [renamed XrAnchor3D] <- inherits XRNode3D [renamed XrNode3D] [INFO] [stderr] * Add engine class XRCamera3D [renamed XrCamera3D] <- inherits Camera3D [INFO] [stderr] * Add engine class XRController3D [renamed XrController3D] <- inherits XRNode3D [renamed XrNode3D] [INFO] [stderr] * Add engine class XRControllerTracker [renamed XrControllerTracker] <- inherits XRPositionalTracker [renamed XrPositionalTracker] [INFO] [stderr] * Add engine class XRHandModifier3D [renamed XrHandModifier3D] <- inherits SkeletonModifier3D [INFO] [stderr] * Add engine class XRHandTracker [renamed XrHandTracker] <- inherits XRPositionalTracker [renamed XrPositionalTracker] [INFO] [stderr] * Add engine class XRInterface [renamed XrInterface] <- inherits RefCounted [INFO] [stderr] * Add engine class XRInterfaceExtension [renamed XrInterfaceExtension] <- inherits XRInterface [renamed XrInterface] [INFO] [stderr] * Add engine class XRNode3D [renamed XrNode3D] <- inherits Node3D [INFO] [stderr] * Add engine class XROrigin3D [renamed XrOrigin3D] <- inherits Node3D [INFO] [stderr] * Add engine class XRPose [renamed XrPose] <- inherits RefCounted [INFO] [stderr] * Add engine class XRPositionalTracker [renamed XrPositionalTracker] <- inherits XRTracker [renamed XrTracker] [INFO] [stderr] * Add engine class XRServer [renamed XrServer] <- inherits Object [INFO] [stderr] * Add engine class XRTracker [renamed XrTracker] <- inherits RefCounted [INFO] [stderr] * Add engine class XRVRS [renamed Xrvrs] <- inherits Object [INFO] [stderr] * Add engine class ZIPPacker [renamed ZipPacker] <- inherits RefCounted [INFO] [stderr] * Add engine class ZIPReader [renamed ZipReader] <- inherits RefCounted [INFO] [stderr] [INFO] [stderr] --- stderr [INFO] [stderr] [INFO] [stderr] thread 'main' panicked at /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/godot-codegen-0.2.2/src/lib.rs:51:29: [INFO] [stderr] failed to write code file to /opt/rustwide/target/debug/build/godot-core-e22f7b983399b20e/out/classes/animation_node_one_shot.rs; [INFO] [stderr] No space left on device (os error 28) [INFO] [stderr] stack backtrace: [INFO] [stderr] 0: 0x576de7ecd4a3 - std::backtrace_rs::backtrace::libunwind::trace::h66a857252c6cd84b [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/../../backtrace/src/backtrace/libunwind.rs:117:9 [INFO] [stderr] 1: 0x576de7ecd4a3 - std::backtrace_rs::backtrace::trace_unsynchronized::h8785cb1be7974adc [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/../../backtrace/src/backtrace/mod.rs:66:14 [INFO] [stderr] 2: 0x576de7ecd4a3 - std::sys::backtrace::_print_fmt::h8df81d6c4254fa9c [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/sys/backtrace.rs:66:9 [INFO] [stderr] 3: 0x576de7ecd4a3 - ::fmt::h34f0385d14ae3533 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/sys/backtrace.rs:39:26 [INFO] [stderr] 4: 0x576de7ef1493 - core::fmt::rt::Argument::fmt::h703e67cc35b78140 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/core/src/fmt/rt.rs:177:76 [INFO] [stderr] 5: 0x576de7ef1493 - core::fmt::write::ha02be0b7dae2a082 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/core/src/fmt/mod.rs:1449:21 [INFO] [stderr] 6: 0x576de7eca873 - std::io::Write::write_fmt::h96d540fb7f7e16aa [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/io/mod.rs:1890:15 [INFO] [stderr] 7: 0x576de7ecd2f2 - std::sys::backtrace::BacktraceLock::print::h9d47a62c5c049a75 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/sys/backtrace.rs:42:9 [INFO] [stderr] 8: 0x576de7ece22a - std::panicking::default_hook::{{closure}}::ha5167c805bad0d52 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:298:22 [INFO] [stderr] 9: 0x576de7ece09a - std::panicking::default_hook::hc5ab39792a8d2efb [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:325:9 [INFO] [stderr] 10: 0x576de7eceb32 - std::panicking::rust_panic_with_hook::h58a5f790738b8ed4 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:831:13 [INFO] [stderr] 11: 0x576de7ece9ca - std::panicking::begin_panic_handler::{{closure}}::hdc115c708fcb73d3 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:704:13 [INFO] [stderr] 12: 0x576de7ecd999 - std::sys::backtrace::__rust_end_short_backtrace::h6bbc04df5a1455b9 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/sys/backtrace.rs:168:18 [INFO] [stderr] 13: 0x576de7ece65d - rust_begin_unwind [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:695:5 [INFO] [stderr] 14: 0x576de7eef600 - core::panicking::panic_fmt::h417e5c070e11537d [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/core/src/panicking.rs:75:14 [INFO] [stderr] 15: 0x576de7dad4c2 - godot_codegen::write_file::{{closure}}::h62e5482e9f9d5ae6 [INFO] [stderr] 16: 0x576de7e07d61 - core::result::Result::unwrap_or_else::hbe6d0a3556a60bd3 [INFO] [stderr] 17: 0x576de7dad3a0 - godot_codegen::write_file::hab95f8ad5a14f493 [INFO] [stderr] 18: 0x576de7dad580 - godot_codegen::submit_fn::h231d6de3b2da422c [INFO] [stderr] 19: 0x576de7e3134f - core::ops::function::FnMut::call_mut::h98078c3507d62da2 [INFO] [stderr] 20: 0x576de7e58a6f - godot_codegen::generator::classes::generate_class_files::hbb8b91e24af620c6 [INFO] [stderr] 21: 0x576de7dad8c8 - godot_codegen::generate_core_files::h95555b670cb56254 [INFO] [stderr] 22: 0x576de7da5c1d - build_script_build::main::he5a967a68b041187 [INFO] [stderr] 23: 0x576de7da5863 - core::ops::function::FnOnce::call_once::hf2a60b6055e54d9d [INFO] [stderr] 24: 0x576de7da5826 - std::sys::backtrace::__rust_begin_short_backtrace::ha37c2676689fed98 [INFO] [stderr] 25: 0x576de7da57c9 - std::rt::lang_start::{{closure}}::h313e449f4fbb8088 [INFO] [stderr] 26: 0x576de7ec7110 - core::ops::function::impls:: for &F>::call_once::h826efdf8840fdcaa [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/core/src/ops/function.rs:284:13 [INFO] [stderr] 27: 0x576de7ec7110 - std::panicking::try::do_call::h82519b77efe49a5a [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:587:40 [INFO] [stderr] 28: 0x576de7ec7110 - std::panicking::try::h12521ecdc57fa028 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:550:19 [INFO] [stderr] 29: 0x576de7ec7110 - std::panic::catch_unwind::h7c2b5a571b31d60c [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panic.rs:359:14 [INFO] [stderr] 30: 0x576de7ec7110 - std::rt::lang_start_internal::{{closure}}::hdc07f1b35666f46a [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/rt.rs:168:24 [INFO] [stderr] 31: 0x576de7ec7110 - std::panicking::try::do_call::he63ce679d14cb280 [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:587:40 [INFO] [stderr] 32: 0x576de7ec7110 - std::panicking::try::h25ac5fe7cf6c23ea [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panicking.rs:550:19 [INFO] [stderr] 33: 0x576de7ec7110 - std::panic::catch_unwind::h1b848e992d549d8f [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/panic.rs:359:14 [INFO] [stderr] 34: 0x576de7ec7110 - std::rt::lang_start_internal::hb8b5546e6552e08b [INFO] [stderr] at /rustc/9f48dedc9763334a587c66558974635807a113ed/library/std/src/rt.rs:164:5 [INFO] [stderr] 35: 0x576de7da57b1 - std::rt::lang_start::h7e42e33c84059115 [INFO] [stderr] 36: 0x576de7da5ca5 - main [INFO] [stderr] 37: 0x727d3df4bd90 - [INFO] [stderr] 38: 0x727d3df4be40 - __libc_start_main [INFO] [stderr] 39: 0x576de7da56c5 - _start [INFO] [stderr] 40: 0x0 - [INFO] running `Command { std: "docker" "inspect" "3a0c1376b31a17c729d6ffbf108272c63dd8cfeebc7144ef9efd914344127cb1", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "3a0c1376b31a17c729d6ffbf108272c63dd8cfeebc7144ef9efd914344127cb1", kill_on_drop: false }` [INFO] [stdout] 3a0c1376b31a17c729d6ffbf108272c63dd8cfeebc7144ef9efd914344127cb1